Aachen Rizen Compile - Ken no Matsuri [ OOC/Signup ]

Ehb

Literal No One
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Primarily Prefer Female
Genres
It's Easier to just Look at Below


Fieldset:
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This is the Out of Character/Signup Thread for Kenno Matsuri.

[ (First Wave) Interest Thread ] - [ In Character Thread ]


Previous Entries
[ Hymn of Origin ]



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Tsubaha Mori is a Sapien swordstress who lives in the City of Jiaojing. While the city is home to the Wushu Martial Arts school and it's Famed Jiao-Style, Tsubaha practices the Migrant Ikkikari Sword-style of her family. Known for honestly thinking aloud and having a bit of a short temper. Her sword prowess is often tested by the other sword adherents who look down on her for using the style of a people the rest of the country is at war with.

Wishing to be accepted, Tsubaha takes part in this years' Festival of Swords in order to attain the title of Swordmaster from the King himself. However, she and several other participants are betrayed and left at a disadvantage at the start of the Contest. Will she be able to prove herself worthy of such a title, or will her dreams go down with her hopes of winning the Festival...?

@Ehb
Character Sheet

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A dancing fox Doven who perhaps joined the Festival of Sword as a mistake. Unaware that it was changed to a duel tournament, she entered the festival thinking that it was still a dance performance in respect of Swordmaster Lee. She knew a lot of traditional dances of the Doven community, and perhaps due to this, one may look at her and thought "What is she even doing here in this tournament?". But make no mistake, her dancing abilities have been adapted into her fighting style. Providing a really nice surprise.

Seeking for love, she wanders around the world. Looking for that fated one, no matter what race he is. As she don't care about the taboo of cross race romantic relationship. Perhaps this wish of her could be achieved in this tournament

@LD
Character Sheet

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Rumiko Mitsurugi hails from the former Tousawn lands, daughter to a tribe from the Crown mountain region, before the Eruption and indeed after the girl was gifted to the Kousen sect because of her potential at a very young age to become a Priestess and given her size even at that time lead to her family having trouble feeding her with the rest of them. Over the following years Rumiko would study the Houten Ryu style, showing great proficiency and acceptance of the teachings, putting her on a path of inner peace and bloodshed, which ultimately in the wake of the Eruption and series of wars lead to her killing her own father and needing to collect her brothers own head for crimes at the time. Given this her relations with her mother and sisters are irrecoverable and she does not speak of them.

A Traveling Woman of Faith and Fist, Rumiko has honed her battled damaged body to points beyond what one may consider human, battling Humans and. In spite of her tower and imposing structure she's shown to be a surprisingly gentle woman that enjoys cooking for others, though a bit stingy. In the think of things she is a strong and dependable frontline fighter that does not shy away from violence or endangerment for the safety and security of others, even if her reward is low, her faith is something she wishes to give to others in this trying time and restore some form of hope and stability for the Tousawa and Shang people. While not a requirement she still likes to be paid for her efforts even if it's just with items to cook with. A gentle Bear of a woman that also conceals claws.

Very strong with her beliefs as with body, she is a Champion of the Weak.

@RedArmyShogun
Character Sheet

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Kei Daidouji is a young man with more than enough knives to shield him from reality. Locked up in prison for four years after supposedly killing a noble, Kei keeps those he trusts at arms' length. His indifference and sarcasm is biting, but seems willing to lend a hand -or knife- to the group. One can often catch him whistling to birds or to himself when in a pleasant mood. Those that catch this glimpse of who he used to be are considered lucky.

His wish is something most people would figure would never get granted, but he's still willing to put everything on the line for it. Killing the Crown Prince of Shang is a tall order, after all. Kei pretends he's up for the challenge, but when push comes to shove, is he really willing to go that far...?

@Karyra
Character Sheet

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The slaver of innocents. The taker of princesses. The being who owns the flying ship. The immortal mortal. Who stole the heart of the sea queen. Who killed a demon and took it’s whip. Sabaro, The Pirate King.
No one really knows where this Sabaro came from. Just that one day him and his crew started to raid hamlets along the rivers. Soon enough, He became a terror that seemed to destroy and take anything that had the misfortune in his path. The title pirate is also a little ironic, as most of his raids happen to be on land.
Shang nobles were quick to put the identity and blame of Sabaro and his crew on being Tousawa Valley Migrants. This had inadvertently led Saburo to become a bit of a hero to the migrants who fought against the Shang.

Cynics will of course point out that Saburo and his crew seem to attack indiscriminately between the Shang, Migrants, Dovens or Safarians. It’s just that his path had simply led to more Shang residences then others. But this had not stopped both sides from placing the opinions on the Pirate.

One infamous incident that placed Sabaro on the very top of the Shang’s wanted list is the ‘Shebu Robbery’. A large town placed on a distributary of the western river. The head of the town, a notable noble in the shang kingdom. Proudly remarked during a speech that if he was the head of the defence force. He would have taken less then a week to find and capture the Pirate King.
The story goes, that a week later during a stormy night. Sabaro had somehow piloted his large ship up the small distributary only big enough for small fishing rowboats. Rammed right up onto the town’s dock. Went straight to the castle and taken the Noble’s daughter. Then gone back to his ship with the girl and somehow gotten out of sight in mere minutes. The fishermen and guards remarked that the only that could have been possible would have been if the ship could fly. This gave to the rumour that Sabaro had a flying boat.
Meanwhile, The noble found a note the next morning on his daughter’s bedside table from Sabaro. It read,
“Seven days to catch me. Or your child shall forever belong to me
Your lovely King, Sabaro.”

The Noble never caught him, and never saw his daughter again.
It was an embarrassment to the Shang Kingdom, it showed weakness. That a Pirate could just rock up and kidnap someone of noble blood just like that.

His rain of terror went on.

Until one day, news was brought to the nobles and townspeople. Sabaro had been caught. The Pirate King found and imprisoned just like that. The news spread like wildfire. The Shang had his man.
So there lied Sabaro in Shang jail. One thing to note however. This person in jail was Sabaro Shanzhai. Who, much to his displeasure. Has somehow been assumed to be the pirate king. Whatever reasons the guards had were lost to Sabaro.
He had first started off with screaming that he wasn’t the man they were looking for. But the Shang guards were being hounded to find the Pirate King. And worse for him, The Pirate King and his crew suddenly disappeared as soon as he was imprisoned. All signs led to him being the Pirate King.
His death by execution seemed to be imminent. Until one night, Sabaro heard a guard outside his cell talk about the Pirate’s famous treasure hove. This sparked an idea in his head.

He had a message for the guards, let him free. And he would lead them straight to that treasure. And, he added. That stupid noble’s daughter and all others he had kidnapped. Who Sabaro had claimed, were all still alive. For now, as who knew what would happen if he was gone for too long to keep order?

Problem was for the guards, there would be an outrage from the public if he was just released like that. And after a very quick conversation where Sabaro discussed the faults of torture and how it was a totally bad idea and they shouldn’t even try. An agreement was had. He would be allowed to enter the festival in a few weeks, as any prisoner could.

There, he would win his freedom. Then lead the guards to all his possessions. And that Shebu’s noble daughter who was still totally alive and well. Winning would be easy of course, since he was the pirate king after all…
And such is Sabaro’s situation. Having to live a role for any chance to survive. If his role doesn’t kill him first.

TLDR: Provided by @Rithas
Character Sheet

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Noriko is a Sapien swordsman who lives in the City of Jiaojing. Despite being a member of the acclaimed Jiaojing Wushu School, Noriko practices the Nagareruha Sword Style, taught to him by his "master" before she disappeared. While being recognized as possibly the friendliest individual in Jiaojing, many of veteran students in the Wushu School have come to dislike him after he pulled the mother of all pranks that caused the school to shut down for an entire week in the past. They are also wary of his mysterious origins as they know next to nothing about him aside from the fact that he was a former Tousawa Migrant that was brought to the school by an Exiled Tousa swordstress. His particular sword style is often ridiculed and challenged by the students because it belonged to a woman who was seen as a disgrace even by the enemy.

Noriko joined the Festival of Swords hoping to find out any clues about the whereabouts of his master. If anything, the King should know about most of the things that happen within his territory, right? But that wish of his seems to be more out of reach now after he and several other participants are betrayed and left at a significant disadvantage. And with the ghosts of his past threatening to come back with a vengeance, will he be able to find his master and finally enjoy a peaceful life?

@Accelerator
Character Sheet

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As the cherry blossom of the Hanejima family, Tsubaki was highly looked upon due to her gentle personality, her above-average mastery in the Hanejima Iaijutsu and her stern principles in life. Everything was laid out for her, until a tragic incident destroyed everything and deeply scarred her forever.

Now, the white-haired, timid martial pacifist traveled with the klutzy Doven dancer Runara Blazeheart, after she saved her from an ambush, caused by a group of bandits. Owing her life and freedom to the Dancer, Tsubaki made the oath of servant, promising that she will protect her life until Runara decides to settle down. Due to a string of events, the disgraced Hanejima noble found herself as an unlikely participant of Kenno Matsuri, the annual
Festival of Swords.

Will Tsubaki, who is reluctant to shed blood to save herself and Runara from enemies that are more than willing to make dinner out of them, able to survive the deadly battle royale, both physically and mentally unscathed

@Miya
Character Sheet

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Known by his honorary monk name, "Rizen of Jiaojing Wushu", Rizen is a wanderer who left his hometown Jiaojing 2 years ago. He is cheerful, honest, outspoken, and overall a good-natured boy. His hot-bloodedness and loud voice might be a turn off for some people, but he is undeniably the one who sets the mood of the party, a beacon for their morale.

The Jiaojing native was once a regular face of the local Wushu school, ridiculously talented and considered the next torchbearer of modern Lee Wushu. He displays strange affinity towards the wind, often "hearing" it "sing", and an uncanny aptitude of adapting to his opponents. However, a crushing defeat in his Festival debut 2 years ago made him left his hometown on a warrior's pilgrimage, embarking on a journey to temper his spirit and complete his self-styled Rizen-ryuu.

Fast forward to present day Jiaojing, another fateful chapter is unfolding as he made a hometown return for the events of Ken no Matsuri. The current Rizen is as cheerful as ever, but he drastically changes whenever he enters a combat, with eyes that look dark and menacing.

What has spurred his return? Can Rizen complete his quest?

@Love
Character Sheet

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The local sleepyhead of Haschou Valley. Lazy, uninterested, and sweet, one might be lured into thinking Kiri is a kind, noble lady, but a well-told legend foretells a future of betrayal and murder. Will history repeat itself here in this memory world, or will these paths diverge into something new?

@Luma
Character Sheet

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A former brigand hailing from the former lands of Tousawan Mountain region, born to a tribe of bandits. As the only other man in the household aside from his father, Kuroi was taken under his wing despite being described as a runt. Striving for years to make his father proud and do what he thought he needed to to take care of his family, that all came to an end when a certain priestess took it upon herself to rid the land of the highwaymen and chasing Kuroi out of his home within an inch of his life.

Entering into hiding, he trained for years, loathing the weakness and insecurity he showed as a boy. Honing his skill with a blade and the element of wind, much as he could in isolation, Kuroi caught wind of the Festival of Swords and decided the time was nigh to show how much he had improved. He would enter this tournament, this one final fight, and acquire what he and the remnants of his family deserve.

Originally a timid, fearful boy, Kuroi only shows remnants of this persona in certain situations with specific people present. One could say that fateful day did him a favor, scaring him away from a life of crime and suffering. However, it could be also argued that it only made him that much more morbid. At one point, he at least held a conscious and cared for others; showing mercy when he could and being rather disgusted with some actions of his group. Now however, his sense of sympathy has become desensitized.

He is a survivor, but one who has tired of simply surviving. Now, he will live

@EmperorsChosen
Character Sheet

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Iris Darkfield is a simple country girl who grew up in a farmer's village on the outskirts of Moonsky. She is known for her hunting skills around the countryside, and has put it to good use while on the run.

After being accused of kidnapping princess Runara, Iris gradually loses hope when the princess's mysterious disappearance draws out. She takes part in the Festival of Swords in the hopes that she can clear her name, however, life had other surprises for her.

Will she finally be able to provide the proof to clear her name?

@Jessica2477
Character Sheet



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From the earliest he can remember, Yuan Liwei was just an ordinary boy living in a village on the outskirts of Shang. As the skirmishes between the Tousa Valley migrants and the Shang Kingdom intensified, the village was caught in the crossfire from one of these battles and was utterly razed. Many of the villagers were slain, and the rest fled the village, leaving it behind forever. Hours after the battle, the young boy found himself waking up in the ruins of his home, having been missed as a survivor by those villagers who fled. Unfortunately, he was also the only one. Lost and lonely, Yuan rose to his feet, limping out of the ruins of his village and into the wilds in search of someone. Anyone. After two days of following the river with no signs of human contact whatsoever, Yuan collapsed, believing he'd die there. Cold, starving, and alone.

The next he woke, Yuan found himself staring into the face of a scarred old man. He'd been saved. After a meal and a rest to regain his strength, Yuan watched the old man as he sat down in front of the boy, explaining who he was. The full story of the progenitor of the Tianlong Style wouldn't be told to him for years to come, but for the moment, all the old man told him was that he was a swordsman and hermit in exile. As payment for being saved, Yuan would learn the Tianlong Style and carry on his legacy. The boy eagerly agreed.
Years passed. Yuan trained under the old master and grew strong. As an penniless exile, the old man was often forced to resort to banditry to feed himself and his apprentice, waylaying travelers and taking their goods and money. Considering that he'd been very young when he'd been taken in, Yuan saw nothing wrong with this from the beginning and eventually joined in to take his master's place on days his health failed him. On the eve of his eighteenth birthday, Yuan learned the final technique of the Tianlong Style. Satisfied with the man he had shaped, the old master told Yuan to draw his sword.

"What, boy? Did you expect for me to send you on your way, like some doting father? No. You will duel me, and you will win. This body of mine is failing. Allow me to die on my feet, as a man should. Come, Yuan! Face me!"

The battle was hard-fought, even considering the master's advanced age, but Yuan eventually triumphed, driving his sword through his chest. As his master fell to the ground, smiling, Yuan finally understood. Vowing to carry on the legacy of the man who had raised him, Yuan set off, in search of compatriots he could call his own. Knowing no other life than one of assault and robbery, Yuan fell in with a group of bandits.

@Psyker Landshark
Character Sheet



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A dutiful young lady of the Tousawa Valley, displaced by the eruption but hopeful of the future. She easily took on jobs within the field of hospitality, being naturally caring and diligent. Wielding a naginata and the style her late grandfather taught her, she seeks to win her wish in the Festival of Swords; to rebuild the dojo burned by the eruption and continue the legacy of her family's spear style.

@Asuras
Character Sheet



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Houhou, Nanami was born in Emergent Kingdom of Tousa, hailing from the Ikkikari Tribe. Originally, she and her family was a part of it, but she was the only daughter her father had. Their mother died to an illness when she was very young. Though to some dispute in the Ikkikari tribe because of her father, they eventually left the tribe. They did not see eye to eye with her father, and probably were against his wish to expand the Ikkikari Tribe with more fighting styles than what they presently had.

Nanami had a sweet and caring father. He taught her about honor and dignity. He taught her the way of the blade. Passing down his continued-developed style to her. Though, she never really knew what was going on behind locked doors. Her father was in the middle of something, and that alone was the reason for his death. She was however, not present in their home when he fought for his life. She only returned when he was taking his last breath.

His dying wish was for her to hone her strength and skills, and to help correct his wrongdoings. Passing down the burden he carried to her, other than just the Heaven's Riches Divine Style. It was a traumatic event, but Nanami overcame it, remembering her father's words. She searched his room, and found notes written down by her father. The notes told her about the men who wanted to steal the Heaven's Riches Divine Style and much more. In her quest to correct his mistakes, she killed more than one person who likely had something to do with his death, directly or indirectly. However, she was one step behind the next target, who framed her for a murder she actually did not commit. Despite her hidden crimes, she was imprisoned for something she did not do.

@Akashi
Character Sheet



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The quieter and more timid twin sister of Ran Yiban, Lan has a shockingly disturbed past, and similarly dismal future of lifelong imprisonment. Though the details of her crime are hazy and distorted by rumors, most accounts - including Lan's own confession - agree that she murdered her abusive mother in a rage-induced fit. Though she seems to lack confidence on all levels, Lan is resolute in fighting for her wish to attain freedom.

@Luma
Character Sheet



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Ran, the older sister of the Yiban-twins, seems to be a woman of many talents. Having done street performances since young age Ran is often seen smiling, and not hard to approach. A mask that only crumbles around, or about, her sister Lan. Some people think of her as a siscon, but Ran doesn't seem to care.

@Skyswimsky
Character Sheet



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Black is a Doven fighter from a tribe hidden in the treetops. From a young age Black has been lost, adopted by family and mistreated by his own species, he has long searched for an outlet to unleash his anger. With the acquisition of a family knife and a promise of a large sum of money, he found his way out, but treads a path of blood and regret. With his own brute force and creative combat style he intends to carve a new name for himself and bury his past.

However, the fool lacks direction once again and steers himself toward the Festival of Swords to compete in the fights and showcase his strength simply to prove to himself that he is the best. The title could mean less to him. With a shattered past and severe sleeping disorder, can this wanderer rise to the top and prove his mettle?

@ShiroKiyoshi
Character Sheet



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Abandoned on the snowy streets of Jiaojing as an infant and raised by contract killers, Yu Ri is a trained assassin of the elusive Hui Yun Order, known for her skill with steel wires and her voracious appetite. One of the youngest members to be recognized as a fully-fledged assassin, the combination of her youth and her diminutive size has enabled her to approach her work at angles practically impossible for others. In the Shang Kingdom’s underworld, she is known in certain circles as the ‘Blue Robin’, both for her delicate appearance and her ability to easily traverse from rooftop to rooftop.

Less renowned is her interest in poetry and her terrible table manners, as a professional veneer is something that Yu Ri can keep up quite easily amongst her clients. Her latest contract, to slay a talented martial artist, has brought her to the Shang Kingdom’s Festival of Swords. It is amidst the carnage that her task shall be complete, and perhaps, amidst the carnage, this Blue Robin will find something more?

@ERode
Character Sheet



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The second son in this generation of the RInko family, Haruki has never had a sense for commerce or any real interest in taking up his own part in the family's expanding trade empire. Instead, he devoted most of his atention to the classes with his self-defense instructor and often skipped out on other instructions in order to spend more time learning from them. Eventually this led to their dismissal though as their presence was deemed too disruptive to the lifestyle the family wanted from one of their heirs. Naturally, Haruki did not take such a response well and has since been at odds with the majority of his extended family.

Still, he now faces an ultimatum handed down from those above his father. Prove himself at the Sword's Festival. Show them that he is more than the riff raff whose skills can be purchased with sufficient wealth. Prove that he is one of the few who can truly stand above others, just like the Rinko family rose above their station, and they will accept his decision to forgo what has placed them in the higher echelons of society. Fail and they will cut off all ties with him and strip him of his family name. If he wants to go against the flow then so be it, but they will not support him mindlessly nor simply because he is "family".

@Zombehs
Character Sheet


 
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Introduction:

Greetings Everyone! Ehb here!
Building upon the positive base that the one shot: Hymn of Origin, inspired: enter Ken No Matsuri. Taking place decades after the tragedy that befell our party in the previous installment comes a world that is reeling from the failure of that journey. The people that depended upon that journey's success are now without a home, and at odds with their neighbors, whose lands they took refuge in. This erupted into a devastating battle that now leaves the kingdom scrambling for new recruits. They look to the east in the Jiaojing province - about to hold it's annual Festival of Swords. This is where our story begins.


Ken No Matsuri's story structure is simple. Players travel in a party to save the world, and on they way they fight against a myriad of foes. In battle, your characters perform combos that damage and eventually defeat foes. As the RP progresses, your character can upgrade those combos to inflict more damage. People who post more will be able to accumulate more upgrades for their character.

On the surface of the IC, Ken No Matsuri is indeed simple. However, there exists a multitude of optional aside options, such as 1v1 collabs, Skits, and Larger Collabs that allow for deeper character and relationship development between party members. These optional items also have incentives that assist with upgrading characters, or even allow characters unique support and battle abilities to show the strength of their bonds in battle.

All entries in the Aachen Rizen Series occur within the same universe. Make your mark in history in this Epic Journey in 'The Rp of Links and Convictions That Will Change The World'

And, here's Theme Music As Always!



In a Nutshell:

Kenno_Title.jpg

Aachen Rizen Compile - Ken no Matsuri
After being betrayed at the start of the sword festival, journey with Tsubaha Mori as the party braves the dangerous and cutthroat Festival of Swords. Beyond that, face a world of two peoples on the brink of annihilating one another, and beyond that, challenge a force that threatens to destroy Migrants, Non-Migrants, and all living beings in between. Embark upon this journey to find the answer to save both the Shang Kingdom and the Tousawa Migrants as your party faces off against many foes and conflicting agendas that are marching the world to destruction.


Strengthen your skills and your bonds with your party members to perform better in battle. See this tale through and you may find your place of honor in history!

  • Summary
    • Format: Group RP
    • RP Type: Fantasy World, RPG Party Adventure, Incentivized Character Development
    • Expected Post Rate: 1 Per Week or more
    • Target Cast Size: 8, Active. (Leeway Allowed for players with slower post rates)
    • Character Limit: 1
    • Mandatory Secondary Communication: Discord Server
    • Signups Status: Invitation ( By Sponsorship )


 
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How To Join! Signup Process
Joining the RP is, like always, a three step process. (though there is a 4th step too for extra stuff that's incentivized)

Be forewarned, Ehb CS's are somewhat notoriously hard to complete through. So please be sure to read through the info provided carefully before asking questions!


  • Signups are summed up in about 4 steps!

    This is the current signup format for characters whom join after the RP has started. A little bit of the process is changed so that characters are able to join without feeling like they're just randomly inserted.

    Instead, by working with your character sponsor, you'll be in the RP without feeling awkward and alone at all! Characters who join the RP add to the world! That's why I call reopening signups: character expansions!




    • Step 1: Post and Find a Sponsor!

      Make a post in this OOC/Signup Thread. All I need are two things:
      • Gender:
      • Username + CharacterName of the player who'll sponsor you:
        • Ex. @Ehb + Tsubaha Mori

      That's right. A character who joins after the start of the RP needs to find a player character who will act as their 'link' into the story. They can be as close as being siblings, or as far apart as hated rivals or someone they happened to meet once. What's important about the sponsor is that it Gives your new character a reason to be involved with the narrative somehow!

      Obviously, there's the possibility that you don't know anyone in the cast. But that's okay! This is a list of players who have voiced willingness to sponsor someone, as long as they're truly interested in joining and seeing things through! Feel free to request anyone to be your sponsor. We won't bite! But, they will have to have to agree to be your character sponsor.

      Here's a list of people who've voiced their willingness to sponsor people!
      Anyone active in the RP can potentially be a sponsor. But please consider picking a sponsor whose character or backstory is interesting to you.




      Once you have a Sponsor, use that same initial post to roll a 4 sided die 4 times. This will decide some very important things!

      If you like, roll the die a 5th time to Let Fate decide what Elemental Force Affinity Your Character Is Born With!
      Additionally, if you like Roll a 6th time to Let Fate decide what of the three Races Your Character is!

      Each Die Roll Will Decide the Following:




      • Background
        1. Wandering Fighter: Your character is a wanderer who goes from place to place. They don't have much but since they have chosen to - or were unable to live in a city they are well traveled.
        2. Wealthy: Your character comes from the Nobility of their particular race. Wealth and class are their thing.
        3. Commoner Background: No one particularly special. However, you may have untapped potential that can help you rise to fame someday.
        4. Criminal Background: You've commited a crime and are a criminal according to the Kingdom of Shang's Court. You're on the run but those pesky guards seem well informed of your Criminal Identity wherever you go.


      • Elemental Force Rank
        Your character's proficiency in controlling their Element outside of using Techs.
        (Note that this and all other items after are flavor ranks, has no effect on how much damage they do in battle)

        1. A Rank - (Renowned)
        2. B Rank - (Talented)
        3. C Rank - (Average)
        4. D Rank - (Poor)


      • Physical Rank
        Your character's physical prowess. Primarily governs how generally strong they're regarded as.
        1. A Rank - (Powerful)
        2. B Rank - (Strong)
        3. C Rank - (Fit)
        4. D Rank - (Weak)


      • Charisma Rank
        Your character's skill in speechcraft. Governs how generally intelligent they're regarded as.
        1. A Rank - (Silver Tongued)
        2. B Rank - (Well Spoken)
        3. C Rank - (Pleasant)
        4. D Rank - (Ackwardish)


      • Elemental Affinity
        Though you have the option to choose yourself. You can live up to the Canon idea that characters' elemental affinity truly is random. Remember, Each Character has control over only one element regardless of race.
        1. Wind
        2. Fire
        3. Water
        4. Earth


      • Race
        You also have the option to choose what race your character is on your own. Note that the Story Primarily takes place in a Sapien Setting so it's encouraged to go for that race since coverage scopes of the other two races will be more narrow. See Race Entries for 'Civilizations' for more information.
        (Note that this roll/option may be limited by the GM if balancing starts becoming lopsided in an undesirable way.)
        1. Sapien - Tousawa Valley Migrant
        2. Sapien - Shang Kingdom Resident
        3. Saefarian - Guild Exploratores
        4. Doven - Shimmering Lake Merchants




    • Step 2: Fill out Character Sheet!
      When you've finished, Tag @Ehb to look it over, and make whatever edits are requested. You may need to tag Ehb to look it over again since they forget real easy. Note that you MUST inform Ehb when you're ready for a re-evaluation.


      Be sure to just EDIT your sheet into the post you made your dice rolls!

      Character Sheet
      Basic Information

      Character Name: (While it can be anything note that your character's race might have a 'style of name'.)
      Character Color: (Your character's speech is denoted by a certain color. Which is it?)
      Character Appearance: (Anime Style)
      Gender: (Binary Gender)
      Age: (The Default is 'Teenagers Saving the World' Age, refer to the races section if you want to gain more insight.)
      Race: (Your Characters Race, though the story primarily takes place in a Sapien Setting, Saefarians and Doven are also available. - Note that Due to The Setting the GM will want to keep the cast more leaning towards Sapien characters, and they may impose limits to new sign ups later on to enforce that.)
      Background: (Decided by a Dice Roll. This is your character's standing that they were born into. This subtly effects how other character's view them.)


      Likes: (Things your character happens to like. Min 2)
      Dislikes: (Things your character dislikes. Min 2)
      Quirks: (Do they do things subconsciously without realizing it, does it annoy people? Min 2)
      Fears: (Nothing remains an invalid fear. Min 1)


      Be sure to detail out your character's likes/dislikes/etc. to make your cs feel a bit more complete. Even one sentence would suffice!

      Wish: (Your character's desire in this tale? Is it to gain fame or honor? Or are they trying to gain their freedom? Or is it something deeper than that?)

      Most Embarrassing Moment: (Your character's most embarrassing moment that your party generally knows of. Lets face it. Everyone has at least one.)


      Skill Details

      Weapon: (The Type of Weapon your Character Equips to Protect Themselves. Note that the weapons available to your characters are basic. Thinking swords, spears, bows, crossbows, and shields, etc.)

      Elemental Affinity: (Your character is born with an affinity to either Fire, Water, Wind, or Earth. This also dictates what sort of Elemental Force Manipulation They're Capable of.)

      Elemental Force Rank: Your Characters Proficiency over their Particular Element.
      Physical Rank: Your Character's Physical Prowess.
      Charisma Rank: Represents skill in speech and persuasion.


      Note that your Elemental, Physical, and Charisma ranks are decided by dice rolls as well.


      Techs:
      Techs are your character's special arts. Akin to Skills or Artes in certain RPG games. At the start of the RP, your character knows 4 Different 'Base' Techs. As you progress through the RP, you can upgrade your Techs to have a higher chance of actually inflicting damage - which reflects your character's mastery of that Tech. Even further on, you can unlock tech extensions to deal more damage!


      Note that at the start you only require your 4 base techs detailed out. For extensions you can detail them out (but have them locked) or you can make them up as you progress. Note that buffing is not a thing in this system. Techs are only offensive moves.

      (See the GM's character sheet for a straight example of this section all completed.)

      Style: Style_Name
      In this section, you detail out the way your character fights in battle. Recommend that you come up with your techs before writing this as this description is meant to tie it all together. You can continue a Legacy of a Style by choosing that style's name and inheriting or making a derivative of a Tech of that style. Though you can make up new moves and even just come up with a new style of your own. Do note that Styles become a part of lore if you see the RP through the end!


      The format of your techs is as follows:

      Tech Tree (#) - Tech_Tree_Name
      (Tech_Stage - Tech_Range)
      Tech_Name (Tech_Level - Tech_Element)
      Tech_Description



      Example Tech:
      (Base Tech - Far)

      Impulse (LV 1 - Earth)
      Send a shock-wave along the ground to strike at a foe.


      In Battle 'Mob' Foes can be defeated with a single sucessful tech execution. However, 'Tough' foes will have their own Endurance Points, and won't be as easy to dispatch.

      (Due to the CODE Command Having Issues, Had to do with this Image. Sorry!


      TechTabsCode.png



      That will make something like this!


      TECH TREE NAME


      • TECH_CONTENT



      • TECH_CONTENT



      • TECH_CONTENT
        CUT_IN_IMAGE



      Relationships
      As in previous Ehb RPs the relationship system helps get initial introductions out of the way. Especially true here since everyone already agrees to work together at the start. How your character feels towards everyone is based upon their own opinion, but can also be affected by what 'Race' and 'Social Class' they are compared to yours.


      This would just be a list of characters, as well as what your character thinks of them in their own words.

      Tsubaha Mori:
      Rumiko Mitsurugi:
      Runara Blazeheart:
      Saburo Shanzhai:
      Kei Daidouji:
      Rizen:
      Noriko Amagawa:
      Tsubaki Hanejima:
      Kiri Moriya:

      ...and Fellow Characters from this signup wave.

      Bonus Section (Optional)
      Fill out this optional section and get your character's first 'non-job' character title for free!
      Note that the GM May Paste in your Lines in Battles, so keep that in mind.


      Character Voice: (What do they sound like?)
      Character Theme: (For when the scene's focused on them?)
      Character Battle Theme: (When you have to fight against them?)


      Entering an Easy Battle Line:
      Entering a Normal Battle Line:
      Entering a Hard Battle Line:
      Entering a Boss Battle Line:


      Defeated an Enemy Line:
      Defeated by an Enemy Line:
      Resurrected from KO Line: (We don't actually use Healing though)
      Using an Item Line: (We Don't Actually Use Items Though)


      Retreat From Battle Quote:

      Normal Victory Quote:
      Tough Victory Quote:
      Flawless Victory Quote:
      'Mythic Tech' Victory Quote:


      Victory Quote Gags Annendums
      These are the victory gags that have been made up as part of people filling out PLAN sections. Do note that these are a part of the CS now, so please do complete them! (You don't have to include the descriptions, they're just there so you can understand how they wanted you to reply. (Note that characters that leave the RP do get their custom victory quote removed.)

      'Our Weapons Are...!' Victory Quote:
      Quote that starts with Tsubaha. See Video.


      'Did you see me...?!' Victory Quote:
      Quote that starts with Tsubaha. See Video.

      'The path to victory is... !' Victory Quote:
      Quote that starts with Kei. See Video (see: 0:16-0:23)

      "None Can Escape my Fist!' Victory Quote:
      Quote that starts with Rumiko saying: 'None Can Escape My Fist!'. Characters reply after.

      'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote:
      Quote that starts with Saburo. He says: "Saburo Shanzhai! Shanzhai Sabaro! A mighty and powerful King!" and characters respond after.
      Inspired from the quote from the link.


      'I can pull my own weights' victory quote:
      Quote that starts and ends with Runara. Who says: "See!? I can pull my own weights, I'm not a burden!" (then, after everyone) "You guys are mean..."
      The joke is that Runara would tell everyone that she's not a burden that everyone have to drag her around. And everyone would probably have some either forced/lazy/somethingsimilar approval or some kind of witty/blunt disapproval. And I'm guessing (90% sure) it will be heavy on the disapproval side. Thus the ending part - LD

      'Casualties in battle..' victory quote.
      Quote that starts and ends with Tsubaki, who says: "Casualties in this battle..." (then, after everyone) "One too many..."
      The gag aims to remind the party on the lives that they have taken either for their own agendas, or for their own survival. - Miya
      Inspired from the quote in the link.


      'Cleanup Crew?' Victory Quote.
      Quote that starts with Noriko, who says: "Have you guys ever wondered who cleans up the mess after our fights?".
      A quote stemming from Noriko's curiosity of what ever happens to the bodies of opponents after the group has defeated them. Do they (the ones who weren't killed) just get up and leave, do they just vanish into thin air? Or is there a dedicated group, a secret society, or a creepy cult out there that cleans up after their mess?- Accelerator


      Obvious Captain Planet reference Victory Quote
      Quote that starts and ends with Rizen, who says: "Superfriends assemble! Let's combine our powers!" (After 1 Noun Replies) "By your powers combined... *Kamen Rider henshin pose* I am Captain Rizen!" *cue background explosion*
      The joke is that you can insert any noun inbetween such as "Table", "Alarm clock", "Broomstick", "Beefsteak", etc. and the following dramatic explosion would have those items mixed in (eg. explosion of dog turd) so be creative and put in stuffs you want to see explode! - Love
      See video for reference.




    • Step 3: Get a Confirmation PM, and Join the Discord. Do a Private Action Collab with Your Sponsor!

      Ehb sends you final confirmation Via PM!
      Join the Discord (info an Discord Rules will be in that PM)


      Remember to keep your relationships updated with characters as they roll in. If your relationships are found to be out of date when upgrade points are calculated your character may lose those points!

      Private Action Collab What?
      You are not allowed to post in the IC thread yet. First you need to do a Collab in order to get settled in!

      Request your Sponsor for a Private Action Collab in the Discord. Since they already know how to run Private Actions, they'll be the ones to initiate it. In general the private action covers a single interaction between your characters and helps flesh out what their relationship generally is like. This could be their first/last meeting, or just an important moment.

      Note that private actions, as with any collab, must have five acceptably sized (2 paragraph) reply rounds before being considered Valid. Sponsors, remember to invite @Ehb into those collabs to overlook things, once the GM confirms the collab is finished, it is then that the new character will be allowed to post in the Aachen Rizen IC Thread Proper.



    • Additional Extra Steps (for Extra Bonuses!)
      Once you have your confirmation PM you are basically in the Rp. However, there exist extra items that you can further upgrade your character, making them a bit more proficient at the start of the RP!


      Step 4.a (Optional): Write your Wish (As a Player) and give a P.L.A.N.!

      The Wish and PLAN section is you speaking to me as a Participant Rather in Character. What it is meant is to give you the player an option to let the GM know of certain things you want to have happen to their character, or want to see in the RP. While I can't necessarily make everything happen, I will plan things in the RP with your wishes and PLANs in advance so that the RP dosen't get stale too early.

      Wish:
      Is just something you want to have happen (I want my character to go out in a blaze of glory, I want to be able to develop a romance, I want to have my character's secret past revealed as part of the story, Stuff like that.) Ehb will be able to slot those things as they plan things in order to make them all hopefully come true. Or maybe it's something general, like: "I want to betray the party" that can be arranged too. Some discussion may be involved depending on the complexity of the wish.


      P.L.A.N Section:
      Please Let Me Know In Advance! Is a section that helps the GM try to Come Up with things that'll make your character seem more involved in the story. Two things will be requested in the PLAN Section. Your Character's Storyline Theme, and Key Flaw.


      Character Storyline Theme: This can be a simple one liner or it can be an epic that explains things in depth. What is your character about? Are they about "Friends are more Important Than Anything?" or "The Only Person You Can Ever Trust is Yourself?". Answer this and you'll find that parts of the story will try to ask these questions. Your character story-line is also something that you may want to explore in depth in Personal Actions.

      Key Flaw: Something your character has to overcome. Do they have no value for human life? Are they haunted by the crime they committed? The key to what will bring your character salvation lies in this key flaw. Alternatively, it's the trait that they stayed true to until the bitter end.

      People who Fill this out get to make up an additional 'Gag' Victory Quote! Which they initiate, as opposed to Tsubaha. This gets added to the Character sheet as long as your character is considered active.


      Step 4.b (Optional): Write Your Character's: Character Entry!

      Write the (min 2 Paragraphs) flavor text of your character. Kind of imagine you're opening up a game manual and the first pages are about the different character's whom are in your party. That means it generally covers who they are in the beginning of the story without giving any spoilers, but gets whoever reading it hyped to use them once they're recruited! These entries will be used to embellish the RP 'Manual' or other RP related info Pages! Please send these as a PM to the GM through Discord once you've been invited.

      People who complete this are allowed to upgrade one of their Base Techs to Level 3 for free! Meaning it'll always inflict damage when used. This makes it go hand-in-hand with the arkane and mythic tech unlocks (see 4.b below!)

      Example Flavour Text:
      Tsubaha Mori is a Sapien swordstress who lives in the City of Jiaojing. While the city is home to the Wushu Martial Arts school and it's Famed Jiao-Style, Tsubaha practices the Migrant Ikkikari Sword-style of her family. Known for honestly thinking aloud and having a bit of a short temper. Her sword prowess is often tested by the other sword adherents who look down on her for using the style of a people the rest of the country is at war with.


      Wishing to be accepted, Tsubaha takes part in this years' Festival of Swords in order to attain the title of Swordmaster from the King himself. However, she and several other participants are betrayed and left at a disadvantage at the start of the Contest. Will she be able to prove herself worthy of such a title, or will her dreams go down with her hopes of winning the Festival...?


      Step 4.c (Optional): Initiate a Personal Action Collab - 1 v 1 with the GM!
      Since you have already done a PA with your sponsor by now, consider doing one with the GM.
      (Note that you need to PM Ehb in Discord for instructions, please read the details below)

      A personal action is a Collaboration that is between just two characters. The main goal of personal actions is to increase the affinity between characters in order to unlock the bonuses that come with having a high affinity with another character. A special 'assist action' become available to characters who reach affinity with one another which help in battle, but it's also a good way for characters to get to know each other better without feeling like they're interrupting the main story. Players don't necessarily have to 'fall in love' either - just get to know each other better as friends generally.

      Like before, you need to request Ehb for the private action. Because the character Tsubaha is not in the current setting, the Collab is done with either the Noble Cirika Ikkikari, Tsubaha's analogue in the story. The prompt is simple Talking about one's past and dreams. If you're interested in trying this out just PM @Ehb in discord and state that you want to try this out and we'll go from there.

      Now Why would you go to all this trouble?
      Players who successfully complete this will be allowed a modified 'tech' tree where they Have Access to an Arkane Tech Early! This modified tree also has a 'small' possibility of their character executing a powerful Mythic Tech! Giving you access to it much more earlier than you normally would!



    • Frequently Asked Questions:


      Q: Do I Need to Detail out ALL of my Techs and Extensions even though the extensions are locked?

      A: No, you can just fill out the required base techs.


      Q: Can I list out my techs assuming I filled out all of the Extra Stuff (thus gaining the mastered tech, and the extensions unlocks?)

      A: No, you will be asked to correct them. This is because there is no guarantee on my end that you will complete the extra items.


      Q: Do I require the cut in for the Mythic Tech once I unlock it?

      A: Yes, it is required. (See: Battle Mechanics: Using Tech)


      Q: When do you look over sheets?

      A: I will assume you are still working on your sheet until you tag me. If I request changes be made, I won't look over your sheet again until you tag me again once you've finished addressing those changes.


      Q: Are the elements limited to just the 4 basic ones? What about lightning, ice, etc?

      A: During the time of the RP Elemental control is in it's infancy. So for continuity reasons, items such as ice and lightning are considered 'advanced' elements that are tied to a particular base element that can only be conjured by particularly skilled persons. This means you can have lightning moves, however they cannot be used in a 'base' tech.


      Q: How long do I have to complete 'Extra' Items after my CS is accepted?

      A: You have 1 week. For private actions you have 1 week to start the tutorial.


      Q: I am joining as a new person. I'm worried about my character's stats compared to the others.

      A: Your character immediatly gets points availible to them based on what's reguarded as middle ground between average active posters in the RP. Your character has the same 'Bonus Upgrades' available to them provided that you do them. See: Step 4.


      Q: Can I get the discord Link Now?

      A: You need to have your character sheet Ok'd by the GM before getting acess to the discord. Feel free to use this thread for questions and such until then.


      Q: Do I REALLY need a sponsor?

      A: For this wave of characters, yes. A sponsor will be required, as it is my wish that you do have a link to the cast upon start.





  • This is the signup format that was used when Aachen Rizen was first started. The main difference between this version of signups and the following 'expansion' signups is that this one did not require a character sponsor.



    • Step 1: Post and Roll!
      Make a Post here, in this signup thread. You'll include this basic information:


      Gender:

      That's right, just your character's gender. This is because if you choose to let dice decide your character's Race, that may affect the sort of name you'll want to give them!

      Next, let's roll some dice!
      These dice rolls will decide certain important things about your character, as well as their proficiency.


      Roll a 4 Sided Die a total of 4 Times.
      If you really want to, roll it a 5th Time to decide another important thing for your character!
      You can also roll it a 6th Time to decide yet another important thing for your character!


      Note: If you're unhappy with your first set of rolls, you're allowed ONE Re-Roll. Make sure to choose 'THROW A DICE' from the drop menu instead of 'THROW ANOTHER DICE' so that those rolls won't be merged with your first rolls. In the end, you will have to pick between your first roll set or the re-roll set.

      Preorders:
      If you went through Pre-Orders, instead of rolling dice in your poll, you need to provide a Link to your rolls in the special thread, and you must screenshot the roll(s) you made and put them somewhere in there. Preferably towards the top. Ehb will ONLY Accept Rolls made in the Interest Check, the Signup/OOC Thread, or the Special Pre-Order Thread.




      Each Die Roll will decide the following:

      First Die (General Background)
      1. Member of the Jiaojing Wushu School - Anyone can join the Wushu school as long as they participate in taking care of the facilities. They tend to live out lives
      2. Wealthy Background - You're Likely a Nobleman who wanted in on the tournament for fame and distinguished, or maybe even entertainment?
      3. Commoner Background - No one particularly special, but maybe you took a dare, or maybe this is your one chance to escape obscurity?
      4. Criminal Background - You've Committed A Crime against Shang and It's People. You've been thrown into jail, and the tournament may be the only way for you to attain freedom.


      Second Die (Elemental Force Rank)
      Your character's proficiency in controlling their Element outside of using Techs.
      (Note that this and all other items after are flavor ranks, has no effect on how much damage they do in battle)
      1. A Rank - (Renowned)
      2. B Rank - (Talented)
      3. C Rank - (Average)
      4. D Rank - (Poor)


      Third Die (Physical Rank)
      Your character's physical prowess. Primarily governs how generally strong they're regarded as.
      1. A Rank - (Powerful)
      2. B Rank - (Strong)
      3. C Rank - (Fit)
      4. D Rank - (Weak)


      Fourth Die (Charisma Rank)
      Your character's skill in speechcraft. Governs how generally intelligent they're regarded as.
      1. A Rank - (Silver Tongued)
      2. B Rank - (Well Spoken)
      3. C Rank - (Pleasant)
      4. D Rank - (Ackwardish)


      Optional Fifth Die (Elemental Affinity)
      Though you have the option to choose yourself. You can live up to the Canon idea that characters' elemental affinity truly is random. Remember, Each Character has control over only one element regardless of race.
      1. Wind
      2. Fire
      3. Water
      4. Earth


      Optional Sixth Die (Race)
      You also have the option to choose what race your character is on your own. Note that the Story Primarily takes place in a Sapien Setting so it's encouraged to go for that race since coverage scopes of the other two races will be more narrow. See Race Entries for 'Civilizations' for more information.
      (Note that this roll/option may be limited by the GM if balancing starts becoming lopsided in an undesirable way.)
      1. Sapien - Tousawa Valley Migrant
      2. Sapien - Shang Kingdom Resident
      3. Saefarian - Guild Exploratores
      4. Doven - Shimmering Lake Merchants



      In the end, You'll end up with something like this:

      Tsubaha_Rolls.jpg


      In Tsubaha's Case, I based her character off the second set of rolls since it was generally better.



    • Step 2: Fill out Character Sheet!
      When you've finished, Tag @Ehb to look it over, and make whatever edits are requested. You may need to tag Ehb to look it over again since they forget real easy. Note that you MUST inform Ehb when you're ready for a re-evaluation due to the expected volume of CS submissions.


      Be sure to just EDIT your sheet into the post you made your dice rolls!

      [fieldbox= Character Sheet, white, solid]
      Basic Information

      Character Name: (While it can be anything note that your character's race might have a 'style of name'.)
      Character Color: (Your character's speech is denoted by a certain color. Which is it?)
      Character Appearance: (Anime Style)
      Gender: (Binary Gender)
      Age: (The Default is 'Teenagers Saving the World' Age, refer to the races section if you want to gain more insight.)
      Race: (Your Characters Race, though the story primarily takes place in a Sapien Setting, Saefarians and Doven are also available. - Note that Due to The Setting the GM will want to keep the cast more leaning towards Sapien characters, and they may impose limits to new sign ups later on to enforce that.)
      Background: (Decided by a Dice Roll. This is your character's standing that they were born into. This subtly effects how other character's view them.)


      Likes: (Things your character happens to like. Min 2)
      Dislikes: (Things your character dislikes. Min 2)
      Quirks: (Do they do things subconsciously without realizing it, does it annoy people? Min 2)
      Fears: (Nothing remains an invalid fear. Min 1)


      Be sure to detail out your character's likes/dislikes/etc. to make your cs feel a bit more complete. Even one sentence would suffice!

      Wish: (Your character's desire for joining or being forced into the festival of swords. Is it to gain fame or honor? Or are they trying to gain their freedom? Or is it something deeper than that?)

      Most Embarrassing Moment: (Your character's most embarrassing moment that your party generally knows of. Lets face it. Everyone has at least one.)


      Skill Details

      Weapon: (The Type of Weapon your Character Equips to Protect Themselves. Note that the weapons available to your characters are basic. Thinking swords, spears, bows, crossbows, and shields, etc.)

      Elemental Affinity: (Your character is born with an affinity to either Fire, Water, Wind, or Earth. This also dictates what sort of Elemental Force Manipulation They're Capable of.)

      Elemental Force Rank: Your Characters Proficiency over their Particular Element.
      Physical Rank: Your Character's Physical Prowess.
      Charisma Rank: Represents skill in speech and persuasion.


      Note that your Elemental, Physical, and Charisma ranks are decided by dice rolls as well.


      Techs:
      Techs are your character's special arts. Akin to Skills or Artes in certain RPG games. At the start of the RP, your character knows 4 Different 'Base' Techs. As you progress through the RP, you can upgrade your Techs to have a higher chance of actually inflicting damage - which reflects your character's mastery of that Tech. Even further on, you can unlock tech extensions to deal more damage!


      Note that at the start you only require your 4 base techs detailed out. For extensions you can detail them out (but have them locked) or you can make them up as you progress. Note that buffing is not a thing in this system. Techs are only offensive moves.

      (See the GM's character sheet for a straight example of this section all completed.)

      Style: Style_Name
      In this section, you detail out the way your character fights in battle. Recommend that you come up with your techs before writing this as this description is meant to tie it all together. You can continue a Legacy of a Style by choosing that style's name and inheriting or making a derivative of a Tech of that style. Though you can make up new moves and even just come up with a new style of your own. Do note that Styles become a part of lore if you see the RP through the end!


      The format of your techs is as follows:

      Tech Tree (#) - Tech_Tree_Name
      (Tech_Stage - Tech_Range)
      Tech_Name (Tech_Level - Tech_Element)
      Tech_Description



      Example Tech:
      (Base Tech - Far)

      Impulse (LV 1 - Earth)
      Send a shock-wave along the ground to strike at a foe.


      In Battle 'Mob' Foes can be defeated with a single sucessful tech execution. However, 'Tough' foes will have their own Endurance Points, and won't be as easy to dispatch.

      Code:
      TECH TREE NAME
      [accordion=bleft|80%]
      {slide= TECH_BASE|center}
      
      TECH_CONTENT
      
      
    • TECH_CONTENT
    • TECH_CONTENT CUT_IN_IMAGE


    • Step 3: Get a Confirmation PM, and Join the Discord.

      Ehb sends you final confirmation Via PM!
      Join the Discord (info an Discord Rules will be in that PM)


      Remember to keep your relationships updated with characters as they roll in. If your relationships are found to be out of date when upgrade points are calculated your character may lose those points!



    • Additional Extra Steps (for Extra Bonuses!)
      Once you have your confirmation PM you are basically in the Rp. However, there exist extra items that you can further upgrade your character, making them a bit more proficient at the start of the RP!


      Step 4.a (Optional): Write your Wish (As a Player) and give a P.L.A.N.!

      The Wish and PLAN section is you speaking to me as a Participant Rather in Character. What it is meant is to give you the player an option to let the GM know of certain things you want to have happen to their character, or want to see in the RP. While I can't necessarily make everything happen, I will plan things in the RP with your wishes and PLANs in advance so that the RP dosen't get stale too early.

      Wish:
      Is just something you want to have happen (I want my character to go out in a blaze of glory, I want to be able to develop a romance, I want to have my character's secret past revealed as part of the story, Stuff like that.) Ehb will be able to slot those things as they plan things in order to make them all hopefully come true. Or maybe it's something general, like: "I want to betray the party" that can be arranged too. Some discussion may be involved depending on the complexity of the wish.


      P.L.A.N Section:
      Please Let Me Know In Advance! Is a section that helps the GM try to Come Up with things that'll make your character seem more involved in the story. Two things will be requested in the PLAN Section. Your Character's Storyline Theme, and Key Flaw.


      Character Storyline Theme: This can be a simple one liner or it can be an epic that explains things in depth. What is your character about? Are they about "Friends are more Important Than Anything?" or "The Only Person You Can Ever Trust is Yourself?". Answer this and you'll find that parts of the story will try to ask these questions. Your character story-line is also something that you may want to explore in depth in Personal Actions.

      Key Flaw: Something your character has to overcome. Do they have no value for human life? Are they haunted by the crime they committed? The key to what will bring your character salvation lies in this key flaw. Alternatively, it's the trait that they stayed true to until the bitter end.

      People who Fill this out get to make up an additional 'Gag' Victory Quote! Which they get to initiate, as opposed to Tsubaha.


      Step 4.b (Optional): Write Your Character's: Character Entry!

      Write the (min 2 Paragraphs) flavor text of your character. Kind of imagine you're opening up a game manual and the first pages are about the different character's whom are in your party. That means it generally covers who they are in the beginning of the story without giving any spoilers, but gets whoever reading it hyped to use them once they're recruited! These entries will be used to embellish the RP 'Manual' or other RP related info Pages! Please send these as a PM to the GM through Discord once you've been invited.

      People who complete this are allowed to upgrade one of their Base Techs to Level 3 for free! Meaning it'll always inflict damage when used. This makes it go hand-in-hand with the arkane and mythic tech unlocks (see 4.b below!)

      Example Flavour Text:
      Tsubaha Mori is a Sapien swordstress who lives in the City of Jiaojing. While the city is home to the Wushu Martial Arts school and it's Famed Jiao-Style, Tsubaha practices the Migrant Ikkikari Sword-style of her family. Known for honestly thinking aloud and having a bit of a short temper. Her sword prowess is often tested by the other sword adherents who look down on her for using the style of a people the rest of the country is at war with.


      Wishing to be accepted, Tsubaha takes part in this years' Festival of Swords in order to attain the title of Swordmaster from the King himself. However, she and several other participants are betrayed and left at a disadvantage at the start of the Contest. Will she be able to prove herself worthy of such a title, or will her dreams go down with her hopes of winning the Festival...?


      Step 4.c (Optional): Initiate a Personal Action Collab - 1 v 1 with the GM!
      After receiving a confirmation PM. While waiting for the thread to begin, you can initiate a 'Personal Action'.
      (Note that you need to PM Ehb in Discord for instructions, please read the details below)


      A personal action is a Collaboration that is between just two characters. The main goal of personal actions is to increase the affinity between characters in order to unlock the bonuses that come with having a high affinity with another character. A special 'assist action' become available to characters who reach affinity with one another which help in battle, but it's also a good way for characters to get to know each other better without feeling like they're interrupting the main story. Players don't necessarily have to 'fall in love' either - just get to know each other better as friends generally.

      Doing this collab with the Gm will introduce you to how to conduct personal actions. In this introductory psuedo-tutorial, you'll run a persona action with the Gm's Character. This particular Personal Action starts out the same for each character: 'Your Character Decides to have a talk with Tsubaha after she announces that she wants everyone to band together'. To save space the instructions for how to go through it all will be sent through Discord. If you're interested in trying this out just PM @Ehb in discord and state that you want to try this out and we'll go from there.

      Now Why would you go to all this trouble?
      Players who successfully complete this will be allowed a modified 'tech' tree where they Have Access to an Arkane Tech Early! This modified tree also has a 'small' possibility of their character executing a powerful Mythic Tech! Giving you access to it much more earlier than you normally would!

      Additionally, completing this personal action you'll get added into the Affinity Log. Making you eligible to initiate and revive personal actions from other players at your own discretion.



    • Frequently Asked Questions:

      Q: Do I Need to Detail out ALL of my Techs and Extensions even though the extensions are locked?
      A: No, you can just fill out the required base techs.

      Q: Can I list out my techs assuming I filled out all of the Extra Stuff (thus gaining the mastered tech, and the extensions unlocks?)
      A: No, you will be asked to correct them. This is because there is no guarantee on my end that you will complete the extra items.

      Q: Do I require the cut in for the Mythic Tech once I unlock it?
      A: Yes, it is required. (See: Battle Mechanics: Using Tech)

      Q: When do you look over sheets?
      A: I will assume you are still working on your sheet until you tag me. If I request changes be made, I won't look over your sheet again until you tag me again once you've finished addressing those changes.

      Q: Are the elements limited to just the 4 basic ones? What about lightning, ice, etc?
      A: During the time of the RP Elemental control is in it's infancy. So for continuity reasons, items such as ice and lightning are considered 'advanced' elements that are tied to a particular base element that can only be conjured by particularly skilled persons. This means you can have lightning moves, however they cannot be used in a 'base' tech.

      Q: How long do I have to complete 'Extra' Items after my CS is accepted?
      A: You have 1 week. For private actions you have 1 week to start the tutorial.






 
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Lore / Manual Theme:


"The ring in the heavens is the platform from which the gods observe all creation. Indeed, the Skybelt that sifts aloft in the unreachable ether is the very edge of Aachen itself."
- The Skychronicle, Edmund Potter of Calastapool
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Lore: The World of Aachen Rizen Compile: Kenno Matsuri

This Section details out world information that is available to the characters in the process of character creation. Note that this lore section is meant to be more of a framework, not so much as a limiter to people's creativity. While large things such as races and factions are defined, smaller things such as character families, other towns and their individual cultures, the vast emptiness of the world not cannot be covered in one writing, is something that I encourage you help to fill out, and make your character's story a part of the world itself!



  • The Mortal Plane that the RP takes places in.

    In the scope of this RP, the stories of this world are told through the views of the three Major Sentient Species who reside upon Rizen. The Sapiens, Saefarians, and the Doven of the world - who exist with one another in a relatively uneasy peace. Contact between these races are often sparse; and even then, factions within the same races are oft even more distrustful of one another than the other races! The conflict between the Tousawa Migrants and the Shang Kingdom is one such example of this.

    Ehb's Lorebuilding Guide, and the various races of Rizen are very loosely drawn from historical periods. In general, the inspired cultures are drawn from whatever nation it's said to be inspired from as it existed prior to our world's C.E. 1000. I.e. the Early Middle Ages of Europe.

    Rizen KNM Era.png


  • A heavenly realm that is said to be home to the gods who control the natural forces that shape Rizen. Using the Natural forces of Earth, Wind, Fire, and Water, the gods are believed to bring about blessings and disasters.

    Some mortals choose to plea to the gods through prayer and ceremonies. During the time 'Kenno Matsuri' Prayer and Faith is more akin to a local tradition serving the purpose of hailing a harvest or greeting coming spring rains, as none of these local traditions have yet to evolve or spread far enough become a recognizable religion as of yet.


  • Complete and absolute nothingness. Hell. Purgatory. As history would go on, this damned place would go under various names.

    However, at this period of time, the realm where the essances of the dead reside is known as the Neithare. Existing in a fleeting sort of eternity, those who are aware of being trapped there want nothing more than to leave. Though few, if any of those unfortunate enough to find themselves there ever get the chance.




Races
The World of Rizen is Inhabited by Three Major Sentient Races. The Comparatively young Race of Sapiens, the Advanced and Isolated Saefarians, and the Curious and Roving Doven Respectively. Each one more or less indifferent to each other's internal happenings during this time period.

"This Burning Blade Will Show My Way to Absolute Victory!" - Claire Albert
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Races: Sapiens



  • These tribes primarily reside in the interior of the continent.

    While physically similar to the Saefarians, they are are much more attuned to the natural forces of the world and live out comparatively simplistic lives - and are able to sense when natural forces are shifting. While all Sapiens are able to sense the natural forces at work, with some training, some Sapien are capable of controlling these forces, dedicating their lives to the mastery over their most attuned element.

    The average Sapien lives for about 40 or so years. Most deaths are caused due to sickness given the rudimentary lifestyle of tribesmen as well as the sometimes unforgiving climates they live in. The Shang Kingdom, despite being quite advanced for a Sapien Tribe nation, was still subject to this same sort of lifespan for the average person. Though Shang Nobles from the time were recorded living up to 50 years in some cases.

    The story of 'Kenno Matsuri' is a tale that exists primarily in the Sapien Written Histories. Thusly, Player Character Races Are Set this Sapiens by default. Sapien character backgrounds are also more diverse due to the context of the story.



  • Sapiens do not know what element they're attuned to at birth. Their particular elemental attainment is seemingly random. However, when they reach about 10 years of age, usually Sapien children develop the sense to their particular element. 'Getting the Feel' is about as normal a life event as hitting puberty, of having one's first baby tooth fall out. This can take the form of sensing an oncoming rainstorm, being able to sense the wind, or having a feel for the earth. Once a child develops the Feel for their element, the possibility to train them to control it opens. Gaining control over it requires dedicated training, however.



  • The occurrences of wind, fire, water, and earth. It is said that the gods of Aachen use these forces to affect the day to day fates of the mortals on Rizen. Each race has particular ways they can detect and affect the natural forces. Among them, however, Sapiens are capable of sensing and controlling the natural forces inherently. This inherent ability was commonly referred to as 'Akumagraphy' lit. Demon Casting by Saefarian historians, who were awed and terrified the supernatural feats the Sapiens could perform. As a rule however, Sapiens are born with an affinity to only a single element.



  • The Sapiens were the least socially developed out of the Sentient Races of Rizen. The Hierarchy of groups of Sapiens were dominated by a ruling family and headed by a 'Lord'. Leadership was inherited to the first born child of that lord through each generation. The Lord's power was enforced by the loyalty of Noble Families who in-turn were given greater liberties and status and served faithfully as advisors or as soldiers and officers. At the bottom of the line was the peasantry who gave tribute to the Lord in exchange for protection. How exactly tribes managed things or even the titles of positions varied between each tribe, but most were seen to follow this sort of hierarchy.



  • Tousawa Valley Tribes
    (Emergent Kingdom of Tousa)

    A set of Sapien tribes who originate from the Tousawa Valley. They were forced to migrate from their lands after Demon Crown mountain erupted and blanketed their homeland in ash. The Tousawa Valley tribes had just previously been warring among one another for decades, however their prompt migration and aggression from the Shang Kingdom allowed them to unite in order to prevent their own destruction. They are now united under a charismatic 'Daimyou' or Lord by the name of Celica Ikkikari. This ambitious young Daimyou has declared her united tribes as the Kingdom of Tousa, and now presents a grave threat to the Shang Heartlands. The People of Shang officially refer to them as 'The Tousa Valley Migrants' while the people in question either refer to themselves as people of the 'Tousa Kingdom' or by the name of their original Tribe.

    Lorefully, the Tousawa Valley tribes draw from Japanese Culture and History for their Flavor, specifically the way they are portrayed during the warring states period. Names, likewise are also typically Japanese inspired.


    Ikkikari
    The Ikkikari were the most dominant of the Tousawa Valley tribes prior to the Demon Crown Mountain's Eruption. Based in the Village of Haschou the late Daimyou Anzai inherited a war from his father when he became head of the tribe. Under his rule, the Ikkikari were able to gain the upper hand in the war despite being outnumbered, and even formed new settlements. However, a Buno General caught him completely by surprise when he attacked Anzai's castle right in the middle of the Season of Frost. Shortly afterwards, Demon Crown Mountain Erupted, so the exact details of how that battle ended is a mystery, though most survivors recount that Haschou was ultimately sacked by the Buno Forces.

    The Ikkikari Sword Style, practiced by the Feared Blade Caster Shock troops takes its name after the Tribe it originated from.


    Senka
    The Senka is a Tribe who migrated out of the Tousawa Valley to escape the Eruption of Demon Crown Mountain. Senka is noted for having tamed the Ground Raptor for use in war. This practice spread to the other tribes in the years leading up to the migrations.

    They were allied with Buno during the decades long war with the Ikkikari Tribe. All three tribes are now united against the Shang Kingdom.


    Buno
    The Buno is a Tribe who migrated out of the Tousawa Valley to escape the Eruption of Demon Crown Mountain.

    They were allied with Senka during the decades long war with the Ikkikari Tribe. All three tribes are now united against the Shang Kingdom.


    Blade Casters
    A type of soldier employed by the Tousa Kingdom.

    Armed with two handed Dai-Blades and practiced in control over the natural forces. These versatile shock troops are the backbone of the Tousa Kingdom's Armies. Blade Casters would use their Force Manipulation at range against opposing formations before charging in with their large blades.

    Daimyou Celica used them to great effect in the Battle of the Fujian plains. There, these soldiers gained a feared reputation for - quite literally - cleaving their way through Shang Formations!


    Raptor Archer Cavalry
    A type of soldier used by the Tousa Kingdom.

    They are heavily armored soldiers who ride atop Ground Raptors. Trained to fire their bows accurately from Raptorback. Their Ground Raptor Mounts are able to let them maneuver quickly away from return fire or perusing infantry. Ground Raptors, who originate from the Tousawa Valley instill fear into Shang Troops due to their predatory appearance and shrill cries.

    The Ground Raptors were Originally Tamed by the Senka Clan. Though, use of the Ground Raptor as War Calvary became widespread among the Tousawa Valley Clans in their war before the Migrations Occurred. Many Shang Officers originally scoffed at the sight of these units. They were quick to have their preconceptions proven false though, as the only reliable challenge they had to Raptor Archers was return fire from their own ranged units. The tough armor worn by the Raptors and their Riders made this task very inconvenient!



  • Fujian Plains Tribes
    (The Shang Kingdom)

    The Fujian Plains is fed by three major rivers that open out to the Sea. These three rivers form the natural divide between three Provinces. Three tribes settled in the region established thriving agricultural communities. Ultimately the Shang Tribe emerged as the most dominant of the three tribes, and united them all to form the Shang Kingdom. This Kingdom is almost double the size of the Tousawa Valley.

    Lorewise, the Shang Kingdom is very loosely drawn from Ancient Chinese Culture. Likewise names are also typically drawn from the Chinese Language.


    Shang
    The center most Province of the Shang Kingdom.The entirety of the Shang Kingdom is ruled from the Forbidden City. This Magnificent Capital City of Noble Red Edifices and Grand Towers that pierces the heavens are considered a wonder of the world. Despite their considerable height and they survive inclement weather thanks in part to being built of sturdy local Sequoia wood.

    The Sequia Towers are the tallest Sapien-Made Structures on Rizen at the time of 'Kenno Matsuri'.


    Quanhua
    The Northern Province of the Shang Kingdom. It is in this region where the Armies of Shang and the Tousawa Migrants are vying for control. Control of this province between the two sides is basically drawn by the Han River which flows through the province.

    Efforts to expel the Tousawa Forces out of Quanhua have been frustrated by the local populations' fear of damage to the Sequoia Forests. Preventing the Shang Kingdom from bringing it's 'Comet Shooters' to bear. This fact may have contributed to their defeat at the Fujian Plains.


    Jiaojing
    The Southern Province of the Shang Kingdom. It is here that the story of Kenno Matsuri begins.

    Far away from the front lines at the Han River. Jiaojing is home to a Wushu School that has traditionally trained locals seeking meditation in the way of hand-to-hand martial arts, and to a lesser extent, Jiao-Style Swordsmanship. The school is said to be founded by a man named Lee, an individual who was so skilled with the sword that he would posthumously be known as a 'Swordmaster'. The Wushu school is a sprawling complex that relies on it's most devout practitioners to maintain the sizeable campus.

    The King of Shang Decreed that the once exclusive Wushu School open it's doors to Shang Army Conscripts in a frantic attempt to replace the men lost at the Fujian Plains. Since most of those who fell in that battle hailed from either the Shang or Quanhua provinces. The recruitment of soldiers in this province may be the key to reversing the Shang Kingdom's Fortunes.


    Wushu/Jiao Adherents
    This is a class of unit primarily fielded from Jiaojin Province's Wushu School. Martial Arts was a regular pastime for the Noble Classes. Though true Wushu Practitioners was anyone who chose to live out their lives training at the Wushu School in exchange for helping maintain the complex.

    Wushu Adherents did serve in the Shang Kingdom's Armies before the Battle of the Fujian Plains. However, despite immense skill in hand to hand combat, they remained at a severely disadvantaged by Blade Caster's use of massed Force Manipulation, and the reach provided by their Dai Blades.

    Experiences in the war Lead to the shift towards using Jiao Style swordsmanship, as well as light armor. Though some Adherents still chose to take to battle using arm-blades or fisted metal spikes!


    Lian Nu Crossbowmen
    A ranged unit equipped with repeating crossbow, reversed engineered and improved upon from a crossbow sold by Doven Traders. It allows the crossbowman to fire several crossbow bolts without needing to load and prime each bolt individually.

    The repeating crossbow is a marvel ahead of it's time. However, it still remains difficult to produce, and it was feared that it would not have the strength to pierce lacquered armor armor that covered the Tousawa Valley Soldiers from head to toe. As such, it's only been equipped to squads of soldiers. While not as long ranged or as accurate as a trained bowman, what it lacks in quantity it makes up in quantity of shots that it can fire without needing to load more bolts!

    Despite it's many advantages, the Lian Nu remains very difficult and expensive weapon to produce. Certainly not fast enough to equip a field regiment in reasonable time.


    Comet Shooter
    A special piece of equipment used by the Shang Army.

    During the outset of the war with the Migrant tribes, this special weapon was considered for use by the Shang Army, but was denied by the Locals who lived where the conflict was occurring. No other information available.


"Fiery Coals that erupt into a firestorm to consume my foes in a conflugration with no end!" Skorch
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Races: Saefarians




  • The Saefarians are one of the three major sentiment races that exist in hierarchical cities located on the coasts of the continent.

    Saefarians and Sapiens are near indistinguishable from one another by appearance. However a common trait in Saefarians is Elongated and Pointed ears. Saefarians have no affinity for the natural forces, however they possess a developed culture and have a rich history in the workings of the world. Saefarians are able to manipulate the natural forces somewhat mechanically by way of Runic Stamps.

    In an age before the Sapien Races Appeared, the Saefarians warred with the Doven for control of the continent. This massive war brought the world to the brink of destruction. After the conflict, the once sprawling Saefarian Race ended up being concentrated within the safety of their towering cities. Delving into a array of independent and isolated city states. At the time ofe 'Kenno Matsuri' the Saefarian Race are in the very middle of what they'd eventually call The Age of Isolation.

    Players can optionally select a Saefarian as a character race. Though it's worth noting that the Saefarian context of the story is primarily to those Saefarians that were mapping out the Shang Region from the Hierarchical City of Calastapool at the time.



  • Painstakingly drawn by a special mix of charcoal and silverite that is extracted from bone marrow. Runic stamps allow the Sapien Race to manipulate the Natural Forces.

    Unlike the Sapiens and Doven who can control the Natural Forces Inherently. The Sapiens rely on their use of Runic Stamps to do the same thing. However, despite being more painstaking to produce, the advantage of Runic Stamps is that they allow for mechanical manipulation of the Natural Forces autonomously. It is also worth noting that the effectiveness of a Runic Stamp is also depended upon the location. It is often mandatory for Runic Writers to be on site to ensure whatever Stamp they were intending to make actually worked! While a Runic Stamp does take time and effort to make, the fact that it can run continuously makes it worth the investment!

    Some Runic Stamps are combined to create fascinating machinations. One such example is the Calastapool Light, which uses Runic Fire Glyphs fixed to the top of a tall tower that tirelessly produces a light that purportedly could be seen as far as Demon's Crown Mountain.

    'Compounding' or the ability to have a runic stamp affect multiple types of natural force elements is something that was impossible to do with the methods available during the Age of Isolation.



  • This is a type of Runic Stamp that allows for Saefarians to manipulate the Natural Forces like the other sentient races.

    It used the same principle, a Runic Stamp is put onto the body and it can discharge or create natural phenomena as a result. Getting it to work was difficult however, as the Stamp Had to be drawn with the mix of Charcoal and Silverite. There were a multitude of grisly failures for the first attempts at tattooing the Stamp onto someone's body.

    The method that had the best success rate was as followed:
    1: Sedate the Recipient of the Stamp with Opiods until nearly unconscious.
    2: Select a section of the skull apply the stamp onto.
    3: Remove skin and apply molten stamp directly to skull bone.
    4: Stitch back together and perform necessary procedures to avoid recipient death.


    Though records for Age of Isolation Runic Capacitor Installs are mostly lost to history, one account stated that about one in thirty three were able to successfully survive the procedure that year. Possessing a Runic Capacitor was required for anyone who wished to venture out of the cities into the deep interior where the Sapien Tribes resided. Needless to say, most people opted to stay in the cities.



  • Tiered cities which are the home to the Saefarians.

    Hierarchical cities are arranged concentrically around central palace or spire. These central locations are typically where the ruling class or council governs the state of affairs within the city. From there, each tier of the city holds either people by their class or occupation. There are also functional tiers where farming and agriculture, or industry is located. Some of these cities are even older than the Sapien Species themselves.

    in the eras after the war with the Doven, the Saefarians retreated into these locations, and have remained there ever since. Throughout the Age of Isolation, each of the Hierarchical cities developed their own unique cultures.

    In days of old, it's said that the great spires of the Hierarchical cities were used to receive airships that brought people and goods to all corners of what was the Saefarian Empire. The Technology to operate and maintain these complex vehicles is lost to time, but some examples still exist. The Calastapool Palace for example was actually a Saefarian Luxury Airship before it was permanently grounded sometime during antiquity. Many people in Calastapool still refuse to believe the gargantuan structure ever took to the skies!



  • A Saefarian City Sttate located far to the south of Tousawa Valley and the Fujian Plains. For many years, on clear evening nights, the light shone from the Calastapool Lighthouse could been seen all the way from the Tousawa Valley and the Fujian Plains.

    Saefarians from Calastapool have names that are typically English in origin.

    A city that towers over the coast of the endless sea. The Hiearachical City of Calastapool is justly ruled by the royal family. From their palace, the day to day affairs of the people of the city are governed and controlled meticulously by the parliamentary council. Issues of internal strife, crime, movement of goods, and even the marriages between the various social classes of the city are discussed in detail. This seemingly diminutive focus on all aspects of the city's life would seem rather focused, dare say, obsessive on the part of parliament. However such fixations on all minor details are but the norm, as it has been for several millennia.

    But even in the middle of this Age of Isolation, some of the many souls in Calastapool desire to venture beyond the city's walls. Opposite the direction of the endless sea of nothingness, lies the interior of the continent, where the Sapien tribes reside. Begging to be mapped and documented. For some brave Saefarians the inherit dangers of the outside world are well worth the risk, for beyond their sheltered lives lies an adventure begging to be experienced.


    Cartographer Guild of Calastapool
    (Guild Exploratores Calastapolis)

    The cartographer guild is charged with the mapping and study of world beyond the city walls.

    Centuries have passed since Calastapool made contact with one of it's other sister cities. While the old maps allow for them to know of the locations of the other cities, because the knowledge and expertise require to build Airships has been lost, conducting such a task would be monumental in scale. The Saefarians of old relied on Airship travel so much that little is documented of the world between the cities save for what could be seen from aloft. Therefore, with the hope of someday making a trek to revisit another Saefarian city the Cartographer's guild's purpose is to Map and Study the realms around Calastapool to further that endeavor.


    Many Saefarians dream of the adventure and romanticism involved with becoming a Cartographer. However, the bold truth of the matter is that the outside world is a cruel place. Many expeditions go missing, and in some cases survivors return with stories of hunger, disease, and being hunted down by Hostile Sapien Tribes.

    As such Cartographer Exploratores are required to survive the installation of a Runic Capacitor - a gruesome and life threatening ordeal, in order to contend with the Natural Force Manipulation that the Sapiens and Doven are able to inherently perform. Few particularly brave, or particularly foolhardy members of the Guild take on this challenge in order to participate in a chance to go on an expedition - something that every child has ever dreamed of in contrast to the dull and monotonous life in the Hierarchical City.



"An Instance of Instantaneous Clarity, Honored Fang, Reap into my enemy...!" - Sarif Nohollow
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Races: Doven


  • The 'Ear'd Ones'. Physically distinct from Saefarians and Sapiens due to their much larger and developed ears and tail. The Doven excels in physical prowess as well as their naturally hardy nature. Living in certain sacred forests or in the interiors of mountains in the continent. The Doven
    have had a long history.

    Doven Society is very laberous. Every Doven lives life based on the three stages. The first stage is youth. Starting from after they are able to walk the young are put to work and are made to do tasks such as mining, agriculture, or other simple tasks appropriate for them. After 40 Years, the Doven individual is allowed out of the mountains, and is tasked with trade or to engage in war. Finally at 50 yeas and onward, the Doven retire back into the Citadelic city performing a learned trade such as craft or governance of younger Doven. In short, the Doven live long and very productive lives, most of which is spent within their Citadelic Cities.

    Doven, like Sapiens, are able to inherently control the natural forces. This is done through their special ears/horns as well as the occasional tail. It is worth noting, however, that their control over the Natural forces is also dependent on those special appendages. Should a Doven with horns have one of those horns sheared off, for example, that Doven would have their Force Manipulation severely handicapped as a result. The Animalic Features of Doven can vary widely. However, Doven mostly identify from which Citadelic City their hail from, rather than what sort of Animalic Feature they posses.

    Doven posses the longest lifespans of the races presented here. Living to around 100 or so years. It's worth nothing that Doven society 'retires' kin who live to 60 years to lighter work - most notably, many become the craftsmen who create the curious and remarkable trinkets and machinations they are capable of producing.



  • The presence of animalistic ears, horns, or tails make it very easy to distinguish the Doven from the sometimes interchangeable Sapiens and Saefarians. These extra appendages allow a Doven to sense the Natural Forces as well as manipulate them. It is described that Doven feel Natural Force Pressures around their Horns, Ears, and Tails and can control those Forces like how one would wave their hand to waft air to cool their face.

    It is said that animalistic ears (such as bunny/dog ears) have a lower force manipulation potential as opposed to horns or tails. A doven who has both a type of horn or tail can be said to be well versed in Natural Force Control Indeed! This is a stereotype however. As Natural Force control, like with any other talent, is a skill that requires hard work and effort to use proficiently.

    Doven also have a special consideration to their Animalic features. For example, saying 'You have a Nice Tail' in a Doven Context can be different from a Sapien or Saefarian mindset. A simple way to translate this line to give it an understandable context would be: 'You have an enviable buttocks'. Needless to say, strangers pointing out a Doven's Animalistic Features is considered rude from the Doven Perspective.



  • Most citadelic cities are built into either heavily wooded forests or within mountains. In general, it seems like the philosophy is to have a large complex that is sufficiently sheltered from the outside world. These Citadelic cities are mazes of tunnels and shafts that those who travel through them on a regular basis know know by heart. Citadelic cities are constantly expanding further and further into the earth in order to make more room for a growing population. It would not be incorrect to call Citadelic cities to be more or less Anthills on a massive scale.

    These massive holes are dug mostly by the masses of underground dwelling creatures that have been domesticated by the Doven. Land Moles, Skritchers, and other larger burrowing animals are left to let loose and dig away. Doven Earthcasters use Earth Force in order to compress the dug up earth. That same earth is either carried off, or in the hands of a skilled Earthcaster, can be manipulated into useful shapes or even be turned into valuable metals such as Bronze, Iron, or even Gold.



  • The Doven are avid traders. Back in the citadelic cities, craftsman and elders oft required specific materiel from specific regions in the construction of whatever devices or trinkets they made.

    Gold and other metals, abundant due to them being unearthed or cast during digging were found to be a suitible trade commodity that the Sapiens seemed to desire. Metal, while more shiny and physically malleable was generally used for decoration and guilding. The Doven actually perfer the use of wood due to it's capacity being made 'living' through proper Earthcasting techniques. In fact, there have been instances where a Doven Merchant would show their wooden staff neatly bending into a stiff metal pole.

    Different woods give different attributes and qualities. The Sequoia Tree wood that grows in the Shang Kingdom was very sought after for it's sturdiness. Subsequent trade between Shang and Shimmering lake for the past several centuries has helped both nations prosper.



  • Far north from the kingdom of shang sits a lake. When the sun crests over the hills in the morning, the lake reflects the sun, and the rocky crag that overlooks this lake shimmers. Within this Rocky Crag lies a Doven Citadelic City, whose founders, so bewitched by the beauty of this rocky crag that they made it their home. The name they gave it most directly translates into 'Shimmering Lake'.

    All Doven typically have names that sound like they were direct translations. For Example: Aura Brightlight or Serif Longhollow.

    Shimmering Lake traded widely with Sapien Tribes during the time of 'Kenno Matsuri'. Trading with both the Shang Kingdom and the Tousawa Tribes. The Eruption of Demon Crown Mountain caused a great stir of alarm, and for the first time in several millennia, Doven Elders left the City on orders to investigate what had happened with great urgency.






  • Written Histories: Sapien Migrants of Tousawa Valley
    The Migrants are a collection of tribes that were forced out of their homes due to the eruption of Demon Crown Mountain. They now reside in various camps in the Eastern Fringes of the Shang Kingdom.


    • The Tousawa Valley was home to three tribes that on occasion butted heads with one another. For much of history, though, the three tribes of the Ikkikari, Senka, and Buno generally lived in Isolation from one another.

      Every century, a chosen 'Warder' would be tasked to travel to the Shrine at Demon's Crown Mountain. The last attempted pilgrimage was tasked to a young Ikkikari Daughter by the name of Cirika. Tagically however, she was slain by Assasin Shadows the morning the pilgrimage was to begin. The Daimyou of the Village, enraged by the brazen act, demanded the other villages produce the perpetrators of the act. When they refused, Daimyou Ikkikari declared war.

      This war would be inherited by Ikkikari's son, Daimyou Anzai. The Ikkikari tribe, despite being outnumbered, gained an advantage in the war and actually prospered with advanced amy camps turning into colonies in their own right. Developments in war, including the use of Ground Raptors as calvalry by the Senka Tribe, lead to a general stalemate in the later years of the conflict.



    • During the season of Frost, an enemy army caught Daimyou Anzai by suprise. Crossing the frozen fields, forests, and rivers - the Daimyou of Senka appeared at the gates of Haschou, the Ikkikari home village. Daimyou Anzai and the nobility in the town were said to have fought, defending the Village Castle to the last man.

      Little else information about the battle exists, however due to the miraculous - or ill fated cataclysmic event that occurred that same evening.



    • Years before that Fateful Battle of Haschou, Demon Crown Mountain had been showing signs of an impending eruption - believed to be a direct result of the failure of that century's Pilgrimage when Cirika Ikkikari was killed. Earthquakes and visible smoke coming from the mountain were alarmingly noticeable in the months leading to it's eventual eruption.

      The Eruption did eventually occur. The people from the Senka, Buno, and what Remained of the Ikkikari and their colonies, discontinued all hostilities in a mad dash to avoid being covered by the ash that was starting to blanket the valley. Most naturally moved in the opposite direction of the prevailing winds, avoiding the volcanic smoke blowing in that direction. That ultimately would lead to a mass migration into the neighboring Fujian Plains, where the Shang Kingdom was.

      Untold Numbers of People died as a direct result of the disaster. Not so much of being buried in ash (though some towns were completely plastered over in one day.) Rather it was the disease, famine, and wars that occurred as a direct result. The most notable war at present being that against the Shang Kingdom.


  • Written Histories: Sapien Shang Kingdom
    The peoples of Shang have cultivated the Fujian Plains for several millennia. Three gentle rivers run through the Fujian plains, facilitating trade, irrigation, and general prosperity for all those who live in this bountiful land.



    • Three separate tribes settled along three separate rivers that emptied into the Great Lake. This lake possessed a surface so calm that it was able to reflect the land around it, leading it to having the name 'The Great Mirror Lake'. The three tribes re-routed the rivers in order to produce more crops for growing. As centuries passed, the three tribes flourished, leading to the development of a unique culture and people. The three tribes even established trade with the local Doven, who have and still do value the wood of the great Seqoia trees that grow in the region. The most Dominant Tribe, the Shang - peacefully united all three tribes to form the Kingdom of Shang. A Kingdom that has existed in peaceful prosperity for hundreds of years.



    • When refugees from the Fujian Plains appeared, the Shang Kingdom was immediately weary of them. The Tousawa Valley tribes were known in Shang as being constantly in a state of war with another (a war that was only stopped by the eruption). Thus the Shang Court feared that letting the Migrants into their cities would sew the seeds of discord and lead to an attempt to overthrow the current government. Therefore, the Shang Army was deployed and put in place on the Eastern Borders to keep the intruders away from the cities.

      The plan for the Refugees was for the longest time, running on the assumption that they would return to their home region after the eruption ended. That simply was not the case. At the start of Kenno Matsuri, the Eruption has indeed ceased, but the valley remains uninhabitable. The Refugees, whom had been spending the past few years crowded in their tent camps and most often close to starving, out of desperation began moves to settle into fertile land further into Shang to hunt and grow food. This was taken as a blatant act of invasion and the Shang army responded in force. Refugees from that point began to openly raid into the Shang Heartland in the Quanhuan Province.

      The entire ordeal spiraled into a series of skirmishes between Shang Kingdom and increasingly desperate and vengeful Migrants. The Shang Commander, eager to break Refugees' fighting capabilities, moved a large host of the Shang Army's troops towards one of the Largest Refugee Camps in order to bring them to heel. The Migrants gathered what forces they could, but ultimately they were outnumbered roughly 2 to 1. Regardless, they marched out to battle with what they had to meet the Shang Army.

      What ensued was a military disaster for the Kingdom of Shang. Half of the Army sent out was annihilated while the other half was sent back running. A young woman who lead the Migrant force proclaimed the formation of the Tousa Kingdom as the Shang Army Retreated. Beginning the single greatest crisis to ever face the Shang Kingdom.

      The King of Shang could not believe the news of the defeat at first. But as stories and wounded soldiers told their tales, of Armored Archers Riding Atop Ferocious Steeds, and men sending a volley for Force Manipulation slamming into soldiers before cutting them apart with large blades. The King finally belived. The Shang Army now scrambles to rebuild it's army with all haste.



    • A yearly celebration that occurs in Jiaojing. The festival is conducted by the Wushu School, and celebrates the life and martial prowess of the school's founder, Swordmaster Lee.

      For years, the celebration has been more festive, with acts of sword-dance, and plays of the Swordmaster's life being re-enacted, as well as bountiful stalls of food. However in the wake of the Disaster at the Fujian Plains, the Festival has earned a more martial and grim tone. The festival has become a rally cry for the people to join the army to expel the invading Tousawa Kingdom. Most notably, the king launched a week long competition where contestants must fight against one another to obtain two bells. Those who can get two of them are granted a wish on the King's Behalf, as well as a place of distinguished in the Shang Army.

      Thrown into the mix are criminals, whose only chance at escape is to obtain the two bells and join the Shang Army. A better course of action than rotting in a prison, or even worse, being executed for whatever high level crime they've committed.

      While is is called the sword festival, the competition is open to all fighting styles. Many people were quick to realize that there were no set rules beyond trying to escape the field of operation - which would lead to a swift crossbow bolt embedded into their skull. The Lack of clear rules has lead to some opting to team up in order to increase chances of success. While others have used this ambiguity to use every dirty tactic imaginable. The characters at the start of Kenno Matsuri are one such set of victims of foul play.



  • Notable Figures
    These characters have had enough signifigance to be at least be known by most people in the party. This includes characters who've left their mark on history from previous installments as well as characters intergal to the current setting and state of affairs.



    • A master swordsman and the founder of Jiaojing's Wushu School. His prowess in the martial arts and his legendary life are the stuff of legend.

      He bested many opponents in his life. He even defeated a person wielding a sword unarmed. Tales tell of him saving villages from monsters, beating corruption, rescuing people, an entire tome is dedicated to his exploits.

      It is not known when or where exactly Lee died. Even after founding the school, he traveled continuously. Even given audience by the Doven Council of Shimmering Lake and Royal Family of Calastapool. He was given the official title 'Swordmaster' posthumously by a Shang King whose meeting with Lee left a strong impression with him. The Festival of Swords is held in Jiaojing every year in Lee's memory.
      AzaiIco.jpg

      The last Daimyou of the Ikkikari of Haschou Village in Tousawa Valley.

      He is remembered for being an effective and brave ruler. Inheriting a war with all the other Tousawa Tribes from his father, he made his Tribe dominant throughout his reign, and even grew the borders of the Ikkikari domain by settling new villages.

      No one in Haschou saw the surprise attack that occurred that Frosty night decades ago. Against the suprise attack, Anzai stood his ground and defended his village to the last man.
      Kiri-KNMIco.jpg

      And there was a young noble of Moriya. Who lived their life buried in the slothful and lecherous pleasures of a noble. At the behest of one of her lovers, she betrayed her village, and lead an arrowhead into Lady Cirika's neck.

      Snapping the Willow Tree planted by her Grandmother in spite, she abandoned her village, and her family, riding off into Frosty night on a Raptor. Unable to pay for her own crimes, the debt was passed to her family. They paid with a finger each. As for her parents, an axe to the neck.

      Moriya herself would also face divine justice. As she rode into the night, she was knocked off her mount and broke her neck upon the ground. Days later, at the guidence of a stench most foul, a set of scouts came upon her corpse, frozen and untouched where she had fallen. Not a single animal would even bear to eat such foul carrion.

      - The Treachery Moriya, a Haschou Migrant Folk Tale

      The Party met with the supposed Moriya of this story after having been transported to the past in the Maolan Forest Necropolis.
      Cirika-Ico.jpg

      A figure of tragedy whose death resulted in the failiure of the last Tousawa Valley Pilgrimage.

      In her life, Cirika was an extremely talented Swordstress. She was noted to be generally emotionless due to always wearing a very stony faced expression. Though, this was mostly due to her holding herself up to stringent standards. She was destined to be the next head of the Ikkikari, that is until her assasination.

      The party finds Cirika in the strange memory world. They endeavor to solve the mystery of this strange illusion in order to free themselves.



    • The King of Shang Rules the realm of the Fujian Plains. From their palace in the forbidden city, he influences all the people of Shang with his mandate.

      The people of Shang are taught from a young age to obey the mandates of the king and to be obedient to the King's men who pass on and set into action his orders. The king rarely ever ventures out of the Forbidden City. Many people do not even know what the king looks like, or even the kings name. However, loyalty to him is equivalent to loyalty and belief in the peace and prosperity of the entire Kingdom.

      The people's faith in the King is shaken in a way not ever seen however, by the defeat of his men at the Fujian Plains. Jiaojing did not feel the sting of defeat nearly as harshly, but for the other two provinces many family's are struck with grief at the loss of so many of their children and spouses.

      While the king may not have been directly responsible for the defeat, the event nonetheless has greatly hurt the prestige and faith in the title. Still, the people continue, as it is only the King of Shang who can orchestrate a turn in their nation's fortunes.
      Claiming lineage to Daimyou Anzai of the Ikkikari Clan, Celica defeated the champions of all the opposing Migrant Groups and lead the combined forces to a stunning victory over the Kingdom of Shang.

      Charismatic and Strong, Celica's personality was able to weave together the run down and starving migrants to her and her idea of a new Kingdom. While some have reservations about her actually being related to the Late Daimyou Anzai, there is no question in her capabilities as a leader and a warrior.

      She is a unifying figure for the desperate migrants. On the other side of the spectrum, the people of Shang fear the amazing reputation she's gained overnight, and the implications she may force the people of Shang to someday have to answer to.
      Tsukaha-Ico.jpg

      An Swordstress Prodigy at the Local Wushu School in Jiaojing. Many young hopefuls in the school look up to her for her strength and admirable reputation. She's used her martial skills with sword to defeat many tough opponents, and inspire young adherents to strive to be able to reach her caliber.

      She first appeared when she defeated all of the local crimelords and brought them in tied up to the local constabulary. Presumably, the story goes that a little girl paid her with a cup of berries to bring to justice the criminals who ransacked her family's business. Tsukaha, unable to actually figure out who actually did it, simply defeated and brought in every criminal in the area.

      With such a high reputation, some people are starstruck just to be in her presence. But, it's widely belived that she can become somone whose skill and reputation could someday surpass that of Swordmaster Lee.
      Tsubaha-Ico.jpg

      A Swordstress Trained in the Migrant Ikkikari Style of Swordsmanship. When set next to the rest of her family, her black hair and distinct eyebrows make her appear starkingly different in comparison. When her father realized this as she grew up, he and much of the rest of the family distanced themselves from her.

      Her family, noted for their use in Earth Force Manipulation, refrained from having her train in the same disciplines. Instead, she was kept occupied by learning the old Migrant Ikkikari Sword Tradition. It was the only thing she was truly allowed to do of her free will.

      Tsubaha was admitted into the Wushu School under Tsukaha Xu's Recommendation. She is notable for openly practicing a Migrant Sword Style. Something that most people would avoid given the current circumstances of the Kingdom as of late.
      The prince of Shang. Hao is next in line to take the throne of the kingdom.

      After the disaster at Fujian Plains, Prince Hao took control over Shang's Armies. Currently, he leads his father's forces against the Tousawan Rebels threatening the Kingdom's Provinces.

      He is attempting to rebuild the army by garnering recruits from Jiaojing province. Using the annual Festival of Swords to drive recruitment.






Known Combat Styles
These are a set of combat styles that have been used by characters in the previous RP that continued to be used even years after that story. While your character isn't required to adopt one legacy styles, it is encouraged if you want to deepen the lore of these styles by helping have a character add and refine each style with each Generation of this RP!

If you want to utilize a Legacy style, you don't have to have the same exact moveset as the previous character. It is encouraged to make up at least one move that fits the theme of the style, or even adopt a basic move used by a character previously. And example of the Former is how Tsubaha Mori's Fiery Cross Fang Tech is a derivative of Anzai Ikkikari's Triple Fang.

This set is solely based upon the styles used by characters form Hymn of Origin or are integral to the Shang Culture featured in Kenno Matsuri. Characters who manage to see the RP through to the end will have their Styles become eligible to have a legacy like the ones listed here.



  • -Wushu Martial Arts (Force Unarmed)
    An unarmed style that originated in the Shang Kingdom. It was developed by Swordmaster Lee. Originally developed to compliment the Jiao Style, Shang's then peaceful history saw the sword fall out of popularity, leading to the Wushu Style itself to become a style in it's own right. Wushu nonetheless shares the flavor and style of the Jiao Swords Style.

    This style was notably practiced by Swordmaster Lee and is used by various Shang Characters.



  • -Ikkikari Compound Swordsmanship (Wind Force and Dai-Blade)
    This is a style of swordsmanship Originated from Haschou Village, and is the Signature Style of the Ikkikari Clan, and now the Tousawa Blade Casters. It utilizes larger Dai-Blades to act as tuners for Force Manipulation.

    This style was notably practiced by Cirika Ikkikari, and Eimi Otachi and is Practiced by Daimyou Celica.


    -Ikkikari Duel Blade Swordsmanship (Earth Force and Twin Blades)
    A sub-branch of the Ikkikari Style. Utilizing two short blades instead of a single long one, this style was meant to train Dai-Blade users in close combat with their hefty swords. This style was also popular for people who couldn't afford the Expensive Dai-Blade or wasn't strong enough to wield one.

    This style was notably used by Anzai Ikkikari and is also practiced by Tsubaha Mori.


    -Jiao Style Swordsmanship (Force Swordsmanship)
    A style of swordsmanship that originated in the Shang Kingdom. It's noted that many of the ready poses start with a backhanded sword grip. Practitioners seem to effortlessly slash away at opponents with graceful and flowing movements. Jiao and Wushu styles are often considered to compliment one another, since they share similar movesets.

    This style was notably developed by Swordmaster Lee, and is practiced by many Shang Characters, most notably Tsukaha Xu.



  • -Sakanade Naginata and Akumagraphy (Polearm and Fire Force)
    This style uses a Bladed Polearm (Naginata) with Force Manipulation added to increase the effectiveness and power of the user's attacks.

    This style was notably used by the Arara Sakanade.



  • -Mori Shot and Akumagraphy (Earth Force and Crossbow)
    This style uses a Doven Crossbow and Force Manipulation. Though the crossbow can be considered more as an accessory...

    This style was notably used by Kiri Moriya.


    -Shibata Archery (Wind Force and Longbow)
    This style utilizes marksmanship as well as wind force to augment the marksman's accuracy and can be used in a pinch when close combat is called for.

    This style was notably used by Reiji Shibata.



  • -Shizuka Pure-Style Akumagraphy (Earth Force)
    This style relies in using Earth Force in order to creatively attack an opponent, or to support allies with one's powers.

    This style was notably used by Jouta Shizuka,





 
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"Fate and Misguided Ambition are but Leaves in the Wind! Time Will Tell that the noblest of souls will be sung in the hearts of all beings!" - Tsubaha Mori
Tsubaha_Banr.jpg


Kenno Matsuri Manual
This Section Details out just how the Rp's Mechanics play out. If you have any questions, be sure to consult this Manual before asking the GM. This manual was written so that the GM would have this made-from-scratch system generally figured out. Can be subject to edits and addtions as deemed necessary as the RP runs on.

2018
LIVE - Version Used for the RP. Please refer to this one as it is the one kept updated.
4/5 - Edited a typo in the using techs section. Changed UP costs for upgraded.
4/13 - Upgrade of URLs Due to Postimg's Domain Change.
10/14 -
Fixes related to depraciation of Accordions due to Iwaku Update. Utilized tabs as replacements.
Added 'Memory World' to the Mechanics Section, covering the arc's objectives and the job mechanic.
11/8 -
Added section: 'Affnity Support Skills'.



Flow of Story
The Rp goes between two types of general scenarios as it progresses. For the purpouses of making it clear, it can be said that the Rp's progression is divided between Out of Battle Chapters and In Battle Chapters.



  • This begins the moment a battle is begun in the IC. This is notable as in the Discord, the Character Status Page will begin to keep track of character Endurance Points, as well as the opposing party's makeup (and Endurance points if applicable) for record. When in Battle player characters must use their Techs in order to defeat the enemy party.

    The In-Battle Chapter ends when the Foe or Group of Foes are defeated, or when the Player Party is Defeated or if the Active Players of a Battle Retreat. The outcome of a battle directly effects how the story unfolds, either putting your characters in an In Story Advantage or Disadvantage. As for Retreat, that mechanic will be detailed further on.



  • (Note: it is required to go through the Personal Action Tutorial by initiating one with the Gm. See: signups for more details)

    A collab between just 2 players. Personal asides supposedly occur during lulls in the story when the party is relaxing or traveling from location to location. The goal or intent of running personal actions is in order to develop relationships between characters. Personal Collabs must have at least 4 good exchanges between the two participants to be valid. Each time one is completed, the Affinity Level between the characters increases.

    Note that Collabs also have a bit of a Limit too. Each Level off affinity, (Therefore each Personal Action available) is tied to how far the party has traveled. Typically, each time the party stops to rest at a location such as a town is when a new Personal Action possibility becomes available. That helps set the background for where they are and what's on their minds at that point. Collabs do not directly affect the plot, as they only happen to occur during periods of downtime - but you're still encourage to continue participating in the Main IC while running your asides... on the side.

    You can still aim to increase your affinity with each player! Note that each level of affinity generally reflects how well they know each other, but doesn't necessarily mean that they're falling in love, that's up for the two players to decide on their own! But Please Keep it all PG-13!

    Everything in regards to personal actions is kept in the discord under kenno_affinity. Please use the Discord in order to organize and ask people if they want to accept a personal action out of good courtesey.



  • Group asides are a way to positively affect your Upgrade Point Gain. Unlike Personal Actions, Collabs have 3+ people involved. What they can be is much more broader - it can be them investigating something on the side or just having an interesting or fun conversation with each other.

    As with any Collab, there must be 4 good exchanges between all the participants involved. It's recommended to also let the GM know if you run such a collab if it is something that may affect your participation in the main IC, or is something that is meant to compliment current events in the IC as opposed to being just a fun conversation. This is just helpful to the Gm.

    As always, use the discord to organize group asides.



  • No one knows the exact reason, but Tsubaha seems to talk to herself a whole lot.

    Skits are optional chats that are available in the discord. They are another type of aside which characters supposedly have a chat or commentary on events, locations, or just to make someone the butt of the skit. Skits are a lot easier to run than collabs.

    Skits are available in the discord under kenno_skits. A skit is open to reply until the GM posts (Closed) on the skit thread, GM reserves right to close at their discretion. As incentive, skits are also a convenient way to gain character titles provided you entertain the Gm enough with your antics.

    You can also gain a single upgrade point per month by initiating a skit. This is done by PMing the Gm in discord to have them set it up.

    The idea of Skits (if you haven't noticed yet) are just directly ripped from the tales of series. See: Youtube.





Aachen Rizen 'Start Menu'
The start menu is the place where important information can be seen at a glance. The start menu kept up to date within the Rp's Discord in a special channel. More about the Start Menu and it's useful information and records are detailed below.



  • If you're not aware of it, Discord is a Free Webchat that people use to communicate with one another. In the context of Rping it's a great way to have an OOC that's easily accessible! Joining this RP's Discord is mandatory, as along with important communication, character records are also kept logged by Ehb on the Discord for easy access and editing!

    The Discord Link for this RP is given to players whom manage to secure a 'sponsor' when joining for the first time.



  • startmenutsuba.jpg


    On the Discord, an Entry Called 'startmenu_kenno' Serves as the RP's literal start menu. Here Ehb records your character's basic data such as their name, their associated Titles, what Tech they have and their mastery levels, and so on.



  • Character titles are fun little things that your character can earn in Ehb Rps. When your character does something major or the like, your character may receive a title that is considered fitting from the GM's perspective. Sometimes, on rare occasion, your character may recive a Costume Title which when equipped, will change your character's appearance in the story. Allowing for shenanigans to ensue.

    Note that equipping of a title costume must be done by requesting it to the GM. Who will update the Character's Start Menu Entry to reflect it until they wish for it to be removed.

    The most Common way Ehb gives out costume titles is being a Returning Player, sort of a Loyalty Bonus that'll allow your character to cosplay as your previous incarnation!



  • Upgrade points are used to advance a character's Tech Mastery, Purchase Tech Extensions, or to increase their Endurance Points to make them tougher in battle.

    Upgrade points are calculated on a month by month basis. Each month, Ehb counts the amount of Posts you made. For every 4 posts made in that month a player's associated character gains a single upgrade point which they can spend as they like (this number is based on the minimum posting requirement of once per week),

    Another way to get Upgrade Points is to post a collaboration post. As long as the Collab has more than 4 rounds (ie. Each Participant submits a collab portion at least 4 times) then each collab participant meeting this requirement will get a single Upgrade Point.

    -Upgrade Points are not rewarded for defeating foes within In Battle Chapters, to keep the system simple, and to make the system encourage more posting in general.

    -All of the above can be subject to change if it becomes apparent that rebalancing is needed. I'll be sure to announce my intention to rebalance beforehand in the Discord.





Chapter/Story Arc Specific Mechanics

  • Festival of Swords Mechanics
    This RP begins with a special set of mechanics of the Festival of Swords. Leading to extra things worth being recorded and detailed out for each character.



    • The Sword Festival gave each participant a single small metal bell that could be thought of as being attatched to a small linen wristband. Participants were encouraged to defeat other participants to claim their bells. The person with the most bells would be declared Swordmaster.

      However, going around gathering as many bells as possible was only something that only the particularly hardy even considered. For most, the aim was to posses the 3 Bells needed to have their wish granted. In particular, Criminals who entered the tournament wishing to be forgiven for their crimes were desperate for this.

      Bells are kept track of in your character's start menu entry. While everyone ICly recieved a single bell at the start of the festival, a certain event causes all of the player characters to lose their bells.

      The story can be completed without each character gaining all three bells. Though players who achieve this will get a title for their effort.

      Player characters cannot steal bells from other characters. Bells are primarily earned by defeating bellholding parties in the festival. Though a player character can challenge another player character to a duel for each other's bells. Provided they both agree to fight.



    • The wish is what your character desires to have granted upon having the three bells gathered. Without spoiling anything, this part mostly exists to give your character a purpose and drive at the start of the RP. Whether they happen to be a noble seeking wealth or fame, or a prisoner desperate for freedom.




  • Memory World Mechanics
    This covers special objectives related to the party's attempt to escape from the illusionary version of Haschou.



    • The party has been transported to the Ikkikari Domain's Capital, Haschou Village. There they meet and interact with the likes of Moriya the Traitor and Cirika Ikkikari before the disasters that occured prior to Demon Crown Mountains eruption.

      After slaying a man named Vladis, the party inadvertendly passes the tortured man's curse. They are bound to this memory world, and are fated to repeat the months leading up to Cirika's untimely death at the start of the pilgimige. Each time she, or they die, they are sent back in time within the memory word's timeline.

      Apparently, the only way to dispel the curse and end the endless repeating cycles would be to defy the original story, and somehow have Cirika survive past her fated death.



    • Haschou Village possesses a job board that petitions for help for various goings on in the town. Much of it being related to the dangerous animals threatening the farmlands outside the town's walls. Other jobs take the party to interesting locales, and let them uncover important details that may help them ultimately escape the memory world.

      In the meantime though, the Job board also helps the group pass time until the fated day before the start of the Pilgrimige. Aditionally, it helps the party finance their food and shelter that the now need due to being a part of the curse.

      Jobs are found in the discord under the thread kenno_job. Feel free to use the discord to discuss which job you wish to take once one has been completed!



    • True to the curse, when the party is defeated in battle, they are sent back in time within the memory world. This can be helpful as it can reset certain things, but at the same time it can also make the party lose things such as relationships they've gained with characters. The party found this all out after falling victims to a pack of Berserk Fangs while trying to undertake a job.







Battle Mechanics
In a nutshell, Endurance Points are analogous to Hit Points, and Tech is the only means to defeat opponents during an In Battle Chapter, as you'll have to reduce the Endurance Points of Each foe to zero. Let's start by going over Endurance Points and Tech, as well as how to upgrade them.



  • If these drop to zero a character is incapacitated and can no longer perform any tech, and is thus unable to win the fight on their own. If your entire party loses all of their Endurance points, they lose the battle, which will likley negatively affect the in character story segment after.



  • It only takes 2 Upgrade Points to upgrade your character's Endurance Points by one. This'll help your character stay in the fight for longer.

    When Your Character is 5 or more Endurance Points higher than the next highest character, then they will be regarded as Tanking. Instead of being guaranteed an Endurance Point Upgrade, there's a 50% chance that the upgrade can fail (you will be asked to roll for the upgrade). This is done to discourage people from investing soley on upgrading Endurance Points.

    Also note! Major bosses will have their HP generally based on the amount of EP the party has in total so please try to update your techs too!

    As always, one must use the DISCORD to inform Ehb of any upgrades a player wishes to make for their character. The changes will not be active until after Ehb edits in those changes into the start menu.



  • The tech system is basically straight up derived from the Artes system of the Tales Series for each class. Your characters each start off with 4 different tech 'trees' that can be upgraded into powerful
    combos as detailed below.

    Each tech can also have your character's elemental affinity applied to it. Which can be useful when you use it against a foe who happens to be weak against it. However, there's also a possibility the foe may be resistant against it, which can make even a sucessful strike null and void! Be sure to balance out your Tech trees with Non-Elemental Force Techs as well!

    The highest form of Tech is the Mythic Tech, which requires you to have a 'Cut in' sprite for your character, as it represents them using their one of their ultimate moves.


    Basic Tech
    This is the most basic form of tech. When successful it inflicts a single point of Endurance Damage to
    the attacked foe.

    Character Sheet Example:
    Cross Fang (Base Tech - Force) - Draw ones blades upward to strike a foe into the air, then stab forward by crossing one's swords. This is a more basic form of Triple Fang.



    Arkane Tech Extension

    This is the intermediate stage of tech executed after the basic tech when successful. This inflicts two points of endurance damage to the attacked foe.

    Character Sheet Example:
    Wailing Fang Rush (Arkane Extension - Force) - Throws a foe into the air with a hurricaine of sword slashes. The foe lands upon crossed blades, before they are struck by one massive cross slash.


    Mythic Tech Extension
    The highest stage of tech executed after the Arkane extention if successful. This inflicts three points of damage to a foe.

    Character Sheet Example:
    Noble Vanquisher (Mythic Extension - Force) - The user sends the foe skyward with a huge kick. Jumping after them, the user impales both swords into the foe right after they smash back into the ground.


    Compound Tech
    Another variant of the Mythic Tech Extension that is executed by two characters whom reach a certain level of affinity with one another. Deals 6 points of damage to a foe in a unified strike.



  • As always, one must use the DISCORD to inform Ehb of any upgrades a player wishes to make for their character. The changes will not be active until after Ehb edits in those changes into the start menu.

    Tech is upgraded by spending upgrade points (UP) earned to upgrade a Tech. The progression is as follows:


    Base Tech (Availible to Character From Start)
    Level 1 - Available From Start
    1/3 Chance of Inflicting 1 Damage

    Level 2 - 1 UP
    1/2 Chance of Inflicting 1 Damage

    Level 3 - 2 UP
    Guaranteed 1 Damage Infliction

    Upgrading your Tech allows you to unlock extentions which can allow your character to inflict more damage! As seen below!


    Arkane Tech (Availible When Base Tech is Level 1)
    Level 1 - 2 UP
    1/3 Chance of Inflicting 2 Damage

    Level 2 - 3 UP
    1/2 Chance of Inflicting 2 Damage

    Level 3 - 4 UP
    Guaranteed 2 Damage Infliction


    Mythic Tech (Availible when Arkane Tech is at Level 1)
    Unlock - 4 UP
    1/2 Chance of Inflicting 3 Damage.



  • Your characters will need to use their techs in order to defeat foes and successfully resolve battles. In order to keep things somewhat ordered there is a particular format for using tech. This is generally how it goes.

    Tech_Roll.jpg


    General Guideline

    1) [ Write Your IC Post up to the Point that Your Character uses their Tech ]
    2) [ Write: " [ Character_Name Used Tech_Name (LV #) ! ] " ]
    3) [ Roll A Dice, Correlating to the Level of Your Used Tech: ]


    Level 1 - Roll a Three Sided Die, The Tech Is Successful if it lands on 1 .
    Level 2 - Roll a Two Sided Die, The Tech Is Successful if it lands on 1.
    Level 3 - The Tech Will Always Land When Used. (We'll go over this later)


    4) [ Write the rest of the post based upon the success or non-success of that roll. I personally like to blatantly put [ It Failed! ] or [ Roll Sucessful! ] to make the outcome super clear.]

    Remember after using a tech tree to execute an attack, you MUST use the three other techs before using that same attack again. ( Please don't try to sidestep this, as if you're caught Ehb will have to come up with a way to punish people. )


    What if My Tech is Level 3?

    If your tech is at level 3 it will always connect. Which means you can omit rolling the die, assuming you don't have the next extention unlocked. You Still Need to state the attack when you use it, however. Ie. [ Write: Character_Name Used Tech_Name (LV 3) ! ]


    What if my character has a tech extension unlocked?

    When you have an extension unlocked, most likley an arkane extention, your character will go in sequence through the tech tree. Assuming the base Tech is already mastered, your character would use that first, and THEN they would perform the first extention, and roll it if necessary.

    Some Characters performed certain special actions in order to unlock the third extension (mythic early). Note that in that situation, you can ONLY attempt to roll the third extension IF THE TECHS PROCEEDING THE EXTENSIONS WERE ALSO SUCCESSFUL.


    Does my character fail to inflict any damage if they fail an extension, but passed on the previous rolls?

    The extensions only add damage. Damage you did inflict leading up to the failed extension will still go through - but it would be like your character missed or massed up trying to extend their attack.

    Remember that:
    Base Tech - Inflicts 1 Damage
    Arkane Tech - Inflicts 2 Damage
    Mythic Tech - Inflicts 3 Damage


    So a fully successful tech chain of all three makes your character's max damage as 6 Points! This can be taken even further by taking advantage of Assist Skills and Compound Techs that are availible by increasing your characters' affinity with other characters! (see Personal Actions)


    Can I chain an extention from a different tech tree?

    No, your character must perform attacks soley from the tree that the Base Tech Inhabits. This is done so that characters wouldn't spam the same techs over and over again.


    Can I Refrain from Using an available Extension?
    Yes, that is acceptable.



    Do Mythic Techs REQUIRE Cut Ins?

    Yes. One of the Unfair Things I Require is that Mythic Techs must have a Character Cut In available for when it is successfully executed. You don't necessarily have to post it every time it's sucessful in the Ic however.

    Cut ins are 100 x 400 pixels in size.
    While you require at least one, you don't need to have a unique one for each mythic tech. Though brownie points if you choose to do so.


    Wyrm-Tsuba.jpg




  • When your character reaches certain affinity with another. You unlock useful support skills, increasing the damage you can do in a combo, or saving one another in a pinch. In general, when a support skill is used you either roll a die to determine the success of that support skill, or perform an action based upon your partner's previous rolls. You cannot attempt to use a support skill and perform your regular tech combo at the same time!

    Additionally, you can only have one partner during a battle. You must 'equip' that partner by making a request with the GM in the discord.

    -----------------------------------------------------------------

    Affinity Upgrades
    These Upgrades are based upon your affinity level with another Character through doing Private Actions. As you increase in affinity with another character you will be able to execute partner skills to assist one another in battle.

    LV 3: Damage Adsorption
    If you manage to post before the GM. Your character takes the Damage that would've otherwise been taken by your Affinity Partner. Usable once per battle between you and your partner.

    LV 5: Damage Mitigation
    If you manage to post before the GM. 50% Chance you'll mitigate the damage they would've taken completely. If the roll fails, you both take the damage. Usable once per battle between you and your partner.

    LV 7: Mirror Extension Strike
    If you manage to post before the GM. You can mirror the Dice Rolls of your Partner in your own Strikes! Usable between you and your partner once per battle.

    LV 9: Damage Nullification
    If you manage to post before the GM. 100% Chance you'll negate the damage they would've taken. (Replaces Damage Mitigation). Usable between you and your partner once per battle.

    LV 10: Dual Mythic Tech.
    Unlocks a 'Dual Mythic Tech' that Deals a great deal of Damage if successful. Can be chained to any successful Tech (Base, Arkane, Mythic) with a 50% success rate. Only usable between you and your partner once per battle.

    LV 11: Ship Sets Sail - One Partner Only
    Assault Carry - When your partner fails a Tech Roll, if you post before the GM you can Roll YOUR Tech at that Same Level. (Must be rolled according to your mastery, however). No limit to uses.
    Dual Mythic Tech is 100% successful.





Tracking Foes
When the Rp goes from an Out of Battle to an In Battle Chapter, the Discord's kenno_battlelens Thread records the information of the foes opposing the party, such as their Endurance Points as well as whatever tech they may use on you. The GM keeps it updated roughly each time they post, do bear in mind the posts before your own when you take action!

(Note that Your Own EP and will be kept recorded in startmenu_kenno)



  • Mob enemies are lesser foes such as common wild animals or other beings that the party is considered over-leveled against. They won't even have their Endurance Points Recorded as they are incapacitated by a single successful hit.

    A Mob Foe will likley get recorded like this in the start menu:

    Flying Bat (Mob)
    Techs:
    Sonic Screech (Force) - LV 1




  • When a foe has more than a single Endurance point they, for the purpouses of classification are considered Tough Enemies. When the Party gets into a fight with an important named character or against another player chartacter will most often be a Tough Enemy.

    A Tough Enemy will likely be recorded like this in the start menu:

    Tough_Example.png




  • In the event a character does not wish to fight a battle, or if the outcome looks grim, then a player character can choose to retreat. This is useful, as it can prevent the implicated negative IC consequences of having been incapacitated in battle. Active players in the battle can choose to carry on like normal, however a player that has retreated will no longer have an effect on the outcome of the fight. Additionally, since the RP is very group based, they won't necessarily escape into safety from whatever outcome may come of the battle.

    One simple must announce their retreat ICly. Their Character Status for the battle in the discord will be updated to reflect that.


    Great Grandmother's Charm
    A charm adorned by willow seeds, it's traditionally been given to Mori young to ensure safety and protection by the ancestors. This particular one supposedly came from the Willows of Haschou Village, in the old homeland.

    In character, this is a charm worn by Tsubaha. As a mechanic, this charm represents a promise that whatever happens in the RP things will turn out alright. At least until a certain point. At that time, the Charm will break, and so will that promise come to an end.




 
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Gender: Female

Original Rolls:
Tsubaha_Rolls.jpg


(Used: Be Born! Re-Rolls)



Tsubaha Mori
Basic Information

Character Name:
Tsubaha Mori
Character Color: Light Red

Tsuba_S1_Small.jpg



Gender: Female
Age: 16
Race: Sapien (Shang Kingdom Resident)
Background: Wealthy



Likes:

Her Swords: The Twin set of blades given to her by her late sensei are her most treasured possessions. She begrudgingly accepted Tsukaha's offer to join the Wushu school and continues to tolerate the prejudiced students there only because the smith there freely maintains the blades for adherents. Her dissimilar sword style has had many a few challenge her, but those aware of her capabilities know to stay away.

Peking Duck: Roasted Peking Duck is a Shang Specialty that's oft served at the feasts that her family occasionally has. When they're in a good mood, they let her eat at the same time as the rest of the family so she can have a chance at her favorite food.

Friends: Here is a girl that no one would rather talk to. She dosen't know how to make friends or how it's supposed really work. But she desires to be able to discover and have that someday, since everyone always talks about how nice it is to have some.

Dislikes:

Her Background: For people in the know, Tsubaha is a bastard child between some unknown Shang Nobleman and a Tousawa Migrant. To certain folk, Tsubaha is like the personification of the problems that have befell Shang due to their arrival. And she is generally disliked by her family for being a bastard child in the first place. Family, Prejudiced Townspeople and Haughty Adherents form a long list of people she doesn't get along with.

Tsukaha Xu: The local hero who supposedly took interest in Tsubaha and personally invited, or coerced her into joining the Wushu School. Some people would think that is has something to do with Tsubaha's skill in the Migrant Ikkikari style. Whatever the case however, Tsubaha is quick to answer that she doesn't have anything to do with 'That Weirdo', which is offsetting for some people since Tsukaha is generally admired by everyone else.

Being Teased: Her height, her eyebrows, her background. People who tease her about those things, even if they mean it in jest, is something that immediately lowers her opinion of them. She just dosen't understand being teased as being anything else than someone hating her for who she is.

Quirks:

Compulsive Sword Gestures: A lot of what Tsubaha does seems to be an extension of whatever sword practice routine she does. She often can be seen alternating between forward and backhanded gripping with her sword seemingly out of habit when she's idle. When surprised, she'll reach for a sword that's not even there, even if she's aware it isn't.

Thinks Aloud: Tsubaha tends to say what she's thinking out loud when she's not careful. Sometimes it can come off as her being insulting though she'll apologize and try to explain it when confronted.


Fears:

Expulsion: One wrong move and Tsubaha is kicked out of her family and home and left to fend on her own, she feels. Sometimes it feels like they're looking for a reason, even when all she does (and is allowed to do) is practice in the forest or at the Wushu School.

Disliking Herself: The only person in the world who respects her is herself, probably. If she can't even do that for her own person, then....?

Wish: To Become a Swordmaster by winning the Festival of Swords.

Most Embarrassing Moment: One time, she tried to make her strange eyebrows normal by using charcoal in order to draw them normal. However, most people laughed at how thick they were and the fact that the charcoal didn't do a particularly good job of it. The memories of it genuinely bring mental anguish just by remembering it.



Skill Details

Weapon: Siri & Assign (Twin-Blades)
A pair of Shortswords made in the migrant Tousawa Style with an elegant curve. Supposedly they were originally forged in Tousawa Valley, but the original blades were destroyed and had to be remade, but supposedly everything from the hand-guard down are from the original weapons. The weapon surfaces were forged somewhere in Shang, using stronger steel than what was available in Tousawa.


Elemental Affinity: Fire

Elemental Force Rank: A - ( Renowned )
Physical Rank: A - ( Powerful )
Charisma Rank: D - ( Ackwardish )




Techs:

Style: Ikkikari Twin-Blade Tradition
Tsubaha practices the Ikkikari Style, a sword style that originated from the Village of Haschou in Tousawa Valley. This variant that uses twin-blades is meant to train the mainline form that uses long dai-blades. The twin blade style calls for aggressive and close combat. Tsubaha, who has spent some time at the Wushu School incorporates some Jiao Form into her style, most notably is her ability to freely switch between a backhanded and forward blade grip in either hand. This allows her to aggressively pressure an opponent with fast and hard-to-read stroke patterns. Tsubaha's opening moves are simple but very decisive, meant to let her punish an opponent with more advanced techs in rapid sucession when the base techs connect.

Tsubaha has a good handle on Force Manipulation. Despite her fire affinity, she leans towards the power and simplicity of pure 'Force' based attacks, Tsubaha's high tiered Force Techs produce a notable shimmering effect that deals damage foes in an impressive spectacle.

(Note that Tech Tree 1 Reflects a Player Whose Done Optional Parts b. and c. Players can only have their First Base Tech Mastered & Arkane + Mythic Tech Unlocked AFTER those are completed.)

Tech Trees:

Fieldset:




    • (Base Tech - Near)
      Burning Fangs (LV 3 - Fire)

      The user leaps forward and attacks at the same time with a fiery cross slash.



    • (Dragon's Glare - Near)
      Dragon's Glare (LV 2 - Force)

      The user slashes the foe into the air and then descends in a series of slashes, before delivering a final strike after landing on the ground.



    • (Mythic Tech - Near)
      Wyrm Rising (LV 1 - Force)

      User smashes both blades into the ground, generating a field that damages the opponent with spiritual forms soaring into the sky.

      Cut In:
      Wyrm-Tsuba.jpg

      "Can You Brave Through Maximum Potential? Mythic Tech...! Wyrm Rising!"








    • (Base Tech -Far)
      Ghost Edge (LV 3 - Force)

      The user rapidly slashes through an opponent with a fierce backhanded blade strike.



    • (Arkane Tech - Near)
      Fiery Cross Fang (LOCKED - Fire)
      The user performs a backhanded draw of both blades upward, and stabs the foe whilst crossing their blades forward. The blades react and explode, throwing the foe back.




    • (Mythic Tech - Far)
      Twin Drackish Draw (LOCKED - Force)

      The user's blades resonate and shine brightly. The user strikes the ground hard invoking a glypth that summons two dragonic forms that slam the enemy into the ground.


      Cut In:
      Drackish-Tsuba.jpg

      "Martial Souls Resonate With Me! Cleanse all Evils...! Twin Drackish Draw!"






    • (Base Tech - Far)
      Dive Wyvern (LV 3 - Force)

      The user jumps forward and drives their blade into the ground. Striking the foe with their blade and the shockwave of the impact.




    • (Arkane Tech - Near)
      Shimmerslash (LOCKED - Force)

      Perform a backhanded draw of one's sword skyward and generate a shimmering slash that batters the foe with pure force, throwing them back a little.




    • (Mythic Tech - Far)
      Shattersteel Swarm (LOCKED - Force)

      The user jumps forward and impales one of their swords in to the ground. Streaks of shimmering light radiate from the sword and converge into the enemy. The streaks then spiral upward, throwing the foe into the air.


      Cut In:
      Shattersteel-Tsuba.jpg

      "Feel my Fury! Piercing Radiant Fangs...! Shattersteel Swarm!"






    • (Base Tech - Near)
      Fang Crush (LV 2 -
      Force)
      A lightning fast jab of one's blade. Followed by a stunning backhanded blunt strike with the hilt of the other blade.




    • (Arkane Tech - Near)
      Soaring Smash (LOCKED - Force)

      The user takes a hold of the foe, tosses them into the air and slams both of their swords into them to throw them skyward.




    • (Mythic Tech - Near)
      Ignoble Vanquisher (LOCKED - Fire)

      The user sends the foe skyward with powerful rising slash. They raise and cross their blades. Delivering an explosive cross slash just as the foe comes back down.


      Cut In:
      Ignoble-Tsuba.jpg

      "These blades will bring justice against all evils! I'll cleave my way to a promised tomorrow...! Ignoble Vanquisher!"







Relationships

Rumiko Mitsurugi: Um... are girls really supposed get that muscular? I don't think she's a bad person, but she's also kinda intimidating too...
Runara Blazeheart: I-is it really okay for girls to dress up like that in public? I mean, everyone's always staring...
Saburo Shanzhai: He's supposed be that dangerous slaving pirate? What a joke! Everyone in the country must be pushovers to let this clown push them around!
Kei Daidouji: How does he carry all of those knives? I mean, if her was more personable, maybe we could sell some off to get better equipment.
Black Nightingale: I think the hardest thing her ever thinks about is where he's going to take a nap.
Ran Yiban: She's the sister of Wan? Or was it Han? She's the wierder one.
Lan Yiban: She's the sister of San. She's really shy - this coming from somone with no friends, but her sister Yan does most of the talking anyway.
Yu Ri: She loves her equipment as much as I do my blades. I wonder what she's thinking about though...
Yuan Liwei: He's impetuous enough to be a bandit. But the way he uses his blade isn't like that of your average highwayman. I want top ask, but I feel I'd have to go all out on him to get a real answer... I can't get into such a fight over something like that.
Utashou Hokoa: I bet if I wasn't a bastard child, my mother would be nice to me like Utashou is. But, it would be rude of me to say that to her, so I'll only tell this to you.
Rizen: W-why's he so brazen all the time. D-don't go yelling out my attack names! Stooooopp!
Noriko Amagawa: He's the person who tries to be nice to everyone at the Wushu School. I don't know him personally, though.
Haruki Rinko: A noble. He dosen't seem to mind me though. I didn't know he was actually a he until I heard him talk for the first time.
Nanami Houhou: Nanami also adheres to a style that was taught to her. But, it's a style that only she practices now, and it's incomplete. I'd... treat her more seriously if she wasn't trying to capture me all the time...
Tsubaki Hanejima: She thinks that she's so great because she acts cool all the time! Just you wait till I become a Swordmaster! I won't even have to act cool to be cool, you laodicean Washboard!
Kiri Moriya: Tsubaha Hasn't Met Kiri Yet in the Story.
Kuroi Mitsurugi: Tsubaha Hasn't Met Kuroi Yet in the Story.
Bubblegum: Tsubaha Hasn't Met Bubblegum Yet in the Story.

Bonus Section (Optional)

Character Voice: Manami Nakamura
Character Theme: LinkYT
Character Battle Theme: LinkYT


Entering an Easy Battle Line: Right, Let's End it Quick.
Entering a Normal Battle Line: Tch! Here they come.
Entering a Hard Battle Line: So We're Really Going to Do This Then? Just Fine!
Entering a Boss Battle Line: Be Careful, They Know What They're Doing!


Defeated an Enemy Line: You're Done.
Defeated by an Enemy Line: Impossible..! How Could I...-!?
Resurrected from Incapacitate Line: Not Yet, I Can Still Go...!
Using an Item Line: Good Thing We Got This!


Retreat From Battle Quote: I Hate To Say it, But We Need to Withdraw!

Normal Victory Quote: Is That Really It?
Tough Victory Quote: Any Minute Longer And....
Flawless Victory Quote: We've Made Our Intention Clear With Action.
'Mythic Tech' Victory Quote: I Swear upon these Blades I Will Become a Swordmaster!


'Our Weapons Are...!' Gag Victory Quote: Our Weapons are Food...!
'Did Everyone See Me?' Gag Victory Quote: Did you See how Awesome I Was...!?

'The path to victory is... !' Gag Victory Quote: Probably in the direction of that other monster over there.
'Your Name is Black...': Hey Black. How did you parents come up with your name...?
'Rumiko's Strength: Wow Rumiko, you punched them so hard I can't even see them anymore...
"Shhhh! What's that?" Gag Quote: Don't Question it! We have to pay for the inn somehow!
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: I'm not too sure about the king part.
'I can pull my own weights' victory quote: Yeah, good job distracting the enemy.
'Casualties in battle..' victory quote: Do you NOT know how to lighten up?
'Cleanup Crew?' Victory Quote: Is that the kind of stuff we should really be thinking about?
'I'm not a fan of long scary things.' Victory Quote: In that kind of outfit? You only have yourself to blame.
'Victory Belongs to the most...." Victory Quote: Dedicated! Dead Dedicated!
Obvious Captain Planet reference Victory Quote: Bloon! *throws a Bloon Coin*
'What to cook when we return...Hm?' Victory Quote: Peking duck! Four! No, FIVE!
 
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Runara Blazeheart, #ffa64d, solid
Character Name: Runara Blazeheart
Character Color: Light Orange (#ffa64d)
Character Appearance:
zUys2.jpg

Gender:
Female
Age: 20
Race: Doven
Background: Wealthy

Likes:
Dancing
- Growing up, Runara was fascinated by the dances that were shown at the Festival of Swords. It fueled her with joy
Stargazing - Usually at the end of the day, Runara likes to lay down and watch the sky, counting stars and stuffs.
Fish - Despite their apparent bone thorns, Runara loved to consume this protein source. Especially when it comes to foods coming up from them.

Dislikes:
Mushrooms
- Runara doesn't like mushrooms as it kind of remind her of... something. Though she doesn't mind if the food contains mushroom as it's one of the seasonings.
Complicated Talks - Runara prefers to make everything straight and simple when it comes to interaction. She would just go straight do her plan if the talk were dragged on for too long
Moonsky Kingdom - The Doven Kingdom where Runara was born in. It was unknown why Runara would hate her hometown, perhaps it was something related to her family?

Quirks:
Glutton
- Runara usually have a really large portion, even she would ask for extras even when she just ate a really generous portion of food.
Sleeptalking - At her sleep, she would mostly utter mumbled words and sentence, with a rather considerable noise

Fears:
Lost
- Runara doesn't like to lose anything that she likes in her life. Her love, her friends, her life...
Being Found Out - Truth is, Runara is a runaway princess of Moonsky Kingdom. This certain fact is masked with her identity as a common traditional dancer. She'd rather to be referred as Runara the dancer rather than Runara the princess of Moonsky Kingdom. She fears that if she's found out she'd be sent back to Moonsky Kingdom.

Wish: To find love

Most Embarrassing Moment: During one of her dances, her clothes accidentally comes off, the dance would continue on but she was immediately embarassed when the dance ended.


Skill Details

Weapon: Crimson & Azure (Twin Blades)

Elemental Affinity: Fire

Elemental Force Rank: A - Renowned
Physical Rank: C - Fit
Charisma Rank: C - Pleasant



Techs:

Style: Moonlight Adaptation Dance Tradition
Runara doesn't practice a pure fighting style. It was adapted from various dance tradition amongst the Doven community. While this style is not an inherently a fighting one as it was made as some form of modernization or fusion of traditional dances. It is certainly not one to take light of as the practicioner of this skill is agile and unpredictable. With also an added value of grace and beauty in the dance moves. This style main strength is that there's a lot of feint moves , and that their attacks are flashy and effectively hurts foes heavily.

zV3vN.jpg

Tech Trees

Fieldset:




    • (Base Tech - Near)
      Flame Dance - Azure Moon (LV 3 - Fire)
      A slash where one would swing in a half circular motion and a blue fire trail immediately follows.




    • (Arkane Tech - Near )
      Flame Dance - Full Moon (LV 1 - Fire)
      User swings both blades in a full circular motion, fire trail follows the motion, burning foes caught in the strike


    • (Mythic Tech - Near)
      Flame Dance - Blazing Moon (Locked - Fire)
      While up in the air, user creates a wall of fire surrounding themselves. The wall slowly pulls foes outside.







    • (Base Tech - Far)
      Foxflame (Lv 1 - Fire)
      Sends a fire spirit, in form of a small fox to a foe.


    • (Arkane Tech - Far)
      Trailblaze (Locked - Fire)
      User dashes forward, a wall of fire would be created in a small delay following the user's trail.


    • (Mythic Tech - Far)
      Wrath of the Nine Tails (Locked - Fire)
      User dashes towards a point, turning themselves into some sort of enormous nine tailed fox biting two blades. Burning enemies that got caught in the tracks.





    • (Base Tech - Near)
      First Phase - Dragon Fang (Lv 2 - Force)
      Slashes upward, driving the foe upwards to the sky.



    • (Arkane Tech - Near)
      Second Phase - Newborn Dragon (Locked - Fire)
      User throws a foe upwards, immediately jumps following the foe, while twisting their body in a circular motion with their blade upwards, hitting the foe repeatedly with the blade. User and foe is also covered in a pillar of flame while this tech is executed.



    • (Mythic Tech - Near)
      Hidden Phase - Reincarnation (Locked - Fire)
      User does a similar move like the Second Phase, the difference is that there are more pillars of flame surrounding both user and foe.






    • (Base Tech - Near)
      Alluring Fire (Lv 3 - Fire)
      Engulfs user's body in fire and then the user slams their body onto a foe.


    • (Arkane Tech - Far)
      Ignition (Lv 1 - Fire)
      Throws a fiery kiss towards a foe, as it lands, it immediately burns the foe's body.


    • (Mythic Tech - Near)
      Passionate Flame (Lv 1 - Fire)
      Grabs a foe, engulfs both user and foe in fire, and then both goes up to the skies with the user then drives the foe's head to the ground.





Relationships
Tsubaha Mori - "She's a hardworker, likes her swordplay a little bit too much perhaps? I mean, it's not rare to see her swinging an imaginary sword whenever I look at her. Oh and did I mention that she had a funny looking eyebrows?"

Rumiko Mitsurugi - "She's scary, I mean, didn't you look at all her scars? And that she's absurdly tall for a woman. And then look at all her muscles! That being said however, she's a real sweetheart like a big sis!"

Saburo Shanzhai - "I think I heard some stories about this guy, something about him being a pirate lord? No, no, I don't want to believe that. That aside, he seems to be a charming fellow, maybe he could be the one?"

Kei Daidouji - "Well, I don't know much about the guy, apart from that he looks serious and somehow similar to... my past self in a way. Kind of a closed book, maybe I'll consider him if he opened up a bit more~"

Black Nightingale - "Another Doven I met recently, least he's not of my kind, I mean, that's good... I guess?"

Yu Ri - "Uh... Dunno much about her, though I seem to notice that she looks pretty disgusted about my appearance. Geez, what's her problem with a traditional outfit."

Yuan Liwei - "Oh look, a pickpocket, I guess he's just too used to the lives of banditry... Hmm, doesn't look like he'll make a good match for me."

Utashou Hokoa - "She's like... Err... A big sis? I mean, she's making me wish my home would treat me the way she treats people."

Rizen - "Uuu... I'm not shameless! This is the outfit of the traditional Moonlight Dance Ritual!"

Ran Yiban - "The twin with a big sword! Wonder how she carries the sword and beat people with it. Seems a bit too sticky to the other twin."

Lan Yiban - "The other twin that rarely speaks, why do I feel like she looks at me as if asking 'why are you even here?' though..."

Tsubaki Hanejima - "Aaaah Tsubaki-chan~ funny story on how I met her, she got herself caught in some bandit ambush, and then I came in and help her escape. Now she's got like this sort of... debt of honor was it? Was it a thing with them Tousawa people? And yeah, she's tagging along with me till she repays it I guess. And for the last time we're not going to die!"

Noriko Amagawa - "Real charming guy, maybe a bit too charming, I don't know. He's a bit persistent though, but you know... I liked him, he can fish, that's a huge plus!"

Haruki Rinko - "Too feminine to my liking, but nevertheless, he came like quite a hardworker. He'd probably be the most logical choice out of everyone. Though I get some kind of feeling that he doesn't have any feeling for me, I guess."

Nanami Houhou - "She's pretty excited to get into a fight, she's quite skillful with her blade as well. I can probably be laid back and be slightly more chill with her around. But don't mistake that with I'm not carrying my own weight."

Kiri Moriya - "Eh? Me? A pillow? Oh no no no. I mean, my tail is fluffy but I'm not a pillow!"

Tsubaha Mori - "That Servant of Kiri's bear a lot of resemblances to her, geez. I still don't know much about her but... If she's as helpful as her? Screw 'em"

Rumiko Mitsurugi - "Still scary, but she's also still that one big sister I'd never have, wait, she never told me she had a brother."

Saburo Shanzhai - "I think I'm slowly starting to fall for this guy... He appreciates my art, and so far being quite a nice guy to hang out with. I mean, for a Pirate Lord he don't seem to be as menacing as the rumors said. Not that I believe he's the Pirate Lord."

Kei Daidouji - "Guess he'd avoid me more when I already revealed I'm a noble huh?"

Rizen - "Sometimes I can still hear him yelling, but where exactly is he?"

Tsubaki Hanejima - "Tsubaki... Sorry that I've been nothing but trouble for you for perhaps since entering that tournament..."

Noriko Amagawa - "Well, I suppose it's true, I can't get that wish done if I ever survived this damn festival. But perhaps our bond could make that wish be fulfilled..."

Kiri Moriya - "She's... It's like almost seeing a mirror of myself. I'm not sure why, but I can relate myself alot to her. I find it hard to believe she's responsible for the whole betrayal..."

Ocean Princess Bubblegum - "She's exactly what I pictured as some character in the fairytales I read! Although... Why is she obsessed with Saburo?"

Iris Darkfield - "I... I'm sorry, that you have to suffer a change to your life because of my selfish wish, how could I ever make it up to you?"

Kuroi Mitsurugi - "Hold on, that hulk's brother is this guy? Talk about a huge difference. I mean, I expected him to be somewhat similar to Rumiko or something!"


Bonus Section (Optional)

  • Ueda Kana

  • Soukuhananomai

  • Katsuo Battle Theme

  • Entering an Easy Battle Line: "Fu~ This should be easy"
    Entering a Normal Battle Line: "Hee~ Don't let your guard down okay?"
    Entering a Hard Battle Line: "Maybe we should not fight this battle?"
    Entering a Boss Battle Line: "I can't run away... Spirits of fire, lend me your strength."

    Defeated an Enemy Line: "And that's one down!"
    Defeated by an Enemy Line: "Eek... You meanie..."
    Resurrected from KO Line: "Thanks... I owe you one~"
    Using an Item Line: "Here catch!"

    Retreat From Battle Quote: "That's not a way to treat a maiden! Humph!"

    Normal Victory Quote: "Yay! We won!"
    Tough Victory Quote: "Uu... That meanie got me here..."
    Flawless Victory Quote: "No one gets hurt? Yay!"
    'Mythic Tech' Victory Quote: "Thank you spirits."

    'Our Weapons Are...!' Gag Victory Quote: "...Joy!"
    'Did Everyone See Me?' Gag Victory Quote: (following) "Heee, that's a good one~"
    'I pull my own weights!' gag victory quote : "See!? I can pull my own weights, I'm not a burden!" (after everyone) "You guys are mean..."
    Your Name is Black...' Gag Victory Quote: "Black sounds so cool yet so lame at the same time."
    "None Can Escape my Fist!' Gag Victory Quote: "Waaa, please Rumiko-san! Keep being our friend! I don't want to see me flying from your fist!"
    "Shhhh! What's that?" Gag Victory Quote : "Ew, That is gross!"
    'The path to victory is... !' Gag Victory Quote: "You see where the food is? That's the exact route to victory!"
    'Saburo Shanzhai, A mighty and powerful...'Gag Victory Quote: "As the legends have sai--- weren't you supposed to be a Pirate?"
    'Casualties in battle..' victory quote : "Tsubaki-chan... Don't get all gloomy on us please."
    'Cleanup Crew?' Victory Quote : "Now that you mentioned it... Maybe the spirits?"
    'I'm not a fan of long scary things.' Victory Quote : "Like snakes?"
    'Victory Belongs to the most...." Victory Quote : "... Attractive!"
    Obvious Captain Planet reference Victory Quote : "Fish!" *throws a fish*
    'What to cook when we return...Hm?' Victory Quote : "I want grilled fish! Make it double!"
 
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Rumiko Mitsurugi, #b30000, solid
Rumiko_Ico.jpg

INFORMATION

Character Name:
Rumiko Mitsurugi
Character Color: Dark Red #b30000
a4d759ca6a4b92f46cfa6737f8ea4b92909947fd.png

Height 6’4” (193 cm) Weight: 182lb (82kg) Wears a pleated red Hakama with sandals and white tabi socks.

Gender: Female
Age: 18
Race: Sapien (Stateless Tousawa, Kousen Priestess)
Background: Criminal
Likes:

Cooking:Rumiko is unsurprisingly or perhaps surprisingly a good cook with a gentle hand in the kitchen, mostly preferring soups, fish and vegetable based dishes.

Fighting: Enjoys a good fight or even mortal combat with high stakes, while something of a friendly person Rumiko is quick to believe most problems can be solved by punching them.
Donations:While a person who lives away from the world, food and travel cost money and needs to be given by kind souls. Normally offering fortune readings, spiritual services, cleansing of spirits or extermination of dangerous beings free of charge. Rumiko tends to remember who gives generously and who does not.

Dislikes:
Corrupt People: Be they rapists, slavers, corrupt officials, gang leaders, snobs, nobles or the rich. Rumiko will not hesitate to speak up against them. Those who remain unrepentant or a grave threat, she will readily meet in combat. Not giving quarter she is very unforgiving of those who are evil in her eyes. Currently some Shang Officials are on that list for her imprisonment as a betting proxy for the Tournament for what was a somewhat minor charge.

Vengeance: While Rumiko is one who will stop others in the name of the Greater Good, she does not hold Grudges against the rank and file personnel or people of a particular cultural, national or ethnic group. She sees vengeance as one smoldering ember against another, while threats should be removed, one who sets out on Vengeance alone digs two graves.

Spicy food: While able to cook it, Rumiko herself does not eat spicy foods, stating that they give her reflux trouble. Considering it to be bad for Chi, some alcohol can find it's self in this lineup short of wine or sake.

Quirks:
Thrifty: While some may see this as a virtue, the Priestess goes out of her way for sales or haggles for prices not accepting the face offer. She also is surprisingly stingy with some possessions and drives a hard barging in selling items.

Inherent Preacher: Treats her religion as a matter of great importance in day to day and will openly speak about it to any interested parties in hopes of converts.
Short attention span: Rumiko doesn't care about lengthy stories or protocol, making no secret in this fact, she has little problems with staring spaced out at the speaker or moving off to fiddle with whatever takes her interest in the local area.

Fears:
Rumiko against some better judgement keeps a diary full of key events of her life rather than a daily record. Among it's pages, and even in the knowledge of a few officials, the Priestess has a rather shady past that includes things from murder of bandits to a couple dine and dashes and more than a few insults to people she's had long term dealings with.

While seemingly an assistant in meditations and letting things go, the fact she killed her father on the behalf of the Sect dotes her pages as well as references to needing to kill a younger brother named Kuroi, seemingly both are bandit highwaymen, or in the case of one was, while she doesn't seem to purposely track the sibling down she has made notes that his crimes still must be judged.

Wish:
Funds and land to construct a Grand Shrine and village for Tousawa refugees. Immunity for future assault cases within Shang Borders.

Most Embarrassing Moment:
Has ran into door frames or low ceiling struts a few times on peasant houses, though used to it by now it still embarrasses her time to time. Other than that she is conscious of her size in some situations.


Skill Details
Weapon: Physical Melee

Physical abilities and the use of Ki Mastery, is a martial artist first and foremost, stating the use of weapons to harm others is against her religion. Her physical endurance and power are rather daunting when taken with her size, well suited to in close fighting, she bares numerous scars from getting close and hardening her body and mind in the name of righteousness. While the lack of a weapon seems disadvantageous Rumiko bares a body that speaks of much training and strengthening. Ki mastery is using ones latent magical talents combine with spiritual focus to produce raw energy that could be linked to a unrefined magical spell.

Elemental Affinity: Earth
Elemental Force Rank: B (Talented)
Physical Rank: B (Strong)
Charisma Rank: C (Pleasant)


Techs
Style: Kousen Sect Houten Ryu

A long created divergence of a Wushu Master and Tousawa cultural philosophy, diverging into a new style with little semblance to the original.

Renowned for its use of punches, kicks, grapples and the rumored inner potential of Ki Aura, the Houten Ryu is a martial art developed along the bases of Philosophy and brutal stopping power. The Kousen sect seem intent on founding an established faith based on shrines, elemental nature spirits and ancestral worship. Forbidding the use of weapons in it’s teachings, Houten Ryu senior priests and priestesses are surprisingly dangerous foes with nothing against killing. Rumiko herself is a senior priestess at her current age, though that may in part be due to the long war. Kousen Sect priests are known to be traveling preachers, monster exterminators, diviners, enactors of spiritual rites and vigilantes who rarely listen to any authority not of it's own, though in recent years the Sect's numbers have diminished and is as scattered as the various Tousawan people.

The Houten Ryu stands alongside the Shikure and Hoshino Ryu's which specialize in staff combat and spell casting respectively. The Houten Ryu takes a strong body and mind to perfect and favors the large and strong.

Rumiko fights primarily in hand-to-hand with a variety of crippling melee strikes, her grasp on magic is more limited to tuning to her internal magical energy and spiritual one called Ki. Her attacks are aimed at combo actions or powerful impacts, her large size, physical fortitude and manner of being complements the style well. Hard hitting impact or multi-angle attacks are her specialty, her body has became equal to armed and armored combatants in most respects.

Tech Trees:







    • (Base Tech - Near)
      Kousen Grapple (LV 3 - Force)
      Grabbing the enemy from the front Rumiko will go for a forceful slam or a sudden suplex, more useful on humanoid foes, but can be surprisingly effective on some beasts and monsters. The attack aims to slam a selected target head over heels into the ground, or on it’s own back by use of her own strength in a forward or backwards suplex.




    • (Arkane Tech - Near)
      Dragon’s Ascent (LV 1 - Force)
      Ducking low Rumiko will deliver a rising fist strike to an enemy’s torso or jaw, sending them airborne before grabbing them by their hand or leg and slamming them back towards the ground.



    • (Mythic Tech - Near)
      Kousen Demon (LOCKED - Force)
      Seemingly a secret technique of the Houten Ryu, moving with enough speed to seemingly leave afterimages in her wake. After knocking a foe upwards in a series of three upwards aimed chained kicks, before finally reaching up above them, she’ll drive both fists into the foe to send them back to earth before grappling them either from behind with her arms or from forward with her legs to drive them head first into the ground at impressive speeds, often leaving a significant impact.
      CRUSH.png







    • The principled named techniques of the Houten Ryu Style of fighting, focusing on brutal fist techniques designed with powerful and quick fist strikes in mind.

      (Base Tech - Near)

      Houten Ryu Volley Fist (LV 3 - Force)

      The standard rapid punch fist technique. Rumiko, engaging an opponent by moving in quickly and unleashing a rapid fire barrage of standing punches from both hands, typically six repeated blows come from the first exchange. Aiming for the chest or face of a single target, punching movement seems to be a blur from both arms.



    • (Arkane Tech - Near)
      Houten Ryu Spirit Impact (LV 2 - Force)
      Taking a sudden prayer stance with both hands together, eyes closed. Rumiko will suddenly burst into action, with a sudden super quick dash followed up by a sudden point blank palm thrust releasing concentrated energy in a smaller amount than Aural Blast. Very effective against armored opponents.



    • (Mythic Tech - Near)
      Houten Ryu Final Impact (LV 1 - Force)

      With a concentrated Aura around her fist Rumiko draws her arm back into a punch that calls upon her full strength, while it seems to be a normal full force punch. Final Impact is able to blast back or obliterate weaker enemies while causing considerable damage to stronger foes… all in One Punch.

      onepawnch.png








Relationships
Tsubaha Mori: "Ah, her, small girl, young, well not many live long anymore. She seems to carry a sadness with her, fairly competent with those sinful weapons. A fellow Countryman, or so I would say, but I am stateless, I wonder if she would be interested in my Wish? I try and watch out for her, in hopes we all may have longer lives yet again."

Runara Blazeheart:"Heh, she seems a wee bit lost, I'm not sure why one such as her was brought here... From what I gather about her, she eats a bit...curious if she acts like a dog, Good company however and a joyful dancer."

Saburo Shanghai: "For such a ruthless Pirate he is fairly shy. I think there is more to this story than it seems. I do believe he is strong however, maybe I should try fighting him to see the truth of who he is."

Kei Daidouji:"He strikes me as a murderous man with an annoying habit. Though animals take to him and he is helpful, either way I think it wise to be wary of him as he seems to be of me."

Rizen: "A bit annoying, but his heart is in the right place, I don't think I can teach him my school, least not in such a short time but I don't mind training with him in some cases."

Tsubaki Hanejima:"She guards that princess apparently, friendly and gave me some coin for services, so I might be able to cook something with full ingredients! I don't think she's cut out for this though, I guess I'll try keeping an eye out for her, so troublesome.."

Noriko Amagawa:"Ah, Noriko, he and the "house wife" are of a big help with the cooking, though it's as he brings some fish. Another student of the Jiaojing Wushu School, he also likes sparing with me. He is a man that is running from something I think, from his wish to he slight hesitency..one cannot be proud of all they have done.. But the have done it none-the-less."

Haruki Rinko:"While feminine and weak looking, he is surprisingly strong with that pole, mostly seems friendly and wants to spar a bit.. Still amuses me that he's afraid of the dark."

Kiri Moriya: "She's a bit of a sleepy head, I feel a bit sorry for her, even if she is a Ghost..well..if she is."

Iris Darkfield: "Hmm, a curious one, she's useful for foraging and talking about plants with, this one seems to dress sensibly, maybe I can pet this one.."

Ocean Princess Bubblegum: "I refuse to believe someone would name their child this, or that she is a Princess, she's a bit..mad. Maybe if I hit her in the head hard enough she'll be cured. I could also forcefully dunk her into a tub of Holy Water..."

Kuroi Mitsurugi: "Brother... I must face you to learn Truth from Lies."

Bonus Section
Character Voice: Akari
Character Theme: Are You Not Entertained?
Character Battle Theme: LINK


'The path to victory is... !' Victory Quote: "Straight through!"
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "Huh, I thought you were a Pirate."
'I can pull my own weights' victory quote: "Good, now you are Ready for my Strength Training!"
'Cleanup Crew?' Victory Quote: "Some questions are better left unanswered."

'Our Weapons Are...!' Gag Victory Quote: "W-weapons?! My religion doesn't allow for weapons!"
'Did Everyone See Me?' Gag Victory Quote: "Huh.. Sorry shorty didn't see you there."
"Shhhh! What's that?" Gag Victory Quote: "Huh, lets shake a few more of'em!"
'Casualties in battle..' victory quote: "May they know honor and peace, for there are fates worse than death."

'Cleanup Crew?' Victory Quote: "Some questions are better left unanswered."
'Obvious Captain Planet reference' Victory Quote: "Err...Ki?..Spirit?" Raidates Aura
'Victory Belongs to the most...." Victory Quote: "...Durable."



@Ehb
 
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[fieldbox= Yuan Liwei, #4dff4d, solid]
Basic Information

Character Name: Yuan Liwei
Character Color: #4dff4d
Character Appearance:
mYrMzqN.png

Gender: Male
Age: 21
Race: Shang Kingdom Sapient
Background: Criminal

Likes:
Thrills - Yuan lives for any kind of rush. If it gets him excited, he's all for it, whether it be combat, leaping across rooftops, or chasing women.

Brotherhood - Honor among thieves is a concept Yuan adheres to, and he prefers to be close to those he fights alongside, believing that the bonds of brotherhood increase one's strength in battle. He also just likes having friends.

Pork belly - The finest of meats. The sweet taste, the marbling fat in your mouth. There is no greater food in existence.

Dislikes:
Self-righteousness - Don't even start spewing the word 'justice'. Yuan hates preachy bastards. Can't stand people feeling superior to him.

Jiao Style swordsmen - If there was anything Yuan's master passed on to him outside of swordsmanship, it was his utter hatred for the Jiao Style and its practitioners, being that they were the ones who had the master exiled and resorting to a life of banditry to begin with. Out of gratitude for the man who took a lone orphan in and trained him, Yuan swore to ensure the man's vendetta lived on alongside his swordsmanship.

Bell peppers - The damn things are just so bitter and hard. What an unpleasant taste.

Quirks:

Compulsive looter - After years of banditry, Yuan is accustomed to looting anything of value that isn't nailed down, be it coins off a body or a piece of jewelery lying around.

Can't sleep in a bed - After a lifetime of sleeping on the hard ground in camp, Yuan finds the softness of beds and futons to be alien to him. Given the choice between a bed and the floor, he'll gladly take a blanket and settle down on the floor.

Fears:
Solitude - More than anything else, Yuan fears being alone, with no one to speak to or interact with. The thought of an extended period of isolation terrifies him.

Wish:
Well, freedom from prison would be his first choice. If he could push the issue: wealth, women, and wine, in that order.

Most Embarrassing Moment:
Yuan really doesn't like talking about how he wound up in prison in the first place.
The authorities had caught up to him and his little group of bandits. Outnumbered and desperate, Yuan yelled for his sworn brothers to escape while he held them off. Raising his sword aloft, he charged forward, determined to bring down as many dogs of the kingdom as he could before he fell...or at least he would have, if he hadn't tripped on a tree branch as he lunged forward. He slipped and tumbled face-first into the ground, winding up prone in front of several soldiers with swords pointed at him and with no choice but to surrender.


Skill Details

Weapon: Yuan wields a two-handed wodao blade: a long and slender blade akin to a katana, but heavier and with a straighter edge. The wodao is still lighter and smaller compared to the Dai-Blades favored by Ikkikari Compound Style users, however.


Elemental Affinity: Wind

Elemental Force Rank: C (Average)
Physical Rank: A (Powerful)
Charisma Rank: B (Well Spoken)


Techs:

Style: Tianlong (Heavenly Dragon) Style Swordsmanship
A Shang style created from observing the movements of Ikkikari Compound style users in the battles between Tousawa and Shang, the Tianlong Style incorporates slightly lighter Shang swords, focusing more on augmenting one's swordplay with Force Manipulation rather than relying on massed Force casting before closing into melee.

The Tianlong Style was unpopular in Shang, given that it was created from the techniques of their enemies, and its creator was forced out from public life and practically exiled, eventually becoming an outlaw in the wilds. Rumor abounds that he took bandits as students thereafter, but practitioners of the Tianlong style are few and far between now.

Dragon Rush Tree
Base - Dragon Rush

(Base Tech - Near)
Dragon Rush (LV 3 - Force)
Make a series of precise two-handed cuts against a foe.
(LOCKED) Arkane - Shining Fury

(Arkane Tech - Near)
Shining Fury (LOCKED - Force)
Knock the foe up into the air with an upwards cleave. Follow them up into the air and perform a series of slashes before impaling them back down into the ground.
(LOCKED) Mythic - Heaven's Charge

(Mythic Tech - Near)
Heaven's Rage (LOCKED - Force)
Feint a charge forward before vanishing. Take the foe by surprise with a series of slashes from every direction before impaling the foe from behind.

cutin1.png

"Show me a good time!"


Banishing Winds Tree
Base - Banishing Wind

(Base Tech - Far)
Banishing Wind (LV 1 - Wind)
Slash at a foe from afar, sending a shockwave of wind flying towards them.
(LOCKED) Arkane - Typhoon

(Arkane Tech - Far)
Typhoon (LOCKED - Wind)
Twirl your sword in front of you, firing a shockwave of wind with each rotation of the blade.
(LOCKED) Mythic - Judgement of Heaven

(Mythic Tech - Near)
Furious Hurricane (LOCKED - Wind)
Raise a hand, forming a wall of blades above you composed of Wind Force. Send this storm of blades crashing into your foe.

cutin4.png

"You're disappointing me. I don't even need to swing my sword to take you out."



Killing Flash Tree
Base - Killing Flash

(Base Tech - Near)
Killing Flash (LV 1 - Force)
Charge forward, slashing through the enemy with an iaijutsu strike.
(LOCKED) Arkane - Fatal End

(Arkane Tech - Near)
Fatal End (LOCKED - Wind)
Cut through the enemy with a dashing slash, forming a series of wind blades behind you to make additional cuts in your wake.
(LOCKED) Mythic - Ephemeral Flash

(Mythic Tech - Near)
Ephemeral Flash (LOCKED - Force)
Sheathe your blade. Breath deeply. Draw. A single iaijutsu strike of overwhelming force.

cutin3.png

"One strike is all I need. Faster than the eye can see."


Rending Claw Tree

Base - Rending Claw

(Base Tech - Near)
Rending Claw (LV 1 - Force)
Leap over the enemy, slashing down in a wide arc before landing behind them.
(LOCKED) Arkane - Dragon Feint

(Arkane Tech - Near)
Dragon Feint (LOCKED - Wind)
Form a cage of rending wind blades around the enemy. Jump up in an arc above the foe and slash down, having the wind blades make a final strike before landing behind your enemy.
(LOCKED) Mythic - Winds of Destruction

(Mythic Tech - Near)
Winds of Destruction (LOCKED - Wind)
Form a dragon of Wind Force, launching the foe up in its jaws before jumping up above them, dashing down and slashing through your foe multiple times.

cutin2.png

"This is everything I've got! Can you handle it?"



Relationships
Tsubaha Mori: "Not a bad swordsman. Wouldn't mind going toe-to-toe with her some time. Needs to stop telegraphing going for a sword so often, though. Puts me on edge."

Rumiko Mitsurugi: "Fuck me, she's built like a brick wall. Really impressive. I'd like to take her on too. Could do with less of the preaching, though."

Runara Blazeheart: "Stacked, barely wears anything, and doesn't seem to care? Amazing."

Saburo Shanzhai: "The legendary pirate lord is a man around my age? What an inspiration. I need to figure out whatever he's doing right for myself."

Kei Daidouji: "Kind of a prick. For some reason, I get a bad feeling about him. Stinks of some kind of noble toadie."

Black Nightingale: "Pretty fun guy to be around. I like his style. Wish I could fall asleep anywhere like he can."

Ran Yiban: "Do I smell or something? One look at me and she already seems like she hates my guts. It's cute seeing her with her sister, though."

Lan Yiban: "Nicer than her sister, at least. Bit too shy and quiet, but some people are just like that."

Yu Ri: "An assassin, huh? Not like I can't judge her choice of profession, I attack people for a living and take their things. Whole lot of breast envy going on there, though."

Utashou Houka: "Intriguing way to use a spear. Really nice woman, too. She'll make someone happy some day."

Noriko Amagawa: "Seems to be an alright guy. Interesting sword style. Never seen one like it before. Think he'd be up for a spar?"

Rizen: "A man shouldn't throw his loyalties around so easily. Cheapens the idea of brotherhood."


Haruki Rinko: "Not bad for a rich boy. If he's mad about his caravans, maybe his guards should have fought better."

Tsubaki Hanejima: "Damn shame. I'd love to see more of her iaijutsu style, but she holds herself back too much."

Nanami Houhou: "Admirable goal and a fun sword style to watch. I probably should have a goal like hers, but the old man never really seemed to care about me finding a student. I'd definitely like to take a crack at her some time, though."


Bonus Section (Optional)

Character Voice:
EN: Max Mittelman (Shigure)
JP: Keiji Fuijwara (Kagura)
Character Theme: For My Sake

Character Battle Theme: Devil Trigger

Entering an Easy Battle Line: "Is this even going to be worth my time?"
Entering a Normal Battle Line: "Let's see what you've got!"
Entering a Hard Battle Line: "Oh, this is going to be GOOD."
Entering a Boss Battle Line: "I'm ready! How about you?"


Defeated an Enemy Line: "Next!"
Defeated by an Enemy Line: "Haa...good one..."
Resurrected from KO Line: "Now that was just embarrassing."
Using an Item Line: "Not like I needed this anyway."


Retreat From Battle Quote: "I'll be back for a rematch!"

Normal Victory Quote: "Not bad, not bad."
Tough Victory Quote: "Oof...let's do that again!"
Flawless Victory Quote: "Damn, I'm good."
'Mythic Tech' Victory Quote: "You have no idea how long I've been waiting to do that."



'Our Weapons Are...!' Gag Victory Quote: "The strength of the Tianlong style!"
'Did you see me...?!' Gag Victory Quote: "That was awesome! What a rush!"
'The path to victory is... !' Victory Quote: "Through, above, behind, who cares? At least we won."

'Your Name is Black...': Victory Quote: "Yeah but...just calling yourself a color's a bit uninspired, don't you think?"
"None Can Escape my Fist!' Victory Quote: "Oi, Rumiko, lemme have a try at that. Go on, throw a punch at me."
"Shhhh! What's that?" Gag Victory Quote: "A little after-battle looting always perks me up."
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "Oho, you've upgraded to a king now, huh? As expected of the lord of pirates!"
'I can pull my own weights' victory quote: "If you really want to improve, I could always give you private lessons~"
'Casualties in battle..' victory quote: "Look, if they wanted to live, they should've fought better."

'Cleanup Crew?' Victory Quote: "Ah, who cares? Not our problem anyways."
'I'm not a fang of long scary things.' Victory Quote: "I've got a long, scary thing right here...it's my sword."
'Victory Belongs to the most...." Victory Quote: "Victory belongs to the most..."
'Obvious Captain Planet reference' Victory Quote: "Wine!" *throws a bottle of wine*
'What to cook when we return...Hm?' Victory Quote: "Braised pork belly on rice!"

[/fieldbox]
 
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Kei Daidouji, #00ffff
Kuroko.Tetsuya.full.1213572.jpg

Basic Information

Character Name: Kei Daidouji
Character Color: This color! #00ffff
Gender: Male
Age: 19
Race: Sapien (Shang Kingdom Ex-Resident)
Background: Criminal


Likes:
Freedom: Having most of his life being told to do things and how to do them, Kei loves the idea of being finally free to figure out who he is outside of what he has been instructed to do. Kei has never really ever gotten the chance to be a kid, so nobody actually knows what he'll do if he ever gets his freedom.


Songbirds: If he could find the time, he used to whistle back and forth with songbirds outside the window. The older servants would let him get away with it for hours. Kei still does this, albeit unconsciously. The guards often tell him to shut up and stop whistling. He loves mockingbirds the most, as they tend to try to sing with him more than other birds.

Big Green, Grassy Fields: He's read about them, but hasn't had the time to actually visit them. It was one of his vows that he'd actually go see one if he ever got out of prison. He secretly is looking forward to it more than being a free man again.

Dislikes:
Disloyalty: Kei values loyalty, but he hates those who betray him more than anything else. Once a very open book, Kei tends to put up a front of indifference and sarcasm. He trusts people very little now, but would secretly support people to the best of his ability if he liked them enough.


Snow: Kei was usually inside when it snowed, and loved watching it. He never really got the chance to play in it, but he really wanted to play with the other children. He would try to offer the servants a chance at a snowball fight, but was frequently turned down. The Crown Prince once told him to have a snowball fight, but Kei was locked outside for hours while the Crown Prince threw snow at Kei off the Prince's balcony. Kei later fell seriously ill and henceforth disliked snow.

Quirks:
Whistling Fighter: When in a good mood or in an easy fight, Kei will whistle. He doesn't do any particular tune, just whatever tune he makes up in his head. He won't even notice he's whistling either. He also sometimes does this while doing menial tasks, but those are usually prompted by hearing a songbird in the distance.


Wrist Rubbing: While in the employ of the royal family, he was expected to wear metal bracers on his wrists under his clothes. These were meant both as protection, and a reminder how he was in servitude. It didn't bother him until he had them removed when he went to prison. Sometimes, he'll adjust wrist bracers that aren't there.

Pacing: When in small rooms, Kei usually paces them. The first few times it's to map out how much space he has. The rest is to deal with the small room. Kei finds them unnerving, and if there's nowhere to hide, leaves him too vulnerable. The guards to his cell say there's a worn path in his cell from Kei's pacing it every day for four years.

Fears:
Extremely Small Spaces: After getting locked in a closet by accident as a child, Kei has found himself unable to sit still in small rooms or even able to comfortably move himself to be in a small room. It's gotten better with his 4 year jail time, but Kei will still pace in order to know the space and maximize it. It soothes the fear that he won't be able to escape it or move.


Wish:
To return to his liege's side, the Crown Prince of Shang, and kill him. Without going back to jail, naturally.


Most Embarrassing Moment:
While training to learn to use his knives effectively, he once threw the knife so hard that it bounced off the target, ricocheted off a branch, and finally nailed Kei between the eyes with the hilt of the knife. The force of it actually knocked him out.



Skill Details

Weapon: Knives, Unnamed.
Basic knives that are easily thrown or can be used in combat. While martial arts are most of his fighting style, supplementing his fists with knives for defense and distance balance his weaknesses out. He doesn't have any attachment to his knives, though the one he has the most often is unnamed. He refuses to use it on anyone, leaving the implcation that this specific knife is meant for his revenge.

Elemental Affinity: Fire

Elemental Force Rank: 3rd

Physical Rank: 2nd

Charisma Rank: 2nd


Techs:

Style:
Lāsī hǔ (Leashed Tiger)
This style is favored by those working in noble circles. It uses a small concealable knife with martial techniques. The focus on martial techniques allow the user to swiftly deal with close enemies, and the use of knives allow for distance as they are often thrown in conjunction. Fists are usually enhanced with some form of element, but as it's dependent on the individual, no two styles are the same. This is to prevent knowledge of the technique from becoming common knowledge.

Kei tends to prefer going for a more graceful, yet still aggressive style. He was taught the basics, but as per the rules of the style, he was left to find ways to apply the techniques. Anyone who recognizes the base style will know him to be a highly ranked servant.




    • (Base Tech - Near)
      Guard Break (LV 3 - Force)
      Kei slides in under an enemy's guard and elbows them in the stomach with his left arm, while aiming a palm strike at the enemy's chin. This launches the enemy into the air.




    • (Arkane Tech - Near)
      Crashing Star (LV 1 - Force)
      With a launching kick, the enemy is forced into the air. Kei then leaps up to unleash a flurry of blows against the airborne enemy. With a two-fisted hammer move, he throws them back onto the ground.




    • b8e3fb32-9b1a-4e30-ad75-fae986e9cf15_zpsydqrxmef.png

      LOCKED
      (Mythic Tech - Near)
      Maple Fracture (LV 1 - Force)
      Kei slides in under an enemy's guard and grabs them, throwing them into the air. With a flick of the wrist, five knives appear in his hand. They are thrown one by one at blinding speeds, landing in vital spots.






    • (Base Tech - Far)
      Knife Throw (LV 3 - Force)
      Kei throws a knife at the enemy.




    • (Arkane Tech - Far)
      Prison Drive (LV 1 - Fire)
      Kei throws a knife at the enemy's feet, after throwing two more, fire cages the enemy, lining them up for further attacks.




    • Cut%20In%202_zpswv9i2xvf.png

      (Mythic Tech - Far)
      Flaming Ghost (LV 1 - Fire)
      Pulling out a knife, Kei covers it in so much fire that the person being targeted can't see the knife. The knife is thrown with as much force as possible. When it hits the person is lit on fire, the flames are much hotter than normal.







Relationships


Tsubaha Mori- "Mmm. Her. Tsubaha isn't someone I want to get along with. Yeah she's nice and a good ally to have, but she's also a noble and part of the Wushu house. Nobles don't have an empathetic bone in their body, bastard child or no. If I need to kill her, it'll be easier than others but not the easiest. Since she's the leader, I feel like following for the moment. She seems to be lucky, no point in throwing away good tools."

Rumiko Mitsurugi- "I like her. She's apparently been labeled as a criminal after punching somebody important. Also, I'm pretty sure that if I anger her she'll just punch a hole clean through my body. She's a little terrifying in that way. She's also grown on me. She seems to enjoy cooking for me, even for the others as well. It's hard to stay scared of someone offering you food. If I need to kill her, I need to use some kind of poison or leave her in a crowd of fighters. Not sure that either would still kill her though... Maybe she'd approve of what what I want to do when I get out of prison? I doubt it."

Runara Blazeheart- "She stinks of wealth, whether she has it or not. Naive. Why is she fighting? To find love? She'll either die or squeeze out a win by pretending to be cute and letting others protect her and backstabbing them at the last minute. Her dances are pretty enough, I suppose. She'll be the easiest to trick and kill if push comes to shove. Just tell her that I love her and then give her poison in some cooking. I'd feel bad for tricking her like that though, but only if she isn't actually what she acts like. Nobles can never be trusted, even if they don't have the money. It's their calling to be cruel."

Saburo Shanzhai- "Dangerous. A largely unknown foe. It would be best to be friends with him and the others he has aligned himself with for the moment. I need to ask about his stories. I haven't heard much about living on a ship, or being a pirate. Perhaps the stories will be both entertaining and informative. I hope it wouldn't be too much of a bother if I ask. He'll either be the trickiest to kill or the hardest. I don't know enough about the man to make a decision. That alone causes me to hesitate on the others."

Rizen- "Needs to stop calling people 'shishou'. It's demeaning. I don't want to be called 'shishou' by anyone -ever. I'm not really all that skilled enough to be called that. It feels weird when he calls me that. Like I'm being held to a standard that I can't meet. He's carefree enough that killing him in some big battle would be unnoticed."

Noriko Amagawa- "An odd guy, but... he has the same kind of presence that Yu Ri has. It's disturbing and unsettling. I'm not sure I can sleep with him around, feels like I'm gonna get a dagger in my back. He's pretty friendly though, so if I have to defend myself it could be easy. It's hard to read the guy though."

Tsubaki Hanejima- "A maid or something. Calls Runara her employer. Rich though, which is odd that she's working for someone. Maybe she's out of money? If so why work for Runara? Pacifist though. Probably could just throw her into combat and see how long it lasts her. Sooner or later, she'll understand that you can't be a pacifist forever."


Bonus Section

Character Voice: Ryota Osaka
Character Theme: Link
Character Battle Theme: Link


Entering an Easy Battle Line: "Man, this wasn't even worth whistling for..."
Entering a Normal Battle Line: "Another step closer to my goal."
Entering a Hard Battle Line: "... I... Won't let... anyone stop me."
Entering a Boss Battle Line: "Not even you can get in my way!"


Defeated an Enemy Line: "That's one down!"
Defeated by an Enemy Line: "I.... can't be stopped here..."
Resurrected from KO Line: "I promise I'll pay you back for this!"
Using an Item Line: "Sorry, I'll be using this!"


Retreat From Battle Quote: "Ugh, I'll get you next time!"

Normal Victory Quote: "I could have done better."
Tough Victory Quote: "Every... tough fight... makes me stronger..."
Flawless Victory Quote: "Of course."
'Mythic Tech' Victory Quote: "Hahah did you see that? That was amazing!"


'Our Weapons Are...!' Gag Victory Quote: "Our weapons are... Pointed Sticks!"
'Did you see me...?!' Gag Victory Quote: "...Don't we have others things to be doing right now?"

'The path to victory is... !' Victory Quote: "The path to victory is through determination... !"
'Your Name is Black...': Victory Quote. "Uhhh, black... Black Hummingbird. No that's not right... it's Black Mockingbird. No that's not right either..."
"None Can Escape my Fist!' Victory Quote: "No, I pretty sure the archers can if they're far enough away. Then again, you can't punch the air hard enough to hit them from here can you!?"
"Shhhh! What's that?" Gag Victory Quote: "Listen. It's money and gear. I'm not going to argue with it. It'll go towards making us stronger, after all."
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "King? I thought you were a pirate? Plus why did you say your name backwards? Is it fun or something?"
'I can pull my own weights' victory quote: "... You didn't hurt yourself did you? Err, I mean that's the most fighting I've ever seen you do. I wouldn't want you to hurt yourself in case of future battles."
'Casualties in battle..': "... are a forgone conclusion. No need to brood over what is already done. We're wasting daylight."
'Cleanup Crew?': "Why would anyone clean this up? Although, could be hunters. I hear there's a use for every part in every monster. You know what... now that I think on it more I have decided to stop thinking on it."
'I'm not a fan of long scary things.': "... I'm not going to comment on that. Not worth it. But... wouldn't your sword qualify? It certainly longer than my knives."
'Victory Belongs to the most...." : "Uhh... alive?"
Obvious Captain Planet reference: "Knives!" *throws knives*
'What to cook when we return...Hm?': "You mean we get to choose?! Rice! No, I need to think bigger... There's a wide world of possibilities, after all!"
 
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Saburo Shanzhai
Character Name: Saburo Shanzhai

Character Color: Magenta

Character Appearance:
Pm2610Hz-cfKWXxDySETYlA56OxHue_SGJ-qU08S3YY3-gzn7LpKP044J977yCXixlp5wTSXQcvZCGoDfoyS0MOMTvIyCSZOQHodgyAmwdPf0L69c68nMXtIbO_wbj8hESo8ZlNI


Gender: Male

Age: 18

Race: Sapien

Background: Prisoner



Likes:
- Silk: Whether his current predictament is good or not. Saburo will be found wearing something silk. Whether it's to pretend he's of higher class or that he just likes the feeling he does not tell.
- Painting: He find's it calming. His favourite things to paint are people. Though, he find's it hard to actually get anyone to sit down and let him paint them.
- Cherry Blossoms: His mother used to go on and on about them for what felt like eternity when he was younger. So now they bring a fond nostalgia when he sees them.

Dislikes:
- The other Saburo: The whole reason he’s gotten in this mess. Of course, the whole being a almost worldwide known pirate/bandit lord who has been a scourge to innocents across the coast is of course enough to dislike the guy. But now everyone think he’s him!
- Fish: Saburo finds the smell of fish revolting. Nevermind the taste! That anyone could even find those digusting things appetizing is an enigma to him.

Quirks:
- Avoids eye contact: The guards at the prison and such have seemed to come to the belief that Saburo doesn't deem them worthy enough to look them in the eye. The truth is, Saburo just finds staring straight at someone awkward.
- Copies/Repeats other words: Often times when a group conversation is happening. Subaru will just fall back on repeating what the loudest person is saying. It seem's to cause the least conflict.
- Saying Huh: People would believe the Pirate lord to be stoic right? So when he feels like his cover is in danger. He just says huh until it blows over. Huh.

Fears:
- Being found out: The fact that they think he’s the pirate lord, and therefore having knowledge of the location of his treasure. Is the cause of him being able to attend the tournament. If people were to find out that he wasn’t, then things would not go well for him.
- Staying in prison: The few weeks he’s spent in the prison has been hell enough already. The fact that if anything goes wrong he’s staying in there for potentially the rest of his life is something terrifying.


Wish: What doesn't he wish for? To get his freedom, to get away from the eye of the empire. And if he's lucky, finding this supposed treasure that everyone's waiting for him to get back to.

Most Embarrassing Moment: Oh, how about going from trying to haggle the price of some rice to getting dragged through the village square by his feet. Yeah, that wasn't great.

If we're talking about a moment that wasn't him being imprisoned. He once tried to use his whip to paint, he decided to try this outside. He did make a rather striking picture, but it happened to be on his mother's favourite dresses. His brothers found that quite funny. His mother didn't.

Weapon: Whip made out of particually durable leather.

The Pirate Lord used a whip, it's fear for it's lethalness that it even got a name. Nǚ yāo. Some say the pirate lord was gifted it by the queen of the sea. Some say he plundered a demon's nest and took it from the monster's very own dead hands.

What Sabaro does know is that he got his from his mother. Mainly because he complained about having nothing to protect himself from his much older and much bigger brothers.



Elemental Affinity: Water

Elemental Force Rank:
Elemental Rank: 1st (Is one with the sea...apparently)
Physical Rank: 1st (Strong as a thousand bulls….apparently)
Charisma Rank: 1st (Silver-tongued…..apparently)



Techs:



Style: Núlì zhēngfú ("The Whip it around and hope it hits technique")

A fighting style pioneered by the Pirate Lord Sabaro. Using some type of whip. The weapon is used to extend and further the power of the user's elemental ability. Using the whip lightning fast nature to strike at incredible speeds and strike at unpredictable times. With every crack of the whip being used to further the charge for the next attack.

This style is particularlly useful against large groups of foes at once. Because no one knows who's exactly the next one who will be struck as the weapon has a 360 degree attack. The pirate lord's Núlì zhēngfú has allowed him to take on numerous high officals at once, supposedly.

Sabaro's style seemings to be strikingly similar to the pirate lord's. Perhaps even more unpredictable. Because not even Sabaru knows where his weapon is going.

Tech Tree - Water's Call
BASE - Drizzle Whisper


(LV 1 - Water - Far)

Twirling his whip around in the air, A torrent of water gushes from the sky and slams into the enemy.

"What is this used for?...err...Waterboarding!"

(Locked) ARKANE - Whirling Shout


(LV 1 - Water - Far)

RESTRICTED

Twirling his whip, Sabaro creates a flying whirlpool of water. Which he sends flying over to the foe. Smashing and spinning them into the air.

(Locked) MYTHIC - Monsoon Mirage


(LV 1 - Force - Near)

Restricted.

It suddenly begins to pour down heavily. A flash flood appears. Then fierce large waves. Suddenly a large ship flies over the waves, hurtling towards the enemy.

The camera then pans out to show that it was merely in a bottle.

Sabaro then smashes the bottle over the foe's head.

"People always said that I could make it very hypnotising."




Tech Tree - Icy Touch
BASE - Water Whip


(LV 3 - Water - Near)

Imbueing his whip with energy, Saburo lashes his whip at the enemy. Creating a water blast as the whip hits the foe.

"Bigger area, more chance to hit...right?"

(Locked) ARKANE - Frozen Snake


RESTRICTED.

(LV 1 - Water - Far)

Imbueing his whip with water energy till it lookslike a snake made out of ice. Saburo lashes his whip at the enemy. Creating a ice blast as it hits the foe.

"Same as before, but now with ICE! "
(Locked) MYTHIC - Frost Flower


(LV 1 - Water - Far)

RESTRICTED.

"Yarr, freeze ye scallywags! And be torn to pieces like the men I send overboard!"

Saburo attack with his whip almost randomly and at an incredible rate. Before the Foe can realise it, they are entrapped with an giant ice sculpture shaped like a flower head. The flower then shatters, shredding the enemy.

"My mother taught me this. Thinking about it, she had a real obsession with flowers."

cut-4-4-resize-attemp-5-png.157748





Tech Tree - Binding Strikes
BASE - Shackle Strike


(LV 1 - Force - Near)

Wrapping his whip around an oppenet, he throws the foe towards him before striking the foe with a energised fist.

"The moments when they are rapidly getting closer to me is actually quite scary...."

(Locked) ARKANE - Jailing Strike


RESTRICTED

(LV 1 - Water - Near)
Slamming the ground with his whip, Saburo freezes the ground towards his foe, sticking them to the spot. He then charges up and lashes numerous ice blast towards them.

"People are easier to hit when they can't dodge!"

(Locked) MYTHIC - Slaving Strike


(LV 1 - Force - Far)
RESTRICTED

Cracking his whip, hundreds of tiny icicles fall from the sky. Pinning the enemy to the ground. Sabaro then charges his whip with pure force energy, before jumping into the air and smashing his whip into the pinned foe.




Tech Tree - Blizzard Rush.
BASE - Waterfall Smash


(LV 1 - Water - Near)

Throwing himself up in the air with water. Saburo surrounds himself with water in a bubble like state, before hurtling towards the foe. Smashing into them with force.

"Good thing I'm not afraid of heights! Mostly, anyway..."

(Locked) ARKANE - Ice Cascade.


RESTRICTED

(LV1 - Water- Far
Whirling his whip back and forth. Sabaru creates a ice ball with each crack. Which then hurtle towards his foe.

"Some of those balls get awful close to smashing me in the back of the head."

[accordion=bleft|80%]


Runara Blazeheart: "Her dancing is, um, nice. Yes, nice. She's one of those people who joined this willingly with no life threatening reasons behind it. In her postition I would be a million miles away from this tournament. But good for her, I think. I'm sure her reason makes her decision somewhat sane. Did I mention her dancing is nice?"

Tsubaha Mori: "The way she moves her hands like she's always ready to start using her swords is a little concerning. But it's different then Mr.Shanks. Because I don't feel like she'll start using her swords on me! At least for now, I don't think she particularly likes the whole me being an infamous slaving pirate. But hey, what can you do? She seems skilled, and it was her idea to team up and all. So if she wants to lead me to victory, I say go ahead!"

Rumiko Mitsurugi: "W-well. She scares me, just a little bit. I saw her punch a tree in half like it was nothing! And it feels like she's twice the size of me. Which does not help the urge to have her hold and carry me when we're in danger... "

Kei Daidouji: "Where does he keep all those knives!? In his pants? It's like he never runs out of them. And I feel like having an unlimited supply of knives is a tick on the side of cons of someone's personality. Aside from the whole knives thing. He's a bit serious. I don't like the way he looks at me. Well, I don't like the way anyone looks at me with this whole pirate thing. But still, it makes me a little uncomfortable. Not that I can show it."

Black Nightingale: "That's....that's his name? Like, his actual name? Do you think when people ask how he wants his coffee he just asks what they want? *Cough* As it goes, he's a good fighter. Which is always good enough for me! As the...pirate lord....tough fighter and...all...that."

Ran Yiban: "The twin with the swords. Also easy to tell the two appart because she looks at me with just that bit more disdain for my existence then other people normally do. At least I'm convincing hohoho~.... I hate this."

Lan Yiban: "The twin with the crossbow. I don't think we've actually looked at eachother yet. Does she hate me as well? It wouldn't suprise me. She doesn't seem to be actively avoiding me, so I suppose that's a plus."

Yu Ri: "Assassin. She's an Assassin. As in kill you while you sleep Assassin. As in poison your food Assassin. As in have a journal of the names of the lives she's took Assassin. I mean, I'm quite wanted due to the things that....I....have done. So, that isn't exactly comfortable for me. That she sleeps in full gear is a little...unsettling as well. I've noticed that she seems to mutter angry things under her breath when she looks at Runara. Don't tell me we have a Racist Assassin in our group!?"

Yuan Liwei: "He keeps calling me bro and asking how I 'made it'. What does that even mean!? I'm sure he's nice and everything. But he keeps talking about how he wished he could be as good a bandit as me. I don't want anyone as good as a bandit as me in a fifty mile radius!"

Utashou Hokoa: "I like her. She's kind and supportive. B-but, has, er, no one filled her in on my situation? Someone as kind as her would be against....me, right? Maybe she's just super forgiving. Or can see to someone's inner character! Though if the latter is true, one would hope she doesn't go telling everybody about it."

Rizen "Aww man. He starting asking so many questions and he was so ethuasatic about it that I panicked and started talking about painting. I think he took it for some deep metaphor about life and stuff. Which, I guess you could take every painting as. So...success?"

Noriko Amagawa: "He's friendly, kinda annoyingly so. Like those people who are friendly for the sake of it. Also, he keeps bringing fish back from his breaks. Then the camp smells like those digusting creatures the entire night."

Haruki Rinko: "Apparently I have been a threat to his family's buisness for years. Oh well. There's bound to be more like him who I've pissed off somehow."

Tsubaki Hanejima: "The quiet person who's some sort of bodyguard for Runara. But doesn't exactly seem to be getting paid. So, what's her reason for joining this tournament!? She doesn't even seem to be fully commited to, you know, winning it! "

Nanami Houhou: "Another one on the unending list of people who my existence goes against their morals. Shame, she enjoys painting as much as I do. I'd love to see some of her works and show some of mine."

Tsubaha Mori: "Oh. *Snorts*. I'm sure she's having fun not being stuck in a ghost world! This is basically all her fault anyway. You know what! When I get out of here I'm making fun of her eyebrows!"

Rumiko Mitsurugi: "Still Scary. But she's....alright. I suppose I should take someone trying to murder the Pirate King as a good mark for their character. Though I'd wish she'd stop trying to get me to confess my sins to her."

Runara Blazeheart: "She should do her traditional dances more. It was beautiful! People seme to be treating her differently now. I have no idea why. Did I miss something?"

Kei Daidouji: "I feel sorry for him. To be betrayed like that. Even if gets us in trouble, at least I understand now. S-Still think he should tone down on the knives."

Rizen: "Every so often he just pops up screaming. Then disappears again. I....have questions."

Noriko Amagawa: "Debate this you jerk!"

Tsubaki Hanejima: "She seems about as done with things as I am. I would try to get closer to her, but she seems a little hostile to me?"
Ocean Princess Bubblegum: "Uuuuuuuuuuuuuuuuuuuuuuuuu- *Takes breath* uuuuuurrrrrrrrghhghhhhhhhhh

Iris Darkfield: "That's like.....double the dovens! Sometimes I hear her singing when she thinks she's alone."

Kuroi Mitsurugi: "I know what it's like to be the little brother. But to be one to Rumiko....yiiiikes."




Character Voice: Mutsumi Tamura.
Character Theme: New Beginnings.
Character Battle Theme: Uh-oh


Entering an Easy Battle Line: "This should be mundane for you to handle, right?"

Entering a Normal Battle Line: "Great, now I have to help."

Entering a Hard Battle Line: "I hope you guys are tough enough for this!"

Entering a Boss Battle Line: "Why me?"


Defeated an Enemy Line: "The...expected result?"

Defeated by an Enemy Line: "THE EXPECTED RESULT!"

Resurrected from KO Line: " I-I live! Not today you scum!"

Using an Item Line: "Please be useful!"

Retreat From Battle Quote: "A tatical retreat for a future counter measure, I swear!"


Normal Victory Quote: "Good, that's over!"

Tough Victory Quote: "Why do I feel like they specifically aimed for me in that fight?"

Flawless Victory Quote: "Just the way I like it!"

'Mythic Tech' Victory Quote: "Huh."

'Our Weapons Are...!' Gag Victory Quote: "Pointy! E-except, mine isn't. I guess."
'Did Everyone See Me?' Gag Victory Quote: (following) "That just happened."

'
'Your Name is Black...' Gag Victory Quote: "So are talking like, black as the night black. Or like black as your tourtured soul?"
"None Can Escape my Fist!' Gag Victory Quote: "What about, like, a really fast horse?"
"Shhhh! What's that?" Gag Victory Quote: "Who the hell are just carrying these things around?"
'I can pull my own weights' Gag victory quote: "Yeah! I mean no! I mean.....Pirate Lord does not care about such trivial things."
'The path to victory is... !' Gag Victory Quote: "Not dying!"
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "Saburo Shanzhai! Shanzhai Sabaro! A mighty and powerful King!"
'Cleanup Crew?' Gag Victory Quote: "That....that is a good question."
'I'm not a fan of long scary things.' Victory Quote: "The whip is the only weapon I know how to use...."
'Casualties in battle..' victory quote: "How many? well I suppose if you started to count the bodies. One, two, three-"


Obvious Captain Planet reference GagVictory Quote: "Antidisestablishmentarianism"
'What to cook when we return...Hm?' Gag Victory Quote: "Something that sticks to living on land, hopefully."
'Victory Belongs to the most...." Gag Victory Quote: "Luckiest! Definitely luckiest!"
[/accordion]
[accordion=bleft|80%][/accordion]
 
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Noriko Amagawa
iBJmVVk.jpg


Basic Information

Character Name:
Noriko Amagawa

Character Color: #99ccff
Character Appearance:

23e9668fc3c32873123ec3f3405a1d991ed3adf6_00.jpg


Gender: Male
Age: 19
Race: Sapien (Former Tousawa Valley Resident)
Background: Member of the Jiaojing Wushu School



Likes:

Training: Noriko has devoted much of his time to ensuring his skills in combat don't rust for even a single second.

Rice balls: Noriko's favorite dish is the simple rice ball, claiming it to be the "pinnacle of convenient cuisine". He praises it's ability to be conveniently consumed at any location and situation while not sacrificing flavor. It can also be consumed repeatedly without worrying about tasting the same thing since one can combine a wide variety of ingredients to be used as the rice ball's fillings.

Fishing: Whenever he's on a break from the hassles of daily life, he enjoys fishing on the nearby lakes and rivers near the capital. He finds the calmness of waiting for the fish to bite the bait he had laid out to be quite relaxing and the thrill he experiences when he gets a bite,coupled by the adrenaline-pumping sensation of fighting the fish with his rod to reel it in to be satisfying.

Hot Springs: Nothing beats going for a dip in a hot spring after a hard day's work of training. Noriko enjoys soaking for long numbers of hours in a particular onsen he frequents whenever he experiences a particularly tiresome or stressful day as a reward for himself.

Reading: One of his favorite past times other than fishing, he had always been fond of reading as a kid due to his keen interest of learning all kinds of knowledge. Although he does tend to question some of the knowledge he acquires through books and scrolls and put them to the test himself when given the chance... which sometimes doesn't end well.

Shioma-Tai: Noriko's most prized possession is the sword his master had passed down to him before she disappeared. It serves as his faithful companion as well as a memento of her which is why he always likes to have the blade at his side. That said, anybody who dares take it away from him would have hell to pay.

His Master: Noriko first met his "master when Noriko used to be part of the secret squadron of child assassins under the Daimyo's command. He was sent to kill her in order to "tie up loose ends" but was defeated in combat and subsequently "saved" by her. She made him realize the atrocities he has done and offered him a chance of leaving that life behind by becoming her disciple. However, after teaching him the ways of the Nagareruha Sword Style and giving him one of her prized swords, she left him to a dear friend who just happens to be an influential member of the Jiaojing Wushu School before mysteriosuly disappearing without a trace one day.

Dislikes:

Being Unarmed: Noriko always prefers to have a weapon at his disposal, whether it is his trusty Odachi "Shioma-tai" (Tidal Blade), or a simple wooden sword. He considers this an effect of his childhood wherein having a weapon or not was a matter of life and death. He feels vulnerable without a weapon however, he is not opposed to getting down and dirty with his fists if left with no other choice.

Hot Days: While not having a particular preference over weather, Noriko dislikes excessively hot days since he gets fatigued more easily and thus is not as productive as he'd like to be.

His Past: Noriko was once affiliated with the Tousawa Valley Migrants in more ways than one. Since he was an orphan, he was conveniently chosen to participate in a secret military program that trained children to become skilled warriors and assassins. Not only where they trained in the use of a wide array of weapons, they were also taught how to tap into their respective elemental affinities from the get go.

Naturally, nobody would suspect children to actually be deadly assassins and formidable warriors so the program has achieved great results which invariably meant that Noriko had killed countless numbers of people like a hound dog that hunted whatever prey his master ordered him to kill.

It was only until he met his master that he realized his wrongdoings and regretted his past. To this very day, he wishes to forget his past and atone for his mistakes by living his new life as best as he could.

Quirks:

Extremely Friendly: Whether or not this is an attempt to bury his past or simply his nature, Noriko is extremely sociable and friendly with everyone he meets. As a result, he has plenty of connections inside and out of the capital from peasant farmers and common folk to well-to-do merchants and even some nobles. He is also very popular among the fish vendors in the Shang Wet Market since he tends to sell them a huge portion of his catches for reasonable prices. He can also be quite stubborn when befriending someone as he doesn't easily get dejected when his efforts are rejected.

Armed and Ready: One could expect that Noriko has a weapon on him at all times due to his preference to always have something to defend himself with. He claims that it helps him feel more at ease. He also claims that it's handy to have a weapon around in case a situation escalates beyond the realm of peaceful resolutions. For god's sake the man treats his sword in bed like a body pillow.

Water Boy: Noriko carries several canteens of water with him at all times which he uses not only to combat dehydration but also as an easily accessible source of water when he is suddenly thrown into combat.

Fears:

His Past Catching Up to Him: Before becoming part of Jiaojing Wushu school, Noriko has lived a life full of deceit, betrayal, tragedy, and violence. He has wronged an awful many number of people and has killed twice more than that. Although he has turned over a new leaf since he was taken in by the school's Headmaster, he still fears the day when the past he has left behind finally catches up to him.

Being Kicked Out of the School: Since Noriko doesn't have anywhere else to go, he's dialed back on the pranks over the years in an effort to maintain good standing with the school. God knows he doesn't want a repeat of the punishment he received after the "Toilet Samurai" incident.

Wish:

Noriko's past has always been steeped in violence, the effects of which had not completely left him to this day. While he admits that fighting is all that he is good at, he wishes to settle down someday on his own small plot of land where he could live his days peacefully. If possible, he would also like to have a family of his own.

In terms of a more concrete goal, the idea of opening a dojo and teaching others about the Nagareruha Sword Style has crossed his mind several times now. Finally, he wants to find out whatever happened to his master.

Most Embarrassing Moment:

Noriko has performed numerous pranks and shenanigans in the past but none of them could top off that one time when he tested his Elemental Prowess of Water on the Wushu school's sewage system. Not only did he end up destroying the school's sewage system but his little experiment ended up flooding a sizable portion of the school with urine and fecal matter. It was so bad that the school had to shut down its activities for a week in order to clean up the mess Noriko had made. The other students wouldn't stop calling him "Toilet Samurai" for years because of that incident.

Skill Details

Weapon: Shioma-Tai (Tidal Blade) - It is a very long tachi that contains the fury of a devastating tidal wave with each stroke (or so his former master said when he gave it to Noriko). Both the hilt and the sheathe of the blade are painted with a deep blue hue symbolizing the water element.


Kaijō funmu (Sea Spray) - a wakizashi that Noriko was given back when he was still part of the Daimyo's "special forces", he keeps it both as a backup weapon in battle and a reminder of the person he used to be before his master saved him.

Elemental Affinity: Water

Elemental Force Rank: A Rank - (Renowned)
Physical Rank: B Rank - (Strong)
Charisma Rank: A Rank - (Silver Tongued)


Techs:

Style: Nagareruha(Flowing Blade) Sword Style

The Nagareruha (Flowing Blade) Sword Style was a style developed by Noriko's master, Ageha Aikawa specifically to be used by people who have been born with the water element. It is her personal style which she had perfected ever since she had exiled herself from the Tousawa Kingdom and has only been taught to Noriko thus far.

The sword style mainly focuses on defense more so than attacks for its basic techniques teaching the practitioner to draw upon the strength of the "flow" only when necessary. The style is heavily influenced by what Ageha calls as the "flow", or the "natural flow of the world", which she explains to be the natural state of things. By tapping into that natural state, the practitioner's combat prowess heightens exponentially and their movements become "natural", graceful, and fluid almost as if they become the water element themselves.

The Nagareruha also heavily incorporates the water element to some of its techniques and a few of them can only be successfully executed by someone possessing an extensive talent with the manipulation of the Water Element.

It can be noted that the more advanced techniques gradually transition into more offensive techniques, which Ageha states as akin to a stream flowing into a river then a river and a river flowing into a waterfall, the intensity of which increases over time.

Tech Trees:

Fieldset:




    • (Base Tech - Near)
      Blade of Still Water (LV 3 - Force)

      "Calm your mind and sense the opponent's movements before delivering a lightning quick yet seemingly effortless strike as the enemy draws closer to you."

      Assumes a seemingly defensive stance and waits for the opponent to make the first move. Once they come closer, the user swings their sword effortlessly and slashes the oncoming enemy.



    • (Arkane Tech - Near)
      Blade of Flowing Water (LOCKED - Force)

      "Calm your mind and detect the enemy's movements. Let your blade be guided by the flow and strike the enemy not with strength or force but with the flow itself."

      The user waits for the enemy to enter within striking range before performing a series of precise "natural" strikes that target the opponent's weak spots just as a flowing stream finds its away around and through obstacles in its path.



    • (Mythic Tech - Near)
      Secret Technique: Guillotine Stream (Lv. 1 - Force)

      "Calm your mind and surrender yourself to the flow. Your blade is now part of a rushing torrent of force hurtling towards the enemy."

      The practitioner envelops his sword's blade with a pressurized jet stream of water that can cut through anything it comes into contact with. He crouches and positions his sword behind him and the blade facing outwards, channeling energy for a period of 5 seconds, before rushing in a burst of speed towards his opponent, unsheathing the blade from the sheathe and slicing anything in his path.

      Cut In:
      x3Juapa.jpg








    • (Base Tech - Near)
      Waterfall (LV 1 - Force)


      "Let your mind enter the flow and sense the disturbances your opponents make in it. Let them draw closer and deceive them with the gentleness of a stream... and when they strike, crush them with the fury of a waterfall."

      The practitioner steps back, parries an oncoming strike with his sword as he raises it in the process, and delivers a heavy downward swing akin to the motions of a waterfall. This technique can also be used purely offensively without the need of parrying any attack to properly execute it.



    • (Arkane Tech - Near)
      Karmic Counter (LOCKED - Force)


      "The flow is sensitive to disturbances. Unlike rock which resists everything, the flow accepts the strike... but retaliates with equal ferocity."

      The act of drawing the sword quickly to parry an oncoming strike and performing a counter within the span of 2-3 seconds. The counter's strength depends on how powerful the enemy attack was.



    • (Mythic Tech - Far)
      Secret Technique: Torrential Burst (Lvl 1 - Water)


      "Entrust your mind to the flow and become one with its movements. The flow is constant yet its form varies. From the gentleness of a stream to the violence of a tsunami. Right now, you are part of the flow's rapids that cut through everything that stands in its way."

      the practitioner prepares by dropping into a partial crouch, both knees bent, left arm drawn back and right arm extended forward; he grasps the endcap of the hilt of his sword with his left hand and rests the tips of the fingers of his right hand (usually the thumb) on the blade near the blade's tip. Afterwards, he lunges at his opponent in the blink of an eye with the help of a sudden powerful burst of, the force of which creates a shockwave behind him that propels him forward even faster, before stabbing the opponent head on with his sword.

      Cut In:
      K4FADdY.jpg







    • (Base Tech - Far)
      Drizzle (Lvl 1 - Force)

      "Calm your mind and feel the flow. Alone, a single raindrop goes unnoticed, but even a constant drizzle can weather any rock."

      The user swings his sword multiple times, with each swing creating a small wave of force, "stacking" the damage it deals to an opponent.



    • (Arkane Tech - Far)
      Downpour/Downpour Reversal (LOCKED - Water)


      "The flow has many forms and it travels in all directions. It is always present and surrounds each and everyone of us. Manipulate the direction of the flow around you and turn it into a weapon against your enemy."

      The user's sword glows with a bluish light before he stabs it to the ground. Immediately afterwards, the area around the opponent is engulfed by a torrential downpour of razor sharp raindrops, the force of which pins the opponent to the ground.

      Alternatively, the user can control the direction of Downpour and achieve different effects like pushing an opponent away from the user, towards the user, or even throwing the opponent in the air.



    • (Mythic Tech - Far)
      Secret Technique: Deluge (LOCKED - Water)

      "The flow courses through all things and it travels in all directions. It is constant yet its direction may be altered. Focus and sense the directions of the flow, then guide them accordingly to flow around your blade. Now unleash the flow and let it sweep away those who resist it."

      The user's blade is enveloped in a brilliant, almost blinding ray of light as he raises it in the air. A vortex of water begins forming around the user's blade and rapidly increases in size. FInally the user thrusts his empowered blade towards an enemy sending a devastating flood of razor sharp water hurtling towards them.

      Cut In:
      kk2RrYC.jpg

      "All who stand against the flow are doomed to be swept away by it.... Secret Technique: Deluge!"






    • (Base Tech - Far)
      Serenity (Lvl 1 - Water)

      "Channel the flow in your hands and let it envelop your sword. Water nourishes life yet it also is capable of washing it away. The flow acts in a similar nature and with the flow coursing through your blade and a serene mind, strike with your sword and allow the flow you have created to cut down your foe."

      The user empowers his blade with pressurized water. Each swing of this empowered blade sends crescent shaped, razor sharp water formations towards an opponent.



    • (Arkane Tech - Near)
      Fountain of Swords (LOCKED - Water)

      "The flow can protect yet it can also destroy. In this instance it could do both. Harness the flow around you and use it in tandem with your ability. Imagine it taking form into weapons, then imagine yourself taking a hold of all of them. The flow around has now turned into weapons that can shield yourself from the enemy and at the same time bring harm to those who you choose to do so."

      The user empowers his blade with the element of water. Afterwards, four pillars of water erupt around him facing the four cardinal directions before transforming into razor sharp floating swords made of highly pressurized water. The swords can be willed to attack enemies or defend against attacks. However, they cannot act automatically and must strictly follow the user's will to guide their movements.



    • (Mythic Tech - Near)
      Secret Technique: Red Tide (LOCKED - Water)

      "The flow has two natures, serenity and violence. Now entrust yourself in the flow and find the balance within these two extremes. And in this state of Serenity and Violence, cut through anything that stands in your way."

      The practitioner wraps his blade with pressurized water capable of cutting through even the hardest of diamonds. He then moves from one point to another, faster than the eye could see. A few seconds later, anyone he passed by is cut viciously multiple times.

      Cut In:
      fTKj8RK.jpg









Relationships
Tsubaha Mori: "Tsubaha, huh? Everyone in the school saw her as nothing more than some pipsqueak that Tsukaha-san brought along with her but all I saw was a formidable swordswoman the moment I laid eyes upon her. It's good to see that she's so enthusiastic about being a Swordmaster and I'll definitely cheer her on from the sidelines. I just wish she could get along better with everyone else though.

Rumiko Mitsurugi: "I could understand why people would be afraid of her because of how intimidating she looks but she's a formidable fighter and I respect her strength. Since she also seems to be in a tough spot, I tend to give her a small portion of my catch whenever I go fishing. The meals she makes are absurdly delicious as well. "

Runara Blazeheart: "I can't quite put my finger on it but there's something quite mysterious about her. Well I guess the Doven are mysterious in the first place and it does add to her charm specially. She's truly a sight to behold whenever she dances and she's a real fishing connoisseur as well... though I think she prefers the fishes themselves instead of the activity. "

Saburo Shanzai: "Ah the guy who's said to be that pirate lord? Hmm... I don't really know what to say. On one hand, he doesn't look like the pillaging, raping, murdering kind of guy but then he seems to abhor fish! That alone tells me that we ain't going to become friends any time soon but i want to believe that not judging the book by its cover is the right call."

Kei Daidouji: "He reminds me too much of... well... me... Back when I was still the Daimyo's hound dog... before that woman saved me. Maybe it's his fighting style, his weapons, or just his personality in general. In any case, I want to get along with him despite how he reminds me of that time."

Black Nightingale: "His habit of sleeping anywhere is just plain reckless and worrisome. He is enthusiastic about winning though I don't think the others who have actual wishes other than attaining victory would appreciate his reasons for joining the festival."

Ran Yiban: "She's one half of those cute twins. Unfortunately she doesn't seem to like me that much... no it seems she doesn't like men in general. While I do not like to pry in other people's business since I have skeletons in my own closet, I can't imagine what happened to her to drive her to distrust and avoid men in general. Still, I know she's a good person by just looking at how much she cares about her sister."

Lan Yiban: "She's one half of those cute twins. She also doesn't possess a specific dislike towards men unlike her sister. I've visited her a few times since she got imprisoned and since then, I've learned that she's really not much of a talker. But one time, I bought some oranges for the chefs at the school and I decided to stop by the prison to check on her. I could have sworn I saw her eyes light up when she saw the bag of oranges I was carrying so I ended up giving her the entire thing. I've made sure to give her an orange everyday since then... she still doesn't talk to me though but I'm satisfied that I found out something she likes. A lady like her doesn't deserve to be in prison anyways."

Yu Ri: "Another assassin-type, huh? Though she seems to remind me more of myself back then than Kei. Perhaps if that woman had not saved me back then, I would have gone down the same path as her. She seems to know what she's doing though so I'd rather not get on her bad side. Besides, I don't have the right to judge the choices she's made having been someone who has once made those some choices back then."

Yuan Liwei: "He seems to be a good swordsman but he's also a thrill seeker and a ladies man more than that. I like girls just as much as the next guy but he does seem to take it up a notch a bit too much."

Utashou Hokoa: "I briefly knew her back when I was still one of the Daimyo's Hound Dogs. Formidable in battle, disciplined and devoted in her chores, accommodating and very hospitable to just about everyone, she really grew up to be a fine woman huh? I don't think she'd remember me though... rather I don't want her to remember the person I was back then. "

Rizen: "A capable fighter and regarded as a prodigy until 2 years ago. I feel bad for him after being humiliated in such a way during that year's festival but he seems to have changed quite a bit ever since he went on that self-imposed exile of his."

Haruki Rinko: "He may look like a woman but don't let his looks fool you. The guy's strong and also seems to be capable of using the Water Element in battle."

Tsubaki Hanejima: "Looks like she's working as Runara-san's bodyguard. I'm glad she found such a reliable person to protect her specially since her job surely brings her some fair share of trouble. Her Iaijutsu style is also very interesting. Perhaps I can have her teach me some of it and incorporate her techniques with Nagareruha specially since she also seems to be a fellow Water Element user."

Nanami Houhou: "Houhou... You mean she's that person's child, huh? I've seen her once or twice when I was still affiliated with Tousa. It seems she doesn't know who I am which is a good thing. One look at her and I can tell that she's definitely a strong swordswoman.. Her determination, spirit, and competitiveness is also endearing as well. I'd say I can rank her to be someone as talented and formidable as even Tsubaha-chan so I don't know how I'd fare against her when she challenges me to a battle.

Bonus Section (Optional)
Fill out this optional section and get your character's first 'non-job' character title for free!
Note that the GM May Paste in your Lines in Battles, so keep that in mind.

Character Voice: Yuuichi Nakamura
Character Theme: Winter Fireworks ・Big Flower / Glorious Days
Character Easy and Normal Battle Theme: Dannoura
Character Hard and Boss Battle Theme: To Be Your Hero


Entering an Easy Battle Line: "You better run away if you know what's best for you."
Entering a Normal Battle Line: "This should be interesting."
Entering a Hard Battle Line: "Well, it can't be helped then... Looks like it's time to get serious."
Entering a Boss Battle Line: "You guys better have a plan because I'm not planning on dying anytime soon."


Defeated an Enemy Line: "Better luck next time."
Defeated by an Enemy Line: "I'll definitely... learn from this failure."
Resurrected from KO Line: "I'll live to die another day."
Using an Item Line: "I wish rice balls give the same effect..."


Retreat From Battle Quote: "We''ll wrap things up next time."

Normal Victory Quote: "That was really good exercise. Let's do this again sometime!"
Tough Victory Quote: "I hope the onsen's still open at this hour..."
Flawless Victory Quote: "I swear I didn't mean to beat them up that much!"
'Mythic Tech' Victory Quote: "All who resist the Flow end up being swept away by it."


'Our Weapons Are...!' Gag Victory Quote: "Our weapons Are supposed to be within reach at all times..."
'Did you see me...?!' Gag Victory Quote: "I'm not saying I need fans, but it would be nice if someone noticed what I've been doing.... is how I interpreted that. "
"The path to victory is..." Gag Victory Quote: "Moving forward!"
''Your Name is Black...'' Gag Victory Quote: "That's pretty... dark."
"None Can Escape my Fist!" Gag Victory Quote: "ONE PUUNNNNNCCHHHHH!!! Ahem... I apologize. I don't know what came over me. "
"Shhhh! What's that?" Gag Victory Quote: "Hoh? That's pretty convenient. Weird... but convenient nonetheless."
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "First a pirate, now a king? You're not ripping off a certain pirate wearing a straw hat now, are you?"
"I can pull my own weights" Gag Victory Quote: "Try not to push yourself too hard though."
"Casualties in battle.." Gag Victory Quote: "Is par for the course."
''Cleanup Crew?'' Gag Victory Quote: "Have you guys ever wondered who cleans up the mess after our fights?"
''I'm not a fan of long scary things.'' Gag Victory Quote: "Ehhh? Mitsurugi-san makes a damn good snakehead stew though. You sure you'd rather not have some?"
"Victory belongs to the most..." Gag Victory Quote: "Determined!"
Obvious Captain Planet Reference: Gag Victory Quote: "Fishing Rod! *throws Fishing Rod*"
''What to cook when we return...Hm?'' Victory Quote: "I'm fine with rice balls. You can add any filling you want. Thank you very much!"
 
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[fieldbox= Nanami Houhou, #FFFF99]
qtit7Jn.jpg

Character Name: Houhou, Nanami
Character Color: Pale Yellow #FFFF99
Gender: Female
Age: 19
Race: Sapien (Emergent Kingdom of Tousa: Ex - Ikkikari Tribe)
Background: Criminal

Likes:
Painting - Nanami tends to use her free time to paint. Often you could see her painting but most of the time, it is mainly a distraction, or to pass the time. Sometimes, if something gives her inspiration, then you can expect her to run back home to draw it while its fresh in her memories. or, she might even do it wherever she is, if she has the neccessary tools with her.

Art - Since she enjoys painting, her interest for art in general should not come as surprising. If there is an object or a drawing, or anything that would be considered art, she may stand there and observe, watch for a while. Wondering how it was made, or what tools were used to make something so artistic.

Competitions - She can never say no to a worthy competition. If there is a challenge out there, you can certainly expect Nanami to try and best it. Complete it, or come out victorious against her opponents.

Ramen - Oh, this is her favorite food. She can eat more than a bowl, and for some weird reason, her belly just doesn't get fat. Maybe she's lucky. Food is not only just food, its also art. Expect her to be awed by her food for a few seconds or maybe even a minute before she eats it.

Spicy Food - Can't say no to something that can make your food even better. Nanami would not miss out on some good spicy food.

Honorable People - Those she would meet or encounter, those she would spar or fight against, may they be friends or adversaries, she would respect them, but only if they are honorable in return. People she could respect. People who would not use underhanded methods to achieve something.

Snowflakes - If there is a season she very much enjoys traversing, it would be snow. Somehow, it gives her a fresh, nice feel. It can be cold, yes, but still, for her, it feels peaceful when the snowflakes are falling, and/or landing on her palm.

Dislikes:
Abusive Authority - There is just something about people who would abuse their power to attain reputation. To feel like they're better than others. Nanami has a distaste for them, and would speak up, and not back down.

Indecisiveness - Doesn't neccessarily have a strong dislike for them, but it can be rather annoying. People who can't make up their minds, are people she would have to push in order to get an answer. Like, if there is something they have to say or do, then do it, do not beat around the bush.

Hypocrites - Double standards. Two faced people. One moment they are ready to judge you, and the next, they are doing something similar or much more heinous.

Poverty - Nanami knows that the world is not perfect, but whenever she does see a family, a child, a woman or an old man who is poor, and is having a hard time, she would consider herself grateful for not being in the same situation. If she could help someone, she would very much give it a try.

Quirks:
Cleanliness - This actually just applies to her weapons. She would pull them out, ony by one, and use a piece of cloth to keep them clean. Even if they already are clean, she must just have them in a sparkling shape.

Anxious - This only applies to her when she is waiting for someone. If it takes time, she would start moving her leg, tapping the surface with her feet excessively.

Talkative - If there is something that has her confused, or if she is interested in something, she may continue to talk until someone else would tell her to stop. Maybe everything she would say is nonsense.

Provocative - Nanami tends to have a rather provocative attitude during a battle. Always trying to get under her target(s) skin. However, its not over the top though


Fears:
Drowning - Due to an incident in her past, she does not enjoy swimming, or to step into deep waters.

Snakes - Them slithering little pests can pop out of nowhere. You'll definetely see a very different side of her whenever one of these creatures are up close to her.

Wish:
To attain freedom, and to right the wrongdoings of her father. To find the proof that would exonerate her. To expand the sword style her father invented.

Most Embarrassing Moment:
In the past, she was too focused on cleaning her weapons. Nanami did not realize that there was a snake right around the corner, approaching her like a prey. Placing one of her weapons down to pick the other, she felt that her hand was touching and holding something that was moving. She assumed it was just her imagination, and not the hilt of her blade she was holding. Little did she know that it was a snake in her hand. Squealing like a little girl, she instinctively threw it and ran with her continous screams. Everyone on the streets definetely saw her. Because of her actions, the people who witnessed her on the streets, probably considered her to be a crazy person. She does not speak of this. It never happened. Yes. Never.

Skill Details

Weapon:
A single White Katana.

Elemental Affinity: Wind

Elemental Force Rank: Talented (B Rank)
Physical Rank: Powerful (A Rank)
Charisma Rank: Pleasant (C Rank)

Style: Unjō Zai Mikosu Ryu (Heaven's Riches Divine Style)
A very unique style that specializes in using more than one stance in a battle with the combination of force and elemental manipulation. However, it is said that it can only be used by those who can manipulate wind, water or fire. This particular style is meant to trick and fool others, where the user can switch between these stances on the go. The goal is to be one step ahead of your opponent(s). This particular style is incomplete, as the one who invented it perished before it could be complete

It was created by Nanami's father, Houhou, Futoshi.


HEAVEN'S RICHES SUN STANCE
BASE - Hōkō Tenmei

(Base Tech - Near)
Hōkō Tenmei - Towards the Light (LV 1 - Force)
Focused on a single target. The sharp side of her blade facing the skies, she would hold and point her blade towards her enemy from shoulder level, dashing forward. Coming up close, she would move the blade around, having her pommel face the target in a quick manner. A succesful hit on the chin, with a followed swing from her blade, towards the skies, the light, forcing her opponent to look in the same direction as well.

(LOCKED) Arkane - Zenpō-fū Utsu

(Arkane Tech - Far)
Zenpō-fū Utsu - Forward Wind Strikes (LOCKED - Wind)
The sharp side of her blade facing the skies, the pointy edge towards her target. Thrusting the blade in the empty air at first, followed by a swing towards the skies, but only slightly. Sending a small wind slash towards her opponent, she would then cut through the empty air once again, from her left shoulder, and down to her right hip. A second vertical slash, that expands in length while approaching the target, giving the opportunity to use another move.
(LOCKED) Mythic - Nenten Bōfū

(Mythic Tech - Mid/Near)
Nenten Bōfū - Twisting Windstorm (LOCKED - Wind)
Facing the target(s) with the sharp side facing the sun, the user manipulates the wind around her. The condensed energy from the wind would wrap itself around the blade. Dashing forward and approaching her target, she would use the wind to push and jump herself above her target. Using the momentum to spin around more than once like a windstorm, coming down with three forceful wind slashes.

u8oM81b.jpg




HEAVEN'S RICHES MOON STANCE
Base - Jōshō Wangetsu

(Base Tech - Near)
Jōshō Wangetsu - Rising Crescent (LV 1 - Force)
The user holds their blade slightly below their hip, with the hilt facing the target, while the blade's sharp side is facing the surface, behind the hip, similar to tail guard in general. Manipulating the wind to coat the blade while also making it sharper, the user waits for the target to approach within considerable range, before slashing from below, a crescent slash. If the target is weaker than her, the precise slash will cut through their weapon and connect. Depending on the strength of her target, this attack can be blocked.
(LOCKED) Arkane - Kussetsu Gettō Kari

(Arkane - Near)
Kussetsu Gettō Kari - Bending Moonlight (LOCKED - Wind)
The user cuts through the wind around her in an almost circular motion. It would cover herself with a transparent shield, simultaneously allowing her to move against her target to fight. An attack from a weaker enemy will keep her wind shield in place, but against a tougher target, it would absorb a single attack before dissipating.
(LOCKED) Mythic - Hansha Suru Hitoawa

(Mythic - Near)
Hansha Suru Hitoawa - Reflecting Blows (LOCKED - Force)
The user would wait for her target to close the distance between them. Focused while collecting energy around her blade. Once an attack occurs, she would parry and counter with multiple strikes from below. Crescent, Full Moon and Waning strikes against her target in quick motion.

oZpmi44.jpg




HEAVEN'S RICHES STRIKING STANCE
Base - Funsai Shūrai

(Base - Near)
Funsai Shūrai - Crushing Attack (LV 3 - Force)
Holding her blade almost like a bat. The blunt side of the blade facing the opponent, she would wait for an attack in order to dodge it. A succesful dodge followed by one hard concentrated hit, swinging it like a bat connecting with target's ribs. The impact, the force would propel the target away from her. It is basically like hitting a homerun!
(LOCKED) Arkane - Sashitōsu Entei

(Arkane - Near)
Sashitōsu Entei - Piercing Lock (LOCKED - Force)
After a succesful parry, she would stab through her target's feet and into the ground, keeping them rooted for a few seconds. It can be followed by another attack.
(LOCKED) Mythic - Rimen Shunji

(Mythic - Mid/Near)
Rimen Shunji - Backflash (LOCKED - Wind)
Focused on on a single target, she would concentrate and manipulate wind to give her a boost. Disappearing like a flash, she would appear above and behind her target. Facing their back she would slash through the wind multiple times, sending crescent wind waves towards her target.

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HEAVEN'S RICHES WIND STANCE
Base - Yōritsu Sōi

(Base - Near)
Yōritsu Sōi - Backstab (LV 1 - Force)
Focused on the target before her, she would close her eyes and wait for an attack. The attack can be from close or long range. Her blade would be sheated, but the moment she is attacked, she would dodge and appear behind her opponent, crouched, her back facing her target's back, and her blade stabbed through their back. A backstab!

(LOCKED) Arkane - Tōtatsu Mi

(Arkane - Near)
Tōtatsu Mi - Reaching Blade (LOCKED - Wind)
She would focus and sharpen her blade by manipulating the wind. The sharp tip of her blade would have an extension. The tip would be longer because of the wind, allowing it to reach her target easier and/or to connect. It would only last for 5-6 seconds before disappearing. It is meant to be used with other attacks.

(LOCKED) Mythic - Gōkyū Reppū

(Mythic - Far/Near)
Gōkyū Reppū - Wailing Gust (LOCKED - Wind)
She would focus on the target before her. Her blade sheated. Collecting and concentrating wind around her body and blade, she would unsheat her blade with a succesful hit through the air. Only a second later, a strong gust of wind will cover the area before her. A dusin or so arching, sharp, piercing wind waves would extend in length as they move forward hitting the target.

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Relationships
Tsubaha Mori - "Aww, she is cute. I'd definetely hug her whenever I can. She is like a treasure I cannot let others taint. Maybe I'm selfish.. Maybe.. However, I do sense that there is something that is troubling her. If only I knew what it was. No matter though, I will be there for her!"

Rumiko Mitsurugi - "I must say, I always look forward to the food whenever she is cooking. Other than that, she is sweet but also reckless. Maybe I'm wrong, but whenever there is a problem, she would always want to punch to a solution. There are more ways to a solution than just punching, you know? Despite that, I do enjoy her company."

Runara Blazeheart - "What can I say? She knows how to dance. Though she is a Doven, and I'd always wanted to meet one. Talk to them about their kingdom, culture and more. I guess to me, she is a mystery yet to be solved."

Saburo Shanghai - "Hey, at least Saburo and I got something in common. He likes to paint and so do I. I'd like to talk to him about it. Though I find it hard to believe he is a bandit or a pirate. Despite his awkward nature, I find him quite sweet that way."

Kei Daidouji - "Looks like an interesting guy. However, his contribution to the group is well noted by me. Though I'm not sure what to think of him. He strikes me as a mystery, just like Runara, but slightly different. Oh and, he can use knives in a very unique way. I guess you learn something new each day, huh?"

Black Nightingale - "A fighter with a weird name. Someone who would use their fists and legs in a battle. Interesting, just like Rumiko. I'd like to see them fight. I wonder who'd come out victorious. Though I find him a bit lazy. He sleeps everywhere. One day he could practically be under my bed sleeping. Hah."

Ran Yiban - "One of the twin sisters. And someone I'd never say no to tagging along with. Especially when she is searching for food. She's a food person, like me. Aw, I love that! Her bond with her sister is just too cute to pass up on watching. I wish I had a sister!"

Lan Yiban - "The other one of the two. Pretty much the same goes for her as well. They are both cute together, but I do wonder how she and her sister ended up here. Hmm.."

Yu Ri - "A quick witted girl this one. Though I find it important to keep an eye on her. There is just something about her that strikes me odd."

Yuan Liwei - "Hmm, he has experience with the blade. He's also a bandit or perhaps was? Anyhow, he seems like a guy I'd like to spar with once in the near future."

Utashou Hokoa - "I very much enjoy her company. Some of her habits reminds me of someone who could take care of a dusin children at once. I just hope she can get what she wants."

Haruki Rinko - "A pole? Yes.. A pole. Interesting choice of weapon, or maybe I'm just oblivious about people who can use a pole. It's a spear after all. Deadly both in range and close. Though I wonder how he'd fare against me, or I against him. Well, maybe I'll find out."

Rizen - "An interesting guy that again, reminds me about Rumiko and Black. However we do share the same elemental, and I always do like a challenge!"

Noriko Amagawa - "I dont mind his company, and his friendly attitude. Yes, it may get annoying from time to time, despite his over-the-top personality. However, he is one of the people I'd like to challenge one day and spar against. I know the way of the blade too, just like him, and a few others."

Tsubaki Hanejima - "Now which one of us would come out victorious? I dont know, but I find her quite odd.. Very odd. Especially when she glows."
Character Voice: YT Link
Character Theme: YT Link
Character Battle Theme: YT Link

Entering an Easy Battle Line: "Heh. You must be out of luck!"
Entering a Normal Battle Line: "Lets make the most out of this. Come on!"
Entering a Hard Battle Line: "Hmm.. I suppose you won't make this easy for me?"
Entering a Boss Battle Line: "Looks like trouble... But I can't let it get in my way.. Ever!"

Defeated an Enemy Line: "Maybe you'll have a chance next time."
Defeated by an Enemy Line: "Ugh.. A flaw in my plan.."
Resurrected from KO Line: "You have my gratitude."
Using an Item Line: "This looks promising.. I hope."

Retreat From Battle Quote: "Rain check?"

Normal Victory Quote: "Like I predicted."
Tough Victory Quote: "Phew.. I'm starving. Is there a ramen shop nearby?"
Flawless Victory Quote: "How's that eh?"
'Mythic Tech' Victory Quote: "Hooooooi! Where'd you go?"

Personal Gag Victory Quote: "I'm not a fan of long, scary things."

'Our Weapons Are...!' Gag Victory Quote: "Thankfully not snakes! Thankfully not!"
'Did you see me...?!' Gag Victory Quote: "How can I not? You're too cute to be left alone."
'The path to victory is...' Victory Quote: "With a full stomach!"
'Your name is Black..' Victory Quote: ".. Hmm, your parents weren't very creative, were they?.."
'None can escape my fist!' Victory Quote: "You just gotta face it!"
'Shhh! What's that?' Gag Victory Quote: "Wait.. Is it... Nooo I dont want to know!"
'Saburo Shanzhai, a mighty and powerful...' Gag Victory Quote: "Queeeeeeen.. Huh, I was wrong?"
'I can pull my own weights.' Victory Quote: "I expected as much."
'Casualties in battles..' Victory Quote: "Yes.. They're unfortunate.."
'Cleanup Crew?' Victory Quote: "Wait.. Yeah.. What happens to them?"
'Victory belongs to the most...' Victory Quote: "Honorable.."
Obvious Captain Planet reference Victory Quote: "Grilled Corn!" *throws a grilled corn*
'What to cook when we return home... Hm?' Victory Quote: "Something warm, and inside a bowl. You know what I mean?... RAMEN!!"
[/fieldbox]
 
[fieldbox=Utashou Hokoa, #fac9e9, solid]
Basic Information
Character Color: #fac9e9
Gender: Female
Age: 19
Race: Sapien
Background: Commoner - Tousawa Valley

Likes:
- Normalcy: Utashou prefers for things to be as-is, calm, and expected. In her day-to-day doings, she hopes for things to be manageable and usual; chaos and disruption very quickly cause her anxiety. If things go exactly as planned throughout the day, she can rest easy.

- Being home/indoors: Similarly, Utashou's stress increases the longer she remains away from a place of residence. Being indoors, either to have some housework to do, or otherwise simply be in a familiar place, is something Utashou seeks.

- Happy company: All her hard work, when resulting in satisfied friends, is what Utashou lives for. If her friends, comrades, and company are happy, so is she.

Dislikes:
- Damaged homes: Water damage, fires, or otherwise damaging situations to places in which she stays drive Utashou to extreme stress. Even minor accidents or breaks can set her off.

- Disloyalty: Utashou's adherence to loyalty is not extreme; she does not believe herself beholden to those she does not have respect for, but for those she does, disloyalty is a great crime. Betraying one who has treated her well would be paramount to the absolute loss of all honor.

Quirks:
- Highly accommodating: Without request or warning, Utashou is prone to aiding those, seemingly attuned even to the needs of strangers, and willing to follow through with fulfilling them. She will feed people, ensure their beds are tidy, even preen their hair to fix those loose cowlicks.

Fears:
- Burning buildings: Before a burning building, Utashou is doubtlessly to become frozen in fear, and unable to action no matter what is at stake. It is a deathly fear which she simply cannot push past, period. To be trapped in a burning building would leave her catatonic.


Wish: More than anything, Utashou wishes she can return to the Valley, and to rebuild her grandfather's home and the dojo he taught within. Though she does not believe herself worthy or skilled enough yet to teach there, Utashou hopes that her ordeals through the Festival will prepare her for the day.

Most Embarrassing Moment: As an inn worker for an understaffed establishment, Utashou often found herself doing tasks that would otherwise be reserved for male employees, including cleaning the male-only hotspring side. Not one to complain or fret over such trivial matters, Utashou would always complete these chores with fervor. Unfortunately, her obliviousness whilst focused on cleaning has often resulted in her being unaware of occupants. Once she'd acknowledged her 'company', she'd become quite flustered.


Skill Details

Weapon: Naginata

Elemental Affinity: Wind

Elemental Force Rank: D
Physical Rank: C
Charisma Rank: B



Techs:

Style: Noroi-Kaze Style
Taught to her by her grandfather, a master of the family-originating but public fighting form, Noroi-Kaze Style eschews the thrusts expected of a spear-based art in favor of sweeping and grandiose attacks. It is not uncommon to hold the spear with but a single hand at the tip of the handle for this style. Nevertheless, thrusts are used, merely less commonly than in other styles.

Wide arcs at high speed serve to keep enemies at a distance, the continuity of which ensures opponents have few opportunities to get closer. The length and momentum that the style carries require exceptional control, lest one's return to neutral stance be slow and leave one vulnerable. It is for this reason that the style also employs exceptional blocking ability, even with such a cumbersome weapon as the spear.

oampcC8.png



Talon Style Tech Tree
BASE - Sea Current Cycle


(Base Tech - Melee)
Sea Current Cycle (Lv. 1)
Utashou flourishes her spear side to side four times, the second set extending to its max range.

[Locked] ARKANE - Fukuro


(Arkane Tech - Melee)
Fukuro (Lv. 1)
With a turn in place, Utashou uppercuts with the tip of her spear, launching an opponent. Following through with her spin, she ends with a downward strike at the opposite angle.

[Locked] MYTHIC - Tempest


(Mythic Tech - Ranged)
Tempest (Lv. 1)
Within the span of what appears to be a single full spin, Utashou unleashes several horizontal slices at incredible speed, conjuring up a flurry of wind blades.



Spiritmill Style Tech Tree
BASE - Spring Season's Bounty


(Base Tech - Melee)
Spring Season's Bounty (Lv. 1)
After a leap into the air, Utashou falls into a head-on-spin, wheeling her spear forward several times.

[Locked] ARKANE - Waking Dragon


(Arkane Tech - Melee)
Waking Dragon (Lv. 1)
Utashou lifts her blade from a low stance suddenly, maintaining the rising momentum up and over before bringing the spear into a full thrust.

[Locked] MYTHIC - Blackout


(Mythic Tech - Melee)
Blackout (Lv. 1)
Utashou's fastest strike by far, and perhaps the least flashy. With imperceptible speed, Utashou simply extends her weapon to its max length, holding lightly at the pommel, and swings outwards to behead an opponent with extreme prejudice.



Unwelcome Woods Style Tech Tree
BASE - First Warning


(Base Tech - Melee)
First Warning (Lv. 1)
Feinting with an initial wind up before quickly dashing aside, Utashou reels in the spear to eventually throw into a low sweep for the legs.

[Locked] ARKANE - Wind Tunnel


(Arkane Tech - Melee)
Wind Tunnel (Lv. 1)
Pushing off of the ground with the spear, Utashou extends her legs outwards to strike with a quick one-two flurry.

[Locked] MYTHIC - Dokoshin


(Mythic Tech - Ranged)
Dokoshin (Lv. 1)
Following a large overhead strike, Utashou unleashes a ground-hugging vertical wind blade with long range.



True Noroi-Kaze Style Tech Tree
BASE - Nishikaze


(Base Tech - Melee)
Nishikaze (Lv. 1)
After a quick hop forward and long wind-up, Utashou brings her spear in from the left twice in succession, the final strike coming in at a higher angle.

[Locked] ARKANE - ???


???

[Locked] MYTHIC - ???


???





Relationships


Utashou thinks that...

Tsubaha Mori would look perfect sitting at the dinner table. "I apologize for saying this, but I just want to take care of her! I'm sure she's far more mature than that..."

Rumiko Mitsurugi lacks a certain finesse. "...Perhaps I'm being too judgmental?"

Runara Blazeheart acts a tad too free. "She could settle down a tad. I certainly know she'd appreciate a meal, which means sitting down for a time."

Saburo Shanzhai is pleasant, but needs more confidence! "To paint is no small feat. It is a perfected strike across a flat battlefield, testing one's stamina. He should be proud!"

Kei Daidouji should hold still. "I can't focus when you're just mulling about! Find something to do!"

Black Nightingale needs to put himself to use. "If you have time to sleep like that, you have time to help out. Sheesh!"

Ran and Lan Yiban are awfully cute. "I don't seem to have trouble differentiating them, hm? I'm not sure how. Perhaps just good intuition."

Yu Ri acts too much like a ruffian. "If I have to swat her foot one more time..."

Yuan Liwei is a good-natured fellow... "...H-hey! What are you doing with that! Put it back!"

Tsubaki Hanejima is certainly well-intentioned, but... "Why carry a sword and train to use it, if you were not prepared to follow through?"

Rizen is dutiful where learning is concerned. "It is wonderful to see someone so dedicated to learning the martial arts. I wish her were more modest with his comments, however... My my..."

Haruki Rinko acts more tender than he lets on in some ways. "I'm not entirely sure how to treat him. He's quite pretty, and yet he speaks less flowery. Hm..."

Noriko Amagawa is a fighter with a similar heart. "Someone adept, but seeking peace... I can resonate with that quite well."

Nanami Houhou the right combination of competitive and sweet. "There's something to be said of people who like to compete, but maintain respectability."

Bonus Section

Character Voice: Hara Yumi
Character Theme: Front-yard Lamps
Character Battle Theme: Meganeura


Entering an Easy Battle Line: "Let's be done with this without fuss."
Entering a Normal Battle Line: "Prepare yourself. I do not relent."
Entering a Hard Battle Line: "I only hope we might come out unscathed..."
Entering a Boss Battle Line: "This is the moment my teachings will put themselves up against history."


Defeated an Enemy Line: "That's that. A fair fight."
Defeated by an Enemy Line: "So be it... Were the world filled with champions..."
Resurrected from KO Line: "Second chances are no less valiant than the first."
Using an Item Line: "I was hoping to use this later..."


Retreat From Battle Quote: "Save yourselves! We may get stronger yet."

Normal Victory Quote: "It was as I could only expect."
Tough Victory Quote: "It almost feels unearned..."
Flawless Victory Quote: "I would have preferred it if you hadn't wasted my time at all."
'Mythic Tech' Victory Quote:
"A demon's foul breath
Carried across four foul winds
To curse your four years"


'Our Weapons Are...!' Gag Victory Quote: "...Unnecessarily dirtied..."

'Did you see me...?!' Gag Victory Quote: "On your face... you've got bit of... There, I cleaned it."

'The path to victory is... !' Victory Quote: "...Long, no doubt."

'Your Name is Black...': Victory Quote: "Your name seems as if bestowed by your own choice... So why 'Black', then?"

"None Can Escape my Fist!' Victory Quote: "Such surety... Beware the embarrassment when someone does escape!"

"Shhhh! What's that?" Gag Victory Quote: "Some sort of death-throe alchemy?"

'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "Careful. Pride in victory is heard by ghosts."

'I can pull my own weights' Victory Quote: "Indeed. You did well this time."

'Casualties in battle..' Victory Quote: "...All that crossed blades with us."

'Cleanup crew?' Victory Quote: "I didn't realize some'd been cleaning up after us... Who's been following?! A spy?"

'I'm not a fan of long scary things.' Victory Quote: "I hope my spear isn't terrifying then!"

'Victory belongs to the most...' Victory Quote: "Dedicated, of course!"

'Obvious Captain Planet reference.' Victory Quote: "Clean floorboards!"


[/fieldbox]
 
Last edited:
Pre-order rolls and whatnot.
nWO1rWU.jpg

[fieldbox= Lan Yiban, #4da6ff, solid]
Basic Information
Character Name: Lan Yiban
Character Color: Light Blue



Gender: Female
Age: 18
Race: Sapien (Shang Kingdom Resident)
Background: Criminal



Likes:

Humming: Lan enjoys humming while performing boring tasks, or while troubled. Her voice is very sweet and melodious; unfortunately, she also refuses to hum as long as she's convinced someone can hear her. The only exceptions are those she’s come to know and trust very well, which - at this point - is just her sister.

People: An odd thing for Lan to like, but she does legitimately enjoy company. It’s as if she likes the concept of being social more than the reality of having to speak and be looked at.

Citris Fruit: Oranges most of all, though lemons, limes, and most other acidic fruits are also appealing.

New Experiences: Lan prefers trying and experiencing new things to repeating the same old, boring tasks again and again. This can be applied to foods, tools, and just about anything where she can try something different.


Dislikes:


Talking: Lan finds it difficult to look people in the eye, especially when they look back. The easiest way to get someone to look at you is to speak - so she usually keeps her words infrequent and minimal.

Arguments: Though she’ll feel compelled to remain and watch and listen, Lan does not like arguing, and may step in to stop it fairly quickly.

Fire Manipulators: An irrational distaste that stems from a few ‘unfortunate accidents’ in her past. Though she’ll try to be reasonable about it, Lan usually avoids those who manipulate fire, and - depending on how they manipulate it - she may end up acting passive-aggressive towards them.


Quirks:

Silent Curiosity: If Lan finds something strange, interesting, or especially pretty, she will feel compelled to stare at it, inspect it, and often touch it. Usually, she does so in complete silence, without offering any explanation or opinions unless she’s directly asked.

Split Meals: Lan will always try to share half of her food with her sister - habitually - and expects the same in return. Eating an entire meal instead of two halves of separate meals is downright uncomfortable.


Fears:


Crows: An irrational fear that Lan has against the horrifying black birds. How could someone not be afraid of the bird which marks death - with ‘caw’s that sound like some sort of bird expletive. Plus, any one of them could be that crow.


Nothing: Being alone is scary. Wandering an empty room is unnerving. Darkness is horrifying when you can’t feel anything to confirm that something is there. Lan must have something nearby her at all times to feel comfortable; some sort of presence - even if inanimate.



Wish: Freedom and to understand her past.


Most Embarrassing Moment: One day, Lan decided to try and imitate her sister’s dancing, thinking she was alone in their room. Quickly starting to have fun with it, she proceeded to make several absurd and expressive movements. Just before she’d finished, she heard a loud ‘caw’ and turned to find a crow on the windowcill, staring intently at her as if it had seen the whole show. Though - to her knowledge - no people know of this moment, just that crow’s judgemental stare was enough to mentally scar her.



Skill Details

Weapon: Crow (Simple Crossbow)
A lightweight crossbow that Ran managed to acquire for Lan to practice with. Unlike the more expensive repeating crossbows, this one requires a manual reload everytime it’s shot. Luckily, this also makes it cheap enough to afford on a tight budget. Lan chose the name ‘Crow’ thinking it was both an appropriate nickname for ‘CRossbOW,’ and also very intimidating to name it after the creepy little stalkers.

Elemental Affinity: Earth


Elemental Force Rank: B - ( Talented )
Physical Rank: D - ( Weak )
Charisma Rank: B - ( Well-Spoken )




Techs:


Style: Mori Shot Tradition
Without the proper strength to swing a heavy, metal weapon, Lan secretly began to practice a style which focused more on creative magical technique than physical prowess. This style focuses on manipulating the various properties of the ground below, instead of the rocks themselves. Though it’s supposed to involve the crossbow somehow, Lan mostly ignores it, considering it more of a backup weapon.



Tech Tree 1 - "Stone Fist" Tech Tree

Base - Stone Fist


(Base Tech - Near)
Stone Fist (LV 1 - Earth)
The user’s fist is coated in sharp rocks, allowing them to deliver a powerful punch.


(LOCKED) Arkane - Boulder Punch


(Arkane Tech - Near)
Boulder Punch (LV 1 - Force)

Create several massive fists made of stone, which smash down onto the user’s foe.

(LOCKED) Mythic - Seismic Poke


(Mythic Tech - Near)
Seismic Poke (LV 1 - Earth)

The user pokes the top of the opponent’s head, sending a devastatingly powerful shockwave through their body.

Cut In:

TBD



Tech Tree 2 - "Stone Barrage" Tech Tree

Base - Stone Barrage


(Base Tech - Far)
Stone Barrage (LV 1 - Earth)

Flings lots of small rocks toward the opponent at high speeds.

(LOCKED) Arkane - Gravel Shot


(Arkane Tech - Far)
Gravel Shot (LOCKED - Earth)

Gathers clumps of sharp gravel together, flinging them toward the opponent.

(LOCKED) Mythic - Sandstorm


(Mythic Tech - Far)
Sandstorm (LOCKED - Earth)

A great deal of sand surrounds the opponent and whips around violently, making thousands of tiny cuts and potentially filling the opponent’s lungs with sand.




Tech Tree 3 - "Earthen Tomb" Tech Tree

Base - Earthen Tomb


(Base Tech - Far)
Earthen Tomb (LV 1 - Force)

The opponent’s feet are snared by a displaced chunk of earth, allowing for an easy crossbow shot.

(LOCKED) Arkane - Gravity Crush


(Arkane Tech - Far)
Gravity Crush (LOCKED - Earth)

The opponent is crushed by a powerful pulse of gravity.

(LOCKED) Mythic - Gravitas Suplux


(Mythic Tech - Near)
Gravitas Suplex (LOCKED - Earth)

At the touch of the user’s finger, the effect of gravity is completely removed from the opponent and a chunk of earth below launches them upward. After a few seconds, gravity returns at increased power, slamming the foe back down to earth.



Tech Tree 4 - "Crow Shot" Tech Tree
Base - Crow Shot


(Base Tech - Far)
Crow Shot (LV 3 - Force)

The user fires a simple crossbow bolt.

(LOCKED) Arkane - Crow Snipe


(Arkane Tech - Near)
Crow Snipe (LOCKED - Force)

The user fires a crossbow bolt, manipulating magnetic fields to redirect the bolt mid-flight.

(LOCKED) Mythic - Magneto Railgun


(Mythic Tech - Very Far)
Magneto Railgun (LOCKED - Force)

The user raises a large corredor of rocks about 10 feet long from the ground, firing a crossbow bolt at the end of it. The bolt is accelerated to near-impossible speed by carefully manipulating the magnetic materials in the array of rocks.






Relationships




  • Tsubaha Mori: Well... she didn't beat me up... so that was nice. I wonder if she really would have helped...?
  • Rumiko Mitsurugi: If you have to be stuck in prison with someone... I guess she's not so... umm... nevermind.
  • Runara Blazeheart: Why is she even here...? I mean... um... she doesn't look like she really needs a wish from Shang, so... maybe she could... kinda... forfeit?
  • Saburo Shanzhai: Buried treasure...! I wonder if he'll show me... if I make friends with him. That sounds hard... but I really wanna see the treasure...
  • Kei Daidouji: More fire... and he's a criminal... maybe he tortured someone... or burned someone's house down... I don't trust him.
  • Black Nightingale: I don't... hate Doven, but... This festival means everything to some people... so... why is this lazy cat here...?
  • [Ran Yiban:] ...what do I think about sis’...? I guess I just... don’t... really. It’s kind of like... umm... asking how you feel about your left hand, maybe? It’s always there for you, and you can count on it to do... umm.... stuff... that left hands do... I guess. She’s way more important than my hand though.
  • Yu Ri: I can't tell what kind of feel she has... maybe it's fire, but... maybe it's not. Even if it is... I guess if she never uses it...
  • Yuan Liwei: He's so social... it makes me uncomfortable. It's okay to be lonely, but please... just... look somewhere else.
  • Utashou Hokoa: Watching her take care of people... you can almost forget how many people died because of the migrants. Almost...
  • Rizen: He... kind of gives me a headache. Maybe he's nice, but... be nice from over there... please.
  • Noriko Amagawa: Those oranges... <3. Should I say thanks...? But I never said thanks before... so... would that mean I wasn't thankful the other times...? Conversation is hard...
  • Nanami Houhou: ...how does she talk so much...? More and more... it's exhausting...
  • Haruki Rinko: Why does she keep looking at me like that...? I don't get it... is it a migrant thing...?
  • Tsubaki Hanejima: She's wealthy... and doesn't like hurting people... why is she even here...? This is a Shang festival...

Bonus Section (Optional)

Character Voice: Kanemoto Hisako
Character Theme: LinkYT
Character Battle Theme: LinkYT


Entering an Easy Battle Line: Sure, I can help...
Entering a Normal Battle Line: Oh... okay. Is everyone ready?
Entering a Hard Battle Line: This looks a little... nevermind.
Entering a Boss Battle Line: Oh, wow. I-I’ll do my best!

Defeated an Enemy Line: If it had to be done...
Defeated by an Enemy Line: I’m sorry... sis’...
Resurrected from Incapacitate Line: Oh. Thank you.
Using an Item Line: I don’t know if it’ll help, but...

Retreat From Battle Quote: Another time maybe...

Normal Victory Quote: ...
Tough Victory Quote: Whew... that could’ve been bad...
Flawless Victory Quote: Thanks for fighting with me...
'Mythic Tech' Victory Quote: I can’t let everyone down now!

'Our Weapons Are...!' Gag Victory Quote: Um... each other.
'Did Everyone See Me?' Gag Victory Quote: W-Wait... I wasn't... can you do it again...?
'The path to victory is... !' Victory Quote: I-I'm not... I'll just follow you.
'Your Name is Black...' Victory Quote: ...it's not Black Crow... is it...?
'None Can Escape my Fist!' Victory Quote: I-I wasn't trying to... I swear...
"Shhhh! What's that?" Gag Victory Quote: ...a giant sword?
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: ...aren't kings supposed to have crowns though...?
'I can pull my own weights' Victory Quote: ...do you actually weigh anything though...?
'Casualties in battle..' Victory Quote: ...will be remembered forever.
'Cleanup Crew?' Victory Quote: ...I'd rather not think about it...
'I'm not a fan of long scary things.' Victory Quote: ...what?
'Victory Belongs to the most....' Victory Quote: Quiet. (Under her breath...)
'Obvious Captain Planet reference' Victory Quote: Lemon...!
'What to cook when we return...Hm?' Victory Quote: Umm... anything... is fine.

That was really painful...
-Luma
[/fieldbox]
 
Last edited:
Chosen roll: 2 3 2 1.

capture-jpg.158237


Tsubaki Hanejima
Basic Information

ykrp-jpg.157775

[Reference: Youmu Konpaku from Touhou]

Character Name: Tsubaki Hanejima
Character Color: #99ff99 - Light Green
Gender: Female
Age: 21
Race: Sapien - Tousawa Migrant
Background: Wealthy (Hanejima Noble)

Likes:

> Rain
Ever since she and her family arrived at the Fujian Plains, Tsubaki enjoyed the temperate climate, especially rain. It provided a good atmosphere for her to train her swordsmanship, and her Akumagraphy, or just plain letting her mind loose.

> Mochi
A traditional delicacy of the Tousawa Migrants. Its elastic rice cake texture and sweet red bean paste made it an instant favorite of commoners. Tsubaki would get it more than 3 pieces, spending most of her pocket money and gobble all of them like a glutton.

> Reading
Aside from practicing her fighting abilities, Tsubaki also spends some time in reading, especially laughing to 50 Jokes of the Shang People or ravishing to the Grand Tales of Anzai Ikkikari.

Dislikes:

> Bitter gourd
Tsubaki has no issues with vegetables in general, even mushrooms. When it comes to bitter gourd however, she would draw her sword to those who wants to force the bitter vegetable upon her. The noble remain unconvinced that it has medicinal properties when consumed frequently.

> Imperfection
Tsubaki is a perfectionist, possibly due to her noble upbringing as the Hanejima family wishes nothing but success, strength and triumph. The level of perfectionist was reduced over time however as she traveled with the Dancer.

Quirks:

> Fidgeting
Tsubaki would look at her nails, curl her silver hair, switching poses while standing every 5 minutes or other sets of fidgeting behaviors. She would do it whenever she waits for someone, listening to a briefing, rant, or being alone before her mind wanders off. The noble got herself a tool in effort to cure this ignoble behavior.

> Martial Pacifist
Ever since that tragic sparring incident with her childhood friend, Tsubaki is unwilling to maim or kill her opponent. The quirk has caused numerous incidents that can be resolved if the noble was stoic enough to deal with the deadly criminals, who she inadvertently released or handed over to the police.

Due to this Quirk, all of her Mystic Techs and some Arkane Techs will be locked unless someone who is close to her is mortally threatened, or an event or a tragedy that drives her into a state of cold-hearted berserk. Applicable once the relevant Techs are unlocked.

Fears:

> Paranormal Activities
Tsubaki is not afraid of the dark. As for ghostly stuff, not quite so. She will run away from anyone who decides to tell her a tale of ghosts and phantoms, or avoid any areas that has reports of supernatural activities. She becomes superstitious as a result, praying as much as she could not to get haunted by those beings. Tsubaki commonly carries those ghost-wards and talismans, but their effectiveness were doubtful at best.

> Committing Manslaughter
Whenever she kills someone due to self-defense, Tsubaki would break down, usually accompanied with repeated mutterings of apology and denial to the victim(s) in front of her.

Wish: At a glance, Tsubaki has no wishes as she helps Runara to achieve her objective. Deep inside the noble however, she has a secret, but a forbidden wish: revive her late-childhood friend from death.

Most Embarrassing Moment: Tsubaki has a huge crush on a male Ikkikari descendant, who looked similar as the famed Anzai Ikkikari. On a fine day, the noble slipped thanks to a banana peel, and fell on the young, dashing guy. Hilarity and widespread misunderstanding ensues.

Skill Details

Weapon: Ohka [lit. Cherry Blossom]

A single edged sword forged in the Tousawa Valley, before the eruption of the Demon Crown Mountain. Pink sakura petals can be seen engraved on the blade's sheath. It was made exclusively for Tsubaki. She received it from her family when she reached adolescence, and trained with it ever since. Its sheath was made of high quality steel, similar to the ones used to forge its blade. Tsubaki highly regards it as a her life companion in her travels, and will safeguard it as much as she can.

Whenever Tsubaki performs normal attacks or non-element based Techs, Ohka will glow in pink and produces a pinkish tracing effect.

Elemental Affinity: Water

Elemental Force Rank: C Rank - (Average)
Physical Rank: B Rank - (Strong)
Charisma Rank: A Rank - (Silver Tongued)

Techs:

Style: Hanejima Iaijutsu

A variant of the Iaijutsu Style practiced by a coalition of nobles and soldiers, before the eruption of the Demon Crown Mountain. The fighting style fell out of favor in the Tousawa Migrants as the Ikkikari Swordsmanship proved to be more effective. The Iaijutsu style focuses on delivering single, decisive strikes to disarm or debilitate opponents. As a result, it is less aggressive than the Ikkikari Swordsmanship. The Hanejima variant modified it to utilize Force Manipulation as a part of their skills and adopting a more defensive stance.

Due to Tsubaki's affinity on raw strength, she was trained in the arts of normal Iaijutsu more than the Force Manipulation branch.

ypci-png.157776

"If thou wishes death, have it at thee."

Fieldset:


    • (Base Tech - Near)
      Slash (Lv 3 - Force)
      Perform a quick, focused slash to the opponent.

    • (Arkane Tech - Near)
      Pierce (Lv1- Force)
      Perform a focused piercing attack to the opponent in effort to break through their armor.

    • (Mythic Tech - Near)
      Chimera Strike (Lv1- Force)
      Perform a swift triple attack on the opponent's arms and the chest.



    • (Base Tech - Far)
      Water Blast (Lv 1 - Water)
      Create or hurl a blob of water to strike at the enemy.

    • (Arkane Tech - Far)
      Torrent (Locked - Water)
      Create a sudden stream of water beneath the opponent's ground, sending them to the air.

    • (Mythic Tech - Far)
      Icicle Blast (Locked - Water)
      Create a large ice projectile that explodes upon impact.



    • (Base Tech - Near)
      Step Slash (Lv 3 - Force)
      Perform a quick, blurring dash towards the opponent followed by a slashing attack.

    • (Arkane Tech - Near)
      Overhead Slash (Locked - Force)
      Perform a feint dash where the user actually jumps upward, and perform an overhead strike towards the opponent.

    • (Mythic Tech - Near)
      Critical Strike (Mythic - Force)
      Similar to Step Slash, but with a quick, staggering slash that hits the opponent's torso. As soon as the user fully sheath the blade, another powerful slash occurs to the opponent.



    • (Base Tech - Near)
      Water Slash (Lv 2 - Water)
      Perform a single, wide elemental slash imbued with water.

    • (Arkane Tech - Near)
      Circular Slash (Locked - Water)
      Perform a quick circular 360 slash imbued with water element.

    • (Mythic Tech - Near)
      Frozen Serpent (Locked - Water)
      The highest tier of Force Manipulation that Tsubaki ever achieved. Conjure a frozen serpent-like dragon to consume the opponent, using Ohka as a medium.



Relationships

> Tsubaha Mori
"A loud, boisterous person. At least her intention is pure, I guess."

> Rumiko Mitsurugi
"Ah, the famed Kousen Priestess. She may look scary, but she is a good person at heart. I managed to exchange some words with her and gave some donations."

> Runara Blazeheart
"My harmless employer, whom is also a traveling dancer. If it wasn't for her help, I wouldn't be here today. But why she has to join Kenno Matsuri?!?!? Now we're definitely going to die!"

> Saburo Shanzhai
"He seems nice. But every nice word comes with an ulterior motive. At least what I feel from him."

> Kei Daidouji
"Uhhh... No. Just no! He looks like he wants me for dinner!"

> Black Nightingale
"He looks like your average guy that wants to prove his worth, I guess. His sleeping quirk on the other hand..."

> Yu Ri
"I... don't think I have anything to say about her."

> Rizen
"This young man... I think his hot-bloodedness is getting into me! Zantetsuken! Kaaaiimeeeraaaaaaaa Sutooraii---- (Chimera Strik---) No! That skill is too dangerous! But, I don't have many skills that I can shout with! And I feel more alive too, as if the world is not too bad after all! Still, I shouldn't joined Kenno Matsuri at the first place!"

> Yi Ban Twins
"They seemed okay but why are they here anyway? Oh well, same scenario like I do, I guess."

> Yuan Liwei
"Kleptomaniac Shang guy. Sums it all up basically."

> Utashou Hokoa
"A fellow Tousawa Migrant, no doubt. A kind one at that. I think I might met her somewhere before..."

> Nanami Houhou
"What's up with her? Why she keeps on challenging me to a fight?! Go away! I said no!"

> Haruki Rinko
"He may look effeminate, but he has a lot of power hiding in his hands. Those who underestimate Rinko-san will get bashed in more ways than one."

> Noriko Amagawa
"I guess we share some similarities, although Amagawa-san is now a part of that Jiaojing Wushu School. I'm quite surprised with his sunny disposition, considering that sword he's carrying is nearly as tall as I do."

Bonus Section (Optional)

Character Voice: Kana Hanazawa
Character Theme:
Character Battle Theme:

Entering an Easy Battle Line: "Shoo! Go away!"
Entering a Normal Battle Line: "I don't want to hurt you!"
Entering a Hard Battle Line: "Uh oh, what do we got ourselves into?!"
Entering a Boss Battle Line: "... Looks like we can't escape from this..."

Defeated an Enemy Line: "I'm sorry!"
Defeated by an Enemy Line: "So, this is it...!"
Resurrected from KO Line: "I was brought back... only to suffer again..."
Using an Item Line: "Here we go!"

Retreat From Battle Quote: "There's no point in fighting a losing battle!"

Normal Victory Quote: "I'm sorry that it has to end like this..."
Tough Victory Quote: "Once again, I live to see another day..."
Flawless Victory Quote: "That... was surprisingly easy. W-wait, I don't mean to bully you!"
'Mythic Tech' Victory Quote: "If death is what you seek, I shall grant it to you."

Our Weapons Are...! Gag Victory Quote: "No. It's a weapon of mass destruction."
Did you see me...?! Gag Victory Quote: "Yes. You were awesome in killing people..."
The path to victory is... ! Victory Quote: "And there are none."
Your Name is Black... Victory Quote: "..." *crosses arms and merely looks at Black*
None Can Escape my Fist! Victory Quote: "And so is death..."
"Shhhh! What's that?" Gag Victory Quote: "..." *crosses arms and looks away as the wind blows by*
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "Okay..."
'I can pull my own weights' Victory Quote: "I have been pulling my own weight since I was born, Goshujin-sama."
'Casualties in battle..' Victory Quote: "... One too many."
'Cleanup Crew?' Victory Quote: "I don't know and I don't want to think about it..."
'I'm not a fan of long scary things.' Victory Quote: "So do I..."
'Victory Belongs to the most...." Victory Quote: "Mochiest thing ever! Wait a minute, I'm not supposed to reply that!"
Obvious Captain Planet reference Victory Quote: "Mochi! Sakura petals! Green tea leaves!"
'What to cook when we return...Hm?' Victory Quote: "Mochi! Fish cakes! Dumplings! Yaaaayyyyy~!"

Entering an Easy Battle Line: "Do you have a death wish?"
Entering a Normal Battle Line: "So be it."
Entering a Hard Battle Line: "Well, well. A challenge."
Entering a Boss Battle Line: "Time to die in a glorious fashion, ever."

Defeated an Enemy Line: "Dead."
Defeated by an Enemy Line: "It's about time..."
Resurrected from KO Line: "Wow, you guys want some more?"
Using an Item Line: "Special delivery!"

Retreat From Battle Quote: "Pfft, until we meet again!"

Normal Victory Quote: "You should have known better."
Tough Victory Quote: "That was a nice workout!"
Flawless Victory Quote: "Huh? What did you say?"
'Mythic Tech' Victory Quote: "How does it feel...?"

Our Weapons Are...! Gag Victory Quote: "Food? Heh."
Did you see me...?! Gag Victory Quote: "I guess."
The path to victory is... ! Victory Quote: "Is that you carve yourself one."
Your Name is Black... Victory Quote: "Baa, baa black Doven, have you any furs?"
None Can Escape my Fist! Victory Quote: "And so is my blade..."
"Shhhh! What's that?" Gag Victory Quote: "Heh." *places her arms on her hips and look at the deceased with an amused smile*
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "Someone has to crown themselves a king after a battle, eh?"
'I can pull my own weights' Victory Quote: "Nara-chan, I believe Tsu-chan has carried a lot of your weights before you even start to bother, didn't she?"
'Casualties in battle..' Victory Quote: "A lot of stuffs. Stuffs that we may or may not care about."
'Cleanup Crew?' Victory Quote: ""
'I'm not a fan of long scary things.' Victory Quote: "How long and how scary we're talking about, I wonder...?"
'Victory Belongs to the most...." Victory Quote: "Oh God! Here comes that sexy Ikkikari Noble! Did he see me?! Did heeeeeeeeee?!!"
Obvious Captain Planet reference Victory Quote: "SUPER EXTRA LARGE MOCHI and RAINING GREEN TEA!"
'What to cook when we return...Hm?' Victory Quote: "Can I have a nice ramen by any chance? With those nice spices... And oh, a cup of hot green tea. Thank you!"
 
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Preorder
1IO1RMa.png


Rizen
wIFtFSv.png



reference: Wild Arms V - Dean Stark
Character Color: #00ffa5 2nd Row, 7th column from text color tool

Name: Rizen (Li Quan), family name unknown
Gender: Male
Age: 17
Race: Sapien (Shang Kingdom Resident)
Background: Commoner



Likes:
Traveling with merchant caravans and nomadic tribes

After getting out of the Jiaojing Wushu school, Rizen has been traveling the land in a warrior's pilgrimage.
He is fond to travel with various merchant caravans and nomadic tribes, most of them being Dovens.
Rizen is well liked among these people as merchants and nomads encounter each other quite often on the road.
His current garb was given to him by a Saefarian cartographer and has since remained as Rizen's favorite clothing.


Food Hopping
When the budget allows him, Rizen likes to go restaurant hopping, from one place to another, stuffing himself with different food. His personal favorite is Jiaojing dumplings and Saefarian cuisine.


Breezy Days
According to him, the wind "sings" beautifully in such days. When the weather is exceptionally good, he likes to seclude himself in the mountains to "hear" the wind's "concerto".


Sharing stories
Rizen loves to hear the stories of merchants and travelers alike; The legend of Demon Crown Mountain, the customs of Shimmering Lake, the inner politics of Saefarian Royals. His eyes light up whenever these strange places are mentioned. Similarly, he also likes to share the story of his travels to interested parties.



Dislikes:
Doing nothing
Except for meditating, image training, and sleeping, Rizen is pretty much a restless individual. He would start to furiously fidget around and does stupid gestures if there is absolutely nothing to do.


Rainy Days
When the clouds are murky and rain is constantly pouring, Rizen would feel sluggish, melancholic, and overall unmotivated. He would start to have an annoying twang in his voice, like a child begging to stay at home and play games instead of accompanying his parents out. Indoor meditations would just lead to him dozing off.


Jiaojing Wushu School's training hall
It's not that he dislike visiting his almamater, but the sight of training hall brought up some unsightly memories from 2 years ago, leaving him with a discomforting feeling.



Quirks:
Referring to other people as "Teacher"
A quirk that he picked up after leaving Jiaojing Wushu school.
Rizen enthusiastically refers to people who he deems to have a better expertise than him as his mentor, hoping that he might be able to learn a thing or two from those people (eg. Lee-shishou, Tsukaha-shishou).
At times, his enthusiasm might prove to be too much that he would even become a gopher for these people.


Hot-blooded
Boisterous, shouting out his tech names is a given here. Expect to hear a roaring "KUU...! HAA...! ZAANNNNN!!!" every now and then.


Roaring "Battle Voice" and "War face"
Unlike his normal cheerful voice and demeanor, Rizen's personality and voice would change radically when he's in very high spirits. In combat, he sports a straight face with laser focused eyes and rarely talks except for shouting tech names and whatnots.
You can hear his roar all over the battlefield. It's easy to get caught up by this "battle aura" of sorts, thus it serves as a rallying cry to raise the morale of friendlies.
After combat, he would return to his usual cheerful blabbermouth persona.



Fears:
Big breasts
Once, he idolized a voluptuous female martial artist and was determined to learn her techniques. He enthusiastically followed her into the bathhouse after the lady told him to "Give her a back rub" if he wants to learn something, in which she was actually kidding.
Long story short, Rizen was slapped across the building and knocked out cold, apparently by the lady's breasts.
He has developed a fear of big breasts ever since, calling them "Weapons of Mass Destruction".


Headmaster of Jiaojing Wushu School
Rizen developed a subconscious fear towards the headmaster's presence. He would break into cold sweat whenever the headmaster is nearby. A hometown return is always scary for him as he would drop by his almamater.



Wish:
"A dinner with the king of Shang to share stories regarding the conflict"
Rizen's focus is more on the tournament itself, as a platform to learn as much techniques as possible from strong opponents. His wish stems from the ongoing conflict that engulfed Shang and his recent bad feeling of "disturbance" in the wind, thus he wants to listen to the king's personal stories. The food is of course, imperial cuisine.


Most Embarrassing Moment:
Completely humiliated in public by an unknown contestant
Rizen spent all of his formative years in the Jiaojing Wushu school and was once touted as one of the face of the school's next generation. Amazing talent and growth potential, respect from his peers and seniors, he had his road paved for him.
2 years ago, Rizen entered the Festival of Swords as a favorite and lost to an unknown elder in the first round in what seemed to be a one-sided public humiliation. All of Rizen's techniques were nullified and his opponent's attacks stopped a few inches short of hitting him, a complete mockery. Worse, said opponent dropped out from the tournament afterwards, making Rizen's loss inconsequential to the whole festival.
It was a complete denial of everything that made Rizen what he was, and he broke down, tears mixed with his snot, on the fields of the wushu school, where his confidence got shattered.
This moment was but a small prologue in a series of grand events and fateful meetings for Rizen to set out on a journey of eternal learning. But that is a story for another time.
Fast forward to present day Jiaojing, another fateful chapter is unfolding as he made a hometown return for the events of Ken no Matsuri. As for the complete story behind the Festival of Swords 2 years ago, perhaps one might prod further into Rizen to know more about it.


Skill Details

Weapon: Unarmed
Elemental Affinity: Wind
Elemental Force Rank: A ( Renowned )
Physical Rank: B ( Strong )
Charisma Rank: B ( Well-spoken )


Style: Rizen-ryuu
(Self-styled derivation of Jiaojing Lee Wushu and various ryuha he encountered in his travels)


or what the boy claimed as "Fist of the World", is a fighting style that has its roots from the teachings of Master Lee's Wushu, a ryuha that Rizen grew up with. Rizen-ryuu is an ever evolving fighting style, as Rizen is trying to learn as many techniques as possible.
He added in elements from other styles he encountered across his pilgrimage; from the numerous styles the Shang kingdom has to offer, the aggressive charging style of Tousawa troops and their powerful swordplay, to the more defensive fighting style of the Dovens.
Rizen's approach to martial arts introduced a strange flavor to the general taste, as he taps into both his inner ki and atmospheric energy, or as he said "Feel the wind blowing within", creating a unique blend of force.




  • Melee combo focused techs infused with the ferocity of raging tempest.

    • (Base Tech - Near)
      Reppu. Mumyousen (Raging Tempest. Lightless Flash) - (LV 1 - Force)

      Gap closer. Lunges towards the opponent in a flash with a charged up attack. Very useful combo opener.
      Can be chained 3 times if timed correctly into Mumyou Sanrengeki (Lightless. Three Chain Attack)


    • (Arkane Tech - Near)
      Reppu. Teiho Mueikyaku (Raging Tempest. Trampling Shadowless Kick) - (LOCKED - Force)

      Signature tech of the folklore hero Master Wong.
      A barrage of spinning side kicks that is delivered rapidly, followed by a backflip kick to launch the opponent airborn.
      At this point, Rizen can cancel into other techs or finish the airborne opponent with a vicious flying kick.


    • (Mythic Tech - Near)
      Reppu. Ryuuoh Mugen Rangeki (Raging Tempest. Dragon King Limitless Wild Attack) - (LOCKED - Force/Wind)
      A violent barrage of attacks from all sides utilizing multiple after-images, knocking the opponent down and trampling on them, followed by an off the ground tornado powered launching uppercut.
      While the opponent is airborne, Rizen can finish them off with a powerful energy barrage in the form of roaring dragons.



  • An eclectic mix of inner ki and wind elemental to generate various effects that hinders the opponent.

    • (Base Tech - Far)
      Seiun. Tenmeisho (Sacred Clouds. Heavenly Ethereal Palm) (LV 1 - Force)

      Focusing his energy on a quick palm thrust, Rizen utilizes the atmosphere as a conductor for an invisible shockwave attack.
      Incredibly useful for stunning and interrupting opponents.


    • (Arkane Tech - Near)
      Seiun. Ko'oh Seishuha (Sacred Clouds. Tiger King World Ending Wave) (LOCKED - Force)


    • (Mythic Tech - Near)
      Seiun. Haja Kyuusei Rokkeijin (Sacred Clouds. Evil Crushing World Saving Six-sided Formation) - (LOCKED - Wind/Force)



  • Focuses on wind manipulation. Plenty of projectiles and zoning options.

    • (Base Tech - Far)
      Fujin. Kuuhazan (Wind Blade. Air Wave Slash) - (Level 1 - Wind)

      Delivers a slashing shockwave of compressed air to the opponent. Its power depends on the relative range between Rizen and the opponent. Zero range provides maximum damage.

    • (Arkane Tech - Far)
      Fujin. Senpuu Buraigan (Wind Blade. Whirlwind Lightning Bullet) (LOCKED - Wind
      Focusing compressed wind and static energy on pointer finger to unleash a long range lightning beam.


    • (Mythic Tech - Far)
      Fujin. Choushinsei Kokuu Gouraihou (Wind Blade. Supernova Vacuum Thundering Cannonshot) - (LOCKED - Wind
      Unleashes a thundering gigantic sphere of compressed hot wind that sucks the target upon contact.
      The target will then be thrashed around the sphere while the sphere moves towards its destination, ever expanding and ultimately ends in a massive explosion.


  • Close range tech that harmonizes the inner ki and elemental force. Focuses on shutting down enemies by striking vital points.

    • (Base Tech - Near)
      Shinsei Kaimon. Ryuuko Tenshou (God's Essence Open Gate. Dragon and Tiger Soaring to Heavens) (LV 1 - Force)

      A flash instep point blank shoulder check that leaves the opponent breathless and launches them slightly floating. Followed closely with a rapid fire fist combo from the ground that hits the opponent's pressure points, freezing them and keeping them afloat. Finished with a rising uppercut that knocks them away.

    • (Arkane Tech - Near)
      Ban'Ou Kaimon. Shinmetsu Tenha Musouken (10,000 Kings Open Gate. God Slaying Heaven Destroying Peerless Fist) - (LOCKED - Force/Wind)


    • (Mythic Tech - Near)
      Shinra Bansho. Jingi Tenhou Koufukuken (All Creation in Universe. Divine Mandate Heaven's Blessed Fist of Happiness) - (LOCKED - Force/Wind)





Relationships
Tsubaha Mori - "Tsubaha is amazing! She doesn't let that small frame hinder her from powerful techs! Excellent waist rotation and ground support maximizes her energy usage! Oh! And the hybrid twin sword style has so many tricks I can't replicate her perfectly! But I learned a thing or two watching her fights! Let's see..... How about this? IGNOBLE...! VANQUISHAAAAA! Heheh...! Did I do good?"

Rumiko Mitsurugi - "Sooooo coooool! Sooooo strooooong! I need to train more and beef up like Rumiko-shishou! I'll be able to punch trees and mountains too! This one is my favorite! HISSATSU! HOUTEN RYU! KOUSENMA! Ah... The dummy broke....."

Runara Blazeheart - "A-another one of those Doven dancers?! S-stay away! Cover yourself! I-I wanted to close my eyes but I can't!"

Saburo Shanzai - "Saburo Shanzai of the seven seas..... This guy is a living legend! And he's waaaay more friendly than I imagined! When I asked about his escapades, he told me about his paintings. I don't really understand, but that must be a sophisticated metaphor! As expected of the legendary pirate lord! I haven't seen him personally fight, but I bet it would be awesome! I can learn so many things from him!"

Kei Daidouji - "Kei-shishou is so cool! I like how he whistles in a fight like it's nothing! He's also good with his knives! I wonder how does he keep on hitting vital spots with so many knife throws? You gotta be insanely accurate! Let's try this! MAPLE FRA.....! Oh man... I can't handle so many knives in one hand, let alone throwing them accurately..... B-but I can do his FURY CRASH or ECHO DEER instead!"

Black Nightingale - "His name is Black Nightingale! How cool is that? He sleeps wherever and whenever he wants to! What a badass! His techniques might not be flashy but it's quite flexible for combo potential! Let's try this! SHIPPU DOTOU! GALEFOOOOOOOORCE! See? You can easily link into a few other moves here!"

Ran Yiban - "She was focusing her killing intent at me when I talked to her sister, with a big friendly smile on her face. And then she got so excited when we went to that Peking Duck stall. I don't know what she's thinking... These twins are confusing!"

Lan Yiban -"She didn't look at me at all when we talked, seems like a very shy girl, didn't talk much either... But she was quite eager to go with us to that famous Peking Duck stall. I'm starting to think both of them want to hide the fact that they're gluttons!"

Yu Ri - "Coooool! It's the elusive Hui Yun killing arts! And an authentic assassin practitioner at that! She even sleeps with all her gears on! This girl means business! Whenever I tried to talk to her about martial arts, she always slips away with extreme speed! As expected of a professional assassin!"

Yuan Liwen - "The Tianlong style is a good balance of power and grace! Like this move for example! Fuuuu...... TENRYUU! TENMEI SENKOU! You can feel the immense speed and power in this one slash! As expected of Liwen-shishou, a man amongst men! Ah, I know of a place with excellent pork belly! We should go there sometime!"

Utashou Hokoa - "Big sis Uta is so pretty and very caring! She cooks delicious food, too! Yummm! And she's very strong! Let's see... How to do her BLACKOUT again...? O-ooh! This is very fast and requires strong fingertips! Aaaah~ Can I just marry big sis Uta? I need to stop by her inn and help her when I'm around!"

Haruki Rinko - "H-haruki shishou is a guy...?! I thought he's a.... ah, nevermind! His style is very unique it reminds me of a dance, rythmic and flowing! Let's try one of his techniques..... SENGEKI ENBU! ..... I-I can't move around that smooth... B-but I can do after-images as subtsitute instead! And he seems to love drinking! I can introduce him to some good Doven ale!"

Amagawa Noriko - "I remember him a few years ago, he looked sad when he entered the school... but now he's made a lot of friends! Good for him! And he uses an interesting swordstyle! Let's see now..... NAGARERUHA HIKEN! GUILLOTINE STREAAAAM! Ooooh...! So that's how he draws his energy! It's so fun! I think we can be very good friends!"

Nanami Houhou - "She likes challenges! I like challenges! Her style is very adaptable and exciting! We're very similar that both of us want to complete our style! Let's try one of hers..... UNYOU NO TACHI! NENTEN! BOFUU! ..... I forgot to spin... Can I just throw a KUUHAZAN or two here... Ah! I know of a good ramen place! I bet she would like it very much!"

Tsubaki Hanejima - "Her sword is so coooool! It glows! I've only seen her use it a few times, she hates to fight for some reason so I need to peel my eyes and study her techniques when possible! There's a shop on the outskirts that serves very tasty mochi, I think she would like it! But why is someone like her guarding that... that Doven dancer?"

Bonus Section (Optional)

Character Voice:
Seki Tomokazu - Normal Voice
Seki Tomokazu - Battle Voice 1 - Seki Tomokazu - Battle Voice 2

Character Theme:
The blueness of the sky and the voice of the wind, they always fill our hearts
One by one, our memories are connected
No matter how far away tomorrow is, or how hazy it appears
Crossing the never ending torrent of time, we march on ever stronger, bearing our own flags
We've etched our names in the annals of history, like heroes, full of pride
To tell someone out there to "Believe", thus we conveyed this story
Character Battle Theme:
The wind is calling me, with a voice I have heard of before,
"I am whirlwind incarnate, there is no one who can stop me"
Mythic Tech Theme:

Entering an Easy Battle Line: "No holding back!"
Entering a Normal Battle Line: "The wind is pushing me...!"
Entering a Hard Battle Line: "The fist of Rizen! Feel its power!"
Entering a Boss Battle Line: "Witness! The wrath of this planet!"
Defeated an Enemy Line: "NEXT!"
Defeated by an Enemy Line: "C-careless... Mistake..."
Resurrected from Incapacitate Line: "The wind is calling me... Once more!"
Using an Item Line: "Here!"
Retreat From Battle Quote: "W-why are you running?"
Normal Victory Quote: "Thank you for the lesson!"
Tough Victory Quote: "A-another conquest for Rizen-ryuu...!"
Flawless Victory Quote:"You're ten years too early...! Heheh!"
'Mythic Tech' Victory Quote: "Etch it in your memory! This fist bears the will of the world!
'Our Weapons Are...!' Gag Victory Quote: "BURNING SPIRIT!!!" (Continues...)
'Did Everyone See Me?' Gag Victory Quote: "T-Tsubaha-chan is amazing!!!" (Continues...)
'The path to victory is... !' Victory Quote: "EFFORT AND GUTS!!!"
'Your Name is Black...': Victory Quote. "It's Black Nightingale! How did you come up with such a cool hero name?"
"None Can Escape my Fist!' Victory Quote: "AND NONE CAN STAND AGAINST MINE!!! Oh wow that's a cool line!"
"Shhhh! What's that?" Gag Victory Quote: "Money?! Is it full of..... money?!"
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: "A-amazing! The pirate king is amazing!"
'I can pull my own weights' victory quote: "D-don't say that while grabbing your... your 'weapons of mass destruction'!"
'Casualties in battle..' victory quote: "TIS JUST ANOTHER NORMAL DAY!"
'Cleanup Crew?' Victory Quote. "They scatter and become one with the wind again!"
'I'm not a fan of long scary things.' Victory Quote. "Hmmm... Someone once said I have a long and scary thing, but I don't use swords!"
'Victory Belongs to the most...." Victory Quote. "COURAGEOUS! HAAAAAH!" *cue dbz power up aura*
'What to cook when we return...Hm?' Victory Quote. "DUMPLINGS AND BARBEQUE PORK!"

 
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Second Set
Red's Madhouse

Most recent changes
  • Finished up Relationships
  • Added one more like I deemed worthy to actually mention
  • Finished gag victory quotes
  • Note: I add Zombeh's character as soon as it is in the OOC.

[fieldbox= Ran Yiban, #4da6ff, solid]
Basic Information
Character Name:
Ran Yiban
Character Color: Light Blue



Gender: Female
Age: 18
Race: Sapien (Shang Kingdom Resident)
Background: Commoner


Likes:
Lan Yiban: Ran likes her twin-sister, Lan. Having grown up in an environment that required them to rely on each other, Ran herself took on the role of being the reliable 'big sister'. With unconditional love, loyalty, and affection for her twin, Ran is overly protective. She'd do anything to make her better part happier.

Distinct Weather: Be it sunny and super warm, or 7 days raining, Ran loves distinct weather patterns. As long as they're, well, distinct. They paint a clear picture that she can enjoy either way. Unless, of course, the weather decides to be so-so.

Food: Ran is always on the lookout for new foodstuffs. Things that are edible, or drinkable, and she hasn't tasted before. Even if something might not look very appetizing at first, the white-haired woman samples before judging.

Cute Things: Ran likes cute things. Especially children. An easier way into her heart is by the courtesy of being cute. Some things are cute, others don't. Her criteria can be weird.

Dislikes:

Men: Abandoned by her father and has had to do with questionable people she took advantage of, Ran got a strong bias against the male gender in general. While not exactly a stubborn man-hater it takes definitely more effort for her trust in the genuity of men.

Alcoholics: While Ran isn't unfamiliar with drinking herself, she nonetheless dislikes people that consume such liquid without control, even if they believe to be in control. Rather than showing open displeasure, however, Ran simply silently judges them to be just some sort of organic waste.

Abusement: Ran hates abusement. While it may seem obvious that nobody likes getting abused, the white-hair has a strong enough sense of responsibility to not sit idly by if she sees such behavior taking place. Sometimes even going as far as aiding complete strangers.

Free Performances: While Ran doesn't dislike her work, she gets annoyed at people asking her to do the fire-thing, or the dance-thing, or the acrobatic-thing, or any of the other things she does for free, expecting her to simply do it thanks to the courtesy of knowing her. While she, technically, doesn't get paid as a street-performer either, it's nonetheless different than being randomly asked. The sole exception to this is, of course, Lan.


Quirks:

Food Sharing: Ran has a tendency to share most, or rather all, food with her sister and vice-versa. Sometimes even under ridiculous circumstances that could offend one or the other host.

Cuddle Partner: While for her other half it is more about 'someone' being there, Ran is so used to sleep with Lan that she will have trouble falling asleep without her. This became very apparent after Lan's imprisonment.


Fears:

Losing Lan: Ran is dependent on Lan on a very emotional level. The mere thought of losing the girl could drive Ran into doing things she wouldn't think herself capable of. If soaring to greater heights or falling into deeper pits is left to be hopefully never seen.


Lan's Disapproval: Hand in hand with losing her, getting on Lan's bad side would be just as devastating. The 'older Twin' can't even remember the last time they fought.

Submission: Ran can't deny she felt a certain sense of relief after what happened to her mother. Never again does the girl want to get into a situation where she cannot be her own woman.



Wish: Freedom and a Happy Life for her Sister


Most Embarrassing Moment:

One of her clients, while working as an escort, wanted Ran to pretend she is his little sister. Fulfilling his wishes, little did Ran know that Lan followed her out this one time to watch her work! Ever since then Lan teases her with this from time to time.



Skill Details

Weapon: B.F.S. & Daggers

Ran is used to always have a
Big Friendly Smile on her face for most of the things she does. Even if it disgusts her. Battling opponents isn't that much different as her Big Friendly Smile will be the last thing they're going to see. Usually, the white-hair makes use of whatever she can find in combat though does carry two daggers with her.

Entering the Festival of Swords Ran also made sure to carry the biggest, most intermediating beating stick she could find. Looking like a crude-sword, the edge is worn out enough to be more of a blunt weapon than a slashing weapon for now.

Elemental Affinity: Wind

Elemental Force Rank: C - (Average)
Physical Rank: B - (Talented)
Charisma Rank: A - (Silver Tongued)




Techs:


Style: Yiban DIY Style

"I have no clue what I am doing."

Never having had a Mentor, except some suspicious travelers she talked with and getting tips, Ran doesn't follow a certain school or tradition.Instead, she trusts in her honed reflexes, trickery, Force, and strength to do the heavy lifting. It doesn't require a special combat school to know that stabbing someone in the brain probably kills them and neither does it require old-super-wise teachings to know how to kick someone off their feet.

That said, one of these suspicious travelers did give her the idea to unleash her Wind Force's full power: Lightning Force.

Tech Tree 1 - "Punch 'Em!" Tech Tree
BASE - Lift Up!

(Base Tech - Near)
Lift Up! (LV 1 - Force)

Get close to someone and do a backflip while kicking them hard enough to fly up!
The start of endless air-juggling for lots of pain.
Arkane - Follow Up!

???
Like a Bird in a Storm....

Mythic - Galaxy Crash!

???
...broken, without Escape.



Tech Tree 2 - "Stab 'Em!" Tech Tree
BASE - Gash Thrust!

(Base Tech - Near)
Gash Thrust! (LV 1 - Force)

While Ran's big beating stick may, currently, not be sharp, it is nonetheless still very pointy. Pointy enough to charge at an opponent and stab them really hard.
The beginning of a Tragedy.
Arkane -Ready, Set!

???
From her Infinity Hatred...

Mythic - Lightning Rod, Tiberius!

???
...a Gift to the Heavens.



Tech Tree 3 - "Reach 'Em" Tech Tree
BASE - Throw Stone!

(Base Tech - Long)
Throw Stone! (LV 1 - Force)

Ran picks up a rock, or another object of similar size, close to her and throws it really hard. Adjusting power and line of fire with Wind Magic.
A staple for every adventurer lacking a bow..
Arkane - Throw More!

???
"Gate of—!"

Mythic - Starlight Breaker

???
And thus, they witnessed the falling Satan from Heaven.



Tech Tree 4 - "Stabalot" Tech Tree
BASE - Prep Em'

(Base Tech - Short)
Prep Em' (LV 1 - Force)

Using every dirty trick in the book, Ran uses dirt, her blood, sweat, skin, a kick in the nut, anything, to disable her opponent for a short second.
The oldest trick in the Book.
Arkane - ATATATATATATA!

???
ATATATATATA!

Mythic - Silent Dance of Seven Deaths - Love Through Destruction

???
"Hence, I shall Destroy everything in Existence."





Relationships
Note: Relationships are bound to update as Ran interacts with people. Duh.


Tsubaha Mori: Cute, smol and hopefully adorable. The eyebrows just make it better! I thought Tsubaha would be easy to anger, but she seems to be a capable leader. For now, I put my trust in her. Though her wish to participate is rather pitiful? Guess it's a Samurai thing.
Rumiko Mitsurugi: Looks big and scary. But a good cook, so more like a Teddy Bear?
Runara Blazeheart: Does the dance thing just like I do. But the way she dresses even when not performing... is she actually just a slut?
Saburo Shanzhai: The legendary Pirate King of Murder, Carnage, Death, and Destruction! I won't fall for this filthy males trickery. He looks a bit too gentle, thou.
Kei Deidouji: Looks like innocent-incarnate, but just another filthy male. I'm sure he uses that cute face of his for sinister purposes!
Black Nightingale: There is a song I used to sing for some that fit him pretty well! How did it go again? 'The sun is setting,...'. I didn't like that song.

Lan Yiban: My little sister can't possible by this cute! What am I supposed to say about Lan? She's my everything, duh. I've always watched out for her and will continue to do so. We're gonna be together, forever!
Yu Ri: Cute, smol and hopefully adorable! Not my sister thou ... Wait a second.
Yuan Liwei: A tall guy with a sword. I know their type, thinking they're THE hottest shit around and get all the girls.
Rizen: He looks... actually cute? Wait, what? NO! Just another detestable male. He better stays away from sis... .
Utashou Hokoa: She looks nice enough but... rich? Rich people usually pay a lot but they tend to be quite weird, too.
Noriko Amagawa: Oh look, another one of those. Rolls her eyes. Where was my song again?
Tsubaki Hanejima: She looks nice? A bit too tall for cute but maybe another one Lan can get along with in this entourage!
Haruki Rinko: It's... a guy... but not? Well I suppose he never had to do any hard work in his life. What is he doing here again?
Nanami Houhou: Another nice looking gal! I thought we'd be surrounded by men. Hopefully, Lan will get along with her too. Also knows the joy of food.

Bonus Section (Optional)

Character Voice: Eri Kitamura
Character Theme: This
Character Battle Theme: and that


Entering an Easy Battle Line: I'll leave some for you!
Entering a Normal Battle Line: Ready for a beatdown?
Entering a Hard Battle Line: Be careful, Sis!
Entering a Boss Battle Line: This one's tough. I'm tougher. ... I hope.

Defeated an Enemy Line: You... deserved it! ... Maybe.
Defeated by an Enemy Line: Urgh, I'm sorry, Sis...
Resurrected from Incapacitate Line: I'll keep living even if it kills me!
Using an Item Line: A Potion today keeps harm away!

Retreat From Battle Quote: I'll be back!


Normal Victory Quote: You did awesome, Sis!
Tough Victory Quote: Close one.
Flawless Victory Quote: Ran hums a heretic victory Theme.
'Mythic Tech' Victory Quote: I got a promise to keep. NOTHING stands in MY way.

'Our weapons are...!' Gag Victory Quote: ...simple tools? Duh.
'Did you see me?' Gag Victory Quote: Cute as ever!
'The path to victory is...!' Gag Victory Quote: ...on the way to a nice, warm hot-spring.
'Your name is Black...' Gag Victory Quote: Hey Black. I'm Ran. The Edge was calling tonight~! It wants to speak with you.
'None can escape my fist!' Gag Victory Quote: Punch for the stars, girl!
'Shhh! What's that?" Gag Victory Quote: The sound of money! ...Don't ask, just take.
'Saburo Shanzhai, A mighty and powerful...' Gag Victory Quote: Pirate... King? Ruler of the Seven Seas?
'I can pull my own weights.' Gag Victory Quote: Yes, PULLING your OWN WEIGHTS. I can SEE that. ...You go, girl!
'Casualties in battle.' Gag Victory Quote: Hey, pay attention to me! I'm wallowing in self-pity!
'Cleanup Crew?' Gag Victory Quote: Mother nature and... Crows?
'I'm not a fan of long scary things.' Gag Victory Quote: Time for an intervention!
'Obvious Captain Planet reference' Gag Victory Quote:
CLOWNS! Throws a creepy clown with a 'Please-end-me'-face.
'Victory belongs to the most...' Gag Victory Quote: ...dedicated grinders!
'What to cook when we return...Hm?' Gag Victory Quote: Something new!
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