C
Cpt Toellner
Guest
Original poster
"The Galaxy is no longer ours."
For eons, Humanity's Aetherius Empire had dominated the stars, bringing peace and order to the galaxy as their power spread to every system in their reach. Hailing from their mythical home of Terra, they expanded across the stars, bringing their domination everywhere they went. Their strength and technology was unrivaled and they controlled all within their imperium.
Despite all their achievements, this mighty Empire was never prepared for their downfall. The Great Collapse was responsible for the absolute destruction of the Empire and the Human race. Terrible and great forces destroyed entire systems as the Empire tore itself apart from the inside. Countless centuries of conflict and death ravaged the stars until at long last, they fell silent.
Through the darkness that followed, the long oppressed alien races managed to survive, now free from the Empire's dominance. These races built from scratch, emerging from their planets to forge their own starships and colonies. After thousands of years, the systems of the Carina Sector are beginning to experience a new spacefareing age.
But the Galaxy is not forgiving. For every treasure that lies in the great beyond, there awaits just as many dangers. Dark forces stir on the edge of the Sector. Pirates, bandits, and hostile races all threaten the peace of those around them. There are even sightings of old Imperial ships darting across the night sky.
The year is 673 AGC (After Great Collapse) on the Imperial calender. Your nation, your people, will have to face many challenges in their struggle for survival. Will you do it through cunning? Through strength? Through trade?
The new Galactic Age is upon us, are you ready?
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This is an Interest Check for a Space-fareing, Sci-fi, Nation Role-play. The story is player-driven, you will take the role of an alien race and write from character, overall, or other perspectives as you expand and explore the galaxy around you. There are a number of over-arching plots, and I as the GM will provide some minor quests on occasion. For the most part, however, the story is yours to create as you interact with me, the other players, and the wide world I have created.
There is already a detailed map of the Carina Sector (the location of this RP), and accepted nations will be added to it. I have also made a large number of NPC nations (large and small), a massive amount of Imperial relics to be found out there, and countless missions and activities to keep you on your feet. There are also a few wider plots that will play out slowly as the story progresses. As you encounter things and carry out actions, I will inform you of what's going on via IC post or PM.
Time will be measured by pages of the IC thread, with one page equating to one Earth-year. This will of course be altered for interactions between two people, but I will not slow down the pace of the RP because two people want to chat IC. Collaborations are encouraged if you want to have a detailed interaction between two nations. You may explore one system per page, but you must explain why you're exploring and what you're bringing along. Tell me the system or star you want to go to and I will reply with IC post or PM telling you what you find there. Resources and research will allow for a slow development of your nation as time goes on. Once per page, I will allow your nation to make a new development, anything from a few ships, one big ship, a colony, or a new technology. Simply let me OK it here in the OOC first, then get to it IC. As well as progressing the slow plot, I will pick a player at random once per page and initiate one of my minor events. These range in scale from simple decisions to huge events, so be ready for the many curve-balls space can throw your way, the pay-outs for these events can be well worth it.
I don't intend on limiting the amount of players allowed in this RP, this will help to contribute to the large feel a space NRP should have. You must play as an original alien race. No humans, no quasi-humans, and no cannon races from existing media. You can derive ideas from other places, but I encourage creativity in the end. Pictures are nice, but detailed descriptions are better. At the starting point, your nation will have limited technological abilities. You may possess the ability to travel quickly between systems, but travel would still take weeks (for nearby stars) or months (for other systems in the sector). Energy weaponry is a possibility, but will usually be inefficient and costly. Cybernetic and genetic capabilities are not beyond your reach, just be smart about it.
Thank you for taking the time to read that, I hope to see your questions or comments. I'm very open to ideas still at this point. I want your input, I want you to keep thinking creatively. If we all work together, we can turn this into a long-lasting story of epic proportions.
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Questions and Answers:
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For eons, Humanity's Aetherius Empire had dominated the stars, bringing peace and order to the galaxy as their power spread to every system in their reach. Hailing from their mythical home of Terra, they expanded across the stars, bringing their domination everywhere they went. Their strength and technology was unrivaled and they controlled all within their imperium.
Despite all their achievements, this mighty Empire was never prepared for their downfall. The Great Collapse was responsible for the absolute destruction of the Empire and the Human race. Terrible and great forces destroyed entire systems as the Empire tore itself apart from the inside. Countless centuries of conflict and death ravaged the stars until at long last, they fell silent.
Through the darkness that followed, the long oppressed alien races managed to survive, now free from the Empire's dominance. These races built from scratch, emerging from their planets to forge their own starships and colonies. After thousands of years, the systems of the Carina Sector are beginning to experience a new spacefareing age.
But the Galaxy is not forgiving. For every treasure that lies in the great beyond, there awaits just as many dangers. Dark forces stir on the edge of the Sector. Pirates, bandits, and hostile races all threaten the peace of those around them. There are even sightings of old Imperial ships darting across the night sky.
The year is 673 AGC (After Great Collapse) on the Imperial calender. Your nation, your people, will have to face many challenges in their struggle for survival. Will you do it through cunning? Through strength? Through trade?
The new Galactic Age is upon us, are you ready?
---------------------------------------------------------------
This is an Interest Check for a Space-fareing, Sci-fi, Nation Role-play. The story is player-driven, you will take the role of an alien race and write from character, overall, or other perspectives as you expand and explore the galaxy around you. There are a number of over-arching plots, and I as the GM will provide some minor quests on occasion. For the most part, however, the story is yours to create as you interact with me, the other players, and the wide world I have created.
There is already a detailed map of the Carina Sector (the location of this RP), and accepted nations will be added to it. I have also made a large number of NPC nations (large and small), a massive amount of Imperial relics to be found out there, and countless missions and activities to keep you on your feet. There are also a few wider plots that will play out slowly as the story progresses. As you encounter things and carry out actions, I will inform you of what's going on via IC post or PM.
Time will be measured by pages of the IC thread, with one page equating to one Earth-year. This will of course be altered for interactions between two people, but I will not slow down the pace of the RP because two people want to chat IC. Collaborations are encouraged if you want to have a detailed interaction between two nations. You may explore one system per page, but you must explain why you're exploring and what you're bringing along. Tell me the system or star you want to go to and I will reply with IC post or PM telling you what you find there. Resources and research will allow for a slow development of your nation as time goes on. Once per page, I will allow your nation to make a new development, anything from a few ships, one big ship, a colony, or a new technology. Simply let me OK it here in the OOC first, then get to it IC. As well as progressing the slow plot, I will pick a player at random once per page and initiate one of my minor events. These range in scale from simple decisions to huge events, so be ready for the many curve-balls space can throw your way, the pay-outs for these events can be well worth it.
I don't intend on limiting the amount of players allowed in this RP, this will help to contribute to the large feel a space NRP should have. You must play as an original alien race. No humans, no quasi-humans, and no cannon races from existing media. You can derive ideas from other places, but I encourage creativity in the end. Pictures are nice, but detailed descriptions are better. At the starting point, your nation will have limited technological abilities. You may possess the ability to travel quickly between systems, but travel would still take weeks (for nearby stars) or months (for other systems in the sector). Energy weaponry is a possibility, but will usually be inefficient and costly. Cybernetic and genetic capabilities are not beyond your reach, just be smart about it.
Thank you for taking the time to read that, I hope to see your questions or comments. I'm very open to ideas still at this point. I want your input, I want you to keep thinking creatively. If we all work together, we can turn this into a long-lasting story of epic proportions.
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1. No Godmodding or power gaming of any kind. We're telling a story, not having a competition to see who is the biggest badass. Not to say you can't do awesome things, but know your limits.
The goal here is to be believable, no meta-gaming, autokilling of NPCs, or expecting to walk away from every thing without any scratches.
2. The writing standard is intermediate, but I will upgrade it if necessary. Read what you wrote over before you post and ensure you have acceptable spelling and grammar. That said, I don't expect you to be perfect, mistakes are made by everyone. Just make an honest effort and we'll get along just fine. Posting expectations are at least 2 detailed paragraphs per post, probably more.
3. The nature of this RP will allow for you to post at your leisure. I can allow new nations to join at will as well as take nations out as I please. I don't mind if you want to drop out or need some time off, real life comes first, just inform me. If I don't hear from you for a week, I'll send a PM to make sure you're still around. Two weeks and I'll remove your nation from the general occurrences of RP. Three weeks and your nation becomes an NPC.
Keep me informed.
4. If you disagree with contents of someone's posts, don't turn the OOC into some horrible flame fest. We're all hopefully mature enough to settle disagreements through logical discourse.
5. If you want to do something, and you aren't sure, ask in the OOC so it can be discussed. Or, if you want it to be a surprise, PM me. If it's a good idea, we can work it in. I encourage creativity.
6. If you have questions or ideas for events, PM me or post it OOC. Your input will help keep the RP interesting.
7. Bottom Line: The point is to have fun and build a good comradary with your fellow role players. There will be inappropriate screwing around in the OOC, and people will be off topic quite a bit. This is normal. This is fun. It's also a great place to shoot around ideas and discuss how things are going. Keep invested in this and it might just go down as one of the best damn rps you've done on this webpage.
The goal here is to be believable, no meta-gaming, autokilling of NPCs, or expecting to walk away from every thing without any scratches.
2. The writing standard is intermediate, but I will upgrade it if necessary. Read what you wrote over before you post and ensure you have acceptable spelling and grammar. That said, I don't expect you to be perfect, mistakes are made by everyone. Just make an honest effort and we'll get along just fine. Posting expectations are at least 2 detailed paragraphs per post, probably more.
3. The nature of this RP will allow for you to post at your leisure. I can allow new nations to join at will as well as take nations out as I please. I don't mind if you want to drop out or need some time off, real life comes first, just inform me. If I don't hear from you for a week, I'll send a PM to make sure you're still around. Two weeks and I'll remove your nation from the general occurrences of RP. Three weeks and your nation becomes an NPC.
Keep me informed.
4. If you disagree with contents of someone's posts, don't turn the OOC into some horrible flame fest. We're all hopefully mature enough to settle disagreements through logical discourse.
5. If you want to do something, and you aren't sure, ask in the OOC so it can be discussed. Or, if you want it to be a surprise, PM me. If it's a good idea, we can work it in. I encourage creativity.
6. If you have questions or ideas for events, PM me or post it OOC. Your input will help keep the RP interesting.
7. Bottom Line: The point is to have fun and build a good comradary with your fellow role players. There will be inappropriate screwing around in the OOC, and people will be off topic quite a bit. This is normal. This is fun. It's also a great place to shoot around ideas and discuss how things are going. Keep invested in this and it might just go down as one of the best damn rps you've done on this webpage.
Questions and Answers:
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Nation Application
Nation name:
Government:
((Type and description.))
Leader:
((And description if wanted.))
Ideologies:
((Isolationist, Capitalism, Socialism, Trade, Equality, Militarism, Expansionism, Technological research, Medical research, Galactic Unification, Fascism, Communism, Anarchism, Freedom/Liberty, Centralism, Democracy, Dictatorship, Religious Zealotry, Crusades, Racial Unification, Conservationism, Nationalism, Imperialism, ect..))
Home-world:
Star System:
((A brief decription of the home system and any other inhabited zones (outposts and stations). At the beginning of this Role-Play, your nation may only be in control of one system, this may be useful.))
Economy Description:
Technology
((Be as descriptive as you want, listing anything unique that your nation may possess, remember to keep things appropriate for a nation that only controls one system.)
Nation History:
((Be as descriptive or as summarized as you want.))
Misc Nation Details:
((Population, currency, spoken language, ect.))
Military Description:
((A general description of the military (if any), such as numbers and unit descriptions. Keep it simple, I don't need a picture for every weapon and vehicle you use.))
Navy Description:
((A quick description of your methods of space travel (military or not)))
Ship Prefix:
((Optional, e.g HMSC, Her Majesties Space Craft))
Ship Descriptions:
((General appearance and layout of ships in your nation, I would prefer text over images. Also include simple descriptions of weaponry.))
Ship Numbers
((All nations start with 13 points to spend on ships, I may grant more points if I feel your nation merits more.))
Transport Craft (1 point)
-Small craft intended for cargo and personnel transport.
Corvette (1 Point)
-Small, fast military craft. Used for escort or recon missions.
-Civilian Corvettes typically used as personal craft for important individuals or fast courier ships.
Destroyer (3 points)
-Medium military craft built with the intention of engaging enemy ships or other hard targets.
Carrier (4 Points)
-Military vehicles intended to deploy and contain star-fighters or other small craft.
-Civilian craft acting as large transports for other ships, cargo, or personnel.
Light Frigate (4 Points)
-Medium military craft with a variety of uses.
Heavy Frigate (6 Points)
-Large military craft capable of holding off most other craft.
Light Cruiser (8 Points)
-Large military craft possessing great speed and excellent defensive and offensive capabilities.
Heavy Cruiser (10 Points)
-Huge military craft, could potentially defend itself against any number of ships in the below categories.
Dreadnought (13 Points)
-Massive military craft, built with the intention of holding massive numbers and destroying anything in it's way.
Fighters, shuttles, and other small craft (free)
-Numbers don't need to be listed, neither do descriptions, just putting this here for reference.
Anything Else?
Nation name:
Government:
((Type and description.))
Leader:
((And description if wanted.))
Ideologies:
((Isolationist, Capitalism, Socialism, Trade, Equality, Militarism, Expansionism, Technological research, Medical research, Galactic Unification, Fascism, Communism, Anarchism, Freedom/Liberty, Centralism, Democracy, Dictatorship, Religious Zealotry, Crusades, Racial Unification, Conservationism, Nationalism, Imperialism, ect..))
Home-world:
Star System:
((A brief decription of the home system and any other inhabited zones (outposts and stations). At the beginning of this Role-Play, your nation may only be in control of one system, this may be useful.))
Economy Description:
Technology
((Be as descriptive as you want, listing anything unique that your nation may possess, remember to keep things appropriate for a nation that only controls one system.)
Nation History:
((Be as descriptive or as summarized as you want.))
Misc Nation Details:
((Population, currency, spoken language, ect.))
Military Description:
((A general description of the military (if any), such as numbers and unit descriptions. Keep it simple, I don't need a picture for every weapon and vehicle you use.))
Navy Description:
((A quick description of your methods of space travel (military or not)))
Ship Prefix:
((Optional, e.g HMSC, Her Majesties Space Craft))
Ship Descriptions:
((General appearance and layout of ships in your nation, I would prefer text over images. Also include simple descriptions of weaponry.))
Ship Numbers
((All nations start with 13 points to spend on ships, I may grant more points if I feel your nation merits more.))
Transport Craft (1 point)
-Small craft intended for cargo and personnel transport.
Corvette (1 Point)
-Small, fast military craft. Used for escort or recon missions.
-Civilian Corvettes typically used as personal craft for important individuals or fast courier ships.
Destroyer (3 points)
-Medium military craft built with the intention of engaging enemy ships or other hard targets.
Carrier (4 Points)
-Military vehicles intended to deploy and contain star-fighters or other small craft.
-Civilian craft acting as large transports for other ships, cargo, or personnel.
Light Frigate (4 Points)
-Medium military craft with a variety of uses.
Heavy Frigate (6 Points)
-Large military craft capable of holding off most other craft.
Light Cruiser (8 Points)
-Large military craft possessing great speed and excellent defensive and offensive capabilities.
Heavy Cruiser (10 Points)
-Huge military craft, could potentially defend itself against any number of ships in the below categories.
Dreadnought (13 Points)
-Massive military craft, built with the intention of holding massive numbers and destroying anything in it's way.
Fighters, shuttles, and other small craft (free)
-Numbers don't need to be listed, neither do descriptions, just putting this here for reference.
Anything Else?
Species Application
Species Name:
((General name, Demonyms, and what they may use to refer to themselves as.))
Species Appearance:
((Physical description of species, pictures may be OK (nothing cell-shaded or in an anime style), but text descriptions are preferred. Other descriptions like how they move and their gestures are welcome too.))
Species Culture:
((Culture and social attributes of species.))
Reproduction/Population:
((Average life-span, normal population levels (as compared to modern-day Humans), and method of reproduction (if applicable, keep it clean but informative.)))
Home-world:
Home-world Description:
((A description of your home-world, and where and how the species generally lives.))
Species Background:
((Any details of species during the height of the Human Empire, how they came to be during the time after the Collapse of the Empire, and any other details.))
Misc:
Species Name:
((General name, Demonyms, and what they may use to refer to themselves as.))
Species Appearance:
((Physical description of species, pictures may be OK (nothing cell-shaded or in an anime style), but text descriptions are preferred. Other descriptions like how they move and their gestures are welcome too.))
Species Culture:
((Culture and social attributes of species.))
Reproduction/Population:
((Average life-span, normal population levels (as compared to modern-day Humans), and method of reproduction (if applicable, keep it clean but informative.)))
Home-world:
Home-world Description:
((A description of your home-world, and where and how the species generally lives.))
Species Background:
((Any details of species during the height of the Human Empire, how they came to be during the time after the Collapse of the Empire, and any other details.))
Misc:
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