- Invitation Status
- Posting Speed
- 1-3 posts per week
- One post per week
- Online Availability
- I work swing shift, schedule changes daily.
- Writing Levels
- Adept
- Adaptable
- Preferred Character Gender
- Primarily Prefer Male
- Genres
- Medieval Fantasy. Or pirates. Pirates are always good. When it comes to reading, however, a good steampunk is always great. Above all, however, I would definitely have to say my favorite is Dark Fantasy.
Lately I've been searching for one more roleplay to join, and I have found loads of good plots, but they come with one of two issues. Either they're full, no harm there, or they restrict your age range.
Now, the occasional age limitation is alright, but I feel as though it's done all the time. I, for one, enjoy playing older characters. Between the ages of 28 (oddly young for me) and 56 (only slightly over my normal) is where I feel more comfortable. I've asked many GMs about this, maybe I can make an older character if I inquire about it, but I usually get a canned response of "Young people can be mature, too." It's not really a matter of maturity to me, it's a matter of experience. I'm simply far more experienced playing a character that's better aged. But of course, it's also not about my personal experience, but also of my characters experience.
By all means, there is nothing wrong with a good coming of age story, they can be, and often are, fantastic. However, I am just not good at this. Being limited to my characters age limits the type of personal story I can write, if it's too young, I'm no good at it. Like I said, it's not a matter of maturity, it's a matter of growth. Making a backstory is much easier than writing everything in detail, and frankly, as I said, I'm just not good at young characters. My forte is to make a character that has already grown, has already become the man or woman he or she was always meant to be, but what happens when everything you know is brought into question?
So this begs the question, why are there so many age restrictions? And how do the rest of you feel about them?
Now, the occasional age limitation is alright, but I feel as though it's done all the time. I, for one, enjoy playing older characters. Between the ages of 28 (oddly young for me) and 56 (only slightly over my normal) is where I feel more comfortable. I've asked many GMs about this, maybe I can make an older character if I inquire about it, but I usually get a canned response of "Young people can be mature, too." It's not really a matter of maturity to me, it's a matter of experience. I'm simply far more experienced playing a character that's better aged. But of course, it's also not about my personal experience, but also of my characters experience.
By all means, there is nothing wrong with a good coming of age story, they can be, and often are, fantastic. However, I am just not good at this. Being limited to my characters age limits the type of personal story I can write, if it's too young, I'm no good at it. Like I said, it's not a matter of maturity, it's a matter of growth. Making a backstory is much easier than writing everything in detail, and frankly, as I said, I'm just not good at young characters. My forte is to make a character that has already grown, has already become the man or woman he or she was always meant to be, but what happens when everything you know is brought into question?
So this begs the question, why are there so many age restrictions? And how do the rest of you feel about them?