F
FrenziedAce
Guest
Original poster
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As then, everything went back to normal, or so it seemed. The momentary madness went as quickly as it came, a seemingly freak incident. Civilians panicked, scientists attempted to brainstorm solutions, and politicians tried their hardest to calm down the public, which they did, the world settling back into total bliss within a month of the incident. But, underneath it all was where all of the changes took effect. Babies were born which possessed rare talents, superhuman abilities, genetic mutations like you'd see pulled out of a comic book. But not every child born in the years after and since the Event has powers, but rather, a very low amount.
No one man could say with any true certainty what caused the Event, but a few scientists summarized that it was a result of the strange asteroid that zoomed by Earth, gone before it could be analyzed. Others chalked it up as an act of God, which was an apt description for it. None of them expected the next chains of event to follow, brought by a select few in the new generation born with fantastical powers.
It began slowly, the dawn of the powered man. The Event seemed to cause a golden age in technology and science, fuel efficient car hit the streets quickly, by the year 2010, no car in America used fossil fuel or gasoline, instead relying on alternative power sources. Synthetic limbs hit a breakthrough, paraplegics could walk, the blind could see, the deaf hear. Tales of the very rich replacing their boring human limbs for fancy mechanical ones which made them superhuman hummed around.
Meanwhile, the true superhuman beings, born since the event grew, as they matured, some used their powers for bad, robbing banks, cheating casinos, even causing wars between nations. Naturally, betters hearted superhumans emerged, some adorning themselves in costumes which drew direct inspiration from comics, others in less attention grabbing, often in their own words "less ridiculous" outfits.
Governments and companies tried to get in on this craze, multimillionaire businesses hired superhumans to help them gain the edge on their competition, while for example, the US military offered bonuses for any superhumans who enlisted in the military, where their strengths were put to use. Many superhumans went public with their powers, while others tried to ignore them, fearing they'd be shunned for their "freakish" abilities.
Crime rates have slowly lowered since the Syndicate began, but, talk in the government circle has shifted towards the pushing of a bill that would force every single superhuman to enlist with the government, it has been talked as a positive, a way to keep anyone from committing bad deeds or they would face the repercussions. As it it stands, the bill is still a discussion, nothing beyond that.
Meanwhile, a more sinister superhuman group has began to appear, the Collective, as they call themselves. They stick to the shadows, recruiting in much more brutal and secretive ways, their ultimate goal believed to be world domination, but the only known facts are that they have many ties within the criminal underworld, in particular organized crime.
Who will you side with? Or might you stay independent? Sides will be chosen, battles will be fought, and won...
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[tab=Backstory]
It all changed thirty years ago, when that damn rock flew just too close to our planet, it didn't impact, simply went by, but the immediate result made you think that it had hit, hard. First earthquakes, hurricanes, tsunamis and tornadoes across the world followed immediately by a blinding flash of light across the sky, an ear piercing ringing noise accompanying the blindness. For five uninterrupted minutes the world sat silent except for the ringing, blinded eyes staring to the sky, unable to look away. Electronics malfunctioned during these five seconds, planes fell out of the air, trains stopped in motion. Many thought the world was about the end, they expected to see their pitiful, short lives flash right before them, before they were turned to dust, but they were not. This was and still is called "The Event".As then, everything went back to normal, or so it seemed. The momentary madness went as quickly as it came, a seemingly freak incident. Civilians panicked, scientists attempted to brainstorm solutions, and politicians tried their hardest to calm down the public, which they did, the world settling back into total bliss within a month of the incident. But, underneath it all was where all of the changes took effect. Babies were born which possessed rare talents, superhuman abilities, genetic mutations like you'd see pulled out of a comic book. But not every child born in the years after and since the Event has powers, but rather, a very low amount.
No one man could say with any true certainty what caused the Event, but a few scientists summarized that it was a result of the strange asteroid that zoomed by Earth, gone before it could be analyzed. Others chalked it up as an act of God, which was an apt description for it. None of them expected the next chains of event to follow, brought by a select few in the new generation born with fantastical powers.
It began slowly, the dawn of the powered man. The Event seemed to cause a golden age in technology and science, fuel efficient car hit the streets quickly, by the year 2010, no car in America used fossil fuel or gasoline, instead relying on alternative power sources. Synthetic limbs hit a breakthrough, paraplegics could walk, the blind could see, the deaf hear. Tales of the very rich replacing their boring human limbs for fancy mechanical ones which made them superhuman hummed around.
Meanwhile, the true superhuman beings, born since the event grew, as they matured, some used their powers for bad, robbing banks, cheating casinos, even causing wars between nations. Naturally, betters hearted superhumans emerged, some adorning themselves in costumes which drew direct inspiration from comics, others in less attention grabbing, often in their own words "less ridiculous" outfits.
Governments and companies tried to get in on this craze, multimillionaire businesses hired superhumans to help them gain the edge on their competition, while for example, the US military offered bonuses for any superhumans who enlisted in the military, where their strengths were put to use. Many superhumans went public with their powers, while others tried to ignore them, fearing they'd be shunned for their "freakish" abilities.
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[tab=Starting plot date: February 6, 2015]
Five months ago the Guardians Syndicate was formed in New York City, the first successful attempt at the creation of an organized league of superheroes. Three founders, three well known heroes across the country, Penumbra, Fortuna and Phoenix, send out a calling for any superhumans of the appropriate age with a wanting to help humanity to join them at the headquarters in the New York. In the five months since the announcement of the search,a small amount of wannabe heroes answered. Fifty new members of the Syndicate. It was a start. Many were spread across the country, setting up stations in major cities across the nation. The three founders remaining in NYC.[tab=Starting plot date: February 6, 2015]
Crime rates have slowly lowered since the Syndicate began, but, talk in the government circle has shifted towards the pushing of a bill that would force every single superhuman to enlist with the government, it has been talked as a positive, a way to keep anyone from committing bad deeds or they would face the repercussions. As it it stands, the bill is still a discussion, nothing beyond that.
Meanwhile, a more sinister superhuman group has began to appear, the Collective, as they call themselves. They stick to the shadows, recruiting in much more brutal and secretive ways, their ultimate goal believed to be world domination, but the only known facts are that they have many ties within the criminal underworld, in particular organized crime.
Who will you side with? Or might you stay independent? Sides will be chosen, battles will be fought, and won...
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Established five months ago in New York City, now has headquarters spread across the USA in major cities. They are committed to protecting humanity as well as aiding them in goodwill causes such as building shelters for the needy, raising funds for charities and fighting crime across the nation. They are the preeminent superhuman group in North America, the first officially recognized (and successfully launched) organization of their kind. Previous attempts at a nationwide superhero group had been made in the past, but they fell apart too quickly. The Syndicate is committed to its cause above all else, and their current mission is the investigation and possible elimination of the Collective.
The headquarters are located in Manhattan, New York, the compound is situated on the coast of the Harlem River, the main road to get to the compound is the 81st. It is gated off from the rest of the city with ten foot metal fences and contains one entrance which includes a checkpoint one must go through in order to get inside the compound. Many non superhuman people work inside the compound, though they go through extensive testings and screenings before being hired.
Research Wing - Contains the labs, state of the art facilities in which the Collective researches many different subjects. Some of the best scientists in the country work in this lab, try not to fool around too much or disturb their work. The wing also includes an infirmary staffed by surgeons, doctors and nurses.
Armory - Where weapons and armor are developed and stored, if you are in need of an item to help you fight then this is where you want to go.
Firing range - A state of the art firing range, targets are set up all along it. One part is for firearms and explosives, the other part is specifically for power usage,
Training Center - Includes a top notch gym filled to the brim with workout machines, free weights, yoga balls, treadmills, pullup bars and more. In another room there are several Olympic sized pools, near that is a sauna. Another part of the building contains a NBA regulation sized basketball court and an obstacle course. Finally there is a sparring center where a boxing ring sits as well as a mixed marital arts octagon. Also in the sparring center are several high tech training robots which can be programmed specifically how the user wants them to spar.
The Hall - At the center of the compound sits the main building, the Hall. An entrance into the Hall is at the lower part of the building where one is greeted by a secretary and several guards. Inside of the Hall is a meeting room full of a large computer monitor and thirty chairs. Near that is a trophy room and storage rooms. One floor below is a prison, where any high danger prisoners are kept, typically those the police are unable to contain. Finally, one floor below that sits the morgue where corpses of dead superhumans, typically enemies are kept.
Garage - A sprawling building, it is staffed by several mechanics tirelessly working on the vehicles of the Syndicate such as sedans, SUVs, jeeps and even two helicopters which sit on the roof of the building. Personal vehicles are also keep here.
Recreation Center - A massive building, it is where you will find many of the Syndicate's members when they are not working. It includes a large living room with several large HD TVs and comfy furniture. Another room in the building is the lounge, which is connected to the library, which is filled with thousands of books. Another room in the building contains a Jacuzzi, small pool, ping pong tables, air hockey tables and a dance floor. Finally, there is a bar room, avaliable only to members over 21 years of age. It contains an impressive bar with many liquors along with a miniature casino containing roulettes, poker tables and more.
Living Quarters - Connected to the main building is a living center which contains the female and male boardrooms. Each member of the Syndicate is given their own 15x20 foot rooms, inside the rooms are a bed, desk, chair and cabinets. The other part of the living center is the restrooms which also contains the showers.
Track + Fields - A large track sits in the right side of the compound, it is a mile around. Inside of the track are grass fields with soccer goals, a baseball diamond and goalposts. This is also a sanctioned area where the Syndicate's superhumans that can fly are allowed to do so, they can often be seen floating above on nice days. -
Character name - Jason Dallas
Alias - Penumbra
Faction - Syndicate
Gender - Male
Age - 28
Birthplace - Brooklyn, New York
Occupation - Stockbroker
Appearance -
Height - 5'11
Weight - 180 pounds
Apparel - While in hero mode he wears a dark grey jumpsuit with boots and a mask on his face. The jumpsuit is specifically tailored to his powers. In his civilian attire, he wears typical wall street clothing. Suit and ties and the like.
Weaponry - The only weapon he carries is a dagger, which he has a sheath for on his belt.
Equipment - He carries on him a compass, watch, grappling hook and his main mode of transportation is a motorcycle.
Powers - Penumbra's power is invisibility, which allows him to disappear from sight in an instant. He becomes unseeable through the naked eye.
Limitations - He becomes tired from being invisible for too long. He can still be detected by others through the other senses, such as hearing and touch. If he were to bump into someone it would give away his presence. Rain and other liquids reveal his form, also if he is on fire.
Skills - Penumbra is an advanced hand to hand combatant, he knows several different marital arts and many ways to take someone down. He is also a skilled tactician and strategist.
Weaknesses - Other than his invisibility he is still mortal, gunshots can still hurt or kill him.
Morality - Chaotic good.
Personality - He is a quiet individual, but when he does talk he tends to make good points. He has a strong friendship with Fortuna, but often clashes with Phoenix. He is not opposed to killing enemies if there is no other option, this is something he will often clash with Phoenix at.
Bio - Penumbra, born Jason Dallas to a hard working middle class family, he didn't have many friends as a child, but excelled as a student. He discovered his powers in his early years and never gave away that he had any special powers to anyone else. He finished near the top of his class in high school, and enrolled in Fordham university.
After graduating, he got a job as a stock broker and also began to use his powers for good, adapting a superhero persona as Penumbra, the invisible man who would strike out against evil doers during the nighttime. A simple stock broker by day, hero by night, his free time was spent learning about the gangs in New York. He spent years targeting them and sabotaging them, eventually gaining the attention of a fellow hero, Phoenix.
The two met up one night, although cautious of each other, they began a plan to create the fire superhero organization. That plan took effect and the Guardians Syndicate was formed, with Penumbra, Phoenix and Fortuna, a hero they both later met heading the league of heroes. Penumbra's recent focus has been on the Collective, and how to stop them.
Character name - Alice Hart
Alias - Fortuna
Faction - Syndicate.
Gender - Female
Age - 26
Birthplace - Cleveland, Ohio.
Occupation - Former school teacher, now full time hero.
Appearance -
She in in great physical shape, her body toned and strong.
Height - 5'8
Weight - 125 pounds.
Apparel - She is almost always seen in her catsuit, which is made of tough leather. In non combat situations she wears simple clothing such as jeans, sneakers and t shirts.
Weaponry - Her main weapon is a silenced pistol, she also carries several flashbang, smoke and tear gas grenades.
Equipment - A grappling hook, in ear communications device, suction cups on her gloves and boots which allow her to scale walls and several plastic explosives which she uses to create distractions.
Powers - None.
Limitations - N/A
Skills - Fortuna is an extremly skilled gymnast, acrobat and parkourist, as well as an excellent marksman and hand to hand combatant. She is also able to to mask her emotions like a top actor.
Weaknesses - She's completely mortal and also has a tough time if a mission involves children.
Morality - Neutral good.
Personality - A kind hearted and intelligent woman, Fortuna often cracks jokes about a situation or picks on other members of the Syndicate jokingly. She has a friendship with Phoenix and another with Penumbra that has on occasional veered to a more romantic type, though neither of them have acted on it.
Bio - Fortuna was an orphan, both of her parents dying in a car accident shortly after her birth. She was adopted by a wealthy and caring family, as a result she was given the best schooling her new parents could afford. Despite this she never became spoiled, her most common trait throughout her life is her kindness.
After finishing school she went to college, becoming a history teacher. She was inspired to become a hero in the Ohio area, despite possessing no powers. She trained tirelessly for many hours in many different areas. Eventually she took a trip to New York, encountering Phoenix and Penumbra, in time they would establish the Guardians Syndicate, with her as the third founding member. Becoming a full time hero.
Character name - Dave Hamilton
Alias - Phoenix
Faction - Syndicate.
Gender - Male
Age - 27
Birthplace - Miami, Florida.
Occupation - Full time hero.
Appearance -
His body is muscular and strong, his hair cut short and face clean shaven.
Height - 6'4
Weight - 220 pounds.
Apparel - Inspired by heroes from comics of his youth, Phoenix wears a full body dark blue jumpsuit with boots and a flowing white cape.
Weaponry - None.
Equipment - None.
Powers - Phoenix has three powers, his most notable being his ability to fly. He is able to fly at a maximum speed of fifty miles per hour, this includes being able to levitate in place in air. His next power is his regenerative heath which allows him to recover from injuries such as cuts, bruises, burns and even bone breaks. His final power is his fire manipulation which allows him to generate flames from his hands at high temperatures and speeds.
Limitations - He tires from flight, unable to fly for no longer than an hour without starting to wear. His regenerative heath has a limit, he cannot heal from more severe injuries such as decapitation, removal of all limbs and destruction of internal organs. Prolonged use of his fire manipulation causes the flames to weaken.
Skills - Phoenix is a skilled fighter who knows several martial arts. He is also in great physical shape.
Weaknesses - Freezing cold temperatures weaken him, eventually killing him if the exposure is prolonged. He is also vulnerable to severe injuries which can kill him.
Morality - Lawful good.
Personality - A kind, but sometimes head-strong and brash superhuman, he cares deeply for other humans and does whatever he can to protect them. He is opposed to killing enemies, preferring to leave them for the proper authorities.
Bio - Phoenix was born Dave Hamilton in Miami, Florida. An only child of two lower class, but loving parents. He discovered his powers at a young age, scared by what he was able to do, his parents discovering his powers as well. After finishing high school he left home, wandering around the country, unsure of what to do with his life. Inspired by comic book heroes, he got an idea of adapting a persona of a superhero, so he did.
He earned a reputation across the country, taking up residence in New York City, his first major breakthrough the stopping of a bank robbery which involved taking hostages. From that point he just added to his list of deeds, eventually coming in contact with Penumbra and Fortuna. The three heroes establishing the Guardians Syndicate, Phoenix spearheading the project, including sending out a calling for any potential heroes who wanted to join them. -
Wild - Polystical
Meta - Captian Wumbo
Pyre - Azathoth
Domino - MST3K 4ever
Alpha - K-97
Violet - TheStoryOfMyLife
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A mysterious, malevolent group, little is known about the Collective beyond that they exist and that they are a group with many connections in the criminal underworld. Their logo has been spray painted on many locations across New York City, often near crime scenes. There are two confirmed members, but even then not much is known about them either. Prospective members of the Collective are said to go through absolutely brutal initiations to earn the right to join. The start of the initiation is the potential members receiving a mysterious card with instructions to appear at a location. One does not request to join the Collective, the only way to get in is to be invited.
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Character name - Unknown.
Alias - "Jack"
Faction - Collective.
Gender - Male
Age - Unknown, but believed to be in his late twenties, early thirties.
Birthplace - Unknown.
Occupation - Full time villain.
Appearance - Jack always wears a mask. The few times he has been seen in public, he has been seen wearing that mask. His skin is a pale white, his hair slicked back and black. His eyes are a piercing blue.
Height - 6'0
Weight - Unknown, but he is quite lanky.
Apparel - When he has been seen, he is always seen wearing fine dress clothes complete with black gloves. Typically dark colored suits and ties with his trade mark mask on his face.
Weaponry - Unknown, but he has been seen wielding guns.
Equipment - Unknown.
Powers - Unknown.
Skills - Extremely persuasive, strangely acrobatic and efficient as a fighter. Also, very, very intelligent and cunning.
Weaknesses - Unknown.
Morality - Neutral evil.
Personality - Jack is incredibly unpredictable and strange. He is an odd man who presents himself as a well mannered, calm and collected being. Horror tales of him paint him as a cruel villain who is absolutely terrifying to anyone against him. Do not trust him.
Bio - Unknown beyond that he is an important member of the Collective, possibly a/the leader. Named after Jack the Ripper due to him being connected to several brutal murders.
Character name - Unknown.
Alias - Mistress
Faction - Collective.
Gender - Female.
Age - Mid to late twenties.
Birthplace - Unknown.
Occupation - Full time villain
Appearance -
Height - 5'5
Weight - 110 pounds
Apparel - She always wears lingerie or tight dresses and high heels.
Weaponry - Unknown.
Equipment - Unknown.
Powers - She may have mental powers, though this is not confirmed.
Skills - Incredibly intelligent and able to put on facades, acting as someone else to gain an advantage.
Weaknesses - Unknown.
Morality - Chaotic neutral.
Personality - Extremely sensual and seductive, Mistress has been reported to seduce and twist people to her will, often bribing them with promises of love and sex.
Bio - Unknown other than that she is in the Collective and is associated with Jack.
Character name - Unknown.
Alias - Shaman
Faction - Collective.
Gender - Male
Age - 29
Birthplace - Unknown.
Occupation - Full time villain
Appearance -
Height - 5'10
Weight - 170 pounds.
Apparel - In battle he wears strange robes, like those a mage would wear in a fantasy film. Outside of battle he wears casual clothing.
Weaponry - Unknown.
Equipment - He always carries a large red book with him, likely a magical tome.
Powers - Shaman is a magic user, a rarity in the world. He is a highly skilled magician, having been seen as able to teleport himself and small groups across long distances. In battle his main method of attack are blasts of strange blue lightning which emit from his fingers. He may have more magical powers.
Limitations - Unknown, he is a very powerful magic user though.
Skills - Shaman is an intelligent man with a deep knowledge of history, his exact skills are unknown.
Weaknesses - Beyond his magical skills he is mortal.
Morality - Neutral evil.
Personality - Shaman is a sarcastic man, one who does not sympathize with the weak or misfortune.
Bio - Unknown.
Character name - Unknown.
Alias - Z
Faction - Collective.
Gender - Male
Age - Unknown, but he seems to be older than the other Collective members.
Birthplace - Unknown.
Occupation - Full time villain
Appearance -
Height - 6'8
Weight - 260 pounds
Apparel - Dark colored or camouflage clothing.
Weaponry - Unknown, but is skilled with a wide variety of firearms.
Equipment - Unknown.
Powers - Z is suspected to be an enhanced superhuman, possibly a former military man. The government was known to run these experiments on volunteers after the emergence of superheroes became public knowledge.
Limitations - Unknown.
Skills - Z is proficient with a wife variety of firearms.
Weaknesses - Unknown.
Morality - Unknown.
Personality - Quiet, very quiet. He rarely speaks or shows any emotion.
Bio - Unknown. -
Isabella de Santa - j8cob
Cat - AdamantiumWolf
V - Bones
Shifter - Raijinslayer
Menteur - Polystical
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Characters in the plot that are not aligned with either the Collective or Syndicate.
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Rose Banks - Navi Jay
Robert Chaser - Ascendant
Cloud - nyther
Yuu Xiè - AlidaMarie
Damien Rhodes - Raijinslayer
1. Follow all of the site's rules.
2. Proper grammar is needed for this RP. Post in third person in the IC.
3. This is an intermediate level RP, I expect at least a solid paragraph (five sentences) per IC post. No one liners allowed.
4. No god modding, meta gaming, killing other player characters' without permission, etc.
5. Don't be an asshole to the other people, we're all friends here (on the OOC at least, hehe).
6. Romance and swearing are cool, just develop the romance well and keep it classy. Nothing past PG-13 though, take it to PMs after that point.
7. Please do not disappear from this RP, drop a message to me or on the OOC if you're gonna be unable to post. If I don't hear from you for two weeks, then I remove you from the RP and either kill off or NPC your character.
2. Proper grammar is needed for this RP. Post in third person in the IC.
3. This is an intermediate level RP, I expect at least a solid paragraph (five sentences) per IC post. No one liners allowed.
4. No god modding, meta gaming, killing other player characters' without permission, etc.
5. Don't be an asshole to the other people, we're all friends here (on the OOC at least, hehe).
6. Romance and swearing are cool, just develop the romance well and keep it classy. Nothing past PG-13 though, take it to PMs after that point.
7. Please do not disappear from this RP, drop a message to me or on the OOC if you're gonna be unable to post. If I don't hear from you for two weeks, then I remove you from the RP and either kill off or NPC your character.
1. Every character has weaknesses, for example being a mortal with no powers counts as a weakness.
2. Certain powers are banned due to being possibly gamebreaking, these include but are not limited to: mind control, mind reading, omnipotence, death invulnerability, planet eating and reality warping.
3. Your characters aren't all powerful (yet). While they can be powerful to start, they need to have a limit.
4. Magic exists, but is unknown to the majority of the public.
5. No perfect characters with no flaws.
6. I want about even numbers in the Collective and Syndicate. I also don't want too many independents.
7. Your character can die. I won't just murder them for making a mistake, but death is a possibility.
8. A maximum of two characters per person. However, the character cannot be in the same faction.
2. Certain powers are banned due to being possibly gamebreaking, these include but are not limited to: mind control, mind reading, omnipotence, death invulnerability, planet eating and reality warping.
3. Your characters aren't all powerful (yet). While they can be powerful to start, they need to have a limit.
4. Magic exists, but is unknown to the majority of the public.
5. No perfect characters with no flaws.
6. I want about even numbers in the Collective and Syndicate. I also don't want too many independents.
7. Your character can die. I won't just murder them for making a mistake, but death is a possibility.
8. A maximum of two characters per person. However, the character cannot be in the same faction.
Character name -
Alias -
Faction - (Collective, syndicate or Independent)
Gender -
Age - (16 - 30 for superhumans. Non powered characters can be older)
Birthplace -
Occupation - (Full time hero/villain? Working Joe?)
Appearance - (Pics and or description work. No anime pictures though.)
Height -
Weight -
Apparel -
Weaponry - (If any)
Equipment - (Non weaponry items, includes vehicles)
Powers - (Don't go overboard)
Limitations - (Extent of your character's powers)
Skills -
Weaknesses -
Morality - (See alignments)
Personality -
Bio -
Alias -
Faction - (Collective, syndicate or Independent)
Gender -
Age - (16 - 30 for superhumans. Non powered characters can be older)
Birthplace -
Occupation - (Full time hero/villain? Working Joe?)
Appearance - (Pics and or description work. No anime pictures though.)
Height -
Weight -
Apparel -
Weaponry - (If any)
Equipment - (Non weaponry items, includes vehicles)
Powers - (Don't go overboard)
Limitations - (Extent of your character's powers)
Skills -
Weaknesses -
Morality - (See alignments)
Personality -
Bio -
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