About time I used one of these...



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  • Parent
    Thanatos ~ Death

    Artifact
    Thanatos' sword

    Powers
    Cold Touch
    The human equalant to his father's touch of death. He can make a body go cold and bring the heart rate down. It also stops the blood from running, or at least slowing it down. He has been able to make small animals go into a comatose state. Also this causes flowers to wither when he touches them.

    Death Stare
    His eyes will darken until they are completely black while slowly sucking the life energy out of the being he is looking at. It costs a lot of energy and so far he has been only able to kill small animals, all pure accidential. Bigger beings may feel it as a cold rush of energy, or sudden sadness or start to feel exhausted and sleepy.

    Wings of Decay
    Two dark grey feathered wings will sprout from his back. They are strong enough to carry his own weigh and one extra person. However the more weighs he caries, they quicker they will decay and fall apart.

    Counting Days
    He can see how many days a being has left to live. He can not influence this or change this. He choses to mostly keep this a secret. Since the death dates are and will always be influenced by someones choices. He can't see his own day of Death.

    Familiar
    SCHMETTERLING




  • Strenghts
    ~ Quick wit
    ~ Sarcasm and dry remarks. Irony and Cynism
    ~ Openminded "Whatever makes you happy, do it"
    ~ Honesty "I might be cruel and brutal, but at least it is the truth"
    ~ Great stamina "Once you get me started, nothing is gonna stop me, baby"

    Weaknesses
    ~ Adaption. "Don't like changes"
    ~ Sympathy. "I am not one to show my feelings..."
    ~ Social situations "I am better on my own"

    Likes
    ~ Reading
    ~ Watching nature and taking long walks
    ~Anything artistic or creative (skillful drawer and poet himself)
    ~ Mortuariums and graveyards

    Dislikes
    ~ Spicy food and Asian food
    ~ Grammar and Spelling mistakes. Yes, he is a Grammar Nazi
    ~ Cats. His powers/heritage make them attack him.
    ~ Spoiled rich kids that never lift a finger.
    ~ Messy and chaotic rooms

    Appearance
    He has half long, messy, black hair that falls freely around his face. His skin is mostly quite pale, despite the long walks outside. His eyes are an enthralling light blue, however when his powers are used they will darken to navy blue and even black. His build is elegant and long, though he doesn't lack muscles, they only show when he stretches. For head to toes he stand 6'2" (1.88m).
    His clothing style is quite formal. Even when he doesn't have to go to court. He is a big fan of dress pants, shiny shoes and ties. Mostly wearing black or grey suits with a white button up underneath. When he does not have to work , you can ocassionaly spot him with an unbuttoned blouse and lose tie.

    Distinguishing marks
    ~ He has two scars on his shoulder blades where his wings appear. The skin around this is hyper sensitive.

  • Gideon / Hermes ~ Doomy
    They have been neighbours for the past four years. Daniel had lived there for a bit over a year, when Gideon came to live with his grandma, Meredith. The cute old lady that had helped Daniel with his cooking and things like that, when he often made long days ("and could use some meat on his bones"). In return he helped Meredith around, fixing things, setting things up for her. When Gideon came to live there, he oftered his help as a teacher, ever since tutoring Gideon on the subject he hated most. Math. Despite his hyperactivity and annoying childish behavior Daniel has found a soft spot for his neighbour kid and will do anything to keep the scaredy boy save.

  • Daniel could remember when he was still a child, these people would come up to him. Only to him. They would grab him with their cold fingers, cling to him as they asked him to take them home, begged them to bring them away. He had never understood any of it, more than once it had upset him till tears. Yup, he had been a cry baby back then. But who could blame him, if the dead were bothering you? Not that he had known back then, not that he really knew now. Eventually the staff of the Orphanage he had grew up in had send him to a psychiatric ward to cure him for his hallucinations. Yet no medication, no therapy had worked for the young boy kept seeing those souls, kept being bother to bring them 'home'.

    Still Daniel believed he had grown up fairly normal. He had made his friends, and found his first love; Katarina, a depressed girl with suicide tendencies. Somehow she had always been drawn to him, he calmed her apparently. The doctors and psychiatrists were very happy as both of them were not really those who reached out to others. For weeks they had been inseparable, though that all ended when Katy was unable to live any longer. She had hung herself and Daniel had been on the other side of the building at that time. But he had felt it. He had known it. He remembered looking at the psychiatrist he was having his session with and the only words that came from his lips during that entire session were: "She hung herself". From that moment on, he had been accompanied by the blue butterfly, he had called Schmetterling. Don't even ask for the reason. He didn't even know himself. Two days later Katarina had returned to him, she had told him to not tell anyone about them and asked him to please take her home. He had told her he had no idea where home was and she had only smiled lovingly at him, the same way as she used to when she was still alive.

    From that moment on the 'hallucinations' had stopped. Daniel had learned to ignore those cold people, understanding now with Katy's appearance that they were the dead. Why he saw them, he had no idea and he didn't care to figure out. He just wanted to get out of that place. The doctors had been happy with his 'recovery' as it would have been a shame to have to give up on such a brilliant mind. He returned to school for his last year, graduating as top of his class with ease. He immediately applied for college, psychology at first. He wanted to know what was wrong with him, yet he no longer believed in the help of others. He was rejected, due to his past and for a moment he was lost on what to do. It was his old mentor from the orphanage who suggest Law to him and Daniel applied for Law school. The first weeks enough to make him fall in love with the subjects and he passed all his classes with high marks. At twenty one, he already knew how to land a job and he left the orphanage once he had enough money to support himself.

    From that moment on Meredith, his old neighbor lady, had been the one to take care of him. From the moment she had seen him come up those stairs she was dead set on getting more meat on those bones. It started with once a week leftovers, but quickly became twice a week and more. Until Daniel finally confronted her about the fact that he doubted those leftovers were really leftovers. And from that moment on they had an agreement. He would help around the house and with her groceries and in return he would let her cook for him. An unlikely combination of friends, but a bound stronger than any he had had before.

    A year later, Gideon had joined them. It quickly became obvious that the boy was struggling with school. Meredith being worried about it, of course, so Daniel had offered to help the little one. He had never expected it to be that challenging, yet despite the other annoying the living hell out of him, he had grown accustomed to their sessions. He had become quite found of the young guy that was struggling so hard with anything in life. Yes, Gideon had surely conquered his place in the cold heart. Though how important that place was, was still a big question, even for Daniel himself.

 
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Sphinx
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  • Name
    "It has been so long.... It doesn't matter anymore... that life is lost.."
    Sphinx
    Zacharias Lymar

    Age
    "So unimportant... for we live... and we don't age"
    He was 21 when he came to the maze

    Origin {city, country}
    "A place... long forgotten"
    Athena, Greece

    Gender
    "Is that really such a mystery?..."
    Male

    Sexuality
    "Such a trivial thing to ask.."
    Bisexual

    Occupation
    "The King of the Labyrinth"
    He used to be a math student

  • Sign
    "Ah, is that not obvious?"
    Leo

    Power
    "I influence the time, as time as no influence on me, so it seems"
    Chronokinesis

    Mark
    "Hardly noticable now, but it is still there"
    98ab617093f8fbcbc2277c398c43e58a.jpg


  • Hair
    "It used to be shorter..."
    Long flowy blonde mane

    Eye
    "Back in the day... they were the brightest blue"
    Catlike pupils, amber colored

    Height
    "How do you wish to measure this?"
    3.2m if he would stand on his hindlegs

    Weight
    "It is mostly muscles.."
    210 kg

    Build
    "Well, I just told you did I not?"
    Though he is muscular, he has a quite slender build.

    Clothing
    "I lost that long ago...except for this *spins his glasses carefully in one claw*"
    Well, yeah... none

    Extra {piercings, tattoos}
    "Ah, the signs... so long ago"
    He has Saggitarius on his left shoulder, Scorpio on his pelvis. It was Virgo who broke his heart and stayed on his chest.
    wallpaper-fantasy-sphinx-art-wings-array-wallwuzz-hd-wallpaper-5924.jpg


  • Good traits
    Honest. He will never tell a lie to anyone. Whether you are friend or foe. However the way things are told, might not always be as clear as they seem.
    Protective. He is very protective of those close to him or those he deems as weaker than him. Even if you piss him off, he will protect you against danger (unless the danger is he himself)
    Creative. He has a very flexible mind, always coming up with new puzzles, with new riddles.
    Warmhearted. He is very friendly and open to strangers. He is filled with a undying desire to know more, and his curiousity will never be stilled.

    Bad traits
    Stubborn. If he has something in his mind, he will not rest before he has succeeded his plan. It will be hard to bring his mind on a different track.
    Arrogant. He believes himself to be the King of the Labyrinth and will definitely not take it lightly if you out wit him. So be careful, there is a lot behind that friendly mask.
    Possessive. Just don't touch his stuff and don't try to get your hands on something that he likes. It will end in a very nasty way.
    Lazy. If you want to get him moving, it will cost you a lot of effort. He likes things the way they are and rather sleeps than spending his energy on things he does not see as useful.

    Likes
    Meeting new people
    Puzzles and riddles
    Reading and books
    Jewelry (especially gold)

    Dislikes
    Being ignored
    Rain/water
    Being given commands
    Being defeated in wit
    Someone taking/touches his stuff

  • ~ He has absolutely no problem with eating raw meat. He actually prefers it over anything else.
    ~ The wings are big and strong enough to carry him and possible two other people
    ~ His senses are enhanced, including nightvision
    ~ He has forgotten most of his old life before the Labyrinth. It only comes to him in dreams.
    ~ His glasses are the only thing he has left from his old life, and are only ment to give him a more sophisticated look
    ~ No matter how gentle he seems. His claws are razor sharp and his teeth can easily pierce through skin.

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#33cccc
Tobias Grühn

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  • Name
    Tobias Grühn

    Age
    26

    Origin
    Munich, Germany

    Gender
    Male

    Sexuality
    Demisexual

    Occupation
    Law student (He is in his last year)

  • Sign
    Libra

    Power
    Opinokinesis (Ability to manipulate and control Senses)

    Mark
    SboH.jpg



  • Hair
    He has half long hair that most of the time just does what it wants. He is natural golden blond, but has died it copper red.

    Eyes
    His eyes are grey blue with a speck of green in them.

    Height
    Not very impressive, only 1.68m

    Weight
    Too little. He is around 45 to 50 kg.

    Build
    Skinny, underweight. You can see his bones beneath his skin

    Clothing
    His clothingstyle depends on his mood and the situation. He likes to wear a provocative (band)shirt with a simple hoodie over it. His pants are either jeans or black overseaz with chains attached to them. Underneath will most likely be his DC's.

    Extra
    He has no piercings nor tattoos. However he goes nowhere without his rings (left ring finger, left middle finger, left thumb, right middle finger, right ringfinger) and choker.

  • Good traits
    Diplomatic. He will stay calm in all situations and go over the options available, instead of letting emotions distract him. If faced with someone he doesn't like he will hide this and try to carry on a normal conversation with them.
    Supportive. He will try to understand and support others as much as possible, even if it isn't in his own interest or goes against what he would do or advice. People are entitled to make their own mistakes.
    Social. He will always try to keep people together and make sure no one feels left out. However he dislikes it when things get too personal. He is a very good listener none the less, who likes to flirt every now and then

    Bad traits
    Indecisive. He will go over every possible outcome for whatever choice he has to make. Even after making a decision, he will often doubt it and doubt himself for making the right choice.
    Avoiding confrontation. He rather pleases and says sorry one too many times than having to fight with someone. If someone picks a fight with him he will try to avoid an actual confrontations at all costs.
    Carries grudges. He won't forget anything said or done to him. If you push too far (and he sure will forgive a lot) there is no way back into his heart and he will forever label you for that one single action.

    Likes
    ~Challenges
    ~Discussions, as long as they stay calm and sophisticated
    ~Harmony and symmetry
    ~Compliments and praises
    ~Flirting/making someone horny
    ~ Being dominated/choked/humiliated in a sexual setting

    Dislikes
    ~ Being alone
    ~Being forced to pick a side
    ~ Being touched by someone he is not that familiar with.
    ~Being just a number/another person
    - Being underestimated
    ~Loudmouths
    ~Sex on the first date kind of people


  • "I just like to have some innocent fun"
    Though he can be very flirty, he is not the one to have sex on the first date. He just likes playing around a bit and the rush of flirtation, but hardly means anything with it.


    "Just don't touch me..."
    As mentioned above he dislikes being touched. Whether it is on purpose or by accident. He will try to move away if possible or just tense up. However if he is familiar with you and likes you, cuddles are mandatory!


    "Even I have my limit... and if you go over it... You are dead for me"
    He is a very calm and patient guy, but once you tip over the balance he will flip the shit out. He won't get physical, but he will break you in any way possible and after that, there is no way he will ever forgive you or let you back in, because you probably already had a million chances with him.




 
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  • Name
    "It won't be worth mentioning to a temporarly distraction"
    Scorpis

    Age
    "In full bloom before they destroyed the beauty.."
    23 when she entered the maze

    Origin
    "I miss the cold"
    Russia, Sochi

    Gender
    "You seriously have to ask?"
    Female

    Sexuality
    "Very sexual, hard to please"
    Heterosexual

    Occupation
    "I've failed..."
    In better days she was a former Accountancy student

  • Sign
    "Intoxicatingly fasinating"
    Scorpio

    Power
    "Manipulate the unseen.."
    Hemokinesis

    Mark
    stylized-scorpion-jpg.114785


  • old-zodiac-scorpio-jpg.114786


    Hair
    "The only part the remained.."
    Long deep black, wearing it down so it partly covers her naked upperbody, as displayed in the picture.

    Eyes
    "Together with those, I guess"
    Dark brown with a hint of green

    Height
    "A little taller then before"
    2.30 from head to ground

    Weight
    "You can't ask a lady such thing!"
    Around 170 kg in her current form

    Build
    "I don't want to talk about it.."
    The upperpart of her body remained slender and feminine, the lower part, let's not talk about that too much now shall we?

    Clothing
    "Nature dressed me"
    Only her hair covering her breasts and a part of her back

  • Good Traits
    + Loyal; It takes a long road to gain her trust, but when you have it you will have a loyal friend for life
    + Ambitious; If she sets her mind onto anything, she will achieve a positive result. One way or another
    + Flexible; Whenever a situation suddenly changes she will shift along with the change, even if the leak of control over the situation displeases her a lot she will adapt just fine

    Bad Traits
    - Manipulative; If needed or when seeing fit she will use sweet words to put a spell on your mind and heart to gain whatever it is her heart desires, this might be in your own favor, or hers..
    - Not a social butterfly; She isn't much of a talker unless she knows she can trust you, this also doesn't make her a teamplayer. If things have to be taken care of you will likely see her dealing with it on her own, much rather than asking help. Or giving assistance.
    - Grudge holding; Once you betray her trust and loyalty there is only one way you can go with her, down the drain in a relationship with a passion below zero. She never forgives and forgets, having a great memory of everything that ever happend or was said.

    Likes
    + Honesty
    + Independency
    + Control

    Dislikes
    - Disloyalty
    - Unclear situations
    - Betrayel

  • ~She disappeared into the maze only a few days before the end of the twelveth week without saying a word, never to be seen again by anyone which makes it unclear if she just failed the test or got killed during her time in.

    ~Unlike the other old Zodiac's Scorpio has some memory of her time before being locked into the maze, most of them vague yet extremely emotional once very clear at times.

    ~The fact she has the lower body of a Scorpio never took away her self confidence, still being as seducive and charming as she was in better days

    ~She has an almost unreadable sign incarved in the right side of her tail, just where it is attatched to her lower body. It used to decorate the backside of her upper leg right below her buttcheek.

    ~The black parts on her lower arms, hips and shoulders/collarbones are made of the same material as her lower body and function as some sort of armor. It looks harmless, which it isn't.

    images-jpg.114787



Not my character design. All credit goes to @DemonicFairytale
 
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  • Name
    Ivy Walsh

    Age
    25

    Origin
    Sydney, Australia

    Gender
    Female

    Sexuality
    Heterosexual

    Occupation
    Astrology Student, working at an animalshelter in her free time

  • Sign
    Sagittarius

    Power
    Hypnokinesis

    Mark
    sagittarius-tattoo-design-idea-jpg.114581


  • cover1_final_lr_by_artgerm-d7lsbvd-jpg.114582


    Hair
    She has long light brown hair that ends just above her butt, wearing it into a low ponytail most of the time because it's most practical to her.

    Eyes
    Her eyes are saphire blue.

    Height
    Around 1.75m, something like that.

    Weight
    65 kg

    Build
    Slim and somewhat toned

    Clothing
    She prefers something easy and comfortable most of the time, something that doesn't get in the way during sports or other activities. You won't see her in a skirt, dress or fancy outfit soon or often, only doing so if she really has no other option.

    Extra
    For the moment her body is completely clean of tattoos, she wants one later on when she has decided on the design for sure. Further she has two helix piercings in the tip of her right ear.

  • Good traits
    Social
    She easily makes contact with others, trying to make them feel comfortable around her and their surrounding. She is a bit of a jester whom might hurt others with her joking words unintended (most of the time).
    Honest What you see is what you get, she will tell you exactly what is on her mind and won't back down to share her opinion in a sea of people thinking otherwise.
    Caring Even though she might be a bit of a loudmouth at times she has her heart at the right place, looking after people who seem not able to have their own back.

    Bad traits
    Impatient
    Being it waiting for dinner, instructions or just a few minutes passing by, nothing ever goes fast enough. This makes her a dangerous person whom might act rash sometimes.
    Not a teamplayer Aside for her social skills she is not a teamplayer, rather taking care of things herself in her own way to make sure everything goes according to plan.
    Stubborn This young lady is not one you easily win over with a flick of your wrist. If she has set her mind onto something it is almost impossible to make her change her mind.

    Likes
    +Animals
    +Challenges
    +Being outdoors
    +Proving herself right
    +Loyal and honest people
    +Sports

    Dislikes
    -Waiting
    -Rules
    -Arrogant/stuck up people
    -People without their own opinion
    -Touchy people
    -Being locked inside

  • *She has a very competative nature, her eyes on the price while the end justifies the means.


Not my character design. All credit goes to @DemonicFairytale
 
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Week 1 ~ Gemini
Day 1 ~ 20 May
Temperature during the day ~ 20°C / 68°F
Temperature during the night ~ 12°C / 54°F
Weather ~ Little bit cloudy, slight change of rain (12%), friendly sunny (40%)
Current time ~ 10.30 AM
Current Temperature ~ 16°C / 61°F



 
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Sign
Leo

Power
Chronokinesis

Interaction
Aquantis

Mention





[fieldbox=", #ffcc00, dashed, 20"]Yay text![/fieldbox]

 
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Sign
Libra

Power
Opinokinesis

Interaction


Mention




[fieldbox=", #33cccc, dashed, 20"]Yay text![/fieldbox]

 



  • img.php

    There are two worldwide known top notch colleges, Peccatum College and College of Honestas, which have been each other's rivals since forever. They bring forth the best and most successful students in whatever line of field they chose to work. Even long after graduation, students will still try to show off the skills that their College taught them and how that is better than what the other College teaches. Since no matter the success rate, both Colleges have a quite different take on teaching.

    Mind yourself though, no one can just apply to these colleges, no, a student is chosen. No one is really sure what the Colleges base their system on. Some say it is totally random, other say it is based on personality, others say it is based on grades. The Colleges give no answers to these kind of questions and like to keep their mysteries. However it is needless to say that it is a great honor to be chosen by either College. Furthermore any expenses will be taken care of. Students will live at the college dorms, but they will be able to go home during the holidays. There are also possibilities to visit, if families want that. Any travels will be paid by the Colleges, food and shelter, medical care, name it the Colleges will pay for it, as long as the students go to their courses. Dropping out or quitting once you have accepted your invite to the Colleges is not possible.

    img.php

    Our characters are in their final year of College. As every year they will be send on a special graduation project. From each class, both Peccatum and Honestas, one student is selected to spend a month in a fantastic mansion, together with the other selected students. Depending on how long they are able to survive with each other, grades will be given for the project. Meanwhile exams and essays will just keep on going, all graded as well. Every student is free to leave the mansion whenever they want, but that will count as the end of their project and determine their grade. The longer they stay, the higher the grade… Yet no one is sure how long you have to stay together for the full 100%. Some years it is just a week, other years it takes the whole month… but that aside, how long will our students be able to stay?

    And how long will they be able to keep their secrets secret? Since our character are not as normal as their fellow students. Honestly, it is not even a surprise that they have been selected for these Colleges in the first place. For all fourteen are not born from two humans. Oh no, their parents were either demons or angels, and not even just a lowly demon or angel. They are the Children of the Original Sins and the Offspring of the First Virtues. In other words, the seven from Peccatum are Warlocks, while the seven from Honestas are Nephilim. Each bringing their own set of skills, magic and powers. They have been aware of this for all their life, yet how... how will they keep this a secret, when living together for 24/7?

  • img.php

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    This college believes in the power of oneself. Cheating, manipulation, abuse, it is all allowed, as long as your grades keep being high. This college believes of course in hard work, but through fast and smart thinking. The students here are often quite arrogant or sly, yet they are good at what they do. Most chosen fields are law, business and economics.

    Peccatum has seven classes. Each class has a maximum of 15 students and one class representative, which is mostly the highest (overall) scoring student (and can change every semester). Classes stay together from the first year to the fourth year, unless students don't meet the requirements to go a year higher.

    The seven classes are
    - Pride {Justin}
    - Lust {Esme}
    - Envy ~ Benjamin Vylar {Darkius}
    - Greed {Bore}
    - Wrath {Dualnte}
    - Gluttony {Bore}
    - Sloth {Dualnte}

  • img.php

    54irt3.jpg

    This college believes in the power of working together. Students are encouraged to study hard, be social, help each other and all that. This college believes in reaching intelligence, through reading mostly. The students here are often very kind and humble, yet don't underestimate them. Most chosen fields are medical, teaching and arts.

    Honestas has seven classes. Each class has 16 students, of which one class representative is chosen. This can only be changed at the start of a school year. Classes stay together from the first year to the last year, unless students don't meet the requirements to go a year higher.

    The seven classes are
    - Humanity {Esme}
    - Chastity {Terror}
    - Kindness
    - Charity
    - Forgiveness ~ Nathaniel Evans {Darkius}
    - Temperance ~ Cameron Miles {Noctis}
    - Diligence {Justin}

  • img.php

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    In the Mansion the students will only have each other. They are not allowed to leave, unless they want to be failed for their graduation and thus have to repeat another year. Of course, exceptions are made for urgent events. However this means not that there is nothing to do at all, beside fighting each other. No, they will have access to the highest quality and most up to date technology. The Mansion has a swimming pool, an indoor bar, a gym, a library, in home cinema and so on and on. If anything is wrong, or the students wish for something, they can simply fill in a sheet on their tablet and the next day it will be delivered, together with any groceries they might need. All completely free of charge, of course.

    Rules of the Mansion
    - You shall not leave the mansion's property. Punisment is failure and no graduation.
    - You are not allowed to kill another Student. Punishment is failure and no graduation.
    - If you can no longer particiate, you can fill in a sheet to leave the mansion. You shall be picked up ASAP and that shall be your grade.
    - Every week you will be given an essay. No matter what happens in the Mansion you are still obligated to follow the instructions. These essays will be graded and stands lose from the grade for this project.
    - Every three days there will be online exam. The subjects will be annouched three days prior. Depending on which classes you follow you will have to take this exam. Grading stands lose from the grade for this project.
    - Students will have to cook and clean themselves. If not, grades might be lowered.
    - Everything the students will need, shall be provided the next day. Yet only if they fill out the wish sheet on the tablet.
    - Students are free to do whatever they want, as long as they obey the laws.
    - Medical care will be provided, if needed.
    - Students will be watched 24/7 through camera system. Students are not allowed to cover or damage the cameras. Punishment is failure and no graduation.
    - Any intentional damage done to the house will result in a lower grade, unless students repair the damage themselves.

    The Hallway
    medium_imagereader.jpeg
    The Living Room

    Ground Floor
    medium_imagereader.jpeg

    medium_imagereader.jpeg

    medium_imagereader.jpeg
    The Kitchen

    Ground Floor
    medium_imagereader.jpeg
    The Bathrooms

    There is a total of three bathroom through the mansion. Each level has one.
    medium_imagereader.jpeg
    The White Bedroom

    Ground Floor
    medium_imagereader.jpeg
    The Black Bedroom
    Ground Floor
    da9f4f16097dc6f751cbee534cd54768.jpg
    The Brown Bedroom
    First Floor
    af6a014bb04b2f61adde764c256c2848.jpg
    The Grey Bedroom
    First Floor
    d788378ecfdf8f3ca733c76af4a9aeba.jpg
    The Purple Bedroom
    Second Floor
    9c3bf7375ae2353bcc037f691016ec0c.jpg
    {/slide
    {slide=The Blue Bedroom|center}Second Floor
    rlWgMKEuMTS0LFV6rlWmnKcyVwc7VaqcMUEbVwb2BGZfVzuynJqbqPV6AGVjsK0fVaOuqTtvBvWcoJSaMKZipUWiMUIwqP9jpz9jMKW0nJImY2Iuov85AGtmY3AlLl00BQx2AmD0Kmp3K3bhnaOaVvjvqzIlp2yiovV6VvW9
    The Green Bedroom
    Second Floor
    awesome-luxury-hotel-bedroom-inspiring-with-green-bed-framing-also-foam-broken-white-mattress-contemporary-nuance-1024x682.jpg
    The Library
    First Floor
    tribeca-loft-gorgeous-home-library.png
    The Pool

    Basement
    medium_imagereader.jpeg
    The Indoor Cinema

    Basement
    cinema-room-projector-white-seating-orange-cushions-white-low-table-pool-table-subwoofer.jpg


  • img.php

    - Respect eachother and eachothers characters. This will be a free enviroment where all kind of characters are accepted. Players should be open-minded, yet are free to have their own believes and opinions, as long as they don't force them onto someone else.
    - Use decent writing skills and make sure that your post are two or three paragraphs.
    - Don't powerplay, godmode or make your character perfect.
    - I couldn't care less for the any ratio.
    - Romance and such is not the mainsubject here. Dark themes are encouraged
    - Character are in their last year of college! For the sake of creativity and variety I will not set a certain age. I will only state that all characters will have to be above 21 and that I would prefer it if the average age is somewhere around 25.
    - There are no rules regarding the powers, just don't make your character overpowered. (If you do I will ask you to tone it down).
    - If I tell you to change something about your character, you will have to change. Most likely will I have my reasons and state those, so you can see what and why it needs to change. If you are stubborn and do not change it the slightest bit, I will kick you (or that character) from the rp until it is changed.
    - Be patient with posting. Make sure every one has a chance to keep up with the rp.
    - If you will be absent, let me know. That way we can either slow down the rp, or find a way that your character is in her/his room so he/she will be able to pop out again when you have more time to write again.
    - Regarding the CS, you can use as many pics as you want. Please no more than one or two gifs. You can be as elaborated as you want to be, yet I like to keep some things mysterious for the rp itself.
    - Relationships between characters are allowed. Just keep in mind that Honestas and Peccatum Students have never met before now at the mansion. (Unless they are friends/family outside of school. But even then it is highly unlikely because of the rivaliry between the Colleges)
    - Smut is allowed in the IC. Just make sure to place a warning at the top of your post. Also as long as room doors are not closed/locked, characters can be caught in the act.
    - Every IC post will start with the name and a (small) picture of your character. Also tag the players your character is interacting with. Use one color for any spoken text of your character.
    - Characters will speak English. It is the main language used in their College. However they are allowed to speak their mother tongue as well (use italic or state otherwise that it is clear for others)

  • ~General~
    Name
    Age
    Gender
    Sexuality
    Home country
    Study

    ~Personality~
    Good traits (minimum of five)
    Bad traits (minimum of five)
    Likes {maximum of ten}
    Dislikes {maximum of ten}

    ~Heritage~
    Parent (aka Demon Prince of Wrath, Belial)
    Powers (aka pyrokinesis)
    Skills (aka can light a cigarette with his pinky, heat resistance)
    Tell Tales (aka red eyes when using power, glowing hands)
    Downsides (aka no control when angry/furious)

    ~Looks~
    (place at least one picture here. Can be drawn, digital, anime or realistic, whatever you prefer)
    Face (aka hairstyle, color, eyes)
    Build (aka height, weight)
    Marks (aka tattoos, scars, etc)
    Attire (aka how do they dress

    ~Other~
    Whatever else you wanna share about your character. Also mention here what your characters prefered bedroom would be.
 
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Location
In front of the Black Room

Interaction
Random person

Mentioned
---







Damn, this whole waiting was taking far too long. Benjamin shifted into his seat once more, looking at the row of Mercedesses before him. At first he had tried to initiate some conversation with his driver, yet the male had not once reacted. So eventually he had given up on that, which had made this whole ride a torture. He was bored out of his mind and he wanted to do something. His fingers tapped on the doorhandle next to him, as he shifted in his seat once more. Now staring up to the luxurious mansion once more. Somehow all the luxury of it made him a bit uncomfortable as he was not used to it. He had grown up in a simple small appartment, somewhere in the cheaper part of his city. A two bedroom appartment that he shared with his beloved mother, who worked two jobs to keep him comfortable. And that, that was the only reason he had signed up for this Peccatum College to begin with. Not its reputation, but the fact they would cover all expenses.

"We have..." He didn't even hear the last bit of that sentence as his Mercedess had finally pulled up in front of the mansion. Benjamin quickly took a deep breath of the fresh air around him, all better that the muffed smell of the car. He reached quickly back inside for his backpack, he had not seen the use of taking a lot with him, when everything would be delivered in a bit anyway. The young male completely ignored the strange look the driver gave him as he just walked towards the mansion. A big grin already spreading on his face as he was curious to see what the other students would be like. He quickly made his way inside, the interior seeming even more luxurious than the outside of the mansion, which made him swallow for a moment, standing a bit lost in the hallway.

He could hear voices coming from the living room, kitchen, other rooms? He wasn't sure, but first things first. He had to claim that Black Room. It had his name written all over it for the fact it was one of the only rooms -if not the only room- with no windows to let in that pesky daylight. Not that it would kill him, perhaps eventually. Yet it would wear him out. Definitely since he wouldn't be able to sleep well and all of that shit, because light... Light was certainly not his biggest fan. Then again what else to expect from the son of the Ruler of Shadows? He grinned to himself as he ran an hand through his red locks as he reached the black door. For a moment everything about socializing with the others forgotten as he let himself fall onto the spacious bed. A catlike purr coming over his lips as he curled himself up, eyes falling shut for a short period of time. Yes, he liked this room!

Now the question was how to make sure that everyone knew this was his room? For he absolutely didn't want to share it with anyone, or have some else invade his property. He sat up crossed legged on the bed, fingers reaching for the contents of his backpack. Carelessly pulling out the pair of jogging pants, a pair of jeans and another shirt out of it, before holding it upside down. He shaked the bag slightly as the rest of the things fell out. A bottle of shampoo and conditioner bouncing over the matress, followed by a toothbrush and a pen. Ha, yes, he had been sure he had packed at least one pen. He let the backpack fall down again as he snatched up the pen, walking over to the desk. If there was a desk, there had to be some paper right? And he was not disappointed as he pulled out the first drawer

Benji pulled out the noteblock, ripping out one of the papers as he hastily wrote down TAKEN. There, perfect. He tilted his head for a moment. No, something was missing. He tapped the back of the pen against his lips, his face showing pure concentration. Take a different room, or I will kill you! Yes, that looked better. Only it was a tad bit violent, with a big smile he added a heart beneat it with his name next to it, before going back to the contents that had fallen out of his backpack. The red head grabbed the little tape roll from the matress as he walked out of the room with his selfmade sign. Carefully he searched for the start of the tape and after a few tries he was able to rip of two pieces to tape the paper on the door. There... He took a step back, proudly looking at the result. That should be clear. Now time to explore the mansion! He let the taperoll slide into his pocket as he noticed a movement at the end of the hall. "Save yourself the trouble. Nothing to see here. This room is already taken, so move along!" His tone was rather relaxed, almost jokingly, even if he was dead serious.

 
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Location

The Blue Room

Interaction

---

Mentioned

---





Nathaniel wasn't the kind of person to be really fond of group projects. It was hard to find the right partners to work with and he always ended up doing all the work. That was not really true, here at Honestas, people worked really hard to get their grades. Yet still he had a hard time trusting others with something as valuable as his grades, or perhaps it was the perfectionist within him. Either way, he wasn't really looking forward to this whole mystical Graduation Project. He was looking over the pictures of the mansion once more, not really phased by its luxurity for it was really just standard for him. Yes, the Blue Room, that was gonna be the one for him. It looked the most calming and it was on the highest floor, so hopefully he would be able to study there in peace without people interrupting any minute.

"Mister Evans, we have arrived." His hazel gaze moving up from the tablet in his hands, before looking out of the window. Sure, the mansion was more impressive in real, yet Nathaniel didn't stare at it in awe as the door was opened. He held his tablet in one hand as he moved out, the driver had already set his trolley ready for him to grab as he held out the suit that were fresh from the drycleaner. "Thank you, kind Sir," he spoke with a soft tone as he took the two suits laying them carefully over his arm, before his free hand grabbed the trolley handle. For a moment he looked back at the long line of equal black Mercedesses standing ready to pull up and let out his fellow students. However he wasted no time waiting for them as his feet took him into the house immediately.


The hallways broad and full of light as his leather shoes made soft clicking noises on the laminate. He granted himself a little moment to glance into the living room, before continueing up the stairs. Which provided a little bit of difficulty, since he had no free hand to hold the balustrade and his trolley was quite heavy. Perhaps he should not have taken all his books at once, but then again he had been unable to make a selection of which were more important to him. He took a deep breath as he pushed the trolley handle down, pick it up from the ground as he started his climb full of determination. Nonetheless he couldn't help but to be slightly out of breath as he reached the end, though he granted himself no time to catch his breath. He still had another staircase to go up as well. Quickly he pulled out the handle again, walking towards the other stairs as he started his struggle for the second time. He'd be damned if after all this effort the room would be snatched from him.

The second flight of stairs took him a bit more time, but he made it. This time allowing himself to catch his breath. So far he had not seen any of the other students, he would socialize with them later... probably. During the dinner that would be provided for them, since it was the first day here. According to the notification he just got in the car at least. After that they would be free to plan whatever they wanted themselves with meals and the like. He took a deep breath again as he walked up to the first door he found and he pushed it open to reveal the Green Room. With a slight disgusted look, he pulled back, only now noticing the soft green color of the door. "That was embarrassing stupid of you, Nate," he muttered to himself as he looked further to discover an aqua colored door across of the green one. Next to that was a deep purple door and across of that a simple wooden door. Green Room, Blue Room, Purple Room and Bathroom, quite obvious indeed.


He moved to the other side of the hallway, opening the aqua colored door until he stood exactly where he wanted to be. His lips moving up towards a smile for the first time, since he had arrived here. He took a minute to take in, what was hopefully going to be his room for the upcoming period of time. "Time to get settled." Another mutter as he moved the trolley next to the bed. His hand taking the tablet and throwing it onto the soft matrass, before he claimed the left side of the closet. Carefully he took the suits out of their protective bags and hung them away. He had not brought many clothes, since three suits should be enough to last a week. His other clothes would be arriving... well, whenever they would be dropped off here. Yet all just as professional as these to show off his class and status. He kneeled down next to the trolley to open it up and take out two dress shirts, a few ties, socks and underwear to fill the rest of the closet.

 
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Name
Maurice Rafnkelsson

Age
25

Gender
Male

Sexuality
Heterosexual

Home country
Iceland

Study
Gastronomy

~Personality~
Good traits
- calm
- caring
- patient
- helpful
- forgiving
- social

Bad traits
- self sacrificing
- easily persuade
- no teamplayer
- quick blusher
- scared of thunder

Likes
- Reading
- Culture
- Exploring nature

Dislikes
- Disrespect
- Men who see women as objects
- Screaming
- Thunder

~Heritage~
Parent
Azazel, Angel of Sacrifice

Powers
Power to create illusions

Skills
- Creating the perfect situation or emotion for someone in that moment.
- Making people believe things that are not real.

Tell Tales
- The veins in his temples will start to show in deep purple.

Downsides
- He will experience the opposite illusion of the one he creates, so if he creates a happy illusion to make someone feel better he will experience a sad (personal) illusion for as long as he holds the original illusion up.
- Whenever he breaks the illusion for someone else he will remain in the aftermath of his own for at least 2 more hours.

~Looks~
Face
He has a rather round face, covered in a soft, dark brown short trimmed beard with a well groomed mustach above it. His eyes are a soft shade of green colored accompagnied by the same dark brown hair which is cut in a short, practic model. Despite the fact that it looks really rough it is actually super soft.

Build
We can be really short about this, he is not the typical pretty boy you will see in the advertisements. All musculair and well trained. However, despite the fact he is rather big and chubby looking not all you see is fat. There are actually quiet some heavy muscles under all that, yet he doesn't finds himself the type to develope any of them. With a solid 6'3 (1.93) he stands almost as tall as he is weidth. He weights 255lbs (116 kg)

Marks
He has a scar at his left temple.

Attire
Maurice will most of the time choose for clothes that are easy to wear, think of a rather casual blouse on top of a pair of jeans with a belt. However, the typical icelandic woolen sweaters with boots are not an uncommon thing for him. He does however feels very, I repeat very uncomfortable in suits and tie.

~Other~
Brown Bedroom

 
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Location
Green Room > Blue Room

Mention
---

Interaction
Nathaniel Evans (Forgiveness) @DarkiusHeavenstein






For a moment his soft green eyes moved themselves away from the tablet screen, looking up at the sound of the drivers voice telling him them would arrive within mere minutes. A gentle smile fell upon his lips, nodding his head softly at the man before his fingers found their way over the tablet screen again. With greatest care he saved some of the files he had opened, logged himself out of every possible acocunt and put the device in standby before putting it away neatly in the sleeve he had taken with him.

Patiently he waited for the door next to him to be opened up by the driver, somehow feeling a little uncomfortable with the idea of letting someone else take care of something he could easily have done himself. Quickly he got out of the car, his eyes following the man to the back of the car where he already opened the trunk, ready to get out the quiet enormous suitcase he had already taken with him. "Wait, please!" he spoke to the man as he hurried himself beside him, holding back his hand as it was already making way to the suitcase. "Please let me, I would feel guilty if I would simply stand and wait." A surprised smile covered the face of the man beside him before nodding his head, walking around him before returning to his seat in the front of the car, lowering his window as Maurice stepped beside the porter with some enormous steps. "That was a very kind gesture of you young man, the world would be blessed with more young people like you" With a little bow of his head the man rolled the window up again before driving off, leaving a slight flustered Maurice behind.

As soon as his feet stepped into the house a shiver ran across his spine, his face holding a little troubled expression as he took in all the luxery around him. Even though Honestas wasn't quiet like home either, this mansion was of a whole different caliber. With a little nod of his head he continued his way, hearing some voices in the distance yet having no idea where they really came from as he had already passed so many hallways and doors that it would probably take him forever to find his way around here. Still, that didn't mean that he would not try and remember the exact place of everything, starting with the stairs that would take him up to the first floor. His hand easily grabbing the handle of his suitcase before quiet effortlessly hoisting it up the steps where he set it down at the top of it again, pulling it carefully after him in search for a room. When they were informed the brown room had looked like the perfect room, but now that he had arrived he decided that probably any room would do as it would take a while for him to feel like home. The brown room wouldnt speed up that process, since nothing ever really felt like the Icelandic setting his heart longed for.

It didnt took long before he finally found the first few rooms on the first floor, his eyes sliding over three different colored doors that would each grant him access to hopefully one free bed and some closet space. He didnt need much, even though his posture suggested otherwise. For a moment he stopped, hesitatingly standing on the semi crossroad of the three rooms before his hand found the doorknob of the green room. Carefully opening it he waited a few seconds before stepping in, giving anyone that might already have been in there the time to adjust on the fact he would barge into there private space. "Hello?" he spoke gently, the tone in his voice friendly as he stepped into the room. Only to notice he was the only one there. "Well then, I guess I arrived early." He walked over to the bed on the far side of the room, near the window. He loved light, it made him feel at ease and beside that he would have the oppertunity to enjoy the outside scenery whenever he wanted. A pleased smile fell upon his face as he placed the suitcase on the bed before having a good look at it for the first time. "This.. might become a problem.." he muttered to himself as he took in the size of the bed, specially the length of it as he set down on the edge of it, slinging his feet onto it only to discover he nearly made it. It would be a constant fight to keep his toes covered at night, one he was already not so looking forward to.

With a soft sigh and a shrug of his shoulders he got up again, his fingers opening the suitcase as he decided he might just as well unpack now that he would not be in anyones way. Concidering the large contour of the suitcase there was very little in it, if you counted in numbers. Three pair of jeans, two belts, two blouses and a sweater. Besides that a pair of boots and last but not least, a suit. Holding his breath slightly he held up the luxerious looking tuxedo, hoping he would never have to wear it as it was the first thing he hung in his closet followed by the rest of his stuff and eventually the suitcase itself, which he stuffed underneath the bed. "All set, let's see what is up next." With a positive attitude he grabbed the sleeved tablet and walked out of the room when he heard some movement behind the blue room. It only took hem less then two steps to get there, tapping the wood softly before opening the door. "Excuse me, I just arrived and I was wondering if there was anything I could help you with as I am already done unpacking?" His friendly soft green eyes searched for some connection with the male in front of him as he stood in the doorway, nearly occupying every bit of space existing in that rectangular area.

 
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  • 5136b0e97d3e30db2da2189a7d22bc45.jpg

  • Arnhem_Rijksmonument_516920_Parkstraat_42,_44.JPG

    The house is quite simple, yet has everything one needs to survive. The renants are fully responsible for any damage done to the house or its furniture. There is a complete kitchen that the renants can use freely. It has an oven, fridge, freezer and an electric cooking plate. There is a water cooker included as well, any other devices shall have to be up to the renants' responsibility to bring into the house. The bathroom consists of an adjustable shower, a two person bath, two sinks, several cabinets and a toilet. All four bedrooms consist of a kingsized bed, a desk with chair, a closet and a flatscreen tv. Any other devices will have to be brought in by the renants as well. The house has a telephone connection, internet connection and cable for all tvs.

    All inclusive the price is 1200 euro per month.

    The Hallway
    7fb513cb4107562eaa9bc99f7460b89a.jpg
    The Living Room
    Ground Floor
    Photos-Of-Modern-Living-Room-Interior-Design-Ideas-10.jpg
    The Kitchen
    Ground Floor
    original_Vasi-Ypsilantis-kitchen_s4x3.jpg.rend.hgtvcom.1280.960.jpeg
    The Bathroom
    First Floor
    477382b27873ec74920a5b4b7c688365.jpg
    The First Bedroom
    First Floor
    6390104399_7240f274c2_b.jpg
    The Second Bedroom
    First Floor
    hotelroom9.jpg
    The Third Bedroom
    Second Floor
    HL_kingroom_9_675x359_FitToBoxSmallDimension_Center.jpg
    The Fourth Bedroom
    Second Floor
    hotel-bed-rooms-design-31148-lphelp-info-inspiration-1863_hotels-rooms-design_interior-design_house-interior-design-living-room-bedroom-top-designers-japanese-school-nyc-portfolio-tumblr-how-to-become.jpeg


  • ~Characters~
    * They can be anything you want them to be.
    * They can come from whatever planet you want them to be.
    * They can have whatever skills you want them to be.
    * They will however try to be as human as possible ALL THE TIME (and fail at that)
    * They will have to take care of themselves (cooking, cleaning, grocery shopping, getting income)

    ~Home Planet~
    * This can be whatever you want it to be.
    * The society can be whatever you want it to be.
    * The reason for sending one of them to Earth can be whatever you want it to be.
    * Whether there is magic is up to you to decide.
    * However advanced technology is, is up to you to decide.
    * No character can be from the same planet.

    ~RP Rules~
    * No godmoding (aka you cannot decide for another character than your own)
    * No OP characters (compared to the other aliens, not to humans)
    * No Powerplay (aka your character is not invincible and if there is a fight he will get hit and not all of his hits will land)
    * Third person and past tense is required.
    * Use color for spoken parts.
    * If your character is not speaking the general language (English) than please use italics and let us know whether it is a human language (aka Dutch, German, etc) or his alien language.

  • ~General~
    Name (both original and human name if necessary)
    Age (both original and human age)
    Gender
    Sexuality
    Proclaimed country of birth
    Proclaimed study/occupation
    Proclaimed reason they ended up at the house

    ~Planet~
    Name
    Enviroment?
    Society? (in general and characters view on society and his/her status)
    Magic? (in general and character specific)
    Technology? (in general and character specific)
    Reason to send their inhabitant to Earth
    Status/Relationship towards other planets

    *You can make this as elaborated as you want. Please include a picture of what the planet looks like as well as the alien form of the character*

    ~Looks~
    Eyes
    Hair
    Weight
    Height
    Dressing style
    Other marks (tattoos, piercings, scars etc)

    *Please include a picture*

    ~Personality~
    Bad traits
    Good traits
    Likes (max 10)
    Dislikes (max 10)

    *Anticipated on their human life*

    ~Extra~
    Anything else you want to spoil about your character

  • Alien one ~ Darkus
    Alien two ~ Demonic
    Alien three ~ Jan
    Alien four ~ Shumie

    Planet one ~ Darkius
    Planet two ~ Demonic
    Planet three ~ Jan
    Planet four ~ Shumie


 
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  • Name
    Original: Desiderata
    Human: Viridian Tyrfingson

    Age
    "I have been born a long time ago, yet I am new to this life"
[/div][/div]

  • Original: 581367 years old
    Human: 26

    Gender
    "Anything..."

    Male

    Sexuality
    "Anything pretty"

    Pansexual

    Proclaimed country of birth
    "Nordics, Vikings, something"

    Norway

 
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{... except for vampires of course, 'cause everyone knows that vampires don't bleed...}

~Plot and Setting~

  • Yes, supernaturals have been on earth for as long there have humans, and perhaps even longer. But that is not the problem in this rp. Even though most humans are unaware that not everyone around them is human, the world had been more or less peaceful. The supernatural know how to hide and how to live, without breaking the most important rule of all, exposure. But as I already hitted, there is a problem now...

    New, young, idealistic supernatural think it is a good idea to expose themselves and all other supernatural with them. They are tired of living in the shadows, while they have such great powers. They should be above humans, instead of covering from them. Their powers should not be something they need to keep as a secret, no, they should be able to freely wield and go. However this (growing) group of activists forgets one thing... Supernatural are only (or not even) 10% of the worlds population. Plus humans don't like change that much, just ask the witches (even though the burnings were not really the fault of humans)

    10% is hardly enough to change the world, to change ideas that have been in the humans mind for so long. If this group will truly start a global exposure of supernaturals, there shall be war. No supernatural shall be save anymore, they will no longer live in the fear of keeping their powers secret, but live in fear of what humans would to with their powers. Use them as weapons, or simply just kill them. It is uncertain how humans will react, but it won't be very welcoming.

    Luckily there is the Interracial Council of Supernaturals. The Council is formed after the witch burns, when the supernatural decided something like that should never happen again, something like that should be avoided. The Council has at least one member of each supernatural race and together they make sure that all supernaturals keep in line. If a supernatural breaks the rules of the Council, the Councilmember of the supernaturals race, will warn him. If that doesn't work, they will be called to justice in front of the Council and the Council together will decide on the faith of the supernatural.

    However for years the Council had not been necessary to step up as a Council. Each Member perfectly executing their job among their own race. Yet with this global threat... The Council has to do something and thus the Council is called back together. Membership has been passed on from parent to child, so the current members are quite new and unaccustome... How will they handle this threat? More importantly... how will they treat each other?

  • winter-mountains-neuschwanstein-castle.jpg


    Neuschwanstein Castle is where the Council has its seats. Here our characters will be staying as they work out what to do with the exposure thread (among other problems). The 19th century castle lays in Bayern, Germany and is surrounded by forests and far from human life, thus making it perfect for the Council and its members. The outside and entrance of the castle has never been changed, more so to keep humans from not expecting that there was anything going on, the inside of the castle however is fully renewed and modernized.

    The castle has a huge work out room, as well as a bar with music and lightning to give the idea you are in a club, there is an indoor pool, a cinema and whatever else you can think off. Of course there also is a huge ass library filled with grimoires for spell casters, but also lots of information on the other races. All to make sure that the Members of the Council will not be bored during their stay or wait for the arrival of other Members. Furthermore the castle comes with a super modern kitchen, three bathrooms and eight bedrooms.

    ((I will include pictures of the interior and such at a later point. If you have anything you want there to be at the castle just let me know, or send me pics and I will include that as well))

    neuschwanstein_winter_marys.jpg



~Races~


  • General Information
    For as long as humans exists, demons have been taking human form to seduce or rape humans, which results in Half Demons. Though the children are all human in appearance they will inherit some (or all) of their parents powers. The powers mostly manifest themselves between the age of 12 and 20. The Half Demons will not pass their powers onto their own children.

    Powers and Weaknesses
    Fire Half Demons are able to produce fire via physical contact. Their powers can also be emotional activated.
    * Igneus (Can cause first degree burns, may be able to produce sparks)
    * Aduro (Can cause second degree burns, can ignite flammable material)
    * Exustio (Can cause third degree burns, can incinerate object)

    Tempestras Half Demons are able to control wind, rain or (if well developed) lightning from existing conditions.

    Gelos Half Demons are able to produce ice via physical contact.

    Telekinetic Half Demons are able to displace/move objects without contact. Power decreases when they lose concentration or are influenced by strong emotions.
    * Migro (Range; within sight, they can only small objects and over small distances)
    * Agito (Range; within sight, they can move nothing larger then themselves and only over a 10 feet radius)
    *Volo (Range; they have to be able to mentally picture the object and it can be no further than 50 yards away, they can move pretty much anything that is not attached, they can displace it over 20 feet depending on the size and weight)

    Teleportation Half Demons are able to displace or move themself instananeously.
    * Tripudio (Can only move within sight, horizontal only, 12 inches radius)
    * Evanidus (Anywhere within movement radius, horizontal only, 10 feet radius)
    * Abeo (Anywhere within movement radius, horizontal and vertical, 50 feet radius)

    Vision Half Demons are able to enhance visual abilities.
    * Acies (can enhance their visual range)
    * Conspicio (can induce temporary blindless)
    * Aspicio (can see through solid objects, and enhance their range as well as induce temporary blindness)

    Ferratus Half Demons are able to make their skin impenetrable.

    Expisco Half Demons are able to detect 'chaos'. They can have visions of past events or hear/see the thoughts of other when they plan chaotic things. Chaos (fear, sadness, pain, anger) is like a drug to them.

    Organization and Politics
    Though there are quite a lot Half Demons out there, they mostly just live their lives (or try to) as humans. The fact they are mostly brought up by their human mother/father helps them blend in better, yet also causes its difficulties when their powers start showing. Most Half Demons have no contact with their demon father/mother. Some adult Half Demons try to get jobs like teacher or psychologists to find and help young Half Demons. Yet there is not really a tight knit community among Half Demons, most of them just live their own life with its own rules, yet obey the no exposure law of the Interracial Council of Supernaturals.

    Politically they aren't that active either. Other races often see them as the wild rebels of the Supernatural world. Definitely Expisco Half Demons are avoided by most people for their hunger to chaos. It is also not a surprise that most supernaturals think an Expisco might have started the whole idea of a global reveal of supernatural, yet these are nothing more than just rumors. Half Demons don't agree nor disagree with this theory, but chose to point their finger at the fact that a Sorcerer or Vampire may have manipulated or convinced a Half Demon to follow that plan.

  • General Information
    Necromancers are able to summon spirits of the dead and raise corpses. However, necromancers don't always summon spirits. A spirit can identify a necromancer by their "glow". A necromancer's glow indicates their power, so the brighter the glow, the more powerful the necromancer and vice versa.

    Necromancers can be female and male. The Necromancers powers are passed on to their children, yet will most likely skip a generation. There are different graduations of Necromancers. Weaker Necromancers can only see or sense ghosts, while strong Necromancers can raise the dead. A Necromancer's power start developing from birth. It is not unusual for Necromancer children to see ghosts, before they can even talk or walk themselves. However they will need to train and develop their powers in order to be able to communicate with or summon ghosts.

    Powers and Weaknesses
    Most necromancers use rituals and concoctions to summon and dismiss spirits and raise the dead. Their powers however can only effect those who have passed onto the afterlife.

    Zombies are literally ghost being forced back in their bodies. It is seen something unethical to do among Necromancers. Zombies can and will only obey one Necromancer at the same time and will do his bidding until his body has decayed completely or his spirit is released. Though they are not the smartest creatures out there, they are nasty. Their scratches and bites can spread the 'Infection of Death' among living creatures. Smaller animals will go rabid and aggressive and can this way transfer the infection as well. The infection will stop as soon as the Zombies stops to exist.

    Organization and Politics
    Since their powers do not affect the living, Necromancers have no problem with living among normal humans. Those who know they have the power, mostly keep on the lookout for their grandchildren to show signs and will carefully teach and train them. Each Necromancer is allowed to choose themselves how far they wish to develop their powers. It is however not unusual for Necromancers to end up at Psychiatric Clinics, if they have no one to guide or help them. Some Necromancers are not at all interested in their powers and this will show by them merely ignoring the ghosts around them. Those who do appreciate their powers and develop them will also learn how to hide that they are talking to a ghost (and now with cell phones that isn't as hard as it used to be).

    Most Necromancers don't see any value in politics. They just want to live their life and not be bothered too much, they already have ghost 'haunting' them and that is enough for most. However most Necromancers are absolutely sure that the whole exposure idea would never have come from a Necromancer. Still they are not pointing fingers in other directions, they rather just let the rest of the world figure the problem out, while they concentrate on either ignoring or helping ghosts.

  • General Information
    Sorcerers are a male magical race. Sorcerers give their magic from father to son, daughters are mostly not born to a Sorcerer. At the age 10-12, sorcerers show their first signs of magic possession and are able to learn and develop their magic throughout their whole life. Sorcerers can cast their spells through hand movements, the effect of their magic depends on their concentration and ability. Sorcerer Magic is quite offensive. Their spells mostly are meant to attack and can cause destruction. Sorcerers can also learn Witch Magic, but most refuse to do so as it is seen as inferior and weak.

    Traditionally, rivalry exists between sorcerers and witches, each accusing the other of betraying them to the Spanish Inquisition. The rivalry between the two races has separated witches and sorcerers for centuries. The fact that witches and sorcerers recognize each other's races when eye meets eye does little to help that situation.

    Powers and Weaknesses
    Sorcerer Magic is mostly offensive. It is based on the energy within a Sorcerer and it can only effect the world around them for a fraction. Spells are a combination of the mental imagination of the Sorcerer and their hand movements. The more complicated or specific the spell, the more complicated the hand movement will be.

    Sorcerers often chose their own favorite forte and spells. Some like to keep things more general, others really concentrate on a specific element or purpose. Some Sorcerers like to keep learning new magic and actively search for new spells or try more rare spells, other Sorcerers couldn't care less and just keep it at a noob level. It all depends on the Sorcerer in the end.

    Basic Spells every Sorcerer should know
    Knockback ~ Fingers point towards the sky, hand palm(s) are pushed toward the object/person they want to knock backwards
    - It will only work for objects and persons roughly the same weight of the caster
    - Using both hands will make the spell more powerful and have effect on heavier objects/persons
    - Can only be used into one direction and can easily be avoided by jumping aside
    - Depending on the object's/person's weight and the power the Sorcerer uses it can range from a simple stumble backwards to being flown easily across a room. If an object or person is already in motion it can be either stopped, slowed, or pushed backwards depending on the weight, power and speed.
    - Effectiveness and accuracy of the spell depends on the level of the Sorcerer. Young Sorcerers mostly can (even on full power) only make a person of the same size stumble backward with luck.

    Energy Bolt ~ Fist in the direction they want the bolt to go
    - At a low level this will only make a small bolt with hardly any effect other than shocking the person/animal it is thrown at. At a high level it can however be an energy bolt the size of a basketball and cause third degree burns. It can be lethal if a Sorcerer casts it at a person standing in water (electrocution)
    - Accuracy can be increased by training
    - Bolts will not follow the target, so can be avoided. However at a high level the Sorcerer may have learned to influence the bolt's path.

    Trip Wire ~ Ring and middle finger are making a rectangle with a diagonal cross through it
    - Spell can only be casted in open frames (doors/windows)
    - It will start an illusion that is activated by any living creature coming near it. The illusion is meant to shock the creature and not go through the doorway/window. The shown illusion can range from hell hounds to spiders to a laughing clown face.
    - Spell will has to be reactivated after a period of time. At a low level the Trip Wire will only stay active for one minute. The maximum duration of a Trip Wire is five minutes.
    - Spell won't cause any physical or mental harm, when a creature goes through it. Neither will it be broken.
    - Activated illusions can make a hell of a lot sound, so can also be used as an alarm system for the Sorcerer.

    Lock/Unlock ~ Holding the lock and making the movement of opening/closing the door
    - Spells will only be temporarily, anyone with the key to the lock, the physical strength to break the lock, or another spell caster are able to unlock the door after a lock spell has been casted
    - It won't deactivate any alarm systems that there are further.

    Organization and Politics
    Like Witches have Covens, Sorcerers have their Cabals. Cabals exist in the form of corporations, that are led by one powerful family as the president and CEO's of that corporation. The president is mostly the eldest Sorcerer of the family and the CEO's are the sons (including further heir of the cabal). This family holds more or less all power within the Cabal. The rest of their employers are mostly other Sorcerer families. The Cabal head family will offer jobs, housing and full protection in return for the lower Sorcerer family to stay with them. A contract that will continue from father to son, and is very hard to get out of. This almost makes the Cabal look like mafia, as the rest of the Supernatural world often sees them. Cabals are however also known to hire Half Demons for security, definitely Ferratus Half Demons are very popular as bodyguards.

    The protection a Cabal offers to their employers goes very far. If a human or supernatural crosses the line of a Cabal employee in a bad way, Cabal will take care of it. And that can get dirty. They are not afraid to simply buy people out or make them disappear. This makes the Cabals quite feared, definitely among supernatural. Another reason why most Sorcerers fear leaving a Cabal they are part of (willingly or through family). Also in the human world Cabals can be quite active. Their corporation are mostly the biggest and most powerful in the world, often dominating or monopolizing their market. Worldwide there are five big Cabals and several unknown smaller ones that are not putting much weight on the market. Among the big five Cabals there is a lot of rivalry as well.

    While many Sorcerers are linked to one or another Cabal, there are also Sorcerers who live freely. They just try to make the best of their life and not draw attention to them from any of the Cabals. In regards of the exposure threat most free Sorcerers point at the Cabals, yet none there to speak this out loud. The Cabals themselves all point at each other or blame the Vampires and Half Demons. Cabal Sorcerers have never been big fans of Vampires, for their long lives are quite a thread to the Cabal if they would dare to take over a Cabal head family. Even though most Vampires are not interested in this, Cabal Sorcerers stay suspicious of them. Werewolves are seen as nothing more than stupid more muscle than brain creatures, most Sorcerers are wary of their physical powers. So they like to look down on them, while keeping a safe (spell casting) distance. And Witches… well they are just the scum of the earth in the eyes of Sorcerers.

    The Cabals
    The Nast Family
    - Head Quarter; San Diego and Seattle
    - Leaders in the Law field

    The Cortez Family
    - Head Quarters; Rio de Janeiro
    - Leaders in Medicine Development

    The Bayer Family
    - Head Quarters; Genève
    - Leaders in Scientific Research
    - They own the Large Hadron Collider

    The Hussain Family
    - Head Quarters; Abu Dhabi
    - Leaders in the Oil Market

    The Takano Family
    - Head Quarters; Tokyo and Shanghai
    - Leaders in the Technological Development and ICT Field

    ((Note; this is open for minor changes, if needed to make characters fit better))

  • General Information
    Vampires are the only race that is not born, they are Turned. This happens when a Vampire injects a human with their poison and thus spreads the Vampire Gene. Once a human is Turned, their heart will stop beating yet they will continue living. Young vampires mostly have trouble feeding on humans, both for the mental/ethical barrier and because they have little control over their urges. Vampires can also use their poison to merely sedate humans. A vampire only needs to kill once a year (before their Turn day) as they need to fully drain a human to continue living. Other than that they can feed regularly little bits of blood.

    Even though vampires could live forever, most Vampires give up their lives around 250 -300 years. They lose their touch with the world around them, do not care enough to keep up with the chances of time or simply grow bored of their life. A 'dying' vampire will disconnect from the world and spend more and more time sleeping, just so the day of their annual kill will come quicker.

    Powers and Weaknesses
    Except for their poison, vampires have also enhanced senses and quick reflexes. They are nearly indestructible as they will instantly heal from wounds. However there are ways to kill a vampire, namely decapitation or fully burning their heart. The sun will only make their skin blister and fall apart, but they can heal from that, as long as their heart is not fully burned. This is also the reason most vampires stay away from the sun, since it is not a pleasant experience.

    Organization and Politics
    =Due to their long live span Vampires tend to keep to their own. Most Vampires tend to travel quite a lot, mostly to make sure no one is alarmed by their eternal youth. Some Vampires however do stay in one city, but make sure they have not enough contact with humans so they would notice that the vampire is not aging. It is not unknown for vampires to travel together for a short duration of time and there are even existing travel/love couples among vampires. However mostly vampires tend to avoid each other, out of respect to not hunt in each other territory, even though no vampire has a fast territory.

    While Vampires used to be very fond of politics back a few centuries, currently they chose little to no interest to be active in it. The current world shows too many changes for them to keep up and thus take an accurate role within the politics. Their feelings towards the other races are neutral. They laugh mostly at the small worries of the short lives of the others, like the Cabals worry of them taking over. If they would have wanted that, they would have done so ages ago. And even then it would be a single Vampire acting on its own most likely. The rumor that the Vampire Gerald Hailes is leading the exposure group falls upon deaf ears with the Vampires. They will believe it if they see prove of it, since they cannot believe that one of them would be so idiotic. After all humans are their food source and it would be quite stupid for a hunter to make yourself known to your prey. The Vampires mostly blame the rebellious Half Demons or Power driven Cabals for this action group to have started.

  • General Information
    For some males, becoming a werewolf is a birthright; a genetic gift (or curse) passed from father to son, the first change. For everyone else, a bite is required, and that bite is usually deadly. Very few humans survive, because when most werewolves attack, they attack to kill. Then there's the ordeal of surviving the transformation itself, both physically and mentally.

    The werewolves are divided into two distinct groups: Pack werewolves and non-Pack, commonly referred to as "mutts." It's thought that while mutts are not organized in any way - and are usually loners - most actively avoid drawing the Pack's attention.

    Powers and Weaknesses
    As humans they mostly are quite muscular, they have a better hearing and smell and also heal quicker than humans. They are stronger, faster and have a better endurance. Thanks to their wolf side they are also equipped with night vision. The only downside is that they need to eat a lot more than humans to keep their energy up.

    The Change mostly starts when a werewolf hits puberty, unless a werewolf is bitten then the progress will happen within a week. Changing from human to wolf is a very painful progress as one's body has to completely reorganize itself. Mostly Changing takes about 15 minutes, until a werewolf is ready to go. As a wolf, they can progress human languages, but they will only be able to communicate through body language themselves. The color of their fur is determined by the color of their hair as a human and their eyes will stay the same color. Werewolves are usually a bit bigger than normal wolves. Changing back to human takes about as much time and is equally painful. Once the progress of a Change has started, the werewolf will be most vulnerable, because he is completely unaware of his surroundings and unable to stop the Change, once started. Werewolves will need to change at least once a month, but it is preferred to do so once or twice a week to get rid of pent up energy, aggression and frustration.

    Organization and Politics
    The Pack mostly follows the hierarchy system of wolves. It has an Alpha that lead the Pack and is responsible to keep the Pack safe. His enforcer and protector is the Beta, who comes right behind him. The Pack further has no real rankings. Pack Wolves are highly uncomfortable with going against their Alphas order, which may even show physically if they do go against his decision. So far there are three Packs with each their own territory and rules.

    The Mutts are wolves that don't belong to a pack. They are mostly travelers and in general not the good kind of people. Some mutts live in peace, yet most of them can't seem to keep their hands of humans. They rape them and kill them, until the Pack finds them and ends the mutt's life.

    Werewolves, like vampires, tend to focus on their own kind. Mutts don't care for anything but themselves (and maybe their sons). The Packs mostly only care about themselves and keeping the mutts in their territories in line. Most Werewolves will be wary of any spell casters, because the werewolves believe in physical finesse and power over something as unpredictable as magic. Vampires are mostly to be avoided, respect from one predator to another predator. Half Demons would most likely be the most favorite other race for the Werewolves, yet again they tend not to search for much contact outside their packs.

    The Packs
    The American Pack
    Territory is most of America and includes Canada as well. Their Alpha's home is Syracruse. It is a pack that consists of a two werewolf families and a few lose werewolves. Though they are ruthless towards man-eating mutts and often try to make an example of each kills. They do allow younger/innocent mutts to be part of their pack, but with wariness. This way they hope to make their pack stronger and show the benefit of pack life to other mutts, in the hope it will eventually lead to a peaceful werewolf community with no man-eaters and rapists. Relationship wise it is either one night stands with no results, or long lasting one with children. The women however need to be bitten (and survive) before they are accepted as partner/mate.

    The Russian Pack
    Territory is Russia and East-Europe. Their Alpha's home is St. Petersburg. They are much like the American Pack, yet a bit more open minded. They hold no aversion against picking up stray mutts and accepting them into their pack, as long as they have not killed a human. However mutts that rape and kill are dealt with quickly. As it comes to relationships, they want their males to be careful, yet any accidents will be accepted within the pack without a problem. Long-lasting relationships are possible as long as the women will keep the secrets hidden. Women can chose to be bitten.

    The Australian Pack
    Territory is Australia. Their Alpha's home is Melbourne. This pack is quite different from the other two. They are very close minded and only the Alpha and Beta are allowed to mate and provide children to the Pack. Women are kept around to feed and fuck. If there is only the slightest idea of anyone wanted to spread the secret, they will be killed, pack member, mutt and woman alike.

    ((Note this can be adjusted or is open for minor changes if need be))[/I]

  • General Information
    Witches are a female magical race. Sorcerers give their magic from mother to daughter, sons are mostly not born to a Witch. At the age 10-12, Witches show their first signs of magic possesion and are able to learn and develop their magic throughout their whole life. Witches can cast their spells through incarnations, the effect of their magic depends on their concentration and ability. Witch Magic is quite defensive. Their spells mostly are meant to defend and heal. Witches can also learn Sorcerer Magic, but most refuse to do so as it is seen as violent and evil.

    Traditionally, rivalry exists between sorcerers and witches, each accusing the other of betraying them to the Spanish Inquisition. The rivalry between the two races has seperated witches and sorcerers for centuries. The fact that witches and sorcerers recognize each other's races when eye meets eye does little to help that situation.

    Powers and Weaknesses
    Witch Magic is mostly defensive. They use incarnation for spells, yet can also brew potions or healing drinks or incarnate salves and oils. Depending on the spell level of a Witch and the spell they wish to cast the incarnation must be whispers, muttered or said out loud. However some Witches can cast minor spells without making a sound by just reciting the incarnation in their head.

    Witches can chose their own favored medium and sort of spells. Some like to keep things more general, others really concentrate on a specific element or purpose. Some Witches like to keep learning new magic and actively search for new spells or try more rare spells, other Witches couldn't care less and just keep it at a noob level. It all depends on the Witch in the end.

    Basic Spells every Witch should know
    Cover Spell ~ Praetego (Latin)
    - Will make the caster or the object/person it is casted on invisible
    - Will not cover any smell or sound
    - Will be broken by movement (apart from small movements like blinking eyes, or breathing)
    - Depending on the spell power and level of a witch it can be cast on three persons at the same time.

    Blurring ~ Gadabad Karana (Hindi)
    - Will make the caster or the object/person it is casted on harder to see, blurred in with the environment
    - Will only work when moving
    - Depending on the spell power and level of a witch it can be cast on three persons at the same time.

    Binding Spell ~ Déno (Greek)
    - Will bind the target in invisible ropes. Arms to the side of the torso and legs stiff together.
    - Depending on the spell power and level of a witch it can be cast for a period from 30 seconds to five minutes, and even several targets at the same time and without having to hold eye contact.
    - Spell can be broken by loss of concentration and eye contact (on low level)
    - Target can break free from the spell, by trying to keep moving or talking and thus challenging the power of the witch

    Lock/Unlock ~ Sero/Resero (Latin)
    - Spells will only be temporarily, anyone with the key to the lock, the physical strength to break the lock, or another spell caster are able to unlock the door after a lock spell has been casted
    - It won't deactivate any alarm systems that there are further.

    Organization and Politics
    Witches are freely organized in Covens. Yet there are also a lot of free witches. Whether a witch becomes part or stays part of a Coven is her own free choice. Covens offer protection, guidance and training for Witches and mostly exchange information on spells. Most families stay with the same Coven for generations, because they fear the outside world. Every Coven can be different and there are many Covens, some only are as big as a city, other can cover whole countries or states.

    Due to their quite unfortunate encounters with humans over the past centuries, Most Witches try their hardest not to fall out of tone with humans. They constantly walk on eggshells not to be found differently. Other Witches try to overcome this problem by not having any contact with humans and live a life secluded, or constant traveling. It depends on the Coven they are part of, or the lifestyle they chose. All they know is that they are most certainly and could never be responsible for this idea of exposing the supernatural to humans. As for who they think are responsible, they don't know. Could be that Vampire, could be a half Demon, but most like is a Sorcerer, because they love power and superiority over the bodies of others.

    ((I don't have a set list of Covens, since there will be so many. But if you want your Witches Coven to be known/famous then let me know and I shall include it here))


~Rules and Other~


  • - Decent knowledge and usage of English is required
    - Activity in both OOC as well as IC is required (meaning being online at least once a week)
    - IC posting will be average of 3 paragraphs. Minimum post length will be 10 sentences. Maximum post length is 5 paragraphs.
    - You are allowed to have max 4 characters
    - Role reservation can be as vague and specific if you would like
    - Races that I have not listed may be allowed, please ask/message me on beforehand
    - Please make sure you have read the description of the races carefully. I will not allow you to stray from this (unless you have asked me about it ON BEFOREHAND!)
    - You can always ask me questions about anything
    - This rp will be open to all genders, sexualities, races and what all not.
    - Be open and respectful towards each other (however characters may be closeminded and bastards/bitches)
    - Romance may happen but is not the focal point of the rp
    - More than romance is also allowed, but please but warning on your posts (and collab if necessary)
    - As you may have noticed I am very open to chances/adjustments. So make use of that or ask about it.

  • Half Demons
    @ObsidianNyx ~ Expisco Half Demon maybe?
    @Dante the Unforgiven ~ Tempestras Half Demon
    First Council Member
    Second Council Member
    Third Council Member

    Necromancers
    @Rose305 ~ female maybe
    First Council Member
    Second Council Member ~ @Princess Poisoned Rose
    Third Council Member
    Franco Lombardi, Elder Spirit Guide ~ @rechonq

    Sorcerers
    First Council Member ~ @Mad King Jai (FC Ibrahim van der Berg)
    Second Council Member ~ @DarkiusHeavenstein ~ Christopher Nast, CEO/heir of the Nast family (FC Theo James)
    Third Council Member

    Vampires
    @Rose305 ~ male, maybe
    First Council Member ~ @DarkiusHeavenstein ~ Tehuri Blackmore, one of the oldest living vampires (FC Cristina Scabbia)
    Second Council Member
    Third Council Member

    Werewolves
    First Council Member
    Second Council Member ~ @DarkiusHeavenstein ~ Alexander "Aleksi" Valdir, Beta of the Russian Pack (FC Alejandro Rosaleny)
    Third Council Member

    Witches
    @Shayla ~ Ravenia Eclair Kincaid, Former Coven Member to the Gajilia Coven (FC Emily Didonato)
    @daird
    First Council Member ~ @ObsidianNyx ~ Free Witch (FC Beyoncé) Free Witch
    Second Council Member
    Third Council Member

    Extra
    Atrophy Lestara, Doppelganger ~ @Iwazuma

 
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Christopher Nast
Second Council Member of the Sorcerers

aaffebc5f81eccae894ded8456de6e31.jpg



  • Name
    Christopher Jacob Nast

    Age
    27 years

    Gender
    Male

    Sexuality
    Asexual

    Power level
    Advanced, specialized in Fire and Electro Magic

    Cabal
    Heir to the Nast Cabal



  • Eyes
    Ice Blue

    Hair
    Short black hair

    Height
    6'3" or 1.91m

    Weight
    174lb or 79kg

    Clothing Style
    Suits, suits and even more suits. You will hardly see Christopher wear anything else than that. Even in his free time he will rather chose one of his expensive, high quality, handtailored suits rather thand some jeans and a shirt. He however may vary with or without a tie and perhaps letting the top buttons of his shirt open. One thing he will never been seen without (not even when he is naked) is his family's signet ring that is engraved with his initials.

    Marks
    He has no marks at all. He actually looks down on people who have tattoos or piercings, and sees them as prove of someone being lesser intelligent.



  • Positive
    Honest ~ He absolutely has no problem being straightforward and honest, sometimes a bit too honest perhaps.
    Confident ~ He knows what he is good at, if not the best at. He is aware of his worth and is not afraid to show it.
    Patient ~ He can wait for hours to get what he wants. It is hard to make him burst out in anger, but if you annoy him, he will get his revenge.

    Neutral
    Perfectionist - Everything has to be absolutely perfect until the very last detail or else he won't be satisfied. Mistakes or failure is definitely not an option with him or to him.
    Decisive ~ He has no problem making choices or chosing what path to follow. He will consider his options and take what is best.
    Strategist ~ He is very aware of the world around him and how things move within it. Politics is absolutely a strong suit of his and he has a very sharp eye for what will work and what now.

    Negative
    Sadistic ~ He really gets off on other's people pain and misery, as long as he doesn't need to get his hands too dirty.
    Egocentric ~ He has a hard time thinking about anyone else but himself, and it will be even harder for him to put someone else's needs before his own.
    Apathic ~ Though he is a pretty good listener, he can hardly relate to other people's problems or their feelings. Mostly he sees feelings as something that is only making things more complicated than necessary and therefore they are a weakness

    Hobbies/Sports
    Torture ~ Yes, he sees this as a hobby and quality time
    Swimming ~ Great way to keep his body in topcondition as well as training his endurance
    Magic ~ He enjoys developing his magic and learning more spells, definitely if he has some 'willing' test subjects for his less pleasant spells

    Other Races
    Half Demons ~ They can come in handy as bodyguards, but otherwise they are just a bunch of loud rebelious teenagers that think they are important, but are actually replacable as fuck.
    Necromancers ~ Useless. He cannot see any reasons for it to be useful to have the ability to speak to ghosts, other than perhaps finding grimoires with spells.
    Sorcerers ~ He respects most of them, as long as they know their place is below him. Absolutely hates the other Cabals with a burning passion, but he respects them from a political point. However he would not mind to see them fall.
    Vampires ~ He actually does respect this long lived creatures, but sees no further use to them.
    Werewolves ~ Stupid little animals. He rather not spends his precious time with them.
    Witches ~ They scream very nicely as he burns them...

 
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Adelia Beaumont
First Council Member of the Vampires

96e5e0e51d1dcc112d7eecae62728f5e.jpg

FC Simone Simons



  • Name
    Adelia Lenora Beaumont

    Age
    She was turned at 21. Her real age however is 632 years (born 1385)

    Gender
    Female

    Sexuality
    Bisexual


  • Eyes
    Emerald green

    Hair
    Copper red

    Height
    5'4" or 1.62m

    Weight
    110lbs or 50 kg

    Clothing style
    Though she absolutely adores the gothic victorian clothing style that makes her think of when she was still alive, she likes to keep it modern. Mostly she wears skinny jean with of course a corset on top. Yet every now and then she will wear a lose fit flowing top as well. It depends very much on her current taste. No matter what she wears though she will make sure she looks absolutely perfect in it and likes showing off her still youthful assets. Adelia will go no where without wearing at least 4 inch (10 cm) high heels, mostly walking flawless on 6 inch (15 cm) high heels.

    Marks
    Due to her super quick regeneration it is impossible for her to have any marks on her skin. Even those she had before turning have faded over time.

  • Positive
    Knowledgable ~ She has a lot of knowledge, from now and from history, she is willing to share as long as it doesn't get to personal.
    Supportive ~ She is very supportive towards peoples dreams and goals and will most certainly encourage others to take that risk they do not dare to take.
    Thrill seeker ~ Due to her long life, she is constantly searching for new things, new thrills and new challenges.

    Neutral
    Helpfull ~ If she is interested, she can be very helpful and even go further than some might expect of this old vampire.
    Strict ~ She is very strict with social rules, somehow still very stuck in the Victorian Era regarding this. However she can have quite a sarcastic tongue, if need be.
    Curious ~ At times she can be too curious for her own good, while at other moments she can be totally disconnected from the world around her. It depends very much if it interests her, or will benefit her in the end.

    Negative
    Distant ~ Due to her age difference and long life, she often finds it hard to connect or be sincere to people, knowing they will die 'soon' anyway.
    Private ~ Unless you are really close to her, she doesn't like sharing much about her own life or expierences. She likes to keep to herself.
    Snappy ~ Despite her long age, she is not that patient, definitely not with those who disrespect her in her eyes. She can be quite unpleasant if this occures and will hold her grudges for a long, long time.

    Hobbies
    Reading ~ Especially modern time written books about the time era she lived it
    Museas ~ She likes looking back on the times she lived through (even if she will do this alone and hardly share her thoughts)
    Dancing ~ She likes to dance, definitely the old ball room dances. You definitely win a lot of points if you can keep up with her.

    Thoughts on the other races
    Half Demons ~ She has met many. Some in a good way, some in a bad way. She has no real opinion on the race as it is, mostly looking at each individual with a race that can change so much and is so diverse.
    Necromancers ~ She would never admit, but she rather likes avoiding these people. She doesn't need to be reminded of the fact there is no afterlife for Vampires... or at least none proven.
    Sorcerers ~ She laughs those Cabal people that are so suspicious of Vampires. Magic does interest her, so she keeps friendly contact with some.
    Vampires ~ She is very alone in her own race, not often does she meet up with others. And even then she likes to keep her distant. Mostly her expierence is that they want to start remeniscing the years they both lived, and that is exactly what she not is looking for.
    Werewolves ~ She keeps a respectful distance from them. Yet has no particul thoughts on them.
    Witches ~ She has friendly bonds with some Covens, every now and then helping them to retrieve grimoires if she feels like it. Out of all races she probably feels most comfortable around them.

  • Other
    She has lived over twice the normal life expectancy of Vampires out of stubborness. Even now she doesn't feel like giving up, yet she does feel a certain restlessness she can not explain and she finds it harder and harder to keep up with modern technology. However those who would whisper about her 'dying' better bite their tongue or they will feel her sharp teeth.

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Alexander Valdir
Second Council Member of the Werewolves
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FC: Alejandro Rosaleny



  • Name
    Alexander "Aleksi" Valdir

    Age
    25

    Gender
    Male

    Sexuality
    Homosexual, and open about it

    Pack
    Beta of the Russian Pack

  • Eyes
    Very dark brown, almost black

    Hair
    Messy black waves

    Height
    6'4" or 1.93m

    Weight
    230 lbs or 106 kg, pure muscles

    Clothing style
    Anything that is comfortable and not to expensive. With his changes and behaviour he often ends up ripping or shredding his clothes, so he tries to keep the costs to a minimum. Mostly you will see him wandering without a shirt anyway. His jeans are mostly ripped and there are some oil stains here and there. For shoes he mostly chooses sneakers. If he ever decided to dress up, he will look just as uncomfortable as he will feel.

    Marks
    Despite the quicker healing of Werewolves, he has his scars from challenges and battles with mutts. He has a very noticeable slash over his chest from when a mutt attacked him in wolf form, while he was still in human form. More scars linger over his arms, legs, sides, and back.


    Wolf form
    He turns into a full black wolf with the same dark brown/black eyes he has as a human.
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  • Positive
    Outgoing ~ He is quite social and likes making friends. He is very open and gentle with people, even if he may be a bit wary of strangers, he will try to include everyone in conversations or activities.
    Loyal ~ Maybe it is the wolf in him, maybe it is just who he is, but he is loyal to the bone. He will always, no matter what, have your back.
    Adaptive ~ He can easily adapt to whatever situation he is in. If something bothers him, he will come up with a solution.

    Neutral
    Alert ~ He is very alert for what is going on around him. He never really relaxes, always on the look out for possible danger.
    Energetic ~ He always bursts of energy, which is both a good thing and a bad thing, for it makes it almost impossible for him to sit still.
    Protective ~ Especially over those who are younger or less strong than he is. Towards loved ones he can be a bit overprotective at times.

    Negative
    Possessive ~ He can be extremely possessive over the little things he owns, but also over people. If he really likes you, he will try to dominate every minute of your time.
    Temper ~ No matter how friendly he seems, if you rub against his fur he will show you a temper. Mostly it is short lasting though, but he can be very violent. And yes, he will give very clear warnings.
    Judgemental ~ He can be quite quick to judge and once he made a judgement, it is hard to bring him from it.

    Hobbies/Sports
    Working out ~ If he is not in the woods he can be found in the gym. He trains almost everyday to keep topfit
    Hiking/Running ~ He loves being out in the woods, both as human and in wolf form. He can spend hours just wandering or running through it.
    Cooking ~ Mostly in a practical way, since well, werewolves like to eat. A lot. And fast.

    Thoughts on the other races
    Half Demons ~ Has no real opinion on them. The fewHalf Demons he ever met were quite annoying though.
    Necromancers ~ He has never met any of these people. He is a bit uncomfortable about the fact that all those people are still around somewhere. He is happy he doesn't have their abilities with the amount of people he worked beyond the grave/
    Sorcerers ~ Extremely wary of them, even if he hardly contacted any of them.
    Vampires ~ He keeps a respectful distance from them. Yet he doesn't mind having them around.
    Werewolves ~ He of course loves his pack mates, he will respect other packwolves and he absolutely hates mutts. Will kill them on sight or with the slightest provocation.
    Witches ~ Wary of them, less wary than Sorcerers thought. Still the idea of magic makes him extremely distrusting.

  • Other
    He has almost no privacy concept, since he has spend most of his live in the pack. Somehow his Alpha was able to learn him that a locked door means keep out, and a closed door means knocking. Most of the time he will just barge in if the door is open, or slightly opened, no matter what is going on. Plus his wait time after knocking is hardly five seconds.
 
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{... except for vampires of course, 'cause everyone knows that vampires don't bleed...}

~Plot and Setting~

  • Yes, supernaturals have been on earth for as long there have humans, and perhaps even longer. But that is not the problem in this rp. Even though most humans are unaware that not everyone around them is human, the world had been more or less peaceful. The supernatural know how to hide and how to live, without breaking the most important rule of all, exposure. But as I already hitted, there is a problem now...

    New, young, idealistic supernatural think it is a good idea to expose themselves and all other supernatural with them. They are tired of living in the shadows, while they have such great powers. They should be above humans, instead of covering from them. Their powers should not be something they need to keep as a secret, no, they should be able to freely wield and go. However this (growing) group of activists forgets one thing... Supernatural are only (or not even) 10% of the worlds population. Plus humans don't like change that much, just ask the witches (even though the burnings were not really the fault of humans)

    10% is hardly enough to change the world, to change ideas that have been in the humans mind for so long. If this group will truly start a global exposure of supernaturals, there shall be war. No supernatural shall be save anymore, they will no longer live in the fear of keeping their powers secret, but live in fear of what humans would to with their powers. Use them as weapons, or simply just kill them. It is uncertain how humans will react, but it won't be very welcoming.

    Luckily there is the Interracial Council of Supernaturals. The Council is formed after the witch burns, when the supernatural decided something like that should never happen again, something like that should be avoided. The Council has at least one member of each supernatural race and together they make sure that all supernaturals keep in line. If a supernatural breaks the rules of the Council, the Councilmember of the supernaturals race, will warn him. If that doesn't work, they will be called to justice in front of the Council and the Council together will decide on the faith of the supernatural.

    However for years the Council had not been necessary to step up as a Council. Each Member perfectly executing their job among their own race. Yet with this global threat... The Council has to do something and thus the Council is called back together. Membership has been passed on from parent to child, so the current members are quite new and unaccustome... How will they handle this threat? More importantly... how will they treat each other?

  • winter-mountains-neuschwanstein-castle.jpg


    Neuschwanstein Castle is where the Council has its seats. Here our characters will be staying as they work out what to do with the exposure thread (among other problems). The 19th century castle lays in Bayern, Germany and is surrounded by forests and far from human life, thus making it perfect for the Council and its members. The outside and entrance of the castle has never been changed, more so to keep humans from not expecting that there was anything going on, the inside of the castle however is fully renewed and modernized.

    The castle has a huge work out room, as well as a bar with music and lightning to give the idea you are in a club, there is an indoor pool, a cinema and whatever else you can think off. Of course there also is a huge ass library filled with grimoires for spell casters, but also lots of information on the other races. All to make sure that the Members of the Council will not be bored during their stay or wait for the arrival of other Members. Furthermore the castle comes with a super modern kitchen, three bathrooms and eight bedrooms.

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    Entrance

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    The entrance of the castle is still in an old romantic style with a huge staircase and the red carpet. On the direct left you will find the diner room as well as the kitchen, on the right you will find the living room. If you continue through the white door left of the staircase you will be brought to the Exercise Basement. Here you will find the Gym as well as the Pool. Behind the white door on the right of the staircase you will find the stairs that will lead to the Entertainment Basement. It holds both the Bar, Lounge and Club as well as the Cinema room.

    If you follow the stairs upwards you can chose for the Left Wing or the Right Wing. However it will not be much of a difference. On both sides you will find two bedrooms, then a staircase towards the second floor, two more bedrooms and at the end a bathroom. The staircase of the Left Wing will lead you towards the Library and the staircase of the Right Wing leads to the Spell Training Room as well as the Duel Room.
    Dining Room and Kitchen

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    Living Room

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    Exercise Basement

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    Entertainment Basement

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    Left Wing Bedroom One

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    Left Wing Bedroom Two

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    Left Wing Bedroom Three

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    Left Wing Bedroom Four

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    Left Wing Bathroom

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    Right Wing Bedroom One

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    Right Wing Bedroom Two

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    Right Wing Bedroom Three

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    Right Wing Bedroom Four

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    Right Wing Bathroom

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    Library

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    Spell Training and Duel Room

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~Races~


  • General Information
    For as long as humans exists, demons have been taking human form to seduce or rape humans, which results in Half Demons. Though the children are all human in appearance they will inherit some (or all) of their parents powers. The powers mostly manifest themselves between the age of 12 and 20. The Half Demons will not pass their powers onto their own children.

    Powers and Weaknesses
    Fire Half Demons are able to produce fire via physical contact. Their powers can also be emotional activated.
    * Igneus (Can cause first degree burns, may be able to produce sparks)
    * Aduro (Can cause second degree burns, can ignite flammable material)
    * Exustio (Can cause third degree burns, can incinerate object)

    Tempestras Half Demons are able to control wind, rain or (if well developed) lightning from existing conditions.

    Gelos Half Demons are able to produce ice via physical contact.

    Telekinetic Half Demons are able to displace/move objects without contact. Power decreases when they lose concentration or are influenced by strong emotions.
    * Migro (Range; within sight, they can only small objects and over small distances)
    * Agito (Range; within sight, they can move nothing larger then themselves and only over a 10 feet radius)
    *Volo (Range; they have to be able to mentally picture the object and it can be no further than 50 yards away, they can move pretty much anything that is not attached, they can displace it over 20 feet depending on the size and weight)

    Teleportation Half Demons are able to displace or move themself instananeously.
    * Tripudio (Can only move within sight, horizontal only, 12 inches radius)
    * Evanidus (Anywhere within movement radius, horizontal only, 10 feet radius)
    * Abeo (Anywhere within movement radius, horizontal and vertical, 50 feet radius)

    Vision Half Demons are able to enhance visual abilities.
    * Acies (can enhance their visual range)
    * Conspicio (can induce temporary blindless)
    * Aspicio (can see through solid objects, and enhance their range as well as induce temporary blindness)

    Ferratus Half Demons are able to make their skin impenetrable.

    Expisco Half Demons are able to detect 'chaos'. They can have visions of past events or hear/see the thoughts of other when they plan chaotic things. Chaos (fear, sadness, pain, anger) is like a drug to them.

    Organization and Politics
    Though there are quite a lot Half Demons out there, they mostly just live their lives (or try to) as humans. The fact they are mostly brought up by their human mother/father helps them blend in better, yet also causes its difficulties when their powers start showing. Most Half Demons have no contact with their demon father/mother. Some adult Half Demons try to get jobs like teacher or psychologists to find and help young Half Demons. Yet there is not really a tight knit community among Half Demons, most of them just live their own life with its own rules, yet obey the no exposure law of the Interracial Council of Supernaturals.

    Politically they aren't that active either. Other races often see them as the wild rebels of the Supernatural world. Definitely Expisco Half Demons are avoided by most people for their hunger to chaos. It is also not a surprise that most supernaturals think an Expisco might have started the whole idea of a global reveal of supernatural, yet these are nothing more than just rumors. Half Demons don't agree nor disagree with this theory, but chose to point their finger at the fact that a Sorcerer or Vampire may have manipulated or convinced a Half Demon to follow that plan.

  • General Information
    Necromancers are able to summon spirits of the dead and raise corpses. However, necromancers don't always summon spirits. A spirit can identify a necromancer by their "glow". A necromancer's glow indicates their power, so the brighter the glow, the more powerful the necromancer and vice versa.

    Necromancers can be female and male. The Necromancers powers are passed on to their children, yet will most likely skip a generation. There are different graduations of Necromancers. Weaker Necromancers can only see or sense ghosts, while strong Necromancers can raise the dead. A Necromancer's power start developing from birth. It is not unusual for Necromancer children to see ghosts, before they can even talk or walk themselves. However they will need to train and develop their powers in order to be able to communicate with or summon ghosts.

    Powers and Weaknesses
    Most necromancers use rituals and concoctions to summon and dismiss spirits and raise the dead. Their powers however can only effect those who have passed onto the afterlife.

    Zombies are literally ghost being forced back in their bodies. It is seen something unethical to do among Necromancers. Zombies can and will only obey one Necromancer at the same time and will do his bidding until his body has decayed completely or his spirit is released. Though they are not the smartest creatures out there, they are nasty. Their scratches and bites can spread the 'Infection of Death' among living creatures. Smaller animals will go rabid and aggressive and can this way transfer the infection as well. The infection will stop as soon as the Zombies stops to exist.

    Organization and Politics
    Since their powers do not affect the living, Necromancers have no problem with living among normal humans. Those who know they have the power, mostly keep on the lookout for their grandchildren to show signs and will carefully teach and train them. Each Necromancer is allowed to choose themselves how far they wish to develop their powers. It is however not unusual for Necromancers to end up at Psychiatric Clinics, if they have no one to guide or help them. Some Necromancers are not at all interested in their powers and this will show by them merely ignoring the ghosts around them. Those who do appreciate their powers and develop them will also learn how to hide that they are talking to a ghost (and now with cell phones that isn't as hard as it used to be).

    Most Necromancers don't see any value in politics. They just want to live their life and not be bothered too much, they already have ghost 'haunting' them and that is enough for most. However most Necromancers are absolutely sure that the whole exposure idea would never have come from a Necromancer. Still they are not pointing fingers in other directions, they rather just let the rest of the world figure the problem out, while they concentrate on either ignoring or helping ghosts.

  • General Information
    Sorcerers are a male magical race. Sorcerers give their magic from father to son, daughters are mostly not born to a Sorcerer. At the age 10-12, sorcerers show their first signs of magic possession and are able to learn and develop their magic throughout their whole life. Sorcerers can cast their spells through hand movements, the effect of their magic depends on their concentration and ability. Sorcerer Magic is quite offensive. Their spells mostly are meant to attack and can cause destruction. Sorcerers can also learn Witch Magic, but most refuse to do so as it is seen as inferior and weak.

    Traditionally, rivalry exists between sorcerers and witches, each accusing the other of betraying them to the Spanish Inquisition. The rivalry between the two races has separated witches and sorcerers for centuries. The fact that witches and sorcerers recognize each other's races when eye meets eye does little to help that situation.

    Powers and Weaknesses
    Sorcerer Magic is mostly offensive. It is based on the energy within a Sorcerer and it can only effect the world around them for a fraction. Spells are a combination of the mental imagination of the Sorcerer and their hand movements. The more complicated or specific the spell, the more complicated the hand movement will be.

    Sorcerers often chose their own favorite forte and spells. Some like to keep things more general, others really concentrate on a specific element or purpose. Some Sorcerers like to keep learning new magic and actively search for new spells or try more rare spells, other Sorcerers couldn't care less and just keep it at a noob level. It all depends on the Sorcerer in the end.

    Basic Spells every Sorcerer should know
    Knockback
    ~ Fingers point towards the sky, hand palm(s) are pushed toward the object/person they want to knock backwards
    - It will only work for objects and persons roughly the same weight of the caster
    - Using both hands will make the spell more powerful and have effect on heavier objects/persons
    - Can only be used into one direction and can easily be avoided by jumping aside
    - Depending on the object's/person's weight and the power the Sorcerer uses it can range from a simple stumble backwards to being flown easily across a room. If an object or person is already in motion it can be either stopped, slowed, or pushed backwards depending on the weight, power and speed.
    - Effectiveness and accuracy of the spell depends on the level of the Sorcerer. Young Sorcerers mostly can (even on full power) only make a person of the same size stumble backward with luck.

    Energy Bolt ~ Fist in the direction they want the bolt to go
    - At a low level this will only make a small bolt with hardly any effect other than shocking the person/animal it is thrown at. At a high level it can however be an energy bolt the size of a basketball and cause third degree burns. It can be lethal if a Sorcerer casts it at a person standing in water (electrocution)
    - Accuracy can be increased by training
    - Bolts will not follow the target, so can be avoided. However at a high level the Sorcerer may have learned to influence the bolt's path.

    Trip Wire ~ Ring and middle finger are making a rectangle with a diagonal cross through it
    - Spell can only be casted in open frames (doors/windows)
    - It will start an illusion that is activated by any living creature coming near it. The illusion is meant to shock the creature and not go through the doorway/window. The shown illusion can range from hell hounds to spiders to a laughing clown face.
    - Spell will has to be reactivated after a period of time. At a low level the Trip Wire will only stay active for one minute. The maximum duration of a Trip Wire is five minutes.
    - Spell won't cause any physical or mental harm, when a creature goes through it. Neither will it be broken.
    - Activated illusions can make a hell of a lot sound, so can also be used as an alarm system for the Sorcerer.

    Lock/Unlock ~ Holding the lock and making the movement of opening/closing the door
    - Spells will only be temporarily, anyone with the key to the lock, the physical strength to break the lock, or another spell caster are able to unlock the door after a lock spell has been casted
    - It won't deactivate any alarm systems that there are further.

    Organization and Politics
    Like Witches have Covens, Sorcerers have their Cabals. Cabals exist in the form of corporations, that are led by one powerful family as the president and CEO's of that corporation. The president is mostly the eldest Sorcerer of the family and the CEO's are the sons (including further heir of the cabal). This family holds more or less all power within the Cabal. The rest of their employers are mostly other Sorcerer families. The Cabal head family will offer jobs, housing and full protection in return for the lower Sorcerer family to stay with them. A contract that will continue from father to son, and is very hard to get out of. This almost makes the Cabal look like mafia, as the rest of the Supernatural world often sees them. Cabals are however also known to hire Half Demons for security, definitely Ferratus Half Demons are very popular as bodyguards.

    The protection a Cabal offers to their employers goes very far. If a human or supernatural crosses the line of a Cabal employee in a bad way, Cabal will take care of it. And that can get dirty. They are not afraid to simply buy people out or make them disappear. This makes the Cabals quite feared, definitely among supernatural. Another reason why most Sorcerers fear leaving a Cabal they are part of (willingly or through family). Also in the human world Cabals can be quite active. Their corporation are mostly the biggest and most powerful in the world, often dominating or monopolizing their market. Worldwide there are five big Cabals and several unknown smaller ones that are not putting much weight on the market. Among the big five Cabals there is a lot of rivalry as well.

    While many Sorcerers are linked to one or another Cabal, there are also Sorcerers who live freely. They just try to make the best of their life and not draw attention to them from any of the Cabals. In regards of the exposure threat most free Sorcerers point at the Cabals, yet none there to speak this out loud. The Cabals themselves all point at each other or blame the Vampires and Half Demons. Cabal Sorcerers have never been big fans of Vampires, for their long lives are quite a thread to the Cabal if they would dare to take over a Cabal head family. Even though most Vampires are not interested in this, Cabal Sorcerers stay suspicious of them. Werewolves are seen as nothing more than stupid more muscle than brain creatures, most Sorcerers are wary of their physical powers. So they like to look down on them, while keeping a safe (spell casting) distance. And Witches… well they are just the scum of the earth in the eyes of Sorcerers.

    The Cabals
    The Nast Family

    - Head Quarter; San Diego and Seattle
    - Leaders in the Law field

    The Cortez Family
    - Head Quarters; Rio de Janeiro
    - Leaders in Medicine Development

    The Bayer Family
    - Head Quarters; Genève
    - Leaders in Scientific Research
    - They own the Large Hadron Collider

    The Hussain Family
    - Head Quarters; Abu Dhabi
    - Leaders in the Oil Market

    The Takano Family
    - Head Quarters; Tokyo and Shanghai
    - Leaders in the Technological Development and ICT Field

    ((Note; this is open for minor changes, if needed to make characters fit better))

  • General Information
    Vampires are the only race that is not born, they are Turned. This happens when a Vampire injects a human with their poison and thus spreads the Vampire Gene. Once a human is Turned, their heart will stop beating yet they will continue living. Young vampires mostly have trouble feeding on humans, both for the mental/ethical barrier and because they have little control over their urges. Vampires can also use their poison to merely sedate humans. A vampire only needs to kill once a year (before their Turn day) as they need to fully drain a human to continue living. Other than that they can feed regularly little bits of blood.

    Even though vampires could live forever, most Vampires give up their lives around 250 -300 years. They lose their touch with the world around them, do not care enough to keep up with the chances of time or simply grow bored of their life. A 'dying' vampire will disconnect from the world and spend more and more time sleeping, just so the day of their annual kill will come quicker.

    Powers and Weaknesses
    Except for their poison, vampires have also enhanced senses and quick reflexes. They are nearly indestructible as they will instantly heal from wounds. However there are ways to kill a vampire, namely decapitation or fully burning their heart. The sun will only make their skin blister and fall apart, but they can heal from that, as long as their heart is not fully burned. This is also the reason most vampires stay away from the sun, since it is not a pleasant experience.

    Organization and Politics
    =Due to their long live span Vampires tend to keep to their own. Most Vampires tend to travel quite a lot, mostly to make sure no one is alarmed by their eternal youth. Some Vampires however do stay in one city, but make sure they have not enough contact with humans so they would notice that the vampire is not aging. It is not unknown for vampires to travel together for a short duration of time and there are even existing travel/love couples among vampires. However mostly vampires tend to avoid each other, out of respect to not hunt in each other territory, even though no vampire has a fast territory.

    While Vampires used to be very fond of politics back a few centuries, currently they chose little to no interest to be active in it. The current world shows too many changes for them to keep up and thus take an accurate role within the politics. Their feelings towards the other races are neutral. They laugh mostly at the small worries of the short lives of the others, like the Cabals worry of them taking over. If they would have wanted that, they would have done so ages ago. And even then it would be a single Vampire acting on its own most likely. The rumor that the Vampire Gerald Hailes is leading the exposure group falls upon deaf ears with the Vampires. They will believe it if they see prove of it, since they cannot believe that one of them would be so idiotic. After all humans are their food source and it would be quite stupid for a hunter to make yourself known to your prey. The Vampires mostly blame the rebellious Half Demons or Power driven Cabals for this action group to have started.

  • General Information
    For some males, becoming a werewolf is a birthright; a genetic gift (or curse) passed from father to son, the first change. For everyone else, a bite is required, and that bite is usually deadly. Very few humans survive, because when most werewolves attack, they attack to kill. Then there's the ordeal of surviving the transformation itself, both physically and mentally.

    The werewolves are divided into two distinct groups: Pack werewolves and non-Pack, commonly referred to as "mutts." It's thought that while mutts are not organized in any way - and are usually loners - most actively avoid drawing the Pack's attention.

    Powers and Weaknesses
    As humans they mostly are quite muscular, they have a better hearing and smell and also heal quicker than humans. They are stronger, faster and have a better endurance. Thanks to their wolf side they are also equipped with night vision. The only downside is that they need to eat a lot more than humans to keep their energy up.

    The Change mostly starts when a werewolf hits puberty, unless a werewolf is bitten then the progress will happen within a week. Changing from human to wolf is a very painful progress as one's body has to completely reorganize itself. Mostly Changing takes about 15 minutes, until a werewolf is ready to go. As a wolf, they can progress human languages, but they will only be able to communicate through body language themselves. The color of their fur is determined by the color of their hair as a human and their eyes will stay the same color. Werewolves are usually a bit bigger than normal wolves. Changing back to human takes about as much time and is equally painful. Once the progress of a Change has started, the werewolf will be most vulnerable, because he is completely unaware of his surroundings and unable to stop the Change, once started. Werewolves will need to change at least once a month, but it is preferred to do so once or twice a week to get rid of pent up energy, aggression and frustration.

    Organization and Politics
    The Pack mostly follows the hierarchy system of wolves. It has an Alpha that lead the Pack and is responsible to keep the Pack safe. His enforcer and protector is the Beta, who comes right behind him. The Pack further has no real rankings. Pack Wolves are highly uncomfortable with going against their Alphas order, which may even show physically if they do go against his decision. So far there are three Packs with each their own territory and rules.

    The Mutts are wolves that don't belong to a pack. They are mostly travelers and in general not the good kind of people. Some mutts live in peace, yet most of them can't seem to keep their hands of humans. They rape them and kill them, until the Pack finds them and ends the mutt's life.

    Werewolves, like vampires, tend to focus on their own kind. Mutts don't care for anything but themselves (and maybe their sons). The Packs mostly only care about themselves and keeping the mutts in their territories in line. Most Werewolves will be wary of any spell casters, because the werewolves believe in physical finesse and power over something as unpredictable as magic. Vampires are mostly to be avoided, respect from one predator to another predator. Half Demons would most likely be the most favorite other race for the Werewolves, yet again they tend not to search for much contact outside their packs.

    The Packs
    The American Pack

    Territory is most of America and includes Canada as well. Their Alpha's home is Syracruse. It is a pack that consists of a two werewolf families and a few lose werewolves. Though they are ruthless towards man-eating mutts and often try to make an example of each kills. They do allow younger/innocent mutts to be part of their pack, but with wariness. This way they hope to make their pack stronger and show the benefit of pack life to other mutts, in the hope it will eventually lead to a peaceful werewolf community with no man-eaters and rapists. Relationship wise it is either one night stands with no results, or long lasting one with children. The women however need to be bitten (and survive) before they are accepted as partner/mate.

    The Russian Pack
    Territory is Russia and East-Europe. Their Alpha's home is St. Petersburg. They are much like the American Pack, yet a bit more open minded. They hold no aversion against picking up stray mutts and accepting them into their pack, as long as they have not killed a human. However mutts that rape and kill are dealt with quickly. As it comes to relationships, they want their males to be careful, yet any accidents will be accepted within the pack without a problem. Long-lasting relationships are possible as long as the women will keep the secrets hidden. Women can chose to be bitten.

    The Australian Pack
    Territory is Australia. Their Alpha's home is Melbourne. This pack is quite different from the other two. They are very close minded and only the Alpha and Beta are allowed to mate and provide children to the Pack. Women are kept around to feed and fuck. If there is only the slightest idea of anyone wanted to spread the secret, they will be killed, pack member, mutt and woman alike.

    ((Note this can be adjusted or is open for minor changes if need be))[/I]

  • General Information
    Witches are a female magical race. Sorcerers give their magic from mother to daughter, sons are mostly not born to a Witch. At the age 10-12, Witches show their first signs of magic possesion and are able to learn and develop their magic throughout their whole life. Witches can cast their spells through incarnations, the effect of their magic depends on their concentration and ability. Witch Magic is quite defensive. Their spells mostly are meant to defend and heal. Witches can also learn Sorcerer Magic, but most refuse to do so as it is seen as violent and evil.

    Traditionally, rivalry exists between sorcerers and witches, each accusing the other of betraying them to the Spanish Inquisition. The rivalry between the two races has seperated witches and sorcerers for centuries. The fact that witches and sorcerers recognize each other's races when eye meets eye does little to help that situation.

    Powers and Weaknesses
    Witch Magic is mostly defensive. They use incarnation for spells, yet can also brew potions or healing drinks or incarnate salves and oils. Depending on the spell level of a Witch and the spell they wish to cast the incarnation must be whispers, muttered or said out loud. However some Witches can cast minor spells without making a sound by just reciting the incarnation in their head.

    Witches can chose their own favored medium and sort of spells. Some like to keep things more general, others really concentrate on a specific element or purpose. Some Witches like to keep learning new magic and actively search for new spells or try more rare spells, other Witches couldn't care less and just keep it at a noob level. It all depends on the Witch in the end.

    Basic Spells every Witch should know
    Cover Spell
    ~ Praetego (Latin)
    - Will make the caster or the object/person it is casted on invisible
    - Will not cover any smell or sound
    - Will be broken by movement (apart from small movements like blinking eyes, or breathing)
    - Depending on the spell power and level of a witch it can be cast on three persons at the same time.

    Blurring ~ Gadabad Karana (Hindi)
    - Will make the caster or the object/person it is casted on harder to see, blurred in with the environment
    - Will only work when moving
    - Depending on the spell power and level of a witch it can be cast on three persons at the same time.

    Binding Spell ~ Déno (Greek)
    - Will bind the target in invisible ropes. Arms to the side of the torso and legs stiff together.
    - Depending on the spell power and level of a witch it can be cast for a period from 30 seconds to five minutes, and even several targets at the same time and without having to hold eye contact.
    - Spell can be broken by loss of concentration and eye contact (on low level)
    - Target can break free from the spell, by trying to keep moving or talking and thus challenging the power of the witch

    Lock/Unlock ~ Sero/Resero (Latin)
    - Spells will only be temporarily, anyone with the key to the lock, the physical strength to break the lock, or another spell caster are able to unlock the door after a lock spell has been casted
    - It won't deactivate any alarm systems that there are further.

    Organization and Politics
    Witches are freely organized in Covens. Yet there are also a lot of free witches. Whether a witch becomes part or stays part of a Coven is her own free choice. Covens offer protection, guidance and training for Witches and mostly exchange information on spells. Most families stay with the same Coven for generations, because they fear the outside world. Every Coven can be different and there are many Covens, some only are as big as a city, other can cover whole countries or states.

    Due to their quite unfortunate encounters with humans over the past centuries, Most Witches try their hardest not to fall out of tone with humans. They constantly walk on eggshells not to be found differently. Other Witches try to overcome this problem by not having any contact with humans and live a life secluded, or constant traveling. It depends on the Coven they are part of, or the lifestyle they chose. All they know is that they are most certainly and could never be responsible for this idea of exposing the supernatural to humans. As for who they think are responsible, they don't know. Could be that Vampire, could be a half Demon, but most like is a Sorcerer, because they love power and superiority over the bodies of others.

    ((I don't have a set list of Covens, since there will be so many. But if you want your Witches Coven to be known/famous then let me know and I shall include it here))


~Rules and Other~


  • - Decent knowledge and usage of English is required
    - Activity in both OOC as well as IC is required (meaning being online at least once a week)
    - IC posting will be average of 3 paragraphs. Minimum post length will be 10 sentences. Maximum post length is 5 paragraphs.
    - You are allowed to have max 4 characters
    - Role reservation can be as vague and specific if you would like
    - Races that I have not listed may be allowed, please ask/message me on beforehand
    - Please make sure you have read the description of the races carefully. I will not allow you to stray from this (unless you have asked me about it ON BEFOREHAND!)
    - You can always ask me questions about anything
    - This rp will be open to all genders, sexualities, races and what all not.
    - Be open and respectful towards each other (however characters may be closeminded and bastards/bitches)
    - Romance may happen but is not the focal point of the rp
    - More than romance is also allowed, but please but warning on your posts (and collab if necessary)
    - As you may have noticed I am very open to chances/adjustments. So make use of that or ask about it.

  • Half Demons {Full}
    First Council Member ~ @Dante the Unforgiven ~ Tempestras Half Demon
    Second Council Member ~ Cassie Crawford, Gelof Half Demon ~@Akashi
    Third Council Member ~ James Monroe, Telekinetic Half Demon ~@Meng

    Necromancers {1 spot}
    First Council Member ~ Nixon ~ @Doc
    Second Council Member ~ Charlotte Avery ~ @Princess Poisoned Rose
    Third Council Member ~ Ellis Richards ~ @Rose305
    Franco Lombardi, Elder Spirit Guide ~ @rechonq

    Sorcerers {1 spot}
    First Council Member ~ Gustavo Cortez, Heir to the Cortez-family ~ @Mad King Jai
    Second Council Member ~ Christopher Nast, CEO/heir of the Nast-family ~ @DarkiusHeavenstein
    Third Council Member ~ @Luster

    Vampires {full}
    First Council Member ~ Adelia Beaumont, 632 years old ~ @DarkiusHeavenstein
    Second Council Member ~ Julius Galanter, 823 years old ~@Akashi
    Third Council Member ~ Vladirmir Drakmus, 126 years old ~ @Rose305

    Werewolves {1 spot}
    First Council Member ~ Ringo Vanderbilt, Alpha of the Australian Pack ~ @Leucothea {WIP}
    Second Council Member ~ Alexander "Aleksi" Valdir, Beta of the Russian Pack ~@DarkiusHeavenstein
    Third Council Member

    Witches {full}

    First Council Member ~ Raven Blake, rogue witch, heiress to the Blackwood Family ~ @Shayla
    Second Council Member ~ Raizel Choi, Lunae Coven ~ @Meng
    Third Council Member ~ Ashley Adams, Blood Rose Coven ~ @daird

    Extra
    Atrophy Lestara, Doppelganger ~ @Iwazuma

 
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