Lunatic Fringe | Rules & Sign-Up

Nav

most ardently
Original poster
FOLKLORE MEMBER
Invitation Status
  1. Looking for partners
Posting Speed
  1. 1-3 posts per week
  2. One post per week
  3. Slow As Molasses
Writing Levels
  1. Advanced
  2. Prestige
Preferred Character Gender
  1. Male
  2. Female


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  • It should go without saying that all Iwaku site rules apply. This is not a Red or Blue star roleplay and should not have any such content, though it can definitely be mentioned. Utilize fade to black, if needed. That said, this roleplay is not for pansies. It will have dark themes. It will have blood, violence, and cuss words, mates.
  • Don't be rude. This sums up every single expectation from bunnying to picking fights in the OOC to not reading all posts in the roleplay. Don't do it. Also, remember someone's character is not their person. Just because a character is rude, doesn't mean the person playing them is rude.
  • Read everything, including all the roleplay content and all roleplay posts.
  • This roleplay expects one post a week with 3-4 minimum paragraph length. Be creative, be detailed, and explore the world. Make it your own. Third person/past tense only, please. If you are going to be out of the roleplay for a while or need a break, please let me know. That's totally fine. We'll find a way to work around it. If you want to drop, please also let me know. We will write your character out of the story-line properly.
  • With magical powers, this roleplay will require a lot of working together and compromising. Most Acerbus are about level with one another when it comes to power. There isn't some God Acerbus with butt-kicking Superman powers who can take out everyone. Make your characters fair, and we'll treat them fair.
  • I welcome anyone to come up with unique ideas or plot twists, but they need to be run by me (Nav) first. I will almost always approve them or find a way to make them work with the overarching story-line. That said, the story-line is yours to change. Character actions will impact the outcome of the roleplay.
  • To reiterate the most important rule: don't be a dick.

    :D
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Reactions: sun. and rissa
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Four easy steps to applying:

Step 1: Read everything. This includes, you know, everything, especially the rules. Decide if this is a roleplay for you. If it is, proceed to Step 2.
Step 2: Fill out the following Character CS sheet using the code provided. More detailed instructions are provided within the CS itself. Please remove my comments in the []. Real images and digital paintings are preferred for reference images. Please do not use anime images, as this disrupts the realistic feel of this roleplay setting. You may post your CS as a work in progress (WIP), but please make a note of the WIP status above so I know not to review it. You are welcome to change the coding if you want, but please have all of the requested information available somewhere in your application. If you have questions, ask Nav in the OOC or in PM! :D
Step 3: Wait for Nav's review. Once reviewed, Nav will PM you the status of your application.
  • Acceptance - Congratulations, your character has been accepted into the roleplay and you are welcome to begin posting at any time!
  • Revision - Your character is almost ready to be accepted, but a few changes must be made to your character sheet. Once you have rectified the issues, please reach out to Nav and she'll review again to make sure all is in order.
  • Rejection - I'm sorry, but your character is not compatible with this roleplay. If you would like to know more specifics, please reach out to Nav in PM and she will explain the decision.
Step 4: Roleplay like a boss.
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Code:
[div=min-width: 575px; margin-right: 17%; margin-left: 17%; padding: 15px; border: 5px #8a916e solid; backgroundimage:url('http://www.color-hex.com/palettes/7707.png'); background-repeat: repeat;]
[FONT=courier][SIZE=6]CHARACTER NAME[/SIZE][/FONT][CENTER][SIZE=2][Acerbi || Element Type][/SIZE][/CENTER][/div]

[div=border-top: 5px solid #8a916e;] [/div]
[div=font-family: calibri; font-size: 1em; text-align: justify;]

[div=float:right; display: inline-block; margin-top: -25px; padding-left: 5px;][img]https://placeholdit.imgix.net/~text?txtsize=23&txt=250%C3%97250&w=250&h=250[/img][/div]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]age :[/font] [font=calibri][indent][approximate age, or age s/he would appear in comparison to a human][/indent][/font][/div]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]eye colour :[/font] [font=calibri][indent][eye colour][/indent][/font][/div]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]hair colour :[/font] [font=calibri][indent][hair colour][/indent][/font][/div]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]height :[/font] [font=calibri][indent][height in feet'inches"][/indent][/font][/div]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]weight :[/font] [font=calibri][indent][weight in pounds][/indent][/font][/div]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]appearance :[/font] [font=calibri][indent][2 or so paragraphs giving an appearance description. In addition to physical characteristics, can include clothing, weapons, personal belongings, tone of voice, how they carry themselves, etc.][/indent][/font][/div]

[FONT=courier][SIZE=5][COLOR=#c8ec21][/COLOR]   [B]⌜[/B] PERSONALITY & HISTORY [B]⌟[/B] [/SIZE][/FONT][div=border-top: 5px solid #8a916e;] [/div]
[div=padding: 5px; height: 300px; position: absolute; text-align: justify; overflow: auto;] 
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]elemental type :[/font] [font=calibri][indent][Your character's element][/indent][/font][/div]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]elemental powers :[/font] [font=calibri][indent][list][*][You may have up to three]
[*][Your powers must relate strongly into your element type. No known Acerbii has more than one element]
[*][I'm going to give you all mostly free reign over your powers, as every Acerbii, even those in the same elemental house, are all unique. If I think you're over-powered, I will tell you so. At the end of the day, all Acerbii are more-or-less on par with one another power wise. Remember, Acerbus bodies are like humans: they can die and experience hunger, thirst, sexual desire, greed, etc. all int he same way we do. No power can directly prohibit these things from happening.] [/list][/indent][/font][/div][div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]elemental weaknesses :[/font] [font=calibri][indent][list][*][You must have three]
[*][Your weaknesses must be logical and truly weaknesses. These are not character flaws. These are elemental weaknesses. No, being 'too strong I can't control it' isn't a weakness.]
[*][For example, a fire elemental may not use his/her powers when it's raining or when s/he is sufficiently damp] [/list][/indent][/font][/div]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]personality :[/font] [font=calibri][indent][3-4+ paragraphs on your character's personality. Traits are laid out by elemental type and while they are a generic guideline, you are welcome to do your own jam.][/indent][/font][/div]

[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]history :[/font] [font=calibri][indent][2+ paragraphs on your character's history. Include any memories they may have of their past life and expulsion from the Veil. No Acerbus remembers what is behind the Veil, but may retain some (not all) memories of their past life and being purged from the Veil, shot out to where ever they ended up. Your character's history will probably be short, as the cutting of the Veil happened only 5 years prior to present.][/indent][/font][/div][/div]
 
[FONT=courier][SIZE=5][COLOR=#c8ec21][/COLOR]   [B]⌜[/B] WRITING SAMPLE [B]⌟[/B] [/SIZE][/FONT][div=border-top: 5px solid #8a916e;] [/div]
[div=padding: 5px; height: 300px; position: absolute; text-align: justify; overflow: auto;]
[div=min-width: 250px; padding: 0px; font-size: 1em;]» [font=courier]prompt :[/font] [font=calibri][indent][Write a post of whatever length you believe is suitable (keep in mind the detailed nature of the roleplay) of your character going through a life-changing moment. It can be anything. It can be them breaking from the Veil, narrowly escaping Orion Knights, or when they receive their mysterious letter... something that changed them forever.][/indent][/font][/div][/div]
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CHARACTER NAME
[Acerbi || Element Type]




~text

» age :
[approximate age, or age s/he would appear in comparison to a human]​
» eye colour :
[eye colour]​
» hair colour :
[hair colour]​
» height :
[height in feet'inches"]​
» weight :
[weight in pounds]​
» appearance :
[2 or so paragraphs giving an appearance description. In addition to physical characteristics, can include clothing, weapons, personal belongings, tone of voice, how they carry themselves, etc.]​

PERSONALITY & HISTORY


» elemental type :
[Your character's element]​
» elemental powers :
  • [You may have up to three]
  • [Your powers must relate strongly into your element type. No known Acerbii has more than one element]
  • [I'm going to give you all mostly free reign over your powers, as every Acerbii, even those in the same elemental house, are all unique. If I think you're over-powered, I will tell you so. At the end of the day, all Acerbii are more-or-less on par with one another power wise. Remember, Acerbus bodies are like humans: they can die and experience hunger, thirst, sexual desire, greed, etc. all int he same way we do. No power can directly prohibit these things from happening.]
» elemental weaknesses :
  • [You must have three]
  • [Your weaknesses must be logical and truly weaknesses. These are not character flaws. These are elemental weaknesses. No, being 'too strong I can't control it' isn't a weakness.]
  • [For example, a fire elemental may not use his/her powers when it's raining or when s/he is sufficiently damp]
» personality :
[3-4+ paragraphs on your character's personality. Traits are laid out by elemental type and while they are a generic guideline, you are welcome to do your own jam.]​

» history :
[2+ paragraphs on your character's history. Include any memories they may have of their past life and expulsion from the Veil. No Acerbus remembers what is behind the Veil, but may retain some (not all) memories of their past life and being purged from the Veil, shot out to where ever they ended up. Your character's history will probably be short, as the cutting of the Veil happened only 5 years prior to present.]​

WRITING SAMPLE


» prompt :
[Write a post of whatever length you believe is suitable (keep in mind the detailed nature of the roleplay) of your character going through a life-changing moment. It can be anything. It can be them breaking from the Veil, narrowly escaping Orion Knights, or when they receive their mysterious letter... something that changed them forever.]​



 
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Hanselt Lemke
[Acerbi || Metal]





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» age :
[19]


» eye colour :
[grey]


» hair colour :
[raven]


» height :
[5'6"]


» weight :
[126lbs]


» appearance :

Hanselt Lemke appears remarkably effeminate, his softly-built face serving as a pale canvas for grey-green eyes, a rounded nose, and delicate lips. His hair is long, locks of raven that in the right light appear to be violet. His countenance is constantly described as 'innocent', as his eyes tend to wander, and his long dark brows contour his face in a way that becomes reminiscent of a child's inquisitive furrow. Yet despite the youthfulness of his features, there lies a tiredness – his face has begun to become gaunt due to malnutrition, and circles have formed beneath his eyes, the brand of many a sleepless night.

The Acerbus dresses himself in earthen colors, by circumstance as opposed to preference. Generally he covers himself in rags kind souls can spare him. Gems of icy-blue adorn each of his ears, however, a sign – perhaps – of lost wealth. Lines of blue cloth keep his hair out of his eyes, and accentuate his effeminate features.

Diminutive in stature, and lean, Hanselt carries himself lazily, swaggering with an air of haughtiness, although moving nimbly, as if a gazelle at tranquil rest before it pounces into action. Despite his small stature, he speaks with a definitive confidence, voice soft like the maidens, yet devious in tone, a hint to his acerbic wit.



PERSONALITY & HISTORY


» elemental type :
[metal]


» elemental powers :
My Trusty Steed, Bellerophon
[summary: control over a specific mass of quicksilver that accompanies him]

Hanselt Lemke is constantly accompanied by a mass of metal (referred to as Bellerophon), most commonly manifested as a large quicksilver 'slug' that silently slides along behind him. In its default resting state, the mass has the peculiar consistency of cold dough, soft to the touch, firm enough to qualify as pliable and reforming any indents made as it is poked and prodded. The amorphous quicksilver construct seems lifelike in its own strange way, even demonstrating a phenomena akin to 'breathing' – ever so slightly contracting and expanding as the temperature shifts.

Hanselt's elemental powers are directly linked with the manipulation of this quicksilver mass. Comprehensively, he is able to reshape it, as well as alter its consistency, hardness, weight and size. Control over the mass is done by intuitive feel, and require no somatic component – the mass acts as Hanselt thinks. There are, however, rules of nature and logical limitations which govern this degree of control.

Perhaps the most critical rule to Hanselt's control is that the mass's solidity bears an inverse relation to its size, a rule of density. This means that, generally speaking, the larger the construct, the more ineffective it is when weaponized. The largest size Hanselt is capable of altering Bellerophon, while still being able to maintain a solid enough consistency is of the average steed. Additionally, it also means that there is a minimum size that the mass can be rendered into – around the size of a young pup.

Secondly, is the matter of complexity. The quicksilver mass is manipulated by Hanselt's own intuitive feel, and thus it cannot be readily manipulated in ways that other geniuses may be able to utilize metal. Difficult concepts of construction, such as the levers associated with implements such as the crossbow, are unable to be replicated through this mass of metal. Additionally, the mass must remain whole – it cannot be split into multiple entities.

The highest degree of complexity Hanselt is able to achieve is to allow the mass to take upon a quadruped form, mimicking the joints and appendages of animals in nature, and render it able to carry a rider as well move at pace. It must be said that the malleable nature of the quicksilver mass offers a degree of versatility – Hanselt has even been known to arrange the mass in a serpentine shape. Hanselt's most common application for this versatility is to utilize a horse-like construct. The trusty steed; Bellerophon.

Side Note: Generally speaking, while other Acerbus of metal are capable of manipulating Bellerophon, Hanselt's control overrides them.

» elemental weaknesses :
  • [Liquid is anathema to Bellerophon. Being impacted by trace amounts (such as Bellerophon stumbling into a puddle for but an instance) is negligible, but a substantial amount of water (such as a spray generated by a Water element Acerbus) or consistent exposure to water (such as during the rain) wreaks havoc. Essentially, Bellerophon undergoes an intense chemical reaction and is reduced to a meager puddle of quicksilver. In this state, Hanselt retains control of Bellerophon's movement, but is unable to reshape it. A substantial amount of time must pass before Bellerophon resumes normal utility.]
  • [Extreme heat and prolonged exposure to intense flame has much the same effect, unfortunately. ]
  • [Sensory overload while intuiting Bellerophon's movements has also been an issue in the past. While Hanselt is capable enough of moving in tandem with the mass, complex or substantial amount of movement by his own person negatively effects the mobility of Bellerophon, and vice versa. While Hanselt possesses the spatial awareness to overcome this weakness in small confrontations, the more external forces to consider, the trickier matters become. ]


» personality
Hanselt Lemke, as is somewhat typical of a Metal Acerbus, is a thinker of great deliberation. His brand of deliberation, however, extends into complacency and procrastination, and oftentimes descends all the way into inaction. Simply put, even in the midst of a world where his kind is consistently persecuted and slaughtered, Hanselt Lemke exists in a realm of extreme calm. He approaches danger with gallows humor, and regards dire peril as situations in which to exercise his remarkably creative and resourceful muscle. Which, of course, he'll wait until the last possible moment to exercise.

To sum it up, intelligent, and chronically prone to underperforming in relation to his own talents.

At the very least, this is the nature of Hanselt Lemke when only his own life is on the line. The Acerbus is particularly anxious when it comes to the needs and safety of the many. He himself has theorized that this is due to a particularly unfortunate esteem issue – he is at ease when his own life is in jeopardy, but utterly distraught when put into a position where his actions could let down others, let alone impact their well-being. Still, he is able to put aside this anxiety to contribute in as rational and productive a way as possible. A consummate comrade.

In conversation, Hanselt generally opts to speak only when spoken to, although will latch onto conversations with zeal if it happens to involve an attractive female, and acerbic wit if it involves a particularly stupid verbal adversary. Indeed, Hanselt Lemke's overarching ambition is to firstly survive long enough to see a world where he can engage in copious amounts of fornication without worrying about King Sephiran's lackeys hunting for him. Secondly? To shame idiots. To that end, Hanselt engages in accordance to an exaggerated code of chivalry, no woman left behind, and no fool unridiculed.

» history :
In the year 1514, House Lemke, based in Wren, was dying, for Lord Marlon Lemke was weak of seed and thus like to be the last male of his bloodline. A foolhardy man unable to accept this, he went through many a wife, and blamed them all for his inability to conceive. The bloodline was everything, Marlon Lemke had reasoned, and these women sabotaged his legacy with their failings.

In the year 1514, the veil was cut.

In the year 1514, Lord Marlon Lemke, petty and cruel though he was, received a gift from the Gods. A beacon of light that feel from the sky upon his balcony that metamorphosed into a boy. 'Our beautiful boy' Lady Fringilla Lemke had said, the newly elevated fourteenth wife who had formerly been a simple merchant of eclectic and purportedly ineffective fertility trinkets.

And obsessed with the goal of leaving behind a legacy, to continue the bloodline, Lord Marlon Lemke accepted this 'child of the Gods' as his own, naming the confused being Hanselt, of House Lemke.

In the days to come, this phenomena known as the Acerbii would become widespread information, and Marlon and Fringilla alike would quickly decipher the true nature of their godly child. It was a phenomena that at first spawned wonderment, but also fear, and Marlon instinctively knew that Hanselt's true nature could never be revealed. For his part, Hanselt was cognizant of the fortuitous situation he had found himself in – having formerly remembered a past as a poor stablehand, and allowed himself to indulge in House Lemke's patronage. He was to play the role of gifted adopted son, shipped from some esteemed Orphanage in the faraway lands that educated their children before bestowing them upon families.

Hanselt was not particularly adept at the role. He was intelligent, and certainly intelligent enough to note the opportunities his situation afforded him. He was boisterous, wanton and absorbed by carnal passions, and disgraced himself in the eyes of Marlon Lemke. One particularly distasteful incident involving a somewhat expensively priced strumpet forced Marlon Lemke's hand, causing him to flog Hanselt in the gardens of the Lemke abode.

Over the years, Marlon and Hanselt's relationship became tense, with Marlon dutifully attempting to mold Hanselt in his image, and with Hanselt firmly pushing away. Aside from that, political intrigue became an issue as well. House Bastile lay claim to Lord Marlon's lands in the event that he pass on without an heir, and they began to question the suspicious nature of Hanselt. Indeed, the theory that he was an Acerbus came into actualization, in a time when Acerbii were regarded with growing amounts of wary distaste.

In 1519, Hanselt Lemke and his ilk became the enemy.

Soon after the King's declaration, a contingent of strange men, said to be elite soldiers commissioned by the King, as well as a group from House Bastile assaulted the Lemke abode, under the pretense of capturing an Acerbus. Hanselt Lemke awoke to pure bedlam, as Lord Marlon Lemke slowly inched his way into his room, bleeding from evisceration.

"You are my son, and there will be a time… when House Lemke will be once more." He had said, before succumbing.

Hanselt Lemke did not know if he spoke out of desperation, to feel as if his passing would not signal the end of his House, or if he spoke out a genuine love built out of five years. Nonetheless, as Marlon fell, as the footsteps of the intruders grew ever closer, a mass of steel emerged from beneath Hanselt's bed.

"Bellerophon, ride." He had said. The last sight the attackers had seen of Hanselt Lemke, was of a man galloping through a window on a steed of steel.

Laying low, he spent a substantial amount of time in the Port City of Windsor, before eventually finding his way to Sorvan City.

WRITING SAMPLE
» prompt :

From the port city of Windsor, overlooked by the shadow of Brandkast, Sorvan City seemed an eternity and two lifetimes away. Perhaps with an untimely death added in, Hanselt noted. Overlooking the merchant junks that sailed from East to West, and West to East, and back again, he inwardly cursed the time-sensitive nature of purposeful motion. He would need to chart a path out through Windsor, past Wren, and into the last sanctuary for the Acerbii. The mild summer was ending, and the scent of salt water would be eradicated by cold winds that numbed the senses. Hanselt was a lone traveler, and Bellerophon would not sustain itself through the rain and snow.

"Which means, of course, that I am going to die." Wistful was the Acerbus' lamentations, resigning himself to his fate. Hanselt had stayed too long, and either the winter or the Orion Knights would outrace him. Complacency had defined his time within Windsor. Windsor was a mercantile city, and Hanselt had estimated merchants to be a quirky and strangely honed sort of people; he had thus theorized that his own characteristics would not draw overt suspicion, and so allowed himself the comfort of a temporary abode. As Sephiran's hunters of men disseminated themselves ever so rapidly into the Windsor populous however, Hanselt realized his comfort had been utter folly.

He had, of course, made plans to depart seven suns and moons ago but was held up by promises and obligations, strong enough to bypass an ingrained sense of self-preservation. Lily, the vagabond Acerbus who had so enthralled him with her carefree smile, had given him cause to stay. Steal a flask of spiked mead from Captain Olliferous' ship, and then the two of them could share it, as well as the night. That, Hanselt reasoned, was worth the week-long delay and the shortened life expectancy.

Yet Hanselt's thoughts were not near so juvenile. He knew that Lily was enamored with Windsor, the way the ships sailed in without fail upon the morning, the smell of salt-baked fish and the rare spilt vintage upon the wooden docks. Even as more and more of the Orion Knights made their rounds within the city, Lily's feelings for what she knew as 'home' never diminished. But Hanselt knew, and so too – he suspected – did Lily, that she would die in Windsor if she stayed the coming Fall. If Hanselt could just steal a night with her, he could steal her heart as well, and maybe…

They could escape the city, Winter, and death all at once. Together.

Olliferous was a navigator of some regard, and each week, without fail, his ship would sail into port the moment the sun touched the roof of Father Abernathy's. The sailors of the Lintwood Company, Olliferous' patrons, never immediately unloaded their stock. First, they would find comfort in the buxom and alcoholic pleasures of the nearest brothel. He watched as hulking men of seaborne stout strength touched feet upon the docks, celebrating the completion of their routine journey.

Hanselt's heart pounded as he watched the sailors make their way towards Lady Lindegaard's unsavory premises. He glanced at his burgundy pack, where a shrunken Bellerophon lay hidden, dormant – yet Hanselt could feel its quicksilver mass breathing in tandem with his heart.

"Easy, Bellerophon."

Boarding the ship proved easy enough, as no one paid the young man any mind. Hanselt knew that the ship could not have possibly been empty; Hanselt had not counted Olliferous amongst the brothel-bound contingent. Perhaps he had fallen asleep within his cabin, salt-baked to unconsciousness by the sun. Strengthened though he was by wishful thinking, Hanselt could not help but feel his legs quaking as his linen soles graced the deck. The ladder towards the stowspace could not be more than a few dozen steps away, and yet already Hanselt felt his heart in his throat.

Cursing the things that he did for infatuation, Hanselt made his way to the top rung of the ladder, and began to descend. All he could hear were his footsteps upon wood, and Hanselt attempted to find solace in this. Finally, his feet landed above the keel.

"Who's there?" A voice rang in Hanselt's ear, inquisitive and assertive all at once. The Acerbus froze, shocked to paralysis by the sudden inquiry.

Captain Olliferous emerged from behind crates of shipped goods, a pipe protruding from his mouth, his red mane of hair surrounded by tendrils of smoke. He was partially disrobed, his scarred torso – a testament to his years combating piracy – staring at Hanselt, each scar a leer that informed the Acerbus of his tragic misstep, and the scimitar at his waste the most damning of glares.

"Hanselt Lemke." The Acerbus felt himself say, eerily at ease despite his position. "Vagrant. Mead thief."

Olliferous' eyes widened in amusement, allowing Hanselt to note that his left was glazed over by curse of blindness. "A mead thief, you say? A cunning rapscallion with a desperate hungering for honey-wine, aye? What do you have against fine ales or liquor?" The Captain paused, taking the pipe out of his mouth to survey Hanselt. "I've seen ye before, I do believe I have. The young lad that watches all the ships sail in? Have ye been eyeing me as a target?"

"I… well, no, sir. I'm actually not a mead thief at all. A vagrant, possibly."

"So what brings ye aboard my humble vessel?"

"To steal some mead."

"I thought ye weren't a mead thief?"

"It's certainly not my profession, sir."

The Captain guffawed at the exchange, stifling his laughter with his pipe. Shaking his head in almost paternal disappointment, he questioned Hanselt, "Is there a lass?" He continued, without awaiting the young man's answer. "You're not the first would-be mead thief to be found out like this. There's a rumor, doubtless you've heard, that Lintwood Company's mead makes you more robust. In the codpiece area, of course. Perfect for the first night of rose picking, if ye catch my drift."

Hanselt could scarce believe the line this diatribe had taken, and yet considered it a blessing all the same. "I… yes. Certainly. I'm just weak and limp of manhood, and eager to avoid disappointing my sweetheart. If you could be ever so kind as to spare me just a bit of the famous mead, I would be forever in your de-."

Olliferous had already turned away, disappearing behind a row of crates. For a few solitary seconds, Hanselt wondered if this was an opportune moment, perhaps, to make his escape. Before the thought could actualize into a course of action, the Captain re-emerged, a bottle in hand. He handed it to the Acerbus, sighing as he did so, "Young lad, one day you'll learn it's about strength of heart, not strength of codpiece-flesh. Away you go now, boy."

"Is it true? The bit about the codpiece, and the robustening…"

"Boyo, I was born robust, how in the blazes would I know? Off you go!"

Hanselt practically skipped from the docks, past the strumpets at Lindegaard's, the fish market of Windsor, and Sigis Rutherford who cut meat for a living. Why, procuring the spiked mead had filled him with a satisfaction and sense of accomplishment; he could only imagine what it would feel like when he magicked himself and Lily away to the safety of Sorvan City. He waved at Old Man Rochen as the toothless man stared incredulously as what looked like Hanselt frolicking through the streets.

He stopped at Lily's abode, a wooden house, roof shingles emblazoned with papyrus flowers.
His heart dropped.

A blade had cut into the wood above the door, engraving a single phrase.

R-O-T D-A-M-N-E-D A-C-E-R-B-U-S.
 
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> A s t a n a <
[Acerbi || Water]





Astana250.jpg

» age :
~25


» eye colour :
Sky blue / deep


» hair colour :
Charcoal


» height :
6'1"


» weight :
131lbs


» appearance :
Her eyes shine like two beacons of sapphire light amidst a foreground of deep, chocolate-brown skin. A long brush of silky, ashen-black hair goes down on one half of her head; shaved at the other side into an abstract haircut. Her ears are small, rounded, and without lobes, and her complexion seems to shine like the smoothest stone. Her lips are thick and well-set, usually tipped with a spot of blue or purple lipsticks, and her facial structure in general suggests something beautiful, yet ethereal. Markings of blue are sometimes placed on her face as a form of fashion, and a strange silver marking trails down from her left eye. Her form in itself looks abstract - but at the same time, extremely conspicuous. Unless she chooses to somehow disguise herself, the fact that she's an Acerbus almost reveals itself at a mere glance.

Astana's choice of clothing usually comes in the form of long, blue silken robes with white flowered patterns that look somewhat like nightwear, and dresses in a very individual manner overall (though she possesses plain clothes). She commonly wears a very faint set of jewels around her forehead, the thin strands of silver set like little flowers. Her body is skinny and somewhat malnourished from what's likely a poor diet, giving her a somewhat lanky and muscle-less build, and a certain aura of fragility.

Her voice is of a low tone and has a slight gravelly quality to it, but seems to resonate into some sort of ethereal song when she raises it. She emphasizes pronunciation on most consonants, giving a refined accent to her voice. She walks in a slow and methodical fashion, and her eyes seem to look right through anything she focuses on. Astana carries little but a polished quarterstaff slung around her shoulder and a small, embroidered pack.



PERSONALITY & HISTORY


» elemental type :
~Water


» elemental powers :
  • Flow: The base of Astana's powers allows her to control water or water-based fluids, and send them in any direction, pattern, or suspend them into any shape, at her command. When a fluid Astana is controlling leaves a range of ~15m from her body, she is no longer able to control it. She is able to control a large amount of fluid at a time, but has less control over this fluid depending on the amount she's controlling at once. Liquids that contain water (blood, mud, etc.) can be controlled by Astana, but it's much harder for her to do this in comparison to controlling pure water. She needs to visibly see the fluid in question in order to control it. The maximum speed at which she can hurl fluids is relatively low; only gentle jets of water can be created.
  • Tinct: Astana is able to absorb colour pigments from any surrounding plants, clothing, or other dyed objects, and combine them with any fluids she might be controlling. For example, if she were to use this power on a patch of grass, she would 'steal the green' from it, causing it to fade into black and white, and any water she may be controlling at the time will turn this shade of g reen. This allows her to control dye-like substances in the midst of combat that can 'paint the battlefield'. These dyes are no more powerful than water, but can have creative uses in a combat scenario (blinding enemies, marking enemies, confusing opponents, etc.) Similarly, she can transfer the colour of one dye she might be controlling onto another object. She commonly uses this power to artistically express herself whilst she fights.
  • Soothe: Astana can slowly heal damaged flesh, though her level of healing is on the weaker side of the spectrum when compared to other elements such as Light. This water healing seems to dull pain as the process occurs, giving those healed in this fashion great relief, even if the amount of flesh being repaired is relatively low. This type of healing is particularly good for treating burns, rashes, and other skin problems. She can only heal wounds in this manner when there is a source of pure water available nearby, and it takes a fairly long period of careful concentration.

» elemental weaknesses :
  • Parched: Desolate or recently burnt-down areas that lack plants/show no signs of water leave Astana with few options when it comes to using her powers. If she's to fight in an area like this, she'll find it much harder to find fluids to control to her whim, and her personality and fighting stance seems to wither like a dying flower.
  • Innocuous power: Astana's abilities can cause barely any direct harm to an enemy, as she's unable project water/fluids at any considerable speed. Whilst her style of spells have their own unique uses, they are considerably weak when trying to beat an opponent with power alone. E.g: those who are heavily armoured will barely be able to feel the impact of any water/dye jets Astana tries to create.
  • Weeping painting: Other sources of water can wash away Astana's dyes fairly easily, ruining any ideas she may have to confuse or mark enemies. This means that, when it's raining, none of her dye will remain in a battle situation for long, and if a different water source is thrown at a patch of dye, it'll wash off.


» personality :
The base of Astana's personality is a very calm individual, who seems to have a soothing presence that follows closely behind her. She seems to treat everyone with respect and sympathy, despite who they are and if even if they've wronged her in the past. Not much of a pessimist nor an optimist, she is a firm believer of fate, and accepts everything that may happen to her. She understands that one day, she'll die, and whilst even she isn't immune to fear, she will accept the embrace of death with her head held high when the time comes.

Despite the calm base, there is one thing that causes a spark of passion within Astana that seems to change her completely: art. She is a lover of aesthetics, and indulges exploring emotions, situations, and areas to figure out the 'art' behind them. She is a very skilled painter, but paints with a unique form of expressionism that is extremely rare for the current era. Not everyone will understand her paintings and will see it as mere splatters across a canvas, and as a result, won't understand her.

It's rare for Astana to give true smiles, and her face is usually set in the same expression. Most of this is caused from the confusion of her birth, but the fact that she can't be accepted in this world and get along with most others clearly effects her mood for the worse. She wishes for people of all races to get along - or at least not wish the death of each other - and just can't understand why the hatred for Acerbus is such a widespread thing. She'll show kindness and hospitality to anyone despite their race; this could be seen as vulnerability.

Astana enjoys being herself and exploring her own emotions, and often won't make an effort to hide her identity of being an Acerbus unless the circumstances strictly demand it. She moves, dresses, talks, and acts how she wants, despite what anybody else may think, but will sometimes make exceptions if she's to travel in an area heavily populated by men. Astana is a very honest person at heart as a side effect of this. Whilst her intelligence and memory skills are nothing special, she's a very creative individual and often thinks outside the box. It's this creativity that's allowed her to survive in these harsh lands, be it fleeing Orions or simply figuring out a way to ensure she'll eat today.

Astana also experiences an intense form of synaesthesia; her brain visualizes certain personalities, sounds, or feelings as colours (and sometimes sounds to accompany those colours). She can sometimes see these colours glower into the real world, which could be interpreted as a mild form of schizophrenia. Either way, this is what gives her an intense desire for art, and causes her to experience strange urges to paint and express herself even in less-than-ideal situation. Whether she's feeling fear, intense pain, or tension on the battlefield, she wants just wants to paint these colours she can see and frame it. Her personality can go off on a bizarre tangent, sometimes randomly as a result of this.



» history :
Astana's life to present has been a jumbled collection of wandering, hiding, and leaving her own marks on the world as she came more to terms with her powers.

At the first day of Astana's awakening, there was only one thing she could remember at the back of her mind as she wandered, confused and with nothing. The only memory that had manifested itself was colour. All the Acerbi could recall were flashes of teal amidst a starry night of lilac, and suddenly, a splotch of crimson that seemed to bleed inwards from the corners of her eyes. What this memory meant was unknown to her, but it awakened a spark of artistry inside of her. Just thinking about colours made her salivate and her fingers twitch. She could feel a brush in her hand when it wasn't there. She could feel a canvas in front of her when all that met her eyes was the wilderness. Her past to her, though extremely vague, became very clear to her. She was a lost artist, trapped within a body that seemed to breed hatred at every corner when in the presence of others. As she discovered these hostile reactions, Astana soon figured that it was better to stay alone and far away from society, causing her to wander and scrape by from living in the wilderness.

As Astana traveled, she became more and more accustomed to the wilderness, though the company of others was still something she deeply desired. Even if she was capable of surviving, living like a hermit slowly depressed her. She craved interaction, but knew she couldn't risk it. The only thing to distract her from her loneliness was the thing that was with her from the start: art. As she became more and more in touch with her powers to drain colours, she left strange artistic phenomenons in her wake as she traveled. Travelers would sometimes encounter cliff faces with streaks of purple acting as a background for a painting of some beautiful, blue hills. They would sometimes encounter a meadow of magenta grass inexplicably instead of the usual green, with splatters of red dotted around it. Astana left many of such things in her travels, not knowing that she was gaining unseen admirers. Many men and women would travel to see some of the things she'd created, but nobody ever knew the creator or the cause of these things.

28 days from present, Astana was seen performing her works by mere chance. In the midst of painting a huge, terrifyingly detailed unknown flower onto a cliff face with a silver sun for a center, a man approached her in awe. Astana's first instinct was to run, as her Acerbus identity was clear as day as she was using her powers to paint. But, to her surprise, instead of drawing a sword, the well-dressed man begged for her to stay. Before she knew it, she was conversing with the man about art and sharing stories with him as they sipped wine on the beach. The young man explained that he was the son of a famed blacksmith from the city of Wren. He loved art just as much as her, and had even seen some of the things Astana had created in the past. Just as Astana began to revel in this miracle of chance, however, the man suddenly turned his sword on her. He explained that despite her mastery of art, she was still the enemy, and he couldn't let her leave alive for the risk of his reputation. Drawing her quarterstaff, the man allowed Astana to fight him on equal terms, but lost against her elemental prowess.

Despite triumphing over her opponent, though barely, Astana still showed the deceitful man mercy. She bent over and tended to his wounds, fixing the broken bones she'd caused. When he regained consciousness, the man was confused beyond belief for the Acerbi's mercy. Begging for her to never mention that he'd been healed and beaten by a being such as her, the man offered her all the coins he was carrying for her mercy, even if his looks and attitude were still clearly bitter. He also offered Astana a map so she could finally find her way, and mentioned that Sorvan City would be an ideal place for a person such as her to reside. Despite the man cursing her and trying to install fear in Astana by telling her about the Orion Knights and how they'd find her eventually and care not for her mercy, Astana set off Northward, to finally seek a place she could refuge.

3 days from present, Astana began to get settled into Sorvan City, though she still saw herself as a stranger, and lacked the confidence to approach any other Acerbi. As a hobby, she paints for certain elves around the town in exchange for hot meals and bedrest, although she never asked for anything in return. Whilst not famous by any means, Astana's unique style caught the eyes of certain people around Sorvan City, and she found herself bonding with certain elves around the town that were aesthetes like herself. Whilst life is still somewhat of a struggle, it's still somewhat manageable with some company, at least.

And now, the present day. Little does Astana know the things that await her after receiving that letter.



WRITING SAMPLE


» prompt :

R e s p i t e .

How long had it been now? Astana had lost count of the months of wandering. Her hair was a mess. The rags of clothes she'd managed to scavange from abandoned huts were filthy. Her body was clearly underweight and suffering, and her skin was lightly dotted with insect bites. The girl that was simply known as 'Astana' was clearly crawling through this world, the scythe of death to her throat. But despite it all, she was finding a moment to relax in an area she considered beautiful and remote.

She'd found the perfect canvas. A flat, beige cliff face, and a stage of sand for her to perform from, with the sea as her audience. She'd been painting for almost an hour now, loving every moment of it, almost forgetting her situation. Life, for once, didn't feel like 'survival'. It felt like joy. It didn't feel alone.

Each stroke had not been planned. Each splash of paint that she'd sent onto the cliffside canvas had been directed from her heart, not from her brain. She loved that feeling. The feeling of being possessed by creativity... by letting her inner self take the reigns. To her, that was the true meaning of art. Another splash. Another. A flick of gold; a wisp of white. It all made sense to her now. The sand inbetween her toes and the clear sky bestowing her with wonderful sunlight for once, the Acerbi with the self-titled name of Astana was doing what had become part of a routine of hers. Painting on the earth itself kept her occupied. It distracted her loneliness. And with each flick of her wrist that sent a splash of coloured dye chromatically exploding against the cliff face in front of her, she felt more and more alive. She felt like she had purpose.

What started as nonsensical colours jumbled next to eachother had transformed into a flourishing, golden flower, with petals that arched across the patterns and uneven creases of the sandstone cliff. A divine white splash lay in the center of the golden flower, as if it was giving birth to something. A final flourish of yellow finished the shading of her painting, and as the woman lowered her wrist, she closed her eyes and gave a longing sigh of satisfaction under her breath. What that flower was giving birth to was unknown to her, but it was a sign from her heart. Did it mean good fortune? Dripping, floating spheres that were formed from dyes of many colours were lowered as Astana's breathing and heartbeat settled down back to normal.

That was when Astana noticed something. She was being watched.

Short in stature; a comb of muddled golden hair. His clothes crafted from fine cloth and radiating orange and red, Astana noticed the open-mouthed man that was standing across from her atop the sandy floor of the seaside. From his stance, she could tell he'd been standing there for a while. Watching her every move. And from his gilded, pointed rapier that was kept strapped to his side, she could tell another thing. It was a man. And here she'd stood, unknowingly displaying her powers. The secret was out. The 'witch' had been spotted.

Her first instinct was to run. When an armed man stared at you in such a manner, what was the other option? She could only hope she took a route far away from wherever he came from, as she'd come closer human civilization than she'd anticipated.

Her body turning to abandon her painting, Astana's legs began to carry her. But almost instantaneously, the voice of the man behind her stopped her dead in her sandy tracks. His voice cried out with a sudden desperation, not with malicious intent:

"Halt! Please!" The cry of the man suggested he was young, perhaps only halfway through his twenties. "I mean you no harm-" His voice trailed off, seemingly unsure what to say next. Turning her head to look back with a confused expression, Astana risked a glance at the man. His sword hadn't been drawn. He wasn't running after her. ...Was this finally the day?

"An interesting one; in the fact you didn't run. Because... you're one of them, aren't you?" The man muttered, looking up and down Astana as if she were some sort of disgusting creature, but there was more to his eyes than sheer disgust, though Astana couldn't quite picture what it was. His hate wasn't a pure barrage of red on her eyes. There was more to it. Splashes of warm orange. Her shining eyes gleamed into him as he looked up, his face between a grimace and a frown. "Well?"

Astana's lips moved slightly, but struggled to find the right words to say. It'd been so long since she talked to anyone aside from herself, or some form of flower. Interacting with others was something she assumed she'd have to shun. Words spilling out, her voice was hoarse and the tones were mixed up, as if she were talking for a first time.

"...Yes." Scarlet fear began to drip from her chest visible to her eyes only. "You stand before an Acerbus." Astana replied, her voice hoarse, but accepting.

"I... I traveled here... thinking this place would be devoid of all men. But, here you stand." She paused for a moment, her eyes drifting to the man's rapier. "Draw your sword, then. Do it here, on the beach. I care not how much pain you inflict, for if I had one wish, it would be to let these sunlit waves sweep me away." Each word falls out of her mouth in rhythm, as if a storyteller had suddenly taken control of her vocal cords. "I shan't resist; I now realize you only told me to wait so I was unable to outrun you. I'm ready."

The man looked at her with mild bewilderment for a moment, his sword hand reaching for the hilt, before his eyes drifted back towards the golden flower that shone on the side of the cliff. His head shook and his teeth grit together as his morals conflicted, before he finally looked up at the Acerbus again.

"That... 'power' of yours. Do you really only use it for..." He looked up to the golden flower Astana had created. "This?"

"I..." Astana looked confused. Why wasn't she being run through yet? Was a man showing her some form of untold mercy? Her scarlet fear began to drip and mix with a turqoise confusion. "Well, mostly, but... I can use it to find water when I'm suffering of dehydration. That used to happen often." Astana's hands begun to shake nervously. "And... if you're genuinely interested, then I... I use my power to heal wounds. ...Arrowheads, most of the time. I try to keep my distance from towns, but..." Astana's lips then began to tremble as she felt more and more emotional from finally interacting with someone. Even if this man had the opinion that she was the absolute scum of the earth, she was talking to someone. She was sharing stories to someone. Tears began to well in her eyes as she began to be overwhelmed by such a feeling. It felt so bizarre, so deep blue; she'd paint it here and now if she had but a dash of blue, but there was no such luck.

Then, a response.

"Then I won't deny it. I've been following you for a while now. There was a suspicious aura about you I couldn't put my finger on, but I now suppose I know what it is. My original plan was to report you to the Orion. You would have a noose around you before nightfall, and I'd have many to support my name." He adjusted his posture. "But at the same time... I now know the one behind these phenomenons I've been told about. To be more precise: these masterpieces. Watching you work just then, it... it didn't feel like I was witnessing witchcraft... it was instead like I was witnessing..." The hatred and disgust within those cocoa brown eyes seemed to be fading away. "Tell me your name, Acerbi."

Name.

A tear rolled down Astana's cheek.

Someone actually wanted her name.

"My... my name... is... A-Astana. I can't remember my real name. But I picked that, because the way you pronounce it reminds of... rain... rain on leaves." She flicked away the tear from her cheek, watching it beautifully splatter onto the sand.

"Do you truly think of some of the things I've done as... masterpieces? I didn't even think anybody else would come that way... and I thought that even if one happened to come across it, they'd just ignore it, or raze it to the ground." Astana looked to the side, biting a lip. "What I do isn't art. It's just... works of desperation. It isn't talent. I just happen to be able to splatter paint. And whilst I appreciate your compliments, I'm sure others could do better if they possessed the same powers as I."

"You doubt yourself. It's a typical trait within an artist. But when I walked across that field of magenta grass that I now know your hands created... it felt..." The man trailed off, folding his arms. "Will you sit with me, Astana? I'd like to discuss a few things with you."

[This would be the usual length of one of my longer posts in an IC scenario. Consider this CS finished, but if I was to continue this prompt, it would go on for quite a while, to the point of it taking a very long time to read. I think you get the idea, as how this story goes is told in the 'history' section, but if you'd like me to keep writing this, please tell me and I'll do so.]


 
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SOLOMON TIMM
Theme Song
[Acerbi || Fire]





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» age : 33 Years old



» eye colour : Sanguine Brown



» hair colour : Dark Brown



» height : 6'0



» weight : 164 lbs



» appearance : Solomon Timm is a man of significant stature and stockiness. His hair at first glance appears to be a dark shade of chocolate brown, but upon further inspection, one might imagine that the unkempt locs sported such a color due to filth rather than natural pigment. When cleaned, Solomon's hair remains a dark shade of brown, with blonde undertones visible in the light. Said unkempt hair often has a handful of braids in it, the ends held together with thin strips of cloth. As an Eastwood miner Solomon dons rags, his face and hands frequently marred with soot.

Simply from working in the mines, Solomon's body is lined with densely compacted muscle, the pallor of his skin more so on the pale side due to all of his time spent indoors. The Fire Acerbus carries himself in a predatory fashion, shoulders stiff and sanguine eyes constantly alert. Said eyes reflect hidden intelligence, often calculating and observing. The most obvious markings, unique to Solomon alone, can be found on his face. Two dark stripes beneath both eyes. They are very tattoo like in appearance, the flesh raised as if the dark ink was meant to hide scars.


As a result, Solomon usually keeps his face hidden, from the cheeks down. Living so close to enemy has taught him that any sort of eye-catching abnormality was enough to draw the attention of the King and his putrid Knights. He hides his face with bandages, often smearing them a bit of blood to keep anyone from looking too closely. On top of that, when out in public he dons a hood. One could never be too cautious. Solomon's voice is deep, a rumble in his throat. He rarely raises his voice but when he does, people usually listen. Some days--typically the ones after a long night of drinking, his voice sounds more like a rasp, verging on a whisper.




PERSONALITY & HISTORY


» elemental type : Fire



» elemental powers :
  • Combustion. Explosions, Solomon has learned, are reflective of his emotional state. This particular power is fueled primarily by overwhelming feelings. Anger. Hate. Love. Desire. Solomon imagines that with enough practice, he might be able to use this power, even when he's in a neutral state. To begin, the Acerbus gathers something flammable into his hands--be it cloth or straw. The material is crushed to fit neatly within cupped hands, requiring only a breath to be ignited. Solomon can control the explosion, it's size, intensity and the moment it actually goes off. After all, he needs time to ensure his own safety.
  • Fire Animation. The ability to control the shape and movement of a flame. In a past life, Solomon could recall being a child, comforting himself with figures of fire, ones that danced and smiled. These days he uses this power a bit more defensively, often letting it take the shape of a wall, sometimes a whip. Often the flames curl around whatever weapon he might have in his hands, these days--a sword.
  • Heat Emission. Solomon's last ability, simply put, allows him to melt things. So long as he maintains contact with the object he is supposed to be melting, he is able to convect heat. He has done so with metal, barns, and more recently--people.
» elemental weaknesses :
  • Water. If Solomon is submerged in water, his powers won't work. He's unsure why, but it gives him the feeling of trying to light a damp torch. Given that Solomon feel's so vulnerable in the water, he hates it. The man can hardly swim, as is.
  • Air. Fire needs oxygen to thrive, so if Solomon is struggling to breathe--it's harder for him to use his powers. Also, if he is in a high-altitude environment, where the air is thinner, he'll more than likely be unable to use his powers.
  • Ice. Hypothermia, should he find himself succumbing to it, prevents Solomon from using his powers. That's why in cold environments, he tends to over-bundle up.

» personality : Solomon is a quiet man, a introvert not by choice but necessity. He goes to work, comes home. Stays home. Living so close to Brandkast has made him extremely paranoid and cautious. Perhaps in another life, Solomon would have had the freedom to be an extrovert and he imagines that at some point he did, that he loved without fear of loss or death. But that was many lives ago.

Like most fire acerbus he is passionate about his beliefs and vengeful to a fault. He used to believe that Men were simply misguided, that they could be reasoned with and taught. Solomon used to pity mankind, dubbed them fearful, infantile, yet malleable. Oh how wrong he had been. Naturally Solomon is extremely distrustful, but should you manage to earn his trust, his loyalty and friendship comes with it. Solomon also tends to be quite cunning and depending on the circumstances, unabashedly manipulative. He'll do damn near anything to achieve his goals, no matter the risk or consequence.

Strangely enough, where the youth are concerned, he can be quite paternal. Children, particularly of the Acerbii variety, are his soft spot. He pities them, given that they were born into a world that's hell bent on exterminating them. Rather than babying or shielding children from the ugliness the world has to offer, when able to he tries to educate them.



» history : Solomon can hardly remember anything about that night, the first time he left the veil. He vaguely can recollect being an infant--small, helpless and cold. He had been found in a field in Farrow City, by an old man who walked with a stick. He remembers that Old Man's face and the name he gave him.

From that point on his memory falters, only able to recollect snippets of care and warmth. However, the clearest memory he has of the old man--whose name he never learned, is the day he lost him. The old man was cut down with a sword for refusing to give up information.

That same day the Orion knights set fire to the barn, his home and his crops. Solomon recalls being hidden beneath the floorboards in the house, tightly wrapped in a blanket with a soother between his lips. Solomon didn't die that day, even after the house was engulfed in flames, he didn't cry or scream. He died about a week later, from starvation and the cold.

Months later, he came hurtling out of the veil again, this time forming the body of a man rather than a babe.For the last five months, Solomon has been living in Eastwood, working the mines and for those five months he's being plotting his vengeance for a man he hardly knew. A man who sacrificed his life for his.




WRITING SAMPLE


» prompt : Solomon lived on the edge of Eastwood, a little niche of peace away from the daily grind of the miners and poverty stricken people of the town. The blond sought solitude, enjoyed it even. However loneliness was another animal altogether and the voracious creature had begun to take it's toll. Solomon stood before the fire place, a glass bottle of an amber colored liquid hanging from his right hand, the other being used to support himself against the cold stone mantle. Today had been a rough day for the fire acerbus, even more so for the female acerbus who was discovered in town. He hadn't even known that there were others like him in Eastwood.

Solomon been making his usual journey home from the mines. Hidden beneath his hood and bandages, body slumping with exhaustion over the back of his onyx colored horse. The powerful creature had been led on the same path home so many times that at this point Solomon didn't even need to guide the mare. The sound of thundering hooves had filled his ears, cutting through his sleepy haze. The whooping and hollering of the Orion Knights electrified the air, causing his body to tense and his hair stand on end. Solomon had initially wanted to simply take off, to urge his horse along and race to his house but doing so probably would've drawn more attention. Exactly what he didn't need. You see, you never know how much you fear something until you come face to face with it. For the briefest of moments, Solomon thought that he had been discovered. His heart boomed in his chest and his palms greased themselves with sweat.

Solomon gripped the bottle tighter in his fist, turning his head to look at the four-legged creature who was sitting in one of two chairs he had in his small living room. Memories from earlier today swamped his mind. No matter how much he drank or slept, the pictures wouldn't go away. The living area of his home was illuminated with candles and the orange glow from the hearth, outside night had fallen leaving the insects and owls to fill the air with their music. A pale pink tongue darted out to wet dry lips, the whiskey acrid tasting beneath all the spices and herbs. Glass lips met flesh ones as the Acerbus gulped down another mouthful.

"Look at me, beast." his voice was like gravel--worsened by the whiskey. A single, accusing finger was extended and pointed at the canine. "I am flesh," behind his eyes he could see the Orion knights dragging the poor woman behind their horses and his face crumpled. "Bones...I am skin. Soul." His words were forced through gritted teeth, brows knitted. Another sip and Solomon was temporarily soothed by the alcohol, but the images wouldn't stop. He could hear her screams and pleas, the jeering of the crowds. Solomon had kept his back turned, refused to face the knights and their newest victim, stiffly watching the excited faces of the Men as they ran past him and his horse towards the excitement. Solomon hated himself for being so afraid. Hadn't he come to Eastwood for vengeance? To be closer and hidden beneath the devil's nose? How hidden was he if the Knights were finding Acerbus, right there in Eastwood?

Solomon drank again, in hopes of banishing the sudden chill that surrounded his heart, the despair that crowded his throat."I am Human," the man's voice cracked as he leaned into the heat as he attempted to convince his dog and himself of his own validity. "WE are human!" The words tasted strange on his tongue as tears stung his eyes, voice quickly growing thick with emotion, his heart heavy with fear and guilt. "I have veins. Scars--" The dog whined in response, curled into a tight ball within the chair.

"I am Human."


 
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Akjari Koros
[Acerbi || Fire]





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» age :
34

» eye colour :
Brown

» hair colour :
Black

» height :
6'2"

» weight :
183lbs

» appearance :

The past will leave its marks wherever it pleases. The boy who would become Akjari toiled endlessly in his youth and bears the proud scars because of it. His hands are scorched by the heat of his own fire, calloused and rough, with an old blackened ash lingering on his fingertips. The remnants of many fires have blanketed his shoulders in a thin sheen that will not wash; perhaps, though, that is the way he likes it.

Heavy brows, one struck through with a faded scar, frame dark eyes impassioned by a deep internal fire, and an intellect sharpened by the years. The blaze of a temper hides behind these eyes, always watching, always vigilant. His hair is a solid black and shoulder length mess held back by an intricately woven silver tie.

Akjari is not one for extravagant clothing or ornamentation, viewing it as frivolous or unnecessary. Instead, Akjari prefers to don functional attire, such as worn leathers, and solid hand-made boots. The writhing heat beneath his skin makes it difficult and nigh uncomfortable for him to wear heavier clothing, even during the coldest winters, so he frequently forgoes shirts or headgear.

Akjari holds himself as a man with a burden might; head low but shoulders squared, anticipatory, posture tense and ready to take action at a moment's notice. His hands tend to wander or twine and twitch. Sometimes, an ember may dance between his fingers.



PERSONALITY & HISTORY


» elemental type :
Fire

» elemental powers :

Pyromancy - Akjari relies on the unique flame residing within his own body to sustain most of his power. This flame responds to him alone, tied to him as it is, and can be directed and shaped according to his will. Its mass can be positively or negatively affected by the environment; the presence of water limits it severely, while a drier, hotter climate allows it to grow for as long as Akjari is willing and able to sustain it. This particular ability includes redirection of an existing flame.

Ward - A shield of fire born out of the desire to protect. Akjari must studiously inspect whatever - or whoever - he wishes to shield beforehand, or risk causing damage and burns. With proper preparations, he can create a thin blanket of fire to completely envelope an object to ward off attackers and cause them pain should they get too close. Akjari must be perfectly aware at all times to keep the shield in place. Much like pyromancy, it is drawn from himself rather than an existing fire.

Combustion - An explosive flare that causes damage to anything within its range. It is essentially the smallest sparks set ablaze, usually from an existing fire or something that could potentially house one. Combustion is Akjari's most offensive ability, and the one he uses the least.

» elemental weaknesses :

Water - Akjari once may have enjoyed the water, but now he is averse to it. Water destroys his fires by stunting their growth. Any moisture will inhibit his creation, and being submerged will put him out commission for a good while. For this reason he keeps to dry, arid lands, where water is scarce or hidden away.

Exertion - The fire Akjari draws from himself must be kept close or it will extinguish. His full range is a distance of no more than thirty feet, less if the climate is cold, wet, or if he is otherwise distracted. Physical exertion has much the same effect; the more exhausted he is, the more difficult it is to maintain a fire.

Sunlight - Dark days can heavily impact his ability to wield fire, which spark most easily in the sun. During nights or heavily clouded days, his fire is noticeably weaker than it should be. This is perhaps an emotional response to the weather, but it has the same effect.


» personality :

Akjari was once an impassioned man with a steady, tempered presence like the fire from which he draws life. But since awakening and discovering the new world he lived in, he has grown somber. Akjari is a deeply feeling man who is ambivalent about his predicament; from the fire he finds power, but his status as an Acerbi has made him an outcast and a danger to the family he once held dear. Over time, he has built a thick exterior of brusque disregard, often appearing rude or disinterested. His flighty nature and unwillingness to stay put paints him as an uncommitted, fearful man, or a coward.

His sense of humor is dark, his words are scathing, and as his old life emerges and makes itself known, he is revealed as simply a man who's seen the dark side of the world and struggles to find the warmth he once basked so eagerly in. Wisdom can be gleaned from Akjari's words, if one deigns to look deep enough. What he knows he is more than willing to impart upon another if they are willing to look past his shell and see the man beneath-- a friendly fellow who enjoys company, no matter the companion.

The nature of Akjari is one who is caring, though not clearly so. The warmth is there, as is the compassion. He simply has a very roundabout way of dealing with and expressing it.



» history :

Akjari's first year as an Acerbi was one of confusion. At the time, his memories were jumbled and incoherent, only a handful making themselves clear enough for him to glean some information from. Faces, mostly. Sometimes names. His own was the last he remembered, followed shortly by his surname and the name of the city from which he came. Upon realizing this he'd been quick to book passage with a caravan to Norfolk, where the memory of a small house was as clear and vivid as day.

Yet upon arriving, he was no more welcome than a cat carrying vermin between its jaws. The family he'd built there had left not long after his apparent death, and the people of the city were unwilling to part with any information. To protect them, they said.

Forlorn, Akjari left to figure out his life. Three years from the present, Akjari was a wanderer and freelance laboror taking on jobs he felt suited him. Working farms came easily to him, and with the work came more memories. Eventually, he learned to ignore these memories in favor of the present, though their barbs were sunk deep. For some time they continued to pain his perception of the world around him, and he remained enthusiastic.

It was two years from the present that Akjari had his first encounter with the Orion Knights. He escaped mostly unscathed, but his eyes had been opened. It was then that he discovered the extent of his abilities and began to foster their growth and his knowledge, seeking others like himself to learn more. He has forged many friendships.

One year from the present, and Akjari is now fully aware of his past, but he could not return to his life for fear of harming what remained of his family. He withdrew into himself, continued his work, and moved on, yet the memories remain and have shaped him to be the man he is today.

Now, Akjari keeps to himself among both friends and acquaintances, only to have his peace interrupted by a mysterious letter.



WRITING SAMPLE


» prompt :


It didn't feel like anything, and yet... and yet it was everything. Warm and cold like needles in the skin, it glided past him and pushed him forward, or backward, or maybe up-- he couldn't tell. But it shoved him against a frozen wall that felt too pliable under his fingertips, and when he grabbed it to steady himself, it gave, shattering like water and too cold, far too cold...

Like emerging from an icy pond, he gasped when he came to. He breathed in foreign air that raked against his lungs and he struggled against a heat behind his heart. An inferno scorched his bones and surged within his veins, though it did not hurt.

His eyes opened. Blurry images solidified into something more substantial, brown becoming wood and purple becoming a once pristine throw rug. A name crept into the fog that was his mind. Akjari. Him. Yes. Akjari inspected his surroundings.

Ash. Like a blanket it lay, thin like sand across his shoulders and silver in the moonlight. Pain like ice clawed its way up his spine to collect at the base of his skull and pull the sight from his eyes, before abating and spreading out thinly along each nerve, leaving a dull, pervading warmth. A choking fire rose in his throat, tasting of iron and soot. He coughed to clear his lungs and sat up.

"You're awfully far from home, are you not?"

Akjari whirled on his heel to find a woman standing in what remained of the doorway, her fingers twined like old roots. She peered fearlessly through the ash at him while waving away the smoke. From his perspective, she was simply an old woman; kind features accentuated by the airy voice of old age. He relaxed without considering who she was.

The old woman laughed and cocked her hips to one side, laying her hands on them in a manner reminiscent of a mother scolding her child.

"Oh, don't give me that look," she said as he stood. "I'm Sída. You destroyed my shed."

Akjari frowned, his brows furrowing as he tried to find the words to respond. "It... I..."

"Worry not, you can make up for it later." She chuckled and pushed a fallen strut out of the doorway. "You're a mess. Come, I'll get you cleaned up and we can discuss. And maybe we'll get some food in you, what do you say?"

Bemused, Akjari nodded, and followed her out the door. Who was he but a man in a strange land, or a land he did not remember... Things were knotted up in his head, his memories splintered and warped. A vague phantom sensation, slick like oil, was coiled in his skull and kept snapping up every image he could conjure of the before. His hands were familiar, but he couldn't recall ever using them. A sick rush of uneasiness settled in his stomach.

He and Sída came upon what looked to be an old farmhouse with a sprawling garden wrapping around its front and side. Past that was a vast amount of open land that ended with a thick wall of trees, their canopies shrouding the forest beyond.

"Come," Sída said. "Come."

The house was smaller on the inside, moderately decorated, and reeked of smoke and wet oak. To his immediate right, a fireplace, and to the left, a archway into what he assumed was a kitchen. Before the fireplace sat a single chair, polished to a shine and lopsided where one leg didn't quite meet the stone floor. Sída smiled briefly at him, then went to light to fire with the strike of a flint on its last legs.

With the fire going, and with Akjari standing uncomfortably in the center of the room, the woman settled herself into the chair and leaned back. She fixed him with a patient gaze, her eyes half lidded. The air of the room grew cold despite the fire.

"We have plenty of time. Sit by the fire, will you, and let me speak. For we have much to talk about." Her eyes flashed a molten silver. "Acerbi."





[/div]
 
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Yolanda Veren
[Acerbi || Earth]





5FiFFhF.jpg

» age :
29


» eye colour :
Tree-bark brown


» hair colour :
Black


» height :
5'6"


» weight :
143 pounds


» appearance :
Yolanda has a muscular build from spending so much time working outdoors. Her skin is covered in small scars and calluses for the same reason, though there are a few bigger ones from run-ins with the Orion Knights. She ties her elbow-length hair up in a ponytail when she's working or when she expects combat. Her face usually has a calm or stern expression on it, though lately she's been panicked more and more often. She stands at her full height normally, carrying herself proudly, though when she is in combat, she makes herself smaller by hunching down a bit.
She chooses to wear homemade clothes stained with dark brown and green dyes. They cover her completely except for her head, and even then she has a hood she can pull up when needed. She carries a small bag on her shoulders that contains food and water for a few days, some rope, a few clay dishes, and several small pouches of seeds. She carries a small knife and a wooden staff with her as well. Her belt has several pouches of seeds and bags of clay fastened to it.



PERSONALITY & HISTORY


» elemental type :
Earth


» elemental powers :
  • Plant manipulation: She can grow and control plants and plant material around her. She normally uses this to provide food for herself and to make fabric for clothing, but in combat, she can use this to trap her enemies or attack them. To grow a plant, she requires all the normal water and minerals that it would consume, or it would die while she was growing it.
  • Earth manipulation: She can manipulate small quantities of earth and rock. She mainly uses this to plant her plants or to throw rocks and/or dirt at a threat.
  • Poison immunity: She is immune to any plant-based toxins.

» elemental weaknesses :
  • Dehydration: Earth and plants alike do not fare well when dried out, and neither does she. She needs water often and can only make it about a day and a half without any.
  • Extreme temperatures: She cannot physically stand hot or cold temperatures, for the same reason she needs water. She is a lot more prone to heat stroke, burns, frostbite, and hypothermia than the average person.
  • Fire: Fire destroys her plants and dries out her earth. In the same way, she reacts adversely to it and can not stand the smoke or the heat of a fire. It nauseates her and gives her internal pains. Also, even the smallest of embers can easily create a massive burn.
» personality :
Yolanda is a harsh, stern, no-nonsense kind of girl. She sees the world as a mess beyond fixing, and, as such, does not even try to make it better. Normally, she's fine with staying quiet, but if asked for her opinion or advice, she is brutally honest. She despises humans and elves and believes that they are all out to take her life or worse. However, she will always help a fellow Acerbus, no matter the circumstances.
She prefers to use purely rational thinking as she makes her way through the world. At least, she thinks it's purely rational. She also prefers to think purely in black and white. This leads to an uncompromising, close-minded attitude toward everyone and everything. Despite her strict black and white thinking, she sees no reason for herself to stay in the white. While she admires those who make the effort, she knows nobody can fulfill that perfect standard, least of all herself, and instead does whatever it takes for her to survive.
In those rare moments somebody manages to befriend her, her cold demeanor softens and she almost becomes kind. Almost. She retains every bit of brutal honesty and harshness that she normally exhibits, but she speaks up when her perspective could help instead of keeping it to herself, actually tries to comfort in her own honest way, and will fight to the death for that person. All in all, not that bad a friend if you're willing to look past her actions to her intentions.




» history :
All Yolanda remembers of her life before is the city. The city of Ehlark, to be exact. Her memories are mostly composed of the graceful elven buildings and the bustle of the city. She does remember one face: a male one, an elven one, with kindness and gentleness in his eyes. With the memory of that face came a sense of warmth and safety. When Yolanda emerged in the wilderness, the memories of the city and of the face led her to what was now Sorvan City. It took her about a week to reach it. She calls that week a wasted week, one that would have been better spent making her way to Farrow City or deeper into the wilderness.
She found nothing in Sorvan. The man she remembered was gone, and when she asked about him, she found one man who had known him. He told her that the man had been killed when Ehlark was burned to the ground. With this news, she chose to leave Sorvan behind. Collecting food and water for herself, she set out into the wilderness with no clear goal in mind. She had only a vague idea of possibly finding something else from her past.
As she traveled, she quickly learned of her abilities. During her first year, made brief stops in cities and towns as she passed them and heard rumors of Acerbi. She realized almost immediately that she was one, and with that realization came a new purpose to her life. She had to find out who she was before, but, more importantly, she had to stay alive long enough to do it. And so, she set out again. The years that followed were mostly uneventful. She still discovered nothing, and by her third year, she decided to return to Sorvan City.. It was the best place she had found, and there was still the man she had met there. He let her stay with him, and so it went for the next year and a half. That was when disaster struck.
Despite the fact that Yolanda trusted the man, she had still tried to conceal her abilities from him. She knew that Acerbi were widely reviled, and she did not know that it would be any different with Alexander. One day, however, he came home while she was in the middle of making their garden grow. He seemed to take it rather well. He even praised her gift and said it was beautiful. She was grateful, since she had begun to fall in love with the man and she didn't feel anywhere near prepared to leave.
One week later, the Orion Knights came knocking. Alex was out at the time, and Yolanda was in the garden again. She heard the knights banging on the door and shouting from the front of the house. Terror overtook her, and she ran and didn't look back. She was convinced that Alexander had betrayed her, sold her out, and she hasn't seen him since, so there's been nothing to convince her otherwise. This led to her massive distrust and hatred of all non-Acerbi. After that, she became a roamer once again, but was recently forced back to Sorvan by a need to refuel her water supplies.



WRITING SAMPLE


» prompt :
Yolanda's whole being was focused on the plants before her. She poured her energy into them, eyes closed, and when she opened them again, the plants were twisting and growing in size, spreading their beauty in front of her. She allowed a smile to touch the corners of her lips as she closed her eyes again. One of the plants--a bean plant--began to wrap around her hand, and she turned her focus to it. As she focused, she felt the bean vine unwrapping itself from her hand. She opened her eyes and bent down to look for something else for it to attach itself to.
A footstep behind her caused her to twist around, one hand raised to fend off a blow. Her terrified gaze met Alex's shocked one. They stayed like that for a few moments--her kneeling on the ground with the grown plants twisting behind her uneasily, him standing in the doorway with one hand on the frame. He finally spoke, and Yolanda couldn't believe her ears.
"It's beautiful," he whispered, his gaze traveling over each of the plants in turn. "How did you-"
"Wait," she said in a shaky tone. "You're not...upset?"
"Why would I be?" His face changed from shocked to perplexed, and his gaze shifted back to her. "So you're an Acerbus. Doesn't matter to me, other than I now know to keep any Orion Knights far away from here."
Am I dreaming? she thought to herself as she slowly stood up. "Thank you," she said quietly. As she relaxed, so did the plants, each one settling into place. Then she felt the bean vine trying to wrap around her hand again and let out a slightly relieved chuckle.
"I need to find this guy something to wrap around," she said with a smile as she unwrapped it from her hand. "Would you-"
"Of course," he responded quickly, holding out his staff. "Would this do?"
"Perfectly." She took it and planted it in the ground next to the vine.
~~A week later~~
Yolanda was out in the garden again, checking on the plants she had grown earlier. The bean vine was doing surprisingly well and was already beginning to grow pods. Her hand brushed across it, and the pods grew slightly in size.
What's that sound? I don't think Alex can be back just yet.. She turned away from the beans, cocking her head slightly as she listened. There was shouting, a lot of loud shouting, and banging on the door, and the sounds of metal boots as armored men hit the ground, presumably dismounting. Metal boots...dismounting...
He betrayed me. That was her only thought as she backed rapidly away from the house. Her hand closed around the staff the bean was wrapped around and yanked it from the ground as she backed away. The plants parted to let her pass and closed behind her, weaving themselves tightly together to form a barrier for any pursuers. Once she reached the edge of the garden, she turned and ran, that thought echoing in her head over and over again.
Alex betrayed me. Just when I thought I was safe.





 
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Moura Sict
[Acerbi || Light]







» age :
24


» eye colour :
Grey with Purple discoloration


» hair colour :
Black


» height :
6'2"


» weight :
180lbs


» appearance :
Moura looks like a pretty normal pale human. The only physical difference is that his grey eyes have purple streaks, making them slightly discolored. His hair is straight and so black it occasionally has a blue sheen. He keeps it at a medium length and tries to keep it just short of his eyes. He is pretty flexible and wiry, but he's not short on strength either.

He typically wears pretty bland clothing. He can wear pretty much whatever he wants whenever he wants since he doesn't get cold or hot. He doesn't like wearing much, but he still wears what he needs to fit in with his surroundings. When he knows he is alone or safe, he does enjoy rolling in snow in nothing but his shorts. He tries to carry himself with a low profile, but it's hard as he feels he is better than everyone in some manner or another. He doesn't carry much, but he does like to always have his lantern. It's rather sturdy and he carries it on the end of a stick. Since he doesn't carry any weapons, it occasionally doubles as a club.



PERSONALITY & HISTORY


» elemental type :
Light


» elemental powers :
  • Energy Absorption and Release ~ Moura can absorb and release radiant thermal and photon energy. He can't create bursts of light or fire with this, but he can cool or heat up the area around him pretty significantly with his ability. This allows him to constantly regulate his own body temperature. He can't turn invisible, because even if he pushed his power to the max and absorbed all the light touching him, it would look like a black entity with his outline. He can also change the color of himself by changing the wavelengths of the light he absorbs. It's not very specific so he can't create perfect camouflage, but it helps to be green when hiding in bushes rather than pale white. In turn he can also glow various colors by releasing the light.
  • Soul Steal ~ Moura can also steal and give life, but it takes his full concentration. This power is concentrated. Once something is dead he can't bring it back to life, but he can prevent mortality by giving life to the subject.
  • Wil-o-Wisps ~ Mouta can summon multiple colored Wisps. Depending on the color of the Wisp, it has special features. He uses them most effectively by planting them in his lantern as he uses it as a weapon. The Wisps have a conscience of their own, but they listen to his commands for the most part.

» elemental weaknesses :
  • Nothing Created nor Destroyed ~ Moura can not actually create any extraordinary energy. He has a very large well that can hold a great amount of energy, but when the well is full, he can't absorb anything more and when the well is empty he can't expend anything else. The same thing goes for life energy. The well is very large, but life energy types cannot be converted. Plant energy can heal plants, animal energy can heal animals and human life heals humans. Ascerbi, Man and Elves all have the same life force, but it's not like he has gone around building a well of life force. In fact he's pretty afraid to use it, because he has no life energy stored and it draws from his own life.
  • Living Beings ~ The Wisps can occasionally be finicky and definitely don't like loud noises. The louder the noise the more off the wild they go. They could even go crazy enough to just attack anyone around.
  • Limited ~ Moura can only absorb and release energy at a limited speed. He can't absorb all the light that touches him if it is too bright out, and holding his hand in flames would burn it eventually. He could slow the speed he is burnt, but depending on the intensity of the heat it might not be much.


» personality :
Moura is practically the definition of optimistic pessimism. If things can't get any worse, then everything should be something that is better. Ironically if he is ever facing an all time low, it seems like there is always someone or something that has faced something worse than him. Even though he keeps a bright personality and is quite friendly to others, he really does not enjoy life. He believes suicide is stupid, but welcomes the day he gets to die.

He has been very good at looking at the world in black and white as well. He believes in the greater god and the laws he has lain down. With these laws and a lot of logic, everything can be found to be right or wrong. He's not one to make everyone follow these laws, but this is merely his way of life. He does have a quirk where he hates when people claim to be of the same religion, but very much deny the truths he has found. He is typically pretty passive and will write them off as dumb, much like anyone else he finds to be foolish, but some fools just need some tough love.

With his combination of negativity and logic, he has found that he doesn't need to pursue self satisfaction. In fact, he believes most of life is quite pointless except for the pursuit to please his god. Happiness is just a chemical reaction, as are all feelings and emotions. Because of this, he chooses to try and please others. At least they can still enjoy things in their blissful ignorance. He is not a huge fan of ignorance, but even he can't explain the joy he gains from a person doing something kind for him. He even gets a small joy of doing good deeds for others. It is true that selflessness solves a lot of problems.

Overall, most would see him as a rather bright and cheery person. He is always ready and willing to listen and can even contain his urge to try and fix everything for some people. He doesn't always understand why people don't just fix there problems or realize they aren't that bad, but he tries to be sympathetic with them. If he could, Moura would take all of the worlds problems, but as he is, he just does what he can to make things better for those around him.


» history :
Moura doesn't really have any memories from his past life, but he does have strange dreams that can only be explained by experiences in his past life. The dreams are actually quite pleasant. Most of them consist of his family taking picnics in a field or by a stream and playing games. There is one nightmare mixed among them. Ironically, it's an image of a house burning in the winter with men wearing cloaks, as if they were from a cult, surrounding it and throwing more torches to fuel the fire. That's when he turns to see one of them emerge from the forest and he always wakes up as the man raises a dagger above his head. From what he can tell of his dreams and nightmare, he's not sure he wants to know of his past life and everything that was lost.

After the tearing of the Veil, he woke up in the small town of Tivan. He had almost no memory of anything but his first name and some basics like speech. He was fortunate to be found on the beach by a fisherman and his wife. The old couple were very kind in taking him in and helping him figure things out again. It turned out he was a very good fisherman. He turned out to be pretty good at a lot of things. It was like he was able to learn everything from the start, but with wisdom. His surname was given to him by the couple when the old man kept trying to compare him to everything and the old lady decided to nickname him Sict. He discovered his power about six months after he woke up, when the couple realized that they weren't really getting cold or hot with him around. He was the only possible explanation for this. It wasn't long after that he discovered how to control it with the right concentration. With more practice, he found his limits and some new abilities. He found he was even able to give and take life.

He didn't discover his ability to summon Wil-o-Wisps until a year later when the Orions found him. This was when his life really ran into trouble. He was able to escape into the Stark mountains where he had to survive on his own for several weeks. His first few nights were the hardest. He had little to no survival training. On the seventh night of his escape, he nearly froze to death when he ran out of heat, but as he lied; huddled, shivering and alone, a small light came out and began to swirl around him and warm him. He started a fire with the little lights help and eagerly absorbed all of the warmth he could drain from the fire. He worked to summon the Wisp again the next day and found he could even summon more. He used their help to forage for food and make fires during the nights.

He had to pass over Eastwood as the Orions were still searching and executing the Ascerbi there, but he kept off of main roads and trails and continued to journey east towards Sorvan. He had been there once before when the old man had to take a load of fish bile that could evidently fetch a good price in other cities. It was three weeks before he arrived emaciated and completely broke. The first few nights were spent in an alley until he was able to find cheap work moving cargo near the ports. He made enough to rent a room in a pub called 'The Golden Scribe.' He only spent a few nights there before he was able to find a cheaper, long-term room in a housing complex. He has lived a quiet and simple life for the past few years, claiming to be an orphan just trying to survive to anyone that questioned his past. If he did ever have extra money he still frequented 'The Golden Scribe' for some needed fun and relaxation. Now with this mysterious letter showing up on his bed, he wonders if he should have been more discreet.


WRITING SAMPLE


» prompt :
[Write a post of whatever length you believe is suitable (keep in mind the detailed nature of the roleplay) of your character going through a life-changing moment. It can be anything. It can be them breaking from the Veil, narrowly escaping Orion Knights, or when they receive their mysterious letter... something that changed them forever.]





 
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Clarice Minett
[Acerbi || Light]




D7mapLc.png

Picture by Kelsey Christine
Model: Kendal Hebert
» age :
16​
» eye colour :
Hazel​
» hair colour :
Dark Auburn​
» height :
5'3"​
» weight :
110lbs​
» appearance :
Of modest stature, hers is not a grand impression. Clarice seems to rather dance around than pressure though her obstacles. Once she favoured dresses, but Clarice' time in hiding has not given her much room for preferences. She wears hand-me-downs, re-sewn by her own hand to fit.

Living near the sea and sailor's spirits, Clarice' voice earned a slight rasp to it. Her accent has been tainted by it also. Despite putting care into her articulation, Clarice sometimes can't help but swallow a couple vowels when she has to think or speak fast.

Clarice carries but little equipment on her, often relying on the kindness or unwitting of others. Besides the clothes on her back, she carries but basic tools, such as a carving knife and water-skin.​

PERSONALITY & HISTORY


» elemental type :
Light​
» elemental powers :
Jēran, the harvest of years
[Summary: physical reinforcement and necromancy]


Clarice uses a magic she recalls by the name Jēran. Named after the rune representing harvest, Jēran reaps life from one source in order to nourish another. The life she takes from a tree, may supply an old man's broken leg with the strength to persevere. As the willow withers, the man may walk again.

Jēran is not a conventional method of healing. Clarice does not cure, but rather stops injury or disease from affecting the recipient of her magic. It does not mend the man's bones, it reinforces his leg with the strength to move and carry his weight. Similarly, she may quell the symptoms of a disease, but cannot cure it. If the disease is contagious, the carrier may still spread it.

Clarice' magic is not limited to injury and disease, it even has the potential to overcome death. By reaping life energy from her surroundings, Clarice can animate the dead. The devil lies in the details, however. While Clarice can reinforce the material, souls are not necessarily bound to that plane.

The process of passing through the veil is a slow one. A soul takes anywhere between six months and a year to completely transcend. Functionally, a soul translates into consciousness. The longer a body has been dead, the less of the soul can be returned to it. Memory and sense of self fragment first, then either inhibition or emotion fades and the other soon follows. The closer the soul is to the afterlife, the less of it is returned.

The acerbii are an exception. Having already passed into the afterlife once, an acerberus pierces the boundary within a matter of seconds. As such, nothing of their consciousness can be returned. A revived acerbus either becomes feral or loses the will to even lift a finger.

The souls that are returned before these complications can take place, maintain their free will. Often their consciousness being incomplete provokes an emotional reaction. While the word of Jēran binds them to the material world, it does not rule them.

Besides the initial cost of resurrection, in order for the spell to maintain itself, it will keep sapping life from it's surroundings. Albeit in small doses. Close ones will turn more susceptible to disease and fruit will rot within days. Often, small animals instinctively make their selves scarce of the returned. The further away Clarice moves from them, the faster these effects will manifest.

Similarly, spells that prevent fatal wounds may continue to sap strength from their surroundings within the first few days of establishment. If there is no more life to take, it will instead feed on the soul; potentially devouring it past the point to ever cross the veil. An acerbus will, besides losing parts of their consciousness, also find their magic weakened or out of their control.​
» elemental weaknesses :
  • The spells of Jēran cannot function in the absence of light. Moonlight suffices, but complete darkness can temporarily disable it's effects.
  • Earth elemental users can override Clarice' power over flora and prevent her from draining their life force.
  • By virtue of already being dead and having an unknown physiology, other acerbii cannot be drained of life under normal circumstances. Maintenance cost of a spell cast on an acerbus itself, can take from the affected if no other source is available.
» personality :
Clarice' grit paints her character. She accepts a situation for what it is and interprets them with an almost cold ratio. A learned skill as it may be, she is quick to make difficult decisions. Yet despite her apparent decisiveness, Clarice is anything but certain of herself. She often second guesses past choices and the wonders of what if keep her up at night. Her survival logic weighs heavily on her heart. The only solace she finds in her insomnia is that if she and others are still alive to question her decisions, they were at least partly right.

The way Clarice speaks often seems elevated and spiritual beyond her apparent age. Even Clarice herself doubts she was eleven at the time of her human death. Yet while her ideals might be enlightened, deep down Clarice is anything but. She wishes she could forgo judgement. She wishes she could believe in the temporal nature of the material world she preaches, but a righteous anger burns within Clarice for the suffering that exists in Merith. Given the chance to bring down justice, she would not hesitate – even if she would persuade others from doing the same.

These contradictions between her ideals and actions leave Clarice with a sense of self loathing. She believes her desires are selfish greed and often seems detached where others would celebrate. Clarice feels stronger for the successes of others than her own, which leave her unfulfilled and confused.

However, no matter what Clarice thinks of herself, she will not let it stand in her way. She will burden herself with the responsibility of decision. She will provide counsel and honesty where others do not. She will share all she knows to ensure the survival of those she holds dear. Clarice may not be a saint, she may not be self sacrificial, but by the Veil if she has compassion to spare, she shall spare it.​

» history :

  • An amnesiac girl (Clarice) is taken in by her adoptive mother (Diana.)
  • The city they live in (Windsor) is locked down when a plague spreads.
  • Diana finds out Clarice possesses magical talent. She forbids Clarice from using it.
  • Diana eventually contracts the plague. She begs Clarice to use her magic to save her.
  • Townsfolk captures Diana, who they believe to still be carrying and spreading disease. Fire struggles to kill her as a result of Clarice' magic. The town believes they've burned a witch.
  • The plague doesn't end. Clarice goes into hiding.
  • When the gates are reopened, Clarice escapes Windsor.
After her miscarriage, Diana Minett doubted her husband would ever come back to shore. Nobody could have told him, but the grief she felt mourning their would-be first child could not be warded by the deepest of seas. She felt it in her bones. She had failed him and he knew.

More enduring than living her days, Diana tried to keep busy. She worked at the market, tending to one of Windsor's many fish stalls. It was one morning on her way to work she found a child. No more than eleven years old, she was confused, naked and crying in the middle of the streets. Few would adopt an orphan under such conditions, but Diana, plagued by guilt over her own loss, birthed an exception. This child, named Clarice after her grandmother, would be her redemption. Diana would care for her and love her, in a manner she never had the chance to with her own baby girl.

Clarice was a peculiar child. Within weeks, Diana went from believing Clarice to be mute to learning words from the girl's rapidly expanding vocabulary. The girl's past remained a mystery, as what little memory Clarice had was abstract and incohesive. It didn't bother Diana, who felt blessed with a daughter in spite of her oddities.

However, these oddities would soon take arcane shape. When Clarice found a bird with an injured wing, Diana thought her daughter's heart would break if she learned it would never fly again. Not able to bear the thought, Diana plotted to kill and bury the bird at night, but to convince Clarice the bird must had healed and flown off back to it's family. To her astonishment, however, when Diana sneaked upon the bird, it took wing. It had healed in hours.

The bird was but the first of many such occurrences. From small animals, to a flower that persevered through the winter. Anything Clarice laid her hands upon, seemed to cheat death. When Diana scrambled the courage to ask her daughter, Clarice freely admitted it was her doing and she was proud of it.

Diana knew better. For the first time she struck Clarice. She taught her daughter to never use her gift again, that it was a curse and should never be spoken off. Frighteningly understanding for her age, Clarice did not protest. No more animals were nursed and no curse was spoken off ever again.

Mid-winter, Windsor had fallen upon hard times. Rumoured to have been carried overseas, a plague lurked within the port city. Within half a year of finding Clarice, Diana suddenly foresaw an awful future for her adopted daughter; she might never leave the city. Windsor was quarantined. The harbours were locked down and the city gates shut. Disease and despair swept the city with equal measure. Yet fear would not take her, Diana decided. She would fight to the death to prevent losing her second daughter. For a sixteen months, Diana persevered in the madness, but fate had it, the plague took her.

In less than a week, Diana found herself at death's doorstep. The sight of the abyss drove Diana to despair. She begged Clarice to break her promise to never toy with the afterlife again. And so, Diana's life was returned to her... But at a horrible price.

In her week of isolation, the city had already drawn it's conclusion. The neighbourhood knew; Diana Minett had been touched the plague. The very first day she dared to step outside, the neighbouring vigilantes attacked the supposed untouchable. Gripped by the fear of contamination, having to chase Diana down five streets before capturing her did not ease their minds. Brought down to the pavement, Diana was stripped of her dress. Even though she no longer felt ill, the plagues mark still stained her body; red blisters stood out all over her skin.

Diana was sentenced to death by fire – a fate shared by all the known untouchables to smoke the plague out. However, Diana did not die. Not until the flames had consumed the last of her flesh was she spared an ilk of suffering. Windsor rejoiced at the torturous spectacle; they believed they had not just burned a carrier of the plague, they believed they had burned a witch.

Diana's death did not end the plague. Clarice knew that soon, the townsfolk would appoint another witch. Clarice gave herself no time to mourn. Before the rumours of a coven could take root, she hid in cellars on the other side of the city, cellars that had once belonged to a family taken by the plague months prior. Hours felt like days in herself-imposed confinements, only coming out at night to thieve food and water. Months passed before the gates would re-open, but as soon as Clarice got wind they would, she wrapped herself in a cloak and fled the city of Windsor. Even if the plague had passed, the townsfolk their hatred had not. Before the remainder Windsor could rally their torches and pitchforks at her doorstep, Clarice found herself on the road for a new home.​

WRITING SAMPLE


» prompt :
"They say death is an end. A certain breath is your last, but it isn't, mother. When a deer dies, it's body provides for the wolves. When the wolves had their fill, it is the turn of scavengers and maggots. Their droppings nourish the earth which nurtures the vegetation other deer feed on. Death is not the sentence, death is the branching of life."

"But I don't want to die, Clarice."

Pale, meagre fingers clasped onto her hands. Pleas echoed aftershocks down her spine. She couldn't stand to look in those wells of despair. Clarice' head turned from her mother's eyes to the curtain rags, on full display midday. They might as well have spelled it out; avert thine eyes, here liveth the plague. Clarice knew. Mother knew. The neighbours knew. Even Thomas, the housecat, knew - his neck-hairs stiffened every time mother coughed. Compassion and pretend secrets did not last long in Windsor. Mother was to be burned – dead or alive.

"Clarice, I don't want to die, Clarice." She heard her mother whisper. Clarice took the ailing woman's handkerchief and dipped it into the wooden bucket to the bedside. In the confines of their stone cabin, Clarice watched as the bloodstains mixed with the water as mother's cries clawed at her heart. "I'm scared, Clarice. Please, Clarice. Please."

Thomas jumped off the bedside to hide underneath it. Clarice wished she could do the same, but she wasn't a pet. She was her daughter. "You mustn't fear death, mother, beyond the veil you will-" Clarice tried to muster, but when her mother's gaze met hers, even she lost faith in her beliefs.

"Clarice, please let me stay with you."

Mirroring the handkerchief she wrung out, tears welled in Clarice' eyes. She had steeled herself, but the way her heart throbbed in her throat dented that armour from the inside. Selfish, selfish child. The words echoed in her head, as through the blur of her gaze she looked upon the twenty pound lighter resemblance of her mother. It was as if she was disappearing before her eyes. She trembled.

Forgive me.

Clarice put the handkerchief to her mother's mouth and caressed her cheek. She gestured Thomas to come closer, though the wary cat made no effort to leave it's hideout.

You taught me courage-

A whisper slipped from Clarice' lips. The air in the room cooled. Thomas his hair sprung up, but his legs failed him. The cat stumbled, then collapsed. His agony tore through the cabin. His claws dug in the floor. He tried to flee, but barely made it from under the bed.

- but I can't be strong when you are not.

The cat convulsed at Clarice' feet. Thomas rolled from side to side, his whines pierced the walls. Each turn slower than the last, Thomas lost the struggle when the light dissipated from his eyes.

Mother's voice had stifled, but one look at the woman told it all. Within seconds of Thomas' death, she sat straight up in bed, her cheeks showing the first hint of blush they had in days. She didn't shiver. She didn't cough. She sat perfectly still as she stared at Thomas' corpse on the floor, possessed by the horrors of the ramifications of her wish. Mother knew, Clarice knew, soon the neighbours would know, then everyone would know.

I am nothing but a selfish child.
 
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@ Shizuochan
Approved! I really love your character's powers. It's something I never would have thought of and found very unique, fun, and imaginative. I am excited to see how Hanselt employs Bellerophon in a variety of different scenarios he will be faced with. Well done!

@Jakers
Approved! Looks great. I love the ethnic diversity at play here, especially with her markings. It will certainly make it more difficult for her to disguise herself, that's for sure. I think her powers may be more useful than she realizes, as well, which is always exciting.

@Sav
(Ihavealittlebitofacrushonyourfaceclaim). Approved! I'm excited to get him angry and see what sort of explosion he boils up with. 8D You have a great set of weaknesses, too, which is super awesome. Don't worry—I won't submerge him in a typhoon or anything. probably. The only thing I'm a bit confused on is the history—did he leave the Veil twice? If so, when did he properly become an Acerbii? I'm assuming the second time he left. Why did he leave the Veil the first time? Was that when he was born?

@Dipper
Approved! I liked the way you took fire and made it unique. I always thought fire to be an explosive element, but the fire shield is a super cool, and effective, idea. He is exceptional in that he is completely aware of his past life. Most Acerbus aren't able to recall much of their past at all.

@Joan
Approved! She's a spunky little thing, isn't she!? I actually might have a subplot for you, if you're interested? PM me! It's regarding the eleven man in your character's history. ;D Also, poor girl for getting betrayed like that.

@ rechonq
I didn't read yours yet because it states it's still a WIP. Let me know when you finish it and I can give it the old one-two. (:

@Kestrel
Approved! Cute character. Just note her choice of clothing in the image is not traditional Merithian wares. 8D We already talked about your powers and history, so all that is great. I really enjoyed reading your prompt, by the by.
 

Selia Mallory
[Acerbi || Earth]






» age :
[27]


» eye colour :
[Sightless Grey]


» hair colour :
[Dusty Brown]


» height :
[5'7"]


» weight :
[156 lbs]


» appearance :
Standing at 5'7", Selia seems all-around average when you first take a look at her, save perhaps the unnerving grey of her sightless eyes. She doesn't spend too much time on her appearance, for obvious reasons, although she somehow keeps herself looking clean and "proper," for lack of a better term. Her dusty brown hair is usually hidden by the cowl of her black cloak that she's almost never seen without.

She generally holds herself calmly, with an expression that betrays no emotion. Her voice has a bit of a rasp to it from lack of use, as she doesn't particularly interact with others on a regular basis. She typically wears clothing for the sake of practicality than anything else, typically sticking to dark or bland colors for the sake of necessity.



PERSONALITY & HISTORY


» elemental type :
[Earth]


» elemental powers :
The Blind May See

In the simplest terms, Selia can "see" her surroundings through the Earth, able to sense and feel the vibrations of others. To this extent, she can also understand the shape and size of a particular object, especially one that is moving. This also includes its position relative to her own, as well as its moving actions. For instance, if someone were to start throwing a punch, she would be able to tell by their vibrations and movement. Besides being able to "see" despite her blindness, it also allows her to sense when someone tries to sneak up on her or attack from behind. Think Toph Beifong from Avatar: the Last Airbender, but luckily she does not have to go bare foot. ;)

Gift of Earth
Like many Earth Acerbi, Selia can manipulate the Earth around her, though she is limited to actual rock and dirt. She has no control over plants and the like. She is capable of manipulating large boulders or the equivalent weight in smaller rocks, but its weight does have an effect on the amount of energy she uses to manipulate it.

» elemental weaknesses :
  • Air: It is her natural opposite, and her greatest enemy. If it is not attached to the Earth in some way, she cannot see it and can only guess where it might be located. So any flying creature, for instance, would force her to rely on hearing/smell. Furthermore, she is more reliant on oxygen than most, lowering her endurance by a moderate amount.
  • Water/Fire: Similar to air, these two elements (when manipulated) have no real attachment to the Earth, so she cannot sense where it is beyond feeling the change in temperature or hearing it. The only thing that saves her from being defenseless against a Water/Fire Acerbi is that she can sense their movement when wielding the element.
  • Vibrations: She can only "see" about 200m in any direction; anything beyond that is completely unknown to her. As such, archers (for example) could quite easily take her down if they have a longbow (or a powerful recurve bow). {Note: Typical longbows can reach effective distances of 250m. Powerful recurve bows can achieve 200m or more, but they lose accuracy and speed beyond about 120m. Specially made bows can achieve greater distances than either, but that would be atypical.}


» personality :
|| stubborn || distrusting || loner || pessimistic || loyal || blunt ||
For what little people truly know about Selia Mallory, it's that she keeps to herself and is unfailingly stubborn. She will refuse to budge on even the smallest of circumstances, even under pressure. She's not a particularly provoking person, but her sharp tongue and blunt way of speaking often gets her on the bad side of those around her.

Despite being blind, she has a distinct intuition about the intentions of others, taken from their physical movements, their voice, and just the general feeling in her gut. However, she has a natural pessimism about her, so she is far more likely to expect the worse in others rather than the other way around, especially in regards to humans. While she doesn't outright hate humans, she knows how nearly all of them feel about her, and she would not trust them for a second. That being said, she doesn't really trust anyone--Acerbi or otherwise--and that can also be attributed to her natural "loner" persona and pessimistic point-of-view.

However, were there ever to be someone to gain her trust, she would be loyal to them to the very end, and they would discover a side of her that most never see. They will find that she has a sense of respect for all life and a definite sense of humor, especially in the realm of sarcasm and wit. She's stubborn, but she would be willing to compromise of the sake of someone she truly cares about. Deep down, however, they would a find a woman who has been deeply wounded by someone even she does not remember.



» history :
All that Selia remembers from her past life are voices and emotions, causing her to believe that she was also blind before she died the first time. However, despite having no idea what the world looks like in terms of color and texture, she found that she could see its shapes and movements as soon as her feet first touched the ground as an Acerbi. In a way, she was overjoyed, but that joy quickly turned to mistrust and fear when her memories gained more clarity in her mind. Someone in her previous life had betrayed her--in what way, she could not know. But she felt, deep within herself, a sense of hurt and loss and, most of all, anger. The feelings, which would often overwhelm her in her dreams, began to harden her outward persona to the point where she decided to wander, never wanting to be tied down to any particular place.

As such, she moved from town to town over the next several years. At first, it was out of pure choice, but it quickly became pure necessity as the fear and hysteria of mankind grew against the Acerbi. When King Lysander declared the Acerbi monsters that needed to be hunted down, Selia continued her wandering but at a much faster pace. Luckily, she was already on the Eastern part of Merith near Norfolk. However, it wasn't enough. It didn't take long for the Orion Knights to catch up to her during a prolonged stay in Farrow City (alas, she had the terrible luck of falling slightly ill). Whether by the grace of the gods or the simple fortune of being in the right place at the right time, the Knights passed over her as a weak and blind young woman, but that did not mean their quest was in vain. They found several Acerbi in that city, and she could hear their screams and the cheers of the humans. She could sense the trembling fear of those that were captured. For some odd reason, she felt guilty, as if she should have done something to help them. But what could she have done? She would have been killed just like the rest of them.

Since the incident in Farrow City, Selia has made claim to a long-abandoned cottage in the Reich Mountains. She happened upon it by accident, really, and decided it as safe as any place--for now. She has been there for several weeks now and has not encountered hardly a traveler, much less the Orion Knights. One night, when she was content to be by herself, someone knocked on her door. She was immediately apprehensive, as she had neither heard or sensed their approach. She grabbed a dagger for "defense" (it was more for show, after all), but she refused to go to the door. After several long moments of silence, the person spoke with a voice that was hard to place and without distinction. "Acerbus," it said, and she instantly tensed. "I have watched you and I know what you are: a monster, a mutant, a vile creature not worth life. The Orions close in on you. If you're lucky, you'll die. If you're unlucky, you will be sold as a slave. I come to offer you with another option. Meet me at The Golden Scribe, bottom floor, on the night of the twenty-ninth day of the fourth month of the second year of King Seraphin's rule."

When she demanded to know who the person was, the only reply that came was, "A friend." She had run to the door at that point, throwing it open but seeing no one. Since that night, she has carefully deliberated the message before finally deciding that she had nothing to lose. If it was a trap, it was a poorly contrived trap. She couldn't even imagine what awaited her as she packed up everything and left for Sorvan City.



WRITING SAMPLE


» prompt :
"Selia...Selia..."

That voice again. It had haunted her dreams, her nightmares. It was soft like a woman's but grated like a man's, making it impossible to tell who it belonged it. Not that she could remember. But every time it returned, she would feel a rush of emotion--pain, anger, betrayal, despair. And then a mirage of sounds and sensations: a door opening and closing, the smell of a hearth, a woman crying, and then a great pain that leaves as soon as it comes.

"Who's there?" Selia called out, though she knew it was in vain. There it came again...the door, the hearth, and the woman. But this time, the pain did not return. She shuddered before new voices surrounded her in the darkness.

"Don't do it! Come down, Selia! I'm sorry!" It was that voice again, soft and grated. But choked with pain. It came out next as a scream, and she could hear the wind rushing in her ears. And then the pain returned, just as the voice and the wind disappeared.

When Selia awoke, tears were streaming down her face, and sweat made her clothes cling to her skin. She swallowed, throwing off the thin blankets and stumbling onto the floor. Disoriented and confused, she tripped over the bedpost, crashing to the floor. She could remember it all clearly. Where before she had only remembered her haunting nightmares incoherent snippets, she remembered it all now. They felt so familiar, deep within her soul. She knew, deep down, that they were memories. Memories from before she was an Acerbi, before her time in the Void.

The pain from the memories choked her, and for the first time she didn't feel like getting back up off the floor. Something had happened...something terrible. So terrible that she had committed suicide to end the pain. She was sure that was what happened, and she was sure she had always been blind. The thought made the whole situation worse, as she had always hoped against hope that she would gain memories with images, not just sounds and smells and feelings.

A knock sounded on the door, the elderly innkeeper inquiring after her. She must have made quite a racket, Selia realized. She replied as calmly as she could, assuring the old man that she was fine. It wasn't until she heard him go down the hall that she let herself cry. Damnit, she couldn't even remember what had happened...not completely. Yet here she was, sobbing weakly.

She had to get out of here. She couldn't stay in this town any longer; she couldn't stay anywhere. The pain grew into seeds of mistrust, and before long she had made her decision. She would wander, picking up work where she could and making due where she couldn't. She couldn't keep relying on the kindness of others, especially not the kind old innkeeper that had given her a temporary place to stay for just a meager amount of work.

The next morning, the man would knock on her door to find Selia Mallory gone, not a trace left behind.


 
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Satinette Reinhart
[Acerbi || Metal]




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» Age :
24


» Eye colour :
Dark brown, commonly mistaken for ink black


» Hair colour :
Coffee Brown


» Height :
5'10


» Weight :
135lbs


» Appearance :

The most striking aspect of her character is the uncommon fire in her eyes, and her long locks of dark brown hair is rarely undone from the intricate braids that flow gracefully down the length of her back. Satine is a well composed; her presence alone is naturally commanding, when in the presence of others, whether they are strangers or well-known acquaintances. But, in essence, she is fervently tense and coiled like a snake. Even though she may appear unfazed and in peaceful thought, she will never truly relax, not even when in trusted company. To best describe her entire frame, it can only be known as athletically lean that is borderline muscular with distinct, definition along the outer rims of her shoulders, upper back and forearms; this marks the clear evidence of her never ending travels across mountainsides and country. Her composure speaks volumes of an unspoken grace as she walks with an untapped degree of confidence; that is fervently complimented by her long elegant legs, smooth, snow white skin and hourglass frame.

But she is not without her scars that have slowly accumulated over the years and have marked her body in a decoration of grotesque scars: Claws marks are present along the top of her back, spanning from shoulder to the center of her spine. There is also, a deep and jagged scar that appears aged and has begun to lighten in colour, stems across from under her left ear and along to the middle of her neck. These are the most prominent on her body but the others are well received when flesh is shown. To note, Satine's hands were once delicate and refined, but are now tough and calloused with more than one broken joint that has not healed fully and left with it a weakness in its wake. Satine, voice carries an air of pride that is gentle in manner. But when she speaks it is hardened and blooming with warmth that keeps even the coldest season at bay. Yet, her voice is deep and rich, as it dips low and settles gently as if every word is precious to her, and none are wasted even when they are simple or full of fear.​

What belongings that Satine has are unsurprising as she is known to care little for expensive goods, so it would to anyone's surprise when seeing her ornate dagger. This blade was a gift from her past and one she prizes above all else. It Is uniquely designed with the hilt of an eagle head carved from a deer horn, and a near black blade, forged from meteorite iron. The colour alone is unusual, hence the phenomenon of a slight blue sheen, brimming along the sharp, nocturnal edge. The daggers length curves to an acceptable 4 inches and is always carried in a sheath of tanned leather on the side of her hip, ardently decorated with beautiful embroidery and burned bones of unknown origin and fastened tightly into the leather.

She also carries with her a spear she forged herself after she mined and broke it down within the blacksmith furnace and moulded the metal into a spear. Its design at first appears simple; however, along the shaft of the spear are folded eagle wings, with the main body of the creature spanning up to the spear head shaped into a leaf. The head of the eagle points to the tip of the spearhead as if it is beginning to take flight. Without any doubt, Satine is never one to stray away from the highest of quality. Every weapon she makes has a great resistance to corrosion and an even greater melting point.

However, the metal cannot be reshaped nor liquefied. Since it is the only weapon she has made, that is nigh unbreakable, due to its complex alloys and the method she used to forge the spear. To clarify, the spears has a length of 7ft and is flexible enough to effortlessly propel her body up several feet with enough momentum of her body from every swing and to hold her own weight if necessary. A simpler weapon she carries; is a one and a half hand steel 4.5 foot long-sword with a elegant cross mid guard and an steel pommel shaped into a diamond, the black handle is wrapped tightly in cloth binding. The steel is commonly found in any blacksmith, the design is also simple.

Satine also favoured a secondary item and one of the more important pieces of her limited collection of goods. Is her round Iron shield (Similar to a Spartan shield in design), lined with reinforced iron spines along the underbelly. On the surface is a thick coating of a darker iron and the image of an iron eagle in the centre of the shield. The shield is thick enough to withstand a direct hit from a two-handed War hammer but will be somewhat dented from the impact. The metal that she used for the shield is darker and has a simple design so that it will rest easily on the faded plate of her armour. From this position, the shield offers a state of protection from the rear and when drawn to her side it can withstand a great deal of force. (Unique property - the shield holds four steel discs' that can be removed and used as weapons.)

Subsequently, the type of metal that the shield is made from is far denser and lighter than the compounds that make up steel. Even though it is primarily constructed from iron with an outer layer of metal alloys, forged from the rare metals she has acquired over the years, making it an easier item to magnetise and summon on command. The shield weighs approximately 30 pounds easily and as such she keeps it sheathed when out of combat. As for her wardrobe, Satine keeps a simple set of attire and Armour, she is one who rarely dabbles in anything flamboyant in colour or expensive unless it is high-quality metal from a blacksmith. Avid list of attire: Light travel wear of grey linen tunic and brigand overlaying the shirt. Plate pauldrons and cuirass fit comfortably over the light grey brigand. A somewhat skin tight set of dark brown cotton hose covers her from waist to ankle. And a pair of tall soft boots made from brandished leather, which appear freshly tanned and look unworn.

Satine is sometimes seen to wear a leather jerkin that is somewhat elaborate in design and a shade of dark green. The fabric along the arm's and collarbone to lower abdomen is made secure by leather along the spine of the two connecting pieces of cloth, it is covered on occasion by a thick woolen cloak. The cloak is similar in design to a wide shawl of dark green that she keeps draped over her shoulders and wrapped tightly around her body. In winter she wears stitched fox furs ranging from timber patterns to grey for warmth, she keeps this attached to her travel pack along with her other mundane belongings as she travels light and carries only the bare essentials to survive.​


PERSONALITY & HISTORY


» Elemental type :
[Metal] (Summary: Magnetic Fields and Nigh Unbreakable Weaponry)



» Elemental powers :

Path of the Warrior Scholar

Through her element, Satine has developed a philosophy in how she cultivates and creates her weapons. She believes that the truth behind the science of metalwork comes from not only passion born into knowledge but also how power and conflict are perceived. To understand the philosophy of her craftsmanship, it is a simple concept knowledge per-seeds power, but from that power the key to a hidden truth is revealed in the human soul; and from this knowledge and perceived power, perfection is then achieved. For the process of her craft to begin, she must first absorb the knowledge through her own expedition into not only the blacksmith's trade but also the field of metallurgy. (Due to her extensive exposure to metallurgy, she has developed a natural intuition when it comes to crafting weapons. She can identify the weakness and strengths of an alloy from a simple investigation of the metal, this can be a perceptive trait when dealing with any form of metal such as the bars of a cell or shackles, and is able to create higher quality weapons from lower quality materials.)

The process is simple but highly ritualistic in nature, every time she creates in her mind a work of art, it always encompasses the four basic elements; Fire, Water, Air and Earth. It serves a purpose, of equal value. To note, Satine only manipulates the most common metal known as iron, which she can forge from it steel alloys and other variables. And some of the rarest metals found deep in the upper layer of the earth's crust. From this power, she is inspired to create innovative weaponry born from her imagination and passion for metalwork that deeply resembles Ancient Greek Culture. (Nigh unbreakable weaponry, is only achieved when the correct specifications are met. The key aspect is the metal alloy, which is then heated and tempered repeatedly. The method to create the weapons requires; metals that are exceptionally rare, they do not come in abundance hence the spear is the only nigh unbreakable weapon she has to date, and a unique anvil/hammer that she no longer has access to.)

Every weapon that she makes can be reshape through direct contact with the metal. But it comes with a price, for each time the weapon is liquefied and reshaped it loses its strength until it crumbles into nothing and returns to its earthen compounds. Satine's discovery of rare-earth that naturally produce strong magnetic fields when manipulated into ferromagnetic alloys and metals. Initially, it manifested itself first from iron meteorite, a natural compound that is able to be magnetised was then melted down and combined with other rare earth metals such as Samarium–cobalt, to create a combination of alloys that create a powerful permanent magnet that she has learned to control, amplify and direct the magnetic field through the use of her cube. It's appearance is a dark metal and appears fossilised and rusted when lying dormant until it is activated and appearing smooth, and untouched by life, but inside there are dozens of moving cubes, shifting constantly and igniting into life.

The cube hovers gently in her palm, where one side of the cube remains stationary and the counter alloy-infused into the metal of her gauntlet stabilises the magnetic field, between her suit of armour/gauntlet and the cube Satine learned that specific metal compounds could be magnetised, from rare earth and are attracted to certain metals such as iron, nickel and cobalt. A number of metals that are non-magnetic; gold, silver and copper hence her inability to manipulate those within the magnetic field. If these elements are mixed together with one of the three metals, then she will be able to manipulate them, to a limited degree. (Some applications; summoning her weapon/shield to her side - manipulating the movement of metal based objects, simulating a form of minor telekinesis - attraction/repulsion effects - reshaping metal within the magnetic field) (Effective area 20 yards, mass, weight and size determine the effect of the magnetic fields strength.)​

» Elemental weaknesses :

[Metal] As stated in the overview of her abilities, she can only control specific metals within the magnetic field, despite the remaining them within the field for prolonged periods of time. Some not all may become slightly magnetised but not enough to be felt or controlled by the field. (Unaffected metals gold, silver and copper) There is also the matter of her weaponry. Satine is unable to reshape any other weapon that she did not create herself. And to note, any metal that she reshapes naturally degrades until the metal becomes brittle and breaks from a simple touch.

[Heat] Immense temperatures will cause a distortion to occur in the magnetic field of the cubes domain. This is due to the curie temperature of the permanent magnet. When it is surpassed its natural limit, the temperature begins to reduce the strength of the magnetic field. If it reaches an extreme heat the cube will eventually demagnetize and become useless.

[Water] The cube itself is quite vulnerable when activated, due to its alloy makeup, the water will begin to corrode the surface and damage the functionality of the magnet when the water seeps in through the thin gaps between the shifting metal inside. If it somehow reaches the core of the cube it will ultimate be destroyed and will crumble. Specifically sea water, but fresh water is much the same it simply takes longer to affect the metal.​

» Personality :

Satine harbors a number of main traits that correlate with her element: self-confidence and an ambitious nature are at the core of her personality, she is an individual that rarely doubts her own ability, whether it is within her own craft or when speaking to others. Satine ambitious side is her greatest weakness, and strength. It's origins, manifested itself initially through her own craft and reflected through her motives, but the secondary became more prevalent as she grew older, it seems to be born from a deep sense of order and focused aspect of her personality; this ambition she has, has never been disclosed to anyone. Satine has displayed a strong sense of will, as seen from her past when she was running for two weeks from Orion Knights, with very little sleep, food and water. At one point she did eat raw meat and drink the blood a deer she had killed in passing, just to survive. Additionally, Satine has a naturally strategic mind, reflecting on her intelligence, and an equal level of ruthlessness. She is known for her, cold, manipulative, calculating and stoic demeanor. But she is capable of some degree of sentiment towards individuals (Richard Reinhart, in particular), and even a degree of compassion and kindness but only with specific individuals, that have greatly impressed her or she finds them useful to her.

Satine is also quite malicious towards Orion Knights, and any who support the King, and attends to them in an unusually polite but sinister manner, but she will only show this when alone, or with trusted company. Satine exhibits a great disdain for any form of religion or divine interventions, this is primarily due to Richard's influence. She is also to a fault idealistic, towards her own vision and goals. She can be quite the politician when speaking to others, and is not afraid to readily engage individuals in conversation, a natural side effect of her confidence, and manipulative nature. She is not someone that holds back when landing on a topic she feels passionately towards, nor when speaking her mind. She is by no means a wilting flower. In matters of diplomacy she displays a sense of absolute, thinking in only black and white notions. Her philosophy of mind, body and soul determines the strength of the person (Where, only the strongest survive, hence they should be the masters). She believes that the strong should not bow to the weak; and that the weak should serve the strong. She is quite passionate on this topic if it should ever arise. In her mind she believes in a state of order, and that through this ultimate concept, the current civilizations present will be saved from further chaos. In her first years Satine is known to be quite stubborn when voicing her point of view, and highly stubborn in other ways, this grew as she became older; it is in no part why she has survived for so long, she's too stubborn to die. Outside of this, she is not so easily angered or irritated when in any given situation, but that does not mean she is immune, even she has a limit when it comes to her patience and ceiling of tolerance. There are certain sensitive spots that can elect a sudden burst of anger; but these are very rare.

However; when she is enraged it cannot be quite so evident, as her anger is more introverted, it can quickly bend her personality into a quieter, more deliberate and unsettling, calm demeanour as it conjures a more focused side of her, when she is best known to be more predatory, immensely vindictive and displays her extremely cruel nature. However; Satine is not a woman who particularly cares for violence, but she does not hesitate to enforce physical torment to achieve her purpose or gain knowledge but she finds psychological warfare far more effective in the grand scheme of things. To note, Satine is capable of great levels of brutality, and shows no remorse when taking a life; she sees it as a weakness to even heal the injuries of the enemy, unless there is a purpose behind curing their wounds, such as gaining information or to use them in someway. To add, she despises those that kill without purpose or reason behind it, seeing it as savage and to the point perverse. To note, when in battle, Satine fights with agility, ferocity and lethal precision when in the face of mortal danger. Satine is also not someone who fights with honour or nobility nor does she hold it in high regard. She will use any and all opportunities to win If attacked she will readily defend herself, as for threats or insults it comes down to circumstance. This also applies to politics, it is a war and she is keen to win it by any means necessary.​

» History :

Humble Beginnings

Satine's first sensation when she spawned from the veil was closely related to pain and confusion. When she slowly formed from nothing and was born into the world with the appearance of a 19 year old woman. Only a single memory of her past remained; a crimson war banner with the symbol of a golden eagle. The banner was set aflame and smeared in blood. The image brought with it a feeling of conquest and a sense of glory. The images that were burned into her mind were the first things present to Satine when she transitioned into the world. That brought her to the banks of Tremble Lake, a location that was currently inhabited by an encampment that had travelled from Wren and had begun their expedition into rare-earths. They were scholars, intellects and a master blacksmith alongside numerous hired guards. She had appeared closed to the tent of one Sir Richard Reinhart, a scholar from the Academy of Science and a wealthy man, who had come from a lowly noble family, that was mostly comprised of scholars, merchants and academy intellects.

His life work of metallurgy brought him to Tremble Lake, even though some called him a practitioner of alchemy, he simply understood the laws behind the chemistry that he used in his works. And when she appeared before him, albeit he was partially drunk at the time; he was fascinated and awe struck as he watched the woman form in front of his very eyes, even as she lay unconscious. He simply sat and waited, studying her quietly until she awoke. Her own fears and confusion were brought to life within her eyes, despite his curious yet kind words, and his promise of safety. She was still fragile, and asked an array of questions; It was in that tent that not only did he name her, he also kept his word and her identity safe from others, and if any questions were to be had. Their tongues were stilled when he created an elaborate and detailed setting for her to comfortably reside in so no more questions were asked whilst she stayed in the encampment, as his honoured guest, and future apprentice.

A Scholar's Kindness

Years after Satine had come into Sir Reinhart's graces and became one of his most trusted student, and friend; to a point a brother to her. Satine had taken it upon herself to learn everything that she could, from becoming an adept blacksmith, and skilled with her own weapons, no doubt due to her self-training for hours of each day, and gaining an in-depth understanding of metallurgy, but it was never truly enough, she had a hunger, an ambition just as Sir Reinhart did. His work and ideas became her inspiration, and eventually her life; she travelled constantly, due to his frequent requests to find goods, metals, any materials that were needed for his lifelong project that he shared with Satine, which inspired her to endeavour upon the journey with him. When he introduced her to the Cube of Iron meteorite that fell from the sky, and had markings of lightning strikes on the shell of the mass of iron. It had fallen into Tremble Lake, that was his reason for being there that night, they were retrieving it after dazzling reports of witnesses stating a meteor had struck the lake, it was small but intact.

It was not long before their time spent working on Sir Reinhart's monumental project, that his cur of a sister Nisca who knew of Satine along with one other. The Master Blacksmith Owain he was an old friend of the Richard's. But, Richards sister Nisca had plotted a coup against her own father with the assistance of the academy of science, as a small group of his own colleagues had learned that he was developing in secret other projects, one that was stated as priceless to their age. She had always felt a strong sense of jealousy towards his genius, and sought to acquire her brother's research, theories and also completed/uncompleted works so that she may gain favor with not only the academy, but also indirectly gain favour with the King. And leave her mark on history.

In her mind it was to save the family, and to sate her ambitious luster, as their fortunes had started to dwindle and her father would not listen to reason (he was weak from illness), so she quietly removed him from power, this ambition of hers had taken years to achieve. On that same day she cut Richard off from the family's funding. Richard was no fool, the moment he received word from one of the more loyal members of his family, he began to prepare but he had only hours to collect his entire life's work. Which was unfortunately not enough time, before his sister arrived on his door with only a couple of ordinary bodyguards so to not induce suspicion she did not want to involve anyone outside of the family until she had procured what she desired. But what greeted her when she entered was mountains of books, journals, scrolls and most of his work destroyed by his own hand and put on display, simply to spit his own sister.

Satine was nowhere to be see and neither was the more important pieces of his work, however the cube remained only fifty per cent complete. The cube itself is worthless, simple magnetised iron and other alloys that create a permanent magnet. It's what is inside the centre of the cube, is what Nisca wants but does not know it yet. She attempted to reason with him, but the man knew any path he would take, will simply result in his death. So he destroyed his work with oils and corrosive liquids. Richard, had been taken by Nisca to further divulge information on his work, and to recreate in secret his own invention that laid dormant inside the cube; she seized most of his assets. When they searched for Satine she had already, disappeared into the wilderness; Carrying with her scrolls, her spear and shield with the cube in her side pouch hanging from her belt.

For, the remainder of her years (Until present day), she spent has wandering the amongst the mountains, dotting from place to place and being hunted by Orion Knights. After she was discovered whilst daring to resupply. Nisca had become obsessed with finding Satine, and remained adamant. She continued to send her men after Satine who did not know whenever they met her that she was an Acerbus. She knew the lands well enough from Reinharts constant travelling over the first few months she stayed with him, on his pilgrimage of sorts. A year later, Satine found herself staying in Tivan until she received the letter, what inspired her to go was more curiosity than anything. Satine is a woman, with quite a number of skeletons in her closet.​




WRITING SAMPLE



» Prompt : A Day to Remember

When Satine had begun her day, it seemed like any other; simple, ordinary and brimming with new ideas that sprung to life over the morning's breakfast. She would sit every morning at exactly 10: 15 looking north over the small garden below, where the flowerbeds had begun to blossom: Red and orange spider lilies, elegantly soaking up the bright, warmth of the sun; trailing along the cobble walkway, that reached deep into the heart of the garden. A scene such as this had inspired Satine more than once. She would often be found sitting elegantly with one hand holding a book open, her thumb pressed to the centre spine to balance the book. And the other would be gently holding a chilled, ornate goblet once filled to the edge with dark, red wine now resting half empty in her hand, lazily dangling over the arm chair.

Satine was a delicate reader, taking the time to ingest the words and picture the visage the author was attempting to create; she was very peculiar in this way and Richard her unofficial guardian had often commented on her pace more than once "A scribe in training could finish a book, where you take a chapter!" He would say, she paid little mind to it and simply enjoyed the hour allocated each morning to a simple pleasure. But it seemed the hour had been shortened by the steady pacing outside, the door to her small, humble room, decorated with earthen coloured drapes and bed linens. It was comfortable, peaceful and a quiet place she felt at ease, and most importantly it felt like home.

But, before long the volume of the beating feet grew to the heights of a war drum, pillaging the wooden floor, like a pirate does his plunder. The door to her chambers opened suddenly; Richard stormed inside, with a note in his hand and a hardened look in his eye. "Satine, you must leave immediately. My sister has betrayed us; she will arrive at any moment. No doubt with armed guards, and possibly Orion Knights." He said with due haste. Satine remained seated, gently sipping her wine as she continued to read silently. The candlelight by her side reflected the flickering of the flame in her eyes.

"Satine, are you listening!?" He exclaimed, taking a determined step forward.

"Yes; I am listening Richard…" Satine said. She sighed inaudibly, and discarded the book and goblet in an orderly fashion on the small, round table besides her once crossed legs. Satine stood, brushing down the subtle creases on her dark, woolen hose and retouched the loose, white tunic beneath the band of her waist whilst crossing the room in elegant strides, to begin preparations.

"You spoke of betrayal...I thought your family were to pass over the inheritance to you. Unless something has happened to your father and the balance shifted?" she added quickly.

"My father, he passed away this morning. His illness finally caught up with him. I fear she has been planning this for quite some time, I suspect she aided in his 'passing', my sister was always an ambitious woman" said Richard, thought mourning his father, his disdain for his sisters action brought venom to his tongue.

"I cannot say I am entirely surprised. I am sorry to hear of your father. He was a good man." She spoke with sincerity, a token that surprised even Richard, but he nodded in gratitude, even when his eyes swiftly filling with determined sorrow.

"He was, an honourable man. But we have wasted enough time already, take only what you need. I have already taken the liberty of placing some of my own pieces inside your travel pack; I will not allow her to corrupt my life's work." Richard left the room, leaving behind the letter, a half filled travel pack and the ragged pouch with the cube inside.

A few minutes later they stood at the back of his estate the shadow of the building already engulfing her form, as they were ready to speak their farewell; Richard knew he must stay to remove any remaining remnants of his work, and to give Satine a better chance at escaping without detection as he drew attention to himself, and not upon her. Satine stood between the bridge of the door, and Richard adjusting the strap of her pack. Her eyes studied the features of his face, imprinting them in her memory forever; from the few strands of grey in his black hair, the crow's feet at the corner of his eyes, and the reflection of herself in his brown eyes. He tended to her as an older brother does a sister, and in a way she felt in that moment that very feeling, and allowed him this small measure of final affection. She knew he was not coming, but he did not say it, they were never much for words of love or affection.

The silence stretched on, until she spoke his name; softly, and extended her arm. It was a silent goodbye, the only way she knew to say it; knowing that her voice would betray her if she spoke. He looked at Satine, as if for the last and first time, a look that spoke of how proud he was, and honoured to have known her for these short years. Richard extended his arm, and grasped hers tightly in a sign of mutual respect, kinship and honour. Satine began to let go, when he drew her in quickly, and unexpectedly wrapping her other arm around her shoulders, with his hand pressing the back of her head into his shoulder. The hug was warm, soft and felt like coming home; she clung to him desperately "Until we meet again." she chocked back the words, and like that she vanished into the dark, the silence left behind and emptiness of the street, appeared as if she had never existed in that moment.

A few months later- A Passing of the Forsaken

The biting winter, and suffering snow drift brought along the dawn of the coming morning, the first of the snow falling came to rest on the leaves of the tall oak and pine trees, surrounding the stark mountains, and brought forth a stranger wrapped from head to boot in light clothing and cloaked in black satire attracting the snow which began to nestle in small, blissful dusting of the shoulders in white, and the gentle clouds of air puffing forth from underneath an elegant brow and parted lips, trembled on every breath. And with it the strangers shadow became listless, silence footsteps that settled heavily, woefully on the early pregnant rays of the beginning sun, creeping down the faded dirt path, Satine treaded upon.

An unusual silence brokered over the path ahead; save for the gentle whisper of footsteps, breaking on the hardened ground; some which were not Satine's. She realized this not minutes before, but remained walking at a leisurely pace on the coiled path ahead; stopping for a moment at a fork in the path, to listen intently for the location of the additional footsteps. With a subtle smile, she turned deeper into the woodlands; the creeping cold chilled the air, in her absence. Her form was gradually seduced by the darkness and vanished into nothing more than a faint silhouette, embraced in the dark. To be followed by five other unidentifiable figures, moving swiftly on to the path then turning sharply to the woodlands where Satine disappeared not moments ago.

Satine remained silent, in ardent concentration; glancing behind trees until a boulder appeared; grey, mournful in its seduction of the moonlight bracing at its edges to create a vast shadow behind its shoulders. She strained her eyes to see past the dark, turning northward to the boulder and vanished in its shadow. When she did not appear, the ones silent members of her following rose from bushes and behind thick tree trunks; five tall figures came into view, their clothing simple and warn, faces listless in the dark. One, bolder than the others ascended from behind, to find a cloak, sword and her travel pack resting against the stone and the spear holding up the cloak to appear as a person in the dark.

Unceremoniously; he ripped it off the spear, tearing the fabric at the collar, mumbling to the others when presenting his finding; when a faint thud was heard among the trees, the gentle winter breeze carried the sound, startling two of the men, who were tense and breathing unevenly in the dark. The group broke apart; three searched whilst two remained, looking absentmindedly through her belongings. The lad next to him stirred nervously "They've been gone awhile…should we not go looking for them?" He whispered.

The one he was left behind with, simply ignored him, and continued his search inside her travel pack; he pulled out a finely woven tunic, and felt the silk of the cotton on his hands. He seemed pleased with his finding, and decided he would take the tunic for himself and stuffed it inside his belt. He stood back up and discarded the pack on the ground, as the boy twitched behind him once again "What was that?" he gasped. The faint cry of anguish drew his gaze to the treeline, nothing but shadows greeted his panicked leer. His trepidation slowly turned to increased fear when the bush behind him rustled lightly; he turned sharply with his weapon drawn, a steel long-sword quivering lightly in his touch. His partner had disappeared without a single sound "Derek?" he whispered, into the darkness.

For a moment the trees stood still; the moon shone brighter, flickering in its array of eerie spears of light through clouded skies; when from the depths of the light, Satine appeared from behind the boulder; the light braced against her form, casting a light and dark side upon her. She remained silent; her head bow slightly, her shoulders tensed and her shield dripping with the blood of the fallen men, their blood marred the shield in dirt and flesh, soaked blood; baptizing the soft white snow in crimson. The boy, sensing he was no longer alone, turned towards her, his breath laboured and heavy, his chest tightened with each inhale and exhale of cold air; the his vision of her became clouded; cloaking her in a clandestine mist. When the boy saw her more clearly, he noticed the bloodied tunic in her hand; her cheeks stained with blood and dirt. His gaze captured the image of a woman, frozen in time; her eyes, tinted black, predatory looked straight through him as if he did not even exist.

To be continued...​




 
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[BCOLOR=transparent]Axel Cantrel[/BCOLOR]
[Acerbi || Shadow]

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~text
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» age :
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24

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» eye colour :
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Light brown

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» hair colour :
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Dark brown, with a shade of blonde

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» height :
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5'7

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» weight :
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154 Pounds

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» appearance :
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Standing straight, Axel is about 5'7 in height, however he tends to hunch ever so slightly. He's a little on the thin side, and paler than most considering the amount of time he spends out of the sunlight. He usually wears a dark cloak with a hood, concealing most of his physical characteristics and clothing whenever he is out and about. The hood hides his dark brown hair, kept short so that it never bothered him. His light brown eyes have a dead look to them; no emotion, no nothing. Due to this, it's almost impossible to read what he's thinking.

[BCOLOR=transparent]Under his cloak, there are always at least 2 daggers within reach. His powers as a shadow Acerbi don't give him many offensive abilities, and so relies on weapons to protect himself. When he speaks, which is rarely, it's often in a low, quiet voice that always sounds empty. He doesn't try to add emotion into his voice; there's no need for it. He rarely talks to people, and never long enough for them to really notice anything about him.[/BCOLOR]

[BCOLOR=transparent]Axel likes to wear dark colours, generally black or brown. Brown is more common, and a lot cheaper. Most of his clothes, when he doesn't have his cloak, are often long sleeved to cover his body to protect it from sunlight. [/BCOLOR]

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[BCOLOR=transparent] PERSONALITY & HISTORY
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» elemental type :
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Shadow

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» elemental powers :
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  • Teleportation through shadows: Once Axel is standing in a shadow of any sort, he can teleport to another shadow within half a mile of his original spot. The further the distance, the longer the windup and cooldown per se. It takes a lot of energy for half a mile, however within a room… It's his main fighting focus. Within a room, in mostly shadows, it's instant and rarely has negative effects. This is only through instinct, and he can't take another person with him.
  • [BCOLOR=transparent]Shadow Animation: Axel can send his own shadow off on it's own, however he needs intense concentration and it is tethered to be within half a mile of his physical body. He can see and hear everything as if his physical body was the one creating the shadow. Another limitation is that it has to stick to someplace where it has a lightsource, as if to actually cast the shadow, and so will not be able to enter completely dark places. He also cannot animate anyone else's shadow. [/BCOLOR]
  • [BCOLOR=transparent]Shadow Meld: Axel can melt into his own shadow, becoming apart of it. He cannot move once he is there, but cannot be interacted with or destroyed. If by the time he wants to get out, however the shadow is no longer there, he'll have to wait until there is one before he can become physical again. His life is paused once inside, so any injuries or weaknesses cannot hurt him, however they will be the same once he gains a physical form. It takes him 5 minutes to fully meld into his shadow. He cannot do it with any other shadow. He can speak despite not having a physical form, and can also see and hear everything around him. [/BCOLOR]
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» elemental weaknesses :
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  • Direct sunlight, or beams of strong light is Axel's number one weakness, as it completely erases his power and weakens him. He can only last four hours in direct sunlight before passing out. Light casts away the shadows, and it can come from any source including fire.
  • [BCOLOR=transparent]Being held down by anything. Plants, a person, an animal, it doesn't matter. Even being grabbed by one. Since Axel can only instinctively teleport, he is only used to taking whatever is currently on his person with him, and doesn't have the strength to take anything bigger. He is also physically weak in comparison to most, and being held down would spell the end for him. [/BCOLOR]
  • [BCOLOR=transparent]Complete Darkness. A shadow can only function when there is some sort of light source, and complete darkness has none of that. His sense will be muted, and be unable to use his powers until a light source appears. [/BCOLOR]
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» personality :
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Axel doesn't feel much. If anything. He does what he needs to do, and only that. Most of the time, it's for his own survival. He doesn't feel anything towards his own kind, preferring to instead side with whoever will win, and then potentially backstabbing them if the tide turns. Even though most Shadow Acerbus aren't necessarily evil, Axel certainly toes the line. While he won't kill someone because he wants to, he won't stop someone because he doesn't [BCOLOR=transparent]have[/BCOLOR][BCOLOR=transparent] to. While he does want to keep himself alive, he knows a situation when he sees one and is the type to give up. [/BCOLOR]


[BCOLOR=transparent]Despite not feeling much, Axel makes sure to never break a promise. He never makes them however for that exact reason. There was something in his past life about a promise, but nothing he can remember completely. If forced into a situation like that, using perhaps his life as a bargaining chip, he'll follow through with the request as asked. [/BCOLOR]

[BCOLOR=transparent]As most Shadow Acerbus, one of his main interests is spying on people. He isn't quite sure why, but the more knowledge he has, the better. It was a good tool to get himself out of trouble. Since he doesn't interact with people, only spies on them, he isn't very good with words. Often blunt and to the point, he doesn't care whether or not it hurts people. It doesn't matter to him anyway. This usually only happens when he spies on someone close to them, and possibly find out they had done something bad. [/BCOLOR]

[BCOLOR=transparent]His interest in people comes from an unusual place. When growing up, in his past life, he was blackmailed into doing something and decided he didn't want to be forced to do anything ever again. Power is something he understands, but doesn't need. Now as a Shadow Acerbus, he can gain the information he wants, but doesn't always use it. When used, it is rarely in a positive way. [/BCOLOR]

[BCOLOR=transparent]Money is always something that would perk his interest, as he knows it's something necessary for anyone's survival. He'll take a job from people if they offer him money, but only if it won't put him in immediate danger. Most people aren't against tipping off the Orion Knights, but Axel is generally smart enough to avoid trouble. He's escaped multiple times, as they don't have a good grasp on Shadow Acerbus powers due to how rare they are. He's a fast learner and quick thinker, and he's good at making connections in his head. [/BCOLOR]


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» history :
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When Axel was first shot out of the Veil, it had been a disorientating experience. He couldn't remember much of his past life, but he knew he had been dead before. Why he was now alive, he had no idea. The first thing Axel found out about being an Acerbus, was being able to teleport. He had woken in the shadow of a tree, the slightest feeling of something strange inside of him. After glancing to another shadow, under another tree, he suddenly disappeared and reappeared inside that shadow. That was the first sign that he was no longer normal, but he had no clue what had happened to him and what to do.

[BCOLOR=transparent]The years passed quickly, Axel gaining mastery over his strange powers. He heard about others like him; the name Acerbus being given to all of them. He learned as much as he could about the others, finding out he was one of the rare few with the element of Shadow. And he used it to his advantage, living off paranoid people who wanted to know whether their spouse was doing something wrong. He stole what he needed, which was easy enough for him. He stayed away from the Orion Knights, often knowing when they would come and whether one of his clients had tipped them off. He had a few close encounters; nothing too difficult that he couldn't get out of. He was looking for small work when he got the letter.[/BCOLOR]
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[BCOLOR=transparent] WRITING SAMPLE
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» prompt :
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[BCOLOR=transparent]Hm.[/BCOLOR][BCOLOR=transparent] Axel had been tailing a woman for a while now, his shadow ducking in and out of sight. While it was easier to tail someone during the day, considering he had plenty of light for his shadow to use, it was a lot more suspicious considering that his shadow didn't have a physical body to go along with it. Often he would use other shadows for cover, but it seemed that this wouldn't be necessary. The woman was entering a shop, and there would be plenty of places inside to hide. [/BCOLOR]

[BCOLOR=transparent]Axel himself was sitting beneath a tree, his eyes closed as he concentrated on keeping his shadow hidden. No one would find him here; it had a gloomy atmosphere, and many people avoided it. Luckily for him, it was within range of the town the woman he was following was currently in. He had been paid by some poor desperate farmer; this woman had apparently taken everything from him, and he wanted enough information to blackmail her into doing something for him. Axel had charged the man almost everything he owned, just for this one job. If the human was going to use an Acerbus, then he might as well have a high cost. [/BCOLOR]

[BCOLOR=transparent]So far, the woman hadn't done anything of interest. His shadow sat in the corner of the shop, listening as she bartered with the owner. There didn't seem to be anything special about her. Was the farmer correct that [/BCOLOR][BCOLOR=transparent]this[/BCOLOR][BCOLOR=transparent] woman had ruined his life? If so, apparently it didn't take much to do that. Or maybe… [/BCOLOR]

[BCOLOR=transparent]Axel's eyes snapped open, his shadow already running back to his position. Why else had the man offered everything he owned? Surely, even if he could blackmail this woman, he wouldn't get nearly enough back to make it worthwhile. No, there had to be money from another source. Like the Orion Knights. They were hunting down as many Acerbii as they could, and a farmer who could offer them a Shadow Acerbus? Even more. Axel knew he continued to put his life in danger while taking jobs, however the money was good and allowed for some better safety precautions. Besides, he was confident enough in his own skill to get away unnoticed. [/BCOLOR]

[BCOLOR=transparent]His shadow was nearing his position, and he could feel strength returning to his limbs as it got closer. But at the same time, he could hear the gallop of hooves and knew they were closing in. He hadn't told anyone of the position he had been in; he was always vulnerable when sending his shadow away from him, and thus kept it to himself. But clearly someone had seen him, and tipped off the Knights heading his way. [/BCOLOR]

[BCOLOR=transparent]His shadow snapped back into place, just as the clang of steel rang out through the trees. Making a fast decision, he decided that teleporting away was far safer than melding. If they knew what he could do, he would be forced to stay there for months, if not years. However he didn't know just how far they'd go to catch him. [/BCOLOR]

[BCOLOR=transparent]Disappearing into the shadow of the tree, he reappeared half a mile away from his original location only to come face to face with a Knight. This one hadn't been waiting for him; simply set to stand guard near their campsite while they hunted down an Acerbus. But when Axel appeared, the Knight was on high alert and knew immediately what he was. With a shout, he drew his sword and lunged. [/BCOLOR]

[BCOLOR=transparent]The Shadow Acerbus only barely managed to dodge, having been weak from his teleport. He had to survive for a few minutes before he could teleport again, but his muscles felt heavy and the Knight looked young. Drawing a dagger, he held it out in front of him in a defensive pose. The sword had more reach, but even drained, Axel was fast and would be more than enough to outmanoeuvre a Knight in armor. His main issue would be when others arrived. [/BCOLOR]

[BCOLOR=transparent]The Orion Knight swung his sword again, crashing into the dirt that Axel had just been standing on. A mental timer was ticking down in his head; how long he had until he could teleport again. He had another 2 minutes. They were still in the trees, the overhead sun casting shadows in all directions, which meant he was not in danger of falling to the light. An idea came to him. Dodging another strike, he turned his back and began scaling up a thick tree. Another shout was heard nearby, and Axel knew there were more Knights coming. [/BCOLOR]

[BCOLOR=transparent]With his heavy armor, the Knight couldn't follow him up the tree. The Shadow Acerbus figured he was safe enough to wait it out as he climbed higher, before the tree suddenly shook. Axel almost fell out of it, but managed to grab onto a branch before he fell. Glancing down, his dead eyes saw the Knight about to kick the tree again. He knew they were powerful, but he hadn't expected to be shaken out of the tree. Pushing off, he swung and landed lightly onto another tree and just in time too. The branches he had just been on were no longer there. Instead, the cracked pieces of the tree were lying on the ground. There was the slightest feeling of something. Surprise? Was that what they called it? Axel didn't know, and didn't care. He only had a minute left. [/BCOLOR]

[BCOLOR=transparent]An arrow whizzed past his face. Others had arrived, and his chances of getting out was slowly dwindling. Why bother? Why not let himself die this time? The Orion Knights wouldn't stop until all the Acerbus were dead. Or they were wiped out. But that seemed to be unlikely, any time soon. Why not make their job easier? He'd already been dead before. But something was tugging at him. He didn't know what, but he didn't feel like lying down just yet. It wasn't a completely hopeless situation. [/BCOLOR]

[BCOLOR=transparent]The tree he was now on was thinner than the last, and others were too far away for him to jump to. This was it. If he could survive for the remaining time, he would be able to get away once again. The Knight stomped over to the tree, foot already raised to kick it down. Another arrow was fired, this time cutting a thin line across his cheek. Pain was something he understood, something he could feel. Blood was dripping down his cheek, and the tree began to shake. [/BCOLOR]

[BCOLOR=transparent]There was a loud creak, and the tree he was on began to fall. He only had ten seconds now. Bracing himself, as the tree neared the ground he leapt and rolled off, instantly back on his feet. He didn't have any time to recharge; the Knight was already upon him, the sword slamming into the ground at his feet. 5 seconds. The Orion Knight was faster than he thought, and he barely manage to roll out of the way as a cloud of dust went up. What Axel found out, however, was that he had rolled into the trunk of another tree. He could've sworn he saw a smirk under the helmet of the Knight as he began to advance, knowing he had the Shadow Acerbus trapped.[/BCOLOR]

[BCOLOR=transparent]Axel saw the sword raise, and he prepared himself for the end. [/BCOLOR]

[BCOLOR=transparent]And then he felt the limitation restrict, and he disappeared. [/BCOLOR]

[BCOLOR=transparent]The Shadow Acerbus appeared half a mile away, leaning against a tree. Closing his eyes, he rested his head against the trunk. Somehow, he had survived. And there was a strange feeling spreading through his body. His heart was racing, which was usual, but there was something underlying. [/BCOLOR]

[BCOLOR=transparent]Was this what they called, a thrill? Adrenaline? Something. Maybe he wasn't so heartless after all. Maybe this was something he could try feel more of. [/BCOLOR]

[BCOLOR=transparent]Standing up, he shook off the dirt and checked over himself. His cheek was still bleeding, but he was still alive. [/BCOLOR]

[BCOLOR=transparent]Maybe living was better than dying after all.[/BCOLOR]

[BCOLOR=transparent]
[/BCOLOR][BCOLOR=transparent]
[/BCOLOR]
[BCOLOR=transparent][/div][/BCOLOR]
[BCOLOR=transparent]No image for my character, as I'm no good at finding face claims and Nav says it's okay c:[/BCOLOR]
[BCOLOR=transparent]Oh boy, looks like the coding screwed up. I'll fix it soon >.>[/BCOLOR]
 
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Venus Ro
[Acerbi || Air]





149179079791371

» age :
[24]


» eye colour :
[grey-black]


» hair colour :
[black, short and choppy cut]


» height :
[5'9]


» weight :
[132]


» appearance :
[Venus is tall and lithe, built like a longbow. She carries herself like there's no ground, and sounds like laughter and wind-chimes. Her skin is fair, with monolid eyes, soft features and black hair cut choppily. Her appearance has often been the source of others not rarely mistaking her for an elf at first glance, something she doesn't totally dislike. She most often dresses in iridescent whites and lighter colored silks. Despite being quite the traveler, she avoids wearing armor because it weighs her down. She likes to wear rings, and has several on each hand. Venus is very self-conscious about her looks and hygiene and will go out of her way to look fixed up. Odor is something the Acerbi is highly concerned with, often perfuming herself with pleasant concoctions she spent more than she should have on. With her, she carries an elven-made sack that contains some of the aforementioned perfumes, constantly changing snacks, a mirror that looks more like an antique, and a broken silver flute she hopes to get fixed one day, a change of clothes and little else. ]



PERSONALITY & HISTORY


» elemental type :
[Air]


» elemental powers :
  • [Air Manipulation: Simply put, it's like flying. She can lift herself up using wind currents in order to carry herself even across long distances if she's well rested enough. She can carry others but there is a limit on how much she can exert herself, so extremely heavy objects are a no-no. Mostly, she uses it to do tricks, but can be used as a self defense as well.]
  • [Oxygen Deprivation: Denies air from circulating to a certain area around a person, essentially suffocating them.]
  • [Weather Manipulation: Or so she thinks she can. It was storming once and lightning struck a place she just so happened to be staring at. Definitely would not bank on this ability.]

» elemental weaknesses :
  • [She can't lift more than three times her weight- she could push it in an emergency, but wouldn't be able to for more than a few minutes at most. Comfortably, she can carry herself for about an hour before needing to rest.]
  • [She has to be able to concentrate to do it, making it mostly useless in an ambush or sudden skirmish. She can also only do it on non-moving targets, because its like firing an arrow, so to speak.]
  • [Literally has no control over weather manipulation. She thinks she can do it, but it is something that is hit-or-miss and definitely needs work. ]


» personality :
[Venus lives in a perpetual stage of finding herself. Whenever she thinks she has a grasp on who she is, pondering the notion of settling down and being someone, something in her heart tells her it's time to move on. She at least knows this much about herself, so she avoids commitments and tends to take the road that pleases her most. She's a very carnal person, totally enamored by first times. She wants to do everything there is to do and preferably be the first at a few. She likes sex, and drinking [despite her low tolerancy], she likes danger and rushing into things blind. She likes the thrill of almost dying because what else makes you feel more alive?
She is absolutely reckless, but the fun type. The type you want to drag along on an adventure, or at least your local bar, because she'll make the most ridiculous comments about the look of someone before trying to either take a bite of them, or, well, take a bite of them. That said, although Venus wants to try most anything, she does prefer the finer things in life and if the thing being tried smells disgusting or looks foul she wants to be a few dozen miles away from it. She takes great pains to present herself the way she wants to be seen, and although she's free with her conversations, she's picky with company. It takes a great deal of "I've done that"s with a person before she considers them a friend and opens up to them.

A thing to note; most of the things she does and reasons she acts like how she acts have more depth than most would initially think. Her history explains a lot about her character.]



» history :
[ Maybe it was thanks to her association with wind, so unbound to everything, that Venus was spared the tragedy of broken memories of someone she no longer was bouncing around in her head. She had known a few Acerbi who were absolutely obsessed with their past lives, shattered things that they fixated on and tried to fix like broken glass. But glass is like fire, you play with it, you get cut. This made Venus more than thankful to be free of it, she wanted no part of that mess. It became even clearer to her the consequences of it when her a few of her brothers and sisters fell victim to mortal prejudice.
The Orion Knights under King Sephiran of Merdith took advantage in those early days of the poor confused souls searching for any connection to their past selves. Venus had made good company to a few wind-inclined Acerbi, bright and young like she. 'We want to follow the paths of these memories to the end of the trail,' one had explained, two others of her friends nodded, perfectly understanding, 'Then it'll be just us against the world, to see it all!' What days those were. Freshly free of the Veil, reborn, reborn, reborn. No shackles to hold Venus back, free as the wind. But they had been her friends, and what was freedom in solitude? So she had nodded and agreed, and raised toasts to good futures.
How foolish they had been. How young, how naive. They had practically ran into the Knights palms and asked them to slit their throats. It was only out of pure dumb luck she managed to escape, honestly. Not wits- the fair Feran had those. Not strength, Jol could've toppled any of them with one of his big bear arms. Nor power, Galai to this day was the most powerful wind Acerbi she had met. All dead under bloody blade and senseless rage. Birds caged for slaughter. She had been the last one sentenced to death. They had been held in a prison, cuffed and unallowed to walk for weeks. They had to piss and shit in the same few feet they were bound to, the smell of death and deprivation from the rest of the holding cells melding with their own. Later, one by one they were slain in front of the human masses as a display. From outside, she could hear them laugh and cheer as the guillotine ended the lives of her friends.
Days of starvation had allowed the slim Acerbi to slide her wrists out of their cuffs, marked already with bruising from previous struggles. When the guard came for her, she choked him- deprived him of air until he turned purple and his eyes practically popped out of his skull. The key had been in his pocket and it didn't take much persuasion to get it to levitate into her hands. Then she escaped, and she never looked back.
After those days, Venus spent the following years traveling, trying mostly to forget what was. Sometimes she was good at it, sometimes.. not so good. More recently she found her way to Sorvan out of curiosity over the rumors that there was a sizable Acerbi community in the historically Elven city. ]



WRITING SAMPLE


» prompt :

[A flash of laughter. Darkness. Light. The feeling of cold, wet grass under her as she watched the moon. The contrasting warmth of a body beside her. The sinking darkness. The rapture of light. Wind, pulling at her hair again like it was running its fingers through it. A laugh. Again. The same one, like chimes. She had known it well- whose was it? Darkness again. Light again. Too bright, she had to squint. 'Remember' the voice said, and it had belonged to the laughs. 'Remember what?' She said, yet she didn't. Water poured from her mouth like a spilled bucket. It tasted like tears. She could almost see the face of the body besides her. 'Turn around, please' she meant to say. But instead she choked. The sensation of drowning. Helplessness. Underwater now. But she could still see the slight shift as the person turned around through the water. Instead of a face, however, bright, bright, bright as a star. 'Remember.'
Then it was dry again, and she could breathe. Eyes, sore from crying. She knew this place. She looked down at her wrists- they were shackled and bruised from struggle. Ah, she knew this place. The smell of death was an unwelcomed slap in the face. The unpleasant feeling of the cold floor under her. Wet. Distinct completely from the pleasant grass. Trapped, trapped, trapped. She screamed, but no sound came out. Gods, she was sick of not being able to make a sound. Let her voice be heard. 'Let me fly,' she demanded, 'Let me free,' she screamed. Again, no sound. Then, without her thinking about it, her wrists slid out of the cuffs. She got up without commanding it, hid on one side of the wall without moving. She lay hidden by that wall for what seemed like years. Then the guard passed, and everything blended into each other. The rage, the tears, the desperation for escape, the desire of justice. She suffocated him slowly, let him struggle without a voice, let him scream for help with no sound. Then all at once, let it pop like a balloon. She could feel the bright red on her face. 'Remember'.
Venus awoke with a start, grasping at white silk bed sheets, barely able to breath. It took her a moment to realize she was in the comfort of her bed, almost still choking on the suffocating stench of the prison. She buried her head in feather pillows, breathing in the scent of roses and coconut and something else. The smells of her perfumes. Of her. Safe. She was tired of these nightmares. "Remember, remember, remember," she complained, "My memory isn't that good."]


 
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