L
LittleRedPanda
Guest
Original poster
Hello! Thanks for visiting my little interest check/group discussion. A long time ago I built an entire world for the sole purpose of RPing with it. It never truly got off the ground the few times I introduced it, but nevertheless I hold out hope for it. Please stand by for my lengthy descriptions and picture inspiration. Also, please feel free to suggest any ideas you may have.
In the middle of the Akhem ocean there is a very large, C-shaped island, called Fraet. In the olden days, the regions of Fraet were shaped by the divine Fae, a mystical race of fairies, that little to nothing is known about. Fraet was shaped into four regions, centered around Laurel bay. Linlake, being the biggest and most prominent of all of the regions (centered in the very middle of Laurel bay) more or less governs the other 3 regions. Each region has it's own ruler that reports back to the king of Linlake. Linlake has a royal family, as does Facilya, a waterway kingdom on the very north-easternmost tip of Laurel bay. Alaurwen, being a small and loosely spread mystic village in the middle of a very vast swamp, has a chief. Lothelian, a vast city sitting on top of a mountain, has a governor. This region is primarily occupied by humans. There are very few known mystical beings in the region. The two known instances of magic creatures in the region are: the wisps that are granted to each human by the Fae, and the divine Fae which are treated (by some) almost as deities. Every human being is visited by a member of the divine Fae when they are born. The Fae give each human an amulet and a familiar on their day of birth. Your amulet is tied to your life force, meaning if someone breaks your amulet, you die. However, each amulet also gives you one power to use as you deem fit. Each human's amulet is different. The Fae decide what sort of amulet you are given based on your lineage and your foreseen future. The amulets are extremely unequal and you are stuck with what you get. Yet, even if you have the weakest of amulets, your familiar can make up with that. Your familiar is sort of like a magical wisp that lives in the amulet, granting you the power to use your amulet, and even granting you the ability to change into your familiar form (Your familiar form being a sort of mystical trance where you change bodies. Sort of like Aang in the Avatar state being the giant water monster in Avatar: The Last Airbender) At the moment, the regions are at a very tense peace. The 3 regions surrounding Linlake are beginning to get fed up with the way that the largest region demands a share of their main export, for free and continues to maintain a hold over them. Linlake keeps all of the best food and livestock to themselves, viewing the other regions as inferior. Surrounding the 4 regions, effectively cutting off all access to the southern side of the island is Aeniasu, the forest of the Fae. This is where the Fae reside. It is filled to the brim with all sorts of abandoned temples dedicated to the fairies. It is also a black hole. Many expeditions have been forged to make it to the other side of the forest, but none have ever been heard from again.
Pictures and Descriptions:
Pictures and Descriptions:
Linlake:
Linlake is the most prominent of the 4 regions of Fraet. It is a large walled in city with a river running through the middle that flows out to Laurel Bay. The castle of Linlake is centered in the very middle of the river. Around the river on the either side closest to the river is the rich side of Linlake. As you spread out from the river, getting closer to the wall, the city becomes poorer and poorer until you get to the farmlands right inside the walls. Linlake's major industry is farming.
Linlake Castle:
Linlake City:
Facilya:
Facilya is a waterway kingdom, based on the northeastern tip of Laurel bay. Facilya may seem like a pleasant and happy city, always decorated with bright colors and smiling faces. However, under the surface, Facilya has the highest crime rate of all of the regions. The king is cruel and the canals are not very clean. Facilya's main export is fish and painted and blown glass.
Alaurwen:
Alaurwen is a swamp region in between Facilya and Linlake. It is a very difficult region to maneuver through unless you live there. Although a vast region, only a small number of people actually live there. There is a small village with a chief shaman watching over them. Mostly, Alaurwen is populated by mystics and potion makers. Alaurwen's main export is herbs and potions.
Lothelian:
Lothelian is a great mountain city state, situated on the other side of Linlake, towards the northwestern tip of Laurel Bay. It is led by a kindly governor and is probably the most peaceful of the regions. Lothelian's main export is coal and precious metals.
Aeniasu:
Aeniasu is the forest of the fairy deities that surrounds all the regions. It is regarded as not only sacred, but very dangerous. The forest covers everything and is very labyrinthine in nature. It is littered with all sorts of strange abandoned, crumbling temples that no one knows quite where they came from. Still not much is known about this forest.
Just a few rules before we begin:
1: You will be magic, yes, but godmodding is NOT ALLOWED. Period.
2: I don't mind romance, but that's not your main plot point. So please no Mary Sues or Gary Stus
3: I'd like everyone to please respect each other. The OOC is a safe place for any person no matter what.
4: Because of the nature of the amulets and familiar forms, I will have to approve your magic. It's just a precaution so that nobody is too OP. That being said, please respect my rulings on your magic.
5: I'm a nice lady. If you have questions, concerns, or plot points/suggestions. Talk to me! I promise I won't bite.Hard.
Now getting to your amulets, just a brief description:
Your amulet was given to you by a member of the divine Fae on the day of your birth. They come to your home, and bind your life force to a magical wisp that is locked into your amulet. Your wisp is a living, breathing being. It can and will talk. However, whether it only talks to you or to everyone, that's up to you. Your amulet just by itself has only one specific power. For example, some amulets can be really lame and give the power of shiny teeth or great hair. Some amulets are elemental in nature. The elemental amulets, however, do not allow you to conjure that element (Unless in your familiar form) they simply allow you to control existing pieces of that element. You may also have a spirit animal amulet, allowing you to only transform into the animal of your amulet. You can even make up your own amulets, like the amulet of charisma, disguise, shapeshifting, etc. The possibilities are endless! Your familiar form works in one of two ways. Your wisp either allows you an almost god/goddess form decked out with glowing eyes or whatever you want. OR your wisp comes out of your amulet and melds with you, forming two identities in a single body for maximum power. Your familiar form can look however you wish it to. However, you can't just slip into your familiar form whenever you want to. Extremely powerful people can learn to do that only after extremely immense studying and practicing. Your familiar comes if your wisp thinks you're in grave danger, or through intense emotions, such as rage.
And for now that's it. Questions? Comments? Suggestions? Interest? :D
Linlake is the most prominent of the 4 regions of Fraet. It is a large walled in city with a river running through the middle that flows out to Laurel Bay. The castle of Linlake is centered in the very middle of the river. Around the river on the either side closest to the river is the rich side of Linlake. As you spread out from the river, getting closer to the wall, the city becomes poorer and poorer until you get to the farmlands right inside the walls. Linlake's major industry is farming.
Linlake Castle:
Linlake City:
Facilya:
Facilya is a waterway kingdom, based on the northeastern tip of Laurel bay. Facilya may seem like a pleasant and happy city, always decorated with bright colors and smiling faces. However, under the surface, Facilya has the highest crime rate of all of the regions. The king is cruel and the canals are not very clean. Facilya's main export is fish and painted and blown glass.
Alaurwen:
Alaurwen is a swamp region in between Facilya and Linlake. It is a very difficult region to maneuver through unless you live there. Although a vast region, only a small number of people actually live there. There is a small village with a chief shaman watching over them. Mostly, Alaurwen is populated by mystics and potion makers. Alaurwen's main export is herbs and potions.
Lothelian:
Lothelian is a great mountain city state, situated on the other side of Linlake, towards the northwestern tip of Laurel Bay. It is led by a kindly governor and is probably the most peaceful of the regions. Lothelian's main export is coal and precious metals.
Aeniasu:
Aeniasu is the forest of the fairy deities that surrounds all the regions. It is regarded as not only sacred, but very dangerous. The forest covers everything and is very labyrinthine in nature. It is littered with all sorts of strange abandoned, crumbling temples that no one knows quite where they came from. Still not much is known about this forest.
Just a few rules before we begin:
1: You will be magic, yes, but godmodding is NOT ALLOWED. Period.
2: I don't mind romance, but that's not your main plot point. So please no Mary Sues or Gary Stus
3: I'd like everyone to please respect each other. The OOC is a safe place for any person no matter what.
4: Because of the nature of the amulets and familiar forms, I will have to approve your magic. It's just a precaution so that nobody is too OP. That being said, please respect my rulings on your magic.
5: I'm a nice lady. If you have questions, concerns, or plot points/suggestions. Talk to me! I promise I won't bite.
Now getting to your amulets, just a brief description:
Your amulet was given to you by a member of the divine Fae on the day of your birth. They come to your home, and bind your life force to a magical wisp that is locked into your amulet. Your wisp is a living, breathing being. It can and will talk. However, whether it only talks to you or to everyone, that's up to you. Your amulet just by itself has only one specific power. For example, some amulets can be really lame and give the power of shiny teeth or great hair. Some amulets are elemental in nature. The elemental amulets, however, do not allow you to conjure that element (Unless in your familiar form) they simply allow you to control existing pieces of that element. You may also have a spirit animal amulet, allowing you to only transform into the animal of your amulet. You can even make up your own amulets, like the amulet of charisma, disguise, shapeshifting, etc. The possibilities are endless! Your familiar form works in one of two ways. Your wisp either allows you an almost god/goddess form decked out with glowing eyes or whatever you want. OR your wisp comes out of your amulet and melds with you, forming two identities in a single body for maximum power. Your familiar form can look however you wish it to. However, you can't just slip into your familiar form whenever you want to. Extremely powerful people can learn to do that only after extremely immense studying and practicing. Your familiar comes if your wisp thinks you're in grave danger, or through intense emotions, such as rage.
And for now that's it. Questions? Comments? Suggestions? Interest? :D