Gender: Male
Age: 24
Race: Half-elf
Appearance: Tall, dark and handsome fits Saree's description. A solemn looking lanky man he is, at first glance seemingly clumsy as he has inherited the long limbs of the elves, but none of their grace in his step. Due to many worries in his life the man is rarely found with an expression other than contemplation, making it hard to approach him as he always seems occupied. At least it adds some 'mystique' to his character, because his words certainly hide very little.
Personality: Moody, that would be the first word that pops up first when thinking of Saree. There are a few things in life that the half-elf takes pleasure from and none of them are found in the company of others. He would claim so himself; he detests company and much prefers to be by himself and his books. However, his actions often show otherwise. While he poises himself to stand above the rest, the infamous objectivity and arrogance of the elves well-inherited, the man does have a hard time to turn his head away when help is needed.
Incapable to leave alone the helpless it is a running gag with Saree to begrudgingly help those he sees in need. Though he always makes it sound like he had no choice but to help, or that he was forced to help, there is a part of him that seeks acceptation. All of this hidden under a thick layer of blunt words and so-called self-interest. One would never be able to get Saree to accept and admit his kindness.
Blunt, would be another word to describe Saree and not even unintentionally or tactlessly so. Saree has enough social points and common sense to know that he could start a barfight by just mentioning a dwarf's hairy mom. And that makes it all the more hurtful, knowing that he is intentionally provoking and pushing both friend and foe from him. It is cruel to especially those who value him, but the most cruel Saree is to himself alone forcing himself into solitude.
Short Summary: No one born as a Nett lives a long life. Saree knows and grew up knowing that. With their accelerated healing in combination with their mark the people up and surrounding them need very little urging to use and abuse them. The fact that the Nett family tends to live by the rule that all life is valued they do tend to be self-sacrificial. It is why Saree's aunt passed away so young, infamous for her extensive knowledge and kindness. It is why his grandfather died even before his first grandchild was born, or the firstborn married. Yet, despite that knowledge none have ever pulled away from their fate and the cause behind it.
Saree was no different in that regard. Mellow and meek as a child he was a frequent target for bullies. It is probably what threw him into his solitude by choice later on in life. The boy devoted himself completely into his future and studies, believing that one day he would earn the respect and recognition.
Nothing was less true, however. Growing up Saree only found self-serving figures who didn't care for his family or him. In a way it felt as if the world was against him, uncaring in whether they lived or died. It was at that point that Saree made the most seflish choice in life. Rejecting his supposed fate he went into seclusion instead under the nom that he wished to acquire all knowledge there was.
Which brings us to the present. Still in solitude and still rejecting Saree has spent his years refining his skills, thinking of himself as comfortable. However a weird sort of feeling injected itself into his life. One called hope and a wanderlust was stirred awake.
Class: Middle
Layer: Tier 2 - The Ringed City
Motivation: Perhaps that one thick book did hurt his brain, or the people finally got to the last bit of his sanity. However, somewhere deep within Saree believes that the wanted girl could help free Inferia and if not at least offer a new start. Perhaps he is hoping for some sort of apocalypse, or some other doom to befall upon him. In any case, something reckless stirred within this half-elf and he acted upon it, finding it quite hard to believe that he is the one seeking out the company of someone else.
Mark & Magic: Over the palm of his hand a pattern extends towards his pointy finger, what the exact phrase is Saree has no clue of, but he knows vaguely that the meaning behind the symbols is "to draw". It is an inherited power from which his ancestors built off their reputation from. His magic is activated through touch by tracing a pattern on skin or surface that somehow instinctively drifts up to his mind.
Weaver: The spell that has brought his family the comfort they live in now. All members of the Nett family are capable of basic healing magic, from which 'Weaver' is the most well-known. The most common usage of the spell is to close up wounds by tracing over the injury in a stitching pattern. When it are smaller wounds they can be completely healed without a trace. More grievous wounds may only be fastened up in the healing process, or still leave behind gnarly scars. It all depends on the health of the practitioner which is in this case Saree.
Drawer: Instinctively a symbol will flow into the view of his mind's eye. Drawing that with a clear intention of its purpose can help activate the magic needed. Saree isn't entirely sure how it works and it is still mostly trial and error from his side. However, one successful usage of this spell is by drawing a speed rune on the tip of his arrow, accelerating its path and making the weapon much more lethal once it fired off towards its target.
Binder: By drawing a matching symbol on both the receiver and himself Saree is able to form a contract between the receiver and him. This allows for the receiver to tap into Saree's energy and accelerated healing abilities. In return it gives Saree access to the location and condition of the receiver should they not be near. The bond exists for as long as the drawn symbol remains visible on the skin, but the needed risks are attached to it. Forging such a bond puts Saree in a significant risk as he may carry over any injury the receiver receives. And if the receiver happens to die, so will Saree's life end. Luckily that only counts for the receiver upon Saree and not the other way around. If Saree were to die first, or gets injured none of that will affect the other.
Skills/Weaponry:
Accelerated Healing: Alike to the rest of his family Saree enjoys the ability of accelerated health. It is one of the reasons why the man doesn't mind transferring injuries to himself knowing that he will heal faster than others. There is a drawback to it, however. Overuse wears the body down fast and without the proper rest given life expectancy can be cut short. Saree will have to find a balance between carrying and caring.
Medical Knowledge: As is only fitting to the sort of magic he possesses and the profession he holds Saree is trained and has studied in order to aid and treat the health.
Marksman: Perhaps his only joy in life is to draw a bow. Though he never entered combat —and believes himself to likely never do so either— Saree likes to think himself a capable ranger. As a hobbyist he is quite capable, able to hit all his marks. How this will be utilised in the fields is to be seen.