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WarriorHeart
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Cerultoamna [Heavenfall]
[zair-ool-toe-ahm-nah]
NOTE: This RP has moved to a Moderated Group. This post has all of the information you need to get the general idea of the story and create a character. Please PM me if you have any questions or concerns.
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Cerultoamna is a strange and amazing world. It is almost entirely covered in water; The Great Sea. There are islands scattered all over in various clusters. The islands on the east side of the world are pretty normal. They trail off from a volcano and their climate is hot and humid giving the land a swampy environment. The rest of the islands on the world have a little bit of a quirk… they float in mid-air. The islands to the south rise like an elegant spiral staircase and ascend clear through the clouds. The weather there is cold at the higher land masses and becomes more temperate as they become closer to the water. On the west side of the world are long islands that float parallel to one another. They sit low in the sky and catch every gust of wind which strips the land creating arid prairies. To the north is another set of floating islands. They are towering masses of sheer cliffs and vegetation free rock. This cluster hangs over the water marked by the bottoms being comprised of gigantic stalagmites.
Every climate has its own blend of flora and fauna. The swamps are full of reptiles, insects and slick predators while the plains have herds of buffalo, furry rodents and small birds. The barren rocks are littered with spiders, crabs and other nefarious creatures while the southern region is home to deer, bears, goats and a few big cats. The sea is the mother of all races. Fish, kelp, shrimp and many other things provide most of the sustenance for the four races that live in this world.
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In the north are a handful of very tall islands that float together. This is the home of the Albita. They are an industrious race that can claim to be the most unique of all the cultures on Cerultoamna. The structure of the islands does not appear to support any life on the surface but it is what's inside the rock that matters. The huge behemoths of hovering stone are home to an intricate system of caves and catacombs and it is here where the Albita make their homes. The entire race is subject to one ruler; their Queen who resides in the largest island. The smaller satellite islands each have a Zarin that handles day to day operations but each of these women answer to the Queen. The general culture is ordered and strict but Albita desire power above all else. Their society is ruled completely by women. They are the leaders of state, trade and military as well as in the home. The Albita have a unique advantage over the other races in their ability to mine ore and convert it into armor and weapons that surpass everything created by the other races. The main focus of Albita society is blacksmithing and fishing which also includes harvesting kelp since they cannot grow food in their caves.
Albita are the most industrious of all the races and they are a nocturnal group. There are two main reasons for this. First and foremost is that they worship the three moons. Odd to think of cave dwellers worshipping anything in the sky but they have taken great pains to bore holes from the outside and use precisely placed mirrors to illuminate shrines. Each moon represents a goddess. The white moon is Nevinovat, goddess of life and power. The blue moon is Invineti, goddess of emotion and healing. Finally, the red moon is Purpuriu, the Goddess of war and death. Each moon has a priestess called a Preot and two assistants to the Preot called Maicas. Though smaller than ever other race, the Albita are feared for their strange ways and rigid society…their fine blades definitely help that stigma.The second reason for the Albita being people of the night is the nature of their mounts. Lilieci are in essence, giant bats. The creatures are very intelligent but prefer to travel in groups. They are graceful in flight and since the Albita live so long, they have mastered many techniques that allow them to train their mounts in ways no other race can. The have a tradition where adolescents (around 80 years old) fast and pray for two days in solitude before choosing a mount. This is only done once. Should a mount die or fall in combat, another one is simply selected by a handler. Abita riders are called Ajutor.
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At the southern end of the great ocean exists a truly marvelous spectacle. Twelve islands hover in a cluster that is as beautiful as it is mystifying. The islands are all the same basic block shape and connect by multiple series of heavy vines. As the chunks of rock ascend higher into the sky, they diminish in size but that is not the most incredible part. The arrangement is what makes the view so amazing. When one looks down from above at the islands, it becomes obvious that they follow a fractal spiral downward. When the wind blows just right and the sun is setting, the islands appear to be spinning. This is the glorious home of the Cenusiu[sin-yu-swee]. They are a hearty people known by their strong axes, roaring fires and wonderful stories. The higher islands are of a cool temperate climate with long winters and blustery wind while the lower islands have four equal seasons. Cenusiu are notably the race that discovered all others and believe themselves to be the oldest on Cerultoamna.
The Cenusiu love adventure and seek to find glory in the name of their Thane and their god, Sfant. They believe Sfant made all things and controls all things. They seek his guidance and blessing in everything they do. Sfant is a benevolent god but also one who craves tribute and loyalty from his subjects. The Cenusiu believe that triumph over an enemy or hardship is the best way to honor Sfant. Their religion is strict in the ceremonial sense but flexible in how one connects in private. In their temples, de Scriere or priests run the services and ceremonies. Of course, there are such things as gods among men and the High Thane would certainly qualify. He is the leader of the Cenusiu. Only first born males from one of three families may become Thane. These are the oldest families and because of what's at stake, they always have competing young men. House Egida [line of the current Thane; means Shield], House Baltag [axe] and House Cantec [song] are the three most powerful families and their politics are treacherous.
High in the elegant order of islands fly giant birds of prey known as Pajura. These massive hawks are the favored mount of the Cenusiu. They are vicious when cornered and see better than the mounts of other races. Part of that is necessity because Pajura can fly higher and faster than any other creature on the planet. Their call is sharp but their talons are so much more. These beats have the strength to rip trees from the ground or throw boulders. Their riders, or Iertare, are revered as some of the most deadly and talented soldiers in the world.
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The eastern side of the great sea hides something rare. These are the only islands that are not in the sky. They chain forms a tooth in the water with an active volcano at the tip. These islands are swampy and hot. The water is murky and the air is dense and the creatures that roam here are some of the deadliest in the world. This environment makes a perfect home for Otravit; large humanoids with green skin, tusks and more muscles than brains. They crave war, death and all of the sinful things. Deception is a trait to be respected. Disrespect is an offense worthy of a fight to the death (or the cost of a knife in the back).
While these games are permissible by campfires and tents, the Otravit are governed by a War Council that do not tolerate any challenge to their laws or traditions. Order is mandated in the central areas where the Warchief and his advisors gather. It is also essential in the stables and around the other professional buildings. While it seems that chaos reigns, Otravit society is deeply rooted in the occult. The men and women who serve the occult are known as Indraznet. They make sacrifices (sometimes one another), hold vigils and séances, read bones and write runes. The Otravit believe that the volcano is a cage that holds a great demon and one day that demon will be set free upon the world. The name given to the volcano is the same as the name of the demon it is said to confine; Sfarsitul.
The Otravit are brutal and violent and the beasts they ride are no different. Grifonul are frightful creatures. Think of a lion with the tail of a scorpion and the wings of a bat and that'll get you close. While the grifonul do not have powerful front legs like a lion, they have razor-sharp claws on their wings and hind legs to match the jagged teeth inside its huge mouth. No one gives much thought to the tail but it's the deadliest of all. The poison inside the barb can kill anything… well, everything they've found thus far. The riders are called Cosciug and they milk the poison from their mounts and dip their weapons in it.[/SIZE]
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Riders comprise the majority of every race. Riders are the warriors, hunters, harvesters, guards, scouts and so much more. While every mount has a Handler, each rider takes great pride in his mount caring for it more than any pet. Most people become riders. It is the backbone of every society. The focus of the riders in each race varies, however.
[tab=Handlers]
GM NOTES:
Players may make 2 characters.
Erodate are on a temporary hold until we get more Cenusiu and Otravit.
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