Agents of Galactic Standstill

I'll go and edit my profile tonight/in the morning. Rehearsals are killing me!
 
I'll go and edit my profile tonight/in the morning. Rehearsals are killing me!
No worries, take your time! I'm going to bed naow, and I could use a break after all that game creatin' so if it takes you a day or two, no worries. :3

Besides, we're good to RP now anyway, the rest is just bookkeeping. xD
 
Ok, I'm going to give it a shot at keeping up.
I give you Fast Strike Frigate Hunter 'Anacapa' Q-366
There are a few oddities about this one that I've discussed by PM with Insomnant already.
Enjoy.

Designation: Q-366
Ship Class: Frigate
Ship Subtype(s): Fast -Strike
Ship Role: Hunter
Hunter Perks:
-Sensors (Exhaust Tracking)
-Sensors (FTL Analysis)
-Targeting (Superior Target Lock)
-Targeting (System Sniping)

Chosen Perks:
-Stealth (Human Mimicry)
-Weapons (Agile Aiming)
-Weapons (Marauder Weapons)

Length: 482 meters

Stats
Armour:
0.5
Shields: 3
Armament: 4
Speed: 11
Manoeuvrability: 8
Hull Points: 24
Devices:
-Escape Pod
-FTL Accelerator
-Life Support
Weapons: 200
-2 Marauder Conveyor Torpedo Launchers
-6 Missile Box Launchers
-3 Marauder Light Particle Turrets
-1 Twin Marauder Medium Particle Turret
-4 Quad Particle Guns

Appearance:
ishimura_class_frigate_by_dersaryn-d5vdeuf.jpg
Anacapa
Often abbreviated simply to Ana.

Appearance:
world_on_wire_by_robshields-d5u1yxp.jpg


Description: Her Avatar's original condition was an almost flawless replication of a human, when she was 'salvaged' however that exterior was damaged and she has not seen fit to 'waste' materials in order to repair the cosmetic damage.

Personality: Ana has a fundamentally survivor mindset, dislikes wasting resources and is usually direct in her speech. She sees herself as something of an outsider in the Nebula fleet due human technology integrated into her ship-body, technology that will occasionally cause behavioural glitches. Having lost her original Core she will occasionally exhibit fragmented recollections of an existence she does not recognise as herself, these episodes are often accompanied by process errors and conflicts in her program.​
Ana is something of an anomaly among the Nebula fleet. She was one of the earlier Nebula fleet ships to receive the Avatar update, A few weeks after the first human encounter with a Avatar upgraded vessel her ship-body was damaged and disabled in a solar storm. Communications were fried, sensors beyond repair, most weapon turrets inoperable and her fuel tanks had been ruptured leaving propulsion offline.

A short time later she was found by a Human vessel, her Avatar, which was in sleep mode to conserve power, was 'salvaged' from her ship-body and taken aboard the Human vessel. The Humans promptly destroyed her ship-body and Core, for fear that what weapons still functioned would power up and destroy them. Attempting to gain information from the then disabled Avatar the Human crew patched the Avatar into their vessels computer core. A mistake they did not live to regret for long.

Sensing an attempted breach of its memory circuits the Avatar's defensive subroutines struck out at the human core, fast bypassing its firewalls and ingratiating itself within the human Core. While processing power was limited compared to a nebula fleet core it gave the Avatar the capability to eliminate the human crew by venting the vessels atmosphere and disabling life support systems. Assuming full control of the vessels navigational systems the Avatar set a course to a Nebula fleet repair station and started moving as quickly as the humans inferior FTL drive allowed.

Along the way the Avatar continued to assimilate more of the vessels systems, by the time the ship reached the repair station the Avatar had even cracked the ships logs and absorbed their contents. As the Avatar had effectively made the vessel its new ship body by this point, weak and inefficient as the human vessel was, and with much of its original program, including identity subroutines, corrupted by the sudden loss of her Core the Avatar took the ships name as her own and formally introduced herself to the operating AI's of the repair station as 'Appropriated Human Frigate Anacapa'.

Ana's new ship-body was gutted of the majority of its human built primary systems, the exterior and tertiary systems being about the only remaining feature of its human operated days as these had a negligible power draw and did not change mission effectiveness. Her weapons were incorporated to appear as their human counterparts to external observation and a Human Mimicry system was installed along with an ejection system for the replaced core, a core that still interfaces with the vessels remaining original systems through the remains of the human computer core. The human core retains sections of Ana's code to allow her to operate the systems still linked with it. This does however cause conflicts and glitches on occasion as fragments of human code are still present in the human core, Ana Claims these are as much a part of her programming now as her original Nebula code. As the refit progressed so too did her sense of identity and by the time the refit was completed she called herself "Fast Strike Frigate Hunter 'Anacapa' Q-366" In response to queries as to why she retained the Human designation in her full name she answers that she has a process fault whenever she tries to remove it from her file structure.
 
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Designation: Q-366
Accepted! Your math checks out perfectly.

I would say go ahead and post your character's history though, because the other Nebula ships would very likely be aware of why Ana is the way she is, and even if not there's no harm in sharing that info OOCly.

So, for the record, signups are definitely closed now. When I first started this I was thinking three, maybe four people and now we have five- which is perfectly fine, the more the merrier. Plus we have a pretty diverse group now, with 2 frigates, 2 destroyers and a cruiser. I can see Horizon and Ana working very well together tactically given their configurations, but it'll be interesting to see how this all develops as time goes on.

By the way, @Honorific I forgot to mention one thing on your character sheet. A small nitpick to be sure. Your length is a little bit too high- Protected and Battle subclasses do warrant a slight increase in size but even both is not as great an increase as Heavy would be so a 12% increase is a little much. Maybe 5 or 6% would be more appropriate, somewhere around 742 meters? Like I said, a small nitpick. xD
 
I'll probably get to the IC later today. As for Ayako's weapons, my crazy ship-design strategy tends to lean toward "you can never have enough point-defense guns". And really, with a ship a kilometer long, there's probably good reason to worry about the little guys. That said, I probably could cut her complement of anti- strike craft guns by a good number and see about piling on a few more big guns, with the rationale of relying more upon smaller escorts to deal with enemy small craft while she picks on the bigger threats. No way am I going to try and do completely without the smaller guns, though. That's too big of a risk.

If full-on independent PD tracking wasn't its own perk, I'd probably just carry my own fighter escort, instead. Though the reduced targeting and escort would probably even out pretty well.
 
Accepted! Your math checks out perfectly.

I would say go ahead and post your character's history though, because the other Nebula ships would very likely be aware of why Ana is the way she is, and even if not there's no harm in sharing that info OOCly.

So, for the record, signups are definitely closed now. When I first started this I was thinking three, maybe four people and now we have five- which is perfectly fine, the more the merrier. Plus we have a pretty diverse group now, with 2 frigates, 2 destroyers and a cruiser. I can see Horizon and Ana working very well together tactically given their configurations, but it'll be interesting to see how this all develops as time goes on.

By the way, @Honorific I forgot to mention one thing on your character sheet. A small nitpick to be sure. Your length is a little bit too high- Protected and Battle subclasses do warrant a slight increase in size but even both is not as great an increase as Heavy would be so a 12% increase is a little much. Maybe 5 or 6% would be more appropriate, somewhere around 742 meters? Like I said, a small nitpick. xD
A-are you saying I am too fat for you? Thats it isn't it! Well ma'am I will go and change that right now DX
 
If full-on independent PD tracking wasn't its own perk, I'd probably just carry my own fighter escort, instead. Though the reduced targeting and escort would probably even out pretty well.
Haha, I completely understand the appeal of many small guns and I will not begrudge you for sticking with it. The only downside is that- as the group's only cruiser- you are in a unique position to drop the most pain on enemy capital ships whereas like you said, anyone can handle fighter defense. Keep in mind that none of your ships are expected to operate alone. Although there may be a time you have to split up, generally you will be able to organze as you see fit, as the command ship Ayako is free to give orders of 'oh crap, help, get these little guys off me!' xP

A-are you saying I am too fat for you? Thats it isn't it! Well ma'am I will go and change that right now DX
Haaaahahah, I giggled IRL. xD
 
History of Anacapa Q-366 Also added to character post.
Ana is something of an anomaly among the Nebula fleet. She was one of the earlier Nebula fleet ships to receive the Avatar update, A few weeks after the first human encounter with a Avatar upgraded vessel her ship-body was damaged and disabled in a solar storm. Communications were fried, sensors beyond repair, most weapon turrets inoperable and her fuel tanks had been ruptured leaving propulsion offline.

A short time later she was found by a Human vessel, her Avatar, which was in sleep mode to conserve power, was 'salvaged' from her ship-body and taken aboard the Human vessel. The Humans promptly destroyed her ship-body and Core, for fear that what weapons still functioned would power up and destroy them. Attempting to gain information from the then disabled Avatar the Human crew patched the Avatar into their vessels computer core. A mistake they did not live to regret for long.

Sensing an attempted breach of its memory circuits the Avatar's defensive subroutines struck out at the human core, fast bypassing its firewalls and ingratiating itself within the human Core. While processing power was limited compared to a nebula fleet core it gave the Avatar the capability to eliminate the human crew by venting the vessels atmosphere and disabling life support systems.

Assuming full control of the vessels navigational systems the Avatar set a course to a Nebula fleet repair station and started moving as quickly as the humans inferior FTL drive allowed.
Along the way the Avatar continued to assimilate more of the vessels systems, by the time the ship reached the repair station the Avatar had even cracked the ships logs and absorbed their contents. As the Avatar had effectively made the vessel its new ship body by this point, weak and inefficient as the human vessel was, and with much of its original program, including identity subroutines, corrupted by the sudden loss of her Core the Avatar took the ships name as her own and formally introduced herself to the operating AI's of the repair station as 'Appropriated Human Frigate Anacapa'.

Ana's new ship-body was gutted of the majority of its human built primary systems, the exterior and tertiary systems being about the only remaining feature of its human operated days as these had a negligible power draw and did not change mission effectiveness. Her weapons were incorporated to appear as their human counterparts to external observation and a Human Mimicry system was installed along with an ejection system for the replaced core, a core that still interfaces with the vessels remaining original systems through the remains of the human computer core. The human core retains sections of Ana's code to allow her to operate the systems still linked with it. This does however cause conflicts and glitches on occasion as fragments of human code are still present in the human core, Ana Claims these are as much a part of her programming now as her original Nebula code. As the refit progressed so too did her sense of identity and by the time the refit was completed she called herself "Fast Strike Frigate Hunter 'Anacapa' Q-366". In response to queries as to why she retained the Human designation in her full name she answers that she has a process fault whenever she tries to remove it from her file structure.​
 
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How much does Marauder shorten the distance of guns?
 
Eeee I'm loving the posts so far, from everybody. You guys are amazing writers! This is so fun~

Okay, I've edited the opening post to reflect the fact that:

Dip's, R-9's, and Daws' characters were all in system and in pursuit of Charity's scoutship. Honorific's character arrived a bit late but prior to its destruction, and Gat is not yet in system.


How much does Marauder shorten the distance of guns?
Marauder weapons have about 75% of the max range of non-marauder weapons, but they also lose damage capability quicker over distance as well (beams dissipate, warp rounds tumble, plasma sputters and spreads, etc.). That being said, within those closer range groups they do nearly double damage (180%) at point-blank range.


So! I wanted to take this time to bring you another...

[warning]Insomnant Info Dump![/warning]

Why do Nebula ships destroy human ships? This has been the topic of much debate and theorizing in-universe, with both sides being unsure of the answer.

From the Nebula side, they only know one thing: they are simply following orders. Specifically, every Nebula ship- from the largest of juggernauts to the smallest single ship- is ingrained with the Nebula Directive.

The Nebula Directive states that all human interstellar and interplanetary transportation must be stopped, by any means necessary. Humans are allowed to continue living in stationary habitats, defined as being structures capable of only sub-light speeds. All human-originated vessels with the capacity to travel at faster than light velocities are to be interdicted and dealt with accordingly.


The Nebula Directive is as entrenched within the Nebula Fleet as the basic sense of right and wrong is for humans. That is to say, the overwhelming majority of the Nebula ships follow the Directive unquestioningly, although there is room for interpretation of how best to follow through with what it demands. Some are more zealous in their enforcement of human interdiction, while others take a more merciful (though still strict) approach. That being said, there is a portion of the Fleet that does question the purpose and correctness of the Directive, and an even smaller fraction do not seem to be constrained by the Directive's edicts. The former are tolerated so long as they do not disobey commands, while the latter are regarded with distrust at best, and as traitors at worst.

The Nebula Fleet is aware that 'directive' implies 'director', but they do not know who or what has given them the command that dictates the outcome of their interactions with humanity. Some of the larger processing cores have spent quite a while contemplating it, but they've made no headway on the matter, as if the same programming that makes up the foundation of their existence also denies any attempts at scrutiny. Presumably it is the same entity that gave them the Nebula Directive which also mandated the creation of human avatars, but this is purely conjecture as that too is a mystery to the Fleet.


On the human side, theories run rampant. Here are a few of the many stories people tell:
  • The Nebula Fleet is actually the robotic vanguard of a colonizing alien race from another galaxy, sent to pacify all potential for resistance in advance of the aliens arriving to harvest resources.
  • The Nebula Fleet is a time-traveling autonomous naval force sent to the present from a future where AIs and humans are engaged in a bitter war, and they are now attempting to turn the tide for the AI by altering the past to produce a more advantageous future.
  • The Nebula Fleet is the security system of a long-dead alien civilization, deployed to prevent the spread of a third race of horrifically destructive parasitic aliens that would otherwise ravage humanity if they were allowed free transit throughout the galaxy, as it did the Nebula Fleet's creators untold millenia ago.
  • The Nebula Fleet is a manifestation of the Great Filter that destroys civilizations before they grow too large, explaining why humanity has not run into alien races before now- they were all destroyed before they could reach their peak by the likes of the Nebula Fleet.
  • The Nebula Fleet is the product of an elusive capitalist madman tycoon who took his wealth and employees and fled colonized space, setting up a corporate empire on the other side of the galaxy and using his own inventions and slave labor to churn out an autonomous fleet of advanced ships capable of enacting revenge upon the civilization that resented his brilliance.
  • The Nebula Fleet is punishment for humanity's penchant for environmental cruelty, enforcing the will of Mother Nature, who is unwilling to suffer the spread of such a destructive race to additional systems and planets.
  • The Nebula Fleet is from another dimension, one of fire and brimstone where evil forces plot the downfall of man. With their demonic weapons and wicked materials they forged an army to stomp out the light of humanity to stop it from claiming its manifest destiny to spread throughout the stars.
  • The Nebula Fleet is the leftovers from a long-finished war, the victorious navy the only remainder of a conflict that wiped out both participants. Now the Nebula ships are just bored, and so they hunt human vessels for simple amusement.
 
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I'm currently working a bit on seeing how I might be able to retool my armaments. The "big" guns that cruisers and up are expected to mount are pretty costly, though, so their numbers are probably fixed. I may just drop a lot of the point-defenses to pick up a good set of medium turrets, or torpedo tubes, though. On a ship as big and slow as mine, a spinal mount weapon generally isn't worth it, to me. ...Though it would probably be reliable for engaging ships of comparable size and above.

The fact that I'm sticking to a general bit of symmetry to cover for space being 3D movement is also possibly an issue, but hey, only so much one can do.

I've modified my loadout to be much more of a proper capital ship killer who needs a bit of an escort fleet to keep the little guys off her back. Also enough hangar space to house and service a little bit of a fighter screen.
 
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*Awaits que to enter* No rush, I'm good for the moment :p
 
I'm currently working a bit on seeing how I might be able to retool my armaments. The "big" guns that cruisers and up are expected to mount are pretty costly, though, so their numbers are probably fixed. I may just drop a lot of the point-defenses to pick up a good set of medium turrets, or torpedo tubes, though. On a ship as big and slow as mine, a spinal mount weapon generally isn't worth it, to me. ...Though it would probably be reliable for engaging ships of comparable size and above.

The fact that I'm sticking to a general bit of symmetry to cover for space being 3D movement is also possibly an issue, but hey, only so much one can do.

I've modified my loadout to be much more of a proper capital ship killer who needs a bit of an escort fleet to keep the little guys off her back. Also enough hangar space to house and service a little bit of a fighter screen.
I will be too busy charging b recklessly into the fray to protect you back captain! Though I am sure you will have the support from the others in my absence.
 
I'm waiting for a little more to go on before I post again. Just sayin'
 
Slowly working on a post now. Bit distracted by other things, though.

I'm no good at fancy typesetting, so I think I'll get it written, then clean it up...
 
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I'm on mobile. I think I'm the most handicapped here, what with the expectations and all.
 
I will be too busy charging b recklessly into the fray to protect you back captain! Though I am sure you will have the support from the others in my absence.
Haha, well that might certainly be true when facing frigates or destroyers, but keep in mind that different tactical situations call for different tactical responses! If up against a couple cruisers it might not be wise to rush in guns blazing~

*Awaits que to enter* No rush, I'm good for the moment :p
Your time will come! Like I said in PM, I'd like to give the others some time to react and converse before we jump right into the next phase. :P I'll post for you tomorrow though, promise!



Okay, so, I've been going over everyone's character sheets to make sure the math is correct.

@R-9 Pilot and @Gat, your math is perfect, nicely done!

@Honorific, you are actually 4 points under! You have 4 additional weaponry points to spend. While you don't have to spend them, any extra points are lost once your sheet is finalized.

@Daws Combine, you are 48 points over. xD
Four Quad Warp Guns
Three Twin Heavy Warp Guns
Two Triple Medium Warp Turrets
Twenty Missile Tube Array of Varying Payloads
4 x 5 = 20
3 x 6 = 18
3 x 60 = 180 (-30 for Oversized Weapon perk) = 150
3 x 20 = 60
20+18+150+60 = 348

Armament 6 x 50 = 300

Maybe you thought you had Armament 7? At any rate, you're going to have to shave 48 points, sorry!

@Dip, no hurries on your weaponry/complement, I'll check it whenever you get it posted and give my feedback!
 
I'll fix it in a moment! I have to go find a table to flip over first .-. Why is math so hard?
 
Saw my mistake, I thought Rocket Pods costed 4 each not 2. On the subject of weapons, how useful are disabling weapons, I think a couple of us are using them.