All Along the Watchtower

Ryan Morrison / Mordred

Ryan left Pine Mountain at eighteen convinced he was hot shit and that he was gonna make a mark on the world. Ryan came back to Pine Mountain at twenty-four knowing that he wasn't anyone special and that the world ain't contractually obliged to give a shit. With a liberal arts degree and a smattering of various half-learned hobbies under his belt, Ryan pulled pints, slung sandwiches, and poured coffee while idly thinking of new things to attempt, new identities to try on. He even tried his hand at guiding nature trails. Once.

Fresh from the disaster in the woods, Ryan had his mini-breakdown, returned to working a couple of part time jobs, and got on with the business of becoming a boring townie. Now he's just that guy, you know?

A couple of months later, the shaman known as Mordred took initiation with the order of the Mysterium. He practices carefully, retaining great control over his nimbus and aura, and when asked about his ominous choice of name, replies that it is a warning to himself, not to others.

Regardless of his care when practicing his arts, Mordred is deeply conflicted. He is torn between his urge to embrace the power of the local forest and landscape, and his own fear of it. He is urgently aware of his own lack of depth and discipline, and so has set out for himself this Arthurian metaphor: he is not the Fisher King. He is not one with the land. But he must learn, nonetheless.



Ryan himself: A lanky man in his late twenties (twenty-eight), Ryan used to be kinda skinny-fat, and has secretly become lean and ripped under his baggy hoodies. He keeps dark hair clipped short, and has a not terrible looking but thoroughly unremarkable set of facial features, maybe a bit on the long side.


He shambles around town in a relaxed fashion, and coasts through his shifts not appearing to have too many fucks to give.


Mordred is far more serious. Mordred wears dark slacks, combat boots, shirt and jacket. Ryan's even begun dusting off his half-remembered lessons of a couple of different abandoned martial arts, not because he's a violent person, but because Mordred needs to know how to fight.


Mordred.pdf
 
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RECKONER
The Warlock known as Reckoner is a frustratingly (some would say obnoxiously) obscure figure. He appears in a cloud of fragrant smoke with a menagerie of monsters lurking in his shadow and proceeds, to quote one Libertine, "carryin' on like the most Silver Ladder motherfucker you ever saw."
He's demonstrated no real interest in Awakened politics, though, and prefers to roam the USA 'solving problems,' as he puts it. Delves into remnants and ruins, or tracks down troublesome supernaturals and offers a deal they can't refuse.
Other Mages speculate his civilian identity is in law enforcement but no one has proof yet. He certainly favours the g-man look; severe black suits, mirrored shades, all wreathed in tobacco smoke.
 
Alex Practice
The boy who would be Alex Practice was always a risk-taker and a misfit. He never felt like he belonged in Olympia when he was growing up there, he dropped out of college in Portland and community college in Seattle, and he seemed to almost drift through life. Born into a wealthy family whom he despises, except for a weird and eccentric uncle who lived in Pine Mountain and got on with his family about as well as the boy did. A childless bachelor, when his uncle died suddenly two years ago he left the boy everything, and he took up residence in the large, ramshackle three-story house outside town. He inherited the house, a 1968 Ford Mustang GT in mint condition, and enough money to live on comfortably.

Things got weird almost right away.

His uncle's death was already mysterious - natural causes, they said - and the room he died in just felt wrong. The whole house did. The boy kept finding himself in rooms without remembering how he got there. One of the stairs seemed to end in one of two different rooms. The house almost seemed to breathe, expand and contract slightly across a course of days. Books would come off shelves that were flush to the wall a day or two before. And more than that, some weird old man kept watching the place from outside. It felt like a horror movie, and anyone sensible would have been scared stiff.

The boy wasn't scared. He was curious. He needed to know more. There was a dusty library of old, strange books in the attic, and though he'd never cared about studying before he tore through it - the ones in languages he could read were all strange occult texts - trying to know more about his uncle and his uncle's house. The more he read, the more he needed to know. But that wasn't all - the more obsessed he became, the more risks he took.

High stakes poker with shady characters in back-alley bars. Cat and mouse chases through Seattle streets with the local PD in hot pursuit because he'd done something petty but flagrantly illegal in front of a cop just for the joy of seeing them run. Games of chicken with oncoming traffic. No matter how many bruises, nights in a cell or near-death experiences, he knew it wasn't enough. He knew he was on to something. Luck was his study. Eventually he went all-or-nothing, renting a dirt-bike and taking off out into the pinewoods at night, full speed. It was dark and he had no lights, loud aggressive music blaring through his ears so he couldn't work with hearing. The bike's throttle jammed in place. He rode, and rode. Twisting and turning on instinct, daring death or understanding to come to him.

He could have died. Instead, he Awoke. Though it was night he stood in a forest of indescribable beauty in bright sunlight at the foot of a silver tower. At its base, and all up its length, countless names, carved into the glowing silver. He knew exactly where his uncle's name was, and he carved his own name beneath it.

When he went back to the house he was ready for what dwelt there, infecting the magic energy of the place. The Cassidy felt his battle with the entity from halfway across town, and arrived in time to help him seal it away. He took him back to the bar, introduced him to the Free Council - for his uncle, whom he refused to let the boy speak the name of and simply referred to as Alexandros - and explained who and what the boy now was. Over three glasses of mead and a shot of whiskey Alex Practice took his uncle's Shadow Name for his own and claimed dominion of his Sanctum, though in time he would allow other Awakened - ones he trusted - to share his home and its power.

Alex is still something of an outsider, though the Free Council and its local leadership - The Cassidy and Luther Sweets - are largely happy to let him keep to his own devices while he setttles in to his power. He uses his powers and skills to run people, messages and valuables around the Northwest - he has a reputation as being discreet, reliable and cheaper than most with access to teleportation magic. He loves being Awakened, something Luther is a little worried about. Alex's uncle loved it too, and it killed him. More studious now than he used to be Alex works to understand more of the mechanics of Awakening, so other sleepers may come to see past the Lie and in particular so those who are downtrodden by society can even the playing field.

Alex is a slight, scruffy white man in his early 20s. He usually looks tired, and he rarely sits still for long. He's most comfortable on the move. Outside of the cabal (all of whom can come and go from his Sanctum as they please, with some taking on permanent residence from time to time) he has few local friends except The Cassidy, Luther Sweets and his work contacts. He is on polite but decidedly distant terms with his family back in Olympia, and he likes it that way.

Professional Training (Courier): asset skills are Drive and Streetwise. Grants two one-dot contacts - One is Asebaiah (Seb for short), a Libertine in Seattle who facilitates courier orders for the Pentacle. The other is Daniel Hazimsque, a First Nations Canadian living in Portland who acts as a facilitator for Alex's work with local Sleepers. A Sleeper himself, Daniel knows to keep things at least vaguely legal, and can be relied on for reliable work.

Alex Practice.pdf
 
Jason Leitfeld / "Argos"
Jason was the nerdy kid in high school in an even smaller town out beyond Pine Mountain toward Portland. Bookish and a little too into science, from a family of "mostly in name, non-denominational mainline Christians" (so there's something to do on Sundays). He got into Washington State and left home for good. That was the theory anyway. Then, one day early in his first semester, in chem lab, he just walked out. He had seen something: a figure, a form, dancing in the flame of the burner. He walked around campus for the rest of the day and the next. He considered everything he knew about physics, about chemistry, about faith, everything he'd just toyed with in the lab. Something was wrong. On the third day, he slept, and when he awoke, he withdrew from his courses and headed home. Now an Obrimos, he puzzled over the connection between angels of magic and those he heard about in church when he was half-listening. He stopped off in Pine Mountain and never left. Well, okay, he contacted his family and went home to let them know he was alive and well. As far as they know, he's "some sort of librarian in Pine Mountain now"; really he works in a bookstore in one of the dying Pine Mountain area malls.

In passing through Pine Mountain, he had met Ed who at the time insisted he call him "The Duke". He followed The Duke's lead out of town where they recovered a grimoire for the Mysterium together. After that, he just sort of became The Duke's semi-official apprentice or lackey or something. They've chased the occasional cryptid through the forests or headed off to the city to find this or that artifact. Lately, Ed seems too absorbed in his own arts and crafts to worry about Supernal ones and mostly just sends Jason a message to get to it whenever the Mysterium or a spirit drops a hint of a mystery.

Jay's mentor Ed "The Duke" (Duke to his friends, Ed to his real friends, Edmund to his family) is old but not that old, late 40s early 50s maybe. He's a local thyrsus in the Mysterium. When he's not chasing a mystery, he's in his basement apartment engaging in whatever art form he's chosen for the day. His floors are littered with canvases covered in primal scrawls of paint from his "modern art" phase. Incomplete wicker baskets litter the corners of rooms from his underwater basket weaving age during his 30s. He's gone through most drugs at some stage in his life (possibly the 70s possibly related to his awakening), but these days he keeps mostly to alcohol as the bottles in the apartment attest. Ed gets out even less now that Jason's around and mostly lets "Jay" ("Ed" will shorten everyone and anyone's name) know whatever the spirits are saying about the mystery and sends him out after it. Sometimes Ed will tag along if he's bored [read: not absorbed with his crafts] or if the spirits make a big deal out of it. Ed is quite pleased with the arrangement even if it hasn't been the most productive one.

Jason's look-
There is a preciseness to Jason. Every shirt he wears is slim, seemingly form-fitting but, like his less-tight, practical slacks and jeans, just loose enough to run and fight in if necessary. He is commonly found wearing some variation of fleece jacket, jeans or khakis and a t-shirt, polo shirt if he's been at work. He is of average-ish height and average-ish build, a little on the slim side, with short straight black hair just to the top of his ears.
 

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