It is the year three-hundred-five of the Age of Sunrise, in the Empire of Mankind O-------------------------------------------------------------------------------O For those three hundred and five years, the Empire of Mankind has been unified all across the known world, and an age of great glory has been upon us. Unfortunately, the peace we have held has been attacked. One week ago, a group of Mages of mixed class and combat capability managed to break into the city and summon forth a horde of murderous humanoid beasts that we have temporarily named Orcs until a proper title is decided by the Court of Magical Practice. They managed to gravely injure the King, murder many of the royal guard, and even subdue and capture the Court Mage. The attack has made one thing obvious, that as it stands, our armies are incapable of effectively dealing with this heinous crime. If we wish to rescue our noble Court Mage, and prevent the enemy from harvesting his power for evil, we can only turn to one type of warrior. You. If you are receiving this message, that means you are a confirmed practitioner of the Magical Arts and have chosen or have been chosen to participate in the rescue of our Court Mage, and there is no turning back from here. You have already been marked by the agents of the Witch-Hunters, and defecting from this task will result in your demise. Success in this task will allow you, and any individuals of your choice, to openly practice your craft without fear from the Inquisition, under the limitations of reason, of course. By the end of the day, your journey will start. Good luck, and may the gods watch your path. -Ulric Wolf-Hunter, captain of the Royal Guard.O-------------------------------------------------------------------------------O This RP will center around the story of conflicting groups of magic users, or, Mages. It features my own system of magic, that centers around two things; Class and Application. Class is the method one uses to acquire magical potential from the spirit world. Application is the method in which that potential is used. There are six classes and six applications. An individual can only be one class, however, they can use any application they see fit. *Classes; Sorcerer; - A sorcerer uses knowledge to use the spirit world as a tool, shaping it to their will. To a Sorcerer, magic is a puzzle that requires solving. The risk of overuse is mental strain and, is serious cases, madness. Wizard; - A wizard is one who was born with latent magical properties, usually from being the child of another magic user, or the result of a union between a human and a magical being. To them, magic is a skill to be learned like any other. Overuse runs the risk of physical exhaustion and even damage. Cleric; - A cleric draws their power from faith, prayer, and devotion to the gods. To them, magic is a gift from a higher power. There is no risk of overuse, but doubt, fear, or breaking their Patron God's code can lessen the chances that their request for power will be answered. Mystic; - A mystic is one who, through meditation or rituals, can draw magical energy from the world around them. To them, magic is like music in the air, egging them on and bringing them joy and confidence. Overuse can draw Dark spirits to them. Warlock/Witch; - A Warlock/Witch, (Warlock is masculine, witch is feminine.) Are those that acquire their magical abilities through deals with dark spirits. By sacrificing substances of magical worth, the dark spirit grants them a certain amount of power. To a Warlock/Witch, magic is an exchange. Overuse of magical power may drive the spirit away... Or entice it to attack. Psychic; - On rare occasions, an individual is born with a very strong soul, and is naturally capable of manipulating magical forces through focus and willpower. To a Psychic, magic is an extension of the mind. Overuse can lead to a mix of Physical exhaustion, mental strain, and targeting by dark spirits. *Applications; Casting; - The direct transfer of magical energy to affect the spirit world. Ex: Throwing a fireball. Enchanting; - The assignment of magical properties to items. Ex: Wreathing a sword in lightning or raising a golem. Alchemy; - The application of natural magic sources. Ex: Healing potion, pre-prepared spells, Bomb-making. Transmutation; - Using magic to alter an item's natural properties. Ex: Turning iron to gold, healing wounds, creating water, growing claws or wings. Summoning; - Bringing creatures from the spirit world to the physical world. Ex: Open portal, monster jumps out. Communication; - The manipulation of magic and information through the spirit world. Ex: Exorcisms, Preventing magic in an area, Scrying, Teleportation, Telekinesis and Telepathy. -The tool one uses to cast is called a Catalyst. An example would be a Wand or a Staff. The use of such a tool does not have a significant effect on it's ability to channel spells, and they are mostly used for simple mechanical purposes, as some people would not like to have whatever spells they are casting so close to their bodies, and if push comes to shove, you can hit someone with a staff, or poke an eye with a wand. -A mortal can use magic because he/she exists on both planes at once. Their body exists in the physical plane, their soul exists in the spirit world. Their blood exists in both, which is why open wounds cause disease and we fear blood naturally. Dark spirits are attracted to the power of spilt blood, and may attempt to attack a soul through a wound. The presence of dark spirits around gore is why it sickens us. It is also why blood is a strong alchemical ingredient. -Magic is a trade-off between the physical and spirit worlds. As we get more powerful through magic, spirits get more powerful through affecting the physical plane.