ᴛᴇѕᴛɪɴɢ//ѕʜɪᴛ

So, this was originally a guide that FieryCold allowed me to use to help users on RPNation. But, I fear that this would be erradicated with their upcoming update. So, it's going to stay in here for my sanity's sake.

colorSets the color of the text.
  • color: hex|name;
  • e.g. color: #000000;
  • e.g. color: black;
font-familySpecifies the font family for the text.
  • font-family: fontname;
  • e.g. font-family: Times New Roman;
UPDATE: They kinda work for Google Fonts. But, don't expect users to have the font downloaded on to their computer already.
font-sizeSpecifies the font size of the text.
  • font-size: value;
  • e.g. font-size: 12px;
  • e.g. font-size: 2em;
background-colorSets the background color of an element.
  • background-color: hex|name;
  • e.g. background-color: #000000;
  • e.g. background-color: black;
  • e.g. background-color: rgba(44,151,222, 0.5);
background:linear-gradientmakes the background a gradient. you can put more than two colours and transparent as well.
  • background:linear-gradient(to right/left, hex/name, hex/name);
background:urlSets an image as the background of an element.
  • background:url(url here);
background:url(url here) repeat center fixed;Fixes the image so that it doesn't scroll with the page.
background:url(url here) no-repeat;Prevents the background image from repeating.
background:url(url here) repeat-x;Repeats the image along the x-axis (horizontal).
background:url(url here) repeat-y;Repeats the image along the y-axis (vertical).
background-sizeSets the dimensions of the background image. Width first, then height.
  • background-size: value value;
  • e.g. background-size: 400px 200px;
  • e.g. background-size: 100% 50%;
background-positionSets the starting position of the background image. This is used with the background:url property, which sets the image. The first value specifies the horizontal position whereas the second value specifies the vertical position.
  • background-position: value value;
  • e.g. background-position: 0% 0%; (top left corner)
  • e.g. background-position; 100% 100%; (bottom right corner)
borderSets the style, color and thickness of the edge or boundary of an element.
  • border: value style color;
  • e.g. border: 1px dotted #000000;
border-left: value style color;
border-right: value style color;
border-top: value style color;
border-bottom: value style color;
Sets properties of SPECIFIC borders; side-specific.
border-style

(e.g. border-style: dotted solid dashed double)
Another way of coding the style for each border side. Follows the TRBL rule. From the example on the left:
  • top border is dotted
  • right border is solid
  • bottom border is dashed
  • left border is double

There are also groove, ridge, inset, outset.
border-radiusSets the roundness of the border corners.
  • border-radius: value;
  • e.g. border-radius: 14px;
border-top-left-radius: value;
border-top-right-radius: value;
border-bottom-left-radius: value;
border-bottom-right-radius: value;
Sets roundness of SPECIFIC border corners.
box-shadowAttaches one or more shadows to an element. The property is a comma-separated list of shadows, each specified by 2-4 length values, an optional color, and an optional inset keyword. Omitted lengths are 0.
  • box-shadow: h-shadow v-shadow blur spread color;
  • box-shadow: 1px 1px 1px #000000;
widthSets the width of an element.
  • width: value;
  • e.g. width: 200px;
heightSets the height of an element.
  • height: value;
  • e.g. height: 200px;
min-heightthe box will be that height and if the text surpasses it it will automatically expand
max-heightthe box will be that height and if the text surpasses it it will automatically turn into a scrollie (therefore you must add overflow:auto with it)
marginSets the distance between the element and other elements.
  • margin: value;
  • e.g. margin: 20px;
margin-left: value;
margin-right: value;
margin-top: value;
margin-bottom: value;
Sets the left/right/top/bottom margin of an element respectively.
margin-left: auto; margin-right: auto;

OR just

margin: auto;
Centers the element.
paddingSets the distance between the element and the border.
  • padding: value;
  • e.g. padding: 20px;
padding-left: value;
padding-right: value;
padding-top: value;
padding-bottom: value;
Sets the left/right/top/bottom padding of an element respectively.
text-alignAligns the element.
  • text-align: left|right|center|justify;
text-indentAdds indentation to the first line in a text block.
  • text-indent: value;
  • e.g. text-indent: 20px;
text-shadow Adds shadow to the text.
  • text-shadow: h-shadow v-shadow blur-radius color;
  • e.g. text-shadow: 2px 2x 3px #000000;
text-transformControls the capitalization of the text.text-transform: uppercase;Transforms all characters to uppercase.
text-transform: lowercase;Transforms all characters to lowercase.
text-transform: capitalize;Capitalizes the first character of each word.
text-overflowSpecifies how overflowed content that is not displayed should be signaled to the user.text-overflow: clipped;Overflowed content is clipped.
text-overflow: ellipsis;Overflowed content is represented by an ellipsis.
line-heightSpecifies the distance between lines.
  • line-height: value;
  • e.g. line-height: 2em;
letter-spacingIncreases or decreases the space between characters in a text.
  • letter-spacing: value;
  • e.g. letter-spacing: 2px;
  • e.g. letter-spacing: -2px;
word-spacingIncreases or decreases the space between words in a text.
  • word-spacing: value;
  • e.g. word-spacing: 10px;
  • e.g. word-spacing: -10px;
opacity Sets the transparency of an element, with 0.0 being fully transparent and 1.0 being fully opaque.
  • opacity: value;
  • e.g. opacity: 0.5;
display: noneHides the element.
display: inline-blockEnsures that the content wraps nicely when the browser is resized.
overflow-xSpecifies what happens if content overflows an element box along the x-axis (horizontally).overflow-x: hidden;Hides the overflowing content.
overflow-x: scroll;Displays overflowing text along a particular direction (x-axis, horizontal).
overflow-ySpecifies what happens if content overflows an element box along the y-axis (vertically).overflow-y: hidden;Hides the overflowing content.
overflow-y: scroll;Displays the overflowing text along a particular direction (y-axis, vertical).
white-space: nowrapPrevents long words from breaking and moving on to the next line.
transform: rotate(#deg)Rotates the element.
positionSpecifies the type of positioning method used for an element (static, relative, absolute or fixed).
  • position: static|absolute|fixed|relative|initial|inherit;
  • static: Default value. Elements render in order, as they appear in the document flow
  • absolute: The element is positioned relative to its first positioned (not static) ancestor element
  • fixed: The element is positioned relative to the browser window
  • relative: The element is positioned relative to its normal position, so "left:20px" adds 20 pixels to the element's LEFT position
  • initial: Sets this property to its default value
  • inherit: inherits this property from its parent element
pointer-events: none;most useful for disabling the "click to view at full size" thing on images
font-styleAdds a "style" to your font. Oblique skews your letters (8 to 12 degrees usually) while italic is an actual italic font style (especially valid for Serif typefaces like Times New Roman)
  • font-style: normal|oblique|italic;
font-weightdefines your letter thickness. For the number parameter, it runs from 100-900, with 400 being normal.
  • font-weight: normal|bold|bolder|lighter|number;
vertical-alignsets the vertical alignment of an element; its use is especially apparent when using two inline-blocks next to each other. For more info, go here.
 

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Eos ei malis viris omittantur. No has eirmod impetus. Sea placerat recusabo ut. Vis ad feugait deserunt forensibus, adhuc adipisci comprehensam duo ad, choro tacimates voluptatum ex cum.

Nam et soleat tincidunt suscipiantur, legere dictas detracto sit id. Augue mentitum corrumpit per te, sit alterum mentitum ex. Quem vituperata ut vis, nullam definiebas mel ex, decore repudiandae instructior ex sea. Magna tamquam pri at. Expetenda patrioque eam an, mel esse exerci no.

Libris causae sit ad. Est ubique epicurei tacimates in, ut mel aliquip atomorum. Audire convenire democritum ut mei, no quo quem volutpat. Facer ludus utinam at vis, pro ne utinam oportere.

Nominati similique intellegebat has eu. Cu debet movet eum. Usu dicat possit iuvaret et. Dico alia mel eu, falli definitiones eu qui. Autem scripta habemus cum ut, ex est brute homero repudiare, eam aliquando ullamcorper no. Sea te errem deleniti apeirian, consul verterem philosophia mel cu.




Code:
[div=
margin: auto;
width: 550px;][div=
width: 550px;
border: 1px solid #fcee76;
background:url(https://imgur.com/3ODSrho.png) repeat;]
[center][img]https://i.imgur.com/C7jIVBm.png[/img][/center]
[div=
margin: auto;
width: 450px;][div=
width: 450px;
height: 350px;
overflow-y: scroll;
border: 1px solid #fcee76;
background-color: #16181c;][div=
padding: 5px;][div=
font-size: 12px;][color=#9c9ea4]Lorem ipsum dolor sit amet, consetetur appellantur te pri, est discere voluptaria cu. Ne feugait suscipiantur vim, ea minim antiopam vel. Cu cum wisi latine mnesarchum. Id mei aperiam officiis, ea vim alia accusamus.

Eos ei malis viris omittantur. No has eirmod impetus. Sea placerat recusabo ut. Vis ad feugait deserunt forensibus, adhuc adipisci comprehensam duo ad, choro tacimates voluptatum ex cum.

Nam et soleat tincidunt suscipiantur, legere dictas detracto sit id. Augue mentitum corrumpit per te, sit alterum mentitum ex. Quem vituperata ut vis, nullam definiebas mel ex, decore repudiandae instructior ex sea. Magna tamquam pri at. Expetenda patrioque eam an, mel esse exerci no.

Libris causae sit ad. Est ubique epicurei tacimates in, ut mel aliquip atomorum. Audire convenire democritum ut mei, no quo quem volutpat. Facer ludus utinam at vis, pro ne utinam oportere.

Nominati similique intellegebat has eu. Cu debet movet eum. Usu dicat possit iuvaret et. Dico alia mel eu, falli definitiones eu qui. Autem scripta habemus cum ut, ex est brute homero repudiare, eam aliquando ullamcorper no. Sea te errem deleniti apeirian, consul verterem philosophia mel cu.[/color][/div][/div][/div][/div]

[/div][/div]
 
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THE INTERNATIONAL LEAGUE OF ASSASSINS



Stonemasons, the Illuminati…? They're nothing compared to the infamous ILA aka the International League of Assassins! Never heard of it? Good! Most goody two-shoes can't wrap their heads around the idea of an organization focused on international espionage, assassinations, and causing mayhem AND is considered a legitimate group by most of the world's governments. Who else is willing to roll up their sleeves and get dirty when a superpower calls on someone to help overthrow a government or dig up dirt outside of their jurisdiction?




#aa0029 The ILA was first established during the 1960's when the world was going through total chaos. It was every criminal, killer, and spy for themselves with no standard to regulate their line of work. The turning point came into play when a mix up caused the President of the United States to be assassinated instead of one of the crowd goers. After that, it was a complete bloodbath with everyone blaming each other for that complete fuck up. In the end, a group stepped in to try to fix this. A small group of like-minded individuals attempted to bring order among the bloodthirsty no do-gooders.

The attempt to assimilate every active assassin, spy, and criminal was met with great resistance. Those that fought the group were terminated. By the time the 90's rolled around, every single professional hitman was under their control. Some swear that the great dental plan won them over. As soon as they achieved this victory, the group began to operate under the name "ILA" (or International League of Assassins).

These days, the ILA doesn't need to worry about any troublesome killers that want to take them down. Even if they're a dime in a dozen, these rogues are easily dispatched with the legion of members under their control. All it takes is offering a handsome reward (and a better medical plan).
DAY TO DAY OPERATION
For the most part, the ILA is responsible for regulating and controlling the "uncontrollable." Contract killers, international spies, serial killers… you get the picture. They are constantly connecting and networking with government powers and the most powerful figures in order to provide them with the "best of the best" or whatever's in their price range. Members of ILA are free to take on contracts outside of the organization, but the ILA isn't responsible if things go south such as not being paid, betrayal, and death.

In order to appease the overpowering need to kill your competition, the ILA sets up a tournament every 2 years to determine who is the best of the best (while cleaning house). Everyone has a chance to rise up in rank and settle the score through 1v1 or group battles to the death. The tournament takes up to 3 months to wrap up.

To outsiders, the ILA appears as just another no-face company among the corporations in every major city worldwide. The acronym is labeled discreetly at the entrance, leaving many to pass these buildings without a second thought. In order to get inside, a member of the ILA must present their issued ID card and undergo a retina scan. Once approved, the door will unlock for 10 seconds, forcing members to enter the building one at a time.

Once inside, ILA members can only access the lobby (unless they have permission from the ILA). Everything that an ILA member needs can be done by the secretary in the lobby. New contracts are posted digitally on a massive screen by the far right wall. If multiple members want the job, then the contract will be auctioned to the lowest bidder (aka who offers the lowest bid for the contract). ILA members are only invited upstairs if new equipment is available for purchase. Members can test out new products in various training rooms before deciding to purchase the item.

Rarely are members allowed upstairs to discuss private discussions between high-ranked staff members of the ILA.

[fieldbox="THE ILA'S RANKING SYSTEM, #aa0029, solid"]INDIVIDUAL RANK
The key to keeping (some) peace among the craziest killers relies on the ILA's own ranking system. It determines who is the best and most dangerous member in the ILA based on the their body count and how many previous ILA members they have eliminated. Ranking system is updated every 2 years after the ILA's annual "Death Match." A member's rank is numerical, starting at the bottom and counting back to the no. 1 spot within the organization.

GROUP RANK
Unlike individual rank, group rank is regularly updated and changed based on the number of contracts they have completed successfully, their body count, and their annual income. The group ranking is solely for the sake of contractors picking and choosing particular ranked group for their jobs without going through the normal channels in ILA (aka they privately contract the group they desire). Like the individual rank, the group rank is in numerical order, starting at a high number and counting back towards the no. 1 spot.[/fieldbox]
 
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SMASH CITY, USA



POPULATION • 23,364,733
LOCATION • Midwest
COUNTIES • Central Smash, West Smash, & South Smash
AREA • 502,234 SQ MI
GOVERNMENT • Mayor & Council
MAYOR • Bill Bonebreak




#aa0029 Smash City puts the MEGA in megatropolis in its size, diversity, and dangerously insane crime rates. It is one of the most developed cities in the world while sporting some of the more run down, most violent neighborhoods. They even make the people of Detroit stay away from the Smashites. Located somewhere in the Midwest of the United States, the city is divided in three parts.

Most of the high end skyscrapers, entertainment, and businesses are located in Central Smash (located in the heart of the city). West Smash is spread out and is a good thirty miles away from most of the city. There, smaller buildings circle around the area with suburban housing dotting the area. South Smash is the worst of the worst. The remains of the Meat Industry and the biggest meth lab explosion has caused the area to see better days.

One of the biggest conveniences in the city is the public transport. Look out Japan! Smash City has a railway system that leaves them in the dust! It's better than being stuck in traffic for hours. The technology is advanced to keep up with the demands of the world. Most of the tables have been replaced by a digital interface that displays menus, allows you to order, and interact while waiting for your meal and/or eating. Holograms have become popular use in advertisement. Digital bands have oversaturated the markets thanks to Gorillaz, Studio Killers, and Vocaloids.

But, of course, modern warfare has seen great advances and changes!

From cybernetic technology to beam swords, the possibilities are slowly becoming infinite. There's even a place that will allow you to drop 25 million to clone yourself! You can even put a shit load of money down just to have your genes spliced and reorganized to give you superpowers (if you're the poor sap that wasn't born with them!).
PLACES OF INTEREST
ILA HQ
blahblahblah

JIM'S GYM
blahblahblah

ANGRY JOE'S CUP'O'COFFEE
blabhalbhal

SMASH DOME
formaly known as Dimma Dome

THE OFFICE
blahblabhal

THE USUAL PLACE
blahblahblah

DINE'N'DASH
blahblahvlah

NORTH BREAK SQUARE
blahblahblah
 
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THREAD RULES & REGULATIONS



FOLLOW IWAKU RULES.
READ EVERYTHING.
DO NOT POST IN THE INFO THREAD.
HAVE A QUESTION? READ THE INFO THREAD BEFORE ASKING.
RULES ARE SUBJECT TO CHANGE.
ANIME/DRAWN ONLY.
MINIMUM OF TWO PARAGRAPHS FOR POSTS.



#aa0029 READ EVERYTHING FIRST BEFORE CONSIDERING MAKING A POST. There may be important information regarding how things are done in this thread and where's the appropriate places to post. Anything that is important will be bolded and capitalized.

THE FOLLOWING THREAD FOLLOWS IWAKU SITE RULES. Enough said.

DO NOT POST IN THE INFO THREAD. I've had a lot of trouble with a past thread in regards to this. The info thread is for the sake of updating the thread and making important announcements. If users posted in this section, then key information will be lost. Users that post in the Info Thread will not be tolerated.

THE FOLLOWING THREAD IS A MODIFIED INVITE ONLY. What this means is that users I invited, users that mods invited, or invited users inviting other users to be in the thread are allowed to be in this thread. Depending on the situation, this rule may be changed or remove.

R. E. S. P. E. C. T. If you want to be respected by other users, I expect you to give that very same amount to the rest of the users. I do not tolerate drama in my threads (outside of the IC). If I receive complaints from several users, I will not hesitate to bring down the ban hammer. However, all users will have the benefit of the doubt since this is a modified invite only thread.

POSTING ETIQUETTE IS ENFORCED. Please refer to this as a quick guide to what I mean. I do acknowledge that this thread is combat-oriented and some things will be hard to apply posting etiquette. For combat scenes, I expect users to talk things out outside of the IC in order to figure out how things will go down prior to posting. This allows users to have a set plan and go all out in the posts (to make it an awesome read) and concluding the combat interaction without stretching it for several posts/pages. If a decision can't be reached based on common sense and logic, then RNG will decide the winner. There will be a public channel dedicated to discussing combat scenes for the sake of transparency and mediation if things arise.

EVERY USER NEEDS TO CHECK IN ONCE A WEEK. Rather than checking IC posts for continued interest, users must check in on Discord (or PM me on Iwaku) once a week. I understand real life is priority and can make posting difficult when shit hits the fan, but a simple "I'm not dead" will suffice. If I don't hear from you in two weeks, you will be kicked from the thread, and your character will go into the graveyard.

IF SHIT HAPPENS, LET ME KNOW. The previous rule applies here. If shit happens, at least pop in and try to say something. I will accommodate you and your character in the thread as best as I can. If your character/group is on a mission, some restraints will relaxed and allow your character to safely be "tucked away" until you're able to post again.

MINIMUM POST SIZE WILL BE 2 PARAGRAPHS. I prefer users matching other users in terms of posting size and content. However, I just don't want to see posts below two paragraphs and having nothing to offer. I will not tolerate posts that doesn't fulfill the following: show character development, move a character in position for interaction (another character/environment/etc.), and a proper reaction to respond to another user. If responding to a user/users, there should be more than enough content for the user to be able to comfortably reply and move the current story along.

NO POSTING FORMAT REQUIRED. I don't require a fancy, pansy posting format. I just want your character's name and what group they're apart of. That's it. If you do anything with BBCode, keep in mind that it's not universal and can look pretty fucked up on different screens. Also, make sure to change the font color to something universal. Most of the time, users have different theme styles and the font defaults to that color. It sometimes makes it impossible to read the post.

THE FOLLOWING THREAD IS INSPIRED BY SUDA51 GAMES. Along with some pretty intense, drama-filled moments, keep in mind that things are gonna get weird. Super weird. If you've heard/played games like "No More Heroes" series, "killer7," and "Let it Die," then we good. If not, just keep in mind that this thread is open to weird, dark humor.

ANIME/DRAWN ONLY. … that's it.

CHARACTERS SHOULD FEEL LIKE THEY BELONG IN THIS SETTING. Make sure to read all the information the thread has before sitting down and deciding on what character to bring/create for this thread. The character must feel like they should belong in this type of world.

FILL OUT THE CHARACTER SKELETON IN A TESTING THREAD/CHARACTER SHOWCASE SECTION! For the sake of keeping things organized and tidy, I'd like the basic character skeleton to be linked in rather than posted in the SUBMISSION THREAD. Just copy the basic coding and link the completed profile in the thread. If the profile receives a "You Need a Hug" rating, then the character is accepted and will get some kick ass coding.

BE AS A THE CUCUMBER IN THE FRIDGE. Be cool. Chill. I just want a thread with like-minded users that can chill out and have fun. Outside of the thread, there isn't a need to keep competing just to prove you're hot shit or something. Just take a breather, relax, and tell yourself that this is just a hobby. This thread is for the sake of finding some way to kill time and getting creative. Have fun!
 
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CONTRACTS




AVALABLE CONTRACTS • None
TAKEN CONTRACTS • None
CONTRACT DEADLINES • None
COMPLETED CONTRACTS • None
MOST COMPLETED CONTRACTS • N/A
LEAST COMPLETED CONTRACTS • N/A



#aa0029 Every single member of the ILA undertakes all sorts of jobs posted by various clients all over the world. It's the life and blood of the organization, and the only way to keep themselves from devolving back to the "old ways." Contracts are posted within ILA buildings that individual members and groups can take. Contracts can vary from the run of the mill assassinations to full on cyber terrorism for half a country.

Members take on contracts that fits their styles and speciality while some take them for the sake of trying to quickly make a name for themselves (and make as much bucks as possible). Members fight over the "good contracts," turning them into a bid war with the lowest bidder (I.E. Those that will do it for the lowest sums of cash) winning.

Every group/member has a chance in taking a contract. However, there are contracts that exist to prevent contracts from being fulfilled in the first place. It's up to you to work your ass off to get paid. It doesn't matter if your job is to take out someone's life… or prevent that.
CONTRACT THREAD RULES
All users have an input of what kind of contracts they may be interested in creating and participating in the thread. There will be a Discord Channel in discussing this topic. The "best of the best" ideas will be chosen and adapted into a Contract the characters can take on.

ONE GROUP PER CONTRACT! However, that doesn't mean there aren't multiple contracts of the same job or contracts that go against the original contract. There will always be an opportunity for as at least two groups to compete with one another.

Keep in mind posting etiquette when it comes to competing with one another! Using common sense, logic, and group planning will help in trying to complete a contract through and through! It's a group versus group thread after all. If certain situations comes to a standstill during a contract and characters are close/similar in skillset, then RNG will have to come into factor to break the tie.

Each contract will have several objectives that must be completed before the main objective. If at least one objective is not completed, then the payout will be lowered. Bonus objects will also be available for different contracts to increase the payout of the contract.
 
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BAD COMPANY




RANK • #412
YEARS ACTIVE • Less than 1 Year
LEADERto be determined
NO. OF ACTIVE OPERATIVES • 10
TOTAL COMPLETED CONTRACTS • 0
HQ LOCATION • Between Central and South Smash




#aa0029 Bad Company was originally created for the sake of giving "lost members" a place to call home. Most have come from different crews that were dissolved, eliminated, or absorbed into other groups. While trailing far behind from the rest of the ILA affiliates, they don't cater to a certain set of principles or rules. Rather, they feel out what's the right direction for the group, focusing on doing the best they can to complete various contracts based on their own strengths. They may not have the most high tech gadgets or strongest members, but they've proven to be survivors. The only way that this new group could be stopped is if every single member drop dead.
OFFICIAL ROSTER
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[fieldbox="BAD COMPANY'S HQ, #aa0029, solid"]The official HQ for Bad Company is tucked away between the folds of Central and South Smash in one major "fixer upper." There is nothing of note that makes the former apartment complex stand out. It's just one of the many rundown buildings that the city has forgotten about, focusing on tackling bigger issues. The interior itself has been updated to be livable (from what little funds the group has gathered/brought into Bad Company). There's definitely some security issues, but it's constantly penciled in to discuss at the next group meeting… for the past two months. Along with a communal kitchen and bathrooms, there's enough space for the group to bunk in and hold meetings. If they're able to get some extra funds flowing, they may be able to sleep more comfortably[/fieldbox]
 
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THE WATCHDOGS




RANK • #137
YEARS ACTIVE • Over 5 Years
LEADERSofia Baas
NO. OF ACTIVE OPERATIVES • Over 30 Members
TOTAL COMPLETED CONTRACTS • 0
HQ LOCATION • Central Smash




#aa0029 The Watchdogs are considered one of the more cut and dry groups within the ILA. They operate similar to Interpol, preferring to create and follow their own rules in order to continue to move up in ranks. Everything they do is "by the book," making sure to create as little collateral damage as possible and completing their contracts as efficiently as possible. Most members of the Watchdog seem to have some ties in government organizations and military branches before joining the ILA (and winding up with the Watchdogs). They're highly sought out by various clients due to their "near perfect" track record. Unlike other groups, they have the funds to expand their group, stock up on the latest tech, and arm every single member.
OFFICIAL ROSTER
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[fieldbox="THE WATCHDOGS' HQ, #aa0029, solid"]Due to their connection and funds, the Watchdogs are able to afford to maintain as 8-story building in the heart of Central Smash. The building's exterior is clean cut and blends in with the rest of the businesses in the area. It's nearly impossible to get through the front doors without confirmation from security. The interior is quite up to date technologically with heavy emphasis on sleek modern interior design. There's enough space for members to house themselves comfortably and train on one of the designated floors. Their armory is also located on site and cannot be accessed without going through the proper channels.[/fieldbox]
 
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KINGS OF KHAOS




RANK • #207
YEARS ACTIVE • Less than 2 Years
LEADER • ???
NO. OF ACTIVE OPERATIVES • ???
TOTAL COMPLETED CONTRACTS • 0
HQ LOCATION • South Smash




#aa0029 No one expected a group like the Kings of Khaos to last this long within the ILA. The most destructive, anti-establishment members call the Kings of Khaos home and doesn't give a shit about anything. All they care about is trying to have as much fun through destruction and mayhem as possible. The only rule that the group understands is that the "strongest" prevails, regularly fighting one another and doing what they can to "bend the rules" to off one another outside of ILA's "tournament." Most contractors hire this group knowing full well how little say they'll have in how the contract gets done, preferring to hire them on to sabotage rival groups and taking out opponents with as much collateral as possible.
OFFICIAL ROSTER
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[fieldbox="KING OF KHAOS' HQ, #aa0029, solid"]Somewhere within the industrial jungle of South Smash is none other than the Kings of Khaos' hideout. At the time, the strongest member took over an abandoned factory and called it hom. These days, the rest of the members likes to call this place home, picking out a corner of the factory and calling dibs. Even a little elbow grease and love can't fix the years of erosion and damage within the facility. Most things are brought in from the outside and modified by other members. Or, claimed if a member winds up dying. In this deathtrap maze lies all sorts of goodies for the Kings of Khaos to use and relax. There's even a makeshift bar that has the best bathtub moonshine and homemade drugs in the city.[/fieldbox]
 
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PROFILE INFORMATION





NO. OF ACCEPTED CHARACTERS 0
BAD COMPANY MEMBERS 0
THE WATCHDOGS MEMBERS 0
KINGS OF KHAOS MEMBERS 0





#aa0029 Feel free to use the profile guide below to create a profile for your character. You are free to add more information and customize it to your heart's content. Make sure to post your character's profile in a test thread or character showcase thread and link it back to the Submission Thread.
SKELETON INFO
Full Name
First Middle (Optional) Last
Nickname/Alias
Optional; Can be various aliases/nicknames used to hide your true name in your line of work
ILA Codename
An official alias within ILA databanks that allows contractors to specifically ask for you personally
Age
Gender
Ethnicity
Birthday
Month & Day
Place of Birth
City, Country

Height
Feet & Inches
Weight
Pounds
Hair Color
Eye Color
Description
A section dedicated to describing how your character looks (that the image doesn't capture) and their overall health. Feel free to write this section however you're comfortable with (I.E. listing or paragraph form). Feel free to link appropriate image examples such as more character images, tattoo examples, and/or references to medical information.

Rank
Don't worry about this part. Once your character has been accepted, I will be giving them a randomly generated rank between 49 and 999. Ranks will change depending on the course of the thread (I.E. ILA's tournament)
Specialty
What does your character specialize in? Are they suited for frontal assaults? Online infiltration? Manipulating people? Use this section to determine how you'll be playing your character, and what kind of abilities/skills your character has for the following sections.
Fighting Style
If they received some sort of formal self defense training, what is it? Where did they learn this? Your character doesn't necessarily have to have a fighting style if they're specialty isn't combat-oriented such as infiltration and hacking.
Combat Abilities
The following section is for any "combat abilities" that your character has that's based on their speciality and fighting style. Make sure to clarify the following: if it's power-based, cybernetic-based, or skill-based. Powers should come in a "powerset" that makes sense with one another and lends to "reinforcing" their specialty. The same applies to cybernetic and skills. Character don't need to have all three to fill this section out. A character can even have just skill-based abilities (I.E. they can exploit an enemy's weak point, are a sharpshooter, etc.). Characters that have a specialty outside of combat doesn't necessarily need full detail about this section, but may have one or two defensive abilities that help them out in a pinch. This section should be written to clarify how these abilities work and any weaknesses with their abilities. However, it could be written in bullet point (with the name bolded and at the top first) or in paragraph form.
Passive Abilities
Like previously, this section is for any "passive abilities" that your character has based on their ability and outside of combat. It can come from either powers, cybernetic enhancements, and skills. Please refer to the previous section in how I'd like this section written. Passive abilities can include a character's efficiently to manipulate people, hack, or infiltrate (as examples).
Tools
What does your character prefer to use in their line of work? This section is to state what your character likes to use (be it gadgets and/or weapons), but not necessarily what they constantly carry on them. If there is an item they always have on their person, please clarify this. Gadgets and weapons should make sense based on the previous information above.

Personality
Feel free to write this section how you like. It could be a general listing or in paragraph form describing the traits. If you character does have some issues, feel free to state them in this section.
Fears
Does your character have any fears? Serious and silliness is acceptable here.
Vices
Does your character have any vices? Serious or silliness is acceptable here.

Bio
Feel free to write this section how you like. It could be bullet point, mentioning significant details in your character's life or in paragraph form. You are free to omit and describe in detail for your character. At most, I at least want info of how your character wound up becoming a member of the ILA and winding up in their group.
Secrets
Does your character have any secrets they like to keep hidden? It can range from serious to silly and have connections to the rest of the profile info in the thread.
Relationships
Does your character have anyone they're still connected to? Keep in mind that this is NPC-Based. Characters don't need to have any family/friends/acquaintances/rivals and can omit that information all together.
 
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Welp... I think I can do some fancy cropping to get the shit I want.
 
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The following is copy/pasted info from an old thread concept that's been constantly updated/changed/adapted since its creation in 2009. The link is the latest of the changes in info for the thread. No more digging for it!
 
ROLAND L E E CROWLEY
The spell you got on me it's like magic! Got me feeling like I'm fallin' in love! Got me feeling like I'll never give up, oh! Got me feeling like I'll never give up on you!
The spell you got on me it's like magic! Got me feeling like I'm fallin' in love! Got me feeling like I'll never give up, oh! Got me feeling like I'll never give up on you!
The spell you got on me it's like magic! Got me feeling like I'm fallin' in love! Got me feeling like I'll never give up, oh! Got me feeling like I'll never give up on you!
The spell you got on me it's like magic! Got me feeling like I'm fallin' in love! Got me feeling like I'll never give up, oh! Got me feeling like I'll never give up on you!
mister crowley

For the first time in a long time, Mister Crowley felt quite refreshed in the morning despite getting very little sleep. Hell, who'd sleep if this is the first time you were face to face with the love of your life in a year? Though, maybe crawling in their bed to pass out before they returned home wasn't a good idea? After all, the first thing the magician was met with was a strike to the face with a pillow. But, following that… the Englishman couldn't help but chuckle as he turned back to his sleeping partner. … he didn't want to admit how much he missed this view, but, damnit… he's too damn old to act like some heartless tough guy.

Wrapping an arm around the other's waist, Mister Crowley rolled back in, hoping to convince a certain someone that Venn was feeling "under the weather" to attend to whatever duties he had today. Or, would it be easier to have Venn "volunteer himself" to show him around? … he'd probably get another wallop from the pillow, but he's willing to make that sacrifice.

The prospect of playing catch up after all this time flooded his scruffy head, but, sadly, that's not how things worked for an organization with an ambiguous morales. With the alert notice on his phone sounding out (followed by Venn's), all hope was dashed. He wasn't even given the luxury of the 72-hour grace period to adjust to his new schedule and facility.

He'd have to have a proper recharge another time.


With a travel mug of English Breakfast Tea in tow, he couldn't help but wonder the circumstances of pulling a new transferred agent into a mission so quickly? Mister Crowley couldn't help but cast his mercurial gaze up and pray to whatever deity is watching him that he wouldn't end up at another museum again. … that was nearly 8 months of his life taken away all because of some occult fanatics and their interests in a second-rate copy of the Book of the Dead. Damn amateurs.

All the while, he couldn't help but grin from ear to ear due to the look on Venn's face now. His free arm was hooked around the other's waist as the two strolled to the conference room (wherever that was). That was one of the charming things about the medium: that lovely scowl of his. "My my… feels loike we're walkin' daahhhn memory lane. Do ya fale the same way, Luv?"

There was one thing Mister Crowley wasn't able to get away with Venn. Beneath the high collar jacket lies a simple, long-sleeved v-neck that revealed far too much into the magician's and witch doctors time last time. Mister Crowley would like to think that it'd had to do with the fact that his new coworkers would be envious, but the truth was far from the magician's reality. At the very least, he kept things "modest" for the day. The medium was already simmering away by the time the two arrived in the conference room. Mister Crowley was seperated and forced to sit a few seats away from Venn (thanks to the medium's "insistence"). And, soon, with a pout, the meeting began.

… as things wrapped up, Mister Crowley would've done anything to be back in a museum. But, that wasn't going to happen. The very thought that his first mission transferring here was: 1) forced the magician to play "monster hunter" and 2) … he was going on a farm. The smell will never come out. As for the rest of the people he was assigned to, he could only recall one name. Did that mean the rest are new agents? … great. Well, at least it means that things would go according to him. That's a plus. As the questions started to roll from the group, Mister Crowley waited until it was a proper time to speak up.

"Two questions, Dear. Whaen we confirm if it's a Basilisco Chilote or similar variants, do we 'ave ter go through the bloody red tape or 're we granted permission ter take any an' aw steps ter eliminate it an' the chicken layin' it? An', two, will dare be any gear provided ter protect against diseases?"

And, if not, do Oi 'ave ter bloody make dem?

The rest of the questions he had regarding this mission should be included in the official copies of their reports… or so he liked to believe.
location ● conference room ▏ status ● already in pout mode ▏ theme ● X
 
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ROLAND L E E CROWLEY
The spell you got on me it's like magic! Got me feeling like I'm fallin' in love! Got me feeling like I'll never give up, oh! Got me feeling like I'll never give up on you!
The spell you got on me it's like magic! Got me feeling like I'm fallin' in love! Got me feeling like I'll never give up, oh! Got me feeling like I'll never give up on you!
The spell you got on me it's like magic! Got me feeling like I'm fallin' in love! Got me feeling like I'll never give up, oh! Got me feeling like I'll never give up on you!
The spell you got on me it's like magic! Got me feeling like I'm fallin' in love! Got me feeling like I'll never give up, oh! Got me feeling like I'll never give up on you!
mister crowley

It seemed like time didn't change too much with his lover as Mister Crowley was given the usual greeting from Venn. Cold and heartless, the magician could already tell that Venn was hiding how "broken up" he was with the lack of interaction between them this week. Let alone, over a year spent apart. Taking a seat with a huff, Mister Crowley pouted as he started to paint a picture of the disastrous day at the office. "Bein' a respectable agent an' doin' my job, Luv. I poured blud, sweat, an' tears into gettin' my mission report daahhhn in a timely manner. But, alas, it wud not be. Ter err is 'uman, but ter whoever programmed de database 'ere shud be shot. My new computer got away on me, takin' over twelve 'ours av my work wiff it." Mister Crowley tried to milk the sob story by sniffling slightly as if he was about to break down. But, of course, that didn't fly with Venn.

The subject was soon switched about the point of this mandatory office party: new partners. Nodding his head, he hummed a bit as the magician eyed the room for his partner. If he was here, he wasn't on the magician's radar. Sorin was someone he had worked with in the previous mission… and wasn't looking forward to working again. Being a greenhorn wasn't the problem, but it was how he operated. He's too "by the book" and black and white when it comes to working in the field. Too much of a headache to deal with when easier options appear. Well, maybe there's some things good about that. Like, getting the rookie to "help" in his mission reports…

"Unfortunately," and left it as that.

Out of the blue, the mandatory office party took one Hell of a change. Retro music began to sound out in the auditorium, instantly getting the magician's attention. Now, the time has come. The party has changed, this was his jam, and Venn… it was clear that the medium had read his mind. A smarmy smile had spread cheek to cheek on his scruffy face as he reached for Venn's hand. "Shall we?" his voice rasped out. Even if Venn said FUCK NO, it was too late. The wallflower was pulled from the table and towards the center of the room, head bopping all the while. Once in a nice spot, Crow unleashed his super ultra secret technique: the ability to dance… while helping Venn along (of course).
location ● mixer ▏ status ● cutting the rug & trying not to get murdered ▏ theme ● X
 
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{slide=INTRODUCTION|center|open}The following thread is a (possible) different take on the superhero genre and fandom.

Along with the usual "good versus evil" bases, the thread will explore the lives of these heroes and villains behind the mask. This thread is classified as a slice of life style. Meaning, a good chunk of the thread will focus on the lives and antics of Bob rather than "Super Bob." if you're looking for a "hot-blooded 1v1 super brawl down," this thread may be too slow paced for you (just a head's up! You can totally make something along those lines, but an understanding of how the thread's going to go is needed!). The thread will rely on plots/character plots/what have you from users that are either invited in or accepted into the thread! Keep an eye out in this section for news alerts/updates! Thanks for stopping by!

The thread is currently under construction & not accepting!{/slide}
{slide=RUNDOWN|center}OWNER & CREATOR. U.N. 0W3N
MODERATORS. to be announced

CHARACTERS. Drawn/Anime Only
DISCORD OOC. Yes (it makes life easier sometimes)
ACCEPTENCE STATUS. Invitation (1st Round) & Public (2nd Round)

GENRE. Superhero Genre, Slice of Life, Drama
MUSICAL INSPIRATION. Superman, Bad Guy, I Can't Decide, Let's Go, I'm the Bad Guy{/slide}
{slide=NEWS & UPDATES|center}
blue The following will be the latest news and update information for the thread. Past news and updates will be archived for public viewing and will be linked here for quicker access.

DAY MONTH YEAR blahblahblahblah{/slide}
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MONTH YEAR

EVENT NAME (DAY) blahblahblah



BIRTHDAYS
blahblahblahblah{/slide}
{slide=LAST EPISODE|center}
blue The following will be summary information from the last time skip of the thread. Past thread summaries will be archied for public viewing and will be linked here for quicker access.

blahblahblahblah{/slide}
{slide=QUICK ROSTER|center}to be filled in with a quick link/jump to character profiles if users don't want to check out the actual roster post.{/slide}
{slide=USER ROSTER|center}to be filled in with a list of active users in the thread to tag quickly/see who's been accepted in the thread.{/slide}[/stabs]




The following coding & graphics were made by U.N. 0W3N.
 
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Nicodemus Blumenthal ★ Star Arcana​
NICKNAME(S)
Nico
Nicky/Nikky
"The Walking Plague"
GENDER
Male
RACE
???
AGE
???
APPEARANCE
Nicodemus stands at around 5'9 and weighs about 120lbs. Even before the Dark Days (and the eventful end of the world), he has always had trouble putting on a healthy weight (whether it was due to his environment or his metabolism in general). As of now, his current appearance has left him "to be desired." His haunting gaze is glazed over and holds no light, appearing as if he has the eyes of a dead man. Nicodemus is also icy cold to the touch as if he's a corpse. Having no color to his already pale skin doesn't help with the overall image. Parts of his body is bandaged up and covered due to the strange, growing black spots that look like rot and decay.

ARCANA SYMBOL
His symbol is a broken constellation with the stars emitting a black light.
STATS
Strength. 2
Perception. 6
Endurance. 6
Charisma. 2
Intelligence. 6
Agility. 6
Luck. 1
Arcana. 10

PERSONALITY
Meek. quiet, gentle, and easily imposed on; submissive
Feeble. lacking strength of character
Melancholy. a feeling of pensive sadness, typically with no obvious cause
Pesimist. a person who tends to see the worst aspect of things or believe that the worst will happen; a person who believes that this world is as bad as it could be or that evil will ultimately prevail over good
Wretched. (of a person) in a very unhappy or unfortunate state

Selfless. concerned more with the needs and wishes of others than with one's own; unselfish
Kindhearted. having a kind and sympathetic nature
Observant. quick to notice things
Imaginative. having or showing creativity or inventiveness
Introvert. a shy, reticent person

HISTORY
His name is Nicodemus Blumenthal, or so he assumed. That's the name he discovered when he first woke up in a ditch, scribbled on several journals in the backpack. Memories seemed to exist on the pages of the journals, depicting someone that grasped for what little light remained in this broken world, and his attempts to try to better things with the gifts he was blessed with. And, there were others like him. Others that wanted to help the world, but where were they when he woke up? Other memories exist in the form of dark, twisted feelings. Emotions that sank deep into the ruined, polluted Earth. He couldn't be this Nicodemus that owned these journals. Light didn't exist in him but darkness, ice, and decay. In the end, he took the backpack and decided to be like Nicodemus, borrowing his name until he remembered his own.

It's impossible to be like Nicodemus. There is something wrong with him. His touch is chilly and he can't recall the last time his heart beat. There's a trail of decay wherever he goes, bringing nothing more than vile corruption in an already broken world. No matter how much he tried to help, he wasn't good at it. All he could do was hurt and destroy what Nicodemus' held dear to his heart. In the end, he had sunk deeper into his negative thoughts and have since isolated himself from the rest of the world in order to protect everyone else from him.

He could never be Nicodemus Blumenthal. So, who is he? Or, what is he?

INVENTORY
He carries around a worn, overstuffed backpack that carries the following:
Random art supplies
5 journals that also holds artwork/clippings
Fire Starter Tool
Utility Knife
Multi-Tool Set
Flashlight w/ Extra Batteries (2 Sets)
Spare Clothing
Tattered Blanket (rolled and strapped to the outside of his backpack with 2 bungee cords)
Winter Jacket
Currently 2 days of food and water
A small ax that's holstered to his belt

ARCANA ABILITY: BLIGHT
Nicodemus' power is corrupt. For someone that should bring hope and light, all he brings his despair and darkness. Wherever he goes, death follows. He leaves a trail of polluted lands, sickness, and rot. With a touch, he can cause plants to rot and flesh to become gangrene. This power has taken its toll on Nicodemus, stripping him of humanity and leaving him to appear as a living ghoul. Those that are "gifted" like him aren't as affected to his powers as normal humans, animals, and plants are.
 
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