A Song of Valour and Steel

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Gerontis

"Teddy Bears never forget."
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per day
  2. One post per day
  3. 1-3 posts per week
  4. One post per week
Writing Levels
  1. Adept
  2. Advanced
Preferred Character Gender
  1. Primarily Prefer Male
Genres
A lot. Can't really pick a few out as it depends on the lore etc. etc. etc.
A Song of Valour and Steel
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Short introduction:
This Roleplay is based on the lore and the world 'A Song of Ice and Fire'. Otherwise known, and perhaps more popular, as 'Game of Thrones'. This Roleplay will be more of an alternative universe where many of the show and books don't have a focus on or the canon characters have an appearance. Many Houses, such as the Starks, Lannisters and etc, are still present in the roleplay and might eventually come into play. The Roleplay sets in the North of the World on two smaller Houses who struggle for survival and power in a dangerous and changing world around them.

The GM's:

@Gerontis , @zane620 , @Aliceee

| IC | Accepted Character Thread |





The Rules
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[tabs][Tab | Behaviour|]
Let us make this clear. These rules are the guidelines of behaviour and coordination within the roleplay. Once you submit a character sheet, you thus submit to the rules and will follow them. This isn't just to bully you but in an attempt to give everybody, who partakes, a sense of enjoyment. We all are here to enjoy and write a great story together. Not to gain bragging rights.
  • Rule #1
    The GM's are here to keep order and stability. Please do follow their instructions and pay heed to their hints and tips. They are working to make the roleplay a joy for everybody participating. When a GM requests or demands you to stop something, then you will do so. Failure to do so will result in prohibition from further partaking in the roleplay. If you do disagree with one GM, then I suggest to contact the other GM's and we will see if a talk can't take place.
  • Rule #2
    Please do respect each other. Disagreeing or having another viewpoint, opinion or thought is fine and dandy. Attacking another or degrading each other because of it isn't. When not feeling comfortable, please do announce that to each other. It is hard in general to read emotions and tone from just words alone and we all can make mistakes and have bad days, after all.
  • Rule #3
    This Roleplay isn't all based on how magnificent your character(s) is/are. It is about to make an interesting story and bad decisions will mean that your character(s) will have to bear the consequences. This can mean that your character can die. Sometimes certain situations don't fully portray what they seem to be as the setting isn't really a grand fairy tale where everybody will live forever and happily. We ask that you understand this and try to be a good sport. Not often does a character have to die but plot armour will be low, so making a bad call or decision can certainly lead to a premature demise. Of course, there is understanding that you don't want to lose your character and hence this rule being a warning to not just consider your character immortal or invincible.
  • Rule #4
    Weaving further on the previous rule, please do keep in mind that this is a roleplay that focuses on creating an interesting story. When your character is great at something this doesn't mean that there is no equal or better. While many already designed plots and enemies are and will be NPCs, there can be certain clashes where player characters can exchange blows. Be a good sport and try to talk and plot together how to make it interesting instead of trying to just overwhelm the other player and their character.
  • Rule #5
    Drama is to be expected in such a setting as the one where the Roleplay exists in. There is, however, a subtle and thin line between interesting drama and overdoing it. While certain actions have certainly happened, such as rape and abuse, there is no need to keep repeating this or fully writing this out. If you do happen to fancy to write about such 'development', then please do contact the GM team and lay out your idea and how you desire to write it. While we expect that the writers and players of the Roleplay respect each other, we will be trying to not cause anybody to grow uncomfortable.
  • Rule #6
    Let us continue with PG +13 rules. Having a character that swears now and then is okay. Just make certain that it doesn't become too bad or often - as it will certainly take away any allure or shock and become rather dull. Same counts with 'adult writing/scenes'. Some players are teens- and even if there aren't any teens, this isn't a roleplay where we want to see any lustful scenes written out in detail. Fade out please if two characters do happen to indulge in some certain actions. I am certain that we are all intelligent enough to understand what might happen. Else Zane might need to explain it and I doubt you want that.
  • Rule #7
    When writing a solo post, please do state at the top of the post the name of the character and their location. Same counts for a collaborative post, which will need to be spoilered as having a summary. A solo post must have two ~ three paragraphs as a reaction. If you do happen to have some trouble writing in such quantity as a reaction, then approach the GM team for aid.
  • Rule #8
    Please do note that the roleplay is set in a setting where the morals of the average person and character are vastly different from ours. Where most of us grow up that killing is bad, in a grim setting where the world is less explained and certain 'virtues' are different characters have different viewpoints and reasonings for their actions. That we don't agree with a character that kills another character in cold blood, justifying it is for the honour of their house, is okay. As long as we realise that this is a fictional story and not always going to be our own viewpoints, thoughts and opinions. That having said, be aware that some immersion will stay intact. It means that certain roles will be more 'natural' for women or men. It doesn't mean you can't try to become a warrior with your female character but there will be a lot more struggle and hindrances. Not as much in a physical direction - as we will be willing to bend stuff a bit - but in a society where female warriors aren't the common thing, don't please take out any frustration OOC wise. If you feel uncomfortable or bad, come and talk with the GMs about it.
  • Rule #9
    For the given time and plot, we won't accept yet any characters that have their origin from Essos. Once the first arc has been dealt with, there will be a possible opening for characters who have their origins from Essos. Including the much asked for House Targaryen.
[/tab][Tab | Rarity|]
In this tab will be the rules for the rare items and goodies. A great example being Valryian steel weapons or armour. In order to have an object, weapon or such of this list you will need to request the GM team and see if it is possible.
  • Valyrian Steel.
    The magical steel that is lighter and more durable, as sharper, than the usual steel or any other metal alloy is known and craftable in the setting will be rare. Rumours have it that there are some surviving pieces in the Ruins of Valyria but that place is riddled with horrors and dangers that even the bravest think twice to go there in search for Valyrian steel. Some noble families have a Valyrian weapon but these are very well guarded and kept within those families.

  • Dragons.
    The fire breathing and flying reptiles that have changed warfare in Essos during the rise of Valyria. These creatures can grow to terrifying sizes and it is said that their flames tear and rip stone apart. If you are lucky enough to not be burnt alive by their fire, their muscled tails can crush you. Their teeth are sharp as long as steel spears. A more vicious and dangerous foe doesn't exist. And since the Doom of Valyria, there hasn't been any sighting of these fearsome beasts. Though rumours spin around that within the Ruins of Valyria, offspring of Dragons have survived the horrible event. Some even dare to claim unhatched eggs still lay in wait to be found.

  • Other Houses.
    The Roleplay will, at first, focus on two smaller Houses in the North. These Houses will be the centre of the roleplay as the story will begin about their struggle for survival and stability. Other Houses do exist and will most likely be interacted with. Characters of other Houses of both canon and custom made will be allowed but do please discuss this with the GM's. We do try to keep some immersion of the setting intact and seeing a majority of the characters being of some other part of the world seems a tad too odd.
[/tab][Tab | Equipment and skills|]
Seeing that there will be a lot of different equipment and ways to get them, the GM team asks you to try to communicate on how various new gear will be obtained. Some can be bought from merchants or made by smiths. But do please understand that the purpose will be that most equipment will be of average or low quality due to not an abundance of stunning quality resources. The same will go for skill. But more detailed descriptions can be found below:
  • Armour.
    In the North, some kind of protective gear is quite expensive. A chainmail vest is quite expensive to purchase and only the very wealthy have plate armour. This means that most lower classed nobility and people won't have access to great protective gear like steel chain mail and plate. There is also the scarcity of great resources that make a difference. To make good armour, one has to either import expensive resources or go to one of the great trading hubs to find an artisan who is willing to do a commission - for a hefty price.
  • Weapons.
    The same counts pretty much for weaponry of great quality. Steel isn't some rare resource but finding a longsword of great quality and steel isn't going to be in just any farmer's house. Keep that in mind.
  • Exotic gear.
    Some gear will be considered exotic. Think of armour and weapons imported or made from the likes of other regions of Westeros or even Essos. If you can have a good reason, your character is allowed to have some exotic piece of equipment but will follow the same rules as the previous points: High-quality gear is going to be expensive and having something stolen will bear sooner or later grim consequences.
  • Skill, talents and such.
    It is okay to have a character who is great at something they have been trained or groomed to do or know. Just please keep in mind that when your character is poisoned or sick that they can't just recover or being able to tell what kind of herbs will cure them. Certain skills outside of fighting or knowing ways around a court can be pretty nifty but have to make some sense. It would be pretty weird to see somebody of nobility who is groomed in the art of war and diplomacy to know a lot of herbs and such. If you are in doubt, please contact the GM team on what would make sense on your character with his/her origin.
[/tab][/tabs]

The Sheets and Lore
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[tabs][Tab | Q&A |]
So, before you click on the other tabs to quickly get the coding of the character or a (small) House sheet, please read this through. It is aimed to help answer some questions before making a character!
  • Q: Can my character be of some other origin than the two 'main' Houses that the Roleplay will focus on?
    A: Yes. It is a possibility to have a character that is actually part of a certain bloodline or House that is foreign. The thing is that we as GMs desire to see some good reasoning for it. If you do happen to desire to make a character that isn't close or native to the lands of the North that you seek contact with the GMs in order to communicate and plot a good reason out. Do please understand that we will try to make it work but sometimes need to adjust ideas and plots to make a character fit in.
  • Q: I really want to know but will there be dragons, white walkers and such being a possibility for later?
    A: For at the start, there won't be any dragons or such mythical creatures. They will be the stuff of rumours and legends. But much can't be confirmed yet. We as GM team do discuss it and see some potential but at the start, we want to start rather somewhat low and keep things tenser. Something that won't really happen when a person has a flying reptile that can spit fire that is hotter than Alice's mixtapes.
  • Q: I know that the focus will be in the North with the two 'main' Houses but will there be any chance that other regions of the world will be explored?
    A: Yes, once the starting plots have been dealt with there will be certain expeditions that can be mounted towards other regions of the known world. Characters that have their origins there can be quite useful as they will be given some information on those regions and can increase the chances of success. Though, far away expeditions won't always be successful and can be quite dangerous for everybody involved.
  • Q: I am wondering but will magic and characters being able to conjure spells and such be a thing?
    A: It is the same as dragons. There will be some rumours and legends. Perhaps even characters who claim that they can put hexes and curses on people but real working spells and magic won't play a prominent role such as somebody blasting a fireball from their fingertips or calling the wind to strangle a target.
  • Q: I have this idea for a certain House or people.
    A: Feel free to approach the GMs with your respective ideas. We will be happy to offer help to see it done or try to give a constructive review on why it wouldn't work. Please do note and remember that we won't say no just because we don't like something but in order to preserve the idea of a low-fantasy and the concept of that we start 'small'.
[/tab][Tab | History/Political Situation |]
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The roleplay follows some large part of the canon's history and lore. The current year is 32 years after the doom of Valyria but even without the confirmation of Aegon Targaryen and his sisters being present on Dragonstone with their dragons, we still refer to the date as 89 BC. (No, no. Not as in 'Before Christ'. But as in 'Before the Conquest', you silly!)

Currently, Westeros isn't unified in Seven Kingdoms. While there are many canon Houses being present and the most dominant political entities in their regions, there isn't yet a unified North, Stormlands and such. Many regions of the world thus still reside in a shifting situation as various noble houses vie for influence and wealth. This situation has paved a lot of ways for sellswords, both individuals as companies, with a lot of work. Smiths are often being commissioned to craft weapons and armour by lords and knights, either for themselves or their troops. Bards are paid with coins to sing about war deeds of valour and victories.

At the moment, both Houses that will be open for players to join with their characters are vassals of the Red King. The Red King reigns over a large portion of the North, being the most dangerous political rival for the flourishing Kings of Winter, being of House Stark in Winterfell. Around fifteen years ago, a conflict did break out between the Red King and King of Winter but a stalemate saw to it that a status quo would follow. Now the North is slowly being unified by the King of Winter, whose name is Stark.

Some political entities that will be of importance in the current story's status.

- Do note that when a wikia link is used in reference, that we don't use all the canon history. It is to give some information and idea on the respective subject. If you gain any doubts then please direct them towards the GMs. -


"Our blades are sharp."

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House Bolton of the Dreadfort is a noble house from the Dreadfort in the north. They are an old line descended from the First Men and dating back to the Age of Heroes. The Boltons are known for their practice of flaying their enemies.

The Bolton sigil is a flayed man, red on pink. A common saying that the Boltons have is "a naked man has few secrets, but a flayed man has none". Because of this practice together with their formidable military and economic power, they are one of the strongest oppositions for the Starks to unify the North under their domain. Calling themselves the Red Kings, the Boltons have most of the eastern reaches and land of the North under their control. Using the terrain in their favours, such as the rivers as the White Knife and the Last River, they have managed to keep the status quo with the Starks while mustering more resources for the next and inevitable clash. Their land reached from the Last River and the White Knife to Hornwood Forest and the Broken Branch.

Currently, House Bolton is ruled by Carth Bolton, second of his name. Carth is known to be a ruthless and harsh leader who rules with fear and dread, keeping most of his vassals in line with reminding them what disobedience will reap. Being at the age of forty-four, he has three sons and two daughters.


Current patriarch and leader: Carth Bolton.
Spouse: Elyse Bolton.

Firstborn and heir: Rickon Bolton. Currently at the age of twenty-one.
Second son: Aren Bolton. Currently at the age of eighteen.
Third son: Manrel Bolton. Currently at the age of sixteen.

Oldest daughter: Alessa Bolton. Currently at the age of fourteen.
Second daughter: Dynna Bolton. Currently at the age of six.


Their vassals/bannermen:
  • House Hornwood of Hornwood, ruled by Lord Harald Hornwood.
  • House Trevelyan of Tornburg, ruled by Lady Amber Trevelyan.
  • House Marric of Frosthold, ruled by Lord Anselm Marric.
  • House Wythers of Widow's Watch, ruled by Lord Korb Wyters.

"Winter is coming."
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The Lords of Winterfell and Kings of Winter. The Stark words are "Winter is Coming", one of only a few house mottoes to be a warning rather than a boast. Currently, they are the dominant force in the North of Westeros and just a few Houses away from unifying the North under one banner. Already they have managed to subdue and gain control over the area of White Harbour and Karhold, effectively starting to cut House Bolton from the rest of the North with only the Umbers being somewhat neutral.

The Starks are the bitter rivals of the Boltons. Deeming themselves as the rightful rulers of the North, they have the largest military and economic power in the region. However, due to their stretched borders and land, the Starks and their vassals haven't been able to subdue various strong Houses. Such as Red King of House Bolton nor the Wolfswood Lord of House Glover.

News and rumours are spreading about the Stark making more progress, though. Already they have managed to expand southwards and making House Reed bend the knee, swearing fealty to the King of Winter and now are apparently now having exchanges of a diplomatic nature with the Lord of the Rill - the northwest of the North's coast.



Their vassals/bannermen:
  • House Karkstark of Karhold, ruled by Lord Jorick Karkstark.
  • House Manderly of White Harbour, ruled by Lord Keat Manderly.
  • House Reed of Greywater, ruled by Lord Blande Reed.
  • House Cerwyn of Cerwyn, ruled by Lord Ronard Cerwyn.
  • House Tallhart of Torrhen's Square, ruled by Lord Torhen Talhart.

[/tab][Tab | The World Map |]
At the start, the map will be focused in the North as the story will be starting there. Over time, the map will be expanded over the entire continent of Westeros as expeditions and adventures might be mounted towards such locations once the story is progressing. More locations and sites will be discovered, and eventually, added to the map as the story progresses.

In case you were wondering where a legend is, to get the names of some of the numbered places, here you go: The Legend of the map.


The link to the image: Click me!
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[/tab][Tab | Character Sheet |]
The place where the Character Sheet is located. Please do try to fill in as much information as you can. And remove the '- texts -' please. You are free to adjust the character sheet somewhat but keep it in large lines the same to make it easier for reviewing as well as having the Roleplay some uniformity in sheets.

Code:
[CENTER]- Name of the Character -

- Image of character, if thou has one. -
[FONT=Book Antiqua][SIZE=5]
[B]Personal Motto:[/B]
[color=Insertcolorhere]""[/color]

[ Personal Information ][/SIZE][/FONT]
[spoili]
[B]Name:[/B]

[B]Aliases:[/B]

[B]Gender:[/B]

[B]Age:[/B]
- Starting date is 89 BC (Before the Conquest of Aegon, thus 32 years after the Doom.)

[B]Length and body build:[/B]
 ( Please use this to display both systems of centimetres and inches: http://www.inches-to-cm.com/)

[B]Weight:[/B]
(Please use this to display both pounds and kilograms: https://www.convertunits.com/from/pounds/to/kg)

[B]Sexuality:[/B]

[B]Religion:[/B]

[hr][/hr]
[B]Grandparents:[/B]
- Optional -

[B]Parents :[/B]

[B]Siblings:[/B]

[B]Distant relatives:[/B]
- Optional -

[hr][/hr]

[B]Appearance:[/B]
- The usual style of appearance. An image to give an idea is okay but some details on what they prefer as fashion or attire is highly appreciated -

[hr][/hr]

[B]Loyalty: [/B]
- Which house do they serve -
[B]Occupation:[/B]
- State both current and previous occupations! -

[B]Ambition(s):[/B]
- Don't be shy~ -

[hr][/hr]

[B]Personality:[/B]
- Please do try to write down a personality of around two to three decent sized paragraphs. -

[/spoili]

[FONT=Book Antiqua][SIZE=5][ History ][/SIZE][/FONT]
[spoili]
[B]The History:[/B]
- Please do try to write at least four to five decent sized paragraphs in. If you are short on insperation, try to work it up in a chronological order. From their situation as a child to their current years. How it is that they have become what they are now. -

[B]Theme music:[/B]
- Optional. I am just interested in what might have inspired you or what you think represents your character. :) -

[/spoili]

[FONT=Book Antiqua][SIZE=5][ Skills and Gear][/SIZE][/FONT]
[spoili]
[B]Skills and various Traits:[/B]
- Think of in what fields the character is skilled in and what various traits that they have. Such as herbal knowledge, reading and writing and for example. Do note that some skills can be subjective. Having a nice singing voice won't mean that just everybody has to appreciate your character's suggested singing voice or tune.-

[hr][/hr]

[I][B]List of weapons.[/B][/I]

- Copy the small sheet below to fill in the information for each weapon and equipment your character has with them. This doesn't mean what they are competent with but just what they can bring with them in various situations!  Don't go overboard though!-

[B]Name:[/B]
-Of the Weapon or Tool.-
[B]Description:[/B]
Perhaps how it was gained or how much it is valued. Not to mention of how the character uses it and their skill with the weapon/tool.-
[B]Appearance:[/B]
- An image and some description on the appearance or some notes on the weapon or tool. Marks of damage as use and the like.-

[B]Name:[/B]
-Of the Weapon or Tool.-
[B]Description:[/B]
Perhaps how it was gained or how much it is valued. Not to mention of how the character uses it and their skill with the weapon/tool.-
[B]Appearance:[/B]
- An image and some description on the appearance or some notes on the weapon or tool. Marks of damage as use and the like.-

[B]Name:[/B]
-Of the Weapon or Tool.-
[B]Description:[/B]
Perhaps how it was gained or how much it is valued. Not to mention of how the character uses it and their skill with the weapon/tool.-
[B]Appearance:[/B]
- An image and some description on the appearance or some notes on the weapon or tool. Marks of damage as use and the like.-

[hr][/hr]

[I][B]List of armour or attire.[/B][/I]

- Pretty much the same as the previous with the weapons and armour. Obviously, you don't have to list everything but I relish every bit of information that is given about the character. :) -

[B]Name:[/B]
-Of the armour or attire.-
[B]Description:[/B]
Perhaps how it was gained or how much it is valued. Not to mention some description on the armour or clothing.-
[B]Appearance:[/B]
- An image and some description on the appearance or some notes on the weapon or tool. Marks of damage as use and the like.-

[/spoili][/CENTER]

[/tab][Tab | House Sheet |]
Though the Roleplay will have only two Houses as the centre of the Roleplay at the start, there is the possibility of creating small nobility that serves those Houses or even distant houses from which your character(s) originate from. Do please communicate with the Gm team when you do intend to make a distant house. Much as the character sheet, you are free to modify the sheet a bit but keep it in large lines the same as the original sheet.

Code:
[B]Name:[/B]
[The name of the Lesser House]

[B]House Words:[/B]
[What is the phrase affiliated with the respective House? Good examples can be taken from [URL]http://www.fantasynamegenerators.com/mottos.php#.WZtF3j5JaM8[/URL].]

[B]Overlord:[/B]
[Which of the two houses does this small house serve?]

[B]Sigil:[/B]
[ Image of the sigil ]

[B]Traits:[/B]
[ What are the common traits found in the House? Don't think too big, however. Just something as small, like freckles or just subtle features. Also, not every character will be forced to have these traits. They are just considered common by and for the affiliated house.]

[B]History:[/B]
[What is the history of the House? Who was the founder, how did it proceed after being founded and etc]

[B]Customs:[/B]
[ What kind of customs does the House have that are considered special to it?  (Also possible origins of such customs!)]

[B]Members:[/B]
[Who were revered ancestors and family members and who are currently members of the House?]

[B]Household:[/B]
[ The list of retainers and household of the House, currently serving. Perhaps the addition of some renowned retainers that originate from the House.]

[B]Holding:[/B]
[ The keep or castle that is the (ancestral) home of the House. What is it like? ]

[/tab][Tab | Social Structure|]
Feudalism/Social structure.

This society is based on a rigid social structure and government consisted of kings, lords, and the peasants. Nobles rule over the smallfolk within their territory through a system of fealty and sworn oaths. In this system, each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it.

Hierarchy

The feudal system has a rigid structure of social classes. Those who are born commoners can expect to die as commoners. There are no provisions for the advancement of individuals from a lower class into the higher classes. This is not to say that it is impossible, only that it is very difficult, usually bestowed by lords to those who have done a great service to them, or knights bestow the rank and title of Knighthood on any individual who has proven himself worthy.

  • Sovereign Lords/Kings
A sovereign lord or king claims ownership of the land, has the final political authority and holds the ultimate power in all matters. Although in practice the king is constrained by political realities, and while no individual command is likely to be countermanded, he could still lose his position to intrigue if he were to offend the wrong people. Of course, as kings do not retire, this loss of position would involve his death.

Kings, in turn, have vassals, the high lords of great houses. These high lords control the major regions of the Seven Kingdoms, and in turn, employ vassals of their own; even these lords might have vassal lords sworn to them. This system terminates with the lowest level subordinate knights or minor land owners.

  • Nobility
In George R. R. Martin's/Game of Thrones world there are only lords, some bigger and some smaller, some sworn to others, but still all with the same title - save for the Lords of Sunspear, who still hold the title "Prince of Dorne." Nobility is a hereditary title, that it is expressed through the bonds of vassalage which connect between them the various owners of strongholds. Each lord has vassals; sometimes the vassals themselves have vassals, and this may continue onward down the line.

Some lords have extra titles which belong only to their houses: House Greyjoy, for example, has the title of "Lord Reaper of Pyke", House Lannister has "Shield of Lannisport", the newly-created House Royce of the Gates of the Moon has the title of Keeper of the Gates of the Moon made hereditary for them, and House Manderly has several flowery titles, many of which relate to their past life in the Reach and make no sense in the north, but are preserved as tradition. These titles do not elevate a lord above others, they serve as markers of a house's history.

  • Knights
Knights are the lowest rank of the nobility. This class is made of landed knights, who have been given a keep and grant of land to administer. They have their own peasants and men-at-arms, and may even take sworn swords. Landed knights are sworn to fight for the lord who holds dominion over their land. While the wealthiest knights manage more land than the poorest lords, landed knights do not have the authority to deliver law and justice in their land. Rather, they must appeal to their liege lord

Landed knight is a rare rank in the north and is almost nonexistent on the Iron Islands, because knighthood is culturally linked with the Faith of the Seven, which is not widely practised in those lands. While it isn't canon, in the roleplay the equivalent of a knight in the North is a Sworn Shield.

  • Commoners
Commoners or smallfolk are the bottom of the social structure. They do not own lands or titles; they work the land of their lords, and do not have a say in their own governing. While this may seem similar to slavery, the difference is that commoners own themselves, and can make appeals to their local lord regarding violations of the law or general disagreements between parties; they are recognized as having a right to fair and just treatment by the nobility and society in general. Most Houses have laws protecting the local population from abuse or mistreatment, even by members of the nobility. However, those laws differ and are enforced in varying degrees, mostly depending on the disposition of the local lord.

Many of the tradesmen and craftsmen belong to guilds, such as the Alchemists' Guild.

There is little social mobility; odds are that if you are born a commoner, you will never be able to rise above commoner status. However, it does happen, and there several examples of people who have managed it. A few good canon examples are: Varys was a common-born slave and rose to be the spymaster of the Seven Kingdoms. Dunk was born a commoner in Flea Bottom, yet he was able to rise to be a member of the Kingsguard.

Another thing that sets nobility and commoners apart is that commoners lack surnames.

More terms:

  • Liege, the primary lord of a vassal who holds by military tenure. The liege lord and vassal each have responsibilities to one another; the vassal must remain loyal to the liege lord above any other lords, while the liege is the vassal's principal protector.
  • Vassal, a person granted the use of land, in return for rendering homage, fealty, and usually military service or its equivalent to a lord or other superior. They are frequently referred to as "bannermen".
  • Warden, commanders who exercise military functions for geographic locations, such as Lord Manderly being Warden of the White Knife.
[/tab][Tab | Armanents |]
Armies
The military of Westeros doesn't really know a standing army protocol. To generalise it, we have a few terms and levels of military service and professions that make the bulk of the active military in the world.
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  • Levy (levies in plural).
Most peasants and freemen are liable to provide one man of suitable age per family for military duty when required by either the king or the local lord. The levies raised in this way fought as infantry under local superiors. Some lord and rulers gear their levy with a certain equipment but some drafted levy forces are required to purchase and maintain their own military gear. Although the exact laws vary greatly depending on the House and the ruling noble, generally levies are only obliged to fight for one season. Most are subsistence farmers, and it is in everyone's interest to send the men home for harvest-time. Or else suffer the possibility of a famine and growing unrest. In Westeros, the majority of the military is made up by levied forces when war is declared between two factions.

  • Man-at-arms (Men-at-arms, in plural).
A man-at-arms can be a knight or nobleman, a member of a knight or nobleman's retinue or a mercenary in a company under a mercenary captain. Such men serve for pay or through a feudal obligation. The terms knight and man-at-arms are often used interchangeably, but while all knights equipped for war certainly are men-at-arms, not all men-at-arms are knights.

  • Mercenary (mercenaries, in plural) and Sellsword (Sellswords, in plural).
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Much like man-at-arms, mercenaries and sellswords are full-time and (often) professional military companies for hire. They offer their expertise and numbers to aid the military strength of a lord, provided that the respective lord can land a contract with the said mercenary/sellsword company. There are many different companies that have variant orientations and reputations, resulting as well in their price to be hired. Unlike the men-at-arms, mercenary companies tend to be only loyal to the person who holds their contract. Or in some cases, who can out pay the person who holds their contract. In case that a contract holder isn't paying or unable to pay the mercenary company, it can lead into nasty situations as mercenary companies are in general not shunning away from looting and pillaging the subjects and land of their previous hirer.



Weapons
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The weapons carried generally reflect those of the prototype armies and by far the most common is the sword. This is to a very real extent the mark of a soldier and so carried by all, although it may not necessarily be the soldier's primary weapon. Other weapons are also common. Almost everyone carries a knife or dagger, as they are useful and practical in many circumstances. Effective spears and mauls are relatively cheap to make and are, thus, popular weapons for men-at-arms. A cheap spear can still be a good weapon; the same cannot be said of a cheap sword.

Polearms
  • Halberd: The halberd has a heavy, cleaver-like blade at the top of a long shaft. It usually has a spike at the top of the shaft and a thorn or a hook opposite to the blade.
  • Poleaxe: A Poleaxe has an axehead opposite to a hammer or a spike, mounted on a shaft. The shaft usually has a spike on both ends.
Axes & Hammers
  • Battle-axe: A wicked, broad-headed axe, used to cleave through armor and shields. It can be wielded in one hand, and some battle-axes are double-bladed.[1]
  • Hand Axe: A warrior's version of a hatchet, smaller than a battle-axe and balanced to be thrown. These short-hafted axes are used by the ironmen to dance the finger dance.
  • Longaxe: A long-hafted version of the battle-axe. The longaxe is light enough to be wielded by one hand.[2] A longaxe may have a double-bladed axe head or it may have a spike on one side.[3] It is likely that some longaxes are large enough to require two hands, such as the one wielded by Areo Hotah.
  • Woodsman's Axe: A woodsman's tool for chopping and splitting wood, this axe can easily turn into a deadly weapon. Normally used by smallfolk and brigands, it is single-bladed and smaller than its martial cousin, the battle-axe.
  • Club/Cudgel: A short club fashioned of hard wood or sometimes metal. Usually used by policing forces such as local guards and watchmen.
  • Mace: A blunt crushing weapon designed to smash armor, a mace consists of a heavy head of stone or metal set upon a wooden or metal shaft. The head is often flanged or knobbed to better penetrate armor.[4]
  • Warhammer: Usually about the same length as a mace (though they can be much longer), the head is made of hardened steel that has a long spike to one side and a small mace-like counterweight on the other. Warhammers are good for piercing armor, or hooking the enemies' reins or shields.
Swords
  • Arakh: Dothraki warriors favor this long curved sword. It is a type of sword with no guard and a curved blade resembling a scythe.
  • Shortsword: Shorter than a longsword but longer and heavier than a dagger, the shortsword is a one-handed blade generally meant for thrusting.
  • Falchion: A short, cleaver-like sword used for hacking.
  • Braavosi Blade: Slender swords, edged and balanced for the thrust. The Water Dancers of Braavos have made these narrow swords famous, though they can be found throughout the Free Cities.
  • Longsword: A common weapon of knights throughout Westeros, these one-handed blades are also known as broadswords or simply "swords." The blades are about three feet in length, double-edged, and mounted on a hilt with a heavy pommel and a sizable crossguard.
  • Bastard Sword: Neither a longsword nor a greatsword, the bastard sword is named for its lack of family. It has a longer blade and a more elongated grip than a longsword. However, the longer hilt is not as large as that of a greatsword and it is meant for the off-hand to provide a bit more leverage. Thus, the bastard sword is more of a hand-and-a-half weapon than a two-handed sword.
  • Greatsword: The greatsword requires two hands to use. It is the largest type of sword.
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Projectile Weapons
  • Bow: Bows in the Seven Kingdoms are made from wood, though bows from more exotic lands may be made from laminated horn or bone. Bows are difficult to use while mounted and cannot normally be used with any accuracy if the mount is moving.
  • Longbow: The longbow is cut from a single piece of wood approximately six feet long, and when drawn back to the chin or ear will have a draw-weight of upwards of 100lb, sufficient to carry a shaft 250 yards or so, even to drive one through plate armor at very close range. Longbows will be used by most of the armies (and indeed unless someone is specifically mentioned as carrying a crossbow it can be safely assumed that all archers are longbowmen).
  • Bow, Double-Curved or Recurved: This small bow is double-curved and made from laminated horn, wood, or bone (hence it is also called a "Composite Bow" sometimes). Double-curved bows are mostly favoured in Dorne, but they can be found in many places throughout the world. The Dothraki especially favor them, alongside the Dornishmen. Double-curved bows can be fired from horseback (primarily to lay an arrow storm, rather than pick individuals), and can achieve draw-weights comparable to longbows.
  • Crossbow: Crossbows are shorter bows that shoot bolts or quarrels. There is a stock attached to the bow with a mechanical assist to draw the bowstring. Due to its shorter draw, the crossbow requires a higher draw weight to give the same amount of energy as a conventional bow. The drawing mechanism can be a stirrup with a winch or a crank. The Myrish produce ungainly crossbows capable of firing three quarrels at a time.
Spears
  • Spear: A simple weapon used for hunting and combat, comprising a wooden shaft up to 10 feet long tipped with a relatively small head of iron or steel. It can be used for individual combat.
  • Pike: A pike is a longer spear, normally 10-15 feet long. This weapon is characteristic of the Northern armies in particular and is used by large bodies of infantry operating together either to push through or over opposing infantry or hold off cavalry.[10]
  • Spear, Boar: A short version of the spear, the boar spear features a large blade and has a cross-piece just behind the head to prevent it from penetrating too deeply. Sometimes favoured by infantry officers it is as the name indicates primarily a hunting weapon
  • Spear, Frog: A weapon used by the Crannogmen, these small spears end in three prongs and are primarily used for hunting frogs and other small prey in the Neck, but they can just as easily be adapted to fight men. Frog spears can also be thrown.
  • Flail: A military cousin to the farmer's tool, a warrior's flail is a length of chain attached to a rod. At the end of the chain is a heavy metal head, either blunt like a mace or spiked like a morning star.
  • Morningstar: Cousin to the flail and ball and chain, a morningstar is a length of chain connected to a rod at one end and bears a spiked ball at the other.
Miscellaneous
  • Dagger: A long knife used to stab and pierce, often carried as a tool as much as a weapon.
  • Dirk: A dagger designed for combat with a straight, narrow blade, often used in the off-hand to complement a primary weapon.
  • Net: Made of strong rope, a net is typically a tool to catch fish or birds. Some people have adapted them for fighting, such as the crannogmen from the Neck, who use them to ensnare opponents or entangle weapons.
  • Peasant Tool: Peasants rarely could afford traditional weapons and generally fought with what was at hand: sticks, clubs, tools or their bare hands, those weapons are of poor quality.
  • Lance, War: A weapon of knights and heavy cavalry, lances are normally 8-10 feet long, made of turned ash, and banded to prevent splitting. The lance is tipped with a sharpened steel point and is normally used for a single charge before becoming too unwieldy in close combat.
  • Lance, Tourney: Tourney lances are longer and more fragile than their battlefield cousins. Their tips are blunted to better unhorse an opponent without causing serious harm, and they are unbanded, meaning that they will often break upon impact. A tourney lance is normally 12-14 feet long and may be made from a prettier wood, such as golden wood from the Summer Isles.
  • Khukuri Knife: A weapon of Nepalese origin used in the Middle to Far East. It is made of varying grades of steel. It is most recognizable for its inward bending cutting edge. This aggressive design helps the combatant in close quarters combat


Armour
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Armor in Westeros is commonly forged from iron and steel. Occasionally one may find an ancient piece of armor forged from bronze, but that is a great rarity today. Advanced full plate and scale armor, made of relatively light weight steel, is also available to those with the proper funds.

Additional ornamentation can be quite elaborate. Common methods involve paints, enamels, or bluing the steel. A truly skilled blacksmith, however, can work colour into the metal itself to ensure that it does not chip or flake off. Such work is expensive and can be afforded only by the nobility. In the real world, the technological level is comparable to the late medieval and early renaissance, which is quite advanced "for the time" in Westeros.

The most effective, and expensive, armor is plate armor, which consists of a number of shaped plates of steel fitted to the body. Plate is normally worn over chainmail and an undercoat padded leather. Those who cannot afford plate may wear chainmail and leather, and this coverage still provides good protection. It is also common to wear only partial plate; a plate helm, for example, is common, as are breastplates and gorgets. Scale armor is also known but considerably less common. Armor made of boiled leather is sometimes worn by itself, particularly by scouts and levied men-at-arms. While better than nothing, it cannot stop an on-target sword blow, whereas plate armor can.

Plate armor is more common in the Reach, while mail is more the rule in the North, and the wildlings beyond the Wall are much more primitively armored. The Dornish use a lot of copper armor, but mainly for ornamental purposes. It's very pretty flashing in the sun - as pretty as gold - but cheaper.
  • Padded armor: Made of leather or canvas, which has been stuffed with cloth. This can be worn by itself, often called a gambeson, but is essential when wearing mail in order to absorb blows more readily.
  • Boiled leather armor: Used by GRRM to denote thick leather, boiled in water, and usually worn under mail. In reality such leather would be dressed with oil to retain its flexibility. Boiled leather will set very hard and was moulded into rounded pieces to protect shoulders, elbows and knees before the ready advent of plate armor.
  • Brigandine: Also known as Jack, is a cloth garment, generally canvas or leather, lined with small oblong steel plates riveted to the fabric. Commonly worn by: freeriders, mounted bowmen, and men-at-arms.
  • Hauberk: A chainmail shirt, the hauberk includes sleeves and can extend as low as the knees. The hauberk is typically constructed of interlocking whoops of metal sewn into a shirt or a tunic. The sleeves of a hauberk often reach the elbow, though the sleeve length varies. The hauberk tends to be made of iron rings, and is generally worn over a padded undercoat, or boiled leather.
  • Byrnie: Made of chainmail. Byrnies are generally distinguished from hauberks by their sleeve length (a byrnie has only short sleeves). There are doubts about the exact definition (and length) of a historical byrnie, but both in Westeros and in history byrnies are some variety of armor jacket or a shirt. Oberyn Martell's is specifically described as chainmail.
  • Scale armor: A garment with hundreds of small plates stitched and riveted onto it.
  • Heavy plate armor: Worn over mail and a padded surcoat. Large rondels protect the juncture of arm and breast. The vulnerable points are at the less protected joints, places at elbows, knees, and beneath the arms

[/tab][/tabs]

The Story.

First Arc: The Haunting Past.

In the North, there are various large and influential houses that vie for political power and influence as wealth. The King of Winter, whose name is Stark, has been a large power that has came to clash with the Red King, whose name is Bolton. Our story will be starting with some of the bannermen that serve the Red King for a long time. Their loyalty isn't perhaps steadfast to the Red King and Bolton House but it is out of pure protection against other neighbouring houses that wouldn't mind usurping control of the lands that the two Houses hold. Various dangers of have risen to challenge the capability of both Houses to survive in a grim and unforgiven world. Loyalties will be tested, blood will flow and decisions will be final to determine the outcomes of each House.

Where will you stand?
 
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The Roster

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The Trevelyan Household and Faction.

Name:
House Trevelyan.

House Words:
"Conquered by none."
While they have been vassalized by the Boltons, the House of Trevelyan hold the words that once were spoken by a former lord of their line who openly mocked their overlord. Even though it saw him being flayed in the end.

Overlord:
The Red King of House Bolton.

Sigil:
The white and teal are colours often found back in the attire of the Trevelyan House members. Together with their animal sigil, the Trevelyans claim that the symbol of the rather curious symbol is one that gives protection over anybody who has the symbol adoring their attire. Some members of the House have necklaces with their sigil creature as protective ward against misfortune.

Traits:
Common traits found among many of the past and current household members of House Trevelyan is that they have most of the time blond or light brown hair. Many males of the house have been more groomed for a diplomatic and gentle approach than being trained and readied for the art of war. This with that it seems that the House of Trevelyan always had some troubles with acquiring male heirs has led to that the noble house allows its female members to partake in some martial education.
While the Trevelyan House isn't the wealthiest around in the region, they have been able to support some decent education for their members, allowing them to boast some intelligence and learning capabilities.

History:
The founding of House Trevelyan is rumoured to go back at least six hundred years. The first Trevelyan went by the name of Rodrick, who started the foundation of the ancestral home of the noble house. Finding a good defensive position near the coast, he would lead those that came with him to built a simple fort. Dubbing the fort with the name 'Tornburg'. With the nearby woods and shore, it allowed the population to flourish somewhat as the food sources were abundant as various resources, such as wood. Over time Tornburg would start to expand slightly as the wealth of House Trevelyan would start to grow with it. But it wouldn't take long for problems to appear on the horizon. Being located east of the Dreadfort at the end of Last River, the threat of the Boltons came in force. Brave as the Trevelyans were, a short conflict rose between the Boltons and Trevelyans and saw to it that the Boltons established themselves as the overlord of House Trevelyan.

Under the reign of the Boltons the expansion of the influence and wealth of House Trevelyan was brought to a slower pace. Tornburg would see more improvements as it would grow out to become a decent castle. Various small plots of land would be given to various family and people who managed to prove their loyalty to House Travelyan over time. Small hamlets across the coast would allow an income of fish, salt and other products to flow into Tornburg as surrounding plots of land and woods would be used to gain other resources. Yet, due to the Boltons being their overlord, House Trevelyan has to pay every four months a tax in food and wealth. They are pledged as well to come to the call, whenever the Boltons desire to see the Trevelyans march to war with them. Something that has happened on various occasions. The Trevelyans have fought under the command of the Boltons against the Starks and Umbers, though with the lack of sons various young women of the noble house have taken the role of a commander or fighter. Though this hasn't led to more respect by other houses that see the Trevelyans nothing more than a small vassal of the Boltons.

Customs:
House Trevelyan has the custom that it allows some of its female members to indulge into martial arts. Most often this is done when there is not a male successor to the line. This was first only condoned by the House as a mere emergency measure but over the course of the house's history, it became more frequent. While it isn't a practice usually approved or condoned by other nobility, house Trevelyan doesn't seem to care much about the jabs and mocking of such houses.

Another custom is that they bury their dead members in the crypt of their keep. The access of the crypt is only allowed to the members of the Trevelyan House or those who they grant this honour too. Past revered ancestors have various statues of their liking with various decorations and a small pedestal, detailing about their life and achievements.

Members:
The founder: Rodrick Trevelyan.
He found Tornburg as the house of Trevelyan some six hundred years ago.

Ancestor: Lawren Trevelyan.
He was the one who first said the words that were adopted as the house words of House Trevelyan. While being recorded by the annals of history as a competent leader, he ended up flayed by the Boltons as harsh punishment for House Trevelyan to openly show such disobedient behaviour.

Past leader: Carron Trevelyan.
The most recent leader of House Trevelyan. Carron was a kind and gentle man who tried to rule in a just manner over his house and few bannermen. Having only daughters, he was much like his predecessors willing to allow a few of his kin to engage in martial education and training. He died at the age of fifty-three. The maester stated it was of severe stress.

Current leader: Amber Trevelyan.
Amber is the oldest daughter of the past Lord Trevelyan. She is known for her strong willpower and determination to see the noble house prevail and survive. Having been living at court, she also has undergone training in martial arts. Which has led to some mocking and jabs of other neighbouring Houses.

Trevelyan Family Tree.

Holding:
Tornburg is a stone castle, build close to the Last River. It is has been simple in design and stayed as such. The wooden structures soon would be replaced by stone. The surrounding land is pleasant during summer and spring but much like the rest of the North, it can grow quite cold. Various simple roads go from Tornburg to the various surrounding villages and estates that are under control of the few bannermen, sworn to House Trevelyan.

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There are various facilities that can be found within the fortifications of the Tornburg. The first wall of defense is made of a thick and tight build palisade with one stone gate. Passing the gate can lead one to either the small farm and a small stable is located as well as a weirwood tree. Another way leads to the stone gate of the keep of Tornburg. A wooden bridge is constructed as a ditch has been dug out, allowing carts and wagons to still enter and leave the keep without any problem.

Inside the second line of walls is the castle town. It is small but it has various facilities that allow the denizens of Tornburg to serve House Trevelyan well.

* A blacksmith.
* Two barracks, providing room for the men-at-arms and guards.
* Tanner workshop.
* Carpenter workshop.
* A few water wells.
* The Inn, called 'Jolly Bee'.
* Houses that are occupied by families of small folk that live within the protection of Tornburg's walls and towers.
* A small stone sept for the Followers of the Faith of Seven.

The Keep of the Trevelyans provides more facilities, other than the usual, such as :
* An armoury,
* A small library,
* A small wing dedicated for guests.


Previous Leader:
Carron Trevelyan.

Current Leader:
Amber Trevelyan

Castellan:

Master at arms:

Lionel Trevelyan (NPC)
Owen Trevelyan, appointed successor of Lionel Trevelyan.

Treasurer:

Maester:

Household knights/Sworn Shields:
Anderon Battley

Other occupants at Frosthold in service of House Trevelyan:
Jovran, drill sergeant and retainer.
Arthur, hired blacksmith and retainer.
Sven, hunter.
Zahara Trevelyan, Lady of the Manor.


House Foreland of Wealdstone, west of Tornburg.
House Darkwater of Linemill, south of Tornburg.
House Woodhall of Woodhall manor, north-west of Tornburg, against the Last River.





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The Marric Household and Faction:
Name:
House Marric

House Words:
Through Wisdom, Strength
- The mantra of Dorick Marric, spoken to his sons before his death at the hands of House Bolton.

Overlord:
The Red King of House Bolton

Traits:
The traits of House Marric is much like the average of the North. Most of its members bear dark brown or black coloured hair, though auburn hair is not uncommon. Most of them tend to have straight hair but there have been various members with more curls at the end of their hair. Some members tend to be tall and there has only ever been one short member, a dwarf named Edd. Furthermore, the House Marric has been able to afford a decent education for its members in various fields. They might not be a wealthy house but they are certainly a proud one, signs of arrogance according to some. But, such claims usually come from rivals and disgruntled neighbours.

History:
The history of House Marric is rumoured to be around four hundred years old. Their founder was a warrior by the name of Elrin that got sick of the life of a sellsword after commanding a mercenary company known as the Whiteblades, a term that continues as the name of House Marric's elite soldiers. Having seen various conflicts in his time, Elrin started to use some of his savings to build a farmstead of his own. Putting the sword and shield aside except to defend his homestead and those who followed him, Elrin's life would end without any bloodshed following it. The farmstead would, however, expand and grow. The descendants of Elrin would soon enough gain enough wealth to use nearby resources to start building a keep of stone. Located south of the Dreadfort and east of Hornwood, the keep held dominion over some fertile coastland. This triggered soon enough a conflict that lasted for a short two years.

The Boltons justified their attack on House Marric as they claimed that the lord of House Marric had offended them with refusing of accepting a trade arrangement as arranged marriage with true nobility. Though House Marric fought bravely under the leadership of Dorick Marric two centuries ago, they would be defeated. This would lead to the death of Dorick Marric while his oldest son was warned to not disobey the Red King of House Bolton. Dorick's successor would remain loyal while focusing on expanding the Marric dominion. Various small villages would be established as some small estates, granted to loyalists that would become bannermen of House Marric.

While they are sworn to House Bolton, the Marrics have traded over various times of peace with the Hornwoods before they also would fall to the influence and power of the Red Kings. Friendship would blossom between the Marrics and Hornwoods. But eventually, this friendship would decay into a disgruntle cooperation that slowly started to become festered with an anger of the Hornwoods towards the Marrics. Something that only the previous leader of House Marric seemed to be aware of but not willing to speak about, to anybody. But, in accordance to the customs of Erlin I, House Marric has its doors open those in times of need, although betrayal is met with the punishment due.

Customs:
The House Marric has the custom that when a child reaches the age of thirteen, they are sent out to endure a trial known as the Proving. The Proving consists of the child entering the woods around Frosthold with only their clothes and a hunting knife and are to survive on their own in the forests before finding their way back to Froshold, which takes no less five days. Upon their completion of the Proving and return to Frosthold, the castle throws a large feast to honor their coming-of-age. After that, the respective Marric is being guided around the castle, mounted on a steed. They finally end it at the weirwood forest nearby the keep, where the child is asking for the protection of the Old Gods at a secred shrine.

When a member of House Marric dies, they are cremated and interred into a mausoleum known as the Hall of Ancients. Their ashes are often accompanied by their most valued possession, such as a sword or an amulet.

Many in House Marric have upbringings in the Old Gods, marriages in the Faith of the Seven, and funerals in the way of the Lord of Light. This is due to the fact that House Maric openly permits their subjects to worship however they wish so long as bloodmagic and blood sacrifices are not involved, as well as the past marriages with southern houses that introduced the religions to them.

Members:

The Founder: Elrin the Whiteblade
Though he never was considered a noble or saw the rise of Frosthold keep, Elrin is regarded by his descendants as the original founder of their house. It is said that he was a skilled swordsman that never had lost a fight in his life.

Revered Ancestor: Dorick Marric
The leader when the Boltons made their move on House Marric and Frosthold. Known as a stoic and harsh leader, he gave it his all to prevent the Boltons from taking his ancestral home and was known for being a skilled strategist and tactician. He eventually died a warrior's death. A legend among the Marric has it that his sword broke after his death but not before around forty Boltons were slain by Dorick Marric. The hilt and what remains of the blade is enshrined in the Great Hall.

Past Leader: Elrin Marric II, "Elrin the Odd"
Named after the founder, the previous leader of House Marric was a clever man. Though he had his flaws, it was clear that his ambitions were set to make House Marric survive. That didn't mean that he had a strong influence on his bannermen or people as various questioned some of his methods. Such as claiming that the Hornwoods were out to steal valuable heirlooms of his House but not providing any proof.

Current leader: Anselm Marric
The eldest of Elrin II's four children, Anselm received the best education possible although he kept in the ancestor's traditions as a talented swordsman and strategist. He has a fascination with ancient texts and magic, although it is unknown if he has any such talent himself. His ambitions currently lie in restoring House Marric's relationship with Hornwood after his father's more eccentric political policies.

Current successor:
Eliza Marric (Anselm's younger sister)
Other Marrics:
-Eliza Marric (Anselm's younger sister)
-Anastasia Marric (Anselm's youngest sister)
-Reyna Marric (Anselm's child half-sister)
-Ilsa Marric (Anselm, Eliza, and Anastasia's mother, died in childbirth)
-Ophed Marric (Reyna's mother, recently deceased)

Holding:
The castle of the Marric House is named 'Frosthold'. It is a stone castle that is built on top of a hill. Though it is approachable from all sides, the main way to enter it is through the stone bridge and hallway. Rugged terrain makes it nearly impossible for siege engines, such as siege towers, or troop formations to mount an attack on the sturdy stone walls. The only other way to enter the castle is through the southern gate but it is small and both the terrain as the defence make it not the most plausible directions for an assault. While not much is remaining of the farmstead that Elrin I once found on the site, Frosthold is the administrative as the political centre of House Marric. Offering room to its household members while various small villages and estates of their bannermen are close by. A saying goes as following about Frosthold and the Marrics as the flat land and sparse woodland makes it easy to spot impending dangers.

"Wherever you go in this area, the Frosthold sees it."

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Previous Leader:
Elrin Marric II

Current Leader:
Anselm Marric

Castellan:

Master at arms:

Babylon
Treasurer:

Maester:

Household knights/Sworn Shields:
Alexander Marric

Others in service of House Marric:
Rydan Faerson, Lord of House Faerson.
Sanah Faerson, advisor to Lord Faerson.
Laina Faerson, Courtier to Lord Faerson.

Meera Marric, Lady in Waiting and Advisor to Lord Marric.
Ida Norrington, Handmaiden.
Hel Sand, hired retainer.
Abigial, servant.
Ayleen Gracewood, courtier.


House Faerson of Tamworth, west of Frosthold.
House Lockguard of Oldbury, south of Frosthold.
House Gardway of Manor Gardway, north of Frosthold.




The Graveyard

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"I am not afraid of death, I just don't want to be there when it happens."

- Woody Allen

Here will be a list of player characters that died during the story and what was the end of their life. May they rest in peace and having gained a memorable death.


You clicked it already? Wauw, you are one sadistic person to already assume or hope that somebody died!

 
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Managed to get a character sheet done. I am not entirely satisfied with it but I hope it can serve as an example for those who desire an example sheet. I forgot to add in the OOC but in order for your character to be accepted, two GMs have to post that that they approve of the character.



Jorvan

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~ Credits to AdyXXK ~

Personal Motto:
"Family isn't about blood. It is about trust."

[ Personal Information ]

[spoili]
Name:
Jorvan
[spoili]
His true name is Derron Snow of House Ashwood.
[/spoili]

Aliases:
Obtained the monikker 'Ice Blade' by the Broken Banner as the Bitter Steel sellsword companies. The origin is in his somewhat cold and distant towards anybody who he doesn't trust. Which did include members of the sellsword companies he worked and fought for.
Gender:
Male
Age:
He was born in the year 118 BC, on the 12th of August. He is thus currently 29 years old.

Length and body build:
Derron stands at the length of 1.89 meters (6'2 feet).
He has a strong and toned body build.

Weight:
Derron weighs 85 kilograms / 187 pound.

Sexuality:
Heterosexual.

Religion:
The Old Gods but he is acquainted with the Faith of the Seven and the Lord of Light.

Grandparents:
Father's side:
Lord Duncas Ashwood
Lady Miranna Ashwood.

Mother's side:
Petyr
Elle
Parents :
Lord Rickon Ashwood, father.
Emma, mother.

Siblings:
He has various half-siblings but the most notable one is Rylen.

Distant relatives:
The members of House Ashwood.



Appearance:
Derron is slightly taller than the average man and seems to have a serious expression plastered on his face in the usual situations when encountered. He doesn't strike many as the guy who seems to enjoy a casual chatter and his dark brown eyes tend are described to be unsettling, giving an uncomfortable feeling to some. Various scars are visible when Derron's forearms are revealed. The majority of grotesque 'trophies' of past battles are on his chest and a few on his back. Many of these scars remain concealed and if ever brought up by somebody who Derron doesn't consider a close friend or confidante, they are met with a short reply. Further pressing will lead to unpleasant exchanges.



Loyalty:
Current, y a hired retainer for House Trevelyan, paid to train household members and the present men at arms.
Occupation:
Previous occupations were being member of the sellsword companies of the Broken Banner. Eventually Derron would resign together with Rylen and join the Bitter Steel Company in Essos. After returning to Westeros, Derron became a hired retainer for House Trevelyan.

Ambition(s):
To be able to live one day without hiding for his true name.



Personality:
Derron tends to be distant to many people. He isn't a person who isn't shy to state his opinion but knows better than to just tell somebody to their faces that he dislikes them. He tends to be even more cautious around nobility for his past dealings and experiences with them. Derron tends to grow less guarded and distant when he is out and busy with his occupation. While not somebody who enjoys taking another man's life, he sure does enjoy the thrill of a good spar or to train somebody who doesn't get on his nerves. Though by no means a knight or desiring to be a man of virtue, Derron holds true to his own code of honour. While the man himself doesn't see it as honour, he tries to give people a chance and won't take the lives of children or unarmed women, for example. The only times that he is willing to break this kind of rules is when either the life of his half-brother is at stake.

Another aspect of Derron's personality that defines him is the way how he bonds with people. He often seeks some sort of way to trust the other person. May it be a talk on how the other feels about the Gods, war or even subjects like loyalty. Though he is afraid to be betrayed, Derron does feel the need from time to time to talk with somebody else than his half-brother about his past and what he is supposed to achieve in life.

When Derron does interact with people, it is usually portraying him as a cynical person. He seems to be rather quick with insults, to certain addresses that won't impact his current contract. While he has a caring and friendly side, it seems he holds it on reserve for close friends and acquaintances he parted with in a good way.
[/spoili]

[ History ]
[spoili]
The History:
The childhood of Derron wasn't easy. Born as a bastard of the Lord of Ashwood in the south eastern reaches of the North, Derron didn't enjoy a 'normal' childhood as one would expect of a son of a weaver. As Lord Rickon Ashwood acknowledged that Derron was his bastard and paid a small sum of money to Emma the weaver, Derron would be taken into the Ashwood's household at the age of seven. There he was educated in some moderate form, primarily to learn how to read and write. It was also the start of his martial training and education. Something that the young lad did enjoy way more than to sit behind a desk and receive lessons from the maester. Only now and then was Derron allowed to pay a visit to his mother and half-siblings. These visits were only of short duration, however, as Derron was often expected to come back to the Ashwood household.

As the years passed and Derron started to grow older, the situation would take an unpleasant shift. Lady Jaenis Ashwood started to become envious and would start to spite the bastard whenever she had the chance. Her spite would often grow into a cold anger and hatred whenever Derron proved himself better a few times than the true Ashwoods. Constant complaints and attempts of Lady Ashwood to make Derron fall out of favour would also see the decline of the relationship between Derron and Lord Rickon Ashwood. Where the two held a certain bond that was about to resemble a father and son bond, it started to become cold and uncomfortable relationship. Less education was given on courtship and diplomatic matters and more on martial training. While one could argue that this was exactly what Derron desired before, the harsh treatment was certainly no boon. Firmer disciplining would take place and sow the seeds of distrust and dislike of Derron for nobility and their ways. More visits were granted to his mother and half-family as Lady Ashwood attempted to get Derron out of the household as much as she possibly could. It was in these times that Derron started to gain a lasting friendship with Rylen and his other half-siblings. Eventually, Rylen managed to get work as a smith apprentice. The half brothers would come together in the dark of the night as Derron would instruct and train Rylen in swordsmanship.

Envy and spite started to rise within Lady Jaenis Ashwood. Derron started to become better in a few fields than the true heirs of Lord Rickon Ashwood. Constant complaints and attempts to make Derron fall out of favour would slowly diminish the relationship between the young teen bastard and his biological father. Less education on matters like courtship was given and a harsher training regime was given, together with firmer disciplining. It is where the distrust and even some hatred of Derron originates when it comes to nobility. More visits to his mother and half-family were granted, though. In this period, Derron started to build a lasting friendship with his half-siblings.
The envy and spite of Lady Ashwood reached its peak when Derron was 21 years old. He managed to beat one of her sons in a sparring match. While Derron had no ill-relation with any of the Ashwood children, he was being accused of aiming to wound one of the true Ashwood heirs. Before anybody could really stop what would happen, Derron was taken away and placed in a cell. There he had to spend an entire week with little food and water given to him. In this time Rylen managed to sneak in some food and was a great moral support for Derron. After his time in the cold cell, he was told to obey better or else he would be thrown in another cell. Only to never come out again. Having enough of it all, Derron would pack his few possessions and escape out of the Ashwood ancestral castle. Making quick way to his biological mother, he would confess that he had stolen a few things and even a few weapons. Knowing well that he could be held for a criminal, possibly hanging, Derron would exchange a small talk of goodbye with his biological mother. As mother and son spoke for a last time, Derron wouldn't go alone into the night and freedom. Rylen would come with him.

On the run or in any case attempting to get away from the reach of the Ashwoods, Derron and Rylen would travel north. They eventually would sign up for members of the sellsword company, going by the name of The Broken Banner. There they would be trained, drilled and steeled for conflict as enjoying a bigger sense of freedom than they had back at the ancestral home of the Ashwoods. Friendship and bonds would grow between the half brothers and members of the Broken Banner as they fought and lived together in the company for at least two years. Word soon reached that the company was heading south as well that a bounty was placed on a bastard of Lord Ashwood. This made Derron and Rylen decide to resign from the Broken Banner as they risked to seek passage to Essos. Having heard strange tales of the eastern continent, the half brothers would try their luck out in Essos.

In Essos there was little trouble for the half brothers to sign up with the Bitter Steel Company. Previous experience and the gained skill, discipline and hardship that they had from working and fighting under the company of the Broken Banner made it relatively easy for them to move in with the Bitter Steel sellswords. For four years the half brothers would continue to serve in the Bitter Steel company in Essos. Participating in various grim conflicts and situations, their experience and martial expertise would grow further. Only an incident occuring. Gold and various weapons were missing from the company's hoard. Accussations were thrown towards Derron and Rylen. Even though they claimed that they were innocent, the brothers didn't wait out for judgement to be passed upon them.
Making quick way towards Braavos and from there to Westeros, the brothers landed in the Vale. While searching for work, they heard of some northern lords seeking for retainers. Heading once more to the north, they would find some work in the House of Trevelyan, around a half year ago. The previous experiences that Derron had with nobility didn't seem to account for the kind lord of House Trevelyan. While Rylen worked as a smith, Derron would be hired as a retainer. Training the men at arms and guards, he would also be paid a bit extra eventually to be there to train interested members of House Trevelyan in martial arts.


Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Derron is a skilled and experienced fighter. While he has some basic understanding and skill on how to fight with a lance, his main orientation is on swordplay and using a hatchet. While he carries and is most capable with a shield, the favourite fighting style of Derron is to use his sword and axe at the same time. It is a risky and quite offensive style of fighting but one that Derron has mastered to some good degree. While his aim isn't horrible, he dislikes as lacks sufficient experience with the likes of bows to be an average archer. His strength and stamina are what to be expected of a veteran sellsword as his reflexes are said to put many on edge. While being able to ride horses with some skill, Derron doesn't favour combat on horseback. Calling it annoying and too limiting.

Derron is knowledgeable about various military tactics as strategies and in what for a situation - and how - they should be deployed. He is capable of writing and reading but doesn't seem to enjoy doing that. Derron is a patient person, willing to wait prolonged times regarding various matters. His experience has taught and made him also somewhat able to remain cool in tense situations and even making morbid jokes about it, in attempts to relieve some stress.



List of weapons.

Name:
Ice Blade
Description:
The sword of Derron. While he carried previous blades that eventually cracked or were disregarded due to being nicked or worn out, they all carried the name of Ice Blade. The reason of why Derron does that is something he rather keeps to himself. The steel sword is a one handed arming sword of decent quality that Derron purchased during the brief time that he and Rylen were in the Vale.
Appearance:
ERRtnGE.jpg


Name:
Derron's current handaxe.
Description:
While being trained at first on how to fight with shield and sword, Derron developed an interest and fondness of using an axe instead of a shield. The weapon lacks the reach of a sword but with a good hit can do horrible damage to an unarmoured foe. It is also a good emergency weapon to be thrown, though Derron rarely seems willing to sacrifice good steel to be just thrown away.
Appearance:
viking_axe__16959.1406313172.600.600.jpg


Name:
Derron's Shield.
Description:
A rather simple shield made of thick oaken wood with a metal rim and brass. It is able to cover Derron from waist to shoulder. While in purpose being mainly a defensive tool, Derron is trained as many others to be able to use a shield more offensively in combat. Being bashed in the face or stomach with the edge of a shield still will hurt.
Appearance:
RedOakShield.jpg




List of armour or attire.

Usual Derron is geared in simply clothing. He doesn't possess much fancy clothing or having access to a large wardrobe. They tend to be simple brown in colours with little decorations or ornaments to them. Derron does wear a small necklace of silver with a small shield symbol at all times.

Name:
Derron's armour.
Description:
While being a veteran sellsword, Derron isn't a rich one. He owns a steel closed helmet, which has several marks of past battles and contact with hostile blades. Wearing thin linnen clothing a padded jacket and pants tend to be the major protection for enemy attempts. Over that, Derron wears a thick and hardened leather jacket, which seems to be new as it hasn't yet shown any marks of past clashes. Thick gloves and boots are also worn with his armour.
Appearance:
daniel-thornborrow-swordsmans.jpg


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I finished my CS. I hope it will be an enjoyable read!

Amber Trevelyan

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Personal Motto:
"In duty, I shall perhaps find respite."

[ Personal Information ]

[spoili]
Name:
Amber Trevelyan.
Aliases:
Lady Trevelyan.
Gender:
Female.
Age:
Amber was born on the 5th of May, in the year 118. This makes her at the given moment 29 years old.

Length and body build:
Amber reaches the height of 1.75 meters (which is 5'7 feet). She has an 'average' but somewhat toned build.

Weight:
Amber weighs around 80 kilograms (which is 176 pounds).

Sexuality:
Heterosexual.
Religion:
The Old Gods.

Grandparents:
Father's side:
Lauryn Trevelyan - grandmother. Deceased at the age of 62, five years ago.
Barrian Trevelyan - grandfather. Deceased at the age of 61, six years ago.

Mother's side:
Corren Norrey - grandfather. Deceased at the age of 45, twenty years ago. An infection spread and festered after a clash with a boar during a hunt.
Avya Norrey - grandmother. Deceased at the age of 56, eleven years ago.

Parents :
Lord Carron Trevelyan
, recently deceased at the age of 61 years old.
Lady Jocey Trevelyan. Deceased at the age of 58, nine years ago.

Siblings:
WIP

Distant relatives:
Due to marriage ties of her father, Amber and her siblings have distant ties to the small House of Norrey, which are Trevelyan bannermen.



Appearance:
Amber is usually seen and appearing with her hair done properly in a braid or else done in a fashion that will not make her look bad. There are various times where she seems to be taking on a more casual approach to her hair but these are rare. She has somewhat dark grey-green eyes with thin eyebrows. Often she tries to colour her lips red by various methods - some pleasant and others not so. With matching garbs that usually are in the colours of her House, Amber is quite strict with how she presents herself.



Loyalty:
She has sworn loyalty and fealty to the Red King of House Bolton. However, her true and perhaps only loyalty is to that of her own house.
Occupation:
Previous occupation was to the heir of her house as her father didn't sire a son as heir. With her father's death, Amber is now the current matriarch of House Trevelyan.

Ambition(s):
Amber's ambitions are to be acknowledged by other noble Houses as a competent fighter and not a source of mockery. Other than that, her current goal and ambition that occupies her are to keep House Trevelyan standing.



Personality:
Amber's personality is one that seems distant. While she is often to both subjects and strangers kind and friendly, it isn't hard to guess it is nothing but her following the etiquette that she has grown up with. Rarely does she speaks her opinion of people to those who she doesn't trust enough and she is quite hesitant to share plans that involve the survival of her House and family with people, who's loyalty isn't with House Trevelyan. But even to family and trusted household members as courtiers, Amber seems to be keen on holding some of her plans to herself.

She is also quite disciplined. Not because of her interest and having been trained in martial arts and striving to follow a code of honour but because she values order and stability. While being quite acceptive of others not being as organized as her, most of the time, Amber isn't that forgiving for herself. While always eager and happy to receive a compliment, little or big, she has a low opinion of herself.
[/spoili]

[ History ]
[spoili]
The History:
Amber's childhood was one where she lacked little need for anything. While the Trevelyans aren't the wealthiest of the North, Amber was far from being in need of anything. She would get attention and love from her parents and be able to enjoy a proper education on how to behave at court and what was expected of her. The only matter that really did seem to weigh heavy on her was the uncertainty if she would be the heir of her house. Not because she wasn't sure if she wanted. She saw it as her duty to serve her house but somewhere deep within herself, Amber did long for to succeed her father. Yet being told that if she would get a brother that she wouldn't be the heir did put some stress on Amber when she was younger. Several times she prayed to the Old Gods to not bless her parents with a son, promising that she would carry and lead the noble house into prosperity. This caused her eventually to feel guilty when her mother passed away as she saw it somewhat as the result of her past prayers. Cropping the guilt away Amber would work double as hard on her education and tasks. The ability to read and write was first boring for the young girl, who rather wanted to learn more exciting matters. She only discovered a love for books once she started to read in tales of heroes and knights. Even while all of them were male, Amber did obtain the idea that if she would become skilled enough that tales of her deeds would be written down. Though this dream hasn't vanished over time, Amber keeps it to herself.

She would start a training in horse riding and wield weapons at the age of thirteen. Her build and strength didn't allow her to be on par with the young boys and men who she trained with. But stubborn in that she could manage Amber refused a private teacher for quite some time. This did earn her some mocking and laughter. Eventually, Amber would cave in and accept a private teacher who would spend time on how to wield a sword and shield. But his methods were simply focused on how to defend herself. No techniques and methods on how to deal out damage to any enemy. This frustrated Amber to the point of boiling. On a certain day, a week before her seventeenth nameday, Amber would not show at a lesson of her instructor. Loud shouts and cheering would erupt from Tornburg's practice field as Amber had challenged one of the best trainees to a sparring match. Fighting with all she got, she managed to give the young man a good fight but would eventually lose the fight. Frustrated and angered by her loss, Amber would lock herself up in her room for a good two days before she would come out. Shortly afterwards she would become trained in both defensive as offensive fighting styles.

At the age of eighteen, Amber would start to work more actively at court. She would indulge more in the intrigue of the court and learning who was loyal to House Trevelyan and who wasn't. It didn't go all the time smoothly as Amber did manage to cause some mistakes and leading that she had to excuse herself to various people. But from her mistakes, she started to learn. The gossips of the courtiers and household started to become a source of fun. A way to learn about people she wasn't really familiar with. A certain kind of way to obtain information and thus a potential edge on another. While this became a certain way to spend time and become more adept in the ways of court and the intrigue of nobility, Amber did start to become more skilled in fighting. Over the years Amber started to get a better grip on how to fight as the intrigue of court.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Amber is trained for almost an entire decade on how the court diplomacy is handled and goes. She is quite adept at it. She is able to coerce some people to agree with her viewpoints as well hiding her true goals and desires from others at the same time. Clever and witty, she is observant on how to gauge a situation before making a move. May it either be who to socialise with or what to say.
Her martial training has given rise that Amber is a competent fighter. Her favourite weapon is the longsword for its versatility as well allowing her to wield it with two hands - making it more ideal than a sword designed for one hand, being thus lighter and easier to wield. Amber is both versed in using the longsword in the traditional manner as well using half-swording to catch a foe off guard or attempting to take down a more armoured foe.
She has some experience and skill in using shield and lance as hand to hand fighting. The downside is that she actually never has fought in a conflict or real battle on life and death, making her likely less confident than veterans. Her strength is also somewhat less than some men but she makes it up for her determination and great stamina.

She is a good horse rider as able to read and write. Furthermore, Amber is trying to learn some poetry and singing but doesn't have the most beautiful of voice or creativity to produce great poems.



List of weapons.

Name:
Wit's End
Description:
A steel longsword of decent quality. It was produced by a weaponsmith with okay skill and while it is quite efficient in both the traditional way as Amber's skill with half-swording, it isn't a prime example of fine weaponry.
Appearance:
Longsword.png


Name:
-Of the Weapon or Tool.-
Description:
Perhaps how it was gained or how much it is valued. Not to mention of how the character uses it and their skill with the weapon/tool.-
Appearance:
- An image and some description on the appearance or some notes on the weapon or tool. Marks of damage as use and the like.-

Name:
Amber's Seax.
Description:
A broad knife, otherwise seax, is Amber's secondary weapon. It is a weapon that doesn't have much reach as a sword or most other weapons but it is an excellent weapon of choice for fights in an uncomfortable close quarter.
Appearance:
50dff1520c988b5e43271e2c2b7e9d3f.jpg




List of armour or attire.

Amber has a collection of dresses and clothing that are both fitting for a lady of her standards for meetings, events at court and more casual settings. As it stands with her origin and uprising, she wears clothing that represents the colours or has ornaments that detail House Trevelyan. She seems to be more lenient in wearing the easier fitting and going clothing instead of the dressed but has grown used to them.

Name:
Carron's armour.
Description:
The armour that belonged to Amber's father and previous lord of Trevelyan. It isn't the complete set as Amber isn't able to fit in the metal breastplate that her father had. Currently, the armour exists out of linen clothing over which she wears padding protective gear. Further wearing steel arm guards and one shoulder guard with shin guards. Wearing a chain mail vest that goes over the padding gear, Amber wears a leather vest over it for more protection. The final piece is a closed helmet. The steel isn't all together top notch. It would probably not hold the same protective value as it once had but it is currently the only armour that Amber has and finds worthy. The fact it once belonged to her father has given also some personal attachment to it.
Appearance:
kim-junghun-sz-prop-foodtruck0006.jpg


[/spoili]​
 
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Rydan Faerson
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Personal Motto:
"My list just keeps getting bigger."

[ Personal Information ]

[spoili]
Name:Rydan Faerson

Aliases:None at the moment

Gender:Male

Age:Born in the year 115 BC, On October 9th, thus being 26 years old

Length and body build:

Rydan stand at 1.98 meters (6'5)

He has a strong toned build.

Weight:

Rydan weighs 97 Kilograms/ 203 pounds

Sexuality:Heterosexual


Religion: The Old Gods


Grandparents:
Father's side:

Salna Faerson, grandmother. Deceased, fifteen years ago.

Eyan Faerson, grandfather. Deceased twenty years ago.


Mother's side:

Nira Harker, grandmother. Deceased eighteen years ago.

Dran Harker, grandfather. Deceased ten years ago.

Parents :
Father: Torrick Faerson. Passed two years ago, his health gradually decreasing. Reached the age of 59.

Mother: Railey Faerson. Passed five years ago at the age of 45 after a period of illness


Siblings:
Liana Faerson, youngest sister

Sanah Faerson, younger sister


Distant relatives:
None at the moment, though one could consider the once living Harker family as relatives.



Appearance:

A man with a rather stern expression, having light brown hair like his youngest sister but being the only sibling with blue eyes instead of brown. As the only son his father had, he was raised to carry himself like a man. Being raised by the finest martial instructors they had, while giving him a decent education into diplomacy. Has seen him become a rather hardened man. The attires he wear are oddly not what one would expect the leader to wear, yet none choose to question him on this opting to wear clothing that matches his origin just like his younger sister Sanah




Loyalty:
Loyal to his own house, sworn bannermen of House Marric
Occupation:
House leader of Faerson

Ambition(s):
Being house leader has given rise in him to something he's never before seen. He wishes to see his house being known among the greats in the North, yet to be even greater than them.



Personality:
Being the only son in the family meant he was raised to be the man one day. He was trained to be both a fighter and a leader, so it's not a surprise that he shows great care for his people. He knows how to be the kind of leader the people want, which shockingly wasn't how his father tried to teach him to be. Yet he can also be the stern one that if need be would make the hard decision no one else would dream to make. While he wouldn't consider himself to be on the level of a diplomat like his sisters may be, he is a fighter and will fight for his people in whatever way it may require. Be it brutality, or through more subtle means.


Only his siblings know of his dreams for their house, as they are the only ones he knows he can trust to keep it secret until the time is ready. Through his younger siblings he learned most of his compassion for the people, even if Sanah might have aided him in how to please them, or schemed to paint him in a better picture than the one his father had been in. This however does mean that his people were willing to get past his stern expression and have more open talks with him, even if it's simply about how the day is going. A man of the people, and a fighter for his people.

[/spoili]

[ History ]
[spoili]
The History:
Being first born and the only son meant life for him was more taxing, as it was instilled in him at a young age he would succeed his father. So his education was plentiful on all subjects, trained to be a decent diplomat so he wouldn't make a fool out of himself when talking with other house leaders. He was trained in martial experience to be a more fitting and strong leader for his people. One that could defend himself and their house. He was never really given much of a break not even when his sisters were born, or even when he grew to his teenage years. He barely knew what was going on in his sister's lives besides the little his father told him before making him get back to work studying and training.


Yet like most male teenagers, one couldn't stop hormones from taking surface in the young man. Becoming more interested in women, they started becoming more and more of a distraction. So much so that a young maid caught his attention the most, in fact it caught his attention at the worst possible timing. As he was sparring with one of his martial instructors, the young lady passed by causing him to forget swordplay and gaze at her giving her a smile. Only for him to recoil backwards as he lowered his sword, causing the instructor to hit him in the face with the practice sword. While it may not have been sharp, the very point manage to pierce his face a bit and cut it open. This caused a rather sizeable gash on his face to form and blood to flow. This event earned the onlookers of anyone near and aid from said maids who tried to slow the bleeding long enough for it to get properly healed. The incident however earned him a rather big scar, and a huge scolding from his father who barred any female from being near him while he was training.


As he became older, he began to learn more about his sister's it surprised him what sort of things they knew about. Father was never this smart, nor were any of their servants for that matter. The two of them were naturally bright women who took what they knew from the world around them and benefitted from it. His youngest sister was rather the crafty little one, able to create things he could never do. While Sanah was most certainly the more clever of them all, so when he heard about father and her argument and with father becoming ill and dying in his sleep from this "illness". So when father had passed, with him becoming the new house leader she was rather honest with him about the event. While learning of such an event should have probably made him wary of his sister, it didn't really damage their bond. In the end his father wasn't the best leader for their house and she took it upon herself to get rid of him before the people did.


So under his rule, with Sanah being his advisor that wasn't seen, he would listen and act on the advice she gave. Feeling a bit bad that he was taking credit for her ideas, yet knew she preferred it this way. Any opinion about him that may have surfaced from his father's reign was all but snuffed out with all the work his sisters put into action. Yet now that he had sworn fealty to House Marric, he had it arranged that his youngest sister Liana would become House Marric's Courtier. Now with it just being Sanah and himself at Tamworth, they could only plot ahead to bigger things.



Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Having been taught much about combat from all of House Faerson's military veterans, he has become rather experienced in most weaponry handed to him. Although he seems to dislike fighting with polearms. While having experience in most weapons, his go to favorites are his Waraxe and sword. Being taught warfare from these men has given him some tactics that can be used in certain situations, so while never having seen combat they haven given him an idea of what he could possibly do. Although he lives by the motto one of the veterans have told him. "Never pick a fight you know you cannot win." He does however have some skill riding on horses, granted some of them don't care for him and buck him off.

Also being raised diplomatically means, he knows how to talk with other leaders and even get some to get on his side, maybe even just make a dealing better for his house instead. Able to pick out the ones that cannot lie from those that do is a handy trait, yet wherever he fails in this category he has more than enough confidence his sister will know what to do.



List of weapons.

Name:
Hacker
Description:
A war axe that has been passed down from father to son and so on. It was said that Eric Faerson had the axe forged and has given it the name Hacker, for its ability to cleave through men like butter. One would be shocked to know it's a normal steel axe, just one with engravings on it.


Appearance:
w19b.jpg


Name:
Rydan's Longsword
Description:
A normal steel longsword given to him when he turned eighteen.


Appearance:
CS88ITS_l.jpg


Name:

Description:
Perhaps how it was gained or how much it is valued. Not to mention of how the character uses it and their skill with the weapon/tool.-
Appearance:
- An image and some description on the appearance or some notes on the weapon or tool. Marks of damage as use and the like.-



List of armour or attire.

Having attires that both befit a leader and for his own casual wear. Despite rather wearing his casual attire, he is still the house leader and has to have the correct attire for such occasions. Most of his attires have the colors of his house along with some ornaments of his house.

Name:
Rydan's armor
Description:
Another thing handed down from father to son was this set of armor. A set of armor that hasn't seen usage in many years. Favoring for more protection for his arms, he has padding with chainmail to give his torso some protection from things like projectiles.
Appearance:
333c779fb3fae68a486ad614fd9912a6.jpg


[/spoili]​
 
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@Gerontis
Looks fine with me. Accepted.

@Oetje
Looks fine with me. Accepted.

Later today the map of the local region will be updated.


Here is an example of a small house that serves as bannermen to one of the two main houses of the roleplay. Keep in mind when you make a custom bannerman house that they can have their own holding but that it won't be any significant. That and each 'main' house can only (for the moment) hold three bannermen houses. If you have additional questions, please pm the GMs. In any case, here is the House Faerson - bannermen of House Marric.



Name:
House Faerson

House Words:
None so Brave.
The rumoured answer that Eric gave when it was asked when people asked how a hunter decided to take on a large bear with just a bow and few arrows.

Overlord:
Sworn to House Marric.

Sigil:
DdMm7mN.png

The bow and arrow resemble the weapon of choice of the founder of the Faerson house. The story goes that the founder, Eric, once managed to save an heir of House Marric from a bear. Driving the large animal away with unleashing arrows upon the beast, Eric was given a plot of land and the title of knight.

Traits:
There aren't any traits that really set the members of House Faerson apart from others. They are like many of the northerners loyal to their own and quite proud of their heritage. Followers of the Old Gods, the members of House Faerson have only a very small weirdwood tree in their holding. They do specialise and train levies and men at arms in using the longbow, as they are sworn as bannermen to provide House Marric with troops during times of conflict.

History:
One-hundred-fifty years ago, the House of Faerson was founded. A hunter that went by the name of Eric came to the aid of the heir of House Marric. The rescue earned Eric some plot of land as a landed title. Choosing the name Faerson as his banner, Eric started to work on his plot of land. With some hired help he would start building the foundation of Tamworth, between Frosthold and Hornwood. Eric wouldn't find the foundation of a castle though but had more of an interest to find a city. Dreaming big he had the vision of a large trade centre that could act as a staple market from more northern sites, selling and bring products to other places such as White Harbor.

Work went quickly as some small folk settled down on the land as Eric designed his dream settlement. While he had good ideas, Eric wasn't an educated man. One that just got a large dream. The bounty of the given land by the Marrics allowed him to finance most of his upkeeps and expenses but it never truly did allow him to realise his dreams before his departure from the world of the living.

Through time House Faerson would work and expand Tamworth, making the settlement grow into a small settlement. A stout stone wall with a few towers to guard most of its occupants and a large manor in the city would become the seat of the Faersons. The revenue that would come from the town's economy would be used to pay some taxes to House Marric as to support the needs and comfort of House Faerson.

Currently, House Faerson is led by Rydan Faerson with the aid of his siblings. The previous leader, may he rest in peace, was Torrick Faerson that passed away two years ago. Torrick's tenure as the leader of house Faerson and Tamworth saw some unrest. Torrick wasn't a sympathetic man and he several times raised the land taxes of his direct subjects in order to see some personal ambitions and projects done. It certainly didn't help that the rule of Elrin the Odd of House Marric was not the best, causing some doubt among the members of House Faerson what to think of their position with House Marric. As soon as Torrick Faerson passed and Rydan took over, Tamworth did blossom again. Some taxes were lowered and various charity events were held by one of Rydan's sisters, which praise and love were directed at Rydan Faerson. Contributing to the stability of the small city.

Customs:
House Faerson doesn't have much different customs than the average Northern Houses. They are followers of the Old Gods and most loyal to their own. It is, however, a custom that young men that reach the age of thirteen are required to train and wield the longbow for four hours on Monday and Thursday. This custom is both for the House Faerson as for their small folk, allowing the House to raise more capable levies during times of war. This is furthered by that a local archery contest is held at the city every few years.

Members:
The Founder:
Eric Faerson.
The founder of House Faerson. After saving the life of the heir of House Marric, he was given a plot of land and started the foundation of Tamworth.

A revered ancestor: Rydan Faerson.
He had the status of being one of the best archers in the local area of Tamworth and his rule was fair and just, being a most loyal bannermen to House Marric.

Previous leader: Torrick Faerson.
A stern man that is remembered for his harsh reign over the settlement and area of Tamworth. His tenure wasn't really favoured for putting more pressure on the smallfolk but it wasn't questioned either, not openly, as many didn't wish to provoke the wrath of the man.

Current leader: Rydan Faerson. (Zane)

Other Faerson members:
- Sanah Faerson, sibling of Rydan Faerson. (Lesli)
- Laina Faerson, sibling of Rydan Faerson. (Alice)

- Andren Faerson, uncle of the Faerson siblings. 41 years old at the moment.
- Elize Faerson, aunt of the Faerson siblings. 34 years old at the moment.

- Mateo Faerson, uncle of the Faerson siblings. 48 years old at the moment.
- Bessy Faerson, aunt of the Faerson siblings. 29 years old at the moment. (Mateo's second wife.)

Household:
Previous Leader:

Torrick Faerson

Current Leader:
Ryndar Faerson

Master at arms:
Andren Faerson (NPC)
Treasurer:

Mateo Faerson (NPC)

Household knights:
None, at the moment.

Holding:
The city of Tamworth is founded between Hornwood and Frosthold. It is a settlement where are a prosperous but yet small population live in. The surrounding land and woods provide some resources as most of the revenue originate from the trade done by the local small folk. While a stone and stout wall as few towers defend the city, it is by no means a great example of fortifications. The city itself has a few granaries as their own brewery, the later owned directly by House Faerson. Most structures in Tamworth are solid but still from wood as many can't afford the more expensive as durable stone. Even the Faerson manor is built from wood.

4a5573ae4d0d6b93bbd57c23d6d4f476.jpg


 
It is going to be somewhat new for me. I usually have characters that have more militant orientation but got to try something new every once in a while.



Liana Faerson

kelsey_by_buriedflowers-d8n1ep5.jpg


Personal Motto:
"Scared is what you're feeling. Brave is what you're doing."

[ Personal Information ]

[spoili]
Name:
Liana Faerson
Aliases:
None, so far.
Gender:
Female
Age:
Born 20 years ago, on the 17th of May in the year 109 BC.

Length and body build:
Liana has a slim build and stands around the height of 1.71m, thus 5'6 feet.

Weight:
Liana weighs around 60 kilograms (135 lbs).
Sexuality:
Heterosexual.
Religion:
The Old Gods

Grandparents:
Father's side:
Salna Faerson, grandmother. Deceased, fifteen years ago.
Eyan Faerson, grandfather. Deceased twenty years ago.

Mother's side:
Nira Harker, grandmother. Deceased eighteen years ago.
Dran Harker, grandfather. Deceased ten years ago.

Parents :
Father: Torrick Faerson. Passed two years ago, his health gradually decreasing. Reached the age of 59.
Mother: Railey Faerson. Passed five years ago at the age of 45 after a period of illness.
Siblings:
Rydan Faerson, older brother and current leader of the House.
Sanah Faerson, older sister.
Distant relatives:
None at the moment, though one could consider the once living Harker family as relatives.



Appearance:
Liana has a fair skin complexion with light brown hair that reaches her shoulder. Paired with two brown eyes and slim build, Liana is often seen in attires that seem carefully picked to not make her too noticeable. Few ornaments are present at all times as if she desires to stay away from too much attention. Her presence is accompanied with a soft and friendly voice which is often to be said sweet to the ears. A playful smile usually adorns the thin lips of Liana.



Loyalty:
Loyal to House Faerson, sworn bannermen of House Marric.
Occupation:
Lady-in-waiting.

Ambition(s):
She seems to many as somebody who doesn't seem to dare to dream big but in fact, Liana shares some ambitions of her siblings but on a smaller scale.



Personality:
Liana usually comes over friendly and polite. She talks with a voice that has been described by some people as soothing and calming, rarely hearing the young lady curse or say something of great discomfort. Being attributed with having quick wits and an open attitude, that is just what most people tend to know of Liana. In truth, she can be distrustful and spin lies in order to her own benefit as a sense of security. While she tells herself that the lies she spins are a necessity, Liana tends to relish in them. She uses her sharp mind in order to quickly gain an understanding of people and situations, causing her to try to play little games.

There are some people who Liana tends to trust and care for. Though few in numbers and often rarely anybody unknown to her, Liana does harbour a few interests that aren't really in line what one should expect of a lady-in-waiting. She likes what many consider typical things, like weaving and singing but she does have some interest in venturing to new and far places.

[/spoili]

[ History ]
[spoili]
The History:
The youngest of the Faerson siblings, Liana's childhood wasn't ideal. Torrick, her father, was a caring and yet harsh father. The education that was provided allowed Liana to learn how to write and read but also introduced a strict regime of how a lady should behave. It wasn't something that Liana truly enjoyed but her father was quick and firm in giving punishments if she showed signs of disobeying the rules. Because of that, Liana gained as a child a strong dislike for the rules of others. Wanting to live by her own rules. Only, unlike some, she wasn't so blessed with choosing her own interests outside what her father desired for her. Being groomed into a lady-in-wait, Liana's destiny was to be used in a political marriage with a potential suitor, that could perhaps increase the wealth and influence of House Faerson. A fate that Liana dreaded but learned to accept it at a certain point.

During her studies in how to live at court, Liana started to develop an interest in herbal medicine. Not that she was able to get out often from Tamworth but she managed by requesting and making others get her the herbs. Even starting to test out the effects as results on small critters. It became something that Liana had to conduct in secrecy as she was well aware that her father would disapprove. The only ones that she trusted with this 'hobby' was with her siblings. Sanah would make way to use her own skills and connections to provide Liana with anything she needed as to keep the hobby hidden from father. If anything, Torrick Faerson thought that his youngest daughter was just interested in collecting and examening plants. Not to indulge into using them to make either poisons, one that might have found its way into the chalice of the old man.

The passing of Torrick Faerson gave rise to a new time. With Rydan becoming the leader of House Faerson, they would have to swear once more fealty towards House Marric. Eventually it would be arranged that Liana would become a courtier of House Marric instead of staying in Tamworth.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Liana is trained in the art of diplomacy and how to act as one would expect of somebody that is of noble blood. She has a quick and sharp mind, that has come to use for the young woman to obtain her goals and given objectives. Being quite talented and experienced in lying has certainly benefited her too. What is less known and expected is that Liana is somewhat indulged in how to brew and make various potions that have different effects. Having a good sleight of hand has been a most useful skill for her as well. Last but not least is that Lainah is quite proficient in lock picking, being able to open locks of doors and hatches.



List of weapons.

Name:
Biter
Description:
A steel dagger that Lainah sometimes carries with her. It isn't in any way or form allowing her to stand her ground against foes that had a more militant background but it gives a sense of security and can be used as a last resort. Even though Lainah's skill with it are just as good as any average person with a knife.
Appearance:
IMG_1775.JPG


Name:
Lainah's poisons.
Description:
Having indulged in various studies of herbs and experiments, Lainah is known with various poisons that can be obtained from plants or brewing them together. She is more versed in the common poisons such as nightshade and greycap. Though she knows how to make some antidotes to combat various common poisons, she has little to no knowledge of the more rare poisons.



List of armour or attire.

As it befits a lady in waiting, Lainah has several dresses. Most in a colour scheme that shows the colours of House Faerson. Her clothing choice is more often than not simple, to not provoke too much attention from other others while the quality is above that of what most smallfolk tend to wear. Currently, Lainah has no set of armour or protective gear as she has no use or need for it.


[/spoili]​
 
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And here is my CS.

Sanah Faerson

79c840ba7b0d9d79ebf500d64cd0eecb-d800xrt.png

Credits belong to TrueFutzgen

Personal Motto:
"Big results require big ambition."

[ Personal Information ]

[spoili]
Name:
Sanah Faerson
Aliases:
None, so far.
Gender:
Female
Age:
Born in the year 114 BC, on the 6th of August. Making her thus 25 years old.

Length and body build:
Sanah is 1.69m (5'5 feet) tall with a slim build.

Weight:
She weighs roughly 59 ~ 60 kilograms (132 lbs).

Sexuality:
Heterosexual
Religion:
The Old Gods

Grandparents:
Father's side:
Salna Faerson, grandmother. Deceased, fifteen years ago.
Eyan Faerson, grandfather. Deceased twenty years ago.

Mother's side:
Nira Harker, grandmother. Deceased eighteen years ago.
Dran Harker, grandfather. Deceased ten years ago.

Parents :
Father: Torrick Faerson. Passed two years ago, his health gradually decreasing. Reached the age of 59.
Mother: Railey Faerson. Passed five years ago at the age of 45 after a period of illness.
Siblings:
Rydan Faerson, older brother and current leader of the House.
Sanah Faerson, younger sister.
Distant relatives:
None at the moment, though one could consider the once living Harker family as relatives.


Appearance:
Sanah is often seen in clothing that reflects her origin. With a pale but fair complexion, her lips seem to be redder while her eyes are dark brown. Much like her younger sibling, Sanah has a soft and friendly voice. Being somewhat smaller than her siblings, she seems often to strangers as the youngest of the Faerson siblings but has a certain air of pride that betrays her origins of nobility. A small necklace with a round symbol, in which the family sigil is inscribed, is always worn.



Loyalty:
She is sworn to House Marric but her true loyalty lies in House Faerson's survival.
Occupation:
She is an advisor to Ryndar Faerson.

Ambition(s):
Sanah's ambitions are to see House Faerson to rise from where they are now. Her ambition might be aimed to see the Red King being replaced with one of her siblings.



Personality:
To say that Sanah is a caring and friendly person is both right and wrong. She does care and is usually genuinely polite as friendly to others. But she is quite ambitious and ruthless. Where some might be repulsed by the idea of scheming and playing in the shadows, Sanah's ambitions drives her to the point that she has little restraint in using of some allies, even if it means their downfall. Her ability to lie and play people is something that she uses to no end whenever she is set on obtaining a step further towards her goal.

When not occupied with her scheming and plotting, Sanah can be either quite friendly or sarcastic. She seems to relish to now and then just give a sarcastic remark but that entirely depends on the present company and person who is on the receiving end. While she might have something to do with her father's demise, Sanah does truly love and care for her siblings.

[/spoili]

[ History ]
[spoili]
The History:
Sanah hated her childhood. As she was groomed and educated to become a lady in waiting. There were some fields that she enjoyed but the fact that she was so pressured into it resulted in various times that Sanah rebelled against the rules and order. Only to be suffering the consequences and a harsher regime. Eventually, the girl would be more acceptive to the given education and uprising that she received but there seemed to be a certain anger remaining for years within Sanah. Her experience of learning how court life made Sanah realise how much deceit and intrigue was hiding in the shadow. From the servant maids gossiping about this or that lordling from to the rare times that she even could eavesdrop on hearing her father cursing some people in his study.

Reaching her teenage years Sanah would start to play the game of court intrigue. Gossiping with the maids, eavesdropping on the guards and so forth. It was a game without little consequence but it allowed her to learn how to manipulate people eventually. From just subtly giving them something to think better or worse of a person to make them agree with her viewpoints. This subtle and playful game did start to bore Sanah. Only a few and minor consequences were to it. Finding out about Lainah's interest, Sanah would meddle with her younger sibling's hobby. It proved to be more exciting as to cover Lainah's tracks were filled with more risk than the little gossip and intrigue game of her father's court. Slowly Sanah's orientation started to expand to her older brother. As he was the heir, Sanah would often provide him with information about what the people thought about certain others and how to use it to his own advantage to appear better.

As you might notice, there was a rising trend in how Sanah started to expand her interest and efforts. Both because she felt it was necessary to do her duty to her small House, being nothing more than low nobility and bannermen. Her father's strict and harsh regime didn't seem to help much either. As he found out about Sanah's activities, father and daughter had a heated argument. Resulting in that the anger that Sanah had felt in her childhood started to surface. The heated argument ended with Sanah being dismissed and warned to not meddle in affairs a lady shouldn't be in. Not much later Sanah would have a dinner that she had prepared for just her and her father. The two spoke in a calmer fashion with each other. Not much later Torrick Faerson would become ill and his health gradually declining until he passed out in his sleep.

The succession went without a problem as Ryndar was made into the leader of the small house of Faerson and Tamworth. The harsh regime on the smallfolk would decrease under Ryndar's rule as even various charity events would help boost his popularity. Events that Sanah organised and executed. Behind the 'curtains' she acts as one of Ryndar's prime advisors, informing him what she has learned from her associates and connections. While no fame or compliments are moving her way, Sanah is completely content with that as she plots slowly but surely for larger goals.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Sanah is an experienced plotter. Having grown up at court and being indulged into the subtle but crafty affairs, she has grown quite capable of it. Coercing another person into accepting her opinion or agreeing even with her viewpoints is just one of the few games of intrigue that is part of Sanah's expertise. That comes together with preserving her own opinion, ideas and plots from others as she will subtly bend the truth in order to secure that the other won't be the wiser of her ambitions. Together with her management and organisation skill as experience, Sanah is able to provide good plans on how to tackle civil matters.

More physical fields are not of Sanah's expertise. While she has some basics on how to fight with a knife, she won't be much good with a sword in hand. There was never a reason needed for it anyways. Other than that, she is capable of writing and reading as being a fairly good with horses.



List of weapons.

Name:
A dagger
Description:
A simple steel dagger for personal security. Sanah is somewhat known on how to use it but she lacks experience, muscle strength and training to make her a fearsome fighter.
Appearance:
italian-long-sword-companion-dagger-1350-to-1650-[3]-4165-p.jpg


Name:
Sanah's Connections.
Description:
- This isn't a weapon but after speaking with Gero, this is the best spot to detail it. -
Sanah's biggest and best weapon. Having her own network of people who gather information or small matters on her behalf, it allows her to aid the rule of Tamworth and House Faerson, being able to understand as know how matters are. Her network doesn't really stretch much further than the city at the moment but Sanah is considering to pour more resources to make it so.



List of armour or attire.

Sanah has a range of various dresses and outfits that are styled to portray her colours and loyalty towards House Faerson. While some dresses and clothes are more expensive than others, Sanah seems to prefer the ones that don't seem to draw too much attention. Seeing that House Faerson isn't the wealthiest nobility, she doesn't wear a lot of jewellery but tends to make it up for small ornaments in her clothes. At the given moment she has neither use or possess any armour.

[/spoili]​
 
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Meera Marric

ed25185d3291ce693ad9bc3cf62e4812--lady-kenna-kenna-reign.jpg


Personal Motto:

"To acquire knowledge, one must study: but to acquire wisdom, one must observe."

[ Personal Information ]

[spoili]
Name
Meera Anise Marric

Aliases:
Lady of the Wind
A nickname gained from her fondness of the cold breezes that blow through the Frosthold. She has also been known to say that 'the wind whispers things only some can hear'

Gender:
Female

Age:
Meera was born on the 5th of May, in the year 111 BC.
Thus making her 22 years of age.

Length and body build:
Meera stands at 1.67 meters.
(5 feet 6 inches)
Her body type is Ectomorph (skinny) with a more hourglass shape due to years of wearing form fitting dresses.

Weight:
Meera weighs roughly 60-61 kilograms.
(137 pounds)

Sexuality:
Heterosexual

Religion:
The old gods


Grandparents:
Unknown

Parents :
Elrin Marric II - Father - Deceased
Ilsa Marric - Mother - Deceased

Siblings:
Anselm Marric - Oldest Full Brother - Alive
Alexander Marric- Twin Brother - Alive
Anastasia Marric - Younger Full Sister - Alive
Reyna Marric - Younger Half Sister - Alive

Distant relatives:
Unknown



Appearance:
Meera is of average female height and weight. She has a fair complexion with pink undertones, she has been known to pinch of her cheeks to make her look more flushed. Her eyes are a lovely shade of hazel, mostly a light brown shade with dozens of emerald green specks around her iris, exactly like her mothers. Her hair is a typical shade of chocolate brown that falls in loose curls to around her midsection, through it's usually worn in some sort of elaborate braid. Her voice is very bright however it has a calming tone. Meera tends to wear simple long sleeved dresses around the Frosthold, usually in a dark navy, emerald green, or royal blue color. She also wears a pelt of fur around her shoulders to shield her from the harsh winds. She's also been known to favor the colors cream and ivory, although they are dreadfully hard to keep clean. On more elaborate occasions she's been known to wear a gown with tulle underlaying and in a more elegant fashion. She wears the house sigill on a pendant that hangs around her neck, the pendant once belonging to her mother.



Loyalty:
The Red King of House Bolton.
Though her true loyalty lies in her siblings and House Marric

Occupation:
Lady in Waiting
Advisor to Lord Marric

Ambition(s):
To further the advancements and wealth of House Marric.
To one day be free of House Bolton.



Personality:
Meera's personality can be described in three words. Charming, Compassionate, and Cunning. She has a sense of duty to herself and her family, making her as loyal as she is prideful. Her personality is very much reflected in the house words In Wisdom, Strength. She knows very well that her stature as a women means many look down on her and see her only as a pretty face. She uses that to her advantage and hides her true knowledge and wit from most, revealing it only to those closest to her.

From a distance Meera seems like a perfect lady. She is very elegant and poised. She takes her role as eldest daughter very seriously and looks after her baby sisters like her own. She is a guiding but firm hand and makes sure both are behaving like ladies and bringing honor to House Marric. She's even been known to fuss over Anselm, only when he lets her of course. She takes great pride in her appearance and always makes sure she looks adequate. She plays up the innocent and naive lady act, even though she is very witty and wise. She takes her studies very seriously and is very passionate about her studies. She loves to learn and is very excitable. She's also known to be quite the flirt, though she knows her strength as a women is to make a strong marriage arrangement. She can also be quite funny and has been seen making the guards laugh at her jokes. She's takes on a motherly persona around the children of Frosthold and those villages around. She is very good with children and cares deeply about the people who bestow their trust in House Marric.

Though Meera is a delightful and charming lady, she also has a dark side. Though she is prideful it often comes off as arrogant and conceited. Meera is known to be very stubborn and argumentative, always thinking she's right. She's also known to be deceitful and calculating. She can come off as cold and hostile to those she distrusts. Meera is often described as secretive and scheming. Those who do not know her could say she seems shallow and superficial. Though she would never admit it, she does tend to judge others based on their outward appearances. Meera is also very vindictive and critical towards those who have wronged her.

[/spoili]

[ History ]
[spoili]
The History:
Brought into the world by candle light was Elrin II's first daughter Meera. She was born on the 5th of May in the middle of night, minutes after her twin brother Alexander. Meera's mother, Ilsa, named her after a southerner, who was taken into the Frosthold after being lost in the woods for days. Her name means "prosperous", which Ilsa thought would bless the girl with a proper marriage arrangement, thus brining a prosperous era to the Frosthold. Both her parents took great pride in their first daughter, and took every chance to show her off. Many say that Meera was the happiest infant, usually laughing when the winds would blow.

Her happiness only grew as she did. Along with her twin brother the two young children grew up under the watchful eyes of their mother and many handmaidens. Their father was a strict man, not usually giving the children attention other than a few glares if they happened to laugh to loud. Alexander and Meera were often seen playing around the castle.

Meera's interests began to change as she began to observe more and more around the Frosthold. She began to notice how women were treated more or less like playing pieces in some sort of game. She could see the difference in the way people treated her and Alexander. People didn't see her as a bright and intelligent lady, they saw her as a girl of noble status. Nothing more, nothing less. It was then she made the decision to hide her wit behind a face of innocence. This persona allowed her to play her part as a proper lady, but it also enabled her to act as a spy around the Frosthold.

Meera's new found hobby of spying and getting her way became a way of life for her, but it couldn't stop the inevitable. Just days after her twin brother returned from his proving, barely alive, Meera had to go on hers. Meera's mother was distraught to say the least, she had almost lost her son and now she had to release her daughter into the cold woods with little survival skills. Meera hadn't been given any fighting expirence since she was a noble lady.

Her proving was difficult to say the least. She ventured the woods cold and scared, with only a silver dagger that her mother had given her as protection. On the second night of her proving she heard whimpers in the harsh winds. She followed the noises to find two lone wolf-dog pups. Taking pity on the pups she took both under her cloak and upon returning to the Frosthold, brought both pups into the household. She bestowed the one to her older brother Anselm as a gift for teaching her how to build a fire when she was younger. The other pup she kept for herself and named Valeria. Many at the Frosthold were shocked to see that Meera has survived her Proving. She credits it to the winds that guided her home, thus earning her the nickname "Lady of the Wind"

When her father grew older, Anselm began to take over his duties as Lord Marric. Anselm saw Meera as more than a pretty face and thus she began to serve as his advisor. She knows much of what goes on in Frosthold, secret or not. Her connections have even begun to spread to some of the bannerman houses under the Marrics. Meera's dedication to her family has only grown as she has. She loves and respects Anselm and thinks he is the best fit for King of the North. While she wasn't thrilled when Alexander told her that he wanted to become a knight, she only wishes for his happiness. She watched over and dotes on her two younger sisters, even though Reyna is a bastard. Meera keeps many friends and even after her parents passing and in the face of all her fathers mistakes she is prideful of House Marric.

Theme music:
Undecided

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Meera's skills include reading, writing, history of her house and houses of the north, and sewing. She also knows how to tend and treat flesh wounds from practicing on her brother. She can also mount and ride horses, something she quite enjoys. Meera is also very decieving and persuasive, thus lending herself quite useful at learning others secrets and spying.



List of weapons.

Name:
Meera's Silver Dagger
Description:
A thin sharp dagger made of some sort of flexible material. The handle has a twisted sort of look to the metal and the dagger has a few dark marks from blood and damage. It was given to Meera on her 13th birthday by her mother. Meera keeps it as a symbol of protection not nesscarily knowing how to use it.
Appearance:
18132214_1_x.jpg




List of armour or attire.

Meera is a lady with little to no fighting expirence, thus armor is not required. She wears long dresses, sensible shoes, and a fur pelt.

[/spoili]​
 
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[fieldbox=Anselm Marric, blue, solid, 8, book antiqua]
1d387091b364339584d4917de84c7e36--reference-drawing-drawing-tips.jpg


Personal Motto:

"Through passion, I fight. Through fighting, I suffer. Through suffering, I gain wisdom. Through wisdom, I gain strength. Through strength, I am victorious."

[ Personal Information ]

[spoili]
Name:
Anselm Marric

Aliases:
Lord Marric
Anselm the Wise

Gender: Male

Age:
26 (born 115 BC)

Length and body build:
5'10" - 178 cm, lean-muscular build

Weight:
170 lbs - 77 kg

Sexuality: Heterosexual

Religion:
The Old Gods, the Faith, the Lord of Light

Parents :
Lord Elrin II "the Odd"
Lady Ophed

Siblings:
Meera Marric (22, @Violet )
Anastasia Marric (19)
Reyna Marric (8, half-sister)



Appearance:
Anselm dresses more-or-less like the average Northman, always bundled up to face the storm and taking off a few thin layers to cool down whenever he can spare to.

f9bc184acb6c5e3f4d0ce02427b20960--larp-costumes-movie-costumes.jpg




Loyalty:
House Marric
House Marric's Bannermen

Occupation:
Lord of House Marric
Lieutenant of the Whiteblades (formerly)

Ambition(s):
-To unite North under his banner and overtake House Bolton, or to at least set the seeds up for such.
-To strengthen House Marric further any way he can.
-The protection of House Marric's Bannermen



Personality:
"I wonder where he's gone off to? He isn't in the Great Hall." "The lord? He immerses himself in library- it's like he's tracking a great winter hunt through the mountain; always paying attention to every small detail but always blinded by the snow." "And yet he doesn't stop?" "Never- he's extremely persistent, that one. But even then, he'll put his passions aside to aid those in their time of need." "So perhaps he isn't necessarily blinded by the snow... but that he stops to care to for his tools along the way?" "If we're continuing that metaphor, I suppose so. The House and his bannermen come first, from what he's said. But have you looked in his eyes?" "What do you mean? He's no White Walker, nothing's strange about his eyes." "Not that, you dolt! There's some kind of... some kind of fire in them." "Fire? As in hatred?" "Maybe, yeah... but I suppose the only way to know would be to look for for yourself."

Anselm is a man of dedication and strength, rewarding courage while punishing cowardice. To him, it is far better to live in spite of fear than to fight because of it. A student of various philosophies and tactics, he continues the family tradition of being master strategists and tacticians, something the Red King uses to his advantage. But, make no mistake- to cross Anselm is exceedingly unwise. No man is clean, Anselm is not afraid to dirty his hands for the betterment of his people, especially if there can be found some personal vengeance within when he has been wronged. Aside from that, Anselm puts some stock in legend, knowing that all legends originate from some history and truth.
[/spoili]

[ History ]
[spoili]
The History:
From a young age, Anselm had learn to despise the fist of House Bolton after their liege lord began to demand more of them than they could provide in their war against House Stark. As a child he watched constantly as House Marric's men were constantly mustered and their ship were sent to sea at the demand of the Red King. His father attempted to violently grow the spark of hatred in his son, likening them to the slaves of Essos.

This changed when a newly teenaged Anselm underwent the Proving when- armed with only a hunting knife- he made his way back to Frosthold from the surrounding woods in ten days. On his return, he had a score of small scars but brought a beast or two in tow.

As soon as the Proving was complete, Anselm began training with prospective members of the Whiteblades, the utmost formidable standing force of House Marric. All Whiteblades were equal in rank, only answering to their superiors regardless of being a serf, bannerman, or noble. The gruelingly difficult training lasted the next five years, with a good part of the last being spent at sea. Once all this training was said and done, the young man became a full member of the Whiteblades, being given a longsword and a set of leather and chainmail. He was to begin as a lieutenant of the Whiteblades, a way to begin building the leadership skills he would need to be the Lord of House Marric.

Not long after his eighteenth nameday wherein he assumed this new office, House Bolton demanded the service of the Whiteblades and the various footsoldiers of House Marric to fight in one of their many campaigns against House Stark in an attempt for dominance in the North. After many bloody battles, Anselm return to Frosthold jaded and scarred as, once more, no territory was gained, nor was any lost, save for the lives of thousands of men. Never would Anselm forget the mass funeral pyres, the horror of battles led by those unfit to lead. Only five hundred out of thrice that number returned to the lands of House Marric as only small tokens of the soldiers could be brought home, often times a sword or some barely recognizable trinket.

From that moment forward, Anselm truly understood his father's hared and- two years later- he became the Lord of House Marric not too long after his twentieth nameday. Using the principles of battlefield strategy to learn the concepts of diplomacy, Anselm would find himself doing rather well, although it would take some time to master the more subtle nuances of such politics.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and Various Traits:
One of Anselm's single greatest traits are his tactical and strategic abilities, allowing him to outmaneuver and overtake forces far larger of his own. One of his most effective tactics involve preying on the fears of the enemy forces to make them flee en masse. Otherwise, Anselm's training with the Whiteblade have made him more than able to hold his own in the front lines. Although his mastery is with the blade, Anselm is well-versed in a variety of weaponry and hand-to-hand combat. In turn, he also has some experience with horseback combat and ship-to-ship combat, although they are not his specialty. Likewise, Anselm is also a learned man and strives to learn more. Although he may not be as well-educated as a Maester, he does conduct some small experiments using knowledge in notebooks he acquired from maesters and self-proclaimed alchemists. As a lord, he is well-skilled in managing and leading his people and lands, although he prefers to be blunt with his political opinions as opposed using subtrefuge when he must.


List of weapons.

Name:
Anselm's Longsword
Description:
First given to Anselm after completing his training with the Whiteblades, the sword originally served as a sign of his rank. There are various scratches along the length of the blade, although it is well-maintained outside of combat.
Appearance:
11146056_784029405015034_1265937891_n-jpg.144096


Name:
Proving Dagger
Description:
Anselm's oldest weapon, it is well-worn but still as sharp and effective as it originally was on the day it was given to him due to effective care.
Appearance:
5anh2g.png

Name:
The Shard of Redblade
Description:
The remains of the legendary longsword Redblade used by Dorick Marric. Although it is still sharp, it is seldom used outside of ceremony and rarely sees the battlefield. Some legends claim that when the blade is reforged, House Marric will become as mighty as the dragons.
Appearance:

27a7d6a91ba4ab68fd4cd42705096bdd-png.144102




List of armour or attire.

Name:
Anselm's Whiteblade Armor
Description:
A suit of heardened leather and chainmail armor first given to Anselm when he served as a lieutenant of the Whiteblades before becoming Lord of House Marric. The armor has some chips and patched tears from many battles wherein the Whiteblades were called to serve House Bolton.
Appearance:
dab0e990f51cb3cca0dc9aab064db0ab.jpg

[/spoili]​
[/fieldbox]
 
Last edited:
  • Love
  • Like
Reactions: Justin and Gerontis
@Lesli
Accepted by me.

@Violet
Good start. Keep it up!

@AceSorcerer
Good CS. Though could you do me a solid? There is no need for a dragonglass weapon. x3
For one, ebony/dragonglass is considered too brittle to make efficient weapons of war with. Second, we won't have any dealings with white walkers. The stories and legends will exist but there hasn't been any confirmation that we will have that threat bothering us in the long run. Other than that, I see no big issue with the CS. (Though would you be so kind to pm me about the Whiteblades? I got some questions about them but we can handle that in PM's).
 
@Lesli
Accepted by me.

@Violet
Good start. Keep it up!

@AceSorcerer
Good CS. Though could you do me a solid? There is no need for a dragonglass weapon. x3
For one, ebony/dragonglass is considered too brittle to make efficient weapons of war with. Second, we won't have any dealings with white walkers. The stories and legends will exist but there hasn't been any confirmation that we will have that threat bothering us in the long run. Other than that, I see no big issue with the CS. (Though would you be so kind to pm me about the Whiteblades? I got some questions about them but we can handle that in PM's).
No problem- it's a WIP as is.
 
- Rylen/Arthur -

__caled___by_eventrue-d6218fu.jpg


Personal Motto:
"A man needs two things to thrive: the thrill of adventure, a strong family, and--three things, a man needs three things to thrive..."

[ Personal Information ]

[spoili]
Name:
Arthur
[spoili]
His real name is Rylen[/spoili]

Aliases:
N/A

Gender:
Male

Age:
23, born 112 Before the Conquest of Aegon

Length and body build:
1.86 m
His body is well built and toned.

Weight:
84 kg

Sexuality:
Heterosexual

Religion:
Old Gods


Grandparents:
Mother's side:
Petyr
Elle


Father's side:
???
???
Parents :
Emma
???

Siblings:
Derron Snow

Distant relatives:
???



Appearance:
Rylen is well toned and sturdily built. He's not the tallest or most intimidating figure, but he's deceptively quite strong. He has a few wounds on his chest and back and one shallow, old wound runs up from his neck to right below his eye. His hair is dark brown and cut short, and what would have been his beard, well trimmed. Rylen usually wears his everyday rags: a jaded white shirt, leather arm braces, beige, jaded pants and boots. When he's in the forge, he puts on his apron which has a few tools in its pockets.



Loyalty:
Currently hired by House Trevelyan as a sellsword and blacksmith.
Occupation:
Rylen works both as a blacksmith and as a sellsword to train soldiers for House Trevelyan. In the past, he has worked with the Broken Banner and the Bitter Steel Companies as a sellsword.

Ambitions:
Unlike his half brother, Rylen has no wish to settle down as a noble and gain stature in a house. He has always wanted to be on the seas, traveling the world and discovering new places. His greatest ambition is to go further west to where no man has gone before.



Personality:
Rylen often comes off as outlandish, especially with the company he has been keeping of late. People who consider him such could say he's a loudmouthed, unrefined, uncouth, inelegant, crude lowlife, while others might say he's friendly, curious, sincere and fun. He lacks proper court etiquette, and so some people can find him offputting. This is mostly due to the combination of his uneducated past as a lowborn, smith's apprentice and his time spent with the men and women of the Bitter Steel Company.

He's a kind young man at heart but while he takes no pleasure from snuffing the life out of another man, he can forget about the horror of life and death during the thrill of a good old fight. Similarly, he loves nothing more than to be traveling, meeting new people and visiting new places.

[/spoili]

[ History ]
[spoili]
The History:
Rylen was decently taken care of for a lowborn. This is mostly due to his half-brother's nobility status as a bastard of the Ashwood house. His mother was a weaver for the lady of Bloodstone. She received a small sum of money from the Lord Ashwood to help raise her firstborn until he would be taken into the care of Lord Ashwood. Rylen was born around the time Derron was taken away. For his first few years, Rylen wasn't very close to his half brother. He would play with kids his own age for a while, but with time, he grew fond of his absent brother. Over time, young Rylen grew to trust Derron more than anyone else.

At the age of 10, Rylen's mother sent him to Bloodstone's blacksmith to work as an apprentice. While he was afraid to be away from his mother for the first time, his fear was overshadowed by his joy at the prospect of seeing his brother on a daily basis. While they were able to see each other quite a bit more at first, it wasn't very lordly of the son of Rickon Ashwood to be around a lowborn so much. Or at least that was what Lady Ashwood would say. For a few months, Rylen didn't get a chance to see his brother at all. One night, Derron snuck Rylen out to the courtyard when everyone slept. And so began their daily ritual. Over the years, Derron taught Rylen some of what he learned himself, acquainted him with a sword and pen.

Things were normal for a while, until Lady Ashwood jailed Derron. At that point, Rylen started sitting at the courtyard alone at nights, as though that was where he should be. After a brief time, he helped sneak in some proper food from time to time. After his brother was let out, Derron came to Rylen with the idea to escape. The young smith's apprentice was more than excited at the idea of seeing the world beyond the walls of Bloodstone that he'd heard so much about over the last few years. So they left.

They joined the Broken Banner soon after. Upon joining the mercenary group, Rylen took the name Arthur. He went through the rigorous training that any other member would. As a result, he gained a more refined understanding of swordsmanship. He worked at the forge quite a bit, learning from the master smith of the Company. He was the youngest in the company until the day he left, so most of the people he worked with treated him like a younger brother. With them, he grew quite a bit as a fighter and found a better appreciation of "family".

Two years after they joined the Broken Banner, Derron, or then better known as Jorvan, prompted the two to leave. As it turned out, a small bounty had been put on the older brother's head. While Arthur didn't think they'd be betrayed by their brothers in arms, he followed Jorvan across the Narrow Sea to go to Essos. There, they found another company to take them in as their own. The Bitter Steel Company was a strange place for them. Arthur had never seen anyone from outside of the north of Westeros, but Essos became a home for him for a long time. He started working with the smith there, eventually forging the warhammer he uses today. He grew close to some of the sellswords, but there was a stranger atmosphere there. The people were very different. While many sellswords in Westeros were good at what they were doing, they rarely enjoyed killing as much as most of the fighters in Essos seemed to. The people they'd have to face were the same. It always seemed like people there treated the battlefield more like a playing field.

After several years with the Bitter Steel, the duo returned to Westeros to work for House Trevelyan. The conditions of their departure seemed vague. Some hostilities had come up with the brothers and half of the company while half of them supported their two young brothers in arms. They didn't seem to want to wait for the distasteful half to mete out their "justice", so they returned to Westeros.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Rylen is a talented and experienced fighter, having trained with sellswords for several years in different regions of the world. His fighting style is a mix of the heavy-handed Westerosi and the swift Braavosi. He has basic training in all manners of weapons, but he favors two in particular. He wields curved short swords, using them the way he learned from Jorvan and the sellswords that he grew up with. More than anything, Rylen is talented, so his reflexes and instincts are just right for a fighter. The second and his signature weapon is his warhammer. It's a weapon he forged in Essos with the help of the Bitter Steel Company's blacksmith. He trained himself on how to wield it, even to fight quick legged fighters in Essos. When going to battle, he sometimes uses it in conjunction with one of his swords, resting it on his shoulder to help carry it with one hand for the brief periods he uses a sword.

Besides his martial prowess, Rylen has some skill in smithing as well. He trained with the smith masters at Bloodstone, the Broken Banner and the Bitter Steel Company. While he's far from mastering the craft, he has been studying various techniques from the three different mentors he has had. Thanks to his occupation, Rylen has developed immense arm and back strength.



List of weapons.

Name:
Rylen's Warhammer
Description:
This warhammer is the first weapon Rylen crafted for himself, so it holds a special value for him. It's larger than most warhammers, especially made that way so it could be wielded with more force from afar, as well as to use the butt of the weapon more effectively.
Appearance:
mgot_s7_ep05_gendry_slide00_01.jpg


Name:
Rylen's short swords (x2)
Description:
Two basic curved Braavosi short swords.
Appearance:
3193145.jpg




List of armour or attire.

Name:
Rylen's leather armour
Description:
Rylen wears a similar suit of armour to his brother. He has a hardened leather jacket and arm braces to go with them. He doesn't wear gloves, but he does have boots.

[/spoili]​
 
[fieldbox=Anselm Marric, blue, solid, 8, book antiqua]
1d387091b364339584d4917de84c7e36--reference-drawing-drawing-tips.jpg


Personal Motto:

"Through passion, I fight. Through fighting, I suffer. Through suffering, I gain wisdom. Through wisdom, I gain strength. Through strength, I am victorious."

[ Personal Information ]

[spoili]
Name:
Anselm Marric

Aliases:
Lord Marric
Anselm the Wise

Gender: Male

Age:
26 (born 115 BC)

Length and body build:
5'10" - 178 cm, lean-muscular build

Weight:
170 lbs - 77 kg

Sexuality: Heterosexual

Religion:
The Old Gods, the Faith, the Lord of Light

Parents :
Lord Elrin II "the Odd"
Lady Ophed

Siblings:
Meera Marric (22, @Violet )
Anastasia Marric (19)
Reyna Marric (8, half-sister)



Appearance:
Anselm dresses more-or-less like the average Northman, always bundled up to face the storm and taking off a few thin layers to cool down whenever he can spare to.

f9bc184acb6c5e3f4d0ce02427b20960--larp-costumes-movie-costumes.jpg




Loyalty:
House Marric
House Marric's Bannermen

Occupation:
Lord of House Marric
Lieutenant of the Whiteblades (formerly)

Ambition(s):
-To unite North under his banner and overtake House Bolton, or to at least set the seeds up for such.
-To strengthen House Marric further any way he can.
-The protection of House Marric's Bannermen



Personality:
"I wonder where he's gone off to? He isn't in the Great Hall." "The lord? He immerses himself in library- it's like he's tracking a great winter hunt through the mountain; always paying attention to every small detail but always blinded by the snow." "And yet he doesn't stop?" "Never- he's extremely persistent, that one. But even then, he'll put his passions aside to aid those in their time of need." "So perhaps he isn't necessarily blinded by the snow... but that he stops to care to for his tools along the way?" "If we're continuing that metaphor, I suppose so. The House and his bannermen come first, from what he's said. But have you looked in his eyes?" "What do you mean? He's no White Walker, nothing's strange about his eyes." "Not that, you dolt! There's some kind of... some kind of fire in them." "Fire? As in hatred?" "Maybe, yeah... but I suppose the only way to know would be to look for for yourself."

Anselm is a man of dedication and strength, rewarding courage while punishing cowardice. To him, it is far better to live in spite of fear than to fight because of it. A student of various philosophies and tactics, he continues the family tradition of being master strategists and tacticians, something the Red King uses to his advantage. But, make no mistake- to cross Anselm is exceedingly unwise. No man is clean, Anselm is not afraid to dirty his hands for the betterment of his people, especially if there can be found some personal vengeance within when he has been wronged. Aside from that, Anselm puts some stock in legend, knowing that all legends originate from some history and truth.
[/spoili]

[ History ]
[spoili]
The History:
From a young age, Anselm had learn to despise the fist of House Bolton after their liege lord began to demand more of them than they could provide in their war against House Stark. As a child he watched constantly as House Marric's men were constantly mustered and their ship were sent to sea at the demand of the Red King. His father attempted to violently grow the spark of hatred in his son, likening them to the slaves of Essos.

This changed when a newly teenaged Anselm underwent the Proving when- armed with only a hunting knife- he made his way back to Frosthold from the surrounding woods in ten days. On his return, he had a score of small scars but brought a beast or two in tow.

As soon as the Proving was complete, Anselm began training with prospective members of the Whiteblades, the elite soldiers of House Marric. All Whiteblades were equal in rank, only answering to their superiors regardless of being a serf, bannerman, or noble. The gruelingly difficult training lasted the next five years, with a good part of the last being spent at sea. Once all this training was said and done, the young man became a full member of the Whiteblades, being given a longsword and a set of leather and chainmail. He was to begin as a lieutenant of the Whiteblades, a way to begin building the leadersahip skills he would need to be the Lord of House Marric.

Not long after his eighteenth nameday wherein he assumed this new office, House Bolton demanded the service of the Whiteblades and the various footsoldiers of House Marric to fight in one of their many campaigns against House Stark in an attempt for dominance in the North. After many bloody battles, Anselm return to Frosthold jaded and scarred as, once more, no territory was gained, nor was any loss, saving for the life of thousands of men. Never would Anselm forget the mass funeral pyres, the horror of battles led by those unfit to lead. Only five hundred out of thrice that number returned to the lands of House Marric as only small tokens of the soldiers could be brought home, often times a sword or some barely recognizable trinket.

From that moment forward, Anselm truly understood his father's hared and- not two years later- he became the Lord of House Marric not to long after his twentieth nameday. Using the same battlefield strategy to learn the concepts of diplomacy, although it would take some time to master the more subtle nuances of such.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and Various Traits:
One of Anselm's single greatest traits are his tactical and strategic abilities, allowing him to outmaneuver and overtake forces far larger of his own. One of his most effective tactics involve preying on the fears of the enemy forces to make them flee en masse. Otherwise, Anselm's training with the Whiteblade have made him more than able to hold his own in the front lines. Although his mastery is with the blade, Anselm is well-versed in a variety of weaponry and hand-to-hand combat. In turn, he also has some experience with horseback combat and ship-to-ship combat, although they are not his specialty. Likewise, Anselm is also a learned man and strives to learn more. Although he may not be as well-educated as a Maester, he does conduct some small experiments using knowledge in notebooks he acquired from maesters and self-proclaimed alchemists. As a lord, he is well-skilled in managing and leading his people and lands, although he prefers to be blunt with his political opinions as opposed using subtrefuge when he must.


List of weapons.

Name:
Anselm's Longsword
Description:
First given to Anselm after completing his training with the Whiteblades, the sword originally served as a sign of his rank. There are various scratches along the length of the blade, although it is well-maintained outside of combat.
Appearance:
11146056_784029405015034_1265937891_n-jpg.144096


Name:
Proving Dagger
Description:
Anselm's oldest weapon, it is well-worn but still as sharp and effective as it originally was on the day it was given to him due to effective care.
Appearance:
5anh2g.png

Name:
The Shard of Redblade
Description:
The remains of the legendary longsword Redblade used by Dorick Marric. Although it is still sharp, it is seldom used outside of ceremony and rarely sees the battlefield. Some legends claim that when the blade is reforged, House Marric will become as mighty as the dragons.
Appearance:

27a7d6a91ba4ab68fd4cd42705096bdd-png.144102




List of armour or attire.

Name:
Anselm's Whiteblade Armor
Description:
A suit of heardened leather and chainmail armor first given to Anselm when he served as a lieutenant of the Whiteblades before becoming Lord of House Marric. The armor has some chips and patched tears from many battles wherein the Whiteblades were called to serve House Bolton.
Appearance:
dab0e990f51cb3cca0dc9aab064db0ab.jpg

[/spoili]​
[/fieldbox]
Accepted by me

- Rylen/Arthur -

__caled___by_eventrue-d6218fu.jpg


Personal Motto:
"A man needs two things to thrive: the thrill of adventure, a strong family, and--three things, a man needs three things to thrive..."

[ Personal Information ]

[spoili]
Name:
Arthur
[spoili]
His real name is Rylen[/spoili]

Aliases:
N/A

Gender:
Male

Age:
23, born 112 Before the Conquest of Aegon

Length and body build:
1.86 m
His body is well built and toned.

Weight:
84 kg

Sexuality:
Heterosexual

Religion:
Old Gods


Grandparents:
Mother's side:
Petyr
Elle


Father's side:
???
???
Parents :
Emma
???

Siblings:
Derron Snow

Distant relatives:
???



Appearance:
Rylen is well toned and sturdily built. He's not the tallest or most intimidating figure, but he's deceptively quite strong. He has a few wounds on his chest and back and one shallow, old wound runs up from his neck to right below his eye. His hair is dark brown and cut short, and what would have been his beard, well trimmed. Rylen usually wears his everyday rags: a jaded white shirt, leather arm braces, beige, jaded pants and boots. When he's in the forge, he puts on his apron which has a few tools in its pockets.



Loyalty:
Currently hired by House Trevelyan as a sellsword and blacksmith.
Occupation:
Rylen works both as a blacksmith and as a sellsword to train soldiers for House Trevelyan. In the past, he has worked with the Broken Banner and the Bitter Steel Companies as a sellsword.

Ambitions:
Unlike his half brother, Rylen has no wish to settle down as a noble and gain stature in a house. He has always wanted to be on the seas, traveling the world and discovering new places. His greatest ambition is to go further west to where no man has gone before.



Personality:
Rylen often comes off as outlandish, especially with the company he has been keeping of late. People who consider him such could say he's a loudmouthed, unrefined, uncouth, inelegant, crude lowlife, while others might say he's friendly, curious, sincere and fun. He lacks proper court etiquette, and so some people can find him offputting. This is mostly due to the combination of his uneducated past as a lowborn, smith's apprentice and his time spent with the men and women of the Bitter Steel Company.

He's a kind young man at heart but while he takes no pleasure from snuffing the life out of another man, he can forget about the horror of life and death during the thrill of a good old fight. Similarly, he loves nothing more than to be traveling, meeting new people and visiting new places.

[/spoili]

[ History ]
[spoili]
The History:
Rylen was decently taken care of for a lowborn. This is mostly due to his half-brother's nobility status as a bastard of the Ashwood house. His mother was a weaver for the lady of Bloodstone. She received a small sum of money from the Lord Ashwood to help raise her firstborn until he would be taken into the care of Lord Ashwood. Rylen was born around the time Derron was taken away. For his first few years, Rylen wasn't very close to his half brother. He would play with kids his own age for a while, but with time, he grew fond of his absent brother. Over time, young Rylen grew to trust Derron more than anyone else.

At the age of 10, Rylen's mother sent him to Bloodstone's blacksmith to work as an apprentice. While he was afraid to be away from his mother for the first time, his fear was overshadowed by his joy at the prospect of seeing his brother on a daily basis. While they were able to see each other quite a bit more at first, it wasn't very lordly of the son of Rickon Ashwood to be around a lowborn so much. Or at least that was what Lady Ashwood would say. For a few months, Rylen didn't get a chance to see his brother at all. One night, Derron snuck Rylen out to the courtyard when everyone slept. And so began their daily ritual. Over the years, Derron taught Rylen some of what he learned himself, acquainted him with a sword and pen.

Things were normal for a while, until Lady Ashwood jailed Derron. At that point, Rylen started sitting at the courtyard alone at nights, as though that was where he should be. After a brief time, he helped sneak in some proper food from time to time. After his brother was let out, Derron came to Rylen with the idea to escape. The young smith's apprentice was more than excited at the idea of seeing the world beyond the walls of Bloodstone that he'd heard so much about over the last few years. So they left.

They joined the Broken Banner soon after. Upon joining the mercenary group, Rylen took the name Arthur. He went through the rigorous training that any other member would. As a result, he gained a more refined understanding of swordsmanship. He worked at the forge quite a bit, learning from the master smith of the Company. He was the youngest in the company until the day he left, so most of the people he worked with treated him like a younger brother. With them, he grew quite a bit as a fighter and found a better appreciation of "family".

Two years after they joined the Broken Banner, Derron, or then better known as Jorvan, prompted the two to leave. As it turned out, a small bounty had been put on the older brother's head. While Arthur didn't think they'd be betrayed by their brothers in arms, he followed Jorvan across the Narrow Sea to go to Essos. There, they found another company to take them in as their own. The Bitter Steel Company was a strange place for them. Arthur had never seen anyone from outside of the north of Westeros, but Essos became a home for him for a long time. He started working with the smith there, eventually forging the warhammer he uses today. He grew close to some of the sellswords, but there was a stranger atmosphere there. The people were very different. While many sellswords in Westeros were good at what they were doing, they rarely enjoyed killing as much as most of the fighters in Essos seemed to. The people they'd have to face were the same. It always seemed like people there treated the battlefield more like a playing field.

After several years with the Bitter Steel, the duo returned to Westeros to work for House Trevelyan. The conditions of their departure seemed vague. Some hostilities had come up with the brothers and half of the company while half of them supported their two young brothers in arms. They didn't seem to want to wait for the distasteful half to mete out their "justice", so they returned to Westeros.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Rylen is a talented and experienced fighter, having trained with sellswords for several years in different regions of the world. His fighting style is a mix of the heavy-handed Westerosi and the swift Braavosi. He has basic training in all manners of weapons, but he favors two in particular. He wields curved short swords, using them the way he learned from Jorvan and the sellswords that he grew up with. More than anything, Rylen is talented, so his reflexes and instincts are just right for a fighter. The second and his signature weapon is his warhammer. It's a weapon he forged in Essos with the help of the Bitter Steel Company's blacksmith. He trained himself on how to wield it, even to fight quick legged fighters in Essos. When going to battle, he sometimes uses it in conjunction with one of his swords, resting it on his shoulder to help carry it with one hand for the brief periods he uses a sword.

Besides his martial prowess, Rylen has some skill in smithing as well. He trained with the smith masters at Bloodstone, the Broken Banner and the Bitter Steel Company. While he's far from mastering the craft, he has been studying various techniques from the three different mentors he has had. Thanks to his occupation, Rylen has developed immense arm and back strength.



List of weapons.

Name:
Rylen's Warhammer
Description:
This warhammer is the first weapon Rylen crafted for himself, so it holds a special value for him. It's larger than most warhammers, especially made that way so it could be wielded with more force from afar, as well as to use the butt of the weapon more effectively.
Appearance:
mgot_s7_ep05_gendry_slide00_01.jpg


Name:
Rylen's short swords (x2)
Description:
Two basic curved Braavosi short swords.
Appearance:
3193145.jpg




List of armour or attire.

Name:
Rylen's leather armour
Description:
Rylen wears a similar suit of armour to his brother. He has a hardened leather jacket and arm braces to go with them. He doesn't wear gloves, but he does have boots.

[/spoili]​
WHAT, NO GLOVES?!!!!
Accepted, just because its a tad petty to demand gloves... I guess
 
Hi hello, very interested and very dedicated to GoT I would love to be a part of this.
 
Hi hello, very interested and very dedicated to GoT I would love to be a part of this.
We would love to have you. If you have questions then feel free to pm us GMs. :)
 
Sven

c4f367c959197eee9f6fb55f07dc2e80-d6xevj3.jpg


Personal Motto:
"Just like you hunt down animals to survive, you must hunt down your dreams until you accomplish them."

[ Personal Information ]

[spoili]
Name:
Sven
Aliases:
None as of now.
Gender:
Male
Age:
38, born at 127 BC.

Length and body build:
He stands at 1.86m (Or 6'1 ft)
His body appears average sized, but it has many scars across it.

Weight:
80 Kg/ 176 pounds

Sexuality:
Heterosexual

Religion:
The Old Gods


Grandparents:
-Father Side -
Radcliff (Deceased)
Miriam (Deceased)

-Mother Side -
Allister
Julia (Deceased)

Parents :
Trent (Deceased)
Izabel (Deceased)

Siblings:
Lilian (Younger Sister)
Francis (Younger Brother) (Deceased)



Appearance:
Sven has the appearance of a man who reached the prime of his life. His stature is well composed, and while he does not appear buff, there is little to suggest he is weak physically. His body is heavily scarred with both cuts and burn marks, but he does not attempt to conceal them in any manner beyond the clothes (And if required, armor) that he wears upon him.

His daily attire consists of a dark green shirt, dark brown pants, dark brown gloves and boots, He also has a tendency of carrying a yellow feather behind his left ear.



Loyalty:
Currently hired by House Trevelyan as a Hunter and Hunting trainer.
Occupation:
Sven has served as a hunter since he was a child, and is still a hunter to this day. He also started teaching hunting to members of the house who wish to learn.

Ambition(s):
His current Ambitions is a small one, as Sven does not have his eyes towards the skies, but rather towards what he knows. He wishes to serve House Trevelyan long enough to allow his sister to repay their father's debt, so they will both be free to do as they wish.



Personality:
Sven is a rather polite and straight person. He would often prefer telling people exactly what is on his mind than to keep it in, but at the same time, if someone asks him to keep a secret, he will take it to the grave with him. He will always make sure to keep his manners in place and even if he thinks ill of someone, he will never say it out loud, to anyone, regardless of how much he wants to.

Due to his semi-success at making a name for himself as a decent hunter in the area of Karhold, he has a sense of pride when it comes to his hunting, and will often be more than happy to show it. He won't brag that he is the best hunter, but he won't deny anyone saying it either.

His weakness, when it comes to anything, lies with his living family members, being his sister, Lilian, and his grandfather, Allister. He will go any length to ensure their safety and well being, and threatening them can cause Sven to be as cold as it can get to whoever posed the threat, if not get an arrow aimed at them.

[/spoili]

[ History ]
[spoili]
The History:
Sven's past is not an easy one. Being born into a family that barely managed to sustain itself, his father cursed Sven because now he had to work twice as hard in order to be able to make enough living to survive. This led to nearly five years where Sven barely got to see his father, and at the moments he did see him, he would only see contempt from his father. Before he turned six, however, the looks of contempt would turn to someone else. His younger sister was born, making his father be unable to support his family.

At that point, his father started training Sven in archery, but did little to compliment the child in any sort of manner, only telling him to keep training. At the age of 7, his father took him to his first hunting trip, where Sven nearly hit an animal. His father was not disappointed, and did not show any sort of emotion. Instead, he left his children and wife for a lengthy period, during which Sven had managed to hunt down his first few animals, providing a bit of food for himself, his sister and his mother. While he did get the approval of his mother, he could still see the worried looks she had in her eyes.

When his father, Trent, finally returned, he informed his wife, Izabel, that they should talk in private. Sven went out to try and hunt something, and when he came back, the atmosphere in the house had changed. It was a lot colder than before, with Izabel having red eyes and crying very often, while Trent plainly refused to look at either of his children.

Years would pass, and while Sven became a much better hunter, even passing his father's skills at it, the atmosphere in the house did not change. His sister, Lilian, was raised to be a house wife much like Izabel. His sister did not complain, but shared with Sven her wishes to go out and explore new lands. He reassured her that they will both be able to follow their dreams, his being to make a name for himself back then. When Lilian turned 18, however, Trent took Lilian with him and the two vanished for a rather extensive period of time, before Trent returned on his own, informing Izabel that the deed was done.

Sven, now 23, pushed his father around until the latter finally confessed to taking Lilian to House Trevelyan, and working out a deal with them to have her work as a maid in order to pay off the debt the family owed House Trevelyan, with Lilian agreeing, thus ensuring it does not count as slavery. Izabel broke into tears and went to embrace her younger son, barely a year old, and Trent vanished. Later that night, Sven was awoken by the smell of smoke. He quickly discovered his father, drunk, dropped unconscious while holding a lit candle stick. The fire was already too heavy, and with the difficulty to breath, Sven made his way to his parents room, only to see half of the roof collapsed in already. His mother and younger brother were unreachable. He tried to go back to his father, but failed as pieces from the roof fell on his head, knocking him unconscious.

Waking up in a bed at an unfamiliar place, Sven discovered he was rescued not long as the smoke was seen, but the rest of the structure became too unstable to be able to continue further in. He had lost his entire close family at one night. Remembering his grandfather, Allister, was still alive near Karhold, he set out to go live with him and continue working as a hunter within that area.

For the next 10 years, he made himself a name as a very fine hunter within the area, and Allister was proud at him. Sven himself felt proud, but the pride quickly turned to guilt as while he managed to achieve, to some degree, his own wish, Lilian still could not. By then, she was meant to be 28, and her chances of achieving her dream were only going down. He decided to approach the ruler of House Trevelyan, who he discovered was a kind man. He managed to secure a job as a Hunter for House Trevelyan, and in recent months also becoming a hunting teacher to those who wish to learn it within House Trevelyan.

Theme music:
-Will add music once I think of something fitting.-

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Sven has trained to be a hunter since a young age, making him very adept at tracking down creatures in the wild, stealth movement as to not scare off any potential preys and skinning of animals without harming their meat beyond the shots taken from his arrow. He has learned how to make several different types of traps, but he mostly prefers going with net traps, as he feels those are the easiest to conceal.

As part of his learning to become a good hunter, Sven learned how to use both short and long bows, but his preference and primary skill is with the short bow, and he also learned how to use a hunter's knife as his short range, melee weapon. While he has mostly trained to keep his distance, his father taught him basic self-defense and past encounters with hostile wildlife has forced him to improve it to a better degree. He isn't the quickest or strongest, but he tries making up for it with a decent amount of stamina he has.

He knows his way around the more common herbs and greenery, how to ride a horse and while he does not tend to show it often, he knows how to whistle well in several different tones.



List of weapons.

Name:
Alisbow
Description:
Sven's shortbow, and the one he most frequently uses. He is very skilled with it, and cherishes it to some degree, as he received it from his grandfather, Allister. He named the bow after his grandfather, out of respect for the man.
Appearance:
recurve_bashkir_bow3.jpg


Name:
Longbow
Description:
A longbow Sven acquired throughout his years as a hunter. He does not use it often, and his skill does not match his skill with his Alisbow, but he is still a decent shot with it.
Appearance:
85908x.jpg


Name:
The Trent
Description:
Sven's Hunter knife. He acquired this in the year following the loss of his family, and chose to name it after his father in order to show his father will continue to take away lives even after death, as it was his fault for the loss of his sister, brother and family. It is to show he will not let his father's spirit rest. It is made of iron.
Appearance:
hqdefault.jpg



Name:
Quiver and Iron-tipped arrows
Description:
Basic arrows that are meant to serve him during his hunts or during practices. The quiver holds the arrows, as expected.
Appearance:
(The Arrows in the image are not the same as the arrows he uses. Sven's arrows have white feathers.)
1771893902_2f6883341d.jpg




List of armour or attire.

Name:
Leather armor
Description:
Leather armor, which is somewhat tough. Blades and arrows will still pierce it easily, but most animal fangs and nails would have a harder time. Provides a minimal amount of protection.
Appearance:
(Without the front pouch at the front of the left leg.)
leather-armor-3d-model-low-poly-max-obj-tga.jpg


[/spoili]​
 
Last edited:
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[fieldbox=Anselm Marric, blue, solid, 8, book antiqua]
1d387091b364339584d4917de84c7e36--reference-drawing-drawing-tips.jpg


Personal Motto:

"Through passion, I fight. Through fighting, I suffer. Through suffering, I gain wisdom. Through wisdom, I gain strength. Through strength, I am victorious."

[ Personal Information ]

[spoili]
Name:
Anselm Marric

Aliases:
Lord Marric
Anselm the Wise

Gender: Male

Age:
26 (born 115 BC)

Length and body build:
5'10" - 178 cm, lean-muscular build

Weight:
170 lbs - 77 kg

Sexuality: Heterosexual

Religion:
The Old Gods, the Faith, the Lord of Light

Parents :
Lord Elrin II "the Odd"
Lady Ophed

Siblings:
Meera Marric (22, @Violet )
Anastasia Marric (19)
Reyna Marric (8, half-sister)



Appearance:
Anselm dresses more-or-less like the average Northman, always bundled up to face the storm and taking off a few thin layers to cool down whenever he can spare to.

f9bc184acb6c5e3f4d0ce02427b20960--larp-costumes-movie-costumes.jpg




Loyalty:
House Marric
House Marric's Bannermen

Occupation:
Lord of House Marric
Lieutenant of the Whiteblades (formerly)

Ambition(s):
-To unite North under his banner and overtake House Bolton, or to at least set the seeds up for such.
-To strengthen House Marric further any way he can.
-The protection of House Marric's Bannermen



Personality:
"I wonder where he's gone off to? He isn't in the Great Hall." "The lord? He immerses himself in library- it's like he's tracking a great winter hunt through the mountain; always paying attention to every small detail but always blinded by the snow." "And yet he doesn't stop?" "Never- he's extremely persistent, that one. But even then, he'll put his passions aside to aid those in their time of need." "So perhaps he isn't necessarily blinded by the snow... but that he stops to care to for his tools along the way?" "If we're continuing that metaphor, I suppose so. The House and his bannermen come first, from what he's said. But have you looked in his eyes?" "What do you mean? He's no White Walker, nothing's strange about his eyes." "Not that, you dolt! There's some kind of... some kind of fire in them." "Fire? As in hatred?" "Maybe, yeah... but I suppose the only way to know would be to look for for yourself."

Anselm is a man of dedication and strength, rewarding courage while punishing cowardice. To him, it is far better to live in spite of fear than to fight because of it. A student of various philosophies and tactics, he continues the family tradition of being master strategists and tacticians, something the Red King uses to his advantage. But, make no mistake- to cross Anselm is exceedingly unwise. No man is clean, Anselm is not afraid to dirty his hands for the betterment of his people, especially if there can be found some personal vengeance within when he has been wronged. Aside from that, Anselm puts some stock in legend, knowing that all legends originate from some history and truth.
[/spoili]

[ History ]
[spoili]
The History:
From a young age, Anselm had learn to despise the fist of House Bolton after their liege lord began to demand more of them than they could provide in their war against House Stark. As a child he watched constantly as House Marric's men were constantly mustered and their ship were sent to sea at the demand of the Red King. His father attempted to violently grow the spark of hatred in his son, likening them to the slaves of Essos.

This changed when a newly teenaged Anselm underwent the Proving when- armed with only a hunting knife- he made his way back to Frosthold from the surrounding woods in ten days. On his return, he had a score of small scars but brought a beast or two in tow.

As soon as the Proving was complete, Anselm began training with prospective members of the Whiteblades, the utmost formidable standing force of House Marric. All Whiteblades were equal in rank, only answering to their superiors regardless of being a serf, bannerman, or noble. The gruelingly difficult training lasted the next five years, with a good part of the last being spent at sea. Once all this training was said and done, the young man became a full member of the Whiteblades, being given a longsword and a set of leather and chainmail. He was to begin as a lieutenant of the Whiteblades, a way to begin building the leadersahip skills he would need to be the Lord of House Marric.

Not long after his eighteenth nameday wherein he assumed this new office, House Bolton demanded the service of the Whiteblades and the various footsoldiers of House Marric to fight in one of their many campaigns against House Stark in an attempt for dominance in the North. After many bloody battles, Anselm return to Frosthold jaded and scarred as, once more, no territory was gained, nor was any loss, saving for the life of thousands of men. Never would Anselm forget the mass funeral pyres, the horror of battles led by those unfit to lead. Only five hundred out of thrice that number returned to the lands of House Marric as only small tokens of the soldiers could be brought home, often times a sword or some barely recognizable trinket.

From that moment forward, Anselm truly understood his father's hared and- two years later- he became the Lord of House Marric not too long after his twentieth nameday. Using the principles of battlefield strategy to learn the concepts of diplomacy, Anselm would find himself doing rather well, although it would take some time to master the more subtle nuances of such politics.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and Various Traits:
One of Anselm's single greatest traits are his tactical and strategic abilities, allowing him to outmaneuver and overtake forces far larger of his own. One of his most effective tactics involve preying on the fears of the enemy forces to make them flee en masse. Otherwise, Anselm's training with the Whiteblade have made him more than able to hold his own in the front lines. Although his mastery is with the blade, Anselm is well-versed in a variety of weaponry and hand-to-hand combat. In turn, he also has some experience with horseback combat and ship-to-ship combat, although they are not his specialty. Likewise, Anselm is also a learned man and strives to learn more. Although he may not be as well-educated as a Maester, he does conduct some small experiments using knowledge in notebooks he acquired from maesters and self-proclaimed alchemists. As a lord, he is well-skilled in managing and leading his people and lands, although he prefers to be blunt with his political opinions as opposed using subtrefuge when he must.


List of weapons.

Name:
Anselm's Longsword
Description:
First given to Anselm after completing his training with the Whiteblades, the sword originally served as a sign of his rank. There are various scratches along the length of the blade, although it is well-maintained outside of combat.
Appearance:
11146056_784029405015034_1265937891_n-jpg.144096


Name:
Proving Dagger
Description:
Anselm's oldest weapon, it is well-worn but still as sharp and effective as it originally was on the day it was given to him due to effective care.
Appearance:
5anh2g.png

Name:
The Shard of Redblade
Description:
The remains of the legendary longsword Redblade used by Dorick Marric. Although it is still sharp, it is seldom used outside of ceremony and rarely sees the battlefield. Some legends claim that when the blade is reforged, House Marric will become as mighty as the dragons.
Appearance:

27a7d6a91ba4ab68fd4cd42705096bdd-png.144102




List of armour or attire.

Name:
Anselm's Whiteblade Armor
Description:
A suit of heardened leather and chainmail armor first given to Anselm when he served as a lieutenant of the Whiteblades before becoming Lord of House Marric. The armor has some chips and patched tears from many battles wherein the Whiteblades were called to serve House Bolton.
Appearance:
dab0e990f51cb3cca0dc9aab064db0ab.jpg

[/spoili]​
[/fieldbox]
Accepted by me.

- Rylen/Arthur -

__caled___by_eventrue-d6218fu.jpg


Personal Motto:
"A man needs two things to thrive: the thrill of adventure, a strong family, and--three things, a man needs three things to thrive..."

[ Personal Information ]

[spoili]
Name:
Arthur
[spoili]
His real name is Rylen[/spoili]

Aliases:
N/A

Gender:
Male

Age:
23, born 112 Before the Conquest of Aegon

Length and body build:
1.86 m
His body is well built and toned.

Weight:
84 kg

Sexuality:
Heterosexual

Religion:
Old Gods


Grandparents:
Mother's side:
Petyr
Elle


Father's side:
???
???
Parents :
Emma
???

Siblings:
Derron Snow

Distant relatives:
???



Appearance:
Rylen is well toned and sturdily built. He's not the tallest or most intimidating figure, but he's deceptively quite strong. He has a few wounds on his chest and back and one shallow, old wound runs up from his neck to right below his eye. His hair is dark brown and cut short, and what would have been his beard, well trimmed. Rylen usually wears his everyday rags: a jaded white shirt, leather arm braces, beige, jaded pants and boots. When he's in the forge, he puts on his apron which has a few tools in its pockets.



Loyalty:
Currently hired by House Trevelyan as a sellsword and blacksmith.
Occupation:
Rylen works both as a blacksmith and as a sellsword to train soldiers for House Trevelyan. In the past, he has worked with the Broken Banner and the Bitter Steel Companies as a sellsword.

Ambitions:
Unlike his half brother, Rylen has no wish to settle down as a noble and gain stature in a house. He has always wanted to be on the seas, traveling the world and discovering new places. His greatest ambition is to go further west to where no man has gone before.



Personality:
Rylen often comes off as outlandish, especially with the company he has been keeping of late. People who consider him such could say he's a loudmouthed, unrefined, uncouth, inelegant, crude lowlife, while others might say he's friendly, curious, sincere and fun. He lacks proper court etiquette, and so some people can find him offputting. This is mostly due to the combination of his uneducated past as a lowborn, smith's apprentice and his time spent with the men and women of the Bitter Steel Company.

He's a kind young man at heart but while he takes no pleasure from snuffing the life out of another man, he can forget about the horror of life and death during the thrill of a good old fight. Similarly, he loves nothing more than to be traveling, meeting new people and visiting new places.

[/spoili]

[ History ]
[spoili]
The History:
Rylen was decently taken care of for a lowborn. This is mostly due to his half-brother's nobility status as a bastard of the Ashwood house. His mother was a weaver for the lady of Bloodstone. She received a small sum of money from the Lord Ashwood to help raise her firstborn until he would be taken into the care of Lord Ashwood. Rylen was born around the time Derron was taken away. For his first few years, Rylen wasn't very close to his half brother. He would play with kids his own age for a while, but with time, he grew fond of his absent brother. Over time, young Rylen grew to trust Derron more than anyone else.

At the age of 10, Rylen's mother sent him to Bloodstone's blacksmith to work as an apprentice. While he was afraid to be away from his mother for the first time, his fear was overshadowed by his joy at the prospect of seeing his brother on a daily basis. While they were able to see each other quite a bit more at first, it wasn't very lordly of the son of Rickon Ashwood to be around a lowborn so much. Or at least that was what Lady Ashwood would say. For a few months, Rylen didn't get a chance to see his brother at all. One night, Derron snuck Rylen out to the courtyard when everyone slept. And so began their daily ritual. Over the years, Derron taught Rylen some of what he learned himself, acquainted him with a sword and pen.

Things were normal for a while, until Lady Ashwood jailed Derron. At that point, Rylen started sitting at the courtyard alone at nights, as though that was where he should be. After a brief time, he helped sneak in some proper food from time to time. After his brother was let out, Derron came to Rylen with the idea to escape. The young smith's apprentice was more than excited at the idea of seeing the world beyond the walls of Bloodstone that he'd heard so much about over the last few years. So they left.

They joined the Broken Banner soon after. Upon joining the mercenary group, Rylen took the name Arthur. He went through the rigorous training that any other member would. As a result, he gained a more refined understanding of swordsmanship. He worked at the forge quite a bit, learning from the master smith of the Company. He was the youngest in the company until the day he left, so most of the people he worked with treated him like a younger brother. With them, he grew quite a bit as a fighter and found a better appreciation of "family".

Two years after they joined the Broken Banner, Derron, or then better known as Jorvan, prompted the two to leave. As it turned out, a small bounty had been put on the older brother's head. While Arthur didn't think they'd be betrayed by their brothers in arms, he followed Jorvan across the Narrow Sea to go to Essos. There, they found another company to take them in as their own. The Bitter Steel Company was a strange place for them. Arthur had never seen anyone from outside of the north of Westeros, but Essos became a home for him for a long time. He started working with the smith there, eventually forging the warhammer he uses today. He grew close to some of the sellswords, but there was a stranger atmosphere there. The people were very different. While many sellswords in Westeros were good at what they were doing, they rarely enjoyed killing as much as most of the fighters in Essos seemed to. The people they'd have to face were the same. It always seemed like people there treated the battlefield more like a playing field.

After several years with the Bitter Steel, the duo returned to Westeros to work for House Trevelyan. The conditions of their departure seemed vague. Some hostilities had come up with the brothers and half of the company while half of them supported their two young brothers in arms. They didn't seem to want to wait for the distasteful half to mete out their "justice", so they returned to Westeros.

Theme music:

[/spoili]

[ Skills and Gear]
[spoili]
Skills and various Traits:
Rylen is a talented and experienced fighter, having trained with sellswords for several years in different regions of the world. His fighting style is a mix of the heavy-handed Westerosi and the swift Braavosi. He has basic training in all manners of weapons, but he favors two in particular. He wields curved short swords, using them the way he learned from Jorvan and the sellswords that he grew up with. More than anything, Rylen is talented, so his reflexes and instincts are just right for a fighter. The second and his signature weapon is his warhammer. It's a weapon he forged in Essos with the help of the Bitter Steel Company's blacksmith. He trained himself on how to wield it, even to fight quick legged fighters in Essos. When going to battle, he sometimes uses it in conjunction with one of his swords, resting it on his shoulder to help carry it with one hand for the brief periods he uses a sword.

Besides his martial prowess, Rylen has some skill in smithing as well. He trained with the smith masters at Bloodstone, the Broken Banner and the Bitter Steel Company. While he's far from mastering the craft, he has been studying various techniques from the three different mentors he has had. Thanks to his occupation, Rylen has developed immense arm and back strength.



List of weapons.

Name:
Rylen's Warhammer
Description:
This warhammer is the first weapon Rylen crafted for himself, so it holds a special value for him. It's larger than most warhammers, especially made that way so it could be wielded with more force from afar, as well as to use the butt of the weapon more effectively.
Appearance:
mgot_s7_ep05_gendry_slide00_01.jpg


Name:
Rylen's short swords (x2)
Description:
Two basic curved Braavosi short swords.
Appearance:
3193145.jpg




List of armour or attire.

Name:
Rylen's leather armour
Description:
Rylen wears a similar suit of armour to his brother. He has a hardened leather jacket and arm braces to go with them. He doesn't wear gloves, but he does have boots.

[/spoili]​
Stone-Humper is accepted. >:C

Sven

c4f367c959197eee9f6fb55f07dc2e80-d6xevj3.jpg


Personal Motto:
"Just like you hunt down animals to survive, you must hunt down your dreams until you accomplish them."

[ Personal Information ]

[spoili]
Name:
Sven
Aliases:
None as of now.
Gender:
Male
Age:
38, born at 127 BC.

Length and body build:
He stands at 1.86m (Or 6'1 ft)
His body appears average sized, but it has many scars across it.

Weight:
80 Kg/ 176 pounds

Sexuality:
Heterosexual

Religion:
The Old Gods


Grandparents:
-Father Side -
Radcliff (Deceased)
Miriam (Deceased)

-Mother Side -
Allister
Julia (Deceased)

Parents :
Trent (Deceased)
Izabel (Deceased)

Siblings:
Lilian (Younger Sister)
Francis (Younger Brother) (Deceased)



Appearance:
Sven has the appearance of a man who reached the prime of his life. His stature is well composed, and while he does not appear buff, there is little to suggest he is weak physically. His body is heavily scarred with both cuts and burn marks, but he does not attempt to conceal them in any manner beyond the clothes (And if required, armor) that he wears upon him.

His daily attire consists of a dark green shirt, dark brown pants, dark brown gloves and boots, He also has a tendency of carrying a yellow feather behind his left ear.



Loyalty:
Currently hired by House Trevelyan as a Hunter and Hunting trainer.
Occupation:
Sven has served as a hunter since he was a child, and is still a hunter to this day. He also started teaching hunting to members of the house who wish to learn.

Ambition(s):
His current Ambitions is a small one, as Sven does not have his eyes towards the skies, but rather towards what he knows. He wishes to serve House Trevelyan long enough to allow his sister to repay their father's debt, so they will both be free to do as they wish.



Personality:
Sven is a rather polite and straight person. He would often prefer telling people exactly what is on his mind than to keep it in, but at the same time, if someone asks him to keep a secret, he will take it to the grave with him. He will always make sure to keep his manners in place and even if he thinks ill of someone, he will never say it out loud, to anyone, regardless of how much he wants to.

Due to his semi-success at making a name for himself as a decent hunter in the area of Karhold, he has a sense of pride when it comes to his hunting, and will often be more than happy to show it. He won't brag that he is the best hunter, but he won't deny anyone saying it either.

His weakness, when it comes to anything, lies with his living family members, being his sister, Lilian, and his grandfather, Allister. He will go any length to ensure their safety and well being, and threatening them can cause Sven to be as cold as it can get to whoever posed the threat, if not get an arrow aimed at them.

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[ History ]
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The History:
Sven's past is not an easy one. Being born into a family that barely managed to sustain itself, his father cursed Sven because now he had to work twice as hard in order to be able to make enough living to survive. This led to nearly five years where Sven barely got to see his father, and at the moments he did see him, he would only see contempt from his father. Before he turned six, however, the looks of contempt would turn to someone else. His younger sister was born, making his father be unable to support his family.

At that point, his father started training Sven in archery, but did little to compliment the child in any sort of manner, only telling him to keep training. At the age of 7, his father took him to his first hunting trip, where Sven nearly hit an animal. His father was not disappointed, and did not show any sort of emotion. Instead, he left his children and wife for a lengthy period, during which Sven had managed to hunt down his first few animals, providing a bit of food for himself, his sister and his mother. While he did get the approval of his mother, he could still see the worried looks she had in her eyes.

When his father, Trent, finally returned, he informed his wife, Izabel, that they should talk in private. Sven went out to try and hunt something, and when he came back, the atmosphere in the house had changed. It was a lot colder than before, with Izabel having red eyes and crying very often, while Trent plainly refused to look at either of his children.

Years would pass, and while Sven became a much better hunter, even passing his father's skills at it, the atmosphere in the house did not change. His sister, Lilian, was raised to be a house wife much like Izabel. His sister did not complain, but shared with Sven her wishes to go out and explore new lands. He reassured her that they will both be able to follow their dreams, his being to make a name for himself back then. When Lilian turned 18, however, Trent took Lilian with him and the two vanished for a rather extensive period of time, before Trent returned on his own, informing Izabel that the deed was done.

Sven, now 23, pushed his father around until the latter finally confessed to taking Lilian to House Trevelyan, and working out a deal with them to have her work as a maid in order to pay off the debt the family owed House Trevelyan, with Lilian agreeing, thus ensuring it does not count as slavery. Izabel broke into tears and went to embrace her younger son, barely a year old, and Trent vanished. Later that night, Sven was awoken by the smell of smoke. He quickly discovered his father, drunk, dropped unconscious while holding a lit candle stick. The fire was already too heavy, and with the difficulty to breath, Sven made his way to his parents room, only to see half of the roof collapsed in already. His mother and younger brother were unreachable. He tried to go back to his father, but failed as pieces from the roof fell on his head, knocking him unconscious.

Waking up in a bed at an unfamiliar place, Sven discovered he was rescued not long as the smoke was seen, but the rest of the structure became too unstable to be able to continue further in. He had lost his entire close family at one night. Remembering his grandfather, Allister, was still alive near Karhold, he set out to go live with him and continue working as a hunter within that area.

For the next 10 years, he made himself a name as a very fine hunter within the area, and Allister was proud at him. Sven himself felt proud, but the pride quickly turned to guilt as while he managed to achieve, to some degree, his own wish, Lilian still could not. By then, she was meant to be 28, and her chances of achieving her dream were only going down. He decided to approach the ruler of House Trevelyan, who he discovered was a kind man. He managed to secure a job as a Hunter for House Trevelyan, and in recent months also becoming a hunting teacher to those who wish to learn it within House Trevelyan.

Theme music:
-Will add music once I think of something fitting.-

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[ Skills and Gear]
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Skills and various Traits:
Sven has trained to be a hunter since a young age, making him very adept at tracking down creatures in the wild, stealth movement as to not scare off any potential preys and skinning of animals without harming their meat beyond the shots taken from his arrow. He has learned how to make several different types of traps, but he mostly prefers going with net traps, as he feels those are the easiest to conceal.

As part of his learning to become a good hunter, Sven learned how to use both short and long bows, but his preference and primary skill is with the short bow, and he also learned how to use a hunter's knife as his short range, melee weapon. While he has mostly trained to keep his distance, his father taught him basic self-defense and past encounters with hostile wildlife has forced him to improve it to a better degree. He isn't the quickest or strongest, but he tries making up for it with a decent amount of stamina he has.

He knows his way around the more common herbs and greenery, how to ride a horse and while he does not tend to show it often, he knows how to whistle well in several different tones.



List of weapons.

Name:
Alisbow
Description:
Sven's shortbow, and the one he most frequently uses. He is very skilled with it, and cherishes it to some degree, as he received it from his grandfather, Allister. He named the bow after his grandfather, out of respect for the man.
Appearance:
recurve_bashkir_bow3.jpg


Name:
Longbow
Description:
A longbow Sven acquired throughout his years as a hunter. He does not use it often, and his skill does not match his skill with his Alisbow, but he is still a decent shot with it.
Appearance:
85908x.jpg


Name:
The Trent
Description:
Sven's Hunter knife. He acquired this in the year following the loss of his family, and chose to name it after his father in order to show his father will continue to take away lives even after death, as it was his fault for the loss of his sister, brother and family. It is to show he will not let his father's spirit rest. It is made of iron.
Appearance:
hqdefault.jpg



Name:
Quiver and Iron-tipped arrows
Description:
Basic arrows that are meant to serve him during his hunts or during practices. The quiver holds the arrows, as expected.
Appearance:
(The Arrows in the image are not the same as the arrows he uses. Sven's arrows have white feathers.)
1771893902_2f6883341d.jpg




List of armour or attire.

Name:
Leather armor
Description:
Leather armor, which is somewhat tough. Blades and arrows will still pierce it easily, but most animal fangs and nails would have a harder time. Provides a minimal amount of protection.
Appearance:
(Without the front pouch at the front of the left leg.)
leather-armor-3d-model-low-poly-max-obj-tga.jpg


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Accepted by me.
 
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