Alright, this is the spot to chat, post sheets, and start plotting. The stat system (Move your mouse to reveal the content) The stat system (open) The stat system (close) Stats will be done on a point system. You start with 10. Buying the first rank costs one, the second rank costs 2, etc. You can earn points for good responses and achievements. Think of it kind of like the House Points from Harry Potter. I may regret this later, but as of right now, there is no cap. All dice rolls will be 1d20. Roll your dice and add your rank, if necessary, to get your final score on the roll. If you are playing a normal human, you can skip this next part. If you are playing a supernatural, PAY ATTENTION! One of the problems I was having was figuring out how to balance the supernaturals and the normals. What I decided to do was evaluate things for supernaturals on a case by case basis, to account for the fact that your werewolves, for instance, may be different from someone else's. Put your powers in your CS, and I will determine a point cost for them. If you want to add in weaknesses, like sunlight, silver, or the fact that your powers become more difficult to control with emotion, those will give you extra points to work with. In short, if you are a supernatural, don't put in your skills until I tell you to. The Skills Strength- pure physical power. Simple enough. Dexterity- flexibility and nimbleness. Will be used to dodge. Mundane Knowledge- There's a lot to be said for smarts. Magical Knowledge- How well you know the supernatural side of the street. Fortitude- Mental toughness and determination Resources- Maybe you have access to money, or you've built My First Spellcasting Lab in your bedroom. In short, this represents useful things you have access to. Contacts- If resources is what you have, then contacts is who you know. Maybe you're good friends with one of the teachers, or know (God forbid) who to get illegal substances from. Perception- how alert you are. Can be used to pick up on details that might otherwise slip past you. Diplomacy- How persuasive you can be. Can be used to get information, or get people to see things from your point of view. [CS for students Appearance (Picture or description) Name Age (13-18) Gender Sexuality Normal Human, Powered Human (Witch, psychic, etc.), or nonhuman (Werewolf, vampire, etc.) If NOT Normal Human: Supernatural description (This is where you say what you are, and if it's a species you've created yourself, a little bit about them) If NOT Normal Human: Supernatural powers If NOT Normal Human: Supernatural weaknesses Personality Bio Skills Anything else CS for teachers: Same as student, but age must be over 21 and it must be mentioned what class they teach.