Name: Grimspyre/Lythos.
Gender: Male.
Age: Host body is young, no more than 25.
Nationality: Kainite.
Class: Mage (Possessed).
Schools of Magic known: Pyros and Hexus, primary and secondary respectively.
Appearance:
Biography: The body now used by the entity called Grimspyre used to belong to a young Kainite mage called Lythos. He was born in a large family to poor parents, but he had bigger aspirations, fuelled by the faraway wonders he saw every day being traded in Kain. Through his loitering and gawking in the marketplace he came in touch with an old man who sold all sorts of strange trinkets and artifacts. Intrigued, Lythos started hanging out with the old man almost every day and slowly managed to weasel out a fact about the old man that changed his life forever: the old man was a feral mage.
After much begging and pleading, Lythos eventually got the old man to agree to be his teacher. Visions of power and influence were suddenly within Lythos's reach. The old man, who had seemed benevolent at first, turned out to have a much more sinister side. He was an accomplished pyromancer and warlock. Lythos was far from deterred, however; he had a mean steak that immediately took to these powers well.
Through the old man's connections (the trinkets came from somewhere, after all) Lythos met another young, ambitious man. A runaway mage from the far north who had escaped with knowledge of necromancy and wanted to put it to use. Even further intrigued, Lythos agreed to help with the preparations for the ritual of the Scorpion Gate and to watch over the aspiring necromancer's body.
That, of course, is when everything went wrong. The young necromancer turned out to be too weak for the ritual and his heart gave out as his soul was pulled into hell. From the abyss beyond the Gate of Fire came a monstrous being, a damnable shadow named Grimspyre, who surged into the physical world and latched itself onto Lythos with ease. The young mage was no match for the demon's mind and the possession was complete; the sheer magical shock of the possession bleached Lythos's hair and eyes white.
Immediate carnage was the first thing that followed. Grimspyre cut a swath northwards, searing the Great Expanse with dhuumfire as he went. Eventually his primal instinct to destroy subsided and as he entered Ferros, he did so under the cover of anonimity, huddled in Lythos's red pyromancer robes.
Driven by knowledge of a war raging further north, gleaned from the necromancer's mind during his death, Grimspyre traveled to Valaria. He discovered more about the combating factions from eavesdropping on the road and in wayside inns; the nobles, the People's Army, the Valeans... amused by all the human intrigue, Grimspyre started plotting. As he reached the wartorn areas, he indulged in a few raids and mass murders to satisfy his own destructive urges, but he had loftier plans than that... almost as if a little piece of Lythos's personality still existed within Grimspyre.
Masquerading as a simple pyromancer looking to fight for the people, Grimspyre joined the People's Army and played a large part in the defeat of Lord Sivik's detachment as the Army marched for Vespar. Those soldiers had not been prepared to face a demon on the field of battle.
See, Grimspyre reasoned that a ragtag group of disenfranchised peasants could easily be convinced to indulge in vast amounts of cruelty with the right amount of persuasion. He delighted in spurring them on in the heat of battle and watching them eagerly lay into their enemies with pitchforks and scythes.
Now they are almost at Vespar's gates, and Grimspyre is very much looking forward to the sacking...
Traits:
- Stealth
- Power II
- Knowledge
Unique Abilities:
- Dhuumfire: Lythos had been a talented pyromancer before his possession, but there is nothing in all of existence that knows more about fire than a demon. Grimspyre applied his hellish knowledge to create dhuumfire; searing gouts of flame that erupt into blue fire after a few feet, screaming with the souls of the dammed, accompanied by a great rush of air as vast amounts of oxygen are consumed. Sand turns to glass, steel plate melts, stone collapses into lava and flesh and bone simply cease to be. Dhuumfire costs a great amount of mana, however, and can only be used in short (but devastating) bursts. Like all flame, it can be blocked by enchantments or wards, but the sheer intensity of dhuumfire means it will eat through all but the strongest defenses quickly. And, of course, magic is magic. Guardians would put an end to it quickly.
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Hellish Presence: Being in the general vicinity of Grimspyre will drive people to commit greater acts of cruelty than they normally would. Negative emotions like rage and hatred are amplified, inhibiting factors like empathy are diminished, and even a pacifist will suddenly find pleasure in violence.
Achievements: (Will be awarded throughout the RP)
Equipment: Nothing but his red robes and a little bit of money. Grimspyre doesn't fight with weapons on account of not knowing how.
Motivation: To sow as much discord and strife as possible, and to escalate the war to an ever greater level of conflict and suffering.