A Fire Emblem x Dragon Age-esque Roleplay. The land of Ellira is known for its broad variety of flora and fauna. Beauty is found in all corners of the world, whether it be slightly terrifying or simply gorgeous. Even though Ellira is renowned for its vibrant landscape, wars between its kingdoms occur frequently. Corruption and betrayal is a common scene. Battles between pro-mage and anti-mage forces are fought every day. Fingers are pointed, but nothing is done. Knowing that his beautiful homeland would soon be threatened by the ever-spreading war, King Akard of Morcrest decides that the feuding kingdoms of Ellira should become one under his banner. He struggles to find men and women of all races to join his cause to unite the kingdoms of Ellira and bring peace to the world at last. However, it is difficult; many know that they must brave both natural and unnatural forces to achieve peace. The small group of men and women that Akard has gathered, dubbed the Exalted Wardens, have to fight with everything they have in order to finally bring an end to their land’s constant warring. You are—or will be—part of the Exalted Wardens, a group of men and women who have been hired by the king of Morcrest to unite the kingdoms of Ellira. The Exalted Wardens will have to combat the anti-mages, bandits, demons, beasts, hunger, weather, and more. Alongside getting to the other kingdoms in one piece, they must convince the other kings that everyone living under one banner will favor everyone. Many people that fight for Akard will die, but it is up to them to keep pushing onward. Anti-Mages: an informal grouping of people whose fear of magic have drove them to killing mages. They have no true army, but they make up for it with their willpower. Warrior: men and women who are trained in the art of swordplay. They wear heavier armor than other classes, making them opponents that are difficult to take down. The most experienced of warriors are named Templars; along with having extremely high offense and defense to weapons, Templars are also resistant to magic. Pros: high offense and defense. Cons: low speed and mobility, cannot resist magic well (except for Templars). Only able to use swords, lances, and axes. Includes: Mounted units (Cavaliers, Pegasus Riders, Wyvern Riders, Griffon Riders) and foot units wielding swords, lances, or axes. Mage: even though they are usually not able to use swords, mages make up for their lack of steel with casting spells that do loads of damage. Most people fear mages due to the fact that demons are drawn to them and their power. They are suppressed in cities all over Ellira. Even though they have massive amounts of power at their fingertips, they are considered what one would call a glass cannon. Because of this, they are usually the first ones targeted in battles. Mages are able to use arcane spells (fire, wind, lightning, and ice) and healing spells, but many have turned to the darker arts. Pros: high offense, speed, and mobility. Cons: extremely low defense. Most mages are able to use tomes, but some have been known to use swords. Includes: Some mounted units (Pegasus Mages, Griffon Mages) and foot units wielding swords or tomes. Rogue: masters of deception, rogues rarely engage in direct combat. They prefer to stay hidden until it is the proper time to strike. Although they take many people by surprise with their ambushes, they are somewhat weak. Rogues rely more on speed and mobility than on strength and defense. Pros: high speed and mobility. Cons: defense and offense are below mediocre levels. Only able to wield small/short blades (knives, shortswords) and bows. Some may even coat their weapons with poison. Includes: Assassins, archers, and other foot units wielding small blades and bows.