K
Kame
Guest
Original poster
Basic walls and shields are considered to be the basic magics, bigger more greater walls and shields would be considered special. Also, when i think life/nature i think healer, master of the green and animals not ''gates, voids and teleports'' so i'm going to separate these aspects here and remove your reserved spot for life/nature and replace the word ''spatial'' with celestial just to make things more understandable.Ok, so we start with 1 special magic, and infinite basic magics, but there's nothing in-between, Like rock walls for earth users, Or ice shields or something for water users ect? or are those considered basic magics? Mostly because the magic I'm planning relies MASSIVLY on Opening gates/voids/teleports as both weapons and defensive measures
Also you only put life/nature on the list rather than both Spatial and life/nature,
And yes, a Damage output (even just a range IE 10-15 or something) and a stat would be useful if only to let the players gauge how fucked they are.
Right, gonna work on the demon list then.