Welcome to the Dragon Nursery This role play is about a wing of young people (between the ages of 14 and 20) raising their dragons, taking care of them, and learning with them how to fly all while their world falls under war. A dragon will begin to fledge around a year and a half, depending on how late they hatch. Time skips will happen often during this first amount of time. Then comes the action. Most of your time after that age will be spent in the air - as long and as far as your young dragon will hold you. Other times, including the feeding and caring of your dragon may be skipped as long as everyone else is skipping as well. There are seven, total, dragons in this wing. We need 6 more players - one player per rider/dragon. If you aren't quite sure whether or not you want to join, here are a few perks: You control your own dragon. The flight time and energy will be judged by me, but everything else, including personality, ability, etc. will be judged by you. Though all dragons have the same basic structure, you can use any color/pattern mixtures, as well as any small changes you might want to add (not including wing or head structure). Your rider and dragon has a very special place in this RP. All are needed for the wing to be whole. If a player drops out, we must find a new player. This new player can have a rider of their very own, and they will take up a dragon left behind. Your rider may have a special ability, including minor healing, animal speak, etc. You will work as a team, which means lots of interaction at almost all times. With perks comes some obligations...here's what is not allowed: Over-using your dragon. Every dragon has its limitations, and those limitations are key to making this a fair role play. Every dragon being first hatched. Dragons hatch according to when they are lain. The seven dragons of this wing are of two clutches. This means there can only be two first hatches, and technically, not even these dragons will hatch on the same day at the same time. Not every dragon can be the strongest. No bulbous eyes, strange horns, wings, etc. Every dragon has the same basic structure. Males have spiked fins that stretch like a crown atop their heads, and females have small horns. All dragon necks are nearly (though not quite) as long as their tail, making them appear strange and almost serpentine. Their legs are usually four to five feet long and are proportionate to the body, and their bodies are narrow, fitting along with the serpentine shape of the rest of the beast. But most importantly, their wings are built strangely, their wing bones being almost flat, yet the strongest bone anyone will ever see, able to bend without breaking. Like the picture above, their wings come out directly from the back, giving just enough space for a rider, and are able to fold tightly against their bodies, easily protected. As for the tail, all dragon have a long, sometimes whip-like tail, but some might be tipped with a fin or hair-like feathers. Players may add anything they like as long as it's not too insane. Giving your dragon human intelligence. All dragons here have the intelligence of a dog with basic telepathic abilities connecting them only to their rider. This connection happens while the dragon is still in the egg. The dragon is able to send pictures and simple words to their rider for the rider to understand how the dragon is feeling, but there is no dragon with human intelligence that is able to talk in full sentences. Now, even with these few things, I think it'll be fun to play. All we need are players. So, who's with me? **NOTICE: The picture above is not mine. The story, however, is, though loosely based off of Mercedes Lackey's Joust series.