Adventures at Luna Hall Academy

Falcon

Adventure Finder
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
Online Availability
I have a shifting work schedule, so My online times will be random.
Writing Levels
  1. Adept
  2. Advanced
  3. Prestige
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Fantasy, scifi, futuristic modern, fantasy modern, Action/adventure, Mystery, Fan-based,




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Plot Premise


All aspiring mages in the world of Solaria want to get into Tower University, but to do that they must first prove their worthiness by graduating from an accredited magic prep-school. Luna Hall is considered the best of the best with a 98% acceptance rate from their graduating class.

Any student between the ages of 13 and 17,who has graduated from their primary school, may apply. However, the competition is fierce and rules are strict. They say only 25% even manage to make it to graduation. Can you do it?

ff0c348db7c93c94467096ccde7128db--fantasy-places-fantasy-art.jpg


Come join us in a fun filled world of magic, adventures, spells, mistakes, familiars, and mystery.






Table of Contents


 
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Rules and Expectations


    1. All Iwaku rules must be observed (obviously)
    2. NO smut. This is a cross age group RP.
    3. Because people use multiple background styles please Do NOT use colored text in your posts. (Images, face-claims, titles, and banners are allowed)
    4. Respect fellow players

    1. Please do not leave other players behind. (collab posts are not only okay, but encouraged)

    2. All posts must be 4-5 sentences in length, Minimum.

    3. Please post at least one post per week. (contact me if you can’t post)

    4. FOR FUN Your main character or first character should have something that somehow reflects your username. Whether it’s their name, the town they were born in, their favorite song, a name they gave their teddy bear, whatever it is is up to you :)
      You may share this with me via PM, or add in an applicable field of your character sheet.
  • Some information about my GM style for those who haven't played one of my games before:

    • I like to incorporate player ideas whenever possible. If it's a big idea and fits within the universe mechanics, feel free to ask and we'll see what we can do. If it's a small idea that fits the mechanics, go for it :)


    • I like the karma paddle. This means that in game consequences are a thing just like they are in the real world. Basically if your character gets caught
      cheating on a test that character will be serving an in game detention etc. :)



    • I like to encourage player cooperation. Share ideas, chit chat, plan collab posts, basically make friends, work together and have fun.
    ]

 
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Playable Character Information

  • Players may take as many or as few characters as they feel comfortable with. Each character must have their own sheet completed.

    Students
    You may play any student between the ages of 13 and 17 in an appropriate year of Magic school. All students must be Human.

    Staff
    The staff includes not only teachers, but TAs, librarians, cooks, and other adults who help keep the school running.Please make a student or familiar character before making a staff member.

    Familiars
    Familiars are intelligent animals who choose to work with a human and grow with them on their magical life journey. Some Familiars may take a second human after their first has died, but it is much more common for a young familiar and human to find each other in their early years and grow together.

    Familiars are generally the highest level of their animal classification, cats, dogs, birds, etc. and while their lifespan may be extended 20 years by their nature, they have no magical abilities themselves. They can, however, aid their human in performing magic in various ways. Familiars very rarely have human vocal abilities, but as Familiar and Human grow together they learn their own ways of communicating clearly and effectively..
    Familiars have their own class taught by the staff familiars to help them learn and grow. Humans with a familiar will take a similar course. Depending on course schedules, classes may occasionally be taught together.
    You may only create a familiar for someone else’s character and only with that person’s consent, OR you must intend to find a human counterpart for your familiar. Familiars will have their own sheet to fill out
    .


    • Student Sheet

      Picture: You can create your character with this chibi-maker Chibi Maker ~ anime manga dress up game. Otherwise please use an Anime or chibi picture of your own. The chibis will be made into a student ID card as seen in the character quick link section. If you do not use a chibi maker image I'll make on for the ID card based on the image you provide. :)

      Name:

      Age:

      Gender:

      Appearance: (coloring, height, weight, etc include any distinguishing features such as scars)

      Familiar: (yes or no, searching. Include name and Person playing Familiar if Applicable)

      Grade type: (remember you had to have an 80% average to get in which means A-Bs, but were they top of the class or just barely get in? Older students must maintain above a C average to stay)

      Grade Level: (1st -4th year)

      Electives: (see elective options for your year)
      [tab=Staff Sheet]
 
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World Information



    • Solaria is a continent in it’s own world in which magic is widely accepted. This RP takes place at the school and area surrounding it (see the map). The setting is along the lines of light modern steampunk. For examples you might look at "Fairy Tail" or "Howel’s Moving Castle".

      Guilds are prime employers of adult magic users, although there are a variety of other professions. Magical creatures are wild and rarely seen, although monster type creatures may live in uninhabited areas restricting travel.

      Solaria is a republic ruled by a high council with representatives from a variety of professions and walks of life. The council retains a guard (or police force) to help enforce the law. Magic guilds and schools are held accountable for their actions by the magic council which answers to the high council. The system is similar for other companies and professions. e.g merchant’s guilds answer to the merchant council with answers to the high council etc.

    • JHjXb4XycdnxX4JCegWDao9JsFlLCXeqf4n36CMA54uZoso8nAvVAnT8qd0cAT7xC27WtI9AMP2ySIwht2zijBN5jt3Jwo6Yb5F7otPrKpMp4KysCbpy4mzM9BTKhY63TtWc-449

      Click to expand

      1. Central wing: Luna Halls main building
      2. West wing: houses LeviathanSea
      3. North wing: houses SphinxHill
      4. East Wing: houses RocCliff
      5. South Wing: Houses DjinnGate
      6. Tower University
      7.Train station
      8. Airship Yard
      9. Docks



    • There are twelve months with the start of the year beginning with spring (our April):
      Fruhling, Iris, Fluss, Regen, Fliege, Drehen, Ernte, Schnee, Nacht, Schlaf, Bluhen, Auftauen



    • Broomstick regulations require a flyer to have a license when flying outside of designated zones. Zones include schools, sport fields, and public parks. It is also okay to fly without a license on family land.


    • Technology is modern with a dash of steampunk thrown in. If you've ever seen the show "fairy tail" it's a good example.

      Magic and technology can work together or separately. and both can do things the other can't.

    • 3fr8E23_qn0j8tBdlbrpYt0l_Ko5K1T8HhtDp0UJBvvYvzawbh5Lc9dKrQJi-eXbZ-dxXbkyFJDFcQxTJ5tOVdacFr0dB4QTbxbvVtBIfjtkNQQPFj5wtBxGvYWfGg52qDWovVBM


      Tower University:

      Only the best of the best even make it in, but doing so pretty much guarantees you a prime spot in any magic guild. More than that graduates have gone on to be advisers to royalty, top scholars in coveted positions, and adventurers sung about in song. If you want to be anybody worth knowing in the magic world than a degree from Tower University can make it possible.


    • ff0c348db7c93c94467096ccde7128db--fantasy-places-fantasy-art.jpg


      Luna Hall:

      A prep-school for those intending to go to Tower University, places at this school are highly sought after. The school, however choose applicants based on merit and ability, so don’t expect any special treatment for any reason. Students are sorted into houses by the headmaster who rolls magic dice so to insure that a variety of students with various abilities and test scores are in each house. This is due to the wish to encourage teamwork and the expectations that housemates will help each other with their studies.

    • Town of Luna Shire:

      A bustling college town, the tower university is settled in the center surrounded by a large park. Life is fairly normal here despite being the goal for so many mages around the continent. Because it is the home for the university no guild hall may make their home here though several may have representatives in the city. Luna Hall is located several miles away from Luna Shire, but occasional weekend trips to town may be organised with teacher supervision.

      Luna shire is also home to the main harbor and Airship yards of Solaria. The central train station also connects rails from several parts of the continent. With a grand market place and a variety of restaurants and museums and multiple hotels, Luna Shire is one of the main tourist hubs of the nation.

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  • Magical Theory: How magic works

    Magic is in everything and everywhere and anyone can learn to wield it. The trick is learning to focus and coax the magic into following the user’s will. Trying to force it will be disaster.

    There are as many ways to guide it use as there are people and students at Luna hall are often encouraged to develop their own method. From casting to incantation, to circles, all are acceptable. Wands, crystals, stones, herbs, any or all of these may be used as a focus. Classes will teach the students how to wield magic without causing unintended consequences.

    There are several rules that must be followed
    1. Magic cannot return life
    2. You cannot make something from nothing
    3. Money minted with magic is considered counterfeit and will be destroyed when found. Heavy fines placed on the creater.
    4. You cannot force feelings, only counterfeit them and this too is considered a crime.

    Magic that life force to cast is considered black magic and banned. Simerly any magic used to enslave another is considered black magic by result. Mages may also not summon the dead, or use magic to kill. Any of these things will result in immediate expulsion with the offended handed over to the guard.

    Using magic to break laws result in the same penalty as breaking them without.
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School Information




    • The school is designed as four wings surrounding a central complex and is very nature friendly. Part of the complex extend onto a lake, and it’s not unusual to find vines and flowers climbing exterior walls, halls, and stairways.

      Each wing is home to one of the houses. The central complex houses the meal hall, class rooms, staff rooms, the library, as well as a variety of other rooms important to everyday life.


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      The school is set up in a X shape with one of the house dorms on each point. The central school building houses class rooms, a theater, the dining hall, staff offices and rooms.

      School land boundaries are marked by stone pillars placed at intervals creating a large circle around the school. These pillars form the base of a multilayered protection spell. The main gate leads to the post road outside DjinnGate dorms.

      The buildings all look like the image I posted in the intro information (next to the DjinGate explanation) with the capstone the color of the house. Orange, Teal, Maroon, or Purple.

      The paths to each dorm are as follows


      North - SphinxHill - cobblestone path up the hill from the north door. Goes through the school gardens and past the greenhouses.
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      West - LeviathanSea - covered stone bridge from the West door, which extends over the water and is protected from the mist by water repellent charms
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      East - RocCliff - A short path over a short bridge, leading to a tunnel through the cliff and a spiral stair. Lit by magic torches. They give off light but not heat.
      dUuWu4eRZX_xHPaDgVa6C8V2kmVCYziv_C5xyf1oX1HbL4Lyb_7wHY6lTvTqDpo3ggmcUHgpxTQV2Ek0QXR7g0PWLK7CvtdJZJj9iOnjq-CF59ZLJa9F9BzV1P5I3eWfvnQBtJj3
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      South - DjinnGate - stone bridge across the river from the south door. Other bridges lead from the main building across the other half of the river, where it splits from the lake, to the main road.
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    • The buildings are set with a light stone in the crown of their upper dome each glowing in the house colors to welcome their inhabitants home. Each wing houses student dorms, bathhouses, several study rooms, and a common room. Dorm rooms are shared between 2-4 people and assigned randomly at the beginning of the year.

      House buildings are not locked and friends from other houses may visit at any time before curfew. However, Males and females cannot cross into each other’s sleeping halls.

      Each student has 2-4 roommates in their dorms. Younger students will have more as many students flunk out or change schools as they get older.

      I would like each person to have one roommate minimum. You may NPC these either for yourself or another, or just gloss over that they’re there, Whichever works best. As more people join they may be added in so you could end up with a player roommate at some point, maybe XD




      House Heads live in a private suit at the top of each building. Their office is located directly below their quarters and accessed from the house common room by a door leading to a hidden staircase.

      Each dorm has a different color scheme and elemental association. They are as follows:

      North wing houses SphinxHill. Their color is purple and the house is associated with earth, winter, midnight, and the new moon. Located on a small hill to the northern side just passed the lake, this is the only building to have a yard on all sides. A cobble stone path leads to this building and the yard has seen many snow wars come wintertime.

      East Wing Houses RocCliff. Their color is maroon, and the house is associated with air, spring, sunrise, and the waxing moon. The wing building is located on the cliffs to the east of the main complex and sits above the school giving the inhabitants an aerial view of the grounds below. The wing is reached by a tunnel and spiral staircase cut through the cliff below and lit by magic torches.

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      South Wing: Houses DjinnGate. Their color is Orange and the house is associated with fire, summer, noon, and the full moon. The wing building is located to the south on the edge of the lake and reached via a stone bridge that crossed the river that turn into a set of minor falls. The post road to the main town can also be reached by a bridge from the DjinnGate building

      West wing: Houses LeviathanSea. Their color is teal and the house is associated with water, fall, dusk, and the waning moon. Their wing building is located on a secure island at the edge of the lake/large river with the falls spilling to either side. The bridge to this building is protected from the water mists by a repellent charm.

      Each dorm building is designed the same with only the variation in color theme. Buildings are set so that the main balcony faces the school building.
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      Each year has their own floor with up to 4 to a room and 8 rooms per year. Above the student living quarters is the house head's office and living. Below living quarters are study and common areas.


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      Note: Shown in RocCliff colors

      Students may rearrange their dorm room to suite them.

      Each room contains:
      • 2 bunk bed sets
      • 2 closets to share
      • 4 desks
      • 4 chairs
      • 4 small dressers
      • 4 desk lamps
      • 1 large rug

      Rooms are also outfitted with the Dorm Wifi signal and hookups for electronics (computers, radios, tvs, etc) to share. The wifi password for the dorm is passed out during homeroom.(which is taught as a house)


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      Note: Shown in LeviathanSea Colors.

      There are 4 showers and 1 large tub in private room like stalls with a small place to dress and keep things dry. All stall doors lock.

      On the other side there are 3 regular toilets and one large handicap style stall. Sinks and mirrors on both sides. In theory at 15 minutes each, the whole floor can shower in an hour. But there's plenty of time and stalls for everyone to work out their own personal schedules.


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      Note: Shown in SphinxHill Colors

      Each study room has a large table and multiple chairs for group protects. They also house two school computers each. Also contain a white board and bulletin board for student use. Study rooms are considered school work only zones. School work can extend to Club Use.

      Improper use may lead to point docking.

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    • There are “secret” shortcut passageways between floors and you can make them up at will :)

      Floor 1
      • staff living quarters for non-teachers (more located in the basement levels not shown)
      • west gate
      • Hospital quarters room closest to west gate

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      Floor 2
      • kitchens and pantries

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      Floor 3
      • Great hall
      • East gate

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      As the theater and lecture halls needed larger ceiling height they take up two floors
      • Theater - main entrance 4
      • lecture halls - main entrance 5
      • South gate
      • North Gate

      r14d0aIuxg64IyULL8Jmj_RxfmpTlutGkVGN_peVVfJV4tqAggtKxaN7LnuSkJdsAxmoBD9j41vShK-YvIznIjVJbseqlJCck-E4W8P1y8e0CfqnMq-0Jz6Kg1_xXYDLScHcfarH
      Floor 6
      • class rooms

      e_xNQluAtoYGaZPUduwSYucpFBS96Vu_pAIhlCLshZMD_1a0RU3rK01PNg2bhclVw8kOJ6GX96KcJDKoT-jOlHiZt07Xq-2MJBlFZKy9mgn2x7XY6HOgeh8gU7H0ngaL1b7pE1Zx
      Floor 7
      • class rooms

      -yhECvuOpHp222OH32T1-kF1hzd-GVAcFQjJXnqUVsMwOTqrH1oQ8PhYfXIubS7WfHgcNBbaSAIVPhD6G0GYnB1M_vrELrn8PdbkNuKfDnN0xWmBnf24ZHtdm_N2GBV2aK2aj4sX
      Floor 8
      • staff offices
      • head office

      K-ZBvgbPVNRUPxLZbvvIehh7UTzIuuO7Ig-yJVqJE3S2cxWBB_gBbs_Rc7mJgCQnpqcA60KuOsunjUWJwwcWIBGyVS3Y9muIABDXnqvbsIBA7EnWau9Thehx0EuU8z2Y1_GBoVEU
      Floors 9 and 10
      • teaching staff living

      lX6X4gjkIk-78y1L2WtWb7ucqDT5tSiWAC6YMKLKXh9WYBChUD7IrpSVTtJoLJv5LgwWrZtBnZXZ1CfFovMu43-pfXOXGFVfHZvr5llHKQfQ_AOWjfnrcprMdxjbhYgE44XiGaS_


      Here are the examples of one, two, and three bedroom apartments Staff may live in.

      Furnishings and other decorations are determined by the occupant and are included as example only.

      One Bedroom


      6XR5Lw45VT_WCrwwD3CNpBofV_J9Y6BzOLiKCSjPBRp9Z_wcR2ErRvF51pOFp21cb6lECBnuhM62Povcummphwrolxx4pAk8tEqG4lH-BE2astGyGIeaETcuOlqQSXOFWVMlVro6



      Two Bedroom


      gKdDVXK4c9H967PYk60lAq4U_MIWKX2gqNQLgRVMAquwX_O4M_hA3S0IhdOS3hhEPXOlgzOdkgbpFCcv1uneSuuROowSG48dJHKbWdpLyUgQmssx2m3cpipy126hHQSWgUTaAS62



      Three Bedroom


      tB9hBCFJ1wdkYCMJf_pu1JfosabMLjvfTAyQA6dtp65T3wpeTo5m5DGRBCvsMgdQl5yRwxWVJZNQThfnkOtEFmFUFN7lARIEssfmiq2DnCvN_3ZNEt4tAjTSZpa-qJXWlDv4vFhR
      Floor 11
      • teaching staff living
      • top of astronomy tower

      9EpTLVzv0L8ALki3XZ_2N_icwnm9zKOuEAtZiL18bi1dsZ2HtONp9p0ODOVBYu7sfglEg9IRnyrcWtEjlur5euAAOO9IQ-EAVwPFICxRUfKAhlKNx3Ucdkkld4EcJqz0B3TOK7ai
      Floor 12
      • head living

      _oAjqAuDI21Ptii-2ZOrkWfZFte8jZ2rk8WfZoGfHHu8i7hB4VWyKVpdcyqzP-VXxJsralkjkEEU8XVi2_CB8ZvKZICs6f9il4Bre_re6cvQqww22HYZXzPqsWsLgPZKJasnvJkh



  • Failure to follow rules may lead to a deduction of house points and/or detention.
    1. Please be on time to all classes and school sponsored events.
    2. Proper uniform attire must be worn to all classes and school sponsored events. Casual attire may be worn after 6 pm and on weekends.
    3. Bullying will not be tolerated, Period.
    4. Do not interfere with another’s spell while in the works.
    5. Dueling will be grounds for immediate suspension.
    6. All students are expected to keep their grades at C level or higher.
    7. Black Magic is forbidden
    8. Common sense rule: If you think it might create an uncomfortable or distracting learning environment, don’t do it.

  • School uniforms consist of a tan blazer, a white button down shirt in either short or long sleeve, a grey school vest, and appropriate bottoms wear. Girls may choose from a dress, medium or short skirt, or pants. Boys may wear pants, shorts, or a kilt. Socks are to be grey or striped in the colors of the wearer’s house (after sorting). Each student may provide their own shoes and bags. After sorting girls are given a neck ribbon in their house color and boys are given a tie.
    wZP6bES-YNNg9CL-CHJu9i1ukNNEJv8fewzECMFY-xFSMkT8OxMg4cB8QAHPmdHhdDRk0JkDkuliGnre29GVm2vqejnNKjs4IrxujHi-qPh-W5bWMlE1VyCy0AeOyJtW_XS8f8ht
    gnhX7srMYQYrwvB6VT6Lf467R5uRJZXkKDVPEz6JFWSHU6T-H1qyVlOOM3tbx_5hCWcKuxJSv_xKBYe7L6GvBoMw_0C_7jpU8CPSyo0QLQ-V9P2J4113YAa7TnvtVPOOIur6To7_
    tfaSBXlKthSLBEdqWsJCv4DtJGh35adVLl-vC7U-lEVqpxgNw19MS1_cWidBStxpQnT_H0mVbnSM069aLmVCAxZRDQ95mGveZzvyV-fy5v-HiXeBnLRaB6wxHxfNBhVpNqPFV8ND
    -pCIa6AVEsvOhPxU0Rf6tZQiN6UNDSKOEZLA32Pwisa-60ZUjaCf4VWMCuRpnc4EXEGE37nhLiTRYD2Y9u3zaKyIzGGdOl_sUsDL129NKURIZstFgOOGtIknoAnu-aasZyHKl5gA
    iAFy84EbXGYV6eFtitI_6FGOHxVb3QXA71WaBvM5pR98NgNH7Gj7XYqSoOv5Q7lgFzR0zfGY-jBOBS2hjWIO9KpPq-zPCX16E6PkmWf_rNPIscPSvb0mc-cZJsRuKdYPsJVTfkaG
    RqbyF2dKlKjzq_1h2sspqAPTnNubPOq4maV1sKkSTbRMfMdGbfGNGqM-yO0C04KX2auHlalKEzHbKOmphSXP7u8Yjuti6GrCI1lMPeeOun0xUSebaaSNIa6rzK8Wq9pDTt5tqRPD
    HtC9C4ZKQFty4bisGLsSuf6hRhzk2a_msY6KDibm_5DX2Es27ywtyGOvoB-8N2k_mvvxRq9jGcJcqpLWbmnA2jxa-wj5U1DNirgWKToiVPyC2qmh_NK2fFqjFPnenZJGHu8xXKD7
    xqWfH2F4kxk1C4bGooa0nJlx7H5ccVychP0KS1BcQ1OGqSMmO_cGXCZV0gSwoRC4jTsZVhesRZU4bqFMIa1a4yW4zmQwhOGb6gfv1un10-p2bicFERsjV-peNQ7exIztU2vPJIPz
    Please note: I did not find every sock/tie/ribbon in every acceptable coloring and striping pattern, but these should give you a good idea.

    V66L4wf0YZmlcNdZtrIHg7Eq-19pNYs7mivE1Z1x7ifKCXS4Hfhp3bsZj5avz4UDx7bz0tZsz24PAHYAVotOwldGBwx3qFUbfeEps-USTPAKNDWHsJTkSS6ATXYslpWkdPHP0D4G
    zGUYePsfOsOEjw9RsZqNyuYdNNnQugiBmFB0T-8gAA8afl9wW0aCwj1Vbn8r_nwOhsauEB1QQWGj6L0ooMZXZTxb2DkBi_VountVgkmG8J0yQpQVZcenGnV02z-QPiJ64WEr3zrK
    p1fWf32edpBn2qyUhQZl7rygX2Ib67w5-YydBme6CUih_czx_nteOHe2L00xc4StxgPPkxYcgJ95LhaiBJpnBYckXNR0N2MFBSENFs935FShnma_3CIfywbf-ln__SdmR00Y6TEm
    Xz5FPtYD-G_DqIUdJEuV6ET49V5oK2aWNise_aJlYlkr1MxIjSLq2PiumfS-WOaggaDrTsT9615CZwurPeb8fA7IykhCXoCGLeNBIwkQOTdNyslIBuKPFD6qFPzlpU8I6GQ3Fgaa
    UcqyV3VLtu3lk7ibrsh52XNnL6YJIJ_-toa5rR5xIjfEMe-bjZUVzXYylc-oPBGLbsEUOJZf45Ud-_kx0JmWkqLAfvzWWmCA3y-WngJsx4UYJntqLpnyOACBSpb7SBFkW7dXBjXB



    Neck ribbons may be thick or thin as shown


    X2lnmWwqAS9OUygvmAw7aMJqA5jAw59WmMQ1vJlakf8mFhXqX09fSzrqntYHAhFrZ217daMlPeupg5hShdDE8zBx91PGzLjC8lsXVzWoiRNJyJ_8hxFlGZUeYIZbtqYDJoXYbdSH
    XvFQC_mOaugYz1Nuag9gihm4u_QTTY67mrrQmFqFvKrP0e2Dj1tc9bwPQQk4oxKaM6Vzu1uBXz0xzNdPmEEpHTOXqjsplUqV9xmcO5KOh7yg4qYaFliWHOHnXqHGi6Tb8n1Pr3ep



    Ties may be striped or solid as shown


    n9fJEkPsVo2UjJgO7lwgCC4-qyASrj35fTJGB174vMw7RW9tjBi-_gfB2CD1m8lFeQmhLCglgL6PTWhTUuvoMMap9H8RmSGWNIqH1w-7LPeVODDgEogn_3y1Ym89dykaa_9Y3is-
    PPl1MxdKAfvf9XdVG4K0Qi4bMwoyfXEDjo_vHNwct-67BI2QV9rmjc_ebmhXcN74RhsjPUJfmDwsjiBllvAXGYpIOO6lAcskBJS0URA_mrctfrrM4J_28qsIF4goW6kPptWflJ_g
    1X8UxlevdLw2kafFYzkM92XxGgxmApw13eL7DPmTSivEPkzmxqYgYNUpPAK_i1nv0qhnZhei7dJ9bn9epMA6BKrC-NUGRO_8REnFbBinkMsUj24eFgJS88C1DAPKbKlVOJDOvPMn
    ru-UKKhBAXQJ9zyr42cG3xcqc52jZ38wqIvNe4JM5nlYT18tXtS1opREFkj7r8-egRWSZ9i2ER5umCUl0thpSGf0HHk2TtAZ4Wp0RlNMci8Kx9WE7vIDJ0SD3zcy2rI8WW7rMs_-


    Students may wear any pieces of either of the uniforms they like so long as they are worn appropriately (no shorts worn as hats etc), and in the correct house color.

    For formal attire they must wear the full uniform as designated in their original school list, meaning pants/skirt vest, blazer, everything - unless stated otherwise for that event.

    Formal events will include:
    • Term start feast
    • Term end feast
    • Competition days (formal dress only required for the students on the competing teams)
    • Exhibitions for non competitive school clubs (choir, band, etc - just the students showing need be in formal dress)
    • Graduation day


    • Below are descriptions of classes the students will take, along with which electives students can choose each year.



      • Instructor - Gerard Scritch
        Culinary Magic:
        The art of using magic in the preparation and enhancement of food. A single class is taught every year with every grade and in the same room, although tasks are given out according to skill level. Students may take this as many years as they wish and most say they learn something new every round.



        Instructor -???
        Familiar Basics:
        Students must have a familiar to take this class and any student with one is expected to do so at some point after gaining their companion. It is only necessary to pass the course once.
        Familiars may attend with or without their human. They are given their own homework to complete.



        Instructor - Sebastian Davis
        Divination:
        The mysterious art of signs, tarot, omens, visions and their interpretations for the future. Students may progress through Divination levels 1-4 based on interest and skill level



        Instructor - Hazel Kirabo
        Magical Creatures:
        Learn about amazing magical creatures and what to do when encountered. Students may progress through creatures levels 1-4 based on interest and skill level



        Instructor - Katherine "Kate" Sydney
        Flying:
        All first years must take the basics of flying. Those that pass will be given their broomstick licence at closing ceremony.


        Advanced flying:
        For those that passed basic flying, they may take one year of advanced flying as an elective. This may be taken at any year after first year so the class may have mixed ages. Learn advanced maneuvers, air acrobatics, and abut broom sports.


        Ruins 1 and 2:
        Learn about the many sets of ruin locations in Solaria, along with their history and cultural interpretation. Go in depth with art history and runes studies (alphabet/writing system) at these locations. Ruins 2 may include field trips.



        Instructor - Gideon Turk
        History:
        Students take one year of history for every year of schooling. Learn about the world it’s events and the people in it. Both magical and non-magical will be covered.



        Instructor - Lyra Scritch
        Astronomy:
        Study the heavens and night sky. Learn the history and stories behind the constellations and how to map their course. Class will be held one night a week for each year.



        Instructor - ???
        Brewing:
        The fine ares of herbs, how to identify them, and how to combine them into serum spells. Includes the arts of healing and antidotes, potions, syrups, charms, and elixirs. Brewing grows more complex with each year completed.



        Instructor - ???
        Casting:
        the basics of proper wand work, circles,
        incantations, and gestures, for years 1 and 2


        Transformations:
        The art of turning one thing into another and back again. for years 3 and 4



        Instructor - ???
        Magical literature:
        For years 1 and 2. the reading of spell books, and their esteemed places in the magical world. will also cover many legends, song, and how to write your own spells.


        Magical languages:
        how to properly read and translate spells for one language into another. Reading, writing, and speaking of many other languages may be learned here. For years 3 and 4.



        Instructor - ???
        Magic Theory:
        Required for first years. What is magic and how does is work.


        Numerology 1 and 2:
        Magic in numbers and how the precise art of math can enhance casting and give far more information than you might think. Numerology 1 is required for second year and while 2 and 3 may be taken as an elective course for years 3 and 4


      • Electives are optional. Students may have either a free period or choose to take one of the following depending on their year.

        1st year students may choose from: (pick 1)
        • culinary magic
        • familiars basics (if they arrive with a familiar or transfer in)
        • divination 1
        • Magical creatures 1


        2nd year students may choose from: (pick 2)
        • Advanced flying (all 1st years have taken flying 1)
        • ruins 1
        • culinary magic
        • familiars basics (if not taken and have a familiar)
        • divination 1-2
        • Magical creatures 1-2


        3rd year students may choose from: (pick up to 3)
        • Advanced flying
        • ruins 1 or 2
        • culinary magic
        • familiars basics (if not taken and have a familiar)
        • divination 1-3
        • Magical creatures 1-3
        • numerology 2 (numerology 1 is required for 2nd years)


        4th year students may choose from: (pick up to 4)
        • Advanced flying
        • ruins 1 or 2
        • culinary magic
        • familiars basics (if not taken and have a familiar)
        • divination 1-4
        • Magical creatures 1-4
        • numerology 2-3





    • There are a number of outside classroom clubs and activities. Students participating may compete against other houses or other schools, and when it comes to activities outside academic study, Luna Hall has some serious competition.

      Sports range from Broom racing, broom acrobatics, Showman’s squad (like cheer-leading/dance team with magic), Dueling, and team sports like Kepit (similar to american football on brooms), the is also a competition referred to as the casting challenge but more on that in game.

      Clubs include debate, drama, and cooking, as well as anything with more than three members that does not already exists, does not break school rules, and a professor has agreed to support.

      Older students may also be offered the chance to be a tutor or professor’s assistant based on grades and interpersonal skills.


[/tabs]
[/div]
 
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In Game Information



    • All students eat meals in the great hall at the same time during the scheduled times. Breakfast may start and dinner may run late for those who want to hang out and chat in the great hall. Grab and go items are also available but Students are encouraged not to eat in class as it may interfere with castings.

      Homeroom is Taught by House meaning all four years are in the same class. Rooms are noted in the house color. The House Head is the Instructor.
      Main Schedule












      Time


      Year One

      Year Two

      Year Three

      Year Four


      7:00 - 8:00​


      Breakfast in the
      x

      Dinning Hall -----

      ------

      ------


      8:05 - 9:05​


      Homeroom
      (LS-701, SH-704)
      xx

      With House -----
      ( DG-713, RC-716)

      ------

      ------


      9:10 - 10:10​


      Elective
      x

      Elective 1

      Elective 1

      Elective 1


      10:15 - 11:15​


      Magic Theory
      Lecture Hall 2 / 502
      x

      History
      Lecture Hall 1 / 501

      Transformation 1
      Room 607

      Magic Languages 2
      Room 605


      11:20 - 12:20​


      History
      Lecture Hall 1 / 501
      x

      Elective 2

      Elective 2

      Elective 2


      12:30 - 1:30​


      Lunch in the
      x

      Dinning Hall -----

      ------

      ------


      1:35 - 2:35​


      Magic Literature
      Room 605
      x

      Numerology 1
      Room 610

      Elective 3

      Elective 3


      2:40 - 3:40​


      Flying
      East Gate
      x

      Brewing
      Room 613

      History
      Lecture Hall 1 / 501

      Transformation 2
      Room 607


      3:45 - 4:45​


      Casting 1
      Room 607
      x

      Magic Literature 2
      Room 605

      Brewing
      Room 613

      History
      Lecture Hall 1 / 501


      4:50 - 5:50​


      Brewing
      Room 613
      x

      Casting 2
      Room 607

      Magic Languages
      Room 605

      Elective 4


      6:00​


      Dinner in the
      x

      Dinning Hall -----

      ------

      ------

      Astronomy is taught one night a week to each year. Class goes from 9 to 11:15 with a 15 minute break in the middle. Year one has class Monday, Year two on Tuesday, Year three on Wednesday, and year four on Thursday.
      Elective Options
      (If no elective is chosen it will count as a Free Period. In the event elective choice conflicts with current schedule, teachers may choose to schedule alternate times for courses)

      Year One​

      Year Two​

      Year Three​

      Year Four​









      Elective Options
      culinary magic
      familiars basics
      divination 1
      Magical creatures 1

      Elective 1
      culinary magic
      familiars basics
      divination 1
      Magical creatures 1
      ruins 1
      x

      Elective 1
      culinary magic
      familiars basics
      Divination 1
      Magical creatures 1
      ruins 1

      Elective 1
      culinary magic
      familiars basics
      divination 1
      Magical creatures 1
      ruins 1



      Elective 2
      Advanced flying
      Divination 2
      Magical creatures 2

      Elective 2
      Advanced flying
      Divination 2
      Magical creatures 2
      numerology 2
      x

      Elective 2
      Advanced flying
      Divination 2
      Magical creatures 2
      Numerology 2





      Elective 3
      Ruins 2
      Divination 3
      Magical Creatures 3

      Elective 3
      Ruins 2
      Divination 3
      Magical Creatures 3
      x







      Elective 4
      Divination 4
      Magical creatures 4
      Numerology 3
      x


    • List of students in each elective

      Elective 1 Slot

      Elective 2 Slot

      Elective 3 Slot

      Elective 4 Slot

      Culinary Magic
      Celest
      Estelle
      Leilani
      Pandora

      Familiars Basics
      None

      Divination 1
      Sam

      Magical Creatures 1
      Estelle
      Xander
      Yumi

      ruins 1
      Nian
      x

      Advanced Flying
      none

      Divination 2
      Pandora
      Yumi

      Magical Creatures 2
      Nian

      Numerology 2
      Celest
      Wynthera
      Xander

      Ruins 2
      Xander
      Yumi

      Divination 3
      Celest
      William

      Magical Creatures 3
      Pandora
      Wynthera

      Divination 4
      none

      Magical Creatures 4
      none

      Numerology 3
      Vinno
      Ruins 2 alternate session: William




 
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Current Events

House Points

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RP Events
Events will be recorded with the most recent first.
  • A sock eater has mysteriously appeared in the west gate house. Not far away in the Hospital wing, a student is being treated for magic drain.

  • The Entrance exams have ended and new students sorted into their houses.

OPEN SIGNUPS - Luna Hall Academy: The Entrance Exam
  • Passing After passing and leaving the test students realized that the whole thing was contained withing a large, glass cube set up in the dining hall. Food and games had been set up at the other tables. Sleeping quarters were provided in the ante rooms. There was to be a welcome breakfast in the morning followed by a free day with classes starting on Monday.

  • Fourth Level The Fourth test level was a maze of gateways leading to the exit.

  • Third Level The third level is made up of canyon land. Students must fly and find a hermit's cottage hidden in some ruins at the center.

  • Second Level After Exiting the Beanstalk stairway the students are faced with 4 directions to choose from with a test at each end. The main group befriends a sphinx and answers her riddle. Astara and Xander locate an invisible owl. Leilani and Soot make friends with Leprechauns.

  • First level After passing various riddles to get from island to island, Sorin, Mara, and Erza rest at an island with a picnic table. Leilani and Soot take a break at the way station. They will continue on on their own later. The rest of the group finds the beanstalk and heads down to the second level.

  • 8 pm the trial starts. Students are transported to the lowest level of the labyrinth designed by the teaching staff.

  • Day one - 30, Fliege - Students check in at the Tea Room at the center square of Luna Shire. Each is given a bracelet to wear that acts as a communication device for the starting trial.


 
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@Falcon says not to use colored text because people use different backgrounds, uses colored text in Info Dump sections not compatible with dark backgrounds :/ boi
also I've been using the Iwaku Color Guide to make sure I always have readable text colors, so you don't have to ban colors to ensure readability
 
Apparently the spoiler tags overrode my background commands. :/ This would be exactly why I was asking you all to take a look. Should be fixed now.
 
I am Always Accepting New players :)
 
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Last edited:
Sorry I never responded last time I've been busy and been having a hard time with stuff
 
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No worries ^_^ you gotta take care of you
 
Sorry I never responded last time I've been busy and been having a hard time with stuff
Here's your time for redemption then! x'D Joke, joke!
 
Guess I'll make the first post
 
I guess I make the 2nd post. Sorry, I have been busy this week.
 
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Just made the first post
 
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was away but I will get a post up tonight
 
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