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Ardent

your blood on my teeth
Original poster
FOLKLORE MEMBER
Invitation Status
  1. Not accepting invites at this time
Posting Speed
  1. Multiple posts per week
  2. 1-3 posts per week
  3. One post per week
  4. Slow As Molasses
Online Availability
12NN-4PM, 7PM~
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
Horror, Dark Fantasy, Modern
FONT 1FONT 2FONT 3
Altered mAtter_



su

unstoppable now - the phantoms
 
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Major Mono Display
Abel


A
Feel free to use my character sheet code, should you want it. Either way, please retain the order of information as they are presented below. This is for easy reading and referencing.
Code:
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Weapon/Ability Power [COLOR=#ccb898]■■■■■[/COLOR]■■■■■
Attack Speed [COLOR=#ccb898]■■■■■[/COLOR]■■■■■
Movement Speed [COLOR=#ccb898]■■■■■[/COLOR]■■■■■
Precision [COLOR=#ccb898]■■■■■[/COLOR]■■■■■
Defense [COLOR=#ccb898]■■■■■[/COLOR]■■■■■

[div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Abilities & Weapons[/div]Text

[div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Summary[/div]Text

[div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Personality[/div]Text

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[div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Other Info[/div]Superhero Name: --
Birth Name: --
Nicknames:
[LIST]
[*]Nickname 1 - Description
[/LIST]
Age: --
Height: --
Allegiance (pre-war): --
[/div][/div][/div][div=font-family: Abel; font-size: 14px; color: #987f53;][div=margin-top: 10px; min-width: 200px !important; height: 33px; overflow: hidden;][div=width: 58px; z-index: 1;][MEDIA=youtube]4Q46xYqUwZQ[/MEDIA][/div][div=padding: 5px; height: 38px; background: #141414; z-index: 2; pointer-events: none; top: -35px; opacity: 0.99;][FA]fa-play-circle fa-2x[/FA] [FA]fa-pause-circle fa-2x[/FA]  [SUP]SONG NAME (ft. artist name)[/SUP][/div][/div][/div][/div][/div][/div]
(In this order, please!)
Superhero Name:
Stats:
Physical Strength ■■■■■■■■■■​
Weapon/Ability Power ■■■■■■■■■■​
Attack Speed ■■■■■■■■■■​
Movement Speed ■■■■■■■■■■​
Precision ■■■■■■■■■■​
Defense ■■■■■■■■■■​
Abilities/Weapons: (Be as detailed as you can. Go ham.)
Summary: (Brief summary of your character's bio. No more than 2-3 paragraphs.)
Personality: (No more than 2-3 paragraphs.)
Appearance: (Optional if you have a photo.)
Other Info:
Birth Name:​
Nicknames: (Optional)​
Age:​
Height:​
Allegiance (pre-war):​

 
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Major Mono Display
AbelFONT 3
BUBBLE★GUM


Stats
STRENGTH
W. POWER
A. SPEED
M. SPEED
PRECISION
DEFENSE
■■■■■■■■■■
■■■■■■■■■■
■■■■■■■■■■
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Abilities & Weapons
Sugar High - A passive ability caused by the lab-manufactured bubblegum that increases her speed and sensitivity to her surroundings. She also jumps high and often when this is in effect. This ability is handy for chasing down enemies or escaping them. Unfortunately, she can be overcome with extreme exhaustion as a result, as she tends to be restless whilst in this state. Not best-suited for stealth missions. She can be a good diversion, however.

Bazooka - The bazooka is really the only physical weapon she has that deals a lot of damage. It is a hybrid between a rocket launcher and a machine gun, both in function and appearance, with the only exception that it projects gobstoppers instead of rockets.
  • Gobstoppers (Large) - Target range is shorter and it can only be fired once every few minutes. However, the damage dealt is huge. These gobstoppers aren't actually sweets, but bombs disguised as such. Detonates upon impact.
  • Gobstoppers (Small) - Bullets. Can be fired rapidly, target range is longer.
Jawbreaker - A pink gauntlet that enables her to pack a mean punch.

Blibber Blubber - The gooey, sticky substance that is chewed bubblegum, only several times bigger. It's a bind, big enough that it can fully immobilize an entire person until the stickiness fades after 10 minutes.

Before use, the bubblegum must be inflated into a lifesize bubble. It can be popped by enemies before it has reached its full size, so it must be inflated quickly. Once the bubble explodes, a sticky residue splatters on the nearest target. The gum does not snap back, owing to its low surface tension and elasticity--much like its namesake.

The ground can also be a target for the Blibber Blubber, so that any unwitting enemies may step on it and get trapped. However, it must happen within 10 minutes, or the effect will be of no use.

Summary
The Maguires are a family of celebrity soldiers as well as zealous patriots. Barbara is no different from them. She has always wanted to be like her parents, and their parents before them: popular, loyal, strong, revered. But this also means she was starved of attention as a child, for her relatives were frequently fighting other people's wars.

She is one of the last batches of soldiers recruited en masse. When she came out of training, the war was already at an end. It made her angry that she couldn't make her debut properly. And so when she heard of Eurasia's rise back to power, she was overjoyed. Finally, her face will be broadcasted throughout Oceania. It is her turn to make her mark on the world, to be known.

Personality
Everything about Barbara screams extra--except for her height. She might stand at 5'2" short, but one would do well not to underestimate her based on appearance alone. The girl can be a mean fighter--perfect nails and hair be damned--if insulted. After all, she has a tongue for sass and a huge ego--one that needs to be constantly stroked--and to deprive her of the attention she wants is to make an enemy out of her.

Other Info
Superhero Name: Bubblegum
Birth Name: Barbara "Babbles" Maguire
Nicknames:
  • Babs/Babbles - Anyone who knows Barbara knows that even a jawbreaker can't stop her from talking. She hates this nickname.
  • Barbie - Another nickname people use to mock her.
  • Princess - Her fans call her this in adoration, her haters and teammates use this to mock her.
  • Barbara - She hates her real name with a passion and refuses to acknowledge it.
Age: 24
Height: 5'2"
Allegiance (pre-war): Oceania
LEGENDS NEVER DIE (ft. Against the Current)​
 
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Major Mono Display
AbelFONT 3
ULTRASHOCK


Stats

STRENGTH ■■■■■■■■■■
A. POWER ■■■■■■■■■■
A. SPEED ■■■■■■■■■■
M. SPEED ■■■■■■■■■■
PRECISION ■■■■■■■■■■
DEFENSE ■■■■■■■■■■

Abilities & Weapons

Aashni has what is sometimes referred to as Electrokinesis. With this ability, Aashni can create and manipulate electricity. Certain strengths of this ability are:​
  • remaining unharmed around places with high voltage electricity. it is similar to the way in which someone who can wield fire would never sustain any burns.​
  • aashni can often generate electricity to charge something or power something up. similarly, her body tends to send off sparks as a kind of defense mechanism when she's caught off guard.​
  • aashni can form lightning from clouds overhead.​
  • aashni can usually sense if there is an electrical source nearby, or an electromagnetic field.​
  • aashni cannot control technology completely, but she can cause electrical appliances to go haywire by stepping into a room. with some luck, she could maybe unlock a room or something that has a finger print scanner or an electrical keypad by just frying the thing and messing with the system, but it doesn't always work.​
  • using up electricity from a source and deflecting it onto someone/something else, as a kind of offensive power.​
limitations of this ability are:​
  • the fact that even though she can generate lightning, she is better off generating it herself or using existing sources of electricity. forming lightning requires way too much of her energy, and aside from that, there also needs to be the presence of clouds overhead. it also works best outdoors, and not so much when she's indoors, but this isn't impossible.​
  • aashni's powers are more or less under control, but she can still be a little volatile. her behaviour often influences the way her ability reacts. being upset or angry can cause nearby appliances to fuse or act funny momentarily. she can also send off random sparks from her body when she's angry.​
  • when generating her own electric energy, the range is not as far as it is when she's building actual lightning from a cloud. if her target is too far, there are high chances of any offensive tactics not even reaching them unless there is an electrical source near them.​
  • generating her own electricity also has a limit because she can't just keep on doing it for as long as she wants. usually, if she has an electrical source nearby, she can just draw on that energy to keep going, but continuous use can also give her bad headaches and, in severe cases, lead to blackouts that could last a while.​
  • certain barriers block her ability to sense nearby technology/electrical sources or affect nearby technology/electrical sources. mainly, these barriers are lead and other substances that are really bad conductors of electricity/do not conduct electricity.​

Summary

Aashni was born to a small family in Eurasia, and her whole life, war was pretty much all she knew. Her father was a soldier, and so was her older brother. There was rarely peace and there was hardly a time where Aashni and her mother didn't worry about seeing the two men of the family come back home in one piece. By the time advances came about in Eurasia, Aashni had become a teenager, and, having witnessed the fight between two nations for so long, she had wanted to join the battle, especially when it seemed like now they had more of a chance with the discovery of dark matter.

By this time, Aashni had also lost her brother to the war, so she was more determined to try and walk in his footsteps and let his sacrifice not be in vain. She went through the change, and came out new. Well, she was the same person, but she was... enhanced. She was stronger, in terms of her abilities. And it was just in time for the final war between Oceania and Eurasia -- the one in which they were defeated. Aashni, among all other Eurasia soldiers, was taken away from her home and forced to turn on her homeland, brainwashed and tortured into believing the views of Oceania. Aashni soon learned not to fight back, and keeps herself tight lipped out of fear that saying the wrong thing would result in enduring more physical and mental pain. She is constantly at a war with her own mind, but on the outside, Aashni just looks like someone with a very good poker face.

Personality

For the most part, Aashni is a rather withdrawn person. She's nice, and kind, and always willing to help, but the more bubbly side of her can only be seen when she actually warms up to someone -- a task hard to do considering all she's been through. She can be a fighter if she wants to, and it is not uncommon for her to stand up for herself or people close to her, but she's mostly a soft, humble being, which is quite different to the electric abilities she acquired. Aashni is not known to have a bad temper, though she tends to surprise people with her sharp tongue on the off occasion that she has her patience tested.​

Other Info

Superhero Name: Ultrashock​
Birth Name: Aashni Ramani​
Nicknames: Ash, Sparky, Short Fuse​
  • Ash - A rather common shortening of her real name that she tends to go by.​
  • Sparky - Well, considering her abilities, this one kind of speaks for itself. It's not always an endearing nickname though.​
  • Short Fuse - Ash would like to get her hands on whoever came up with this witty nickname. Combining her appearance with her powers, Short Fuse is a name Ash is not totally fond of. And funnily enough, she doesn't have a short temper or anything either.​
Age: 21​
Height: 5'0​
Allegiance (pre-war): Eurasia​
TO THE WONDER (ft. aqualung)​
 
Major Mono Display
AbelFONT 3
THE KODIAK


Stats
Physical Strength ■■■■■■■■■■
Weapon/Ability Power ■■■■■■■■■■
Attack Speed ■■■■■■■■■■
Movement Speed ■■■■■■■■■■
Precision ■■■■■■■■■■
Defense ■■■■■■■■■■

Abilities & Weapons
• To Bear Arms: In battle, Curtis will wear his Battle Enhancements, affectionately called his "Bear Arms". Outfitted with top grade processors, shock absorbers, repuslors for increased punch acceleration, ordinance built into the fists to be fired in precise timing with his punches for added damage affect, built of a top secret mixture of aluminum and tungsten to increase strength while decreasing weight, and capable of a lifting weight of 5 tons, the Bear Arms are capable of ravaging all but the most determined of foes. Should they make connection: the trade off to power is never often speed, and when wearing the Bear Arms, Curtis is fat slower than he might otherwise be. He therefore relies on his Bear Skin even more than he used to. In addition, they are powered by an onboard micro fusion reactor. They do therefore bear a weak point in that area (highly reenforced though it is, and a significant power surge could feasibly undermine its power distribution.

• Bear Skin: Built into his cybernetic enhancements outfitted during the War itself, the Bear Skin is an advanced shielding system designed to protect Curtis from most initial impacts. The greater the impact will of course require a recharge of the system, as it must dissipate the kinetic energy before absorbing more, and the shield does by necessity not cover his arms at the shoulder so as to not compromise it during his pugilism.

• Cybernetic War-grade Arms: Designed to replace the limbs lost to the Gate Keeper, Curtis wears a pair of cybernetic arms on a routine basis. Bearing only slightly more strength than his natural ones, the CWAs are outfitted with with sensors for increased spatial awareness, a plethora of blades attachments, a communications system, and even a 30 round micro-gun when in a pinch. Made of carbon fiber, they are light and strong, but not indestructible.

Summary
War is hell, and in hell, demons flourish. Curtis Merriam volunteered for the Oceania army early on, finding their cause just, and he proved himself a master of ordinance and pugilistic forms of combat, an ability that minor cybernetics and bio-enhancements improved upon. Quick, precise, and strong, he hit like a bomb wherever he was deployed and tore through enemy ranks like a bear through a campsite. His ferocity earned him both title, prestige, and following, bringing him success that a lack of tactical ecumene might have otherwise denied him.

It didn't last. As the war raged toward its end, Merriam found himself increasingly disenchanted by the pile of dead bodies that lay at his and his coterie's feet. His involvement began to lessen, until an encounter with a Eurasian assassin known as the Gate Keeper left him quite literally disarmed at the shoulders. Robbed of his very means of fighting, though his arms were swiftly replaced by arguably better fully cybernetic replacements, Merriam retreated to his desk, though he commissioned in secret a set of advanced battle arms to fit over his more realistically sized replacements, hoping against hope, even as peace fell uncertainly, that he might have the chance to fight the Gate Keeper once again.
He has since kept himself busy with administrative duties tied to his position, as well as the occasional training bout with a certain young woman who bears a similar burden and subsequent enhancement as he.

Personality
Curtis is charismatic, as all such heroes had to be during the War. Witty and sarcastic, he is as quick to retort as he is to give out encouragement, preferring a tough love approach to leadership. Unable to fully embrace his position as leader to his men, Curtis has neglected training of tactics and professionalism that might have otherwise done him well. There is maybe a self doubt that engenders this as well: burdened by the brutality he and his country enacted upon Eurasia, as well as his defeat toward the War's end, Curtis has little to no drive to break from his status quo. All that sustains him at this point is vengeance on the Gate Keeper, a prospect that, with the surrender of Eurasia, seems increasingly unlikely.

Other Info
Superhero Name: The Kodiak
Birth Name: Curtis Henry Merriam
Nicknames:
  • Lieutenant Colonel
  • The Fist of Oceania
  • To Bear Arms
Age: 36
Height: 6'2"
Allegiance (pre-war): Oceania
SOMETHING FOR THE AGES - HAMMERFALL ​
 
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Major Mono Display
AbelFONT 3
STING


Stats
STR ■■■■■■■■■■
POW ■■■■■■■■■■
ASP ■■■■■■■■■■
MSP ■■■■■■■■■■
PRN ■■■■■■■■■
DEF ■■■■■■■■■■

Abilities & Weapons
WEB : a cyber-genetic system controlled by a neural implant. Allows for telekinetic communication with her weapons. WEB is limited to two items at a time and hinders control when maximized. Range and use varies with equipment.
  • Hornet: a six foot glaive. STING's main weapon used for direct combat. WEB is incorporated as a method of transportation, allowing Hornet to levitate via telekinesis. Although Hornet cannot be used for flight, it can be used as a hovering device with a floating effect. Hornet must be within 5 meters for WEB to activate.
  • Wasp: a foot long arrow - high precision with concentration. Must be within 10 meters for WEB to activate.
  • Bumblebee: a swarm of three inch dagger-like projectiles. Low precision - no individual control. Must be within 20 meters for WEB to activate.
  • Moth: a gaseous chemical stored within Bumblebee - released as a hallucinogen. Extremely flammable.
  • Firefly: a device incorporated into Bumblebee; allows them to produce explosions and ignite.
Ezra has an acrobatic style of combat, relying on reflex and agility.

Summary
A young entertainer on the rise.

She made her debut on the screens of millions and has become a fan favorite - a shining star capitalizing on the delusion of individuality and choice.

Ezra von Kleist - a military brat engineered for the public. The younger generation love her and the traditional citizen considers her an eyesore. She spent her life under the thumb of authority. She was a uniform model - a cookie cutter soldier packaged out to war.

A lifetime of suppression and perfection became frustration. It became her persona, and when she was recognized for battle, many resonated with the bullshit they thought to be an expression of freedom and defiance. But that too was just another product packaged and delivered to be bought and consumed.

Personality
STING is known to be eccentric.

She has the natural ability to entertain - attracting attention without craving it. Her life is a performance regardless of an audience. This is due to her hedonistic values and indulgent nature - a path of self destruction that others vicariously live through. She can be sympathetic, but lacks the ability to empathize. She's level headed with terrible impulse control.

Appearance
Someone said red didn't suit her. Its now her signature colour.

Ezra is compelling. She stands with the confidence of a God.
Along with her uncouth behavior, her style is both queer and offensive. No one would recognize her without the wig, contacts and exaggerated make up. Her natural face is doll-like and docile. She uses a lot of blush to add colour to her pale complexion.
Natural Face

Other Info
Superhero Name: STING
Birth Name: Ezra von Kleist
Nicknames:
  • KID - This was her first public name due to her young age at the time of her debut. It was a name that earned her respect and admiration. Some still refer to her as this, mostly by her close superiors.
  • Circus Monkey - Meant to be condescending. She thinks its cute.
  • GOD - She's the only one that calls herself this. STING is her own hypeman.
Age: 20
Height: 5'5"
Allegiance (pre-war): Oceania
SEVEN NATION ARMY (ft. Glitch Mob Remix)​
 
Major Mono Display
AbelFONT 3
GHOSTWALKER


Stats
Physical Strength ■■■■■■■■■■
Weapon/Ability Power ■■■■■■■■■■
Attack Speed ■■■■■■■■■■
Movement Speed ■■■■■■■■■■
Precision ■■■■■■■■■■
Defense ■■■■■■■■■■

Abilities & Weapons
Before Eurasia's defeat, Taum served as a covert ops soldier. His role was to extract information, inmates, or anything else needed for the cause with as little detection as possible, the only trace of his nightly actions the trail of bodies left in his wake. It is why some called him Night Terror, long before his identity ever became known.
  • Spectre - A ghost among men. Taum controls the ability to make his body intangible at will. Like an apparition, his body takes on a faded appearance and allows light and solid objects to pass through without bodily harm. This ability does not work with anything that he's holding or that is on his person, including clothes. Therefore, a special suit is required so that he remains covered while in combat. In recent years, this power has become more unstable, at times activating without his direct will for anywhere between a few seconds to an hour. These are what he refers to as his "fits", and this has only deepened his hatred of his powers.
    • The subsequent effect of this ability on living targets is what he refers to as phantom pains. While intangible, he can not exact any lasting damage on his opponents. However, striking at or passing through another person simulates great pains in the subject comparable to those felt by a physical hit. Attacks with his F. A. D. E. dagger elicit the same sensations as a physical blade cutting into you.
  • Shadowstep - An ability he refers to as "micro-teleportation": the power of instant body displacement on a small scale, with a range between several inches to no more than three feet. The speed of his shifting makes him an incredibly difficult target to hit. Depending on the speed of his shadowstep, he can momentarily make an illusion-like copy of himself, another target for his enemies to attempt to strike. However, like his Spectre ability, this power can be triggered with or without his say-so, resulting in "fits" of intermittent, uncontrollable shifting.
  • F. A. D. E. - A combat set consisting of a suit, gun, and elongated dagger. Each component of F. A. D. E. is able to become intangible along with the rest of his body, making it solely unique to him. It also stabilizes his powers and prevents him from having any fits while in battle. However, the suit is considered as use for combat-only, and is withheld as such. He is only allowed to utilize this set while on a mission.
Note: His intangibility factor can be negated by a strong shock of electricity.

Summary

Taum joined the war so that his wife wouldn't have to, but in the end, she was conscripted too. Not long after the birth of their son, the war called for more blood, and she was called away, their child left with a cousin a town away. They were assigned to work together in Covert Operations, where he excelled naturally. Around the time dark matter was discovered, Taum was one of the first to be, as he puts it, "transformed". In exchange for his voluntary service, his wife was allowed to return home from duty to raise their young son back home. In the war, he was a force to be reckoned with, eventually earning an infamous and deadly reputation among Oceania soldiers. His nightly terrors came to an end with his capture on his last undercover mission. It was there that he learned from another prisoner that his wife had been killed by Oceania's latest airstrike.

The trauma of his loss and the subsequent torture put him in a catatonic state. Oceania officials brought him back only by promising he could see his son, who they claimed had somehow survived the airstrike. It is the only thing that has kept him stable enough to function as a soldier. His mind still teeters on madness, but he has abated this with an addiction to alcohol, drugs, and anything else that can distract from the present--so long as he can sneak it past his superiors.


Personality
A warped, hollow remnant of his former self. He is a survivor of war, and intends to remain so through any means necessary, even at the cost of harm to others. His skewed interpretation of potential enemies leaves him overly cautious and paranoid; he does not believe in trust and is quick to show it. A man of little words, he takes in more than he gives, and observes far more than what he lets on.

Other Info
Superhero Name: Ghostwalker
Birth Name: Taum Lynn
Nicknames:
  • Twitch - A derogatory title attributed to his involuntary "fits" and phasing, one that was popularized by Oceanian comrades who held great disdain for him.
  • Lynn - Although simplistic in nature, most find his first name Taum (TAH-OOM) difficult to pronounce. The more respectful persons refrain from using the aforementioned nickname and simply call him "Lynn" or "Mr. Lynn". Taum shows no preference for either.
Age: 28
Height: 5 ft. 10 in.
Allegiance (pre-war): -- Eurasia
CROSSFIRE (ft. STEPHEN)
 
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Major Mono Display
AbelFONT 3
GENESIS


Stats
Physical Strength ■■■■■■■■■
Weapon/Ability Power ■■■■■■■■■■
Attack Speed ■■■■■■■■■■
Movement Speed ■■■■■■■■■■
Precision ■■■■■■■■■■
Defense ■■■■■■■■■■

Abilities & Weapons

Genesis OS - A military satellite that is able to launch plasma lasers from orbit while also acting as a guide for a multitude of wireless drones used at ground level. It has four control modules, neurotransmitters, retina display, voice command, and manual inputs.
  • Hatsya (System Iota) - System that pinpoints exact locations to strike with plasma lasers. A downtime is present 1/3 of the time, with a 4-hour break needed for every 8 hours of standby activity due to orbit and power restrictions. Its main drawback is an extremely low tolerance to errors. Powered by solar flares and nuclear energy the system can provide around 8-10 lanches that can last from 2-7 seconds, with a margin of error for about 3ft, before needing to recharge during distant orbit.
  • Meissa (System Lambda) - The base operating system of Genesis, an AI system that maximizes the tracking abilities and calculation accuracy of the system.
Genesis Armory - The guided drone system of Genesis OS, trajectories can be set manually or depend on Meissa's support, manual adjustments in real time can also be done depending on the model. Drones are reusable and will automatically return unless instructed to self-detonate.
  • Rigel (System Beta) - A storage system that strengths communication with Meissa, allowing faster laser strikes from above. It can serve as a load transporter but its max speed is only about the same as human sprinting. It takes preparation to bring around due to its size of around 4ft.
  • Bellatrix (System Gamma) - Circular drones that have one single plasma blade measuring around 1 ft (30cm) extending out. When activated they start spinning at high speeds and can track targets or be manually controlled. Their power system can only sustain the action for 12-15 seconds before automatically returning or self-detonating. Often used in pairs with one under manual control one under auto tracking. Supply: 8 by default, 36 with Rigel's storage system support.
  • Alnilam (System Epsilon) - A plasma barrier that can be set up between two drones. Used mainly for defense but can be used for offensive purposes with correct planning. Barries can be extended up to 10ft (3m), but the plasma density and heat both go down as the barrier becomes longer. Can be activated for about 120 seconds before needing to let the system cooldown. Supply: 4 (2 pairs) by default, 18 (9 pairs) with Rigel's storage system support
  • Betelgeuse (System Alpha) - An utility object composed of triangular 50x50 self-configuring drones, each about 0.5 inches it can be shaped into many forms for common usage like cup holders, along with the ability to pick up and move small items. Its main function is to serve as the last line of defense and only close ranged weapon within the Genesis Armory. In offense transform mode, it resembles two plasma coated blades, they are activated during immediate close range threats. It's more predictable than human fighters, those trained in hand to hand combat can overpower it quite quickly. Despite this the more battles it sees the more human-like it will become.
  • Mintaka (System Delta) - A defense system that focuses on deflecting electromagnetic attacks that maybe interfere with satellite signal or power surges. It can withstand most generic EMP attacks but could be partially or completely broken with more powerful surges. It has no defensive capabilities against anything else.

He is a long ranged combatant capable of executing a variety of special tactics.

Summary

A genius born in the shadows. The youngest of five in a famed upper-class military family, those birth conditions destined Orion to always fail to live up to any familial expectations during his childhood. Being anemic and sickly he was constantly overshadowed and belittled by his parents as well as older siblings. After being deemed incapable of completing training to become a soldier, his existence was almost completely hidden away by his family in order to preserve their reputation.

Despite this Orion soon found his prodigious aeronautic engineering abilities when he was sent to become a military satellite operator. "Project Meissa" that was concocted with remote-controlled robotic operators and a retiring satellite soon earned him a name among soldiers and engineers. With his growing influence and resources, he created the Genesis OS that allowed him to stand on equal footing with some celebrity soldiers due to its fantastical debut during the war. Although at the tail end of the war a fatal miscalculation let the young man to losing a lung and over half his stomach. Realizing the drawbacks of manual operation, Orion created the A.I upgrade of Meissa in order to prevent similar situations in the future despite the war ending before it was fully complete.

Personality

Level-headed, calm and collective are what most other's impression of Orion. He often seems distant and lost in thought, but is rarely questioned as for his enthusiasm in developing newer, more powerful weaponry for Oceania never ceased. Many assume that he is simply absorbed in his research and studies.

In reality, Orion does not have much of political opinion, his logical capabilities often suggest that there is something odd about the way society functions. Although he never expressed this, because in contrast to his apathetic, stoic public image he is actually quite mellow and timid. Those who've gotten to know him can see that he is quite softspoken and even a little naive at times. His current success did little to ease his troublesome past, causing a severe lack of confidence and interpersonal skills despite his attempt to seem assertive and commanding. In combat, he is often pushed around by others regardless of rank or authority level.

Appearance

Orion is frail, to put into simplest terms, being on the shorter side of males, especially in the military and has trouble keeping up the standard weight for his height after losing parts of his digestive system. With pale skin that's close to grey-ish due to anemia and dull platinum colored hair, he tries his best to hide his poor conditions, preferring to drape an overcoat on his shoulders in a similar fashion to a cape to not expose his fragile looking form. He also tries to cover up as much skin as possible, usually wearing gloves to hide the scars from IV needles. Though this does little to ease the smell of hospital hallways and laboratories that seems to have seaped into his skin through the years.

Other Info
Superhero Name: Genesis
Birth Name: Orion Zamyatin
Nicknames: Ori, Professor, Operator
  • Ori - A shortened form of first named used in his childhood, though those signs of affection stopped since his illness worsened. It was recently brought back due to his success, but with a superficial feeling now.
  • Professor - A mixed of mockery and respect from other soldiers due to Orion's scholarly appearance that has trouble fitting in with the army, as well as a reference to his abilities to repair and improve weaponry.
  • Operator - An abbreviation of "Operator of Genesis", commonly used amongst aspiring scientists and engineers while soldiers and civilians use the name "Genesis". As the Genesis OS is much more well known than the individual Orion Zamyatin.
Age: 27
Height: 5'9
Allegiance (pre-war): Oceania
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