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Absyinthe_Artica

Creator of Worlds
Original poster
FOLKLORE MEMBER
Invitation Status
  1. Not accepting invites at this time
Posting Speed
  1. One post per day
  2. 1-3 posts per week
  3. One post per week
Online Availability
Everyday
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
Genres
Fantasy, Modern, Magical, Sc-fi, Horror, Steampunk, anything really

[bg=#231534]Hello all you Iwakuans! With 2017 here, I want to gather a broader interest check for my upcoming group roleplays. There is a total of four roleplays that will be published this year. I plan to devote my creative energy to constructing these four roleplays into long term endeavors that many members can enjoy! There will be a poll as well, if you'd like to vote for your favorite idea. Just a forewarning, get ready to read. Now, let's begin![/bg]


  • 8mKD1nw.png
    The Wonder of Worlds
    Wonder is a planet completely devoted to the "Alice in Wonderland" series. Wonder is made up of one giant continent upon it's surface. On this continent there are four main courts that rule Wonder and it's inhabitants. Wonder is divided into four sections for each of the courts. The top left section is for the Bloody Hearts Court, the top right sections is for the Midnight Clubs Court, the bottom left section is for the Ruby Diamonds Court, and finally the bottom right section is for the Abyssal Spades Court. For now these courts are living in harmony, but who knows for how long that will last? The Wonder of Worlds is an open world roleplay, which means that your character can explore the entire world of Wonder, no matter what court they hold allegiance to.

  • There are several positions in each Court that you can make a character for. If you see a positions you want to reserve, (or claim a past reservation) you can let me know in the comments below.

    Bloody Hearts Court
    The Bloody Hearts Court is centered around aggressive tactics and policies, however to those that obey there is several freedoms to be had for the citizens of the court.

    Court Positions:
    • Queen -
    • King -
    • Knave -
    • Hatter -
    • Lady-in-Waiting -
    • Executioner -


    Midnight Clubs Court
    The Midnight Clubs are the Black Magic users of Wonder. They specialize in bringing dark wonderland magic into a dimmer light. The moons heavily influence the amount of dark wonderland magic that is created regularly. Direct moonlight is essential in many dark magic spells. They are essentially "the Court of the Night".

    Court Positions:
    • King -
    • Queen -
    • Knave -
    • Hatter -
    • Lady-in-Waiting -
    • Moonlight Mage -


    Ruby Diamonds Court
    The Ruby Diamonds are the court that deeply studies and researches all aspects of Wonderland magic. The main focus being how wonderland magic effects the elements of Wonder. They are a gentler court in their policies and focuses on aiding others with their research of magic.

    Court Positions:
    • Queen -
    • King -
    • Knave -
    • Hatter -
    • Lady-in-Waiting -
    • Wonder Elementalist -


    Abyssal Spades Court
    The Abyssal Spades Court is centered around gaining a profit in any way possible. They always have the best items to sell for a high price. The abyssal spades court holds the key to the Underground of Wonder.

    Court Positions:
    • King -
    • Queen -
    • Knave -
    • Hatter - RESERVED
    • Lady-in-Waiting -
    • Underground Trade Specialist -


  • One of the many roleplay perks that will be in this game is classes! There are five main classes that your character can align to. Each class is inspired by a character from Alice in Wonderland.

    Alice | Curiosa Class -
    The class that investigates and explores things that are curious.This class is for characters who love to adventure and explore the unknown.

    White Rabbit | Guidera Class -
    The class that guides others through the never ending wonder-landscape. This class is for characters who navigate Wonder as messengers.

    Caterpillar | Alchemista Class-
    The class that deals with all forms of alchemy and unlocking the secrets of Wonderland Magic. This class is for characters who want to study deep into Wonderland Magic and it's properties.

    March Hare | Daredevila Class -
    This class is for the tougher wonderland inhabitants that need to either protect or hunt with maddening tactics! No risk is too great.

    Cheshire Cat | Illusiona Class -
    The class that studies transformation spells and how different wonder orbs influence those spells. This class is for characters who want to transform their ordinary lifestyle into something wonderful and exciting!



    When choosing a class, there are two routes your character can choose from; Pure Class or Dual Class.


    Pure Class Type
    When choosing this type for your character, it will allow them to choose one class out of the five and stick with it indefinitely. This will allow them full access to all 25 ranks for their class. It will also let them achieve all 36 skills that belong to that class. You may not switch your class until you have finished gaining all ranks and skills in that class.

    Dual Class Type
    When choosing this type for your character, it will allow them to take more than one class at a time. This will grant your character access to 15 ranks for each class. As well it will allow them to learn 8 skills for each class.

  • As well as classes there will be four other roleplay perks that are present in this roleplay; Rank System, Trade System, Wonder Orbs, and Challenges. Each perk will be explained below.



    Rank System
    Every class has 25 ranks to start with. A rank is a class level for your character. You can achieve ranks by performing actions related to your class and also completing a challenge. When your character gains a rank they will be rewarded with items, Wondera Coin, and skills among other things.



    Trade System
    The currency on Wonder is called "Wondera Coin" this coin will allow your character to purchase a variety of items and ingredients from shops all over the land. These ingredients can be used to craft items from recipes you can collect from shops and other places. You can earn Wondera Coin by gaining ranks, completing Challenges, and Selling items.



    Wonder Orbs
    Wonder Orbs are manifestations of Wonderland magic that can be collected. There are eight different kinds of wonder orbs, all colored differently. Wonder orbs can be used to add magical power to your spells, They also can give you a burst of magic when consumed.

    Red Wonder Orbs
    These orbs are made up of Wonderland Elemental Magic, The elements of Wonder are; Fire, Water, Earth, Air, Plant, and Blood. You can use these orbs to power up Elemental Spells or give yourself a random element to control for one post. You can find the majority of the red orbs in the top left corner of Wonder and the pinpoint middle of all territories on Wonder.

    Orange Wonder Orbs
    These orbs are manifestations of Wonderland Beast Magic. You can use these orbs to power up Summoning Spells, or you can use the orb on a beast to make it your ally for two post turns. You can find the majority of the orange orbs in the bottom left corner of Wonder.

    Yellow Wonder Orbs
    These orbs are manifestations of Wonderland Edible Magic. You can use these orbs to power up food and drink spells. These orbs can also be used to turn something inedible into nutrients for your character. You can find the yellow orbs everywhere in wonder, these are the most abundant.

    Green Wonder Orbs
    These orbs are manifestations of Wonderland Flora Magic. You can use these orbs to enhance any flora with magical properties. When using this orb on flowers you can create a companion to travel with you. You can find a majority of the green orbs in the top right corner of Wonder.

    Blue Wonder Orbs
    These orbs are manifestations of Wonderland Alchemy Magic. You can use these orbs to power up any potion. If used on yourself, it will allow your character to create any potion for one post turn. You can find the majority of the blue orbs in the bottom right corner of Wonder.

    Purple Wonder Orbs
    These orbs are manifestations of Wonderland Card Magic. You can use these orbs on ordinary cards to transform them into companions for your character to summon. Once you use an orb on a card, it will permanently become a life size companion depending on the drawing on the card. You can find these orbs in all corners of Wonder.

    Pink Wonder Orbs
    These orbs are manifestations of Wonderland Healing Magic. You can use these orbs to heal yourself or others depending on how many you have collected. If the injury is a serious one, you will need a large amount of pink orbs. You can find the majority of these in the bottom left corner of Wonder.

    Brown Wonder Orbs
    These orbs are manifestations of Wonderland Fungus Magic. You can use these orbs to create a variety of magical mushrooms that can aid you in some way. (size growth, invisibility, etc) You can combine the orbs with wild mushrooms to give them life. You can find these orbs in all corners of Wonder.




    Challenges
    Challenges are a variety of quests and events that your Character can take part in. Many of them have you traveling to various places all over Wonder. Each Challenge has different rewards for your Characters to collect once they have completed all the objectives of the Challenge. To elevate your character to the next rank in your class you will have to partake in a Grand Challenge and complete it in order to level up.




  • This roleplay's OOC is going to be slated for May 4th, 2017. This is the Birthday of Alice Liddell, the girl who inspired the Alice in Wonderland Series. I think this date would fit the theme of this roleplay nicely. Also, I have commissioned an artist with several works for this roleplay and I want to give them enough time to finish everything before I post the OOC.

Even though this is an archived roleplay, I would love to find out about any new interest for this fully fleshed out idea!

  • gqbZMhs.png
    Seasonal Island Kingdoms
    Amidst the vast green waters of an ocean so large, there lay an archipelago of five islands. However, it is quite difficult to find this strand, because a mysterious magical energy surrounding the islands makes them appear and disappear every five hours. But, when someone does wind up on one of the islands, they are permanently bound to the inside of the energy forever. The magical energy causes four of the five islands to have only one season all year. This makes each island vastly different then the next.


    #594 The first island in the archipelago is called Sprinfata and the season is Spring all year long. The flora is always just beginning to bloom and the temperatures are between 60 degrees Fahrenheit and 78 degrees Fahrenheit. There is at least one light rain shower a week. The most notable aspect of the Fauna is that they seem to be perpetually in a state of adolescence, never truly grown to full adulthood. For this island, there is a council that oversees matters of the people and a king and queen (if chosen) to make decisions final.

    The major trade industry on Sprinfata is producing Clothing and Accessories. Sprinfata is allies with all other islands.



    #C91 The second Island is called Sumenoto and the season is Summer all year long. The flora is fully in bloom and the temperatures are between 80 degrees Fahrenheit and 120 degrees Fahrenheit. There can be brief heavy rainstorms every month, but it is mainly sunny all day. The most notable aspect of the Fauna is that they are extremely large and abundant. Like Sprinfata, this island's people are overseen by a council and a king and/or queen.

    The major trade industry in Sumenoto is animal and crop agriculture. Sumenoto is allies with Sprinfata, Winturof, and Nuetolam. They are under tense negotiations with Autunmei and the future for the alliance between these islands is dim.



    #C13 The third island is called Autunmei and the season is Autumn (or Fall) all year long. The flora is always consistently falling, growing back, and falling again in a never ending cycle. The Temperature is between 36 degrees Fahrenheit and 58 degrees Fahrenheit. There is light snow fall every three months. The most notable aspect of the Fauna here is that they all are colored to blend in with the fall background.

    This island is overseen by a council and a king and/or queen. The major trade industry in Autunmei is magical potions & talismans. Autunmei is allies with Sprinfata and Winturof. They find Nuetolam to be more of a territory to claim then a government powerful enough to be an ally. Sumenoto is under pressure from Autunmei and their negotiations are turning south.



    #36B The fourth island is called Winturof and is the last island that has only one season all year long , which is Winter. The flora is all dead and no plant life grows here. However, the minerals found underneath the ground are very precious and can be used for magic and other things. It snows every week and the temperatures range from -50 degrees Fahrenheit to 32 degrees Fahrenheit. The Fauna is few but powerful, they are wise and toughened by the harsh year long winter.

    This island is overseen by the smallest council and a king and a queen. Not many can survive in the cold snowy tundra of Winturof, but there are those that try and they are governed appropriately. The major trade industry is mining for magical gems and minerals. They are the biggest allies with Sumenoto because they cannot grow their own food and they don't mind Sprinfata or even Autunmei. However Nuetolam is a place they want to stake their claim.



    #865 The fifth and final island is called Nuetolam. The seasons change in a cycle each year starting with spring and ending with winter. The Flora changes as the seasons do and Nuetolam reflects the other islands in one year. The most notable thing about the Fauna here is that they drop precious loot when hunted. This island is governed by a coven of elders who prefer to stay out of conflict as much as possible.

    The Major trade industry here is weapons and armor. Nuetolam is allies with Sprinfata, and Sumenoto. They are weary of attack from Autunmei and Winturof.


  • Within the magical energy of the archipelago, there are 5 classes that characters can align with. These classes are essentially the main role your character has in the plot of the roleplay, and these classes help further the story.

    Protectors:
    This class is for those who protect and fight for others. Protectors make sure other members of the islands are safe from outside threats and beasts upon the islands. They are the strongest characters and can lift things 10x their size, and break down rocks with their fists. They are strength.

    Soothers:
    This class soothes others and heals them if they are hurt. There are many ways a character can get hurt inside the magical energy and the Soothers make sure that they are well tended to and taken care of. These characters are the most compassionate, they are able to use herbs and stones to aid their processes. They are endurance.

    Enchanters:
    This class represents the mages of the islands. They are skilled with magical gems, plants, and talismans that are abundant throughout the Archipelago. They are here to interpret the magical energies of the islands. These characters are the most wise and intuitive, they are able to sense different energies around them. They are Wisdom.

    Planters:
    This class is essentially the Farmers of the islands. They are skilled with flora and they know how to make them grow and flourish. Planters are almost non-existent on Winturof due to the harsh conditions, but the guild of Planters is trying to figure out a way to grow crops on that island. These characters are hard working and honest. They are Truth.

    Hunters:
    The last class is the trappers of the islands. They know all there is to know about beasts and critters and they are skilled in hunting these beasts. They are also the independent traders of the archipelago and they know the best places to find items. These characters are agile and perceptive. They are Cunning.

    Strength, Endurance, Wisdom, Truth, and Cunning are all Class abilities that you can strengthen with ability points.



  • On each island there are several occupations your character can sign up for. You must roleplay your character doing the action stated below in order to receive the rewards. Your character can earn Seasol (currency) and experience points for completing an Occupation action. As long as your character is on that island, they can sign up for an occupation there.



    Sprinfata Occupations:

    • Silk Gatherer - A Character who holds this occupation is required to go to the silk worm caverns and gather the silk there for use in clothing design. If they have required the amount needed by the employer, they will receive 45 Seasol.
    • Color Resource Gatherer - A character who holds this occupation is required to find the various materials needed to make the colors to dye the clothing and accessories. IF they gather the required amount of each item for each color, they will receive 49 Seasol.
    • Clothing Creator - A Character who holds this job is required to fashion clothes out of the given materials for others to wear. They will receive 50 Seasol for each completed piece.
    • Accessory Creator - A Character who holds this job is required to fashion accessories out of the given materials for others (and themselves) to wear. They will receive 53 Seasol for each completed piece.
    • Model - A Character who holds this job is required to model the clothing that is made in Sprinfata. They are there to market the clothing to potential buyers and wow them with how good the clothes look on the character(s). For successfully modeling an outfit and selling it to the public they will receive 55 Seasol.



    Sumenoto Occupations:

    • Animal Farmer - A character who holds this job tends to the animals kept for agriculture. For successfully selling an animal product you will receive 45 Seasol.
    • Crop Farmer - A character who holds this job tends to the crops kept for agriculture in the magical energy. For successfully selling a crop product you will receive 49 Seasol.
    • Chef - A Character who holds this job cooks meals for others. If you successfully cook a meal for someone else the character will receive 50 Seasol.
    • Bovica Gatherer - A Character who holds this job collects the prized plant Bovica for use in cooking establishments. Bovica not only enhances flavor to many dishes but it has magical properties that allow the user to gain good luck. IF your character succesfully gathers the specified amount they will receive 53 Seasol.
    • Host/ess - A Character who holds this job is required to wait upon customers at cooking establishments around Sumenoto. If they successfully host an excellent meal for the customers they will receive 55 Seasol.



    Autunmei Occupations:

    • Potion Maker - A character who holds this job creates magical potions from the ingredients around Autunmei for others to use. If your character succesfully creates a potion from the Council's Potion Tome they will receive 45 Seasol.
    • Talisman Maker - A character who holds this job creates magical talismans from ingredients around Autunmei for others to use. If your character succesfully creates a potion from the Council's Talisman Tome they will receive 49 Seasol.
    • Magic Ambassador - A Character who holds this job holds business with other island's to introduce newly discovered magic to them. If the new magic is accepted they will receive 50 Seasol.
    • Magic Researcher - A Character who holds this job researches all there is to know about magic. If your character presents their findings to the Council | King/Queen they will receive 53 Seasol.
    • Enchantment Creator - A Character who holds this job is tasked to create enchantments for various things. IF they successfully create an enchantment that does what it should, they will receive 55 Seasol.



    Winturof Occupations:

    • Gem Miner - A Character who holds this job is required to mine a set amount of gems from the mines on Winturof. IF they successfully complete the employer's requirements, they will receive 45 Seasol.
    • Metal Miner - A Character who holds this job is required to mine a set amount of metals from the mines on Winturof. IF they successfully complete the employer's requirements, they will receive 49 Seasol.
    • Mineral Miner - A Character who holds this job is required to mine a set amount of minerals from the mines on Winturof. If they successfully complete the employer's requirements, they will receive 50 Seasol.
    • Beast Peace Keeper - A Character who holds this job keeps the few and powerful beasts on Winturof in a peaceful state. If they successfully calm down a beast they will receive 53 Seasol.
    • Fire Keeper - A Character who holds this job is required to light up the settlements of Winturof when the harsh winds blow them out. If your character successfully lights a fire to keep the Winturof citizens warm, they will receive 55 Seasol.



    Nuetolam Occupations:

    • Fur Trader - A Character who holds this job is required to collect furs and trade them to others. For every successful sale your character makes you will receive 50 Seasol.
    • Field Guide - A Character who holds this job knows the Nuetolam wilds well and they lead others to find good loot. If they successfully lead their group to a big loot hall they will receive 60 Seasol.


  • Each class has one ability, these abilities have different traits that can be improved with points. These traits help you perform your class role more efficiently. You can gain ability points by leveling up or completing a quest chain. Below is a list of all traits for each class ability. Each trait starts out at 0 points. This means that the trait is weak and won't do as much until you put ability points into them.

    STRENGTH:
    Lifting Weight - Leveling up this trait will allow you to lift heavy objects
    Weighted Strike - Leveling up this trait will give you more damage when striking an enemy.
    Reckless Swing - Leveling up this trait will give you a 20x increase to your damage at the risk of crippling a limb.


    ENDURANCE:
    Healing Stance - Leveling up this trait will allow your character to emit a healing aura when standing.
    Hit-Taker - Leveling up this trait will allow your character to be hit by more attacks without taking much damage.
    Soul Giver - Leveling up this trait will allow your character to revive others from the dead by using fragments of their own soul.


    WISDOM:
    Flora Knowledge - Leveling up this trait will grant your character access to knowledge about the Flora on the archipelago.
    Fauna Knowledge - Leveling up this trait will grant your character access to knowledge about the Fauna on the islands.
    Magic Affinity - Leveling up this trait will allow your character to find more magical items and energies.



    TRUTH:
    Deceptive Seeker - Leveling up this trait will allow your character to tell whether someone is lying or not.
    Honest Worker - Leveling up this trait will allow your character to work harder and longer on things without having to rest.
    Nature's Ally - Leveling up this trait will cause selected Flora to grow faster and fuller.


    CUNNING:
    Bestial Senses - Leveling up this trait will allow your character to heightened their senses and be more perceptive.
    Steady Aim - Leveling up this trait will give you more accurate shots when hunting.
    Loot King - Leveling up this trait will cause more special items to drop from beasts and bosses.



  • There are five more roleplay perks that are present in this roleplay; Experience Points & Leveling System, Hidden Object Game System, Currency & Trade, Inventory Slots, and Quests. More about these perks will be explained below.

    Experience & Leveling System
    [BG=#231534]Experience Points[/BG]

    Doing certain tasks on the islands will award your character with experience points. Each task falls under three main categories: Occupational Tasks, Class Tasks, and Quest Tasks. For each island there is a list of Occupations that your character can take up. You gain various amounts of experience points for each post made doing that occupation. For Class Tasks, you will have to make a post that consists of your character acting out the main role of their class. While Quest tasks give you experience if you make a post that shows your character completing one of the many quest objectives that is listed. There is one other way your character can earn experience points, and that is by successfully collecting a H.O.G.S. Item. In the Leveling Requirements & Rewards tag below; I will explain all about the amount of experience needed to reach each level, and the rewards your characters get for that level.

    Experience Point Tasks

    OCCUPATIONAL TASKS
    #594 Silk Gatherer - 1 Experience Point per job
    Color Resource Gatherer - 2 experience points per job
    Clothing Creator - 3 experience points per job
    Accessory Creator - 4 Experience points per job
    Model - 5 Experience points per job


    ---

    #C91 Host/ess - 1 experience point per job
    Chef - 2 experience per job
    Bovica Gatherer - 3 experience per job
    Crop Farmer - 4 experience per job
    Animal Farmer - 5 experience per job


    ----

    #C13 Potion Maker - 1 Experience point per job
    Talisman Maker - 2 Experience point per job
    Magic Ambassador - 3 Experience point per job
    Magic Researcher - 4 experience point per job
    Enchantment Creator - 5 experience point per job


    ----

    #36B Mineral Miner - 1 experience point per job
    Metal Miner - 2 experience point per job
    Gem Miner - 3 experience point per job
    Beast Peace Keeper - 4 experience point per job
    Fire Keeper - 5 experience point per job


    ----

    #865 Fur Trader - 5 experience points per job
    Field Guide - 7 experience points per job


    CLASS TASKS

    Protectors:
    #767 Guarding a Post - 1 experience point
    Guarding a Person - 2 experience points
    Defeating a Threatening Animal - 3 experience points
    Defeating a threatening person - 4 experience points
    Protecting your Island - 5 experience points


    Soothers:
    #C79 Healing yourself - 1 experience point
    Comforting others - 2 experience points
    Healing Others Minor Wounds - 3 Experience Points
    Healing others Major Wounds - 4 experience points
    Reviving a Dead Person - 6 Experience points


    Enchanters:
    #B5C Finding Magical Items - 1 experience point
    Enchanting Flora - 2 experience point
    Enchanting Gems - 3 experience points
    Enchanting Items - 4 experience points
    Enchanting People - 5 experience points


    Planters:
    #4B2 Planting a Flower Seed - 1 experience point
    Planting a Tree Seed - 2 Experience Points
    Growing a crop - 3 experience points
    Tending to a plant - 4 experience points
    Make a plant grow in Winturof - 5 Experience points


    Hunters:
    #975 Tracking an animal - 1 experience point
    Hunting an animal - 2 experience points
    Looting an animal - 3 experience points
    Tracking a person - 4 experience points
    Hunting a person - 5 experience points




    QUEST TASKS

    For quests there can be various amounts of experience points given for any individual objective. It just depends on the quest being taken and the objective being completed. In the quest list, it will explain which objectives have experience points attached to them and how many you will receive.




    [BG=#231534]Leveling Requirements & Rewards[/BG]

    To level up you need to gain 10x the level you want to reach. So, if you want to level up to Level 2 you would need 20 points of experience. The Level cap is set at 50 for now. Each level up will receive three rewards that all characters get and one reward that is specialized to each character.




    H.O.G.S.
    The Hidden Object Game System or the H.O.G.S. for short, is a new perk that I would like to try out. With this system, in each of my GM posts I will describe many, many interesting and obtainable items that can be found in the scene. If you happened to see an item your character wants, all you have to do is roleplay them trying to collect the item. However, you can not automatically receive the item. I will use this Random Number Generator to decide whether or not your character will encounter an obstacle while trying to collect the item. IF it lands on an even number, you won't have to face anything and your character will have the item in one of their inventory slots. IF it is an odd number, then the character will face a challenge to getting the item, and if they can't conquer it, they don't receive the item in their inventory.



    Currency & Trade System
    The main currency inside of the magical energy that holds the archipelago is called Seasol. You can gain Seasol by posting your character doing their occupation, through quests, and even as Loot. You can use Seasol to buy items for your character and in some situations bribe someone into doing something.

    This tab is where Seasonal Island Kingdoms keeps it's transactions IC. If a Character purchases something, the spent Seasol will be totaled here. Make sure that when you are buying an item you have the available inventory slots to hold it. If there comes an event that needs to be paid for, the collected total here can be used for those things. (jail bond, wedding, death, etc)


    TOTAL SEASOL COLLECTED:
    -None Yet-


    Inventory Slots
    In the beginning of the IC there will be 5 available inventory slots for all characters. As your character levels up you will be awarded more inventory slots to hold all the items you could ever want. In your character profile I will be listing your character's items and the inventory. I will make an inventory image for each item your character acquires.

    Quests
    There are two prominent ways to find quests in the magical energy of Seasonal Island Kingdoms. Firstly, you can find general quests on the bulletin boards of each Capital City on the Islands. Secondly, by just adventuring through the energy you will come upon quests in various places. There is one main quest that all characters will follow once they reach level 10:

    THE QUEST OF COLLECTIBLES

    Dear Islanders,

    I am putting forth a call to all that will listen. One for those who love to travel and explore new places. I am in need of various collectible items that one can find throughout each island. This quest for collectibles can come upon dangers and riches for those who help me. If you are willing to take on my quest, please meet me at the Spriggin Tavern on Sprinfata in the Capital City of Bihar once you are experienced enough to deal with the trials and tribulations that may occur on this journey. I will explain all there is to know about these collectibles and my reasoning behind finding them. Thank you, and hopefully I will see you soon…

    Sincerely,
    G.T




    This letter will appear on each island's bulletin board when all characters have gained enough experience points to Level 10. Below is the general quests each island offers on their bulletin boards:

    SPRINFATA GENERAL QUEST LIST:

    Kevad Ruins:
    This quest calls for any adventurer to scale the castle ruins and find five green treasures. Here is the objectives of this quest:
    1. Leave from Bihar Capital at the south gate.
    2. Follow the Emerid path to Verde Lookout
    3. Gain access to the Trille Bridge - 4 experience points
    4. Cross the Trille bridge and follow the western Satury road till you reach the diamond green sign.
    5. At the sign you must call out for Reminald the wise to guide you through the forest - 2 experience points
    6. Follow Reminald the wise into the blooming forest, do exactly as he tells you until you get to a marble archway
    7. From the marble archway you will see the Kevad Ruins, there will be two treasures outside the ruins
    8. Once you've found the two treasures outside you must enter the ruins and defeat the Banshee - 4 experience points
    9. After defeating the Banshee she will drop the third green treasure, then travel into the second wing.
    10. At the end of the second wing is the fourth treasure underneath a book shelf.
    11. Finally the fifth treasure is in the cellar of the ruins. To gain access to this room you must soothe the baby dragon - 4 experience points
    12. When the baby dragon is soothed they will guide you to the fifth treasure and hand it over.
    13. After you have gained all five green treasures you must return to the Sprinfata Council Room and hand them over. The reward changes depending on what green treasures you have found.


    Design the Day:
    This quest asks any Sprinfata citizen to help the clothing designers make two outfits for a fashion show. One that represents the sun and one that represents the moon. Here are a list of objectives:
    1. Check in with the Fashion Department located in the Garun District in the Bihar Capital.
    2. Collect the two ingredient lists from Azdae Emerity and leave Bihar Capital from the Western Gate.
    3. Travel down the Mossvop Trail to the Silkiv Caverns to gather 50 spools of silk for each outfit. - 4 experience points
    4. Nextt for the Sun outfit you will want to go along the eastern Chordium road to the Buttercup Fields and gather 20 yellow flowers
    5. In the next field over are the orange flowers, collect 20 of those. - 3 experience points
    6. Leave the Buttercup fields and travel south along the monnif way to the shaded Grove of dark blue & purple flowers and collect 20 of each for the moon outfit. 3 experience points
    7. After you have collected the fabric and color ingredients you must travel back to Bihar capital and enter the Basanta Sector.
    8. In this sector you must go to Dazzling Sequins and Buttons and get 10 yellow & 10 purple buttons for the outfits
    9. Finally, after collecting all materials bring them back to Azdae Emerity to fashion the outfits for the show - 2 experience points
    10. You will receive a small reward for finishing this quest.


    Flagrant Fragrances:
    This quest asks for anyone to collect ingredients for new perfumes. Here are a list of objectives:
    1. Go to the Tingpamulak Sector in the Bihar Capital to receive the ingredient list from Magul Bavuta - 1 experience point
    2. Exit Bihar Capital at the North gate
    3. Travel down to Mubg crossing and collect 5 Rosey Pods - 3 experience points
    4. From Mubg crossing go left and collect the 4 Mumbi Grasses by the Oak trees - 4 experience points
    5. From there you will travel to Vitbell Grove and gather 3 Skuln Flowers - 5 experience points
    6. After collecting these travel back to Tingpamulak Sector and give the ingredients to Magul - 2 experience points
    7. Once the perfume has been made collect the 3 samples Magul gives you
    8. Give one sample to Azdae Emerity in the Basanta Sector.
    9. Give one sample to the Council in the Capital Castle
    10. Give the last sample to Buvutio Vatum in the Cavio Sector
    11. Return to Magul for remaining rewards



    SUMENOTO GENERAL QUEST LIST:

    Gryffin Problems:
    This quest asks people to help reduce the heavily growing Gryffin population in the east. Here is the objectives of this quest:
    1. Leave from Lieta Capital at the Eastern gate.
    2. Travel down Fuireno Way towards the edge of Farmer's grove.
    3. Gain access to the Farmer's meat stock - 4 experience points
    4. Take the newly acquired meat and travel up the Sloping Heitin Mountain
    5. Wave the meat in the air thrice times
    6. Call down two griffins - 5 experience points
    7. Allow one of them to take the meat and follow them.
    8. Find their nesting grounds and destroy 3 nests - 3 experience points
    9. Slay 2 adult gryffins - 10 Experience points
    10. Bring evidence back to the council and you will receive your reward.


    A Day at the Farm:
    This quest offers any Sumenoto islander to try a day at the local farm. Here are some objective that you can complete while you are there:
    1. Travel from Lieta Capital using the Southwestern Gate.
    2. Follow the Crolp Road all the way until you reach the Farming District.
    3. Select a Farm
    4. Muck out the Horse stalls - 5 experience
    5. Feed the Livestock - 3 Experience points
    6. Harvest a crop - 2 experience points
    7. Butcher Meat - 4 experience points
    8. Collect Eggs - 1 experience point
    9. Collect remaining rewards with the owner of the farm after completion.


    Wait for Meals:
    This quest is offering anyone to try a day working at one of the many restaurants Sumenoto offers. Here is the objectives you must complete:
    1. Seat Guests at a table -1 experience point
    2. Take Customers Orders - 2 experience points
    3. Serve guests dishes - 5 experience points
    4. Wash dishes - 3 experience points
    5. Collect Day's earnings


    AUTUNMEI GENERAL QUEST LIST:

    Enchanting Brew:
    This quest is for any Autunmei islander to help finish apprentice's potions. Here is the objectives:
    6. Go to the Apprentice Brewery in Aushun Capital
    1. Select an apprentice to help - 2 experience points
    2. Organize Potion Kit - 4 experience points
    3. Collect Ingredients from Book - 5 experience points
    4. Follow the Recipe - 3 experience points
    5. Test it on Apprentice - 3 experience points


    A Charming Dilemma:
    This quest is to help the council collect renegade charmed objects on the island. Here is the objectives:
    6. Meet with the Council in Aushun Capital
    1. Find the renegade Lamp - 2 experience points
    2. Locate the 2 charmed paint brushes - 3 experience points
    3. Find the tea cup charms - 4 experience points
    4. Locate the Umbrella - 5 experience points
    5. Take all wrangled charms back to the council
    6. Receive reward


    Gone Fishing:
    This quest is for all islanders who think they have skill in fishing. The objectives are below:
    1. Meet up with Polly Mothab at the Autunmei beaches.
    2. Pick a fishing pole
    3. Collect 1 Red Snapper - 1 experience point
    4. Collect 1 Gnarl Belly Toad - 2 experience points
    5. Collect 1 Aligator Salmon - 3 experience points
    6. Collect 2 Baby Voobos - 5 experience points
    7. Show your catches to Polly Mothab
    8. Collect Rewards


    WINTUROF GENERAL QUEST LIST:

    A Dark Cave:
    This quest asks others to investigate the mysterious sounds coming from the Cavuntisal Cavern in the middle of the island. Here are the objectives:
    1. Gather supplies to hike to the cavern
    2. Enter the cave and defeat the 3 Ice Imps - 3 experience points
    3. Go down further and take the left tunnel
    4. At the end of the left tunnel there will be a Frost Ogre guarding a treasure, defeat it - 5 experience points
    5. Collect the treasure and go back down the left tunnel and take the right
    6. Follow the tunnel deeper into the earth until you get to four tunnels
    7. The outermost left tunnel has an adolescent ice fire dragon at the end - 6 experience points
    8. The innermost left tunnel has a staircase leading deeper into the earth
    9. The innermost right tunnel has a Giant Polar Bear - 4 Experience points
    10. The outermost right tunnel has 7 frost spiders & treasure - 2 experience points
    11. The staircase leads into a solid wall, it seems that it is only partially finished
    12. Return to the Council for remaining rewards


    Rocky Road to Riches:
    This quest asks for someone to collect one of each gemstone that is found on the island. Here is the objectives:
    1. Collect the Gemstone Guide from the Council.
    2. The first gemstone is located in the middle of the Dzmerr Capital -2 experience points
    3. The second gemstone is located in the Negua Sector of Dzmerr Capital - 2 experience points
    4. The third gemstone is located in the Chando Sector of Dzmerr Capital - 2 experience points
    5. The Fourth Gemstone is located in the Zyma Sector of Dzmerr Capital - 2 experience points
    6. The Fifth gemstone is located in the Gaeaf Sector of Dzmerr Capital - 2 experience points
    7. The sixth gemstone is located in the Cavuntisal Cavern - 2 experience points
    8. The seventh gemstone is located in the Farsneep Village - 2 experience points
    9. The eighth and final gemstone is located in the Hornost Mountains - 2 experience points
    10. Return to the Council with all gemstones
    11. Collect remaining rewards


    To Build Anew:
    This quest asks for help in building new houses. After completing this quest once you will gain blueprints to your own house/homestead.
    1. Select a Development to help with
    2. Collect flat rocks for the foundation to sit on. - 2 experience points
    3. Collect wood for the house - 3 experience points
    4. Use Snow Clay for insulation - 4 experience points
    5. Follow the blueprints - 4 experience points
    6. Construct the House - 5 experience points
    7. Collect Remaining rewards


    NUETOLAM GENERAL QUEST LIST:

    Armory Supplies:
    This quest asks the followers of Nuetolam to gather supplies to make weapons and armor. Here is the list of objectives:
    1. Collect 5 scraps of leather - 2 experience points
    2. Collect 6 sharpened stones - 2 experience points
    3. Collect 2 Bovileo Plants - 3 experience points
    4. Collect 2 Vaxunt Plants
    5. Collect 1 Phoenix bile - 5 experience points
    6. Collect 5 scraps of wood - 4 experience points
    7. Give items to Council for crafting
    8. Receive Rewards


    Seasons of Harvest:
    This quest asks anyone to collect two plants from each island for study upon Nuetolam.
    1. Get a Sailboat from the Council
    2. Get a Dyre Twig & Sgrag bush from Winturof
    3. Get a Foira Leaf & Huta Flower from Autunmei
    4. Get a Bovica Plant & Strawberries from Sumenoto
    5. Get a Cherry Bud & Hafasa Sprout from Sprinfata
    6. Take all plants back to Nuetolam Council
    7. Receive Reward


    A School of Hard Nocks
    This quests offers a free day to learn about new things and gain a new skill at the Nuetolam University. Here is the list of objectives:
    1. Get a free learning pass from the Council
    2. Collect Books and Study Materials - 2 experience points
    3. Go to your preferred training class - 2 experience points
    4. Follow Teacher instructions - 5 experience points
    5. Attend Knowledge Ceremony - 7 experience points
    6. Gain a new skill






  • 8nBZmf5.png
    The Zodiac Guilds
    In the beginning, there were three cradles full of tiny stars. Each cradle was labeled according to the Greek, Chinese, and Celtic names: Koinos, Zhongwen, and Celtaidd. These cradles were watched over by space and time as the stars within them grew and formed into something greater. It took many millennia's but soon the stars had transformed into all powerful Zodiac deities. As they arose from their cradle that cared for their newborn form, the cradles broke apart with their sheer power, causing the celestial pieces to cascade forcefully downward in such a way, it compacted into a large ethereal sphere. With great surprise, the Zodiac Deities gazed upon this still lifeless core in wonder. Murmuring begin to erupt among the thirty-seven deities:

    "Let there be life of all kinds bestowed upon this world!"

    With this phrase, the compacted core erupted with an explosion of life! This life was beginning to overfill the small core and suddenly Koinos Deity Aries proclaimed "Let this world become ever expanding for the sake of all exploration forever!" and thus the small core began to grow. The Zodiac Deities watched as their planet grew continuously bigger within their endless space. As they gazed upon their beautiful world, an unspoken agreement passed through the deities as they named it "Zverokruh"; in honor of their Zodiac heritage. Thus was the birth of Zverokruh.

    It seemed though that others were also watching this amazing planet grow. With the noise that the expanding core had made, an almighty Alien species who craved the planet's power drew near. It aimed to steal this new planet from the deities. But the Zodiac Deities would not go down without a fight! They created all types of objects to defend their new planet with, and they emblazoned them with Zodiac Magic so fierce it sent the aliens light years away into a black hole. These artifacts fell to the planet as it was growing, shattering into dozens of different pieces all over the world. With their planet secure once more, the exhausted deities created a plane parallel to Zverokruh so that they could rest from the long battle and secretly watch over their creation as they rested.

    Zverokruh is divided into three rings representing the three celestial cradles that formed the world; Koinos, Zhongwen, and Celtaidd. Each ring holds segments of land dedicated to the Zodiac Deities. In the middle of the very center ring there is an entrance to a system of undeground tunnels that expands far underneath the world. With Zodiac Aries' Blessing, the planet would continuosly grow larger every four years within the endless space around it. The deities named this expansion "Star Generations". With these SG's every segment of land would equally expand further, creating land foremost and on occasion creating plants, animals, and other hidden treasures within that territory. The Zodiac Guilds aims to be an open plot world. This means that there isn't exactly a main plot your characters have to follow, but rather many plots your character can unlock through exploration of Zverokruh.


  • There are 37 guilds upon Zverokruh. 12 belong to the Western Zodiac, 12 belong to the Chinese Zodiac, and 13 belong to the Celtic Tree Zodiac. Each guild was founded in the beginning as a temple and tribute to the individual Zodiac Deities that created the world. As time passed, the temples turned into guilds of intelligent species that banded together to essentially worship each respective deity. Each guild has a leader called a "Dieuld". This person has successfully put together a Zodiac Artifact, thus receiving the essence of their Zodiac Deity; turning them into a demi-god of sorts. Each guild has various creeds and guidelines that they adhere to. These influence the behavior and actions of the Dieuld and how they run the guild. Below I will explain each facet of the guild system in more detail:

    [BG=#231534]Guild Membership Rewards[/BG]

    When a character joins a guild, there are several rewards that they now have access to because of their membership. Each guild has different rewards for joining them. The rewards are dispersed as soon as your character meets with the Dieuld of that guild and is accepted as a guild member. For each guild there is three membership rewards that your character gets. However, with their membership comes various other perks they can unlock besides the three gifts for joining. These perks include Guild Classes, Ranks, Missions, Companions, and land ownership among other things. Your character can join up to three guilds at a time as long as they are all in the same Coven Triad. More information about Coven Triads will be explained in further tabs.


    [BG=#231534]Guild Member Classifications[/BG]

    Each guild has at least five different classes your character can align to. Each class will relate to the guild in some way and will essentially be a role your character can take on within the open plot of The Zodiac Guilds. Your character is allowed to change their class once they have completed all ranks associated with that class. If your character is a member of more than one guild, they will have to complete every classes ranks in their main guild before attempting to take on a class of another guild.


    [BG=#231534]Guild Ranks[/BG]

    Each class within a guild has a total of twelve ranks that your character can gain. A rank is essentially a level for your class. Your character can gain a rank in a class by completing a set amount of missions. At every fourth rank, your character can learn a Class Ability. There is a total of three class abilities for each class within every guild. These abilities have various effects on your character and once you have earned an ability, it will be active on your character for the rest of the roleplay. The ranks between each fourth rank will reward your character with currency, items, and various stat boosts among other things.



    [BG=#231534]Guild Missions[/BG]

    Guild Missions are like quests your character can take within the world of Zverokruh. Missions can include; scouting, exploring, clearing a dungeon, and collecting items among other things. At various points in the roleplay there will be Global Missions open to all characters of any guild, and these include them coming together to complete a specific goal. Guild Missions are open for debate among the players, so if you have a good idea for a mission, don't be afraid to suggest it.


    [BG=#231534]Guild Settlements & Land Ownership[/BG]

    An option for those characters who stay with a guild is claiming a piece of land upon your guild's segment and using it to create a settlement for yourself and your companions. There are certain requirements your character must meet in order to gain the certificate to own land on the Guild's segment. These requirements can include, longevity of membership, accomplishing several missions, and unlocking a certain amount of companions among other things.


    [BG=#231534]Guild Companions[/BG]

    Companions are various NPCS that your character can join up with in the roleplay. Each guild has several different companions that you can recruit for your character's adventures. Within the Coven Triad for your character's main guild, you may recruit companions that belong to the other two guilds of that Triad. However, any companion within a guild outside of your own and the triad may not be recruited. Companions can be a number of species such as anthropomorphic animals, mechs, cyborgs, and ents among other things. Companions can be used to aid your character in Missions foremost. They also can add extra inventory slots to your character for the various items they may pick up in the world. Some Companions have extra abilities and attributes that you can utilize as well. Each companion has guidelines that go with them and basic stats, however the player's will have control over their actions unless they request the GMS to do so.



  • The Zhongwen Coven is credited for the creation of the triad partnership that is seen in the guilds today. The tale goes as such: The Zhongwen, seeing that they-the deities- numbered thirty-seven, knew that chaos could quickly set in, set about figuring out how to avoid such chaos. Though there were three rings and thirty-seven segments, if each ring did not work together than the newly created world would not last for long, it would be torn apart in the many different directions it would be pulled in.

    Finally, a solution presented itself, and though they were not fully happy with it, for it left one deity out, they presented the perceived problem and the solution they thought of to fix the problem. The solution was thus; the Celtaidd, numbering one more than they or the Koinos, would discuss amongst themselves and choose one deity to stand alone, this deity would be tasked with the overall overseeing of the Zodiac magic that flows within the world itself. Then, with three groups of twelve the Zhongwen set about pairing deities together and charging them to work together across the three rings. Thus was the birth of the Triads, and even now the partnership exists. Your characters can eventually join all three guilds of a Coven Triad and receive special Triad benefits for worshipping the triad partnership. Below is the list of the Coven Triads, the Guild of Hawthorne was the one that was tasked to oversee all Zodiac Magic.

    FORMAT: Celtaidd Guild, Zhongwen Guild, Koinos Guild, Triad Name/Meaning


    • Holly - Tiger - Leo (Leadership) - Princeps Triad "Leading in Latin"
    • Rowan - Rooster - Pisces (Archive/Keepers of knowledge) Cúndàng Triad "Archive-rs in simplified Chinese"
    • Ash - Dragon - Gemini (Artistic) Seòlta Triad "Crafty in Scottish Gaelic"
    • Alder - Ox - Aries (Adventure) Rimor Triad "Explorer in Latin"
    • Willow - Rabbit - Virgo (Counseling/Healing) Gùwèn Triad "Counselor in traditional Chinese"
    • Elder - Boar - Sagittarius (Hidden Knowledge/Philosophy) Feallsanachd Triad "Philosopher in Scottish Gaelic"
    • Oak - Dog - Libra (Balance/Law or Order) Justitia Triad "Justice in Latin"
    • Reed - Rat - Aquarius (Investigators) Yánjiū zhě Triad "Investigators in Simplified Chinese"
    • Ivy - Snake - Scorpio (Commerce/Trade) Malairt Triad "Trade in Scottish Gaelic"
    • Hazel- Monkey - Capricorn (Teaching) Magister Triad "Teacher in Latin"
    • Vine - Sheep - Cancer (Equality) Píngděng Triad "Equality in Simplified Chinese"
    • Birch - Horse – Taurus (The Do'ers) Neach-Obrach Triad "Workers in Scottish Gaelic"


  • There are six different types of Zodiac Magic that flow abundantly throughout Zverokruh. Each magic has different uses and properties that your character can unlock. The guild of Hawthorne is the keeper and overseer of all Zodiac Magic Knowledge and thus if your character wants to begin to learn about it, they must begin a mission with one of the instructors within that guild. There are four levels of difficulty; Novice, Journeyman, Master, and Grandmaster. These ranks determine the difficulty of the magic your character is capable of doing. In order to move to the next rank, your character will have to complete a grand mission that proves their knowledge of magic. Below is a description of each type of magic.

    Fire Zodiac Magic
    The ability to manipulate and conjure fire.

    Water Zodiac Magic
    The ability to manipulate and conjure water.

    Earth Zodiac Magic
    The ability to manipulate and conjure plants.

    Air Zodiac Magic
    The ability to manipulate and conjure air.

    Metal Zodiac Magic
    The ability to manipulate and conjure metals/rocks.

    Enfys Zodiac Magic
    Each character has an affinity towards a color, and that color has specific powers that your character can access.


  • These artifacts were once wielded by the Zodiac Deities to combat the invaders eons ago. Now, they have been broken into several pieces and scattered across Zverokruh. Each guild has several Zodiac artifacts that your character can try and collect the pieces of. In the event that your character has successfully put together an artifact, they will now have the power to rival a guild Dieuld for their position.

  • Experience Points & Leveling System
    In the Zodiac Guilds, the PC can earn experience points in several different ways. To level up in this roleplay, the PC must gain a certain amount of experience points along with completing the corresponding Challenge for that level.

    Attribute Stats
    Each character has six stats that influence character development.
    • Strength - This influences how strong your character can be.
    • Dexterity - This influences how fast your character can be.
    • Constitution - This influences how well your character can fight off disease and poisons.
    • Intelligence - This influences how knowledgeable your character is about subjects.
    • Charisma - This influences how charming/persuasive your character can be to others.
    • Wisdom - This influences how sensible your character can be in situations.

    ZK Points & Skill Trees
    ZK points stands for Zodiac Knowledgeability Points and is how your character can level up their skills. Each guild has their own skill trees, and between the coven triads there are also different skill trees for them.

    Guild Market & Trading System
    The currency of Zverokruh is called the Doman. You can earn Doman in various ways. There are several markets your character can buy and sell things at throughout the world. Some markets may have rare or valuable items for your character if they complete certain missions as well.



  • This roleplay is slated to be open for sign-ups on April 22nd, 2017.


  • ih97x6d.png
    Elemi Chronicles: NovumTerra
    Noirysibeth, the deity of elements, has created a fledgling world called "NovumTerra". Upon this world are creatures known as Elemi. Elemi are bestial embodiments of one of the fourteen elements that are present in the universe; Fire, Water, Earth, Air, Lightning, Ice, Poison, Energy, Weather, Plant, Light, Darkness, and the two cosmic elements; Celestial and Infernal. Your character has been given eternal life on NovumTerra by the goddess and she has assigned you a starter Elemi that represents the elementally aligned personality your characters have.

    The Fire aligned characters are Adventurous, Volatile, and Flamboyant. Water aligned characters are Calm, Tenacious, and Generous. Earth aligned characters are Hardworking, Abrasive, and Cynical. Air aligned characters are Airy, Charismatic, and Perfectionists. Lightning aligned characters are Friendly, Loquacious, and Enigmatic. Ice aligned characters are Cruel, Vindictive, and Self-Reliant. Poison aligned characters are Venomous, Perceptive, and Alert. Energy aligned characters are Energetic, Passionate, and Insecure. Weather aligned characters are Zany, High-spirited, and Venturesome. While Plant aligned characters are Artful, Helpful, and Whimsical. Light aligned characters are Religious, Peaceful, and Caring. Darkness aligned characters are Pompous, Morbid, and Solitary. The last two cosmic elements within this universe is Celestial and Infernal. Celestial aligned characters are Amusing, Innovative, and Gallant. Finally, Infernal aligned characters are Dishonest, Predatory, Glamorous.

    It is your character's duty to expand NovumTerra and evolve your Elemi's in the process. To expand upon NovumTerra, Noirysibeth requests you get the help of the many other Elemi that wander the empty plains. With their amazing powers they can create more trees, land, water, buildings and anything else your character can dream up. This new earth is a blank slate for your character's and their Elemi friends to build up into a utopia for all!


  • There are different categories of Elemi's. Starter Elemi's are the first Elemi your character receives, there is only one of these per character. Then there are eight different species of Elemi for each element, these Elemi roam the plains in various stages of Evolution and are available for your character to battle and befriend any time. Finally, the last category of Elemi is the 'Elemi Seasonal Bosses', these Elemi come at certain times of the year and are fully evolved and the most powerful. If your characters manage to befriend this Elemi, there will be special additions added to NovumTerra.

    There are six possible evolutionary phases that your Elemi can achieve, each one is hand drawn by me. Below is the names of each evolutionary stage:

    Neonate:
    1st Evolution

    Stripling:
    2nd Evolution

    Primal:
    3rd Evolution

    Relic:
    4th Evolution

    Supreme:
    5th Evolution

    Prime:
    6th Evolution


    In order to evolve your Elemi you have to have a number of Elemental Fragments of Harmony, and Elementa Orbs in your possession. The orbs have to all be the same element as your Elemi in order to evolve it to the next stage. Elemental Fragments of Harmony are shards of energy that are produced when your character either wins a battle against another Elemi, or your character participates in a large plot point.

    Each Elemi has a set of three moves it knows permanently. These moves or powers can aid your characters in expanding upon the world and in battle against other Elemi's. To persuade a wild Elemi to join your team, you will have to battle it first and prove your character's worth to it. Once you have staggered the Elemi and it can no longer fight, you may approach it and bond with it so it will follow you and help your character's cause.

    Noirysibeth watches the characters expand upon the empty canvas of earth she created for them. When a character makes their Elemi use a move three different times to develop NovumTerra, she grants them one Elementa Orb based on the element of the Elemi that the character used to develop the world three times with. Elementa Orbs can also be used for your character's Elemi's in a different way than evolution. With Elementa Orbs your Elemi's can gain new moves. If you have a certain amount of the right element Elementa Orb, than you can teach a new move to your Elemi. These moves will help your characters create an expansive utopia on NovumTerra for Noirysibeth, the Elemental Goddess that brought this universe to life.



  • The main focus of this group roleplay, will be your characters world building NovumTerra into a place for all to explore and enjoy. Every player has a say in the development of this new earth. With the help of your character's Elemi's they will be able to create many different features for the planet. Noirysibeth has created this universe and world for your immortal characters to make into something fantastic. NovumTerra is a world where your characters have the power to create anything they can imagine with the help of Elemi's. Lastly, each Elemi has a world building aspect that they can contribute when befriended.

  • The Elemi's on NovumTerra can be battled and collected. Each Elemi has a certain amount of Hit Points that you must deplenish in order to "Stagger" it. When you Stagger an Elemi it can no longer fight for itself and can be befriended by your character. You can use your Elemi's moves to decrease a target's HP. There will be a random number generator used to determine whether an Elemi's move hits or misses. If the number is even, the move will hit, if the number is odd it will not. The moves power is determined by the evolutionary stage of the Elemi. The first stage of evolution does 1 HP for each move that hits. While the final evolution stage does a maximum of 6 HP per hit. Every Elemi's HP is different for each stage of evolution and will increase if they can still evolve.

    If you want to a collect an Elemi, you must stagger it then befriend the Elemi. You befriend Elemi's by caring for their wounds. After they have seen your worth as a person, they will now be added to your collection. Your character has the choice of allowing that collected Elemi to follow them in their journey on NovumTerra. Or they can summon their collected Elemi to a battle if needed. I will also be creating character profiles that hold a "Collection Book Tab" that displays all of the Elemi's your character has collected in the IC.

  • This group roleplay's OOC signups will be slated to open on September 21st, 2017. This is so I have enough time to finish all of the Elemi Designs.

[bg=#231534]Thank you for reading, and any comments that you may have.[/BG]
 
Just want to mark my early interest. I haven't read through everything in detail yet, but I want to stake an early claim, if you'll have me!
 
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;~; Of course.
 
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I will most certainly be marking my interest down and especially for the Wonderland one! ^^
 
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ZODIAC SIGNS WHOOO
 
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Wonder of Worlds and Seasonal Island Kingdoms look good to me, particularly the latter. I'm anxious to see what goes on with these amazing looking plots!
 
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Still interested on SIK, Wonder of Worlds and Zodiac guilds :P
 
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I appreciate all of your interest guys! Thanks for commenting!
Seasonal Island Kingdoms seems to be the most voted for, so far! I am quite excited because that is the first one that is going to be published! (re-published)
I am adding little surprises here and there for those of you who have been in SIK in the past. So look out for those!
 
I'm exited for this fun! <3
 
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Surprises? I can't wait!
 
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Wonder of Worlds and Zodiac Guild sound great ^^
 
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Thank you for commenting!
Each character in every roleplay will receive a character profile made by me.
As well for the Zodiac Guilds there will be badges/IDs that all characters will get for their IC posts that state their attributes, guild, and so on.

A Question of the Day:
What aspect excites you the most in your favorite roleplay idea?
 
Answer of the Day: I like seeing such an ingenuitive approach to a Wonderland RP! The setting of a cold-war-like, twisted Wonderland just seems like a very original and fun premise for an RP!
 
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16 more days until the first OOC is up!!!
 
I'm definitely interested in the Alice in Wonderland-inspired one!
 
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Thank you for your interest guys! Seasonal Island Kingdoms OOC will be up in about a week!
 
  • Bucket of Rainbows
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I am working diligently to finish the two threads for Seasonal Island Kingdoms. The first one will be the Island Guide | OOC Chat thread. Then I will post the Character Signups thread afterwards. There is a lot of information, so it may take me a few days longer than Friday to get it completely finished and ready for players. Especially since I have work in the morning on the 24th as well. Fear not, my interested friends! I will be leaving you with sneak peeks to the thread every day until it is ready to be published!
The first part of the Island Guide thread:
JQn6nIa.png
 
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This is the Sprinfata crest and information row of the Island Guide thread:
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