- Invitation Status
- Preferred Character Gender
- Genres
- Fantasy is number one. Steampunk, sci-fi, alternate history, and everything else that isn't boringly realistic are also fine by me.
Pardon the wall of text. It's not that much, really.
Terasyl is a kingdom notable for two things, and two things only.
First and foremost, for being peaceful. The Elven Empire of Silthador rising in the East has not brought any trouble through their borders. The Hellfire plague burns bright in the cold North, but Terasyl is largely untouched. Droughts plague the arid South, but the rivers that flow through Terasyl are fed by the snowmelt off the mountains, and are high and pure as ever. Even the bloody civil war in neighboring Lluvian failed to bring conflict within the borders.
Part of it is that, in spite of its large land area, Terasyl is heavily wooded and has a relatively low population, concentrated in agriculture and trade along the three major rivers. Part of it is that Terasyl has no valuable resources and a good-sized but not overzealous military. But there is also a part that few choose to speak of. Terasyl is also a land steeped in ancient magics and enchantment.
That is where the second part comes in. Though magic has faded from much of the rest of the world, the forests still reek of enchantment in the heart of Terasyl. Mages still occupy their towers, hidden away most of the time. White stags flit ghostlike through the trees. Warded ruins intrigue the adventerous and foolhardy. Family trees are traced back to Immortals and Heroes and Fey creatures. The king himself is of the Line of Antlered Kings, descended from the Prince of the Forest himself, if all is to be believed. The castle treasury is filled with artifacts, many too dangerous to mysterious to be dealt with.
The peace, it seems, can be both held and broken by the bonds that magic forges. No one in the kingdom is entirely untouched. Including, now, the king himself. Struck by a curse, he finds that at night he transforms into a terrible wolf-like beast, growing more and more vicious as the moon waxes, until at the fool moon he becomes a mindless killer, a bloodthirsty creature with no more sense than a rabid dog.
After the transformations, he is weakened and exhausted. It is all his councilors can do to keep up with the day-to-day management of the kingdom. He needs a cure, and needs it fast. But nothing so far has worked. No magic-user has stepped forwards to claim responsibility. No other werewolves have been discovered. No potions of wolfsbane or silver or anything else have helped. Prayers and offerings to spirits have gone ignored.
But what can they do? They dare not release this information publicly. What would the kingdom think, if they knew how weak their king was, if they knew he transformed at night? What would the other nations do, if they thought they had a chance?
No. They cannot send word far and wide for a cure, only search quietly for the answers they must have, before Terasyl's legacy of peace is washed away by the rising tide of blood already affecting much of the world.
But can all the king's horses and all the king's men put him back together again?
Terasyl is a kingdom notable for two things, and two things only.
First and foremost, for being peaceful. The Elven Empire of Silthador rising in the East has not brought any trouble through their borders. The Hellfire plague burns bright in the cold North, but Terasyl is largely untouched. Droughts plague the arid South, but the rivers that flow through Terasyl are fed by the snowmelt off the mountains, and are high and pure as ever. Even the bloody civil war in neighboring Lluvian failed to bring conflict within the borders.
Part of it is that, in spite of its large land area, Terasyl is heavily wooded and has a relatively low population, concentrated in agriculture and trade along the three major rivers. Part of it is that Terasyl has no valuable resources and a good-sized but not overzealous military. But there is also a part that few choose to speak of. Terasyl is also a land steeped in ancient magics and enchantment.
That is where the second part comes in. Though magic has faded from much of the rest of the world, the forests still reek of enchantment in the heart of Terasyl. Mages still occupy their towers, hidden away most of the time. White stags flit ghostlike through the trees. Warded ruins intrigue the adventerous and foolhardy. Family trees are traced back to Immortals and Heroes and Fey creatures. The king himself is of the Line of Antlered Kings, descended from the Prince of the Forest himself, if all is to be believed. The castle treasury is filled with artifacts, many too dangerous to mysterious to be dealt with.
The peace, it seems, can be both held and broken by the bonds that magic forges. No one in the kingdom is entirely untouched. Including, now, the king himself. Struck by a curse, he finds that at night he transforms into a terrible wolf-like beast, growing more and more vicious as the moon waxes, until at the fool moon he becomes a mindless killer, a bloodthirsty creature with no more sense than a rabid dog.
After the transformations, he is weakened and exhausted. It is all his councilors can do to keep up with the day-to-day management of the kingdom. He needs a cure, and needs it fast. But nothing so far has worked. No magic-user has stepped forwards to claim responsibility. No other werewolves have been discovered. No potions of wolfsbane or silver or anything else have helped. Prayers and offerings to spirits have gone ignored.
But what can they do? They dare not release this information publicly. What would the kingdom think, if they knew how weak their king was, if they knew he transformed at night? What would the other nations do, if they thought they had a chance?
No. They cannot send word far and wide for a cure, only search quietly for the answers they must have, before Terasyl's legacy of peace is washed away by the rising tide of blood already affecting much of the world.
But can all the king's horses and all the king's men put him back together again?
CHARACTER ROSTER:
the HIGH KING - ____ - _____ (REQUIRED CHARACTER)
the RANGER COMMANDER - Maeve Nightrider - @Lady Sabine
the PRINCE IN EXILE - Ceryx Luma - @Lady Sabine
Not sure about a character? PM me for ideas. I'll throw a few out there and we can work together. ^^
Here's a basic form for everyone to use- you may add to this but not subtract.
Name:
Allegiance(s):
Age:
Appearance: NO STOLEN ART. LINK YOUR DAMN CREDIT. Pictures alone do not qualify.
Personality:
History:
A FEW RULES:
- Put forth some thought and effort. I'm not asking for perfection, but I am asking that you don't bring shame on the English language or just jam an idea in here haphazardly.
- On a related note, after posting your CS on here, send me a PM. We can together figure out how to fully incorporate your character(s) into this world. This is not optional. I want everyone to be a part of of this, not just an accessory.
- None of that GM/PP/OP/Whatever shit.
- Time period is medieval flexible. Don't be overly concerned about minor anachronisms, but keep in mind no females in pants, no gunpowder, no public education.
- Please please please suggest plot twists and turns. We can vote as a group whether or not we like the next direction we want to take this in. The king's werewolfism is not meant to be the entirety of this RP.