A Plague on Both Your Houses "Two households, both alike in dignity,"- William Shakespeare Plot: The year is 1591. It is a fragile time in the small city of Velicia, Italy. For generations, the two most influential families in the land have been in perpetual conflict from sheer animosity. The whole city is on the brink of total war, as both sides seek to destroy the other. A blind eye has been turned by the nation's high king. Few are willing to bring either family to terms of peace. Only one day has passed since a skirmish started between a group of servants, each loyal to their familial masters, tore down a large section of Velicia's market district. The Royal Guard has been deployed to keep both sides in check, but is slowly losing control of the situation. Everyone involved expects utmost tragedy. It seems as though everyone outside the ruling households has taken a side in the feud. Mercenaries on both ends feed off of the struggle like parasites. There is the Savino clan, ran by wealthy merchants and relatives of Velicia's crown prince. Then there is the Civita family, managed by warriors and artisans of great renown. With tension rising to unthinkable levels, it is only a matter of time until chaos runs loose. Factions The Savinos: It is believed that the Savino clan is perhaps the oldest in all of Velicia. They consist largely of merchants, businessfolk, and other such wealthy people. Through strictly arranged marriages, the Savinos managed to gain close relations with Velicia's prince. Keeping in line with their traditions, this clan is also the most secretive. The Civita: Had it not been for the presence of the prince and the Savinos, there is no doubt that the Civita family would have taken the city by force. This household is run by honor, pride, and discipline. A large portion of Velicia's military is run by the Civita, following their militant attitude. The Church: Perhaps the only group in the entire city that tries to balance the feud. Gifted with alchemy and magic, while dedicated to peace and justice, The Church is well-respected by both families. Clerics, friars, and mages tend to employ their services here. However, those loyal to The Church are also capable of using amoral tactics to achieve their ends. Mercenary Guild: Assassins, professional thieves, smugglers, you name it. The Mercenary Guild consists of the most despicable criminals in Velicia. Both the Savinos and the Civitas are partial to hire their services when needing a dark job done quietly. Because of this, the Mercenary Guild has brought itself against the prince's forces numerous times. Races Humans: Both the majority of Velicia's population, and also the most unpredictable. It is not uncommon to see humans look down on the other races or show aggression towards them. Altogether humans are random and driven by ideals. It is also notable that these beings are not magic users by birth, as mankind slowly refine their skills in whatever they wish to succeed in. Vampires: Upon drinking the blood of a demon, or in later times, another vampire, humans will succumb to a very mysterious illness. After 'dying' from this contagion, the victim will rise from the grave only to have a shocking revelation. A vampire's personality is dependent on their human past, yet they must frequently drink the blood of others to survive. They are considered feral vermin by Velician culture. This could not be further from the truth, as vampires are usually sophisticated when they come to terms with their curse. Elves: The second-largest minority group in the city. Elves, sometimes referred negatively as "tall fairies" are adept in the field of magic. They have been capable of using the arcane arts practically since birth. Although being a significant percentage of Velicia's population, Elves are often discriminated and segregated from humans. It is much more difficult for an elf to fall to disease than humans (unfortunately becoming the source of many conspiracy theories). Fairies: Linked to elves by genetic relations alone, Fairies are the prime example of obscurity combined with spontaneousness. They are incredibly small. Most specimens can alter their size from that of an insect, to that of a human child, at will. A pair of wings on their back permits limited flight. Given their similarities to elves, Fairies are extremely proficient in magic, more-so than their elven counterparts. Character Sheet Appearance: Full Name: Occupation & Allegience: Age: Gender: Sexuality: Race: Powers/Skills: Backstory: Other: Rules 1. Show respect to other players in OOC. No trolling, bullying, or other misbehavior of any kind. 2. No god-modding or Mary-Sue characters. This should be self-explanatory. 3. Please make changes accordingly when asked by the GM (me). 4. The story takes place in the Middle Ages, it is recommended to use the grammar of the time. For example; using 'thou' instead of 'you'. 5. Please kill-off characters that you are not using. 6. You may have at most three characters. 7. Romance is perfectly acceptable. Please inform me first, however, if any kind of smut is involved whatsoever. 8. No one-liners. Additionally, if all major roles are taken, you are still welcomed to join! 9. Fun is required. Please talk to the nice thread security guards if you are not having fun; they will assist you promptly. Show no concern when you are taken to a mysterious prison elsewhere. 10. Please put 'Salve Legens' at the end of your application to signify that you have read all the rules. Major Available Roles (9 left) Head of the Savino family: Head of the Civita Family: Roman Civita Chief of the Royal Guard (loyal to the prince): Count/Countess Vampire: Luna Morana Avanichi Mercenary Lord: King/Queen Fairy: Star-crossed Savino (someone who fell in love with a Civita): Star-crossed Civita (someone who fell in love with a Savino): City Judge: Bishop of the Church: Elven Viscount/Viscountess: Citadel Allure *I am always interested in hearing new ideas! If you wish to see new roles, factions, or races added, do not hesitate to inform me!