After the Invasion

Discussion in 'ROLEPLAY GRAVEYARD' started by Faulkner, Oct 19, 2012.

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  1. Remember all those stories way back when, about alien abductions and the government hiding things from us? Remember how no one believed them back then?

    Yeah. What a laugh.


    So it was back in the year 2015. All of a sudden, there was this attack, on every nation in the world that had nuclear defenses. Almost overnight, all their weapons were either disabled, sabotaged, or destroyed. But the attack didn't come from any outside enemy--it came from the inside. It was the most coordinated display of mass treason, ever; a thousand different individuals from different militaries and government agencies all acting for the same goal--complete nullification of the Earth's nuclear defenses.

    The crazy part? Not a single one of them knew why they did it. Or that all around the world, others did the exact same thing.

    While everyone was scrambling to replace their weapons, the next disaster struck. Three days after the destruction of the weapons, the first symptoms began to appear--it seemed like an out-of-season flu epidemic at first. Except no one got any better. They tried every antibiotic and every antiviral they had; at most, they could try to treat the symptoms. A day later, people began dropping dead. It was in every country. No one was safe.

    A few days later, half the world's population was wiped out. And that was when the aliens attacked.

    They were like giant, black, six-legged frogs, with these weird weapons--like the blaster guns from old science fiction movies, only these weapons were fleshy, alive. Their ships were, too. They went after what remained of all the military installations. The weapons depots, the bases, the ships. Everything that Earth might use to try and fight back against them. The worst thing about it? They didn't even attack us themselves. They had this army of... supermen. Like an army of Captain Americas, if you ever heard about that comic. These people that looked human, but were stronger and faster than anyone fighting on our side. They were ruthless, wiped out almost everything, while the bastards just watched.

    After that, well. It was just a matter of rounding the rest of us up. A good chunk of the people who were left just threw up the white flag and surrendered; the ones the epidemic didn't kill, they were still so weak from it that there wasn't a prayer of fighting back. And the aliens, the Nyrotines, they took 'em all and herded them into these big-ass domes they grew from some kind of monster trees, probably brought with 'em from their home world, I guess. We don't know what happened to them after that. Once you go in, you never come out.

    The rest of us... We escaped. Ran away with what few friends and family we could grab, to try and find some place the frog-men wouldn't get us. They like the places that are hot and humid, so we go where it's dry, or cold, or both. There used to be a lot of hidden colonies like ours, I think. At least, that's what the rumours were. But over the years, one by one, the Nyrotines rooted a lot of 'em out. There's no telling how many are left.

    The moral of the story? Don't trust anyone from outside. And if you see a frog, shoot it.
     
  2. About the Colony

    The Atlanta Underground Colony was formed mainly by a group of few soldiers, their families/friends, and a few less well-known acquaintances who latched onto them as they fled the city of Atlanta, Geogria to go into the Blue Ridge Mountains.

    They were exceptionally lucky; they stumbled across an abandoned boarding school, well off the beaten path, that had an underground bomb shelter, apparently from the 60's if the dates on the food stores were to be believed.

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    The boarding school itself possesses offices, a maintenance room, classrooms, a medical room, and bedrooms on the upper floor. There are two smaller side buildings on either side of the main one, which were presumably used for more classes or for storage; one of these is collapsed and risky to enter. Generally only sentries stay above ground.

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    The bomb shelter below the school is where the colony primarily dwells; it is reached by means of a concealed access elevator and staircase. It has a center control room, with outdated and long since non-functional communications devices, a medical ward with many beds (used as communal sleeping quarters by the members of the colony), supply lockers and storage rooms, and a pantry full of perished non-perishables (even canned goods don't last fifty years unharmed).

    One of the colony's founders, a scientist, was able to study a few pieces of Nyrotine technology recovered by one of the former soldiers who escaped from an attacked military base. By studying it, he was able to construct crude means not only to block the scanners they use to detect humans present, but even an early-warning system for when Nyrotine patrols come too close to the base. The warning device works by detecting the psychic waves they use to communicate with one another; when a Nyrotine comes within range of the device, it begins to produce a low staticky sound. Due to the same protections that prevent Nyrotines from detecting them while underground, the scanners don't work within the shelter, and must be used above ground to provide warning of a Nyrotine approach. He also able to rig the majority of the most necessary gear (lights, flashlights, the emergency radio system, the scanners) to run off solar power, using supplies scavanged from the abandoned city; the flashlights, scanners, and the panels that power the lights and radio underground are brought up to gather sunlight during the day, and brought in during the night/during emergencies.

    No one leaves the underground shelter except in pairs; the buddy system is vital to ensuring no one is captured and compromised by the Nyrotines. Sentries stay in the main school building, primarily on the ground floor; every week or so, a hunting party, similarly armed with scanners, will leave the base to forage for food; these hunters are armed with crossbows, as bullets are a precious and limited commodity that must be carefully guarded and rationed. Occasionally, when medical or other supplies reach critically low levels, a party will be organized to approach the nearest city and retrieve some of the supplies abandoned when the Nyrotines came and took everyone away. It is growing increasingly difficult, however, to find the necessary supplies with each journey, and there are vagrants living within the cities who will attack others in order to claim what they have.

    More images of the school (open)

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    More images of the bomb shelter (open)

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  3. Cast List and Character Sheets

    Darren Wegmen - Technical geek, closest thing to an expert on Nyrotine bio-tech.
    "Old Guy" Brown - All-around fix-it guy, cheerful chatterbox.


    Character Sheet (open)
    Name:
    Gender:
    Age: (It's been fifty years since the Nyrotines took over, so probably anyone younger than sixty at the least isn't going to remember anything of what it was like before they took over.)
    Appearance: (A picture or a detailed description will do.)

    Role in the Colony: Are you a hunter? A doctor? Repairman? Scientist? Everyone in the colony must learn to defend themselves, yes, but everyone in the colony is also expected to pull their weight, putting their skills, whatever they may be, to use in a way that helps with the survival of the others. No, entertainment/music/art is not considered a useful skill. You can have these skills, of course, in fact they'd be welcomed, but if that's all you do then you're going to be considered dead weight the majority of the time and probably be disliked by everyone in the colony no matter how good you are at entertainment/music/art.

    Weapons of choice: Everyone in the colony carries a gun with them at all times. That said, it's completely forbidden to use that gun, except when attacked; ammunition is a precious commodity, remember that. A second weapon may also be carried; sometimes a different type of firearm (someone who mainly uses a sniper rifle having a pistol as well), or perhaps a crossbow, or a knife.

    Reputation: Is your character that nice girl who's constantly chattering? The quiet guy who'd spend half his time drinking if he could? The responsible one who looks out for everyone? The optimist who's gonna get us all killed trying to save everyone? We're not looking for an in-depth description of what makes your character tick here; just a basic summary of how the majority of the colony views them. Since everyone knows everyone here, this information is important to base starting character interaction off of.

    History: What was your character's life like, growing up in the colony? When did they start learning the skills they use, and why? And if they're old enough, what do they remember from before the colony, before the Nyrotines? You're encouraged to talk to other players, since your history would include interaction with other characters.

    Family: Husband, wife, children, parents, siblings--who are you related to in the colony, and how close are you to them?


    Just to clarify, yes, pretty much everyone will be playing a member of the colony, at least in the beginning, where the RP will focus primarily on the colony. If you wish to play something else based on my original interest check post, PM me and we'll see if we can't work something out.
     
  4. OH HEY LOOK I HAVE AN OOC NOW.
     
  5. HOW DID I NOT SEE THIS?!? *faints from excitement!* I'LL JOIN!

    ps, I HAD COFFEE
     
  6. Name: Janes Arnold "Old Guy" Brown

    Gender: Male

    Age: (It's been fifty years since the Nyrotines took over, so probably anyone younger than sixty at the least isn't going to remember anything of what it was like before they took over.): 65

    Appearance: (A picture or a detailed description will do.):
    Nutsack.jpg



    Role in the Colony:

    Janes is the know it all. He knows all about the colony and how it works. Most people consider him to be a tinkerer, he fixes things, repairs items, and is never grumpy. At best he is able to repair areas that serve great purpose to the colony, power systems, guns, etc. Over time he has learned the colonies weaponry in and out. So, he definitely knows how to use a gun. Janes is also the "old folk" around the colony. He tells about his shenanigans when he was younger, how he ran around the outskirts of the colony and hid in the ducts. His life is rather cheery and he doesn't consider anything to be bad unless death occurs.

    Weapons of choice:
    Janes carries around a large pump action shotgun. Along with that he carries a knife, and some matches.

    Reputation:

    Janes is always talking, once someone said that his best and worst attribute is his mouth. He is able to talk to anyone because he knows everyone. It's hard to miss him within the colony. Along with him being widely known he is also about to help about quite an amount. James wants to be apart of something and be able to help the people around him. Sp, he isn't just a lazy old guy with nothing to do, he participates and tries to work his hardest. Otherwise if he isn't doing anything he is talking with his wife.

    History: (To be finished, need to talk to some of the players about the interaction between my character and theirs.)

    Family: Husband, wife, children, parents, siblings--who are you related to in the colony, and how close are you to them?:

    Janes had a father and a mother. They both were good people, church goers who had enough money to get doughnuts every Saturday. Janes had some friends when he was younger but he never saw them again after the invasion. He had a sister but she most likely died when Janes and his parents fled to the colony. His parents were clumsy enough to leave their daughter. Which Janes still holds them accountable for. His mother and father died around when he turned 50 or so. When he was 30 he met the love of his life, Melissa Turney. Most people know her now as Old Woman. Janes and Melissa did have a child. He was a young kid named Johnny, years of so passed and he disappeared one day never to be found. Janes believes that he may have went outside the colony confines. Both Janes and Melissa on his birthday pull out a book that he used to read when he was younger. The book was called "Old Turtle" which was about a turtle who solved an argument about what God was and who he was. All of the pages within the book are stained, with tears...
     
  7. Name: Darren Wegmen
    Gender: Male
    Age: 37
    Appearance:
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    Role in the Colony: Electrician, technical engineer, some knowledge of Nyrotine biology (or at least the biology of their weapons). Attempting to continue the work of Darryl Wegmen in finding an exploitable weakness that can be used against the Nyrotines.

    Weapons of choice:
    Show Spoiler
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    SIG-Sauer P232
    Acquired during one of the scavenging trips to the city. Uses .32 ACP rounds; 8 round capacity. Darren carries a box of fifty rounds in his backpack.

    Show Spoiler
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    Buttterfly Knife
    A gift from one of his 'uncles', one of the young soldiers who founded the colony.

    Reputation: A quiet, very intelligent man who's awkward around people; many attribute this to him spending too much time with his eccentric grandfather growing up. He's obsessed with finding a way to actually hurt the Nyrotines.

    History: The grandson of the scientist Dr. Darryl Wegmen, he grew up learning at the man's knee everything he'd learned about Nyrotine "living technology" and the other useful schools of knowledge that helped keep the colony running. He was sixteen when he went on his first scavenging trip to the husk of Atlanta; this same scavenging trip was the one where he saw his father, Lance Wegmen, killed in action. The scavenging party ran into a Nyrotine scouting patrol, and Lance fell too far behind and was captured by a Brute; one of the other members of the team was forced to shoot and kill him, or risk the location of the colony being compromised. It took him a two years before he could bring himself to go on another scavenging mission.

    Family:
    Grandfather, Darryl Wegmen, deceased (old age). Grandmother, Karina Wegmen, deceased (old age). Father, Lance Wegmen (killed in action). Mother, Lilia Vandem-Wegmen, still alive. Brother, Ted Wegmen, still alive.
     
  8. Name: John Macy
    Gender: Turnip
    Age: 48

    Role in the Colony: Leader

    Weapons of choice: M16. Colt sidearm.

    Reputation: Hardass Nazi prick who doesn't let you do shit and is probably right to.

    History: B-

    Family: I got all my sisters with me!


    *Will finish himself off later (and also complete his character sheet)*
     
  9. So when are we gonna get this started?
     
  10. When we have A) more than two completed character sheets and B) I have more internet acess.
     
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