ɢʀɪᴍɢʀᴀᴍ Registration

sun.

What good is just one wing?
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per day
  2. One post per day
  3. 1-3 posts per week
  4. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Primarily Prefer Female
Genres
Anime-esque, sci-fantasy, adventure, cyberpunk, high-fantasy, Victorian fantasy. comedic slice of life
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Welcome to ɢʀɪᴍɢʀᴀᴍ! If you want to submit a character, just copy the code below, fill out the fields, and hopefully you'll be accepted shortly after! You can be as creative as you like with your sheet - There is a multitude of what you can do: complex superpowers, the powerless but incredibly skilled agent, a supporter etc. That being said, here are some pointers to make an accepted character easier:

- Keep in mind that despite the supernatural powers Proxies wield, they are still human. Unless your Resonance specifically alters your body or constitution to counteract certain things, a fatal gunshot will still be fatal, knives and the like will still injure you etc. This is not one of those roleplays where everyone can stand up after being hit by a wrecking ball. This also means you are 100% valid and capable without a Resonance. Please don't feel discouraged making a non-powered character. In fact, you'll have a greater chance of being accepted if you go that route.

- Unless you're certain you have a good concept, I'd recommend staying away from time and space-based powers; they tend to be overpowered and unfun. Similarly, powers that force things onto others are discouraged. You can still try to make it work, it's just a general sort of hint.

- Do feel free to plot with me/us and be talkative during character conception. Creating things together is fun, and helps eliminate kinks before submission. This also helps with variety; it almost always sucks having a large number of super similar characters.

- Create your character with care. You don't have to be perfect, and I don't expect novels for backstories. But try to make your character represent the effort and attention and care you want to put into the roleplay. If your sheet comes across as hasty and shoehorned it might get rejected based on that.

- Please do NOT change the coding. I'd like the submissions to look clean and uniform. You're totally encouraged to go wild with anything else - from IC post designs, to the actual content. This is the only part where I want you to just stick with the coding. If you have troubles resizing your faceclaim properly, hop in on the Discord and tell me: I can make pictures for you.

- On a related note: anime and artwork only for faceclaims. No real-life pictures, no highly-realistic artworks etc.

- You are free to post WIP sheets, just make sure to tag me in the Discord or send me a PM on here when you're finished, so I know when to go over it.

- Most importantly, have fun!
 
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[CENTER][IMG]https://i.imgur.com/JWdVE6o.png[/IMG][/CENTER]
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[size=5][B]CHARACTER NAME HERE[/B][/size]
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[b]Epithet[/b]: officially issued or well-established nickname
[b]Sex[/b]: Male/Female, gender identity can be clarified in the sheet
[b]Age[/b]: 
[b]Date of Birth[/b]: DD of MM
[b]Place of Birth[/b]: refer to "The World" tab in the Lore thread
[b]Overview[/b]: 
- Physical Strength: ▰▱▱▱▱▱ 
- Intelligence: ▰▱▱▱▱▱ 
- Agility: ▰▱▱▱▱▱ 
- Cooperativeness: ▰▱▱▱▱▱
- Madness: ▰▱▱▱▱▱ [/div]

[CENTER][SIZE=2]Personal Dossier[/SIZE][/CENTER]
[hr][/hr]

[div= margin-left: 7px;][size=5]APPEARANCE[/size]
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Describe what your character looks like. This section can be used to elaborate on details that can't be conveyed through your faceclaim, and should include all information necessary to get a clear vision of your character's appearance without looking at the picture above. Feel free to include details such as style and specific outfits.[/div][/div]

[div= margin-left: 7px;][size=5]PERSONALITY[/size]
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What does your character believe in, act like, dislikes? I want to see a clear concept of your idea. Try to include a few positive, a few negative, and a few neutral attributes, some views of theirs, interests, preferences and such.[/div][/div]

[div= margin-left: 7px;][size=5]BACKGROUND[/size]
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Your character's life so far. You are free to organize this as you see fit; whether you choose a CV-style list with dates and elaborations for each individual point, or full paragraphs with great detail, I want a full account for every significant event in their lives, and a general idea of their lives at large, whether it was important or not. Make their life reasonably easy for us to overview.[/div][/div]

[div= margin-left: 7px;][size=5]MISC. INFO[/size]
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Any additional information you wish to include. Maybe trivia about them, such as their favorite dishes or musical artists, or interesting familiar relations. A theme song. Things like that. This is for your convenience.[/div][/div]

[CENTER][SIZE=2]Combat Dossier[/SIZE][/CENTER]
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[div= margin-left: 7px;][size=5]ABILITIES[/size]
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In this section you can list all of your character's abilities. If you have one, this will include your Resonance. Generally though, this is also for peculiar strengths, such as particularly strong bites or claws or gils etc. Things like accuracy with a rifle or martial arts proficiency also goes here. Add as many abilities as you need by copying and pasting more of the template below. Abilities will be judged with a stat system, ranging from ▰▱▱▱▱▱, meaning "very weak" to ▰▰▰▰▰▰, meaning "honed to perfection". For reference, a nuclear bomb would have a destructive power of ▰▰▰▰▰▰.  If a rating doesn't apply at all (for example, an omnipresent ability would not have any sort of reach limitations, thus not being an applicable rating), the stat is instead rated as "N/A".

[B]Ability:[/B] Name of your ability.
[B]Overview:[/B] A brief description of what it does.
[B]Threat Level:[/B] This applies exclusively to Resonance-related abilities or uniquely developed fighting styles. Put "N/A" if your ability is neither of these.
[B]Stats:[/B] Classify your ability. If a category does not apply, replace the bars with "N/A".
Destructive Power: ▰▱▱▱▱▱
Resilience: ▰▱▱▱▱▱
Speed: ▰▱▱▱▱▱
Reach: ▰▱▱▱▱▱
Precision: ▰▱▱▱▱▱

[Size=4]Sub-Power[/Size] 
Sub-Powers are to detail the various facets of your general ability. For example, your Resonance may enable you to various things, which, after describing the basic power, you can explain with these sub-powers. You could also use this for a fighting style your character has mastered; after explaining the basic style, you may want to detail out specific techniques or notable effects it can bring about.
[/div][/div]

[div= margin-left: 7px;][size=5]SKILLS & TALENTS[/size]
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Essentially the non-combat equivalent of abilities. Elaborate on your attained skills and talents. Perhaps you're an amazing cook, can pick locks, or possess immaculate small-talk skills? Talk about those things here.[/div][/div]

[div= margin-left: 7px;][size=5]WEAPONS & GADGETS[/size]
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List your combat-related inventory. Guns, knives, suits, radars, enhancements and other such items should go here. This will vary wildly depending on how much your character needs additional tools, but feel free to get creative.

[B]Type:[/B]
[B]Name:[/B] (model or "nickname")
[B]Overview:[/B]
[/div][/div]
 
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Hana Māhoe

Epithet: Sundown
Sex: Female [♀]
Age: 25
Date of Birth: 15th of November
Place of Birth: Gandalien, Oceania
Overview:
- Physical Strength: ▰▰▰▱▱▱
- Intelligence: ▰▰▰▱▱▱
- Agility: ▰▰▰▰▱▱
- Cooperativeness: ▰▰▰▱▱▱
- Madness: ▰▰▱▱▱▱


Personal Dossier


APPEARANCE

Standing at 5'7" and sporting a lean physique, Hana appears fairly lanky. She possesses a light olive complexion, grey eyes with an arid quality, and long, almost ash-blonde hair, which she usually keeps in two tousle pigtails, and held in position by a striped bandana. Hana's features are sharp, but due to her chronically sleep-deprived and apathetic expression, she often appears a little under the weather, and is often seen as "scrappy". She's a person that appreciates maintenance and hygiene, but has little interest in accessorizing or the like, preferring plain and functional over fancy and distracting. As such, her preferred choice of attire consists of plain sweaters and hoodies, and skinny jeans. She is notorious in her disregard for HORUS-issued clothes, much preferring the comfort of her sloppy attires.


PERSONALITY

Hana is a woman of stoic duty, driven by a belligerent sense of self-preservation. She has little interest in saving the world, but there are no anti-social tendencies inside her mind either. She simply wants to go about her life, and will try to take what she believes is the best course of action for everyone involved - with her as the first priority in evaluating the situation. That's not to say she is entirely selfish though. Hana will help out, stand up for others, or "do what's right" more often than not - she simply values her own fortune and safety over that of others, and has no qualms about letting others know.

Hana has basically no concept of being embarrassed, rarely ever shying away from what others would perceive as uncouth, out of order, or otherwise rude or socially unacceptable. The rare exception to this are displays of affection; while she brushes them off more often than not, often putting the suitor in their place, she gets flustered easily if the compliments or courting seem genuine, leaving her a little helpless. She's also helpless and easy to stump when it comes to expressing her own feelings.

Raised with an extremely assertive mother, and the disastrous impressions of her father, Hana is rather adamant in her dislike for most men. A sort of passive misandrist, she doesn't truly hate men, but rather opines - sometimes openly - that the world would be a better place without them. As a result of her experiences and views, Hana tends to be very no-nonsense and sensitive to certain behaviors, and is prone to be ticked off by most displays of machismo.

Hana prefers dry, sometimes bleak humor, and will often quip about her squad members. She is a fair sport in taking every bit as much as she dishes out, though.


BACKGROUND

● Born to an American mother and a Polynesian father in Gandalien, Oceania.
● Growing up, her father often showed a lack of ambition, living off his wifes' income, whereas Hana's mother worked overtime almost daily, becoming one of the nation's top laywers.
● The post-marital disparity furthered the divide between her parents, leading to tensions and a lack of parental unity. Ultimately, the couple split, with Hana's mother gaining custody of her daughter.
● The poor impression coupled with her mother's lack of time and the subsequent employment of a nanny to take her place instilled a potent universal animosity in Hana's mind.
● In a sort of rebellion, Hana would purposely flunk out of classes and get into trouble, leading to her enrollment in in an all-girls boarding school.
● Upon graduating, Paige chose not to pursue college, but instead worked a plethora of dead-end jobs.
● While working for a freighter company, an incident with a local gang lead to her encounter with an Eclipse Seed that had been illegally shipped. Panicking, she consumed the Seed and promptly laid waste to the invaders. Nevertheless, authorities were called.
● With her mother's assistance, the court punished her actions lightly under the pretense of self-defense, leading to her working community service.
● Through circumstance, people took notice of her useful powers, and began contacting Paige so as to hire her for endeavors that bordered on illegal. Ultimately she became a private eye, utilizing her natural wits and supernatural powers to take on customers that weren't able to get what they needed elsewhere.
● With her name becoming a bit of a local commodity, and the publicly-accessible information on her Resonance, HORUS contacted the young woman, who had long tired of her home-country and inconsistent pay. Accepting the offer, Hana was stationed primarily Japan and China-0, working for the company's security department.


MISC. INFO

● Hana's favorite meal is ordered beef stir fry. She also really likes popcorn.
● Despite her penchant for ordering take out, she is a fairly good cook.
● Her favorite animal is the Highland cow.
● Hana likes old movies and vintage cinemas.


Combat Dossier


ABILITIES

Ability: Nightmarcher
Overview: Nightmarcher is a Resonance that conjures a manifestation of Hana's emotions, a sort of demonic extension of herself. The entity's limbs can spawn from within organic as well as inorganic targets, but always have to be within Hana's line of sight to be eligible summoning grounds. The summoned extensions can vary in size, ranging from mirroring Hana's proportions up to a single arm being six feet in length. Under extreme distress, Hana may also summon the entity as a whole, with her body functioning as an anchor for the entity, which it cannot move away from.
Threat Level: A+
Stats:
Destructive Power: ▰▰▰▰▰▱
Resilience: ▰▰▰▰▱▱
Speed: ▰▰▰▱▱▱
Reach: ▰▰▰▱▱▱
Precision: ▰▰▰▱▱▱

Phantom Combat
The most common and obvious use of Nightmarcher is to summon the entity's limbs (or the entire entity), and use its size and physical strength to unleash devastating blows to the enemy. The variable size and summoning point enables Hana to sabotage enemies even beyond exerting brute force.

Energy Absorbtion
The entity's maw is capable of devouring significant amounts of energy, even extending to elements such as fire. Though large amounts overwhelm its capacity and end up doing significant damage, moderate usage can safely and efficiently dispatch undesirable substances.

Temperature Manipulation
The entity is inherently linked to Hana's emotional state, but is inherently an apparition of the dark. As such, a particularly enraged or apathetic Hana can unleash the entity's ability to lower the temperature to the point of freezing liquids or extinguishing flames.


SKILLS & TALENTS

Essentially the "mortal equivalent" of abilities. Elaborate on your attained skills and talents. Perhaps you're an amazing cook, can pick locks, or possess tremendous physical strength that is attained not by supernatural powers, but hard training? Talk about those things here.


WEAPONS & GADGETS

List your combat-related inventory. Guns, knives, suits, radars, enhancements and other such items should go here. This will vary wildly depending on how much your character needs additional tools, but feel free to get creative.

Type:
Name: (model or "nickname")
Overview:
 
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ARE WE ALLOWED TO COMMENT HERE? /SHOT
 
I guess I'm "the guy" then. This sounds really interesting though (from what I've read of the Interest Check and Lore so far). Wouldn't be a far cry for me to say it's probably one of the best Iwaku has to offer right now, take that as you will. I already have a character idea, of sorts, in mind, though I'd like to get my planned ability approved before I go forward with putting in the work, if you wouldn't mind my explaining? In PM, of course.
 
I guess I'm "the guy" then. This sounds really interesting though (from what I've read of the Interest Check and Lore so far). Wouldn't be a far cry for me to say it's probably one of the best Iwaku has to offer right now, take that as you will. I already have a character idea, of sorts, in mind, though I'd like to get my planned ability approved before I go forward with putting in the work, if you wouldn't mind my explaining? In PM, of course.

Yeah, go ahead. You can also DM me on Discord. Our actual OOC is there, so that'd be handy, but you don't have to.
 
  • Thank You
Reactions: Wryneck
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AINA DIOSCURI

Epithet: Gemini
Sex: Female [♀]
Age: 20
Date of Birth: 17th of March
Place of Birth: Kanada
Overview:
- Physical Strength: ▰▰▰▱▱▱
- Intelligence: ▰▰▰▱▱▱
- Agility: ▰▰▰▱▱▱▱
- Cooperativeness: ▰▰▰▰▱▱
- Madness: ▰▰▰▱▱▱


Personal Dossier


APPEARANCE

Aina is 5'7" with a firm build. Her skin is in an almost sickly shade of pale, with her face nestled in raven black hair. Her eyes have small eye bags encircling the bottom that contrasts from her maroon irises that turn blood-red when the light hits it. Her nails are small and slightly uneven due to her tendency to bite her nails. She has a rather gothic sense of clothing and prefers monochrome clothing when in casual. In battle, she prefers clothes that cover her entire torso and arms so she is usually seen sporting a large long-sleeve sweater under her armor. A thoughtful frown is almost always present on her face. Both large and small scars circle her entire torso and arms.


PERSONALITY

Aina is a moody individual that is mostly reigned by the mood swings that has been with her for as long as she could remember. Although very erratic and almost two-dimensional in her sides of personality which has since been the reason of why her moniker is Gemini, she is generally very ditsy and naive, oftentimes doing something and forgetting what she was doing in the first place before remembering again. Though slightly air-headed, she has a tendency to mosey on her own excursions and drift off to her own world most of the time, prone to laughing at even the smallest of things to suddenly waxing philosophical, all the while humming a tune that has been stuck on her two days ago.

She is inherently optimistic and can easily find enjoyment in the simplest of things when it fancies her; prone to picking up something before letting it go because this is cooler. Imaginative and stubborn, she doesn't easily crack under pressure. When she does, however, her optimism gives way to pessimism and essentially becomes a nervous wreck, eventually giving up on it. She has a slight binge record in regards to sweets and is prone to sugar rushes as a result; though her sugar crash of choice is a long nap. She has a tendency to stereotype things due to her lack of perception of depth within characters but doesn't immediately judge.

She prefers to label her mood swings as being Awake and being Asleep. When she is "Asleep", she noticeably becomes more apathetic and cynical; introspective, she isn't prone to surprises as much, oftentimes drifting off to her own thoughts and machinations. When she is "Awake", however, she becomes incensed and energetic, oftentimes doing things for the sake of it being fun instead of legitimately helping. She's friendlier and more open, but more susceptible to lashing out and more destructive emotions; being more impatient and easily frustrated.

Despite all of these however, she generally means well. Her outrageous exterior and frank inexperience with social interactions mar her attempts, though if she does find a person who tolerates her, she will oftentimes find herself trying her hardest to be a positive influence and fighting her tendency to shift moods for them. She is very emphatic and will offer her own shoulder to cry on, but finds trouble finding anyone for them to offer it to.


BACKGROUND

As far as Aina knew, she was either moving very fast or very slow; a life in perpetual motion and of hazy thoughts that continuously cycled throughout her life; an incapability to express genuine emotions without the tug and pull of her head that alienated every one near and dear to her.

She was born to a normal life starkly different to where she was before her entry to HORUS. A decent neighborhood and a sturdy house maintained by two loving parents Aina absolutely adored. She went to a school just like everyone else and even made a few friends; regaled by the tales and insights she spun as she invited those "bold" enough to help her make it a reality. She'd constantly go out to play and then after the day was done, she'd close herself off an hour at a time almost every evening where she'd reflect on what happened and think of new exciting adventures for her and her friends to embark upon. Then it would continue every day, the only variable being the different quests she goes to, a cycle she was happy to entertain.

It was only a matter of time before things went awry.

The vigilante group protecting the neighborhood caught wind of something brewing up near their area due to a speculated connection with the Shaman Order. Although clearly discouraged by the present military stationed in the outpost, The Spero continued making botched operations in locations they assumed the activity will take place. The ensuing conflict between The Spero and the local military incited unease among the citizens as a clear sign of a civil war etching the line between supporters of The Spero and the police began to form.

For the imaginative eleven year old, her perception was still rather immature, seeing the sudden attacks of gangs, masked perpetrators, and soldier platoons around her vicinity as just another adventure. As everyone quivered in fear, Aina only laughed, still trapped in her constant state of adventures and thoughts that it slowly began to take a toll on her relationships.

One night, she heard scuffling from the bottom of her room. Curious to know what was happening, she toddled downstairs, hiding by the shadows that played on the stair railings and peering through. Through veiled light, Aina could make out the figures of her mother and father as her dad was flanked by two masked men sporting a sort of symbol on their right shoulders. "Don't worry, I'll be right back. The Spero will prevail." the figure that was her father promised to her mother, who was nodding violently despite the sniffles and muffled sobs Aina could hear. "You'll be safer this way. I promise I'll come home one day." she could hear her dad's baritone voice as he slowly stepped out from the door as her mother grasped for his arm, only to be shoved by one of the strangers.

He never came back.

The longer the days drew by, the deeper her mother grew addicted to soporifics and sadness, already completely sure that her beloved husband will never come home. As the threat of civil war died down as The Spero was allegedly crippled and forced to flee, she grew to despise Aina's cheery attitude despite all of what happened, beating her merciless over menial things, berating her constantly, and didn’t give her meals or cared for her the way she cared for her daughter before. Aina’s mother lost her job, sunk deeper into debt, and intentionally made it forcefully clear that despite what Aina thought, that her father will never come home.

Although Aina maintained her demeanor, a part of her grew more cynical and apathetic as she grew, as the shifts between her active self and her thoughtful self wound rapidly out of cycle, boosted by the lack of attention she used to receive from her mother and father. Her mind began to be clouded with thoughts that would slowly accumulate and deprecate everything she ever loved and plant doubt onto everything. As things slowly died down and the amount of attacks on their neighborhood lessened, things grew worse for Aina's household as she began to realize that her mother's repeated claims that her father never was coming back steadily became true; her lethargic self growing for the worse. To combat it, Aina intentionally became desperate and active on the times when it was away, covering up the doubts with childish excursions and a seeming intentional ignorance over anything bad and the truth about her father.

A stubborn refusal to accept eventually became the reason of the downfall of her sanity as she was split in two different personalities vying for control over her. An almost childish passion to still retain the long lost happiness she wants to reclaim and to be whisked away into her own safe space and a deep, inconsolable drudge of carelessness and cold that almost always makes her drift away from reality if it not for the fact that she wounds herself to retain consciousness over her physical self; a cause forgotten in the midst of passing time that she eventually brushed it off as mood swings.

Of being Awake and being Asleep.

The seeming duality over her was the one that eventually became the reason of the alienation of her friends and her mother, as she slowly closed herself off from a world that constantly looked at her in an unpleasant way or whispered at with malicious intent. Her mother had committed suicide long after Aina became a recluse, and long before the realty staff and bankers began knocking on their door to evict the lonely family due to their magnanimous debts. As they spent seven minutes knocking and shouting at what they didn’t know would be the corpse of the only remaining owner left, they forcefully dislodged the lock and allowed themselves into a place decrepit and seemingly devoid of life..Different bottles, some shattered, some intact littered the entire house. Eventually they would find a teenage Aina locked on her tidy room alone upstairs, talking to herself while tuning her ukulele, a soft cheery tune playing from her phone. It seemed unlikely, they would think, for this girl to be still “sane” despite what abound downstairs.

They began contacting HORUS and governmental figures near the vicinity who were informed about this clueless daughter of the aforementioned mother who hung from a ceiling fan at the living room. Perplexed about the situation, they retrieved Aina from the house and conducted tests, eventually finding out that she wielded a seeming Ouroboros that almost went hand in hand on her undone state of mind. Any severe cuts on her person were healed and sanitized, and the rest were bandaged as HORUS immediately began to schedule more experiments and a possible education plan for the newcomer who would eventually be known as Gemini, an unpredictable wild card that excels both in combative expertise as well as tactical mastery, both of obscure history and more obscure intentions.

Despite everything, Aina still wasn't sure what was necessarily going on. In place of desperate ignorance over everything that has happened, a sense of new responsibility anchored her down as she grew aware of what she is capable of and the things she must do to finish what her father wanted; to keep everyone safe.

This was it.

This was the adventure Aina has spent years dreaming and suffering for.


MISC. INFO

● She has a tendency to name things; she named her ukulele "Guitar Jr."
● She likes cats well enough, though she can tolerate dogs as well.
● She is great at rhythm games; not so much at fighting games.
● She has a soft spot for romantic comedy; especially animated ones from Studio Ghibli.
● Her music tastes drastically change from Indie and Soul, to Synth Pop and Game OSTs, and anything in between.
● She likes anyone whom she thinks she's happy with.
● She loves the taste of caramel.
● Ironically enough, she's a Pisces despite her code name.
● Her theme song is Gold Pilot by First Turn Fold.


Combat Dossier


ABILITIES

Ability: Gemini
Overview: Aina's Ouroboros is Gemini. Depending on the current state of mind of the wielder, Gemini is able to drastically increase a specific attribute at the cost of gaining Madness overtime, with their physical strength being equivalent to her current Madness state, although if their state of Madness reaches 5 and above, they'll be susceptible to severe anxiety and paranoia attacks.
Threat Level: A+
Stats:
Destructive Power: N/A
Resilience: N/A
Speed: N/A
Reach: N/A
Precision: N/A

Ability: Gemini - Asleep
Overview: When the wielder is on a state of mind which is considered either depressive or lethargic, when Gemini is activated, the wielder will experience a dramatic increase of their Intelligence; allowing them to preemptively predict a target's movements, make snap decisions quicker, and various other things possible due to it.
Threat Level: A
Stats:
Destructive Power: ▰▰▰▰▱▱
Resilience: ▰▰▰▰▱▱
Speed: ▰▰▰▱▱▱
Reach: N/A
Precision: ▰▰▰▰▰▱

Ability: Gemini - Awake
Overview:When the wielder is on a state of mind which is considered either incensed or energized, when Gemini is activated, the wielder will experience a massive boost of their Agility; allowing them to move faster, reduce their reaction time, and various other things possible due to it.
Threat Level: A
Stats:
Destructive Power: ▰▰▰▰▰▱
Resilience: ▰▰▱▱▱▱
Speed: ▰▰▰▰▰▰
Reach: N/A
Precision: ▰▰▰▱▱▱

*All Madness statistic shifts are temporary and will revert back to the base three after a period of time.


SKILLS & TALENTS

- Asleep
● Adept at stealth, both in assassination and in movement.
● Deep thinker; able to understand quickly and learn things faster.
● Persuasive and cunning, able to extract information easily.
● Good at poems and writing.
● Dislikes making a haiku, since it's too hard.

- Awake
● Erratic and unpredictable; great combat sense.
● High stamina and tenacity, doesn't surrender easily.
● Great at improvisation; able to find other impractical yet efficient ways to finish a plan.
● Good at drawing and cooking!
● Disclaimer, she's only good at cooking sweets.

- Tactical
● Knows all vital areas of humans through firsthand knowledge on self-wounding.
● Adept at withstanding prolonged pain.
● Able to survive for a long period of time with limited rations.
● Complete mastery over her weapon as well as advanced proficiency over melee weapons.


WEAPONS & GADGETS

Type: Weapon
Name: Pollux and Castor
Overview: A self-designed twin kusarigama/dagger hybrid. Simple, sleek cushioned handhold that is directly attached to the blade itself. 8 inches long, the blade is made of stainless steel and customized to be matte so as to avoid shining and the risk of being spotted. Pollux (her left-hand dagger) has a razor-sharp edge while Castor (her right-hand dagger) is nasty and serrated.

The pommel of the handle has a small magnet bait made of an iron-silver alloy.

A button can be found near the location where the blade is attached that detaches a lock and springs the blade. A black tungsten steel cord is attached from the handle and the blade. If the button is pressed again, the cord will immediately pull and click the blade back into place.

Type: Sleeve Holster
Name: Pocket Sleevies
Overview: Customized magnetized blade holsters that came with her proposed design for her weapons. The holster itself is held in place by braces attached to her arm with protective padding extending down on the wrists. Protective padding is made of boron carbide with the actual holsters and bracers being made of compressed, layered sheets of tungsten.

Whenever Aina slides the handle of her blade, the magnet bait at the butt of the handle immediately clicks into place at the magnets on the holster. If Aina shakes her arm downwards, the magnet temporarily disengages and allow the dagger to slide out.

Type: Armored Vest
Name: Standard-Issue Military Kevlar Vest (Bulletproof and Traditional Variation)
Overview: Simple Kevlar vests stacked up against each other with the bulletproof weave at the very front. A small yellow "II" patch is sewn on the top right of it.

Type: Protective Padding
Name: Boron Carbide with Foam Backing
Overview: Small protective pads can be found covering her elbows and knees; the same material her sleeve holsters used for their protective padding.

Type: Attire
Name: Monochrome sweater and altered fitting sweat pants.
Overview: Mainly something to wear behind the armor she is currently wearing while still being comfortable and allowing easy movement.

Type: Shoes
Name: Modified Runner's Shoes
Overview: Simple, sturdy sprinting shoes, with small yellow flower shaped decorations at the side. Slightly worn. The laces are replaced with various clasps. At the soles, there's mechanized little spring locks that immediately disengage their hold and spring that allows Aina to skim distances via skipping while running.

Type: Utility Belt
Name: MOLLE-esque Rig Belt
Overview: Lightweight utility belt used for carrying one flashbang and two smoke grenades. Contains a back pocket with a blow-out medical kit and a GPS.

Type:
Lucky Charm
Name: Rosie
Overview: Small ring she keeps on her right ring finger even while taking a bath or sleeping. Aina has no recollection on how she came to get it, but she has worn it ever since. A small full-bloomed rose symbol with a slight amber color is engraved in the middle.
 
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NYXUS VENO

Epithet: Viper
Sex: Male
Age: 22
Date of Birth: 09/09
Place of Birth: New Japan
Overview:
- Physical Strength: ▰▰▰▰▱
- Intelligence: ▰▰▰▱▱
- Agility: ▰▰▱▱▱▱
- Cooperativeness: ▰▰▰▱▱
- Madness: ▰▰▱▱▱▱


Personal Dossier


APPEARANCE

Nyxus has a plethora of tattoo's, piercings and scars to go with his pale skin and dark hair. A tattoo in the shape of a winged skull rests on his chest and a snake curls around his right arm. An anarchy sign, long since the symbol of rebellion, is done in red ink upon his throat. Two small silver hoop earrings are positioned in his earlobes, with another on the side of his nose as opposed to the center cartilage. A long pale scar runs along his sternum, bisecting the skull. There are many more, but I don't think I can write them all out.


PERSONALITY

Nyxus has a personality that sometimes seems like it once belonged to Aristotle. He likes to muse on things constantly, often 'shower thought' type insights, but occasionally something deeper. One of his flaws is his penchant for reckless behavior, especially when things are getting boring. Whether a risky grenade throw, or a mad dash into acid range, it causes facepalms and screeches in equal measure. His past means that, typically, he looks down upon privileged or spoilt people. Those who have had everything drop into their laps while he fought for a scrap of bread. He also lacks a real mind of his own, meaning large scale tactical decisions are usually beyond his comphrension, while he excels in small unit tactics.


BACKGROUND

Nyxus was born into this world part of what could be called the middle class in this hell of a world. His Kanadian immigrant parents owned a corner store in the slums, which dictated where his life started going. His family was held together through necessity, rather than any myth of togetherness. But corner stote change can only get a family so far, and Nyxus wanted more. He joined a street gang that focused on arms dealing, called the Night Snakes. This is where the name Viper comes from, as it was something of gang tradition for members to be named after reptiles.

Life was pleasant enough, bar the usual gang fighting and occasional visit to the penitentiary. That all changed, when his parents store was bombed by a rival gang. The bombing had been carried out by a member of the Order on his own time, for no reason in particular except to send a message to the Snakes. Give back the turf.

The Snakes would have none of that shit, and went on the offensive. That Shaman seemingly decided to leave, as the Night Snakes had superior firepower and were more pissed off. The gang was annihilated, and the snakes reigned supreme. HORUS took note of this. All of the Snakes seemingly fought like a paramilitary group, watching flanks, using cover, all like a group of SEALs. Nyxus, as a Proxie, shined in particular. He spat acid at people, literally ripping their throats out with his teeth. A representative decided to meet with the young man, explaining their purpose. He was sick of this life, the infighting, the slums, all of it. And thus began the career of HORUS operative Viper 5-5, urban combat specialist.


MISC. INFO

- Theme song is Fireflies by KILLY
- He loves sleeping
- Nyxus’ guilty pleasure is ingesting lots of burgers and vodka before passing out on the couch in a food induced coma.



Combat Dossier


ABILITIES



B]Ability:[/B] Fangs and Jaw Dislocation
Overview: Due to some strange genetic quirk, Nyxus has fangs. These function like most snakes, serving to help bite people and cause more damage. The jaw distension is just what it sounds like. He can dislocated his jaw and take a big ol’ bite of someone's arm or throat.
Stats:
Destructive Power: ▰▰▰▱▱
Resilience: N/A
Speed: N/A
Reach: ▰▱▱▱▱
Precision: ▰▰▰▰▰



Ability: Venom Spit
Overview: Venom Spit allows Nyxus to spit an acid that will burn through fabric, plastic ceramics, up to 1.5 centimetres of sheet metal, and all organic materials. It doesn't require him to trigger something, and all his spit shares this trait upon exposure to oxygen and is out of his mouth. This is his Ouroboros power.

Threat: B+
Stats:
Destructive Power: ▰▰▰▱▱
Resilience: N/A
Speed: N/A
Reach: ▰▰▰▱▱
Precision: ▰▰▰▰▰
[/div][/div]

SKILLS & TALENTS

Nyxus, having joined a gang that's main activity was arms dealing, has an extensive knowledge about all firearms and related subjects. This also means he is an expert at field stripping and marksmanship in general


The urban combat he took part in also helps his combat abilities. He is adept at hand to hand combat, which with the ability to spit acid and his armament, makes him a fierce combatant in close range.


WEAPONS & GADGETS



Type: Weapon (Carbine)

Komodo 60 - 5.56: This all purpose carbine built on the 416 platform is Nyxus’ go to weapon for raids. It fires a 5.56 caliber FMJ cartridge from 32 round jungle style (strapped together) magazines, with tracers every 6 rounds. It has a MIL-STD-1913 quad rail mounted around the barrel, and another on the receiver for optics. Commonly mounted on it is a tactical laser and light, compensator, angled grip and an Overseer M45 red dot optic.

Type: Weapon (Marksman Rifle)

Monitor 62- 7.92: This battle rifle is hard hitting dead accurate, used almost exclusively in assassinations and situations where Nyxus face longer range battles. Based off the ancient Third Reich era Gewehr 43 marksman rifle, it is very well made, but not without its flaws. The gun is composed of a mixture of polymer and metal parts, with MIL-STD-1913 quad rail and receiver mounted optic rail. It fires 7.92 caliber caseless hollow point rounds, carried in 20 round magazines. Like the G43, this rifle can also load using 5 round stripper clips and individual bullets if the magazine just needs a top up. Mounted on it are an Overseer M50 4x sight, a canted M45 sight, flash hider, bipod, and angled grip.


Type: Weapon (Machine Pistol)

Cobra Automatic - 10mm: The Cobra is a pistol that Nyxus commonly carries just about everywhere. It's chambered in 10mm ammunition, carried in 17 round mags. Attachments are a monolith silencer, laser light combo, and an Overseer 24 reflex sight.


Type: Armor (Vest, Webbing, Knee and Elbow Pads, Combat Boots, Helmet.)

Carapace Armor: This custom made suit of combat armor is as close to military grade as most rebels can aquire. This equipment, reminiscent of military gear from the 2010’s, consists of tried and true gear. A plate carrier, consisting of fabric and kevlar, protects his chest and groin. Medium sized ballistic strike plates slot into a space on his chest, right behind a holster for his pistol and knife, as well as a space on his back. Rifle and pistol magazine slots, along with miscellaneous storage pouches, cover the chest. They contain flashlights, stun and frag grenades, colored smokes and flares, along with all manner of other tactical gear. On his head he wears a ballistic helmet, similar in style to WW2 German headgear. It’s covered in a grey and black UCP wrap, same as his vest and all other tactical equipment. He also wears metal knee and elbow pads, to protect from scrapes and bumps.
Strike Plates:
Front: ESAPI, Large
Sides: SAPI, Medium
Back: SAPI, Medium


Type: Weapon (Tactical Knife)

Boa 5: 10 inches of lethal steel, a survival tool and man reaper all in one package. Can also be mounted as a bayonet.


Type: Attire
Overview: A black sweatshirt, usually with the sleeves rolled up. Accompanied by a pair of tight fitting black joggers.
 
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Izak

Epithet: Suture
Sex: Male
Age: 19
Date of Birth: 12, Jan
Place of Birth: American Commonwealth
Overview:
- Physical Strength: ▰▰▰▱▱▱
- Intelligence: ▰▰▰▱▱▱
- Agility: ▰▰▰▰▰▱
- Cooperativeness: ▰▰▰▱▱▱
- Madness: ▰▰▰▱▱▱


Personal Dossier


APPEARANCE

Rather normal; Izak was rather well dressed for a young adult his age, but nothing much would stand out about him. His medium-length dirty blonde hair fell neatly brushed and majored just past his eyebrows in length. He was tall but not towering, standing comfortably shorter than six foot but only by an inch. His eyes were a dark sapphire blue and they seemed to hold an inviting aura, the boy was a gentleman, cultured and articulated to hold that sort of presence. He was polite and his well-maintained posture would hint that he held an occupation as some sort of host, or a caretaker perhaps, it was very Butler-like. Though if he is under a lot of pressure or danger, the picture perfectness would shatter. Beneath the crass smile was a muttering coward, he stiffened and paralyzed till bones themselves creaked in tension. The worlds unsurity had done its damage to Izak, far beyond repair.


PERSONALITY
Izak is a creature of routine, he enjoys the planned schedule and predictable, occasional, slip-ups occurring. He is not however a level-headed person when things begin to go awry, and can lose his composure very quickly. One moment he could be preparing food for companions and superiors, and the next he’s doomsaying without any hope for the world. Izak enjoys the art of preparation, he cooks incredibly, cleans even better, and was he given the opportunity in the past he’d have made a splendid housekeeper. Chaos is however the being undoing of this proper boy, and the world has mostly turned to that, fracturing his psyche a good amount. It is difficult for him to focus more often than not, and he can be caught daydreaming during moments of high stress.


BACKGROUND

◇ Born to Petra and Leo Volka.

◇ Poverty forces them into servitude of the Holinhoak.

◇ Nicholas Holinhoak offers to pay off debt in exchange for their son.

◇ Izak is raised to be a servant for the Holinhoak Household.

◇ Leo disappears and Petra is given all of her husband’s tasks in his absence.

◇ Petra dies from a mixture of malnourishment and exhaustion.

◇ Izak befriends the Holinhoak’s youngest, a girl named Madeline.

◇ Izak witnesses the atrocities of Nicholas and attempts to rationalize them.

◇ Rey and Izak meet, and eventually become friends.

◇ Holinhoak Estate is set ablaze, along with the entire family being slaughtered. Most staff escape, as the perpetrator seemed to have had targeted the direct family themselves.



MISC. INFO

Izak is prone to the following while under great stress; biting of the nails or fingers, scratching his head excessively, balling of the fists, biting of the lip.

He has a soft spot for avians, and is often distracted by the sight of numerous feathered friends.

The boy is multilingual and knows a great array of literature from different cultures. He is serious about his studies and prideful about what knowledge he accumulated when he could.


Combat Dossier


ABILITIES


Ability: Maker's Eye
Overview: Activation of this ability is physically seen with the emerald glow emitting from Izak’s right eye. His brain will then begin to identify itself with the structure or item he is looking at, design, mechanics, and finer details take longer and further concentration to understand. His ability will then manifest if the object is destroyed or damaged, borrowing nearby materials and prior parts to reconstruct the target.
Threat Level: B
Stats:

Destructive Power: ▰▰▱▱▱▱
Resilience: ▰▰▰▰▱▱
Speed: ▰▰▱▱▱▱
Reach: ▰▰▰▱▱▱
Precision: ▰▰▰▱▱▱

Ability: Maker's Eye - Snapshot
Overview: A quicker less strenuous use of Izak's ouroboros which requires his own or an allies prerequisite materials. A device or weapon that he may familiarize himself with before an operation can be quickly remade if broken over, and over with little effort and at high speed. If an ally is using a weapon that is fundamental to their combat, Izak can use Snapshot to guarantee it's use until he is physically exhausted or unable to look at the weapon itself.
Threat Level: C
Stats:

Destructive Power: ▰▱▱▱▱▱
Resilience: ▰▰▰▰▱▱
Speed: ▰▰▰▰▱▱
Reach: ▰▰▰▱▱▱
Precision: ▰▰▰▰▱▱

Ability: Maker's Eye - Restore
Overview: Izak's ouroboros is able to heal wounds though the process is mentally and physically exhausting. This action not only requires sight of what he is restoring but physical contact as well, it also borrows cells from around the wound's location causing the area to become weaker after the fact and will likely take some time to fully heal.
Threat Level: A
Stats:

Destructive Power: ▰▱▱▱▱▱
Resilience: ▰▰▰▰▰▱
Speed: ▰▱▱▱▱▱
Reach: ▰▱▱▱▱▱
Precision: ▰▰▰▰▰▰




SKILLS & TALENTS

Essentially the "mortal equivalent" of abilities. Elaborate on your attained skills and talents. Perhaps you're an amazing cook, can pick locks, or possess tremendous physical strength that is attained not by supernatural powers, but hard training? Talk about those things here.


WEAPONS & GADGETS

List your combat-related inventory. Guns, knives, suits, radars, enhancements and other such items should go here. This will vary wildly depending on how much your character needs additional tools, but feel free to get creative.

Type:
Name:
(model or "nickname")
Overview:
 
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Danica Svetao (даница светао)

Epithet: Bombshell
Sex: Female
Age: Twenty-six years
Date of Birth: 17 of 08
Place of Birth: Serbia
Overview:
- Physical Strength: ▰▰▰▱▱▱
- Intelligence: ▰▰▰▰▱▱
- Agility: ▰▰▰▰▰▱
- Cooperativeness: ▰▰▰▱▱▱
- Madness: ▰▰▱▱▱▱


Personal Dossier


APPEARANCE

Though capable of dressing more modestly, Danica oft prefers to done more casual attire. This usually means a tank top, always bright and colorful — something that stands out — and shorts that just grace the middle of her thighs. Also a fan of sunglasses, if they're not on her face, they're dangling from the collar of her shirt.

If covering more skin is something she has to do, she prefer it be with the standard black combat suits provided members of HORUS.

As far as physical appearance goes, it's impossible to tell what this woman's natural hair color might be, as it changes by the week, and any remnants of what once was are now long gone. Right now, she's going with the orange pictured. Her eyes (unlike those in the image) are a forest green. Danica stands at 170 centimetres and 58 kilograms.


PERSONALITY

In personal, Danica is a spontaneous being, always hoping from one thing to the next. "Life is too short to be boring," is how she puts it. Any moment not spent living life to the fullest is a moment wasted, in her eyes. One open to new experiences, she's always willing to put herself out there, even if she proves to be ill-suited for whatever new venture she finds herself pursuing.

Having been with HORUS a couple years now, Danica, once even a wild card in the face of danger, has learned to keep herself calm and collected when the situation calls for it. Of slightly above average intelligence, Danica is capable of taking the time to analyze a situation and determine various courses of action.

Random as she may be, Danica doesn't handle adverse change too well, and adapting doesn't always come easy for the woman. One to attempt being friends with near everyone, she doesn't take well to a sudden disappearance. Likewise, too sudden a change in the flow of a battle leaves her susceptible to mild panic, moreso now, with the absence of her trusted partner, than in the past.

One particular problem that Danica has is discernment of boundaries. She feels the need to be outgoingly spontaneous towards all those she meets, particularly newcomers to HORUS, even if said advances seem unwelcome. Without someone to really keep her in check at this point in time, it often leads many a new recruit to fear her, though a good mission or two quickly reveals what they should really be afraid of, if anything at all.


BACKGROUND

Danica Svetao was born to Nikola Svetao, the CEO of Svetao Laboratories, a chain that researches and develops new technologies for use by HORUS, and Teodora Svetao, a stay at home mother. Though born in Serbia, she and her family moved to New Japan when she was two years, a move which can be attributed to her father's growing contributions and increasing value to HORUS. As Danica grew older, she became more and more curious in regards to her father's constant absence, as he only occasionally came home to enjoy a meal with the two. The couple didn't want to reveal the grim reality of the world they lived in to their daughter at such a young age, it was something they knew she'd discover on her own sooner or later. Danica was surprisingly receptive of the circumstances, claiming that she knew the work her father was doing was helping to keep people safe.

Growing up, Danica would go through a mix of homeschooling and private school. Despite their leaning towards a more rigid and formal manner of living, the Serbian girl still developed into the kind of person that's always poppin'. Though many would attribute this to a naturally peppy personality, this would only be partially true. In reality, despite her acceptance of the world's circumstances, the constant news of attacks would get to anyone. The spontaneity and fun-loving attitude was, in part, a coping mechanism. A way to distract herself from the fact that, despite her father's work, people were still getting hurt — still dying.

It was shortly after starting middle school that it happened. One day, while changing in the girls' locker room, she noticed that her eyes had changed color. The white scleras were replaced with a deep black, and the irises a silvery gray. No doubt filled the girl's mind about what this meant — she had an Ouroboros. Not one to keep secrets from her parents, she told them as soon as she got home. The couple decided it best if she simply ignored this newfound aspect of herself. The only real path for Ouroboros wielders nowadays was to join HORUS, and the last thing they wanted was to put their daughter directly in harm's way. Though Danica protested this, stating she wanted to use whatever her power might be to help protect others, she gave in to her parents wishes. They were happy with her safety, and that was all that mattered.

It wasn't long before Danica discovered just what her power was. It'd manifested itself in a tick she'd held onto since childhood — forming a circle with one hand and holding it in front of her right eye, whilst snapping her fingers with the other. It so happened that, during one of these tick moments, her Ouroboros activated. The night sky the only thing in her view, a snap of her fingers, and a sudden explosion. At first, she was terrified, thinking it was an attack. It was only after she stopped running and took the time to look at her reflection that she noticed her Ouroboros had activated. This was her power. Not that knowing it did her any good. All this meant for her was that she'd have to work on getting rid of her tick.

Moving on with her life, she finished primary school and soon started college, hoping to major in the sciences so she could help her father out with his work. Her father covered her expenses, but she refused to get a completely free ride, and took up a job as a delivery gal. Despite the world they lived in, HORUS kept people safe, and the Serbian was able to live a relatively normal life as one possessing an Ouroboros.

Until the attack...

A mere two months after her twentieth, the laboratory her father was working in that day was attacked. Though details of how the attack went down and who performed it were hazy, one thing was for sure — it was orchestrated, and orchestrated well. Not a single suspect could be made out, all the security footage cleverly destroyed. Likewise, no survivors were left behind. Svetao Laboratories, at least as it existed in New Japan, was no more.

Danica couldn't leave her room for months. While coping was coming easier and easier, this set everything back to zero, and then some. That someone would intentionally target and kill her father, who'd always worked his hardest to ensure his company's developments helped keep people safe... That whoever did it was still out there, free to do again to someone else what they did to him and his people...

It was knowledge that Danica refused to sit back and accept. The remainder of Svetao Laboratories were left in the hands of Nikola's second hand man, and Danica had a different idea for how to make herself useful. As wielder of an Ouroboros, membership with HORUS was her best bet. Against her mother's wishes, she enlisted. As sad as she knew it'd make her, it was something she'd grow to accept. She'd have to.

The HORUS acceptance program wasn't easy. Her initial attempt to join was outright rejected, having been told that she couldn't just prance up to their front gates with an Ouroboros ability and expect to be accepted. So she trained. Her body, her mind... A rigorous workout and tons of reading to further increase her knowledge. She knew this was all mere preparation for the training she'd be in for once accepted, but it would all be worth it. All of it was to prevent an attack like that on Svetao Laboratories from ever happening again.

After a year of training herself both physically and mentally, Danica enlisted again. A grin lined the recruitment officer's face in seeing her again, the woman's progress being that noticeable. She was readily accepted this time. The training was tough, but the young Serbian woman stuck it out, and after six months of intensive lessons and combat scenario run throughs, Danica Svetao became an official member of HORUS. The first order of business for her, then, was to find a partner. Powerful as her ability was, it was still ill suited for close range use, and as efficient as she now was when it came to physical combat, someone with a close range Ouroboros would still put her at a severe disadvantage.

Giorgio Esposito would be his name. Standing at nearly 208 centimeters, 113 kilograms, the forty year old man was especially tall and bulky for a simple farmer turned HORUS member, but his physical capabilities were par to none. His Ouroboros manifested itself as a physical enhancement type, increasing his strength and speed, making him not only more powerful, but also fast for his size. The two got along dandy, with Giorgio loving the woman's energy, and Danica appreciating that, despite his ability to see through the facade, he said nothing of it. They both had their own methods of coping, and neither need question the other on theirs.

As a combat duo, the pair excelled. Due to his resilience, worrying about injuring him with explosives aimed at their opponents weren't as much a concern as they'd be with anyone else. With him on the front line, keeping the target at bay, and Danica taking the occasional shot to wear the enemy down, they were the perfect combo. Despite the circumstances of her coming to join HORUS, things seemed like they might be looking up.

That was when fate decided to deal the Serbian yet another cruel hand. Perhaps it was due to the duo's confidence with each other that they were able to be caught off guard. On a mission during her 3rd year at HORUS, the pair was ambushed. Unable to fend off her attackers on her own, Giorgio came to Danica's rescue. Though they managed to fight off the enemy, Giorgio was fatally wounded during the exchange. Help would arrive too late to save his life.

It would be a year before Danica could muster up the motivation to pull another mission. Even though she'd joined HORUS to protect others, she was still losing people. Rather than let this fact get her down, she used it as inspiration to get even stronger. Taking on an even more intensive close range combat regiments, she wanted to make sure that no one would have to fall on her account again. Though the thought of losing someone again still weighed on her mind, she pulled herself through to fight again. For her father, and for Giorgio. To this day, however, Danica is still searching for someone she can have the same partnership with as she had with Giorgio...


MISC. INFO

⦁ Danica is an avid fan of most weirder pop culture musics, one of her more favorite instances being PONPONPON sung by Kyary Pamyu Pamyu.
⦁ Among her favorite foods is custard filled donuts, particularly Boston Cremes.
⦁ Danica has picked up gum chewing and yo-yoing to replace the tick she had growing up.
⦁ Her favorite anime is Nichijou.
⦁ Danica's theme song is Ah by Akiakane. (Lyrics here)


Combat Dossier


ABILITIES

Ability: Morning Star
Overview: By using two fingers on one hand to form the circle around one's eye, and then snapping the same fingers on the opposite hand, the Ouroboros wielder can cause a spontaneous explosion within the field of vision afforded through their fingers. The size and magnitude depends on the distance from the target and the focus of the user — the greater the level of focus, the more precise, localized, and potent the explosion can be.
Threat Level: S
Stats: Classify your ability. If a category does not apply, replace the bars with "N/A".
Destructive Power: ▰▰▰▰▰▰
Resilience: ▰▰▰▱▱▱
Speed: ▰▰▰▱▱▱
Reach: ▰▰▰▰▰▰
Precision: ▰▰▰▰▰▱


SKILLS & TALENTS

⦁ Danica excels in analyzing situations, but is prone to panicking when circumstances make too drastic a shift for her to compensate with.
⦁ Danica has dabbled a bit in song and dance. The latter seems to come naturally for the woman, but most would agree the former could probably use a little work.
⦁ Fancying herself pretty good at fighting games, she beats out most of the other members of HORUS, only a few of them being on par with her (out of those that actually bother with video games during their off time). Likewise, despite how unrealistic some moves are, she does incorporate some of the more feasible moves into her close range combat routine, sometimes with shocking success.
⦁ The Serbian is also quicker than most, an attribute she uses to her advantage should an enemy get too close, putting her speed to use to regain distance from her opponent so she can launch an attack with her ability.


WEAPONS & GADGETS

Type: Melee Firearm
Name: Apache Knuckleduster / Giorgio
Overview: A present left to her by her former partner, it's Danica's go-to if anyone actually manages to close the distance against her. His initials are inscribed below the barrel.

Type: Armored Vest
Name: Military-Grade Kevlar w/ Front & Back ESAPI Plates
Overview: The mix Danica chose in order to maintain a balance between agility and protection from long range fire.

Type: Combat Wear
Name: All Black Combat Gloves, Pants, & Boots
Overview: Worn to match the rest of her combat get-up, it's the only type of "formal" attire she owns.

Type: Goggles
Name: Thermal Goggles
Overview: Danica's headgear of choice for keeping tabs on targets during the night. Their design has been optimized so as to take up a minimal amount of space on her face, thus minimizing the amount by which they complicate her usage of her ability while wearing them.
 
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@vantas

So, I'm a little sceptical at the moment. One thing that really bothers me is the impression that you've took a lot of inspiration from Himiko - It's cool to use a popular face claim of course, but the way you built Aina up makes me feel like you sort of just borrowed certain qualities from the source and tweaked it, which, to me, as a GM, is always a big red flag. Maybe you can give me your thoughts on this concern?

As for the actual sheet - One thing that really confuses me is that her background isn't all that much of a background. There IS information in there, but you spent a lot of time and effort to basically say "her background doesn't exist". Like, instead of explaining in two paragraphs that she can't remember, why not summarize her life? That's the point of the sheet, after all.

Another thing is I feel you REALLY focused hard on her mood swing thing. Because when I look at the Misc. info, there's TONS of personality; she likes sweets, she cooks, she has a gosh darn ukelele! But then the actual personality section is just "she's moody". I feel like there could be so much detail and so many layers to her that you just sorta passed on.

Basically, I'd like this sheet a lot more if I felt like it was a whole, three-dimensional character instead of the archtypical "loner with a purpose" type. Because clearly you intend her to be.

@UnrealNox

I'm gonna be totally honest, it feels like some parts of the sheet weren't really interesting to you and you sorta rushed them. Your equipment was really detailed and well-written, and then in comparison the personality section reads as if you just sorta scribbled down something in two seconds and called it a day. That's no good, I'm afraid. There's also quite a few types in the earlier parts of the sheet, which furthers my impression.

As for the abilities: I don't mind someone having a unique set of teeth or something as a genetic tick. In fact, I quite like that sort of stuff. But I don't think it's okay for the venom to be part of him normally, and then the acid being his Ouroboros. It'd put a genetic quirk too close to the Ouroboros itself. Basically, just make all the venom stuff part of his Ouroboros; you can keep the fangs as him having unique teeth though!

@Arctius

I know you're not quite done yet since the talent stuff is missing, but I figured I'd say something anyways. I like him so far! Only thing I do not like is the background. It is of course fine to do it like that - I said so myself - BUT you included a lot of info in those bullet points that then didn't expand on it. What atrocities? Why did Petra receive tasks from the family if their debts were paid off with Izak's being sold off? Who are Madeleine and Rey and why are they important? What happened after the fire? What did he do since then? Why is he now part of HORUS? You know what I mean? Like I can tell you write well and have a clear concept of Izak, but to me, as the one who reads it, it doesn't convey everything it should and perhaps meant to?

@Pravitas

As before, I know you're not finished yet, but so far everything's good!
 
@alaska

Not done yet mom, I promise there’s much more fleshing out to do. I’m working out some backstory with someone else so I’m using the bulletpoints more so as placeholders for me to know what to build off. Once it’s fully done I’ll put a ribbon of completion on her and stamp her ready for the assembly line.
 
@alaska

I apologize if there was any discrepancy between Himiko and the character. To be frank, I made the character before adding the face claim itself and I didn't realize that there were some details that might allude to such. To be safe, I've replaced the face claim and tweaked the personality so there can be a general difference between Aina and Himiko as a whole.

Aina's main theme was the seeming duality of her personality; thus pertaining to her epithet and Ouroboros. The personality itself may be generally moody, but her personality as a whole is dictated by her shifts of mood; being lethargic and observant to suddenly being energetic and outgoing; I've planned for her to generally find a clear gray area from her mood swings where her natural personality can fully shine without being reliant on her two states of mind continuously as the roleplay progresses for a sense of character development as well as the regaining of her memories to make a full description of her background, though in terms of the character sheet it might've been too much to fixate on only one aspect of her personality as well as to make the background purposefully too vague.

I've updated both accordingly.

The archetype that was loosely based on for Aina was the "crazy kid trying to make sense of who she really is" so I'm sorry if the past descriptions concerning the character alluded to it being two-dimensional (which is slightly ironic) as well as for the other discrepancies. I'll let you know once I smooth over other bumps.

 
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@vantas

So, I'm a little sceptical at the moment. One thing that really bothers me is the impression that you've took a lot of inspiration from Himiko - It's cool to use a popular face claim of course, but the way you built Aina up makes me feel like you sort of just borrowed certain qualities from the source and tweaked it, which, to me, as a GM, is always a big red flag. Maybe you can give me your thoughts on this concern?

As for the actual sheet - One thing that really confuses me is that her background isn't all that much of a background. There IS information in there, but you spent a lot of time and effort to basically say "her background doesn't exist". Like, instead of explaining in two paragraphs that she can't remember, why not summarize her life? That's the point of the sheet, after all.

Another thing is I feel you REALLY focused hard on her mood swing thing. Because when I look at the Misc. info, there's TONS of personality; she likes sweets, she cooks, she has a gosh darn ukelele! But then the actual personality section is just "she's moody". I feel like there could be so much detail and so many layers to her that you just sorta passed on.

Basically, I'd like this sheet a lot more if I felt like it was a whole, three-dimensional character instead of the archtypical "loner with a purpose" type. Because clearly you intend her to be.

@UnrealNox

I'm gonna be totally honest, it feels like some parts of the sheet weren't really interesting to you and you sorta rushed them. Your equipment was really detailed and well-written, and then in comparison the personality section reads as if you just sorta scribbled down something in two seconds and called it a day. That's no good, I'm afraid. There's also quite a few types in the earlier parts of the sheet, which furthers my impression.

As for the abilities: I don't mind someone having a unique set of teeth or something as a genetic tick. In fact, I quite like that sort of stuff. But I don't think it's okay for the venom to be part of him normally, and then the acid being his Ouroboros. It'd put a genetic quirk too close to the Ouroboros itself. Basically, just make all the venom stuff part of his Ouroboros; you can keep the fangs as him having unique teeth though!

@Arctius

I know you're not quite done yet since the talent stuff is missing, but I figured I'd say something anyways. I like him so far! Only thing I do not like is the background. It is of course fine to do it like that - I said so myself - BUT you included a lot of info in those bullet points that then didn't expand on it. What atrocities? Why did Petra receive tasks from the family if their debts were paid off with Izak's being sold off? Who are Madeleine and Rey and why are they important? What happened after the fire? What did he do since then? Why is he now part of HORUS? You know what I mean? Like I can tell you write well and have a clear concept of Izak, but to me, as the one who reads it, it doesn't convey everything it should and perhaps meant to?

@Pravitas

As before, I know you're not finished yet, but so far everything's good!
I will definitely revise the stuff as you said. But the venom part was also my fault. I meant it similar to the Ouroboros created the glands in his teeth, I just phrased it weirdly.
 
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Robin Ross

Epithet: Sparkplug
Sex: Male
Age: 24
Date of Birth: 05 of 04
Place of Birth: America 50
Overview:
- Physical Strength: ▰▰▰▱▱▱
- Intelligence: ▰▰▰▱▱▱
- Agility: ▰▰▰▰▰▱
- Cooperativeness: ▰▰▱▱▱▱
- Madness: ▰▰▰▱▱▱

Personal Dossier

APPEARANCE

A body can only have so many drawing points. Robin's has two. The first is the shock of crimson hair atop his head. The second is a myriad of scars and burns that adorn his body. He stands 6'1'' and has a particularly scrawny build, despite his love for food and his vast consumption thereof. His appearance is still slightly bedraggled, a remnant of his years spent wandering the world alone as a scavenger. He has somewhat olive-toned skin, indicating something of an Eurasian descent, though he cannot and will not confirm this. His eyes are a bright green, mixed with the slightest hint of hazel.

Robin still dresses like a gang member in his off time-black clothes, metal adornments, the works. He has a particular jacket he is fond of that he is often seen wearing-a chain-laden black leather jacket, which he often wears with a white undershirt, or no shirt at all. It is somewhat ragged from years of use, and he tends to cling to it almost obsessively at times. He always tends to have a cocky grin on his face, a bright smile despite the raggedness of the rest of his body.

PERSONALITY

First impressions of Robin tend not to go particularly well. Some think he gave in to the Madness over the years and is now in the stages of losing his mind. Others think he developed Tourettes somewhere down the line. Those people have their justifications, but are not entirely correct. Robin tends to play everything off, rarely appearing to take things overly seriously and always having a joke at someone's expense to deliver. He is a wisecracker, often quippy and very direct with the way he speaks. He comes off to many as a raging asshole, but that is his method of getting to know another person-it is rare to see him play the straight man, and if one does, they know that the moment is serious.

Though he constantly appears to nonchalantly ignore the world around him or play it off for laughs, beneath the bravado is a haunted soul trying to forget. Alone, Robin internally debates the point of living, occasionally battling with depression and nihilism. Never to the point of self-harm or suicide, but enough to keep him up at nights. His outwardly abrasive attitude is a mere ploy, a very well-crafted facade that hides the tortured soul within. Granted, it is a very effective ploy-very few have ever seen Robin at his most vulnerable, and fewer still would tell a soul of it, lest the rage of a man with a secret be upon them.

Even so, Robin knows how to have a good time, and can often be seen playing and powering his own video games, a great way to discharge both stored electricity and his stress. He'll even invite others to play with him. He has a fondness for good cooking and has a voracious appetite, a pair of traits that make him a frequent visitor to cheap food joints. Robin, though he comes off as contentious at times, still prefers the company of others and is more than happy to hang out with other members of his squadron on a regular basis-if they can tolerate him.

In combat, Robin can be a bit of a wild card. While he is excellent at carrying out a plan despite adversity and improvisation, he has also been known to completely abandon an idea for a hunch if he thinks it'll get things done quicker or more easily. He doesn't take orders particularly well, but always comes through for those he seeks to aid and protect when he's needed most.

BACKGROUND

Robin Ross was born Gavin Ballard, born to a pair of middle-class parents deep in the northeastern metropolitan area of America 50. On the way home, Gavin's folks became the unfortunate victims of a gang war-caught in the crossfire, both parents were gunned down as the Grey Monsters, desperate under the advance of the Hellbirds, fired at any target, trying to keep their turf from the interlopers. Ultimately, the Monsters lost, forced to retreat under the unrelenting assault of the Hellbirds.

As the leader of the Hellbirds, Albert Ross, surveyed the scene, he heard crying coming from a car that had crashed into a streetlamp. Walking over to the vehicle, he discovered a pair of innocents gunned down, a baby crying in the backseat. Taking the child, Albert took pity on the child. He was only hours old, and yet already found himself alone in the world, no parents to call his own. His wife had recently given birth to a child of their own, and Albert made a decision-this child would be come the newest member of the Hellbirds, to give his son a brother, and to make the family more whole. He was named Robin, a Hellbird through and through.

Growing up, Raven and Robin became closer than real brothers. The pair did everything together, from exploring the streets of York to learning to play Rummy with their father. Robin never lost, but Raven made up for it by being better at poker. Though they were best friends, they were also rivals-each one would dare the other every day to do something more and more ridiculous. They'd compete to see who was the strongest, the fastest, the smartest...in short, they were boys living out their childhood together.

The two did everything together, including discovering their respective Ourobori. One day, during one of their typical impromptu wrestling matches, things began to get dirty. Robin socked Raven in the jaw-the brother retaliated with a kidney punch. Soon it had devolved into an all out brawl-Robin, desperate to win, reached deep within himself and pulled out some major bullshit-with all his strength, he drew electricity into his fist and drilled Raven right in the gut with a powerful thunder punch. Raven, unwilling to be outshone even in the shock that his brother had somehow just channelled the power of lightning, felt himself heat up with determination, and his hand burst into flame, which he promptly hit Robin right back with. Both suffered burns from the event, but Albert knew what had happened-both children needed to learn to control their powers, but needed to do so in secrecy-if the government ever caught wind of a street gang hosting two unregistered Ouroboros wielders, it would mean the end of the Hellbirds for sure.

Time passed, and both boys began to learn to control their abilities. As they became of age, they even began to help their father in turf wars, using their powers in controlled manners to help bring down their enemies. The Hellbirds looked like they had a bright future as their Little Hellbirds began to tap into potential unheard of amongst the gang. They looked like they might be moving up in the world, to bigger and better things than just petty street crime. Robin and Raven were adamant about making their names heard. Albert, however, was not so sure-he believed there needed to be a bit of humility, even in a shameless profession like their own.

And then he died of a heart attack.

The sudden loss of their father and the Hellbirds' leader shocked his sons. After some discussion, they were instituted as co-leaders, seeing as the pair refused to make a decision without the others' approval. With their promotion under their belts, Robin and Raven began taking more turf, being more of a menace to society, trying to show York that they were the ones to be feared. Not the Shaman Order, not anyone. They even wanted tot take on York's leading gang, the New's Lost...

Robin and Raven orchestrated the attack, but severely underestimated just how well-armor the Lost would be. Watching their gang, their family get mowed down frightened the both of them. Robin hadn't used his electricity in a while, and he could feel it building up to dangerous levels. Then he saw Raven take a shot in the shoulder...that was the first time he ever overloaded. In a desperate attempt to protect his brother and best friend, Robin's overcharged power exploded, a massive blast of electricity washing over everything in sight. A sparking corpse of New's Lost's guard was the last thing he saw before he blacked out.

He came to an hour or so later. Police were only just beginning to survey the grisly scene. Robin managed to escape the eye of the law and viewed the carnage from a rooftop, scanning for any sign of the dark-haired rebel that was his brother. Finding none, either on the ground or still alive, frightened him. Had he died? Raven had been close when he lost it...at least he thought he had. It was all a haze. Regardless, he knew two things. One: The Hellbirds were gone, save for him. Two: The Hellbirds could not die.

He fled America 50, taking on the life of a scavenger. As he toured the globe, Robin quickly found he had a nose for finding strife and conflict; he would watch the firefights from a safe distance, then swoop in and loot the weak and dead for their equipment, food, and money. He'd keep the things he liked, and sell the rest on the black market, where he'd make decent pay, but not enough to forever maintain his habits of good food and high-quality video games. He needed to find steadier pay...or free lodging.

His opportunity came in New Japan a few years later. While scavenging a recent Yakuza standoff for leftover loot, he came across one of their members, still alive and well. He drew a gun, but Robin didn't let it go that for, quickly firing a blast of electricity and knocking him out. His feat was noticed by a HORUS recruiter, who immediately yet cautiously approached the scavenger. Though Robin didn't much care for the 'justice' aspect of the group, the offer of a place to stay and free food was too much for the rebel to pass up. He quickly made himself at home in the compound, awaiting his first mission while he acquaints himself with everybody, whether they want him to or not.

MISC. INFO

  • Robin's favorite food is spicy barbecue wings, though he likes barbecued anything, from steaks to brussels sprouts.
  • He is one of the only people who can duel Danica and not get slaughtered at fighting games.
  • Fire has the strange quality of making Robin unhappy, even antsy-he won't tell you why.
  • He has a secret guilty pleasure of watching terrible movies for the laugh factor-Dragonball Evolution is a personal favorite.

Combat Dossier

ABILITIES

Ability: Living Battery
Overview: This Ouroboros turns its wielder's body into a literal walking battery. While in combat, the wielder constantly generates electricity, which is stored within their body. As they do, a crackling electric aura begins to form around them, growing more powerful the more charge is built up. Grants immunity to electricity and some energy-based attacks, instead converting said energies into electric charge. If the charge ever exceeds the maximum level currently attainable by the wielder, they must immediately execute the Overload ability. Note: Even when not in combat, the wielder will still produce a small amount of charge, and if not allowed to discharge fairly regularly, is still at risk of Overload. This ability also makes the wielder metabolize at a much faster rate than usual, requiring nearly twice the usual daily consumption of food in a day that contains a fair amount of combat.
Threat Level: C+
Stats:
Destructive Power: ▰▱▱▱▱▱
Resilience: ▰▰▰▰▱▱
Speed: N/A
Reach: ▰▱▱▱▱▱
Precision: ▰▰▰▰▱▱
Current maximum charge-15 charges

Ability: Living Battery-Discharge
Overview: The wielder discharges electricity previously stored in their body. This can be done in a variety of ways and a variety of outputs-at its weakest, the wielder could simply flick a spark in someone's direction. At current maximum output, they could offload enough charge to kill a human being nearly instantly. This ability is very customizable to fit the wielder's needs, whether it be a spark, a blast of electricity, powering electronic devices, or other uses.
Threat Level: A
Stats: Note: These stats are given for a maximum output discharge.
Destructive Power: ▰▰▰▰▰▱
Resilience: ▰▰▰▱▱▱
Speed: ▰▰▰▰▰▱
Reach: ▰▰▰▰▱▱
Precision: ▰▰▰▱▱▱
Cost-between 1 and 10 charges, dependent on strength of the discharge.

Ability: Living Battery-Magnetic Shield
Overview: The wielder uses their electricity to polarize the molecules in the air, allowing them to essentially magnetize a space in front of them or a nearby person or object. While this 'shield' is present, it exudes a repellant magnetic force to metal that approaches it. Bullets will curve around it or down into the ground; knives will turn against its repellant force. Excellent for defense against metal-useless for most organic attacks.
Threat Level: C
Stats:
Destructive Power: N/A
Resilience: ▰▰▰▰▱▱
Speed: ▰▰▰▰▱▱
Reach: ▰▰▱▱▱▱
Precision: ▰▰▰▰▰▱
Cost: 5 charges

Ability: Living Battery-Overload
Overview: If the wielder's charge ever exceeds their current maximum and they are unable or unwilling to immediately discharge beneath the threshold, they involuntarily execute this ability. All currently stored charges are discharged outwards at once in an all-encompassing electric shockwave that reverberates outwards. Extremely lethal and destructive at close range, but damaging at even moderate to greater distances. Such a power surge knocks out most typical electrical devices and equipment in a wide radius. Though incredibly powerful, it will knock the wielder unconscious, and runs the risk of burns or permanent physical damage to the wielder. Grows stronger the higher the current maximum charge level is, with greater risk of injury to self.
Threat Level: S+
Stats:
Destructive Power: ▰▰▰▰▰▰
Resilience: ▰▰▰▰▱▱
Speed: ▰▰▰▰▱▱
Reach: ▰▰▰▰▰▱
Precision: ▰▱▱▱▱▱
Cost: All charges

SKILLS & TALENTS

  • Robin is an excellent scavenger and knows how to make the best out of what's available, whether it be food, equipment, or improvisation.
  • Years of street crime and gang wars have made him a great crack shot, able to shoot with precision in difficult or unusual combat situations, in addition to remaining agile on the battlefield.
  • Though an unusual candidate to go undercover, Robin has above average acting capabilities and is more than capable of playing a bit for a mission.
  • He has yet to lose a game of Rummy-a very easy way for him to make some side money while he spent his time scavenging.
  • He has a surprising level of endurance and pain tolerance-combined with his electrical prowess, he has one of the deadliest close-quarter-combat sets in the squad.
  • Scavenging has given him a surprising intimacy with gun components, even managing to build his own out of scrapped parts of other guns.


WEAPONS & GADGETS

Type: Armor
Name: The Straitjacket
Overview: Not actually a straitjacket. Actually a typical bulletproof vest, with several threads of steel woven into the Kevlar. The steel threads give no additional resilience to gunfire, but allow the vest to conduct electricity, making Robin a living electrode when his Ouroboros is active.

Type: Weapon-Firearm
Name: Storm Falcon
Overview: Robin's gun of choice. An H&K MP5SD3 that has been heavily modified and seems to be made of spare parts, it also includes a miniature power converter on its side so that it can safely absorb Robin's electrical charge, allowing him to fire electrified bullets at the cost of 1 charge per magazine. Typically carries armor piercing rounds, though Robin is not picky so long as the shooty bangs go into the bad guys.

Type: Weapon-Melee
Name: Butter Knives
Overview: A pair of serrated machetes. Robin prefers to use these whenever possible-they easily conduct his electricity, leaving him a master of swordplay, able to defeat unprepared opponents simply by shocking them through their own blades. Quite useful as a taser device. They have some wear and tear after years of use, but Robin keeps them very well tended.
 
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Sigi Chidivere

Epithet: Cardsharp
Sex: Male
Age: 27
Date of Birth: 4th of April
Place of Birth: China-0
Overview:
- Physical Strength: ▰▰▱▱▱▱
- Intelligence: ▰▰▰▱▱▱
- Agility: ▰▰▰▱▱▱
- Cooperativeness: ▰▰▰▰▰▰
- Madness: ▰▰▰▱▱▱


Personal Dossier


APPEARANCE

Sigi is a man of inconsequential presence, which is perhaps just as he likes it. He is small-statured (5’2”) and what strength he has developed is in lean, wiry form. His face is pallid and narrow, dotted with beady eyes as black as dots and thin lips that are stoically composed, although occasionally a quivering frown can be perceived. His hair is mid-length and parted evenly at the middle, although he occasionally styles it into an eclectic variety of alternatives; the two main ones being a hi-top fade, or a crown of pig-tails.

Wardrobe-wise, Sigi is a man of nondescript style, preferring blacks above all else. His upper body is typically garbed in something baggy, loose and oversized, while his lower body is adorned with tighter, form-fitting wear. His urumi are sheathed at his sides, while his whips are furled along a plain brown-leather belt.

PERSONALITY

A chronic underachiever with a bit of a reputation for laziness and nonchalance, Cardsharp is as typically quiet and aloof as one would expect. Laziness is perhaps an unfair word for the man, as loyalty, duty and responsibility are as if second nature to him; he simply prefers to defer, to be guided as opposed to steering on his lonesome. Armed with a laundry list of reasons as to why he keeps his mouth shut - the most common one being the chain of command - Cardsharp nonetheless possesses a mind brimming with tragically suppressed leadership potential. He can be practical to the point of pragmatic, and is sometimes capable of unerringly rational decision-making, although he acknowledges that he lacks a certain cunning or creative brilliance.

His underachieving and unassuming nature is perhaps mostly due to an extreme sense of anxiety; almost every action he takes is met with ideation of failure and calamity. His social interactions and willingness to connect are particularly stunted, due to the fear of any friends being inevitable victims of disaster. This particular brand of psychosis means that his moments of skillful pragmatism and rationality come in spurts, resulting from momentary victories of inner resolve; he refers to this as having entered his ‘Zone of Clarity’.

Finally, Cardsharp is prone to certain sadistic tendencies while in his Zone, mostly when thoroughly engaged and in the thick of it. He is generally thoroughly perturbed by his moments of sadism, and theorizes that he engages in them to distract from his own self-destructive ideations. The alternative - that it is his default, ‘unmolested’ state - is much too horrific for him to acknowledge.

BACKGROUND

  • Sigi Chidivere is born amidst the slums of China-0 to a mother and father desperately attempting to make ends meet outside the confines of organized crime.
  • Sigi’s particular brand of madness manifests at a young age. Shadows whisper to him, telling him that he will be the reason for his parent’s demise. Horrifically affected by this, Sigi escapes from home, not willing to bring about the deaths of his mother and father.
  • Sigi lives on the streets for years as a middling thief, miraculously managing to survive despite anxiety-attacks thwarting many of his pickpocketing attempts. At this point, however, his Ouroboros power has made him an effective thief… provided he musters up the mental resolve to follow-through. By chance, his talent is noticed by a gangster of some renown.
  • At the age of 17, is recruited into the ‘Qilin Company’, an organized crime syndicate of some infamy. Originally scouted out as a thief, his anxiety attacks rear their ugly head; he is instead allowed to serve as a gunsmith, although is looked down upon with mockery and disdain.
  • Months later, he flees the Qilin Company, affected once again by his incessant anxieties. As a matter of honor, he is hunted down by the Qilin, who make for no allowances of retirees. He takes to the streets; although the Qilin Company never manages to find him again, he sees their faces in every shadow.
  • Desperate for a reprieve from the shadowy figures of the Qilin, Sigi joins HORUs. Over the next decade, he is taught to make use of his Ouroboros, as well as fend off the worst of his madness. The first five years of his tenure are wrought with failure, although he eventually proves himself salvageable.
  • Is eventually turned into a useful operative, thanks to his unusual pairing of abilities in data management and gunsmithing. To this day, however, he is constantly pushed to increase his facility in combat, and to improve upon his ability to maintain his Ouroboros.
MISC. INFO

  • Favorite Dish: Mapo Tofu over a bed of hand-pulled noodles.
  • Favorite Genre of Music: R&B.
  • Least Favorite Activity: Games of Truth or Dare.

Combat Dossier

ABILITIES

Ability: Frenzy-Arm
Overview: The Ouroboros wielder is capable of temporarily entering periods of super-speed, with said speed being limited to the wielder’s arms and head. As such, the wielder of ‘Frenzy-Arm’ is capable of striking and catching rapidly with the enhanced perception to match (other niche functionalities: the ability to eat, speak, read and hear at rapid speed). Ability to maintain ‘Frenzy-Arm’ for a prolonged period of time is gated by stamina, mental fortitude and pain tolerance, none of which are enhanced to match with the wielder’s speed.
Threat Level: B
Stats:
Destructive Power: N/A
Resilience: N/A
Speed: ▰▰▰▰▰▱
Reach: N/A
Precision: ▰▰▰▰▰▱

Ability: The Pa-Kua Paradigm
Overview: The natural conclusion of ‘Frenzy-Arm’, more a function of that ability than one in its own right. By rapidly whirling about a weapon in each hand, the wielder is able to cover a 360 degree ‘threat-zone’, its radius dictated by the size of his weaponry. The wielder’s enhanced visual reaction speed is such that any intruder within the zone - be it an opponent or a projectile - can be accurately and immediately attacked.
Threat Level: A
Stats:
Destructive Power: ▰▰▱▱▱▱
Resilience: N/A
Speed: ▰▰▰▰▰▱
Reach: Variant [Weaponry-Gated]
Precision: ▰▰▰▰▰▱

SKILLS & TALENTS

As a natural complement to his Ouroboros, Sigi is proficient in a variety of close-quarters weapons, with a particular specialty in lightweight, flexible weapons such as whips and urumi. Interestingly enough, he is also a talented gunsmith, although he holds no particular proficiency in firearms; he laments the fact that his Ouroboros can do little to improve upon the capabilities of bullets in combat.

Due to his ability to read things at speed, Sigi is often counted on to parse through wide amounts of data, and is quite adept at the craft.

His upbringing have made him a reasonably skilled pickpocket and adept at staying within the shadows.

WEAPONS & GADGETS


Type: Weapon
Name: Twin Urumi.
Overview: Flexible whip-like blades about six feet in length, typically handled like flails and relying on centrifugal force to deal damage. Immaculately crafted from light-weight alloys, capable of shearing through flesh and bone with consummate ease.

Type: Weapon
Name: Twin Whips.
Overview: Cardsharp’s non-lethal alternative. Unlike the urumi, he wields two separate varieties of whips. His left hand typically carries a standard single six-feet long implement, while his right wields the multi-tailed ‘cat o’ nine tails’ variety.

 
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Artem Volkov

Epithet: Minder
Sex: Male [♂]
Age: 44
Date of Birth: 21st of December
Place of Birth: The Russian Empire
Overview:
- Physical Strength: ▰▰▰▰▱▱
- Intelligence: ▰▰▱▱▱▱
- Agility: ▰▰▱▱▱▱
- Cooperativeness: ▰▰▰▰▱▱
- Madness: ▰▰▱▱▱▱


Personal Dossier


APPEARANCE

A slovenly man, Artem is notably repulsive.. A stable diet of booze and cigarettes has aged him considerably. Combined with an inability to groom himself on a regular basis, Artem is constantly dirty. His blond hair is noticeably unkempt and naturally slicked back with oil. While he was once muscular and athletic, his body has atrophied considerably since his glory days. Standing at 6’3” with a build that can only be described as homely, Artem is no sight for sore eyes. All toning and definition has since been hidden by thin layers of fat. His facial structure is surprisingly skeletal. His most attractive feature, if you could even call it that, is his high cheekbones. However, they lead up to his baggy eyes. Constantly tired, Artem’s blue eyes have since faded to a dull grey. There’s nothing mystical or alluring about them; they simply exist.

Artem’s sense of fashion is a cruel reminder of his past. Suits are always worn. However, all of Artem’s suits are either frayed, stained, or otherwise damaged. Occasionally, he wears one that’s rather clean and somewhat pristine, but those are short lived as they quickly acquire grime.


PERSONALITY

Artem is a man who has given up on himself. Once a headstrong and sly womanizer, he remains a shadow of his past. Filled with bitter feelings about romance, he cares not for meaningful relationships. He ended up becoming a pushover—not caring enough about anything to disobey orders. He lacks any sort of drive. The sole reason why he remains at HORUS is because he needs money and is unable to get a job elsewhere.

While Artem has a vast wealth of knowledge, most of it is wrong. He doesn’t care enough to dig deeper into topics. This leads him to have only a superficial understanding of things. While Artem is likely to spout off about things like dialectics, he has no understanding of philosophy or what the definition of dialectics actually is. Despite this, he’s still rather stubborn about things. Even when he’s wrong about something, he thinks he’s right.

Despite not caring for himself, he still remains sympathetic to others. He understands how shit the world can be. He knows that, even though he’s a piece of shit, others should be taken care of. He’d rather himself be hurt that his comrades.


BACKGROUND

• Born and raised in Khabarovsk, The Russian Empire, Artem never knew his father. His mother was constantly busy, never paying attention to the young boy.
• Artem’s childhood was rough. A mixture of crime and violence had forced Artem to become involved with the Bratva.
• The Bratva had, surprisingly, shaped Artem into somewhat of a respectable teenager. While he became an enforcer for organized crime, he still kept his morality.
• His Ouroboros awoken when he and his brothers were in a tight spot. The metal shields bought enough time for them to escape.
• Years of playing the right cards and Artem had managed to become one of the most trusted members of the Bratva—a life of luxury and hedonism followed.
• The flirtatious and chauvinistic finally met his match—a woman named Luba. Unlike Artem, Luba was a headstrong and studious professor.
• The two immediately connected and began to date. Only months later, Artem proposed and Luba said yes.
• Their relationship quickly began to break down. They would only meet eye to eye to fight. Only half a year after they married, Luba filed for divorce.
• Artem, still in love, fled to New Japan because he was too afraid to actually talk to his wife about their problems. His boss was unexpectedly understanding about the situation. He became a shell of his former self, hiding from his problems instead of trying to fix them.
• With nothing left, Artem applied at HORUS to try to get a job. He got it and had been working for the past 15 years as an operative.
• During those 15 years, Artem had been involved in hundreds of operations. Most of which were run-of-the-mill asset protection and recovery.
• Several operations had gone south. Artem, however, was always able to stabilize and complete his missions.
• Most notable was an asset recovery in China-0. A large skyscraper had been taken over by Xin Zhengfu, a known terrorist cell. Artem, after his squad had been trapped and slain, managed to survive and push through 30 floors of chaos to recover a VIP. Artem managed to carry the VIP down 30 floors of chaos to safety.


MISC. INFO

• Artem is horrible with technology.
• He’s a surprisingly high functional drunk.
• Smells like cheap cologne and cigarette smoke. Not a nice smell.
• Artem chose New Japan specifically because it was far enough away so that he could run away from his problems, but it was also close enough so that he could return quickly if anything went wrong.
• Not a picky eater in the slightest, Artem will actively eat things that have broken the 5 second rule.


Combat Dossier


ABILITIES

Ability: Guardian Angel
Overview: Taking the form of two independent floating wings, Guardian Angel acts as an impenetrable shield for Artem. Each wing appears to be hundreds of steel rectangles, each overlapping with each other as if they were feathers. Freely summonable by Artem, they appear from nowhere and are nigh impenetrable. However, each wing is only 5’ and 2’ wide at the top, tapering into a fine point at the bottom. Both a blessing and a curse, the wings don’t offer absolute protection unless placed together. However, they allow for the wings to be used as an makeshift weapon.
Threat Level: C
Stats:
Destructive Power: ▰▰▱▱▱▱
Resilience: ▰▰▰▰▰▰
Speed: ▰▰▰▱▱▱
Reach: ▰▰▱▱▱▱
Precision: ▰▰▰▱▱▱


SKILLS & TALENTS

• Charismatic when he’s not being a shithead.
• Level-headed during tense situations.
• Surprisingly strong. Most of it is from overestimating himself.


WEAPONS & GADGETS

Type: Weapon (Submachine Gun)
Name: Corpsec PDW
Overview: Designed for suppressive fire, the Corpsec PDW is an assault rifle that has been shrunk down to fire 9mm rounds. Combined with drum magazines, the PDW is able to keep a steady stream of small rounds aimed at targets.

Type: Combat Armour
Name: Guardian Heavy Vest
Overview: A heavy armour made for complete protection, the GHV acts as a shield to protect Artem’s vitals. The bulletproof vest weighs a ton, but in exchange, can shrug off the occasional bullet from rifles. It extends over the groin, shoulders, and neck. Appearance-wise, it has a more classical look—reminiscent of the heavy vests from before the eclipse. Why mess with perfection, after all?
 
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Jacob Okri

Epithet: Trace
Sex: Male
Age: 29
Date of Birth: 05 of 05
Place of Birth: America 50
Overview:
- Physical Strength: ▰▰▰▱▱▱
- Intelligence: ▰▰▰▰▰▱
- Agility: ▰▰▱▱▱▱
- Cooperativeness: ▰▰▰▰▰▱
- Madness: ▰▰▰▱▱▱


Personal Dossier


APPEARANCE
The first thing anyone will notice about Jacob is his ability to act as if he is entirely unaware of anything and anyone around him. In other words, his poker face is exceptional. The second thing that stands out about him is that he just looks like your average civilian, a noticeable trait among members of HORUS. With a lean, athletic-enough build he stands at 5'8'', his skin a healthy shade of brown, eyebrows thick as day, and hair shaved short - always with a shape up. The only indication of his mixed heritage is a bright blue pair of eyes, which originate from an interesting genetic history. His neutral expression is as plain as his attire, mostly baggy and consisting of simple colors and patterns. Occasionally might wear shirts with the logos of favored music groups, mostly obscure jazz bands of Latin, Japanese, and American origins - all at least inspired by music of old.

As a habit, his tops hang low enough to cover belt level, where he keeps holstered a desert eagle .50, a magazine, two pepper spray canisters, and a leather pouch filled with gummy bears.


PERSONALITY

Jacob isn't one to share his thoughts often - not out of any real reservations but simply because he finds them boring, and is more than willing to concede that he's a boring, uninteresting person. Calm and collected, he takes most of anything in stride and with the occasional simple-minded yawn. More than willing to go with the flow, he can easily get along with the eccentric types in Horus, managing to make engaging, adaptable company despite his outwardly passive personality - usually playing second fiddle to others in such a way that allows them the opportunity to be themselves. Wether or not they take it up, this is a quality he's gained over the many years spent bartending.

In his work he has seen many people from many walks of life, and is very familiar with the human spectrum of personalities. Very. Behind the veneer of simplicity is actually an exceptionally curious mind, fascinated with the human experience. This is precisely why he chose the profession of bartending, holding many fond memories of his experience alongside an equally immense repertoire of knowledge as it comes to alcohol. His fondness for how people think and act has lead to a habit of subtly motivating and pushing people in directions he anticipates will lead to them exposing as of yet unseen aspects of their personality - with little regard for their actual well being. By this point he's perfected the style of manipulations to a science, and is capable of picking up on the slightest hints of a deeper psyche. In another, more opportune life Jacob might very well have become a psychologist, uncaring for his Ouroboros save for the fact that it might help him in his curious exploits.

Taking his apathy towards the well-being of others in the face of his curiosity and a general disinterest in his powers to their logical conclusion and one will find that Jacob frankly doesn't care at all about the world at large. Let there be calamity, suffering and horror - for as long as there's Jacob and a society left behind, our "hero" will be contented. Makes no real attempt to conceal his true nature, though due to his simplicity consuming almost all other aspects of his personality he has a certain fondness of those capable of seeing through him - all of whom making up the people he truly considers as friends, regardless of their own opinions.



BACKGROUND

  • Born and raised in what remains of the original US federal strongholds in Washington D.C. to a mixed couple consisting of a school teacher and a mail-woman. In the old capital, there are the haves and the have-nots, Jacob was a not.
  • Had an average upbringing, exceptional only because he unlocked his Ouroboros at a young age. Enjoyed experimenting with it for quite some time, saved from detection by the fact that a natural application of its abilities can subtly conceal his eye color.
  • Grew fascinated with the concepts of 'infinite possibilities' and the Butterfly Effect that his Ouroboros granted him abnormal insight into.
  • Growing bored of toying with physical forces, he grew into adolescence and matured into an interest in the potential that people carry - something that he could not easily divine with his Ouroboros. This leads to a declined use of it and even a period of time where it observed no use at all.
  • Eventually graduated from high school with mediocre grades, forgoing college out of the logical conclusion that his family couldn't afford it without paying their soul to cruel loan sharks and a manipulative system he had no interest for. Instead he opted for private study into subjects that interested him. This eventually lead into a curiosity towards mixology, eventually leading to him going to bartending school.
  • After a successful training is ferried off to a BTC brand bar in the dingier parts of the old capital, where he fosters his interest in people for a few years.
  • Eventually, captivated by stories of crime in The New Eurasian Federation, he applies for a transfer to a BTC bar in New Japan. He completely masters Japanese during the long period of time it takes for his application to be approved. He is beyond pleased.
  • Now in New Japan, life continues as usual for him, spiced up only by the fact that he has access to more varied walks of life.
  • One fateful day, a violent barfight breaks out between a pair of Shamans and the single Horus agent whom the former realized was tailing them. The end result is a dead agent, the pair of criminals finding themselves trapped in the bar by magical barriers the agent erected in their last dying breath, and a few regulars alongside a bartender held hostage as the authorities surround the scene. Jacob is one of these hostages.
  • Noticing how absolutely enthralled Jacob was with the turn of events via their Ouroboros an already irritated Shaman threatened his life. The resulting events were hectic, but ended swiftly with Jacob taking advantage of the element of surprise an unexpected Ouroboros user would naturally have to dispatch of the pair. Couldn't have them killing him after all.
  • Impressed with the apparent valor he exhibited that night, Horus offers Jacob, code name 'Trace', a place in their fold. Jacob accepts, taking yet another step into an interesting life. Has been in Horus for one year, most of which spent during intensive training.


MISC. INFO

  • Is a fan of old jazz groups, in particular The Budos Band, no thanks to his father - whom also had antiquated music tastes.
  • Avidly enjoys Texas Hold 'Em, Rock Paper Scissors, and spectating fighting games. In general is fond of mind games.
  • Loves studying other cultures, even if he at first doesn't understand their customs. When it comes to scholarly pursuits he's actually a rather slow learner.
  • He doesn't have many dislikes, even less that he is aware of. Though for some strange reason he hates small animals.


Combat Dossier


ABILITIES


Ability: Tracer Eyes.
Overview: Derivative of Tracer Path (but explained first for ease of understanding) Tracer Eyes grants the user the ability to predict every possible way of how they can interact with natural phenomenon and physics via intuitively known simulations that extend 3 seconds into the future. The user will understand every aspect of the events they affect, and can quickly act on a simulation in such a way that it is preformed with 100% accuracy. Ability is limited by the fact that the actions of thinking beings and their immediate consequences cannot be predicted by these visions, meaning this ability does him little in the way of precognition. E.g. Using Tracer Eyes Jacob can foresee every potential way he could kick a soccer ball into a goal alongside the outcome of each options up until 3 seconds into the future, and can instantly pick his preferred way. He cannot, however, account for howthe goalie would react to each outcome, though can account for what would occur if they reacted in a certain way.
Threat Level: D
Stats:
Destructive Power: NA
Resilience: NA
Speed: Variable (Action Dependent)
Reach: Variable (Action Dependent)
Precision: ▰▰▰▰▰▰

Ability: Tracer Path.
Overview:

Upon preforming an action Tracer Path grants the user the ability to manifest hyper realistic illusions which can show what would happen if the user preformed the action differently. Illusions act upon the predictions of Tracer Eyes, and thus last for 3 seconds. To victims they will appear to affect and be affected by the environment, people, and various other effects they come in contact with, creating illusions that last for an additional 3 seconds in cases where their actions would change the appearance/positioning of things. Contact with the illusions feels like touching a soft breeze. Tracer Path has two charges, one charge per illusion, each having a recharge time of 10 seconds. E.g. When kicking a soccer ball into a goal, Jacob can project at most 2 illusions of himself kicking the ball in different directions. Illusions not deflected by the goalie will hit the next, creating at most 3 differing images of 3 nets, each reacting to a single ball. Jacob might not be able to anticipate the goalie's actions, but he can certainly confuse them.
Threat Level: C
Stats:
Destructive Power: NA
Resilience: NA
Speed: Variable (Action Dependent)
Reach: Variable (Action Dependent)
Precision: ▰▰▰▰▰▰


SKILLS & TALENTS

  • + Using Tracer Eyes Jacob is a menacing marksman capable of weaponizing, and even preforming reconnaissance through bullet ricochet. Using his Tracer Path he can overwhelm his opponents with illusions of flash bangs and bullets that haven't even been utilized. In general he is, at the very least, an annoying threat at range, and at worse a terrifying presence. In CQC his motions are efficient and if he is not efficiently penned in or overwhelmed he will make himself a problem.
  • + Even in combat Jacob's personality is prevalent. While capable of some degree of grand tactics on his own, he is much more comfortable going with the flow, observing his allies and moving to make himself convenient to their plans and style of combat as much as possible. Actively enjoys getting into the head of all combatants involved, and is willing to toy with them to expose more about their particular styles when he isn't feeling pressure. Is not immune to pain by any means and is actually quite squeamish, but willing to persevere to the best of his capacity - having faith in his abilities and deductions.
  • - The above can often lead Jacob into dangerous situations where his predictions mean little to nothing, in cases where opponents have some means of subtly and directly affecting the environment. As his predictions cannot directly foresee enemy abilities, he must be wary not to grow overconfident. Furthermore, his playful nature can cost him an important opportunity at times, his willingness to persevere of consequence when he gets too far in over his head.
  • - His 3 point madness stat doesn't originate from some serious trauma, but rather how the subtle yet prevalent influence of his Ouroboros early on in his life has lead to an almost psychopathic personality obsessed with human nature and history.
  • ~ Has an ability to master languages quickly, and is currently fluent in English and Japanese.
  • ~ Is fairly knowledgeable on cultures of the Pre-Eclipse world and alcohol - if you give him a chance he will have a genuinely good time talking about either subject -- one of the few times his shell breaks open.
  • ~ Can make a damn good cocktail, and has plenty of bar stories to share.


WEAPONS & GADGETS



Type: Combat Armor.
Name:
Modified Horus Body Armor.
Overview: A modified piece of pitch black standard issue Horus armor, fitted with the standard bullet proof plating. An interesting addition can be found dangling from the back. . . a detachable cape which feeds into the shoulder plating, alongside a detachable hood attached separately. They are heat resistant, the cape wide enough to allow Jacob to completely cover himself. However, the real noticeable utility of the cape are the many, tiny hooks that line its outside. These can catch on most fabrics, proving difficult to remove. In conjunction with his Ouroboros the cape can add an addition layer of ambiguity to his actions, wielded to maximum efficiency.

Type: Assorted Firearms.
Name:
"Twelve Sons"
Overview: A slick black high caliber semi-automatic rifle with a long range scope alongside a fairly accurate pistol with a high rate of fire, collectively called the "Twelve Sons" by Jacob. Jacob carries normal and armor piercing rounds for the rifle, and specialized rounds that leave trails of bright, neon light for both. These are holstered on his utility belt.

Type: Holster
Name:
Utility Belt & Body Harness.
Overview: On the body harness rifle and pistol rounds are holstered, alongside the rifle on the back. In addition to the pistol, 3 flash bangs (of which one has a two second trigger), a short yet thick cudgel, a thick knife, 3 pouches filled with serrated caltrops, and a satellite cell phone are holstered on the utility belt. A useful function of the cape is that it can conceal most of these items at full breadth.

Type: Tactical Goggles
Name:
Thermal Goggles.
Overview: A pair of thick looking, red tinted goggles with cross-hairs in their center. Is fitted with a camera, thermal vision capacities, and the ability to zoom by 10x.

Type: Contact Lens
Name:
Ouroboros obscuring contact lens.
Overview: Worn in both civilian wear and combat gear, these specialized lens allow Jacob to utilize Tracer Eyes without alerting anyone to his true nature - the coloration resembling his natural eye color perfectly. Abit thicker than usual, which leads to slight discomfort.

 
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Lucienn Lorrino

Epithet: Axion
Sex: Male

Age: 27
Date of Birth: 20th of January
Place of Birth: Alt-Europa

Overview:
- Physical Strength: ▰▱▱▱▱▱
- Intelligence: ▰▰▰▰▰▰
- Agility: ▰▰▰▰▱▱
- Cooperativeness: ▰▰▱▱▱▱
- Madness: ▰▰▱▱▱▱


Personal Dossier


APPEARANCE

At first glance, Lucienn seems like the type of person who should stay as far away from the battlefield as possible. Average height and seemingly underweight, with sickly pale, sometimes even grey-ish skin and frail limbs with not much muscle. His general appearance is also quite a head turner, waist long albino hair and white lab coats and shirts, a bit ghostly when paired with his light footsteps.


On his shirt collar is a small scarlet pin in the shape of a hydrogen atom, other than that there are no more traces of jewellery or accessories. Despite his simple aesthetics he is always clean and classy, unless in combat missions he is always very presentable, with hair and clothing well maintained with the light smell of detergent constantly lingering about.


He is constantly seen with white gloves and long sleeve coats. Without those, on his wrists and arms, especially areas where large veins are presented, many scars can be seen. Some seems to be life threatening at the moment.


PERSONALITY


Lucienn can be best described as, eccentric, he is a highly observational man who uses his gifts in bizarre ways that most would consider trivial or irrelevant, such as making sure the wound he inflict on enemies is a certain shape. If put into a positive light, the young man can be described as elegant, with a sense of class and very well mannered. He is almost always seen with a light smile on the corner of his mouth, while having a fondness for elaborate, science based metaphors and wordplay, and will often be helpful towards those who need support. Along with that calmness is an air of confidence, rarely is Lucienn ever angry, excited or surprised, as he believe it’s lowly and primitive to give in towards instincts.


Although in a world full of chaos and violence, this air of prestige is often frowned upon. At many times he can come off as arrogant, he enjoys making sarcastic comments towards those that he deems impulsive, ignorant or just annoying. He dislikes cursing, often turning to more embellished insults. In fact he has a distaste for most unhealthy habits, smoking, alcohol, drugs, womanizing etc, believing that it clouds judgement, he has a snarky attitude towards those overly indulged in those affairs. But those claims can seem hypocritical at times, as Lucienn himself does indulge in a multitude of self destructive behaviour, such a self harm due to his Ouroboru, he doesn’t acknowledge any of his flawed behaviours as he sees them as necessary sacrifices to further is research. These opinions are quite hard to change as he can be obsessively stubborn at times.


Beneath his flashy social habits and polished style, Lucienn’s determination lies in his science. He is a man constantly in pursuit of absolute truth with unwavering motivation, and is radical when it comes to that pursuit. It isn’t a stretch to say that he would do anything to further gather information and research materials, often with a sadistic edge. This lack of humanity also led to his deep disgust towards cultish fanatics and those who hold firm beliefs upon things that he describes as “empty and purely fictional”, as he has issues with emphasizes with those who strive on faith.


BACKGROUND



  • One would easily believe that Lucienn came from a prestigious family, high above, wealthy, hiding their child away from the crimes and corruption of the world.

  • Those people are half right, Lucienn Lisio was once a potential heir of Familia de Fragmentum, a mafia that flourished in the underworld of central Alt-Europa, with business such as collecting “protection money”, drug and firearm trafficking, counterfeiting and cybercrimes, with a strict hierarchical and family based system.

  • Lucienn grew up with 13 older siblings, some full, some half, 9 brothers and 4 sister, in constant tension and conflict regarding who would take over the family business.

  • Despite his environment, Lucienn grew up a pacifist. He would shuffle around the household, reading books or properly doing his school work, without showing any interest in wealth, power or violence.

  • At a young age Lucienn was taught by private tutors, often of history, business and politics, but it soon was clear the his true gift and passion was in science and mathematics.

  • He was constantly bullied by his older siblings as he grew up, his mellowness as well as sickly stature resulted in him being largely neglected by his father and unconsidered as a heir.

  • Until at the age of 7, where one of his older brothers, Edwin Lisio, began to attempt assassinations on his siblings to ensure his place as heir. Starting with Lucienn, who was young, and also seen as a disposable liability by the family.

  • This was when Lucienn awakened to his Ouroboro, sending a razor blade into his older brother’s eye, and where his life began to change.

  • After awakening Lucienn became the only family member with an Ouroboro, it changed him completely, the weak young boy who was seen as useless dead weight became respected, and even named as a heir at the age of 12.

  • His father began focusing on him, he brought in private tutors to teach his son about Ouroborus and did everything in his power to prevent government agency from finding out about Lucienn’s new found powers.

  • Even with an Ouroboro, Lucienn was still pinned on his love for mathematics as he quickly master various subjects such as physics and calculus before graduating middle school. Without constant judgment and teasing from those around him he could study in peace.

  • Lucienn began to go on field missions with more experienced members of the family, as well as learned how to maintain fiance hold authority in front of his subordinates, and gather assets with his air of confidence and powerful Ouroboro, everything seems to be falling into place.

  • That’s when he found out the truth, he was actually a scapegoat. His father had planned a partnership with other underground organizations, especially those that specializes in illegal experiments and human trafficking. By handing over a proxy that was his own son, his father would be proving his dedication towards the deal.

  • But the old boss underestimated his son’s mastery of his Ouroboro, the security team that was guarding him was found, some dead, but many of them were simply paralyzed with a sharp plexiglass blade inside the T11 spine area.

  • Lucienn escaped Alt-Europa, with a small fortune that he has secretly gathered and headed towards America 50, changing his name and identity. At first he had trouble adjusting to a life of laying low and modesty, but soon he found his true calling.

  • He applied and was accepted into Princeton University for theoretical physics, where his talents that were constantly overshadowed by his life of crime shone brightly.

  • When he turned 21 he published his first thesis: Definitive Taxonomy of Ouroboros, where he proposed that all Ouroboros fall within 2 large categories, 5 smaller domains respectively, and that all Ouroboros are some carient of those categories.

  • Soon he began mathematically calculating the energy conversion rates of different Ouroboro classifications, and with surprising accuracy he predicted limits and energy usage of various Proxies. He called a proxie’s ability to convert and amplify energy through their Ouroboro “The Proxy Equilibrium”.

  • Two years later he theorized the method of Ouroboro functionality, proposing that there was an elementary particle a unseeable field, similar to gravitational fields that was specific towards Proxies. He believed that Ouroboros are one-dimensional vibrations on an invisible field that manifests itself physically. It became controversial due to its attempt to explain Ouroboros with existing mathematics, but Lucienn had earned a name for himself, with his theory being titled “Lorrino’s field”.

  • His successes quickly earned him a position as professor at his university, Lucienn gladly accepted the offer as he can indulge as much as he want in his researches.

  • A year passed in peace as Lucienn continue to study as well as teach his sciences, but of his new proposals brought disaster. He suggested the development of a method to restrain Ouroboros.

  • After the journal discussing the possibility of the plan was published, a terrorist attack happened at the school facility, by Ouroboro worshipping cult members, and speculated Shaman Order members as well. Cults stated that Lucienn’s research is tainting the nature of Ouroboros, and held students hostage.

  • Eventually, due to the hostage situation and continued threats, Lucienn agreed to terminate all his studies on Ouroboro and Proxies and resign from his position as professor of Proxy studies and theoretical physics. Although he seemed calm about the decision, for the first time in his life Lucienn felt angry. He lamented the society that produced so many willfully ignorant humans.

  • After many years, he began to hone his own Ouroboro abilities, with the help of his former colleagues and family savings, he created Minerva, his own surveillance satellite, lined with a ventilation system containing his blood plasma.

  • Lucienn disgusted the satellite as an education asset that he is donating to the university before his resignation, and called for a large conference to official announce his retirement.

  • During the conference an assassination attempt from local cults happened, but Lucienn has expected this to happen with the amount of publicity he was experiencing. The result was a shard of plexiglass planted into the assassin’s larynx, while the young professor’s black scalars presented themselves again after almost a decade.

  • After the event, HORUS and other agencies naturally approached Lucienn, he chose HORUS due to their technological assets so they can maintain Minerva, and that they were based in New Japan, a place where he hasn’t stirred up a ruckus yet.

  • But he made one proposal to HORUS, and that is to make him a combat agent, as he was determined to only continue his science after this world of madness and ignorance falls.


MISC. INFO


  • He can memorize about 300 digits of pi, it use to be 1000 but he lost interest after a while.
  • After running about 2 miles he would collapse, and it’s not exactly the fastest 2 miles either.
  • He spends time maintaining his hair, when the situation allows, his obsession with hygiene can make him come off as somewhat of a clean freak.
  • He has a surprising taste for fine arts as well as classical music.
  • His theme song "Axion"


Combat Dossier


ABILITIES



Ability: Nobel Blood
Overview: If contacted by his blood, items can be moved telekinetically by the user. The weight of the items is limited to the weight the user can physically carry, and the maximum speed is also dependent on the strength of the user. The control over the item is lost after 2.15 seconds after coming in contact with another individual’s blood, and the range is limited to visible range, and the item would deaccelerate causing it's destructive properties to be lost as distance increases, although having exact coordinates will cancel out any distance issue. Blood transfusions into him will nullify his ability for about 2 hours, similar, blood transfused out of him will lose their ability to grant telekinetic control after 2 hours as well. The quantitive limit of Nobel Blood is at around 30, meaning only around 30 items can be in control at a given time, any additional items would need recontact with the user's blood again.
Threat Level: B
Stats:
Destructive Power: ▰▰▱▱▱▱
Resilience: ▰▰▱▱▱▱
Speed: ▰▰▰▰▱▱
Reach: ▰▰▰▰▰▱
Precision: ▰▰▰▰▰▱



Ability: Nobel Blood - Diamond Dust
Overview: Specially created plexiglass blades are launched at the target, they pierce the target and right before the user loses control, the glass blades can be detonated and shattered within the target’s body. Acceleration is lost as the projectile travels, so target needs to be less than 10 meters in order for the piercing effects to fully active. Usually 15-20 pieces of diamond shards are preoapre, depending on mission context.
Threat Level: A
Stats:
Destructive Power: ▰▰▰▱▱▱
Resilience: ▰▰▱▱▱▱
Speed: ▰▰▱▱▱▱
Reach: ▰▰▰▱▱▱
Precision: ▰▰▰▰▰▱


Ability: Nobel Blood - Arc Projectiles
Overview: Usually used with a firearm, this allows the users to fire bullets that can curve. Although due to the speed of the bullets the trajectory must be pre-set before shooting. Bullets can only have 2-3 pre-set turns at most, each turn takes off about 15% of the bukletsb original range. Usually 10-15 Arc projectiles are prepared deoedepen on mission context.
Threat Level: A
Stats:
Destructive Power: ▰▰▰▰▱▱
Resilience: ▰▱▱▱▱▱
Speed: ▰▰▰▰▰▱
Reach: ▰▰▰▰▱▱
Precision: ▰▰▰▱▱▱



Ability: Nobel Blood - Area Zero
Overview: By using Minerva, allows the user to directly receive information about the surrounding area, such as geography, electromagnetic waves and heat exertion. This can be sufficiently contered with any cyber or wireless technology advanced enough to disturb satellite readings.
Threat Level: D
Stats:
Destructive Power: N/A
Resilience: N/A
Speed: ▰▰▱▱▱▱
Reach: ▰▰▰▰▰▱
Precision: ▰▰▰▰▱▱



Ability: Nobel Blood - Carpet Artillery
Overview: Launches an artillery bombing by communicating with Minerva, despite its power it is extremely costly and its usage is monitored by HORUS, the user needs to file reports either before missions to request usage, or fill out some serious paperwork if ever used unexpectedly.
Threat Level: S+
Stats:
Destructive Power: ▰▰▰▰▰▰
Resilience: ▰▰▰▱▱▱
Speed: ▰▱▱▱▱▱
Reach: ▰▰▰▰▰▰
Precision: ▰▰▰▱▱▱

SKILLS & TALENTS


  • Despite it being somewhat useless in combat, Lucienn has extensive knowledge about quantum physics, string theory, life sciences etc.

  • Lucienn learns very fast, but it only applies to things in theory and less in application.

  • Performing blood transfusions on both himself and others is pretty much a no-brainer to him, as he can actually find veins even when disorientated.

  • He can play the piano quite well as part of his childhood education.

WEAPONS & GADGETS

Type: Plexiglass blades
Name: Diamond Shards
Overview: Sharpened pieces of transparent aluminum, these are specially produced by laboratories and have all been soaked in Lucienn’s blood, the have premade ridges on them in order for easier detonation in organic targets.


Type: Standard Ammo and Firearm (Pistol)
Name: 9x19 Lugar
Overview: Simple bullets that has been also soaked with blood, 9mm rounds. The firearm that is used with it is modified with a lesser kick, the firing power and precision is also reduced but the effects of Noble Blood cancels out the side effects.


Type: Standard Ammo and Firearm (Pistol)
Name: 9x19 Lugar
Overview: Simple bullets that has been also soaked with blood, 9mm rounds. The firearm that is used with it is modified with a lesser kick, the firing power and precision is also reduced but the effects of Noble Blood cancels out the side effects.


Type: Surveillance Satellite
Name: MNR_2001 “Minerva”
Overview: Lucienn’s most prized possession, the geological surveillance satellite that can transmit information about the battlefield as well as support communication in the team during times of need, a project that took millions to make and also eats up a good chunk of HORUS budget. It is completed with a communication module, but Lucienn himself does not need it, it is usually handed over to other members in emergency cases.


Type: Emergency Supply
Name: Blood Bank
Overview: A first aid kit that primarily contains blood packets and materials for sanitation and transfusions. It is essential to Lucienn as a safety measure for his ability. It contains his own blood, but also other packets of his blood type (AB) as well as other blood types in case there are other patients in need of transfusions.



Type: Combat Wear
Name: Horus Light Armor
Overview: Standard Horus field agent combat wear, although it is modified to fit Lucienn’s trailer stature and is much lighter than the standard models. It is full of pockets and packs that contains his armoury of projectile weapons.
 
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