Plot and Timeline
Survivors:
In each starting location you will find a crate of supplies left by the Orchestrators. It will contain 3 tarps, rope, candles, 3 flares, 15 cans of soup and vegetables, 2 jugs of water, 2 boxes of matches, 2 hunting knives, a machete, an ax, a compass, 2 flashlights, a notebook, pencils, and a letter from the Orchestrators.
Your main goal is to survive. Additionally, you want to find out why you are here and who the Orchestrators are. To do so you know you will have to play along with their game. As the plot progresses the Orchestrators become more involved. It will seem as though they are testing you. You will also discover your body beginning to change, but that isn't a big concern, yet.
Orchestrators:
You will start at your base, Valhalla, which is hidden in the base of a mountain. Each of you are equipped with tranquilizer guns, a gps (you own the only satellites out there now), a radio, and a tactical defense knife.
You have been tasked with monitoring the survivors. You are not to interfere with them yet.
---
Survivor Timeline:
2090, December 21- You were kidnapped from your home and kept in solitary confinement. Whether or not exchanges were possible between your character and another or an npc is up to you.
2099, June 20- "Rebirth Day" You are taken by helicopter to the remains of a small town or city. You are bagged and drugged. You will only remember being told that you now belong to Colony #21 and that you will meet your captors again. Just as your body is beginning to function properly it will begin to rain. Most of you will seek shelter in an old church (town) or hotel (city). These are your respective bases. It is wise to stick with the group.
2099, June 21- Scouts will be appointed to explore respective areas. The following days will be spent establishing leaders and rules. Friends and enemies should be made.
2099, June 23- This will be the last day before the first time skip. Wrap up any interactions.
FIRST TIME SKIP
2099, July 1- With resources depleting and curiosity growing, the small town group will depart from the town together at dawn.
2099, July 4- "Independence Day" At dusk small town leavers will have found the ruins of the city. They won't be alone. As it turns out there is another colony living in the city. These strangers are not particularly welcoming. Interactions between groups will be made.