I also have a question for all of you. In regard to magic do you prefer it to be more categorized or more open? Do you have any thoughts in general? I admit specifically how to handle some aspects of it is stumping me. Do you like your magic more set and organised or more open and vague? So far what is set is that magic will be a genetic thing, utilize mana (as a magical stamina), and have a connection to spirits and demons. There are already some things I know about magic - it can enchant things in various methods and spells can be put to scrolls for use. But overall (and in regard to my specific question) what do you all think?
Oh. Magic question! I don't plan on playing a character with magic, but I can definitely give my two cents.
Mmkay. Reading over the previous answers, you seem to have some really good thoughts here, and I don't know how much I can add.
One RP I was in, for a long time, that was on another site had nothing BUT magic users. They didn't have a strict magic system. They had magics that were off limit, like resurrection, time, insta-kill, etc. After that, the players had to build their own magic system that was unique to that players. It took a heavy amount of moderation, but it kept things interesting. Then again, it was one of those "you have to know someone to get in" RP, and so they trusted everyone not to abuse it. So, there is always that option, where the GMs have to use their best judgement in letting someone in and making sure that they don't abuse the power. The pro to that, though, is a very unique set of magics for every character.
An old fantasy RP I made had like seven magic classes, and they were all based on kinetic abilities. So, they were somewhat rooted in science. It was all about people having the ability to affect molecules but only in certain ways. And there were seven ways for them to do it. So, you could always have a core magical concept and give shades of it. I wouldn't say make too many. Just make them customizable for each person. For instance, I think I had a gravity power, but different people had different proficiencies in it. One person could lighten it, another could make it heavy, another person could alter where the gravity core was (to fly around.) It made it like multiple abilities, but it was only one. This is not me tooting my own horn because that system was imperfect in its own way. It was just a way I found to have classes of magic but twist them enough so people could have different powers.
Or as someone mentioned, or maybe I made this up, you could always have magic very deity oriented if you plan on having religion. That could be similiar to the above in the shades of different power things. Or maybe different tokens that invoke different sets of powers, gems maybe. That's if you want magic to be item or religion based. There are a lot of different ways to go about this, and I don't know how you are shading magic in this RP. Though mentioned it takes notes from DA. If that's the case, you can definitely spin a "dark and deadliness" to it. Maybe people make pacts with magically powerful creatures and siphon abilities through them? Something something helpful?
I guess it boils down to how much you want to police people's magic abilities, or how much you want to structure the magic and see how people personalize it to their own character. Also, that old RP I was in had a badass radar system that could help balance characters out. It used this website to create a radar to, at a glance, show people's stats. I think the four were: might, dexterity, magic, and fortitude. Might be a cool feature if you want to include stats, or if you want people to create radars for their magic powers.
CLICK HERE.
On an entirely different note.
I love me some Robin Hobbs. She does have an awesome magic system in her Farseer Trilogy(s). Though, her magic system in the Soldier Son trilogy was odd. Didn't it involve just being fat or something? Been forever since I read it. That first book is SO FREAKING SLOW.
Ursula LeGuin's Earthsea series is another good magic-based series. Man. She's been my favorite since like Jr. High... which was a while... because I'm old.
And man I'm a weirdo, but I really don't like Brian Sanderson's novels. I guess I'm just not one of those that likes a plot sprinkled in world building. I like it the other way around. He does a fantastic job building these worlds, but I just lose interest in his characters. But that's me. I'm weird. I also don't care for Patrick Rothfuss, who also had a pretty good magic system. What is wrong with me? Who knows. Though, I do like Brandon Mull's Beyonder series, even if it is teen fiction, because the magic system in there is pretty deep, and also all that world building and race building is delicious and freaking crazy.