Alright, the numbers grow and I need to lace out the rules so the role players have an idea of my layout. Each character has a separate prologue, meaning that each of the heroes will have to show us a bit of their current situation, where they are and what they are doing, for example: Connecting If one of the characters, is, let's say a thief- the player responsible with create a little back story that will start the engine of our role play. The thief could be stealing from the evil and giving to the good via robin hood style or carrying out a special mission- the player then CONNECTS TO ANOTHER PLAYER . By this I mean that the person who created that character will have to write a little bridge that connects to another created character, be it by bumping into them or having them over for a cup of coffee- but the point of this is really to make things easier for the next character if they don't know what to do. Example: Thief steals from the rich (the role players take his point of view) -> the cops arrive and he/she flees or he finished his/her mission and he/she tries to act like a normal citizen -> he/she bumps into CHARACTER B -> Character B couldn't believe the thief's nerve as he/she bumped into him/her -> now the role players take Character B's point of view (we tell her/his story now). Hijacking I for one is a Dialogue writer, I use it for the term for people who write more talking characters rather than actual descriptive scenes which tell the reader where they are or what they are doing. But here is the problem , as I go along- I hope it won't be offensive or unjust- that I make other characters talk. The reason behind this is my personal style of writing, I promise the cast that I won't make them say anything rash, I just want them to respond to my character or anything I've noticed, rather than my character looking like a lunatic as he talks to himself while the other members progress. Of course you can do the same , by all means- if you want certain words to come out as a response for another character then by all means go ahead and hijack their character for a second and make them respond- thus making it an actual conversation between them. THE SYSTEM: As you may or may not have known- this RP contains some RPG elements - I have decided to implement them as fine twist to the usual RP, the factors that I have included are: Leveling Up: Each character starts at level 1 or by whatever choice you have input in the character sheet. But each time you feel like your character has achieved something or completed a very important job or deed- then heck? Why not Level them up? Like a reward or some sort: "It's over" Character A sighed, Character B placed his/her hand on Character A's shoulder. "You did well for a beginner" Character B smiled/ frowned/ shouted/ laughed. "I was worried actually- that we wouldn't be able to defeat them....." "But we did it- we defied the odds and overcame the obstacles, you must feel very tired" Character B muttered. "Not really- in fact! I feel a lot stronger!" Character A clenched his/her fist/hand "now that I know how to use my abilities against those creeps- I feel like I can take them all on!" "Now that's more like it!" Character B roared/shouted. Character A Level Up! Level 1 (Input Class) -> Level 2 (or even higher) (Input Class) Please no god like levels- we want these enemies to be somewhat of a challenge for the crew of heroes, thus deepening the plot. Class: Each character has a class that represents what kind of character they are. This is pretty simple as any person could be a level 15 carpenter who uses tools to attack or even a level 26 princess who wields a magical staff. This is just a way to tell the reader what kind of unit your created character is. EQUIPMENT: Yes, I typed it in a capitals- because this is OPTIONAL. Each character will NO DOUBT run into a stronger weapon than they have right now, so they upgrade by using the stronger weapon that they made or received, now here is a little example: Character C is using: Pistol named (Input Name) -> he discovers a Magnum Revolver named (Input Name) -> he/she knows that this is stronger thus taking it with them -> we notify the other role players with their choice, a small notice that looks like this: "This ought to show them!" Character C smirked. New Weapon for Character C! Magnum Revolver See? Not so hard eh? It's just a way of telling the other players what kind of weapons they are carrying so they don't mistake them for pulling out a weapon they don't actually have. Remember- THIS IS OPTIONAL, you don't have to do this if you're unsure or uncertain of what to do, but if you think you can give it a shot- then read the next topic- if not, skip it. WARNING: If the weapon your character is using is precious to them- then by all means don't force yourself to use a new weapon, that weapon they hold is precious for them for a reason, so they shouldn't let it go. Ultimate Weapons: As we proceed to the apex of our RP or nearing the end- each character should have their strongest weapon with them or a really special ability only gifted to him/her. This is OPTIONAL as mentioned above, you don't have to do it. Character's Limit: Each person has their limit, no one is invincible. We all have weaknesses and limits to our strength, we can't be all Mary Sues who brandishes a weapon of mass destruction strong enough to wipe out every enemy that he/she encounters. I DON'T WANT THAT- AND IT CERTAINLY RUINS AN RP TO BE HONEST. Remember- the characters that we control have a limit- they aren't a walking deus ex machina. Now, I know this is a LOOOOOONG post, but I just wanted to make sure that everyone knows what to do whether they know it or not- I just wanted to make sure. If you are new to this then go to my character sheet if you are interested in signing up, the link is: http://www.iwakuroleplay.com/showthread.php?t=15532 Or if you are an existing cast member then post here if you have any questions regarding this post, thank you for taking your time in reading this.