3 days have passed since you received that letter. It was written on a charcoal black A5 piece of paper, and sent in a crisp white envelope, sealed with a crimson circle of wax emblazoned with a small bird. The letter itself was only 2 lines of writing, however, the word survive has obviously been written in blood - while the rest of the ink has absorbed nicely into the page, the word has instead solidified on top of the paper, and you could probably pick it off like you might a scab if you wanted to. You are all too familiar with the name that signed it, and the crest of the seal. Ellesiere. The name echoes cruelly in your head. You remember her all too well. A childhood "friend", she was, now a great political enemy. She was the daughter of the baron of the area, and inherited the title when her parents mysteriously disappeared a few years ago. She commands the police force and military of the land, and you have no choice but to attend her party. You know that it's probably just a light humoured game, at heart she isn't such a bad person, simply childish, but that childishness is also a downside. If you don't show yourself there, then she'd probably send someone to hunt you down and torture you until you explained why you didn't go. And then probably torture you some more. You arrived at the mansion an hour and a half ago. The huge oak door swung open before you had to alert anyone of your presence, and you found yourself in the main hall, taking shelter from the light evening drizzle that had begun. Ellesiere had gathered 12 people for this halloween party, and you, like everyone else, had come wearing a mask and very elegant attire, as is only fitting for a victorian era noble. Half an hour ago, the ominous thud could be heard as the one door to the outside world locked. The rain had transformed into a torrential downpour by then, and the moon was high in the sky. 15 minutes ago, the body of one of the 12 guests was found lying on a bed in one of the rooms upstairs, by a maid. All in all, there are 24 people in the mansion. 12 servants, the 11 remaining guests, and Ellesiere, who is yet to show herself. The 11 guests and 3 of the servants are gathered in the dining room, discussing what they should do next. ----------------------------------------------------------------------- This is a murder mystery RP. Once I feel enough people have assembled to begin, one of my friends shall pick someone at random to be the murderer. I have no say in this decision, as it is possible the murderer may become myself. I also do not want an unfair advantage. Each of you is a highborn victorian of a local court. Each of you has something to gain from the elimination of the other 12 political opponents in the mansion. Only one of us is a murderer. The servants and the unused guests are all there for your convenience. Eliminate them as you see fit. The aim of the game is to survive the night without being accused of being the murderer. You should do this by "encountering" a new dead body and framing someone else for it's murder. You could also do this by accusing one of your opponents directly by laying out the evidence infront of you. Whoever is the murderer is not allowed to openly say that they are the murderer, but should they feel fit, they could drop hints if they liked through their actions or what they say. If you wish to speak to someone so that only they can hear you, use PM. Do not write out your character's thought processes in the IC, unless you want people to meta-game and accuse you. Anyone may encounter a dead body, so whoever is the murderer must be able to cope with this kind of control. While you need not describe you actually killing them, if someone discovers a body, then the murderer character killed it, not anyone else. There is only one murderer here. Try to be good natured, and don't just keep accusing people based on your OOC differences. I don't really care about CS format. An image would be nice. A name is necessary. A backstory and personality is necessary. Everyone must have something in their backstory that gives them the motives necessary to kill a political opponent.