Acolytes of Evil (first chapter nearing its end)

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Name: Salif Marovik
Gender: Male
Age: 25
Race: Human
Appearance: Salif stands slightly taller than the average human height. His skin is yellowy and adorned with various stress marks and small scars from battle. His short black hair is brushed back with a beard outlining his jaw, normally trimmed short but looking a bit raggedy thanks to his circumstances. His clothing, all fairly dirtied, consists of a heavy yellow jacket and an undershirt, grey pants, re-inforced leather boots, and fingerless gloves. What armor he has left after most of it was stolen from him consists of the forearm bracers, the leather underpiece on his torso, and the face-plate that covers his forehead strapped firmly around his head, dull blue eyes glinting through the shadow it casts on his face. The metal on both pieces is deliberately covered in dried mud so as not to attract attention, although Salif looks forward to polishing the metal so it shines again just as soon as he escapes from captivity.
Backstory:
Salif was born and raised in Krijna, a land of rolling hills, lakes, bluffs, and not much else thanks to the warlords constantly fighting over and claiming chunks of it for themselves before they are inevitably defeated by some other warlord. There are three types of places where one can live in Krijna: a farming and fishing village, a warlord's keep, or upon the hills themselves, packing one's entire living into a few horses and a tent. Salif's parents chose the last one, the fact that they relayed precious supplies from one village to the next earning them their meals. On Salif's thirteenth birthday, his father took him on a journey into a part of Krijna where they usually didn't go— the Red-lands, named not because of its many clay-lined cliffs but because it was the place where most of the clashing warlords' battles took place: it was said that there was never a time in the Red-lands when blood wasn't being shed.

"Look here. This is the fate of all those who choose to waste away in their own vanity," Salif's father explained to him from a cliff as they looked upon a burning village. The hot embers being carried on the wind, the screams of the peasants caught up in the clash between two factions of fighters— the sight was supposed to scare Salif into following the same lifestyle as his father.
But Salif was only inspired. As his father's eyes grimly watched the villagers dying, the impressionable boy focused entirely on the mercenary fighters trodding through the streets in their armor and bearing their axes and spears: each fighter emitted an unmistakable aura of power... power that Salif decided he wanted to wield himself one day.

Five years passed until Salif's father finally died of sickness. It was a stupid death that was likely preventable, but the man refused to visit a physician of any sort since he believed that it would only prolong his suffering. Fearing that he would not be able to protect his mother alone for the rest of her life, Salif elected to travel west with her until they found a city— Krijna was no place for his mother, who had gone there in the first place only to be with his father. Using a good chunk of his father's money to buy a glaive and some shoddy armor, he set out to find some place where his mother would be able to live peacefully until her death.
Finally the two arrived at Velstad, a city straddling the border of Krijna and Yr, a sleepy republic most well-known for manipulating the international economy to its benefit. Perhaps, Salif mused, the relative barrenness of Krijna was thanks in part to the "money-scientists" of Yr. He hunted down an abbey of followers of Sahlyncirle, the deity that his father (who had believed in leaving the land pristine) had so revered and his mother respected by association with his father. Making his way to the abbey, he was confused when he and his mother were accosted by Yrian guards and asked to show their entry passports, Yr being a nation with strict immigration policies.
What in the seven hells was a passport?!

Blood was shed. After all, one thing that Salif had learned during his life in Krijna was that if you stood in someone's way, then you were putting yourself at their mercy... but he couldn't possibly have had an idea that things were different in other countries. He had begun acting out after the guards had aggressively attempted to disarm him. His mother fleeing after he yelled at her to do so, he successfully defended himself against the guards, the reach of his glaive providing a clear advantage over the dinky short-swords the guards had all been issued. Encountering a mounted guard, he unhorsed the less-armored man and stole the horse, riding it all the way back into the heart of Krijna. His father had taught him some basic tenets of self-defense... but never anything like that. It was the first time he'd gotten in a real fight rather than a petty squabble.
And he looked forward to his next fight already as he rode to the Red-lands. Next time, it would be his enemies who were fleeing.

Salif spent the next five years of his life in or close to the Red-lands, and those five years were several times busier than the eighteen preceding it had ever been. He still ferried goods between villages as a side-job, but most of his lifestyle was based around battle— finding instruction in its arts or participating in it. Finally, he joined a mercenary crew that had some sense of permanence.
Salif's career as a mercenary began in a unrecognised territory in the Red-lands presided over by Serhiy, a small-time warlord. The mercenary crew that he was only a new recruit in was hired by the warlord, short of men, to raid and hold a fortress occupied by another warlord. The mission was successful— in a manner of speaking. Most of Salif's mercenary comrades died capturing the fortress, and the others fled soon after, fearing the inevitable enemy counterattack. As fate would have it, there was no military response at all by the enemy forces, but when a messenger from Serhiy's keep arrived to confirm the capture it appeared as though Salif had defended the place all on his own. Impressed after hearing the news, Serhiy extended an invitation to the mercenary to join his "army" of warriors, really no bigger than a platoon.

Salif accepted the invitation, and he fought as a member of the warlord's forces for about a year, building up his reputation all the while. Gaining an interest in the region's cutthroat politics (for even in the middle of all the bloodshed, the warlords still somehow found time to talk), he decided he wanted more and organised a mutiny against Serhiy, whose incompetence as a leader allowed the plot's success. Cornered, Serhiy was forced to give Salif his armor and flee like a cowardly mutt. The armor was a status symbol: supposedly originating in a faraway empire, it was a magnificent set of metal with shoulder pads fashioned after the heads of eagles and a great blue plume on the helmet. Though it was hard to tell who was beneath all the armor, Salif's fighting style differed enough from Serhiy's that it was clear to see what had happened.

Several months passed as Salif visited the villages dotting his territory in person to demand tribute from the people. They were all too generous— those who had liked Serhiy were starstruck at being the subjects of someone even more powerful, and those who hadn't liked him were grateful to learn the news that he had fled. Additionally, he searched the villages for followers of Reshkold and hired them to begin preaching. Ever since he had acquired a book on the gods and goddesses of the world, Salif had held an admiration for the god of destruction. Thinking back to his father's showing him the burning village ten years ago, it was obviously a message that nobody was immune to Reshkold's finger descending from the sky to rend them asunder at any given time, and not at all the message about the purity of Sahlyncirle's creation that his father had intended to plant in him.

Salif's next move as a newly-minted warlord was to strike a shaky alliance with warlords from two adjoining territories. Soon, he was asked by his new allies to visit the official administration of Dhiron, an autocratic country to the east, with the goal of political recognition of the warlord trio as the rulers of the Red-lands, and later the entirety of Krijna.
His heart was so swelled with pride that he didn't see the obvious trap.
Almost immediately after entering the castle alone, Salif was surrounded by soldiers and forced to kneel before the Dhironite governor within. Knowing that resistance aginst so many men would mean certain death, Salif complied begrudgingly as he was made to give up his precious armor to the governor, humiliated.
By the governor's side was Serhiy, murmuring about how they were going to divide Salif's land after annexing it.

Salif found his way into a cell, then a slave-yard, and another cell and another yard, and the cycle repeated until he was far away from his former allies who had seemingly betrayed them in handing him over to the weasel of a man whom he wished he had killed. This was a lesson to Salif: Reshkold was indifferent. Thought it was well-known that the god took neither sides in the pantheons of light and dark— arbitrarily-named as those categories were— the indifference extended to mortals as well. To truly show his faith to the teachings that no gem remained untarnished and no sword's blade remained straight, Salif resolved to follow the god's example in being indifferent to his own circumstances, and so when he was asked to do something he did so without complaint, but remained quiet when not asked to do anything... quietly plotting.

For Salif was convinced that Serhiy's armor had changed him. Some sort of curse or enchantment must have dwelled inside the plates, in the plume, in the metallic eagles' eyes. When he had worn it, it made him know an arrogance that he had never known, and after it had been pried off of him he desperately wished to find it and put it on again. When the helmet had rested upon his head, he had been so sure that he would be the one to rule Krijna and raise the run-down nation into a fearsome empire whose might would be whispered about across the world. As he dwelt on what had happened, his fantasies of revenge became more and more extreme. At first he had thought that he would eventually end Serhiy's life with a clean cut to the neck— but no, now he wanted to wanted to watch the light leave the man's eyes slowly as he strangled him with his bare hands. Despite these burning desires, Salif remained stoically indifferent as he was passed around as a common heavy-lifting worker. If the god of destruction was truly indifferent, then eventually the deity's acts would fall in Salif's favor. Something dawned on Salif: he respected Reshkold, but did not worship him. How could one worship an indifferent god with more indifference? No, Salif's reverence was not worship, and he began thinking of what he remembered of the dark gods. Though Reshkold's traditions had been the one he had done the most reading about back when he had owned that tome about the deities, it was clear to him that the gods of light did not deserve their exalted title— "gods of light". It was pretentious to say that only a subset of the divine hosts were the ones illuminating Helniclaiir for the people. He thought back to his father who had worshiped Sahlyncirle. "God of creation"! What sort of god of creation was he to let his creation go undeveloped and unimproved in its wretched "purity"? All the world's continents were useless with no people of any sort to build upon them.

But if Salif's mind was painting such lofty pictures as to decide that the deities of light deserved to be cast down and out of favor, the gods that he really needed to worship were on the other side. While he would not lose his respect for Reshkold, this divine problem, and his own problems, could not be solved by indifference. Berwatsen, god of war— perhaps that was a deity more worthy of Salif's praise. War, horrible as it was, got things done. It brought change, and yes, destruction too. Destruction of his enemies and the pathetic light that they swore to.
A few months in captivity passed, until a fellow slave approached Salif telling of a request for a dark oath in exchange for power. For a chance at revenge and much more, the only cost was his soul.
Salif had never run into a better bargain in his whole life.
Personality: Salif regards everyone he meets with a certain amount of respect, no matter their appearance or walk of life. However, as soon as he has known enough about someone to decide who they are to him, it is difficult for him to change his ways. He approaches all problems that he faced warily, assuming that his adversaries will be hostile until it is proven otherwise.
Rituals: (waiting until IC)
Skills: Salif has excellent combat proficiency in pole weapons, a glaive being his weapon-of-choice. He also has a passing familiarity with using swords, which is obligatory given the portability and popularity of swords. Although his understanding of politics is cursory, he has plenty of practice in acting like a powerful person (even when he isn't) to coerce would-be enemies, having failure as often as success... but when he fails he can't say it was for lack of trying. Salif's childhood roaming the fields of Krijna gave him wilderness-survival skills that complement the trademark resilience of humans. Like his fellow homo sapiens, he isn't the fastest or strongest thing around (his strength is no laughing matter compared to his peers', either), but he can outlast, be it on a battlefield, in civilisation's midst, or in the middle of nowhere.
Patron God: Berwatsen
Powers: (waiting until IC)
Theme-song:
Goal: Salif aims to find and kill Serhiy, re-take the armor that was taken from him, and eventually return to and subjugate the whole of Krijna as well as Yr and Dhiron, Krijna's neighboring countries whose people only showed him ill will when he had originally approached them peacefully. Of course, subjugation is the best-case scenario for now. He also wants to learn what became of his mother.


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Whew! Sorry if the backstory seems long-winded; I may add a condensed version for quick reference later. I made Salif fairly versatile, so let me know if he is over-/under-powered. I don't think it should be a problem because other fantasy races usually make humans look weak in comparison (or they're just the boring race with no powers), but if humans do have a trademark power/skill in this world other than resilience, say the word and I'll adjust things. If you wish for me to elaborate on Krijna, Yr, or Dhiron (or otherwise change anything), I'll do so. The names are improvised from looking at names in the first post and coming up with something that looks enough like they would fit in.
I gave Salif no weapons to start with because, well, we're starting out as slaves after all. The amount of armor that he still has may be a little of a far fetch, but it's believable enough being slathered in mud and concealed most of the time.

Also, I forgot to say earlier: kudos on the pantheon of gods. Hate being neutral and hell being light gives an interesting sense of the gods not getting along all the time.
 
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Name: Tristitia

Gender: Male

Age: 34

Race: Human

Appearance: Shoulder length, jet black hair, pale skin, blue eyes that turn red when invoking his power. Wears tattered black attire consisting of a trenchcoat/suit jacket hybrid, shirt, tie, suit trousers and dress shoes.

Backstory: Formerly Crobalt Nicholas Crystalis, prior to his fall into slavery, Tristitia was a wealthy man with an honest job as a well known merchant, a loving wife, and two beautiful children. Life was tough at times, but he pulled through... Until slavers and their hired muscle came knocking looking to sell his family into slavery, and put a sword through his heart. Due to unforeseen circumstances, however, it was the family that were killed instead, leaving them with the only option to take Tristitia to recoup their losses... But by then the damage had already been done.

Personality: What was once a caring man with a smile on his face is now empty inside, speaking in emotionless tones save for when he is enraged, which rarely happens. Any other emotions were killed off a long time ago. It is only his hatred that keeps him going now.

Skills: High IQ, Quick thinker, fast learner.

Patron God: Iswarhemd, male god of hate.

Powers: A power similar to Jackie Estacado and the Darkness, numerous whip-like tendrils that are razor sharp and able to cut through and rip apart almost any living thing, and fuelled by Tristitia's burning hatred.

Goal: He seeks to kill anything and anyone related to the slave trade, and he does not care how long it takes him to do it.

Name: Zerenis Aotisa

Gender: Male

Age: 25

Race: Human

Appearance: Has moderate length black hair that does not extend past his shoulders, moderate tone white skin, and his eyes were brown prior to making a pact with Berwatsen. Initially only wears a jet black vest, trousers and boots, he adds in armoured gauntlets, boots and armour for his upper torso later on. Once he makes a pact with the god of war, his eyes turn a dark shade purple and he gains two matching highlights in his hair, down the sides, and receives numerous linked glyph-like tattoos across his arms and legs, though only the ones on his arms will be visible.

Backstory: A former enforcer/right hand man for a less-than-savoury boss of a merchants trade, and a well known gladiator, Zerenis had a decent, if not morally questionable, life going for him. Few people ever chose to challenge the man on the streets, and fewer still dared to strike a nerve. That all changed when during one gladiator battle, and one of the most important ones in his career, an announcement was made that ultimately knocked him out of the public's good graces and the arena forever; A series faked extortions in his name that made it look like Zerenis was not a fair fighter, but a cheater. To make matters worse, his boss cast him out and refused to help him clear his name, selling the man into slavery instead, which ignited a burning rage in his veins.

Personality: Seemingly level headed until provoked, Zerenis can maintain a calm, focused disposition until enraged. Whichever the case may be, neither of these mindsets are less dangerous than the other

Skills: High Pain Tolerance, expert hand-to-hand fighter, quick thinker.

Patron God: Berwatsen, male god of war.

Powers: Bestowed a dark form of chi that manifests in the form of purple flames when active, this "Dark Chi", transforms an already capable fighter into someone that can strike with the force of a charging elephant. This Dark Chi is fuelled by Zerenis' anger, his desire to win, and exists as a means to not just defeat his enemies, but to crush them outright.

Goal: Zerenis seeks vengeance against all those who ruined his name as a gladiator, and vengeance against the employer who threw him out on his back and left him to rot. So much so that becoming a weapon of war is a small price to pay in his eyes.
 
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How's this? :o

Name: Silex Amoro

Gender: Male

Age: 38

Race: Human

Appearance: With all the stress in his life, not to mention all the time he spends indoors, Silex has not aged well. His skin is pale and premature wrinkles line his cold, black eyes. His hair is just as dark and reaches his shoulders. It tends to look slightly greasy, and the bold white skunk stripe running down the side doesn't exactly call attention away. Even his bony hands tell much of his storied past, his fingers moving with deadly precision, not a tremble in sight. His serene expression, impressive height, and gaunt face intimidate many people on first impression.

Backstory: Silex was born into a poor and highly conservative family. The Amoros were about as traditional as they come, working as valued members of the church in exchange for food, shelter, and divine protection. They prayed to the gods Vijolovij and Sahlyncirle, seeking balance and peace in all things. Silex, however, was not so keen on this. He felt that his parents' judgment was too optimistic, a brutal skewing of the way the world really worked. He too was very religious and devoted, but he instead prayed to the god who governed the one force he saw as constant: destruction.

Naturally, this caused quite the rift between Silex and his parents. The three of them fought regularly, using everything from nasty words to acts of violence. Shortly after Silex had turned 18, his parents produced another child, a girl named Lyra. In order to teach Silex about caring and respect, they shoved Lyra into his care and kicked him out of the house. Though he was flustered, having no idea how to take care of a baby, Silex did everything he could to live up to his parents' wishes and raised Lyra for another fifteen years. It was around then when his overprotective tendencies really got to the shy, mousy girl, and she ran away from home in a final act of quiet defiance.

Heartbroken, Silex retreated into private studies. His parents could not afford to give him a proper education in anything other than religion, so instead Silex satisfied his thirst for knowledge with books...and personal experience. He developed particular interests in both physical biology and the laws governing magic, whether it was generated by wild-mages or given to them by the gods. As questioning these sorts of laws was considered intensely heathenistic by most, he kept his studies secret from the world.

Books could only carry his research so far. It wasn't long before Silex had to turn to live subjects, and many of his experiments proved to be...well, deadly. I won't mince words here: he's killed his fair share of people. But it's all for the sake of knowledge. Even when Silex was caught and arrested, he still held onto this ideal. Nothing he does is wrong; it's all in the name of intellectual progress.

Personality: Silex is cool-headed, pragmatic, and fiercely defensive of his ideals. He is most comfortable when in complete control of his situation. Everything is approached scientifically, assuming fundamental laws governing all phenomena and working from there, exhausting or eliminating all possibilities until the clearest answer remains. He does not enjoy fighting, but if he must, he is not afraid to fight dirty for the sake of his survival. Taking advantage of or otherwise hurting others is not outside his comfort zone either. Try to convince him that what he's doing is wrong, however, and he won't budge an inch. Morality is such a tricky, subjective thing. Why bother with it?

That all said, he is not without his weaknesses. If Silex discovers that he is being manipulated, he will not take it well. And don't even think about touching his sister.

Rituals: When Silex's experiments go badly, he often offers up the victim's spirit to Reshkold in exchange for abilities to ensure the smooth progression of his next try.

Skills: Though Silex has only as-of-yet limited knowledge of how god-given magic works, human biology is his specialty, and he can employ this in combat. He also has an eye for detail and an impressive memory. Some knowledge of sedatives and first aid is also necessary in his work.

Patron God: Reshkold, male god of destruction.

Powers: The most common powers Silex seeks from Reshkold are increased physical strength to subdue his subjects and the generation of flames to burn the evidence. Occasionally Silex will also ask for powerful poison to flow briefly through his veins without harming him; he can then take a bit of his own blood and use it against those who would defy him.

Theme-song: Tool - Parabola

Goal: Silex seeks one thing and one thing only: freedom to perform his experiments when and how he chooses. He does not kill unless there is a good reason for it, so wanton destruction is not for him. But if he has to cut a swath through society to force the laws into changing...well, so be it.
Since Reshkold is my god, I feel I should be the one judge this.

(I'll leave @Windstormugly to review your CS, @Kreska ^_^ )

First and Foremost, As Wind has already explained to Clirkus: The Ritual and Powers will be given in the IC. The Ritual decided by the Gods and the powers given to them, though granted I think they can be requested...just that the exact details might be decided by the gods.

Everything else about him's ok though. :bsmile:
 
Oh, okay. I was a little confused about the Rituals spot in the CS. I'll adjust it.
 
@Kreska I find nothing wrong with your CS, and I like the names and your chars religious views. Nice noticing the pantheon not being all that happy with each other ^^

@CronicCrystalis your chars need to lose the "modern" feel. CEO, MMA fighter accused of doping...
Make it more fitting for the setting and there are no problems. And prepare for your powers getting tweaked ;)

@Moogle-Girl if you have a ritual you really want to execute we will gladly let you ^^
And regarding the powers we want you to have an idea, and we will tweak it :D
 
Gotcha. I'll keep it to enhanced strength and fire creation (or any other way to easily destroy evidence) then, and I'll leave the details up to you. uwu
 
Question, is it possible for a person to have two patrons, cause my Character is a servant to the God of Chaos, but he also causes Chaos through Destruction and ask the Destruction god for help in that too. Is that a plausibility, as his powers of Chaos will be stronger than his power of destruction?
 
Question, is it possible for a person to have two patrons, cause my Character is a servant to the God of Chaos, but he also causes Chaos through Destruction and ask the Destruction god for help in that too. Is that a plausibility, as his powers of Chaos will be stronger than his power of destruction?
But but everyone uses destruction. It's part of battle! =____0 im confused here
 
@Raijinslayer It is possible to have more than one patron, but the issue of sacrifices make it impractical in most cases. And as silvir says, destruction is a pretty fundamental part of everything. Now, you don't really need the help of a god to cause either destruction or chaos (even if the two aren't necessarily connected). Add to it that the god of destruction is sleeping.
 
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Edited the character sheets.
Differences:
  • Tristitia is now a former merchant of renowned reputation.
  • Zerenis was a high-end gladiator who relied solely on his fists, and his employer was a merchant who relied on extortion and other unsavoury tactics to get his way.
 
@Windstormugly I've edited my CS according to what you said (and added spoilers so it's not so overwhelmingly huge-looking, yay!) Let me know if there's anything else that needs changing.
 
@Clirkus I still think what you have in his powers~ should be among either his skills, backstory or personality, its not what power he will be granted by his patron god ;)
As some of the others have done, you can request a power OOC, or you can wait until you request a power IC^^

@CronicCrystalis nice, then there should be no problems :D
 
@Windstormugly Ooooh I get it now. Fixed.

I suppose I don't have any powers to request atm, I'll leave it up to you/Kiacrastil or however that works.
 
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Name: The First (he has forsaken his name in servitude of the Fairy)
Gender: Male
Age: He seems to be in his late twenties
Race: Human
black_magician_regular_by_concept_art_house-d6e735n.jpg
Backstory: Once a scholar working for the church, but in his quest for knowledge he stopped at nothing, and his atrocious actions put him to be executed for his crimes. When they went to take him from the cell however, what they found was a blood-ritual performed using his fellow prisoners. To gain truths unreachable, he bound himself in service of a dark god, a being whom he continue to tribute the deaths in his wake. The Fairy.

Personality:
"All for knowledge" Everything is considered in relation to how it can help him in his search, everyone an asset or an obstacle. What fear and moral guide-lines he once had are now no more, his patron made him see the poor value they had.

Rituals: TBR
Skills: Immense knowledge of the world and its governing laws, magic no exception. His proficiency as a mage is at the level of a true wizard or witch, though his art lies mainly in directing what fickle energies fill the world around him.
Patron God: The Fairy
Powers: TBR
Theme-song: (optional)
Goal: Putting the world in a neat little box of his understanding.

Name: Wing of Light (his real name is Kolpt'eresias, though few knows him that well)
Gender: Male
Age: 100~
Race: Mixed blood of various humanoid races.
Appearance:
With armor:
430215.jpg

Without armor:
old_paladin_by_loxaraz-d5wbpd4.jpg
Backstory:
As long as he can remember, he has been fighting the forces of evil, the heretics and heathens worshiping the dark gods. His mission knows no end, and he is considered a holy warrior by the church he pays allegiance to.

Personality:
He pray for every single soul he sends to the afterlife, and cries when he is forced to kill women and children in the line of duty, for evil can claim anyone, and it is his task to cleanse the world.

Rituals: TBR
Skills: A legendary warrior, the Wing of Light wields any weapon with equal grace, breaking his enemies upon the ground.
Patron God: Vilgowr
Powers: TBR
Theme-song:
Goal: To rid the world of evil.

Name: Hand of Hunger
Gender: N/A Appears most often as a man of various age.
Age: N/A The stories about him have been around for hundreds of years.
Race: N/A Appears as belonging to a humanoid race.
Appearance:
Humanoid appearance (examples):
images
479937-bigthumbnail.jpg


beggar_by_EGOR_URSUS.jpg
younghansolo.jpg

Monstrous appearance (examples):
937x830_17709_Boogeyman_2d_fantasy_character_demon_picture_image_digital_art.jpg

41036_fantasy_demon_monster_horror.jpg
Backstory:
A nursery rhyme for children, his story is often told as follows:
Among the streets, a kingdoms ghost.
A beggar waited, always lost.
A craft for trade, an act to share.
None would listen, none would care.
Hunger swallowed, kindness borrowed.
People perish, never followed.
Never sated, endless horror.
The dream is pleasant, no pain fester.
Keep him happy, trade or share.
Any face and anywhere.
Hand of Hunger.
Wants.
His.
Fair.

Personality: N/A
Rituals: TBR
Skills: TBR
Patron God: N/A
Powers: TBR
Theme-song:
Goal: N/A
 
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I think I'm going to drop this, I have a lot on my plate lately, so I probably won't be able to effectively participate in this and hold you all back. Hope you all have the best of luck.
 
Sorry for disappearing over the weekend people, RL hit me in the face.
Anyways, regarding the symbol you are all drawing, it looks something like this:
connection-rune.png

Not to be confused with the sacrificial-circle in the building, which is a much more complex work (lots of intersecting lines, symbols, blood and body-parts at specific places in the middle).
 
SO!
THIS SILENCE I FIND IT A BIT.....SILENT YES. ANYONE HERE?? 0-o
 
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