I don't know what sort of emotion I'm supposed to be interpreting this as.

I feel asleep as soon as I wrote it. I honestly have no idea what I was trying to say.
 
NAME: Aolette (Owl-ett) "Dust" Rivencroft
AGE: 19
GENDER: Female
RACE: Human-Terran hybrid
PERUSASIAN: Cup
ELEMENT: Air
ZODIAC: Virgo, September 8th
APPEARANCE:
A human might not notice Dust's short blonde, nye inexistant chest fur as abnormal for a Terran; or understand just how bizarre her splotched, pallid skin is; but one couldn't fail to gawk at the tarnished, weather-beaten metal greisteel legs creaking beneath the hybrid's skirt.

Darkly circled, tired eyes of ice and lips faintly tinged blue adorn Dust's heart-shaped face, with a minor patch of tan mattered across her left cheek and perky nose. Her short but full auburn hair ranging on the orange side is backswept into layers, save for long unfettered bangs that settle below her nose.

Apparel-wise, Dust patterns her travelling self after a typical Terran, which is to imply a lack of said apparel. However, she does maintain a netted, mesh bodysuit that stretches from around the lower chest to her forearms; and a long drab green scarf faded brown, mired with stitches, an abundance of holes, and tattered tail. Her thick, wrapped brown skirt situated at the knee is suspended/hooked by a few cords that culiminate upwards around her waist. The fabric also possessing an intricate pattern of ancient geometry, with its dull azure lines faded tan in areas.

WEAPONS/COMBAT ABILITIES:
Her sickly, unbalanced body relegates most forms of physical combat into the "self-harm" category. Raw Air magic, while rather unimpressive, is quite refined given Dust's constant practice in terms of Air-manipulating the gears of her prosthesis (and lightening their otherwise strenuous load), as well as medical applications such as delivering supplemental oxygen to assist her periodic breathing issues. As such, she is rather experienced in directing precise applications of raw Air. As for Spell casting, Dust carries a book of incantations from the Rivencroft library given her general inability to memorize them. Most of these spells relate to maintenance, legs or otherwise, and healing spells formatted towards internal injures but additions have been made throughout her journey.

BIOGRAPHY:
Dust was a "surprise" born from Lord Rivencroft of Omviway and a Terran baroness. Fearing social repercussions of a hybrid birth, but not able to extinguish the sickly Human-Terran halfbreed, he secreted her away within his manor. Though neither "parent" was keen to particularly acknowledge the girl, Rivencroft's young son Arsene discovered the hybrid and, in their respective isolation, became friends – or, perhaps, even siblings – to the exasperation of Lord Rivencroft. Though still kept to the manor, Rivencroft winded up ordering the Terran baroness to instruct the hybrid alongside his son; though she habitually let Dust fall behind in her studies.

During the many hours of the day while unoccupied, Dust found herself under the care of Rivencroft's former majordomo, Walter M. Garret; who engaged in engineering pursuits as a bit of a hobby nowadays. Garret doted on her with impressive puppets, eventually guiding her through the process of creating her own. Together, they created technological marvels in the form of playthings and, of course, medical aids to remedy Dust's innumerable afflictions.

However, her problems grew worse with age. The girl's Terran legs, shriveled frail since birth as they were, later caught a horrible infection due to her miserable immune system and birth defects. To prevent possible spreading, they would require amputation. While Lord Rivencroft had never seemed fond of the girl, a doctor was yet summoned. Unfortunately the infection had already spread to the lower thigh by the time of dual amputation; worse yet, the Lord's "daughter" was starting to become a not-so-secret secret.

Omviway City had never been the friendliest toward demi-humans, especially not after the creation of one Human Alteran League (HAL), a group fond of positing pro-human status over demi-humans – a group which Lord Rivencroft was a member of. As the rumor of Rivencroft's hybrid child spread, the League caught wind and confronted him. Historically, the League had yet to display any acts of violence, and even now there is speculation on whether or not they were culpable for the events that followed, but none can deny the inferno that swathed the manor and claimed the lives of both master and mistress. The orphaned boy Arsene and Mister Garret were unharmed, but Dust herself suffered a coma from the ordeal.


Later, the manor was rebuilt. Condolences were made to the new, sullen Lord of Rivencroft. Servants were replaced, including one missing baroness. Dust, however, still suffered from periodical comas that grew in length each time, haywire organs now just barely placated by medicines and spells, muscles further atrophying. Dust was dying.

The idea had come from graying Mister Garret that Dust, whilst able, should see the world and live what life she had left. The Human-Terran might have elected to stay at the rebuilt manor, with Arsene; she would have, were it not for the young lord's bleak state of mind. With the farewell gifts of a Rivencroft signet ring and enough money for the end from Arsene, Dust set out from her world of the Rivencroft manor - with old Garret traveling as her caretaker - to find adventure, joy, and peace... At least, those were her initial intentions.

OTHER: Has the mind and interests of an engineer but has yet to produce anything near Mister Garret's level. She has made a chair with wheels, though. Quite interesting.


NAME: Walter M. Garret
AGE: 63
GENDER: Male
RACE: Human
PERSUASIAN: Sword
ELEMENT: Fire
ZODIAC: Gemini, May 30th
APPEARANCE: Walter is best described as 'fashionably old.' Long, ivory hair roguishly parted to the right - largely obscuring the black patch replacing one of his hooded, golden eyes - with the feathered back of his hair settled around the nape. As befits the noble aesthetic, his wide gray moustache stretches past the cheek lines into well groomed points.

While at a neutral height of 5'11", his lean but muscled frame comes as a surprise - at least for one of his age - though remains largely unoticed beneath his white, collar coat. Beneath which is worn a plum waistcoat with a tucked sea-green scarf. What's never seen far from Walter's side are his tau-handled cane, black tophat, brown gloves, and a sickly "Terran" girl.

WEAPONS/COMBAT ABILITIES:
Back in the day, Walter's flame magic was a sight to behold. Now, its withered with disuse as the old man shifted his arcane talents towards the entertainment spectrum; though, there are some things you can never really unlearn.
Chains: Five chains connected to a mechanical vambrace that extend/contract from each finger on his right hand, manipulated through a combination of Walter's technological and magical talents. Most are capable of lashing, binding, and piercing though select chains possess unique abilities. One is tipped with a special metal that, upon detachment, can be tracked through dowsing; another's ball-tip channels a hypnosis spell; and a third houses a particular Lesser Dragon's poisonous fang.

Cane Sword: slender blade hidden within the cane's shaft. Has no special properties, but seems well crafted.

Raw Fire Magic: Walter is no longer able to create prolonged bouts of raw flame without channeling them through certain objects, such as his sword or chains. Can still warm a chilled body or light a pipe.

Lingering Flame: this particular fire-based spell concentrates an explosive flame that appears as a levitated, glowing ember and swells into a bomb-like blast when approached. The flame lasts five minutes if undisturbed before dissipating.

Flame Swathe: a modification of the Lingering Flame spell which mirrors its effects, save that it's casting the ember at specifically targeted points before swelling into an immediate explosion. Takes roughly 4 seconds from cast to explosion.

BIO:
Walter's life can be described as a series of radical transitions. From murderer child, to butler assassin, to eccentric engineer-uncle. He began his service for the Rivencroft estate when the present lord saved him from execution in exchange for useage of Walter's particular skills to assist the noble in his climb up the political ladder, while also bearing the capacity of insane patsy come what may. However, it turned out Walter was quite good at being discreet and he wound up becoming an official staff member for upwards of three decades until retiring. Given his service and knowledge, Walter was granted free stay at the manor whereupon he shifted his technological mind from assassin's tools to toys and gimmicks.

One day during his retirement, he noticed the curious expression of a sickly Terran hybrid within the manor peering through his door. Her name was Dust.

OTHER: Finds violence exasperating, and has an peculiar interest in toys and their craftsmanship. Seems to possess a gimp in his left leg. Or was it the right leg?[/hr][/hr]
 
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Check out these clowns. Wonder what brilliant loser thought them up.

P.S. Magitech arms are for chumps.
 
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NAME: Aolette (Owl-ett) "Dust" Rivencroft
AGE: 19
GENDER: Female
RACE: Human-Terran hybrid
PERUSASIAN: Cup
ELEMENT: Air
ZODIAC: Virgo, September 8th
APPEARANCE:
A human might not notice Dust's short blonde, nye inexistant chest fur as abnormal for a Terran; or understand just how bizarre her splotched, pallid skin is; but one couldn't fail to gawk at the tarnished, weather-beaten metal greisteel legs creaking beneath the hybrid's skirt.

Darkly circled, tired eyes of ice and lips faintly tinged blue adorn Dust's heart-shaped face, with a minor patch of tan mattered across her left cheek and perky nose. Her short but full auburn hair ranging on the orange side is backswept into layers, save for long unfettered bangs that settle below her nose.

Apparel-wise, Dust patterns her travelling self after a typical Terran, which is to imply a lack of said apparel. However, she does maintain a netted, mesh bodysuit that stretches from around the lower chest to her forearms; and a long drab green scarf faded brown, mired with stitches, an abundance of holes, and tattered tail. Her thick, wrapped brown skirt situated at the knee is suspended/hooked by a few cords that culiminate upwards around her waist. The fabric also possessing an intricate pattern of ancient geometry, with its dull azure lines faded tan in areas.

WEAPONS/COMBAT ABILITIES:
Her sickly, unbalanced body relegates most forms of physical combat into the "self-harm" category. Raw Air magic, while rather unimpressive, is quite refined given Dust's constant practice in terms of Air-manipulating the gears of her prosthesis (and lightening their otherwise strenuous load), as well as medical applications such as delivering supplemental oxygen to assist her periodic breathing issues. As such, she is rather experienced in directing precise applications of raw Air. As for Spell casting, Dust carries a book of incantations from the Rivencroft library given her general inability to memorize them. Most of these spells relate to maintenance, legs or otherwise, and healing spells formatted towards internal injures but additions have been made throughout her journey.

BIOGRAPHY:
Dust was a "surprise" born from Lord Rivencroft of Omviway and a Terran baroness. Fearing social repercussions of a hybrid birth, but not able to extinguish the sickly Human-Terran halfbreed, he secreted her away within his manor. Though neither "parent" was keen to particularly acknowledge the girl, Rivencroft's young son Arsene discovered the hybrid and, in their respective isolation, became friends – or, perhaps, even siblings – to the exasperation of Lord Rivencroft. Though still kept to the manor, Rivencroft winded up ordering the Terran baroness to instruct the hybrid alongside his son; though she habitually let Dust fall behind in her studies.

During the many hours of the day while unoccupied, Dust found herself under the care of Rivencroft's former majordomo, Walter M. Garret; who engaged in engineering pursuits as a bit of a hobby nowadays. Garret doted on her with impressive puppets, eventually guiding her through the process of creating her own. Together, they created technological marvels in the form of playthings and, of course, medical aids to remedy Dust's innumerable afflictions.

However, her problems grew worse with age. The girl's Terran legs, shriveled frail since birth as they were, later caught a horrible infection due to her miserable immune system and birth defects. To prevent possible spreading, they would require amputation. While Lord Rivencroft had never seemed fond of the girl, a doctor was yet summoned. Unfortunately the infection had already spread to the lower thigh by the time of dual amputation; worse yet, the Lord's "daughter" was starting to become a not-so-secret secret.

Omviway City had never been the friendliest toward demi-humans, especially not after the creation of one Human Alteran League (HAL), a group fond of positing pro-human status over demi-humans – a group which Lord Rivencroft was a member of. As the rumor of Rivencroft's hybrid child spread, the League caught wind and confronted him. Historically, the League had yet to display any acts of violence, and even now there is speculation on whether or not they were culpable for the events that followed, but none can deny the inferno that swathed the manor and claimed the lives of both master and mistress. The orphaned boy Arsene and Mister Garret were unharmed, but Dust herself suffered a coma from the ordeal.


Later, the manor was rebuilt. Condolences were made to the new, sullen Lord of Rivencroft. Servants were replaced, including one missing baroness. Dust, however, still suffered from periodical comas that grew in length each time, haywire organs now just barely placated by medicines and spells, muscles further atrophying. Dust was dying.

The idea had come from graying Mister Garret that Dust, whilst able, should see the world and live what life she had left. The Human-Terran might have elected to stay at the rebuilt manor, with Arsene; she would have, were it not for the young lord's bleak state of mind. With the farewell gifts of a Rivencroft signet ring and enough money for the end from Arsene, Dust set out from her world of the Rivencroft manor - with old Garret traveling as her caretaker - to find adventure, joy, and peace... At least, those were her initial intentions.
OTHER: Has the mind and interests of an engineer but has yet to produce anything near Mister Garret's level. She has made a chair with wheels, though. Quite interesting.


NAME: Walter M. Garret
AGE: 63
GENDER: Male
RACE: Human
PERSUASIAN: Sword
ELEMENT: Fire
ZODIAC: Gemini, May 30th
APPEARANCE: Walter is best described as 'fashionably old.' Long, ivory hair roguishly parted to the right - largely obscuring the black patch replacing one of his hooded, golden eyes - with the feathered back of his hair settled around the nape. As befits the noble aesthetic, his wide gray moustache stretches past the cheek lines into well groomed points.

While at a neutral height of 5'11", his lean but muscled frame comes as a surprise - at least for one of his age - though remains largely unoticed beneath his white, collar coat. Beneath which is worn a plum waistcoat with a tucked sea-green scarf. What's never seen far from Walter's side are his tau-handled cane, black tophat, brown gloves, and a sickly "Terran" girl.

WEAPONS/COMBAT ABILITIES:
Back in the day, Walter's flame magic was a sight to behold. Now, its withered with disuse as the old man shifted his arcane talents towards the entertainment spectrum; though, there are some things you can never really unlearn.
Chains: Five chains connected to a mechanical vambrace that extend/contract from each finger on his right hand, manipulated through a combination of Walter's technological and magical talents. Most are capable of lashing, binding, and piercing though select chains possess unique abilities. One is tipped with a special metal that, upon detachment, can be tracked through dowsing; another's ball-tip channels a hypnosis spell; and a third houses a particular Lesser Dragon's poisonous fang.

Cane Sword: slender blade hidden within the cane's shaft. Has no special properties, but seems well crafted.

Raw Fire Magic: Walter is no longer able to create prolonged bouts of raw flame without channeling them through certain objects, such as his sword or chains. Can still warm a chilled body or light a pipe.

Lingering Flame: this particular fire-based spell concentrates an explosive flame that appears as a levitated, glowing ember and swells into a bomb-like blast when approached. The flame lasts five minutes if undisturbed before dissipating.

Flame Swathe: a modification of the Lingering Flame spell which mirrors its effects, save that it's casting the ember at specifically targeted points before swelling into an immediate explosion. Takes roughly 4 seconds from cast to explosion.
BIO:
Walter's life can be described as a series of radical transitions. From murderer child, to butler assassin, to eccentric engineer-uncle. He began his service for the Rivencroft estate when the present lord saved him from execution in exchange for useage of Walter's particular skills to assist the noble in his climb up the political ladder, while also bearing the capacity of insane patsy come what may. However, it turned out Walter was quite good at being discreet and he wound up becoming an official staff member for upwards of three decades until retiring. Given his service and knowledge, Walter was granted free stay at the manor whereupon he shifted his technological mind from assassin's tools to toys and gimmicks.

One day during his retirement, he noticed the curious expression of a sickly Terran hybrid within the manor peering through his door. Her name was Dust.

OTHER: Finds violence exasperating, and has an peculiar interest in toys and their craftsmanship. Seems to possess a gimp in his left leg.[/hr][/hr]

SORRY THIS TOOK SO LONG, I GOT SIDETRACKED.

These are both good to go, I believe. o3o
 
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I see that my plan has succeeded! Though my characters appear to be feeble cripples, I actually hid super OP stuff within the CS! Muwahahaah!!

Yay! (* ^ w ^)
 
I see that my plan has succeeded! Though my characters appear to be feeble cripples, I actually hid super OP stuff within the CS! Muwahahaah!!

Uhhh. One of your characters is a cripple. The other is OP. Which I was very much aware of. But him being OP made sense, because he's had lots of years of experience. ¯\_(ツ)_/¯ Also it's kind of evened out by him being just plain old, which means he's well past his prime in terms of physical ability.
 
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I see that my plan has succeeded! Though my characters appear to be feeble cripples, I actually hid super OP stuff within the CS! Muwahahaah!!

Yay! (* ^ w ^)
Victarion vs Walter COMING RIGHT UP IN UFC 210
 
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Walter just wants to build poppets, drink english tea, and makes things asplode!

He doesn't want to fight people!
 
Asplosions you say?

Also I think Rithas was excited at the prospect about learning more about the supernatural thingies from the side of the "bad guys". Which might actually be very interesting. Especially if it's bad enough Victarion wants nothing to do with it and makes a harrowing escape back to the main party where everyone is like "You fucking wot m8?"
 
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Asplosions you say?

Also I think Rithas was excited at the prospect about learning more about the supernatural thingies from the side of the "bad guys". Which might actually be very interesting. Especially if it's bad enough Victarion wants nothing to do with it and makes a harrowing escape back to the main party where everyone is like "You fucking wot m8?"

So, is this the part where I admit on having Alicia possibly join Team Evil, depending on what would have happened in the RP? Of course, that ship has pretty much sailed by now, but eh.
 
Asplosions you say?

Also I think Rithas was excited at the prospect about learning more about the supernatural thingies from the side of the "bad guys". Which might actually be very interesting. Especially if it's bad enough Victarion wants nothing to do with it and makes a harrowing escape back to the main party where everyone is like "You fucking wot m8?"
Yes, Basically that.

So, is this the part where I admit on having Alicia possibly join Team Evil, depending on what would have happened in the RP? Of course, that ship has pretty much sailed by now, but eh.
You know, we're really not setting a good example for the Avians in this rp
 
Well, what can I say? When I see a murder of crows, I can't help but egg them on :P
142.jpg
 
Love how the entire cast of characters is comprised of twenty-somethings, and then Walter's just sitting there at 63.

Also. Pretty sure I'm just going to wait for the time-skip, I think.
 
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Love how the entire cast of characters is comprised of twenty-somethings, and then Walter's just sitting there at 63.
Yeah, about that....

4pkper8.png
 
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Funny you mention that. I'd planned on just playing the hybrid Dust, but Kaga said she'd die far too quickly. So old man joined the fun.

But very impressive table, very informative. I'll be sure to consult it before committing to any of Walter's actions.