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Ms.Ezra

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We call our world Nomae-Ralo.

Our world is very different from yours. Your world is dominated by humankind, with no room for other sentient life. The menagerie of races that is our world, is only the stable for myths and 'fairy tales' in yours. We have quarrels, and power struggles same as yours. Only we have yet to discover the inner might of a lightning strike, so we huddle around wood and rock fire, or oil lamps when the land is ruled by the night.

And yet here you are, in our world. An otherworldly force has opened a door between our worlds to pluck you from there, and dropped you here.

It's not just you who has come from that world, others were taken as well. They come from across your globe, and even from different times. Some of you lived centuries apart.

At first we just called you all Strangers. Because you spoke a tongue never heard, dressed odd to us, and some of you brought strange weapons. Dangerous weapons. The best of us took you in. The worst of our leaders jailed you for your strange ways.

But rather quickly, you Strangers became two very different groups. The Drifters are those of you who keep your distance from other Strangers and even the natives, preferring to wander in search of something only you could understand.

Then there are The Enders. Those Strangers who passed from your world and have taken it upon themselves to exert their will on the native humans, to end their dominion and existence by any means. Maybe something horrible happened to them in their world, why they choose to do this.

In some of you, the passing between worlds granted you unnatural power. Most with this kind of power became an Ender, but the possession of power does not make one Drifter or Ender. Choices do that.

What choices are you going to make in our world?

--------------------

Thank you for reading my introduction to this rather ambitious project of mine. In full disclosure, this roleplay idea is inspired by and draws a lot from the manga Drifters by Kohta Hirano, the same mind behind Hellsing.

That being said, this will not follow the storyline of the manga and will be markedly different from its source inspiration. We, as in myself and my new partner @Camleen , have been toiling to create something we hope you find fresh and exciting.

We have put together a plethora of races to interact with, and a varied map to explore. But it's all for nought without the right players.

The premise is as follows: Your character is a person from Earth who has found themselves saved from death, only to be dumped in a new strange world populated by all sorts of beings and creatures told of only in myths and legends. How does your character react and adapt to this world? That's the fun we want to have and share with you.

For the start of the plot no PC will be an Ender or Drifter, but their choices will define that later.

Camleen and I will be playing our characters, and NPC Enders characters as needed.

Expectations

  1. Adept to Advanced level of writing. Sorry to say but if you don't care what quality is given in your posts or those of other players, then this is not for you.

  2. Respect for the GM and other players. We are all (presumably) adults here, and so we must conduct ourselves as adults who play pretend on the internet.

  3. Be mindful that others will have different posting speeds than yourself. Some of us can do multiple in a day, some cannot, and that's okay. Ideally we can get by with everyone making at minimum four posts a week.

  4. If you are having issues with character creation, have something coming up where it would be necessary to bench your character temporarily, please let me know so it can be worked out.

  5. There will be adult themes such as violence, adult language, and situations. If characters happen to become romantically/sexually involved, please move it elsewhere and keep it out of our main thread to comply with site rules.

  6. Be engaging, be bold, bring your best!
For characters, I have the character template below followed by the CS for my own character as an example. For appearances you can go raw and just describe in text, or use realistic to semi-realistic artwork/game images.

Players can choose to base their character on an established historical figure, a folklore character, or an OC with some basis in history.

I am not a historian by any means, nor do I expect anyone else to be, so total historical accuracy is not expected. But let's not get too crazy. We don't need or want a Theodore Roosevelt who is also a Vampire or something insane like that. However a character like Abraham Lincoln, Vampire Hunter is what we're looking for.

EARTH VEHICLES


In the source it is possible to bring vehicles from Earth, however there will be a rough mass limit. To avoid confusion with those of us who use different measurement systems I'll make it simple.

The lower limit will be a bicycle.

The upper limit will be a tank.

If it's not clear where a vehicle falls under these parameters I will make a judgement on a case by case basis.

That being said there will be a limit on fuel. This is roughly medieval era, so no fossil fuels. I say a vehicle will have just enough fuel to last it a couple days of use, then it becomes dead weight unless the player can OOC discuss with me how it could be powered alternatively.

Thank you to TheTechnologicVampire for bringing this up.

LANGUAGES
For languages, Camleen and I have agreed when writing your character's dialogue you can do like so:

(In Spanish) "Can I have water?"

OR you can use Google Translate to write it like this:

"Puedo tomar agua?" (Can I have water?)

Be aware that part of the fun for the early plot is that there will be characters who cannot communicate in a common language, until I the GM use an NPC to grant your character that ability later on.

There will be races with their own languages, but since neither I or Camleen are linguists we have not developed actual languages for each, but that will be seen in the RP itself. No Earth character will start knowing any languages not native to Earth.

Powers
The following powers are not permitted as they are defined as OP by the GM (Me)
  • Godly Strength (Hulk, Superman, etc.)
  • Reality Manipulation
  • Transformation
  • Faster-than-light speed
  • Teleportation
The powers below and others like it are up for grabs/negotiation.
  • Element Manipulation (Within reason)
  • Enhanced Strength
  • Enhanced Durability (No instant healing factor)
  • Enhanced Speed (lower than supersonic)
These lists will be subject to change as necessary.

Furthermore to clear up confusion about how/why your character would have these powers, I will first use characters from the source material to illustrate.

  • Joan of Arc was burned at the stake = She now has pyrokinesis
  • Anastasia Romanoff was of the Royal Family in Russia, Russia is known for its harsh winters and how it's helped them historically = She can summon/control ice and snow. (Cue Immigrant Song by Led Zeppelin)
I want the players to be creative with their characters, but do not encourage powers or no powers, that is up to you all. If it informs their character/history, then by all means they can have an associated power. If you cannot define one power to do that, they (the character) does not need one.

Thank you everyone who has fielded questions to me.

If you are looking for possible real-life persons from history to base your character from, Wikipedia has compiled a nice list for reference. Maybe some of us will learn a lot from this RP? I certainly have already and it hasn't even begun!

Unexplained Disappearances


I hope none of this has intimidated you, and if you are interested enough to join state so below and, if you feel so inclined, post your character. And feel free to ask further questions here or in PM.

Ciao~

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Character Sheet

Name:
Date/Era of Birth:
Date/Era of Death or Disappearance:
Allegiance: (National, Drifter or Ender)

Weapons/Supplies: Limited to what can be reasonably be on their person or being held at time of passing into this world. Projectile weapons like guns are limited to enough ammo for two reloads max.

Abilities: Skills the character had before passing into this world.

Power(if any): No transformation powers i.e animal forms, element forms or the like.

Diseases/ Other Weaknesses:

Languages Spoken:

Short Bio:

Appearance:

-----------------------------

Example/One of my characters

Name: Anne Bonny
Date/Era of Birth: March 8th, 1702
Date of Disappearance: October 1720 (Disappeared from historical record)
Allegiance: None

Weapons/Supplies
  • x2 Flintock Pistols with powder and shot to be fired three times.
  • x1 Tricorner Hat, Brown
  • x1 pair of boots
  • x1 set of clothing
  • x1 Cutlass
  • x1 Dagger

Abilities: Sailing, Intimidation, Escapism, natural charisma, natural con artist.

Power: Drunken Master- Anne can use the alcohol in her system to enhance her strength and reflexes. If the alcohol is depleted, she immediately suffers withdrawal symptoms.

Diseases/Other weaknesses: While she is a high-functioning alcoholic, she is still an alcoholic and suffers from withdrawal symptoms if deprived for more than a day.

Languages Spoken: English primarily. Knows enough of French, Spanish and Portuguese to give orders but not for extended conversations.

Short Bio: Born in Cork, Ireland the daughter of lawyer William McCormac and his servantwoman Mary Brennan. Historically little is know about her early childhood, but she was dressed as a boy and called 'Andy' by her father to evade Brennan's wife and family. The ruse was eventually uncovered and they moved to the Province of Carolina. It is said when she was disowned by her father, she set fire to his plantation.

Eventually Anne married James Bonny, and the two moved to Nassua, a known haven for pirates. It was here she met pirate captain John "Calico Jack" Rackham and became his lover. She divorced James Bonny and embarked on a life of piracy. Anne would find another close companion in Anne Read, a woman who had been posing as a man throughout her life and career at sea.

Together the three would enjoy many successful raids on small vessels. Anne often demonstrated her proficiency with pistol and sword, described by crew and enemies as a competent and dangerous fighter.

On October 1720, the three were attacked and captured by a 'King's Ship' commisioned by the Governor of Jamaica. While the rest of the crew, Calico Jack included, were too drunk to resist, Anne and Read fought until overwhelmed and arrested. The whole crew were sentenced to hang for their crimes, and history records Anne's last words to her lover Calico Jack to be "Had you fought like a man, you need not have been hang'd like a dog."

Anne and Read would get a stay of excecution by pleading they were both with child. Read and Anne contracted the same feverish disease, but while Read lost her battle, Anne fought it off enough to escape both the authorities and historical record.

Knowing she could not risk using her infamous name or even return to piracy, she boarded a ship intent on returning to James Bonny and a quiet life. Her chosen vessel was attacked by a nameless pirate crew, and in the fight she disappeared. The pirates could not believe they had actually seen a door catch the woman as she fell overboard, so they took that impossible sight to their graves.

That was the last any of that world would see of Anne Bonny...

Appearance:
Anne_Bonny_color.jpg
CURRENT ROSTER

Anne Bonny, The Pirate
Played by Ms. Ezra

Date Yuzuki, The Samurai
Played by Camleen

Albert Rhinegard, The Guy
Played by Ascendant

Ziarla Wilson, The Racer
Played by TheTechnologicVampire


Craig Wittingham, The Old West Bandit
Played by Goodtvus


Sir Richard Francis Burton, The Explorer
Played by Gands

Felix Lars Helström
Played by Oryx

Kassim Al'hajar, The Assassin
Played by Takeshi

Grim Manne
Played by Dunruffle



IC THREAD

OUR DISCORD
 
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Just to let everyone know, Ms. Ezra did post an official OOC thread, but not sure it got linked here or anything.
 
@Ms.Ezra just checking before I start with a character. I read that characters born after the 19th century are discouraged. Would a soldier who died in vietnam be ok? Or should I have someone from an earlier time period?
 
Any war or time period before the Vietnam War. I mean, were circumstances different I'd welcome that kind of guy, but we have enough modern PCs.
 
Gotcha, I am still interested. Just gonna take a minute to try and make a character that fits what I have in mind.
 
Ok I think I have something that will work. Would a 17th century Danish guerrilla fighter (Snapphane) be ok?
Snapphane - Wikipedia (link for better description)
 
@Ms.Ezra What's happening to the official OOC thread in the group plotting section?
 
@Ms.Ezra What's happening to the official OOC thread in the group plotting section?

It will be used by any members who choose not to use the Discord server or have questions but no access to Discord at the time.

Edit: The other thread you are referring to will be where I compile a character index. I will create another for OOC talk in appropriate section for reason stated above.

Please bear with me I have not done this kind of GM duty before.
 
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I like your thinking :)
Ok cool, I got called into work early so hopefully I will have a cs up by tonight. As for power, would an ability like Gambit from Xmen be ok? (Something like putting kinetic energy into things)
 
The newest post is for anyone in or around Doren. React as you may. the explosion would be heard from outside. but not inside. it can be seen from inside the city though given enough height
 
@Camleen Correct me if I'm wrong, but I believe Ziarla is the only one near Doren at the moment. If I knew a map with every character's location on it, then I might have to correct myself.
 
@Gands' character Richard Burton is in Doren right now. In the office of the Red Shield Guild. We know about the mapping issue, and we are taking steps to solve it.
 
@Ms.Ezra

Exhausted from work. Will hopefully have CS up tomorrow. I sleep now

No problem. And we decided your character can have an ability like Gambit, but less powerful. He can increase the kinetic energy of an object but cannot make large explosions. Fair?
 
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Character Sheet

Name: Grim Manne
Date/Era of Birth: around 1400 AD
Date/Era of Death or Disappearance: 1440's AD

Weapons/Supplies:
-Crossbow
-20 heavy crossbow bolts
-Hand crafted slingshot
-Leather/fur armor
-Rope for snares, traps, etc
-Trusty hatchet
-Small knife for skinning or wood carving
-Medium size sack for other items or small game

Abilities:
-Hunter/tracker: Grim has spent nearly all of his life out in the wilderness hunting animals (and sometimes men). He excels at tracking prey through difficult terrain.
-Strong Endurance: Whether it be tracking a buck through deep snow or hauling a dead boar on his back, Grim has remarkable endurance. He may not be the fastest or strongest, but he can often simply force his prey to exhaust itself.
-Trap Making: Sometimes it is easier to wait for prey. Handmade traps made from simple combinations of rope in wood are effective against most small game. Or when hunting humans, a well made trap will often take anyone by surprise.
-Accurate: Hunting is all about patience and accuracy. A hunter usually only gets one shot to take down their target. Grim is a better shot than most, but not a total master.
-Scrapper: When forced to fight at close range, Grim fights like a wild animal. To him, you fight to survive. So he will do anything to win a fight, be it biting off noses, gouging eyes, or using low blows.


Power(if any): Can imbue objects with kinetic energy. Grim absorbs kinetic energy from his movements and can transfer said energy into objects. One of his crossbow bolts with enough kinetic energy can have the same force/damage as a .50 caliber bullet.

Diseases/ Other Weaknesses:
-Heat: Being from Scandinavia, Grim is fine with being cold. But any weather above warm will make him uncomfortable and his skills will decrease.
-Gruff: Being what most would call (at best), a hermit. Grim is not the best at tactful conversation. He is blunt and straight to the point and is not good at reading the mood around him.
-Strange Palate: Being a hunter, Grim is fine with eating almost anything. Herbs, meat, alcohol, etc. But his one weakness is spicy food. Anything with spiciness above normal will irritate both Grim and his stomach.
-Supplies over Money: Grim is a survivor and one lesson he learned early is that money wont help out in the wilderness. He prefers to be paid in goods, supplies, etc. A fat coinpurse only draws attention in crowded places. Money is also easier to steal than a bag full of dried meat. This attitude can be problematic when he meets someone who is just as stubborn as himself and only pays in money.

Languages Spoken:
-Swedish (fluent)
-Russian (conversational)

Short Bio:
Grim was born in the forests of eastern sweden. His parents were former peasants that had left their old life behind to find a better one. They made a small and cozy cabin relatively close to a nearby town, but deep enough in the woods for seclusion. Sadly, Grim's mother died from a fever when he was five. Leaving his father to care for him by himself.

As he grew up, Grim was taught how to hunt and track anything anywhere. He was constantly reminded that true hunters only kill for survival or defense, not for sport. His father used a longbow to hunt and acquiring a training now for the young boy was almost impossible. So his father gave him a handmade slingshot instead. Eventually, Grim could kill small animals like rabbits and squirrels with a single accurate shot to the head.

In his teenage years, Grim learned trap making and wood carving to supplement his hunting skills. Eventually Grim and his father saved up enough money to buy Grim his own hunting bow. As Grim grew older he and his father spent their days hunting and trading with the nearby town.

Eventually, Grim reached adulthood. His father had taught him everything he knew and realized it was time for Grim to become a man on his own. Grim left and wandered the land. Usually hunting and trading his spoils with other travellers or merchants. The first time he killed someone was when a robber tried to ambush him on the trail. After that, Grim occasionally took jobs as a guard or mercenary.

After almost a decade, Grim returned home to find his father had passed away. He grieved as one normally does but knew that his father died on his own terms and that is how he always said he would die. Gathering the various trinkets and valuables from the cabin, Grim gave his father a variation of the traditional viking funeral. He took his father's bones and made a shrine in the cabin honoring his accomplishments. He then set the house on fire and maintained vigil until nothing was left but ash.

More time passed and Grim became a seasoned and skilled hunter. His weapon of choice was a sturdy crossbow as he preferred the power and range over the speed and light weight of a regular bow. One day, Grim was hired by a noble of the region he was in to help in a hunt. Grim did not like those kinds of jobs, as his role was to weaken the prey so the noble could easily kill the weakened creature and still feel like a champion.

The prey was a large brown male bear. The hunting party tracked the bear to its cave and went to kill the animal. It turned out the bear was actually female and had two cubs in its cave. The highly aggressive bear tore through the regular hunters leaving only Grim and the noble. Before Grim could act, the noble shoved him over and fled. Grim died in anger and resentment as the bear ripped him to shreds and fed his remains to her cubs.

Appearance:
475e548d6cadf3e6eeeaa0dd7bcf5010--medieval-fantasy-fantasy-inspiration.jpg

(Ignore crossbow in pic)
 
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@Ms.Ezra
Ok I woke up and hammered out a rough CS. Still need some time for the bio but I got most of it down. I changed him from a Snapphane to a regular medieval hunter since that fit a little better. Lemme know if anything needs to be changed/added. I will try to get it all finished by tonight.
 
I was wary of the ammo amount, but it is a weapon right for the era. Approved.

Expect a PM with your starting info today, tonight at least before posting IC.
 
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I was wary of the ammo amount, but it is a weapon right for the era. Approved.

Expect a PM with your starting info today, tonight at least before posting IC.
Cool! I will hopefully have his bio finished tonight if I am not dead tired like yesterday. I have another early shift but its the weekend so it should be less hectic.
 
@Ms.Ezra
Ok I finished my character's bio. Hopefully it is decent and meets your expectations. I will catch up on the IC thread tomorrow morning.
 
Hey @Dunruffle, if you want you can join our Discord channel. We hang out a lot there. It's info is on the top post.

Same goes for everyone. If you're not already there (most are!) then you are invited to come on in!
 
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