Academia Crystalis: A Magitek adventure

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Hellis

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OPEN SIGNUPS - Academia Crystalis: A Magitek adventure

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Premise
This rp will have you, the players, take the roles of Third year students at the Academia Crystalis. A institute that trains magic users such as yourself to hunt and exterminate beasts and rogue magic users. You will be thrown into a world that was nearly destroyed by the very same type of magic you now wield. The world of Emelea is full of dangers, the five floating continents getting more and more overun with beasts awoken by the magic fallout from a terrible war.
Can you rise to the challenge?

IX-X-X-X-X-X-X-X-XI A S H A T T E R E D W O R L D IX-X-X-X-X-X-X-X-XI​

The world of Emelea is a place of magic and wonder. Home of fantastical beasts and mystical entities. Consisting of the five floating continents that all center around a magical, crystalline core. It a place where the mean to travel is by airships and great winged beasts. Where man and women wield magic trough the use of the very same ore that the worlds core is made of: Immortalis. At its current state, the world is currently enjoying a rather shaky peace. Alexia and Ispea, two great empires that have reached a truce among themselves and their allies after a war that threatened to rip the foundations of their very world apart.
IX-X-X-X-X-X-X-X-XI - A C A D E M I A C R Y S T A L S - IX-X-X-X-X-X-X-X-XI
The center of the new world order so to speak, is the Academia Crystalis. Not only an Academy but a organization removed from the political squabbles of the world. They are independent but receives funds from both private donors and the nations themselves. In turn, they have build facilities all over the world to take in and train young would be wielders to at least grasp and control their talents. But the crown is the Crystal Spire Academy itself. Here the sharpest of minds ponder the mystery of Immortalis and magic. Here you train to be the best you can possibly be. Students are taken in at the age of 18 and trained by the most powerful and experienced wielders around. Many do not make it at their first try and end up repeating the entrance exams again only to come in a year or two later. Thus the ages vary around 1-5 years between some students. They are taught both the theory behind magic and its practical uses. And they are given combat training, lots of combat training. This is not only because the world is a dangerous place but because the stress and danger of live combat situation puts your spiritual bonds to the test.

The Academia is meant to be entirely free from politics. Obviously, such a reality is to good to be true. But at least the teachers and instructors try to enforce strict neutrality and to get everyone to get along best they can. To be considered for the main academy, one has to have passed several rigorous tests at whatever local branch is closest. There is no secret that rich parents will spend a great deal of coin on getting their scions the best possible training before these tests. There are quite a few nobles and sons and daughters of politicians at the academy as a result.

That said. Life as a Academy student is hard and many flunk out first year. Those that remain have two years of grinding, soul crushing training to endure before they become eligible for field training. Incidentally, it is here our players will find themselves as a group of 3rd year students.​
 
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