Aeus Maxima: Voidbound

Discussion in 'ROLEPLAY GRAVEYARD' started by The Philosoraptor, Dec 31, 2014.

Thread Status:
Not open for further replies.
  1. Aeus Maxima: Voidbound, purple

    The World of Aeus
    Land of the Trisuns, Egg of Aëon, and Burning Mother, Aeus is the jewel of Creation. The only perfect world, where life is balanced and harmonious. It is here that mankind first joined into their clans, which evolved into tribes, which soon fell into war, and then were united into larger kingdoms. And so was the status quo for millennia. It was not a world of magic, nor of elf or dwarf. It was utterly and perfectly untouched by the energies of the gods who made it. However, in a universe otherwise perverted by the sick taint of divinity, it wasn't long before Aeus too was corrupted.

    It began in the kingdom of Helaeus, at the time mourning the loss of its king Hyperion, who fell in battle against a rebellious bannerman. As was customary in the Golden Kingdom, the coronation of the Crown Prince took place as soon as possible. And it was on this day, when Prince Helios was to be made king, that the Rift opened. Scattering most and even killing some, this tear in the fabric of reality was an event never before witnessed, and swiftly became a tourist attraction and the center of many scholarly theses and studies. However, none of this was enough for Helios, who had a deep faith in the his kingdom's patron deity, Aëon. Determined to learn for sure whether or not this was the work of god or of some unknown demon, and urged on by his corrupt aristocratic lords, Helion led a band of knights into the Rift, (including the son of his father's killer, the ambitious, charismatic, and skilled Caesarion) leaving his son Apollonius in charge of the kingdom.

    Years pass. The walls of the capital city are expanded to stretch around the wall, and a fortress is established. Occasionally there was activity on the other side of the portal, a barely visible shadow that moved close to the entrance of the Rift, and the garrison of arbalests rallied into a wall of crossbows, waiting for an emergence that never occurred. Eventually, the king was announced to be dead, and the Crown Prince declared king. However, on his own coronation day, the portal finally spat something back out: Sir Caesarion, bedraggled, cut, bruised, and overall wild from the years spent in a foreign land. Nearly mad with enthusiasm, he claimed that the king was alive, and that the band of warriors had encountered the Aëon himself, the King of Kings, ruling over his own Heavenly Kingdoms. The others, he claimed, had stayed behind to continue interacting with the Lord of Creation, sending him as a herald to prepare Helaeus for their return. While some in the Royal Court were skeptical, doubting the word of the infamous Caesarion, the vast majority, including the hopeful royal family, set up a vast day of celebration and prepared to welcome the returning king on the day Caesarion had said he would return (years for Helaeus were only months in the Void). Apollonius and his pregnant wife Selena were present, standing with a newly cleaned Caesarion atop the keep. Shadows gathered on the other side of the Rift, man-sized now. Anticipation was at a peak. But what followed would go down in history as a massacre.

    Caesarion drew his blade and plunged it between the shoulders of Apollonius, sending him over the edge of the parapets. Selena, her eyes wide with horror, felt nothing as Caesarion snapped her neck. His eyes glowing with a dark, ethereal energy, he reached out to the portal, which let out a foghorn blast of its own. The shadows leapt forth. The Rift spewed out legions of monstrosities, from rotting and skeletal berserkers to ten-foot tall, orclike abominations, headed by six undead riders, one wearing golden armor and a crown. Those soldiers that were present were unprepared for the onslaught, and were quickly overrun. Apollonius' generals attempted to rally outside of the fortress, but were quickly defeated by the mystic powers of Caesarion and his dark army. As the torrents of nightmares was reduced to a trickle, the Rift itself seemed to scream in pain as a band of shadows poured forth from it, summoning a great thunderstorm and instilling an irrational sense of panic in the world at large.

    With this army of nightmares at his back and the powers of the Rift at his beck and call, Caesarion conquered much of the known world within months. Many lords willingly joined him, and to they he gifted powers similar to his own. The Holy Church of Aëon was dissolved to be replaced by the Void Cult as the state religion. The great shadows, the Void Gods (who had masterminded the entire plot), took the place of Aëon as gods of men. The world was enveloped in their darkness as the followers of Aëon were hunted down and exterminated out of fear for his return. Any who resisted them were killed with the so-called heretics

    But there can be no absolute darkness, and no god can truly die. The Void Gods brought their magic and monsters from the Void, and Aëon returned fire. So were born the creatures of the light; the immortal Elves, warrior Dwarves, and a host of others. The neutrality of mankind was broken forever in the conflict. Now, divine war has come to Aeus. And we will never be the same.

    The Roleplay, green
    The plot would follow the tales of a multitude of characters of various creeds and roles. With this in mind, there would be limited initial interaction between player characters outside of their respective bubbles. Example: A member of the Void Cult and new world order would have little interaction with an Aean or other creation of Aëon beyond ordering or carrying out the latter's execution.

    The common link, however, is the Rift. An Aean or creation of Aeus would set out to suppress the Void and by extension close the Rift. Most villainous Void Cultists would be determined to keep it open, and their masters in power. However, there is some freedom here. Many Cultists are corrupt and power-hungry, meaning plenty would simply be interested in using the power of the Rift to overthrow their masters. This would mean allying with the Aeans to some extent. Conversely, an Aean may be interested in simply surviving this new world rather than attempting to change it, or even trying to further their own agenda.
    Regardless, the plot ultimately boils down to the conflict over the Rift and the presence of the gods on Aeus.

    The story of Aeus takes place across a wide variety of worlds and lands, most being accessible to the players from the start. Some of these are the former independent kingdom of Helaeus, the Void itself, the Northern Wastes, the Sands of Azher, and the Undercities. However, travel must be kept realistic. Example: You cannot be in Helaeus, and then suddenly teleport into the Void. There are some exceptions, such as secret entrances to the Undercities dotted across Aeus, or the aerial mounts employed by Cultists and Vaela.

    • General Iwaku rules of manners, politeness, and not-being-a-troll apply.
    • Keep posting to about one a week minimum. And I mean ONE A WEEK. If you post a CS, and you are accepted, I expect you to post on the IC.
    • Speaking of posts: KEEP OOC CHAT AND IC POSTS CLEAN, according to the following rule.
    • The OOC is PG-13. The IC is rated R. If you do sexy stuff, and there are teens on board, keep it cleanish or take it to PM. If there are no teens, f**k as you please.
    • Mine is an absolute authority, as is that of any Co-GMs (at the moment, we have one, @Toxic Flower. If she is absent for a long period of time, resigns, or is ousted by a rousing revolution of randomness, a new one will be appointed). WE ARE CURRENTLY HIRING A SECOND Co-GM.
    • If you know you will not be present for a certain period of time, SAY SO BEFOREHAND. This is a must. If you do not tell us that you will be gone, we can only assume that you quit and have you purged from the threads. You have forty-eight hours before we assume you're dead without warning.
    • Have fun! Or else I sic the company Cthulu on you.

    Character Sheet
    Race: (playable: Elf/Depraved, Dwarf, Gnome, Human, Corrupted Human, Dragon, Dragonkin)
    Birthplace: (name the nation or administrative region from whence they came)
    Appearance: (picture and description. Avoid anime if possible)
    Personality: (Optional: Four paragraph maximum. A paragraph is five solid sentences)
    Biography: (Optional: Six paragraph maximum. A paragraph is five solid sentences)

    There are some canonical, premade characters that are available to be played. If you are interested in any of them, please PM me and we can discuss them.
    IMPORTANT: For some of the playable races, there are only a few spots. There can only be one Dragon, two Dragonkin, four Elves (of any kind), three Dwarves, two Gnomes, and an unlimited number of Humans. Elves naturally come with magic, as do Dragonkin. Dragons and Gnomes have no access to magic. For Humans, there are only three slots for each that can possess magic. Dwarves get one. After those have been filled, no one else can have their character use magic.

    Additional Notes/Comments
    1. I reserve the power to deny you access based on your history of roleplaying, or an inference based on your CS.
    2. Additional mythology, geography, and a bestiary will be added in due course, and will be further developed as time goes on.
    3. All rules are binding the second you post a CS.
    4. Anything not listed as optional in the CS is mandatory, as is the definition of a paragraph.
    5. I reserve the right to add rules or change them, though they are subject to review by the Co-GMs.

    #1 The Philosoraptor, Dec 31, 2014
    Last edited: Jan 2, 2015
    • Love Love x 1
  2. The Physical and Political Geography of Aeus

    Helaeus, yellow GoldenCityT.png
    The Kingdom Under the Sun and Seat of Kings, Helaeus was known as one of the greatest powers on Aeus. And so it suffered most when the Void opened. Once, Helaeus was the most prosperous of the many kingdoms on Aeus. It sent forth many of the greatest scholars, engineers, and even artists (as they thought that art was one of the paths to winning a place in the heavens). They sported many of Aeus' gold and silver mines, and were one of the most devout nations in existence, worshipping Aëon as a sun god. Their capital city of Sol'Ishir was called the Shining City for all of the gold tiling used in a number of the buildings. However what they loved above all was war. This trait was considered one of the few barbaric qualities of the Helaeans. They led a number of campaigns purely for fun against their plain-dwelling neighbors in Talius, and many more crusades in the Sands of Azher in an effort to conquer and civilize the desert savages. However, their only permanent war was with their neighbors in Dianis, started over differences in religious belief. They have a very strict society: Women are uniformly educated, and act as the writers, philosophers, and artisans of the kingdom, but give up that life once they are married, when they act as teachers and caregivers; men, on the other hand, are politicians, warriors, and farmers, doing much of the physical work. Some, who choose the path of merchant or, Aëon forbid, artists, are taught by women. This became so enforced that very few men could even read. Helaeus is a monarchy, supported by a feudal aristocracy. The King holds absolute power, and is often one of the greatest warriors in the kingdom at the time. However, since the Void Gods and Caesarion took over, Helaeus was the first to be conquered. The gold in Sol'Ishir was stripped for currency. Temples to Aëon, once the pride of Helaeus, were burned to the ground. The skies over the Land of the Eternal Sun have darkened, the white clouds replaced by black thunderheads of ash and smoke. It has been repurposed into an administrative sub-nation, now ruled by a governor appointed every two decades by Emperor Caesarion, with the nobles who were willing to convert to the Void Cult ruling over their own portions of land. The army that was once the pride of Helaeus has been dismantled, replaced with the abusive secret police and Void-established militia.

    Talius, orange
    A younger nation in the history of Aeus, Talius is relatively underdeveloped. It was once divided into a number of war-torn nations, each ruled by individual warlords. Due to the state of perpetual conflict, status was based not on wealth or nobility as it was in Helaeus but on merit and the number of soldiers and/or horses under their command. Women were given an equal opportunity as men, since anyone who could hold a sword was welcome to fight. They do not fight for religion, but for land. The Talians are renowned for their cavalry, being the first to employ horse archers. This highly militarized attitude is what made them so difficult to master in the early stages of the Void Gods' emergence. Inevitably, however, they were conquered, save for the frozen northern territory ruled by the bear-riding polar men, who are ruled by Warlord Elric Urson. Their situation is even crueler than that in Helaeus. Their are frequent and unpredictable cullings of the population to instill a sense of fear and obedience in the population, and they are ruled by one governor with absolute power and authority, capable of doing whatever they want. The reputation of these governors has changed as the title has been passed down (some are known to be fairly decent, some even born in Talius, while others are corrupt, wife-raping murderers).​

    Aëonia, lime
    The newest nation in Aean history, Aëonia is, in fact, an independent nation rather than a sub-division of The Void Empire. Formed by some of the more politically powerful Helaean nobles who refused to bow to the Void Gods, they led a number of Aëon-loyal Helaeans and rebellious Talians to secede from the main state of Talius, claiming much of the eastern peninsula and the Yudin Islands north of it. It was on Yudin Maxim that they built the capital of New Ishir. Due to the state of rebellion they are in, there was little time to forge a true government or nobility. However, eighteen years following the emergence, a man arrived at New Ishir, and was recognized by a few of the nobles who'd escaped Helaeus as the son of Apollonius, thought dead with his mother. Since then, Aëonia has been ruled solely by the "unkillable" young king and his council of advisors, as well as the mysterious "friend" who helped him arrive at New Ishir, and has dedicated all of its efforts to fighting against the Void Empire. Aëonia has become a haven for Aëonic pilgrims and refugees, and is a training center for most human, Aëonic mages.​

    Gilyan, blue
    7HxdKyP.png The Merchant State, home of Boran's Thread, and the only land where prostitution is legally practiced in all of the Void Empire, Gilyan has long been home to pirates, thugs, and thieves as much as merchants and rich men. The port city of Bayton was long known as the home of a large pirate fleet, where every man or woman was for themselves, but remained for centuries a neutral capital that marketed and catered to the superpowers of Dianis and Helaeus at the same time. Gilyan was relatively easy to conquer by the Void Empire, as the citizens could really have cared less about the new change of administration, which was as lax and corrupt as its predecessor. As such, security and military presence is extremely low in Gilyan compared to other administrative divisions. It is a massive trading capital, drawing in the riches of the island chain east of it (Boran's Thread) and connecting the north sea to the south via a web of rivers stretching from coast to coast. It is an extremely wealthy state, and as such is highly valued by the Void Empire, partly the reason for why the heavy criminal activity is tolerated. The secret police have been done away with in this area completely, leaving a human law enforcement force to handle the worst cases of pirate activity and suppress Aëonic activists.​

    Dianis, gray
    wallpaper-3027414.jpg The Moonlands. Once a savage land of uncivilized barbarians, the arrival of Helaean clerics inspired one chieftain to unite the other clans under one banner. And over the course of several years, Dianis became almost exactly like Helaeus culturally and physically. Save that they worshipped Aëon as an entity of the moon. This single difference was what allowed the madly devout of both sides to declare war on each other, a war that lasted generations. None paid heed to the devastation it caused, only that their side was, and the other was populated by heretics. So when Dianis was contacted by Caesarion with the promise of conquest in exchange for loyalty, the Dians immediately rallied to his banner. Due to this almost instantaneous loyalty, Dianis was rewarded richly. It was given the most autonomy of all the conquered kingdoms, allowed to maintain a private army, police its own cities, and pay a lower loyalty tax than others. As well, the capital of Lobora was made the capital of the Void Empire, where Caesarion dwells to this day, locked in his keep.
    The Sands of Azher, gold
    264906.jpg One of the least organized of the many nations of Aeus, Azher is only labeled as a nation because of the highly resistant tribes dwelling within. Every attempt to conquer Azher has resulted in humiliating failure after humiliating failure as the desert-savvy tribesman repel the slow and grassbred foreigners time after time, leaving Azher independent of the Void Empire. The men and women of Azher are born and bred for the desert, designing armor and weapons meant to facilitate warfare in the perpetual sands. They roam the desert as nomads, herding what livestock they can. The only known permanent settlements are around oases, which are heavily defended and open to all Azherians, but closed to outsiders. The nigh-mythical city of Azhukar is the only known capital of Azherians, and is rumored to have been the capital of an ancient desert empire, and is now used once in a century for the tribes to meet and discuss any issues that may affect them all.
    Jura, aqua
    Rome's_Medieval_District_concept_art.jpg The poorest of the subdivisions of the Void Empire, Jura has always been outshone by the wealthy Gilyan. The only resources available on the Juran sections of Boran's Thread have been claimed and stripped by Gilyan pirates before any Juran ships could reach them. This made them as easy to conquer as Gilyan, as they had no resources to pay for mercenaries, nor soldiers to fight for them. Even before the conquest of Caesarion, the kings of Jura had been puppets of Dianis and Helaeus, and after were an afterthought of the Void Empire. Thus, the culture of Jura is one of bitterness and pathetic hate towards the Voidborn. Because of this, the capital of Khaved has often been used by rebels for meetings. It is, in fact, one of the few cities even barely maintained, with the others falling into ruins without maintenance.

    Turenor, green
    forbidden_kingdom_by_narandel-d5orv74.jpg The kingdom of the Elves, claimed only months after they were brought to Aeus. It is the homeland of all Elves of any kind, mountain, forest, and underground. There is no true leadership besides a few priests representing their clans. However, there are a number of differences between the tribes. Mountain Elves are the more barbaric, favoring war greatly, as they are the guardians of Turenor against the rival human kingdoms. Forest Elves are highly civilized, and are masters of the forge, crafting great works of blacksmithing. Under-Elves are the one true defense against infringing Dwarves, and are considered pariahs by the others. They typically use second-hand weapons from men and Dwarves, and are largely ignored by the rest of their kind. Idirial, the capital of Turenor, is where the Priests of Aëon convene to discuss war and other matters of Elf-kind.

    294876_1257800277_medium.jpg The dwelling places of Dwarves and Gnomes. There is no capital, as the economic and independent Dwarves and Gnomes are only very loosely governed within their own races. These Undercities are scattered across Aeus, with entrances everywhere. It is within them that the master smiths, intellectuals, miners, and warriors of Dwarves and Gnomes are found. There are typically signs aboveground that indicate the location of an Undercity entrance. All Undercities are connected by an intricate series of underground tunnels, making them a relatively safe form of cross-Empire transportation.
    #2 The Philosoraptor, Dec 31, 2014
    Last edited: Jan 24, 2015
  3. The Bestiary (including sentients)
    Elves, green
    In their own tongue, they are the Vaela, the second oldest of Aëon's creations behind men. They are distinguished from the very similar humans by their pale skin, pointed ears, and higher stature, standing a good head over the average man. Most, by human standards, are unbelievably beautiful. They are, compared to the other races of the world, rare, almost exclusively dwelling in the forest-cities of Turenor. Physically, they are a degree stronger and faster then men, and are weaker than dwarves. Despite being the second sons of Aëon, they are considered to be the race closest to the light, and have a naturally greater affinity for magic than men or dwarves. However, with this strength comes a terrible weakness: They are those most susceptible to the Void and its corruption. Those who cannot resist the pull of its magic are turned into the Depraved, a corrupted offshoot who are infrequently found in the employ of the Void Gods. These corrupted Elves lose the beautiful appearance they once had; their once radiant skin becomes cracked and ghoulish, their fangs grow, and their eyes become permanently black. There is no return from this ghastly state. Regardless, all Elves live almost indefinitely, only dying through violence or extended contact with pure Void energy. To balance this, the gestation period of an Elf fetus is five years. All Elves have a natural magical connection.

    Most pure Vaela are of the common mindset that all corruption must be purged by any means, even the if it means the extermination of their brother races. They are extremely proud and arrogant, and hold themselves above others. Depraved Vaela are much more human in nature, feeling a larger variety of emotions, and have greater ambitions than pure Vaela. Most have lost the pride of the mainstream Elves and actually empathize with their allies.
    004e140e421a02c135ac2510e4bbf952.jpg Dark_Elves_Concept_Art.jpg

    Humans, yellow
    The most populous of all the races on Aeus, and the only ones naturally created, they are the elder children of Aëon. However, since they were created over the course of thousands of years of careful molding, they are considered "perfect" in the eyes of the Creator. This means they meld perfectly with nature, and as such are mortal. Unlike Elves, though, they reproduce rapidly, meaning they frequently overcome their rivals through the use of numbers. While they do have a magical connection ever since the Rift opening, it is different than the natural occurrence among Elves: Since many so willingly accepted the power of the Void, Aëon refused to gift all of humanity with magic without certain conditions being met, namely being pure of heart. Those that accepted Void magic were granted an extended life, and their powers were passed down to their descendants. Continued use often manifests in glowing eyes (a sickly green being the most common color), deathly pale skin, and a weakness of the body. Those who did accept the Void Gods were reinstated in the new world order in the form of the new aristocracy, with only Caesarion, a select few Void magi, and the Void Gods being above them. In those states that managed to maintain independence, or at least large autonomy, this system has yet to be enforced, instead maintaining their individual cultures.

    Humans are no longer the proud race that they once were. They have been humbled since the Rift opened, and many who refused the Void Gods are now hunted and on the run, leaving them broken. Those who accepted have become even more arrogant, but are equally paranoid that they may lose their newfound power and bitter that they are essentially slaves to the will of the Void Gods.

    Dwarves & Gnomes, brown
    The third and fourth children of Aëon, they are considered the founders of industry, and as the least devout races on Aeus. To Dwarves the Lord of Creation, while real, cares nothing for his creations anymore, abandoning the war against the Void Gods. As such, many have ceased worshipping him, though almost all haven't turned to the Void Gods either. Thus, few have access to magic of any kind. They compensate for this by working in tandem with the highly intelligent Gnomes (who are devout atheists and skeptics, and lack any form of magic whatsoever), mass-manufacturing advanced weapons and machines; The Dwarves are the brawn meant to gather and use the equipment, and the Gnomes are the brains who design the equipment and are protected by it. Dwarves are shorter and stockier than men, but are not as small as the name suggests. They are typically strong enough to lift a little under 400 pounds. Men develop large beards that act as a form of sensory organ in the darkness of the underground they inhabit and develop (Gnomes and Dwarves dwelling together in a massive underground network known collectively as the Undercities). Gnomes, on the other hand, never grow taller than a few feet. They are physically weak, but intellectually are superior to almost every other race on Aeus. It takes 13 months for a Dwarf fetus to gestate, and 4 for Gnomes. Dwarves live roughly 150 years, and Gnomes 30.

    Dwarves and Gnomes are highly fraternal, as the races intermingle frequently. However, Dwarves are far more adventurous and opportunistic, while Gnomes are conservative and pragmatic.
    giant-hunter_color.jpg gnome_necro_1370296716.jpg

    Dragons, red
    Unlike the other races on Aeus, Dragons were not created by the Void nor Aëon. Instead, they simply arrived on Aeus around the same time as the Void Gods. Since then, they have been regarded as a plague upon the civilized world, burning down farmland and devouring livestock, sometimes ruining entire harvests. It has become sport to hunt them, and in some regions is even rewarded with solid bounty money. However, this universal danger is the only thing any individual Dragon shares with another. Each adapts to their specific environment differently, and thus looks differently. Eggs typically take forty years to hatch, and require frequent and regular supervision by an adult. Dragons also vary in intelligence, depending on whether or not the environment is hostile enough to require advanced intelligence.

    Dragons don't have much opinion on the world at large. On the other hand, few get close enough to actually ask a Dragon for their opinions. What is known is that they care for nothing more than survival, not only their own but that of the race. A threat to a single egg is a threat to each individual.

    Dragonkin, orange
    Little is known about the hyper-intelligent and highly malevolent Dragonkin. That which is has been gathered by the single human known only as Dorian, who managed to infiltrate one of their temporary settlements and examine their society. From what he observed, Dragonkin attempted to maintain the façade of stupidity and a primitive civilization. In reality, they were highly advanced, and from all appearances were highly dangerous. They seemed to have a natural affinity for magic, similar to Elves, but unlike the divine magic of Aëon, they wielded a more primeval, elemental magic of fire, water, air, and earth. They were highly intelligent, and had a clearly defined and rigid social structure. Dorian described them as "cruel" and "unusual" creatures, hunting and capturing live prey. While the rituals that followed were initially thought to be a form of primitive divination, Dorian later hypothesized they were meant to learn more about the anatomy of the wild creatures of Aeus. This was only further supported by the performance of these rituals on men. He dubbed the mysterious creatures "Dragonkin", as he assumed them to be an offshoot of the much more well-known fire-breathers for their appearance. They seemed, however, to have a more dominating and paternal attitude towards their bestial brethren, and even used them as beasts of burden. Little more data was collected, as Dorian was promptly found two months after his expedition was begun in the woodlands of Helaeus. His corpse had attracted a flock of carrion birds, which alerted human scavengers and hunters, who in turn alerted civil authorities. While none could tell for sure, his wounds had been inflicted by a practiced and steady hand, and many of his innards were missing.

    Dragonkin are a highly curious race, and are equally malevolent. They are clearly hostile towards the other races of Aeus, and refuse to interact with them on any level. They show no allegiance to either Aëon nor the Void Gods, and have their own form of magic that gives them a form of independent power. They are extremely intelligent, enough to outclass the greatest Gnomish minds. They are also extremely physically powerful, and are more than adept at dominating the battlefield. Few are seen outside their hidden communities, and when they are, the witnesses only rarely live to tell of it. It is assumed that, similar to humanity's attempts to spy on them with Dorian, they are spying on us while we sleep. Dragons tend to be subservient to them, leading some of those specialized in the field of Dragonology to believe that Dragons are an offshoot of Dragonkin, rather than the other way around.

    Voidborn, purple
    The Void is a chaotic place. No event plays out as anticipated, and nothing can survive without merging with the absolute insanity that is the Void. Only the strong and cruel survive. However, most of these highly adapted and independent monstrosities were left behind in the Void when the Void Gods entered through the Rift as they refused to serve them. To compensate, the Void Gods began breeding specific breeds of Voidborn to serve as an army. These are some of the most common.
    Shock troops and heavy artillery, Abominations are some of the few bred Voidborn who have access to magic, though only in an extremely basic sense. They are used frequently to break heavily fortified lines with mobile artillery cannons, and otherwise serve as executioners and bodyguards for the aristocracy. They are fat, ugly brutes armed with a sickle hand and cannon hand, which they use to focus Void magic into blasts. They walk on their four false legs, suitable for most terrain. However, they are slow, and vulnerable to fire in the midsection.
    So named for their emaciated bodies and hideous wails, the Wretches multiply swiftly and move even faster, known to overwhelm fortifications in minutes. They are employed in areas that are not well defended, and would be a waste of resources to attack with a legitimate army. Known otherwise as "plaguespreaders" a single bite or scratch infects the victim with Void fever. It causes a dramatic loss of brain function, reducing the infected to mere slaves to the will of the Wretches. Over time, the body decomposes, and may eventually evolve into another Wretch.
    Enforcers of the will of Caesarion, Berserkers are, next to the Wretches, the most frequently seen Voidborn, even having formed their own primitive society. They are the shock troops of the Dark Lord's legions, and the secret police who patrol the streets at night. Tall in stature and barrel chested, these beasts are so powerful they can knock apart fortifications with an afterthought, and are naturally cruel enough to repeat this process on any unfortunate innocents who happen to be in the way.
    While technically not born of the Void, those humans who are tainted by the magic of the Void are counted among those who are touched by the Void. Those who are exposed to the actual dimension of the Void for an extended period of time suffer greater than those who rely on Void magic; the body rots to the point that they should fall apart. While it does grant eternal life, it is a meaningless and miserable life of pain and slavery. The only recorded cases of this breed of Corrupted are the former Helaean king and the others in his expeditionary force (excluding Caesarion), who act as the invincible and immortal generals of the Dark Lord and the Void Gods.
    The "True" Voidborn
    Those monsters who refused to journey to Aeus under the banner of the Void Gods. Some have ventured out of the Void since the Rift opened, but most remain independent and extremely dangerous to all. It is impossible to determine their appearance, as they adapt for whatever environment they happened to inhabit during their time in the chaos of the Void.

    Deities, aqua
    All things originate in the Void. And that includes the Gods. However, they are as divided as their creations. There are the Elder Gods, the first to be born from the Void and have shaped the universe from then onward. Then there are the Young Gods, ambitious and power-hungry. This has often led to clashes between the two groups. But most can universally agree that Aëon is bad, since he was the first who seized control of the Void and created the separate realm of mortals, where the energies of the Void could not corrupt things. The Void Gods are a group of exceptionally powerful Young Gods who banded together with the specific goal of ruining Aëon's creations and taking it for themselves. Gods grow in power as they age, and are the final form of anything born in the void. Naturally, they have no physical form, but can craft one for themselves if the situation calls for it (as ethereal beings, they cannot kill each other without taking a physical form), or possess a body, making it their Avatar (the Void Gods have collectively done this to Caesarion). The latter is favored, as it provides a sort of security, since if the Avatar is killed in battle, the God itself is merely released and allowed to possess another. However, an Avatar cannot handle the full power of a God, so a God would only have a limited access to their power. In their own physical forms, they have full access to their powers, but if killed die permanently.
    #3 The Philosoraptor, Dec 31, 2014
    Last edited: Jan 3, 2015
  4. Mythology & Magic
    #4 The Philosoraptor, Dec 31, 2014
    Last edited: Jan 3, 2015
    • Like Like x 1
  5. Hey there I'd be interested in the Second GM spot, that is If I meet your requirements. Also I'm working on a CS as we speak.

    I'd like to reserve the dragon by the way.
    #5 Sav, Jan 3, 2015
    Last edited: Jan 3, 2015
  6. Name: Kaz're
    Age: Unknown. 300 Years old at least, 2,500 years at the most.
    Gender: Female

    Race: Dragon
    Birthplace: Dianis

    Appearance: Here.

    Physical description: Kaz're's eyes are a bright amber, flecked with green, obsidian, brown and silver. Unlike most dragons, she is substantially larger than her male counterparts. She's about 30 meter's high, if not more at his point. Her wing spand is proportional to her weight, thick leathery wings coated with scales and feathers. Kaz're's scales are comparable to obsidian; smooth, cool to the touch and impossibly dark. The majority of her scales are black but the ones by her wings are maroon rimmed. Her claws are sharp and deadly, her teeth similar in appearance but close to white than anything else. Kaz're's feather's are black, gray, silver and red; a lovely gradient that only applies to said plumage around her face, spine and tail. The scales on her under belly are thicker and less reflective--which makes for safer flying at night.

    Personality: -- WIP --
    Biography: -- WIP--
    #6 Sav, Jan 3, 2015
    Last edited: Jan 8, 2015

    Seleine Slyvannas

    207 years






    Seleine was born as an elf and at birth was naturally talented with magic of course. However unlike most elf who take advantage of their magical prowess she presumed a different path very early. She loved fighting with swords against her opponents that she trained with often and grew accustomed to the blades of her weapons. Her skill in her blade over time were unmatched by most who were her age and sometimes older elves lost to her as well, however except for the others who trained most of their lives like Seleine with the blade. She went under the study of her elders in the art of fighting with the blade and soon grew to become even matched with them in several years time.

    However in her home she was restricted in what she could learn and decided to venture out of the only place that she ever known to discover what else lied out there that could challenge her. However, before she left her elders kept her in the village in which they tempted her in to combining magic alongside with with her spears. Tempted by the new way that she could fight with her spears, she stayed in the village for several more years. Mastering the style allowing her to use magic with her spears gave her an advantage to her battles, her power to damage her opponents significantly increased. Along side studying and learning the spear style, her magical prowess also increased but due to her lack of training her skill in magic compared to other elves were severely lacking.

    However shortly after mastering her fighting style from the elders, Seleine was about to leave​
    #7 WanderingSpirit, Jan 4, 2015
    Last edited: Jan 4, 2015
  8. Correct your dragon's homeland, and you've got the job. Know that you serve as an example to other players.
  9. What would you guys rather see me play? Dragonkin or Depraved?
  10. Dragonkin.

    Reading over the posts, I'm still a bit unsure of which homeland the dragon should be from, hence the initial mistake. A bit of clarification please?
  11. I meant the spelling. Dragons are completely alien to Aeus, but can be found most anywhere. You misspelled Talius.
  12. Oh! -.- I'll fix it in a mo then. How many characters can be played, max?
  13. Well, that's difficult. I'll say a max of two, A) to keep it simple, and B) so we don't run out of character slots. Example: If you were to make a second character, I'd say no to a Dragonkin simply because you have the Dragon already. If you want to, I'd say a dwarf, gnome, or human.

    Of course, since it was already in my mind, I'd call a Depraved.
  14. Looking good. Get that Bio finished up, and you're good. Though I must ask, based on the picture, were you intending on making her a depraved, or just an Elf from a specific area?
  15. That's a very good question sir, I was hoping to ask can a depraved elf return to being normal again? Not appearance wise but mentally speaking with them able to fend off the curuption
  16. I was wondering if an depraved could become normal again mentally speaking by fending of the taint that they once had
  17. Actually, I was going to do just that! I was thinking I'd take control of the young king who managed to survive his mother's death and a Depraved who took pity on him when he was found with his nurse, then escorted the child to the rebel kingdom of Aëonia. It all depends on how badly they are corrupted. If they are exposed constantly again and again and again, especially if they are right next to the Rift the corruption only gets stronger. If they gave into the Void but managed to stay away from any major sources of corruption and avoided using their own magic for prolonged periods of time, the mind of a Depraved Elf can be restored almost completely and give them control over their use of Void magic. However, if their will isn't strong enough, they regress if exposed to extreme sources of corruption.

    However, it seems as if your character is only an Elf in the mountains by the skin color (forest Elves are Caucasian, under-Elves are extremely pale and/or black-skinned, lower mountain Elves are blue- or gray-skinned, and upper mountain Elves are Caucasian). As well, I'll make sure to mention the varying cultures of different region Elves in the geography section.
  18. @The Philosoraptor

    Remember my Elf is quite old and has a belt of two lifetimes of a human. I got a long history to write
  19. Punctuation. Use it.

    Also, wha? What does age have to do with it?
  20. Hm, age you say? Being older means my character has expirence doing stuff, not sure what its going to be yet but I can assure you my elf isn't the kind who would stay in a village for 200 years.
Thread Status:
Not open for further replies.