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Soulserenity20

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  • WORLD/SETTING/WORLD MECHANIC WORKSHOP
    *Waves*
    Hello there, friend.


    I've been on iwaku for a couple of years now and I'd like to think I've learned a thing or two about a thing or two. I've been GMing one long term RP for 2 years on this site, though its been up and down for 3. It took about a year for it to catch on the way it did here.

    In my short, humble time as a GM I've learned a few things. Okay, I've learned A LOT of things. But the most significant of all is this:

    No matter what you do, how much you plan, or what rules you follow, nothing tests your world like having it put into action. Nothing will test the quality of the fabric of your world like having a bunch of players prodding at it with burning torches and pitchforks.

    This simple exercise will be aimed at getting you one step ahead of the game when it comes to world building. It is here *jabs flag into ground* that I will offer you allllll the annoying questions that you may very well get in your roleplay when your first wave of players come barreling in to see what's what.

    You might think this is dumb. You might not.
    But I'll tell you this: when I had players asking me things like "what do the buildings of this town look like, and why?" I realized I hadn't developed the town. When I had players asking me "how long would it take to reach this place by foot or on horse back?" I realized I hadn't developed a scale of my continent. When I had a player ask me "can I use blood in place of water for my water magic?" I realized my players were crazy and I crawled into a hole for a bit. While I was in that hole, I realized I hadn't explored the extent of my mana system and its capabilities.

    Let me be that crazy player.

    Here's how it works!
    • You post your description of your setting or world or world mechanic.
    • I ask questions you aren't going to like.
    • You answer them.
    • You gain development points for your world! Yay you!

    I will be posting another of these into the cultures and race section of the world development forums so look there if you have questions about race and culture, etc.



    You'd be surprised what you don't know about your world until people start asking questions.
    Note: I encourage you all to ask each other questions about what's posted as well. After all, the more opinions offered, the better this whole thing becomes!

  • NEW (and old) RULES:
    1. 1000 word maximium. I'll give you 150 words of leeway, because I understand word counts suck.
    2. First come first serve
    3. I will only offer up to a secondary response. (i.e. You post original, I ask questions, you answer, then I will respond once more.)
    4. Keep this to world building please! Try not to post too much regarding specific character development or anything else.
    5. Second submissions are fine, but you'll be put on a list like everyone else.
    6. I will only deal with one person at a time. This will prevent me from getting overwhelmed. This is also part of why I'm limiting it to a maximum of a secondary response.
    7. I love you all. Thank you for your worlds.


  • Post by AsGryffynn
 
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Uhh hello there :3
I've been brainstorming this for quite the time (2 years more or less), but I started writing on it like a month ago. I hope it doesn't bother you it's in a Google Doc.
Project Okami MkIII

Thanks in advance :D
 
Thank you very much @Zackymas !

I'll have a look asap.

Now, an update for everyone. My computer crashed this weekend and I've just now gotten the Os reinstalled and am working on getting it back to the way I like it. Hopefully by tonight this will be done. Then I will start working through these posts and responses and get some replies up!

Thank you for your patience, your posts, and you pretty faces <3
 
@Zackymas

Dang, I really liked your setting you created! Just one question, you said no one can traverse the different planes, but you said Euphoria is a battleground for Damascus and Atheneas. How does that work, if they can't actively battle?
 
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@Zackymas

Dang, I really liked your setting you created! Just one question, you said no one can traverse the different planes, but you said Euphoria is a battleground for Damascus and Atheneas. How does that work, if they can't actively battle?
takes

Thanks :D
Well you may have noticed that I said no one bit the trash of the plane can move to Euphoria, that's why it's created from all other planes.except Limbo. I also said that the battle is not freed with swords and magic, but with actions and ideas. This means that the energy which travels to Euphoria from Damascus/Atheneas still holds its true form after reaching the plane. So those in Euphoria don't know they are battling with whatever they do, but those in Atheneas/Damascus do. They purposely send 'trash' to Euphoria to make the plane more like theirs (ideologically speaking). Damascus wants Euphoria to be another seed of horror and chaos, whereas Atheneas strives for Euphoria to grow as a land of justice and peace.
 
Thanks :D
Well you may have noticed that I said no one bit the trash of the plane can move to Euphoria, that's why it's created from all other planes.except Limbo. I also said that the battle is not freed with swords and magic, but with actions and ideas. This means that the energy which travels to Euphoria from Damascus/Atheneas still holds its true form after reaching the plane. So those in Euphoria don't know they are battling with whatever they do, but those in Atheneas/Damascus do. They purposely send 'trash' to Euphoria to make the plane more like theirs (ideologically speaking). Damascus wants Euphoria to be another seed of horror and chaos, whereas Atheneas strives for Euphoria to grow as a land of justice and peace.
Oooh, I get it now. Thanks for the clarification!
 
Thank you for asking a few questions while I get my computer sorted out! I really appreciate that.
 
OKAY. GUYS. I think my computer is working again. *Crosses fingers for no surprise crashes*


I should be able to get some reading and questioning done by tonight ^_^ Bear with me! I still need to clean my house and do a few things today but I SHALL READ NO MATTER WHAT. :3
 
As for how the Starchildren are viewed
I think this is a very realistic view you've established. You've made realistic viewpoints that vary between individuals instead of according to races and I think that adds good depth to the world because then you have unique interactions, some of the Gemini think this but other think that. It really allows for a more complex world for readers or players to explore and indulge in. Good choice imo :)

interspecies courtship between Humans and Gemini alike, as they are, biologically compatable...
So what are the hybrids called then? And where do they fit into the world? How are they viewed by the other two races? Are they disliked? Hated? Feared?

Bland isn't a bad thing. I also don't think the name Terra is bland, so don't worry :) Who gave the planet this name? Do both races agree to call it Terra? Or do the two races have different names for it?

So, one more question: What are some of the feats the humans have accomplished with these abilities. You've explained the abilities but not what they really pertain to or what they can do for the people. :)

Sorry this took so long to reply! I'll get to the next two posts asap guys! Thanks for the patience and the brilliant stories!
 
I think this is a very realistic view you've established. You've made realistic viewpoints that vary between individuals instead of according to races and I think that adds good depth to the world because then you have unique interactions, some of the Gemini think this but other think that. It really allows for a more complex world for readers or players to explore and indulge in. Good choice imo :)


So what are the hybrids called then? And where do they fit into the world? How are they viewed by the other two races? Are they disliked? Hated? Feared?


Bland isn't a bad thing. I also don't think the name Terra is bland, so don't worry :) Who gave the planet this name? Do both races agree to call it Terra? Or do the two races have different names for it?

So, one more question: What are some of the feats the humans have accomplished with these abilities. You've explained the abilities but not what they really pertain to or what they can do for the people. :)

Sorry this took so long to reply! I'll get to the next two posts asap guys! Thanks for the patience and the brilliant stories!
That's okay >.< and uh, thanks xD I figure staying somewhat along the lines of reality works for the best xS and it also leaves room to add shtuff that could have potentially developed from that later >.<

And uh, as for the hybrids? There's really no official name, so they are often referred to simply as "the Hybrids" xD (well, that's mostly because I have yet to get a name for them going myself >.>) but well, the other two races tend to have mixed opinions on them. The Humans are a little more... Forgiving in that regard, but, well, alot of them tend to gloss over their extistence... Though, the Gemini seem much more openly vocal about their apparant distaste for this sort of conduct, and have openly banished those of their own race from their territory. However, despite the... Variety of opinions both Humans and Gemini, there are still fractions of both races that support the Hybrids in secrecy, often supplying technology, ships, and even in some cases, entire planets in more remote solar systems to shelter them from any tensions that may result from their existnce. Often, the parents of these hybrids will live out the rest of their lives on remote planets such as these, since there is less risk of bad judgement being passed upon them for one reason or another.

As for the name Terra? Well, it's just a name that most humans adopted, after the name "Earth" started to seem too generic to most humans, and thus, the name "Terra" was eventually adopted, that basically meant the same thing, but sounded a little more fancy. Though some Humans, and even Gemini still call the planet "Earth", or perhaps another name, most seem to refer to the planet as "Terra".

Hmm, as for the abilities the humans, notable accomplishments often vary depending on the nature of their power... Warriors (the ones who are unable to form more than basic shapes out of light with their powers) often excell in combat, if they have the sufficient capacity for energy to keep themselves from "burning out" quickly that is. Those who are deemed "adequate" are often enlisted with others like them in high risk missions; emergency evacuations, rogue humans, and even extraterrestrial threats, which namely come in the form of "amalgamations", a strange mess of technology, and biological data that surfaced upon an less than fortunate expedition to a Starchild world, where a strange black goo was uncovered. While Builders (the ones who are capable of creating advanced shapes out of light with their powers) are also often enlisted alongside Warriors in combat, they're often used as support, and their tasks vary... Sometimes they're simply assigned to seal a hull breach, or temporarily restore something to working order (by filling in damaged segments of constructs, and even machinery with a "hard-light" substance using their powers until the neccessary repairs are complete. Builders however, seem to "complement" warriors, in that they are able to form structures, and weapons with their powers with enough practice, in order for Warriors to operate, or even take shelter in while they recover their energy for brief amounts of time. Though, in the rare case that Warriors possess the ability to heal others... This also allows the Warrior to support their nearby builder by healing them in the event they are injured, and even saving their lives in case of an fatal injury.

So yeah >.< sorry for rambling again xD but, that's what I got.
 
Oh I almost forgot to mention.
My project is not finished. I have yet to add a few more races (So far I have humans, dark/light elves, vampires and werewolves. No, I won't add any more elves/orcs/dwarves/any other fantasy race). I also need to dwell more on the magic system and the state of technology. So please bear with me when reviewing those topics ^-^;
 
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@chaosheart13 I've copy/pasted and edited in questions :)


Okay, back to trying to rewrite everything. Wisps are just general everyday people, I don't really imagine them with any role, though you could say [BCOLOR=#99ccff]they provide conflict to Wisp catchers[/BCOLOR] (Providing conflict is just as important as anything. It's a role that needed to be filled and if they serve to do so, then that's perfect.). I guess you can say they're like NPCs? Wireframes tend to be [BCOLOR=#99ccff]more susceptible to disease[/BCOLOR] (Why is this?) and heal wounds at a slower rate than the average human, they could have an open wound for months if not treated properly. Palettes and Charges look exactly the same, making a case of mistaken identity a thing. However, I would imagine each registered Wisp or Charge has to have a[BCOLOR=#99ccff] government issued id[/BCOLOR] (Very cool idea) that they use to go to public places or buy things or eat at a restaurant, those kinds of things. It's basically like having a citizenship. Wisps who aren't registered have to go to places where no id is needed, like soup kitchens as one example. As for their own identities, you could say they come from an artist or a writer. The idea can be generic and they come out fully formed from that, or they come from something specific and remember it upon seeing the person who created them, if they ever see them. The idea has to be from a person's imagination in order to take fruit, so anyone with an imagination can unknowingly eventually lead to a Wisp's creation.(Very cool idea with the wisps, thanks for clarifying :) )

Caretakers take the form of humans and only humans when they log into a site. I, personally, imagine them wearing the same clothes they wore during the day and after they log right in. I guess you could say they can customize their appearance somewhat by buying clothes and dyes for hair color, but again, they have to be strictly human, as it's not an MMO, but a fact of life to people.

Their funds are virtual currency to them, real money for Charges and Wisps. The type of currency depends on what site one goes to. For example, an art site would have a different kind of currency than a writing site, and both of them would have a [BCOLOR=#99ccff]different kind of currency[/BCOLOR] from a pure ropeplaying site. (So who made the currency? If there are different forms of currency it would indicate different forms of government. If there are different forms of gov't, is there a potential that there is some kind of warring that has/is/will take place? How do you explain there being different currencies and the governments behind them and how those gov't interact with each other?) Caretakers earn this currency by submitting any artwork, any piece of writing, or just roleplaying, it depends on the site. For pure roleplaying sites, they earn money by roleplaying their characters. For art sites, they can either submit their writings or art pieces, and for writing sites they submit their written works.

What dictates whose care a Charge is under? I believe it would be who created them that leads to them being under a Caretaker's care. Although, if they have had a forgotten idea that turned into a Wisp, they wouldn't be under their care because they didn't actively create them. Caretakers can also take in Wisps as their Charges by having them be registered under their name, while [BCOLOR=#99ccff]all created Charges are registered after their creation is done.[/BCOLOR] (Is it weird for the wisps and charges, etc to live like this? Being registered to these caretakers and living a very.... shallow existence? Like, do they know they're just made up? Do they know what they are? Do they know they live in the internet? How does this affect them all emotionally?) It's possible for being under a Caretaker's care to be forced, especially if that person clings to that character for a long time. It's a general unspoken rule that they don't leave unless they know a Caretaker has left the site after many years.

How much space? City sites grow like a normal city would, but the sheer amount of Wisps outdoes any kind of growing a city can make for their populace. What dictates the amount of space available is how popular a site is. No, sites do not compete against each other to be the most popular, but the popularity does affect the growth of a city. If it's low key, they don't have much space so Wisps generally don't appear as much there. They gravitate to sites that are popular, hence why more popular sites have Wisp Catchers. A smaller city site can have Wisp Catchers too, though.

Uh, the portals that can lead to Reality? Truthfully, those aren't supposed to exist and are immediately destroyed when found. Any Wisp caught going through one of these, even once, leads to their [BCOLOR=#99ccff]Erasure[/BCOLOR] (I still love this word :3). If a Charge under a Caretaker's care goes through it and gets caught, the Caretaker has to either forcefully Erase that Charge or [BCOLOR=#99ccff]no longer be a Caretaker[/BCOLOR] (Who gets to tell a caretaker what they can and can't do? In my mind, if everything in these interworlds are made up in the thoughts and creations of the caretakers, then how can they tell a caretaker what to do? Is there a government of caretakers? Do the wispcatchers have power over the caretakers? If so, how and why do they have that power? It seems to me like care takers don't have to answer to anyone because they're the real people, you know?) and have all their Charges Erased. …Wow that's way more crapsacky than I thought it would be now that I worded it like that. I guess you can chalk up this kind of mentality due to fear. [BCOLOR=#99ccff]Who wouldn't be afraid if the imaginary can come into the real world and cause havoc?[/BCOLOR] (So then, is this a global thing? Does everyone on earth know there is a imagination realm of people that can come to reality? If so, why isn't the government controlling this? How does it play a role in everyday life for companies, the military, the government, etc.?) Very, very few people know of these portals and the Internet government keeps a tight lid on it. As for how the ones from the city sites can interact with the world of Reality, [BCOLOR=#99ccff]they can't really harm the everyday person, no matter how much power they use[/BCOLOR] (So how do you explain the manifestation of the interfolk in the real world? Is it magic?). When interacting with objects, they pull out an imaginary version of it while the thing is still there, in the end. They can touch other people, but only with they concentrate. Forgot to add, but when out in Reality others from the Internet city sites can see them too and, unlike with people from Reality, can use their power on them. Rambled too much off topic stuff, um… Honestly I don't know how to answer that, it could be a byproduct of the advancing technology within the Internet, the one where characters can go to the world created especially for them and can come right back. So yeah, next set of questions.

Creative Muses aren't characters in a story. They're more like…[BCOLOR=#99ccff]an invisible organ[/BCOLOR] (Ah, this makes sense.). Part of the body and with a specific purpose on giving someone creativity and whatnot. For people who don't regularly use their creative side, theirs is much, much weaker than someone who uses it on a daily basis. So, uh, I guess the Creative Muse has to be a certain…insert measurement here- in order for people to see Wisps and Charges from the Internet, but then again that almost never happens sooo… And yes, even writers can, roleplayers too if they roleplay on a regular basis because (Don't shoot me for this.) roleplaying is like creating a story together with other people.

Charges and Wisps aren't stages of life. They're just like people and existing, living as a person in modern day times plus fancy technology. The relationship would be how people normally interact with strangers, though being a Wireframe, some people tend to look down on. Palettes, because they look so similar, don't get the short end of the stick as often but it is possible to be discriminated against. Most laws made just protect Charges with the occasional Wisp law giving them minimal protection. Do Charges want to become Wisps? If their Caretaker is particularly cruel, they would wish it but can't do anything unless their Caretaker no longer can be a Caretaker or just leave after many years and don't come back. A Wisp can become someone's Charge of their own accord, but they have to be persistent if they want to be the Charge of a particularly reluctant Caretaker. As for becoming a Charge without a Caretaker, that's not really possible, nor can they become Caretakers themselves, it's only people from Reality that can do it. They'll just be classified as Wisps without a writer/artist/Caretaker taking care of them.

Can a Wisp come across a not fully manifested idea and latch onto it? No, the ideas manifest in some dark place no one knows, I just call it an abyss. The ideas Wisps originally were can be changed by Caretakers when it comes to backstories and personalities. They can revert to the personality they want while picking the backstory they want, but it doesn't change the fact that they can revert to something else that's not really them and is seen as terrifying.

Lumping the last two sets of questions together. It's a bit of a mess, considering that with all the other worlds out there, it seems like a multiverse where others can interact and there's general confusion. Usually, upon creation for Charges, they are told how the city sites work and technology and how to use them. They tend to feign ignorance about the city sites and whatever thing is out of place in their world when they go to their world and live their lives in it. The people in those worlds are generally NPCs while the Charges are the[BCOLOR=#99ccff] main characters[/BCOLOR] (Main character is what way? Because if the story is about the farmer, the farmer is the main character. But if the story is about a queen, then the queen is. Or the dog. Or the tree. You know? So do these worlds have plots and if someone were to peer into them, they would only follow the main characters as set out by the writer of the world?). There can be discrimination against others, like a super futuristic alien looking down on a medieval knight as dumb while the knight would view the alien as something that needs to be slain. There generally is segregation if there's multiple zones/genres to live in, to make the people that generally rely on the genre they come from comfortable. As for who resides in city sites? I imagine them to be the ones that get roleplayed, with a few coming from stories. Characters from stories tend to stay within their own worlds.
Guess I should explain Homes then. Homes are basically large rp groups that one can go to and let their Charge live with other Charges, like a boarding house. It's here that they can meet other people's Charges and try to get along, maybe. These aren't the only places where Charges from other people can interact, but it's generally helpful in introducing one's Charge to other Charges.

One more thing as I wrap up. For Charges, their healing factor is whatever the Caretaker designates them, though it doesn't stop the possible violence against them in city states. Charges usually meet their end through Erasure, though them dying due to natural causes isn't unheard of. Another thing, Charges don't age while Wisps do, they don't even age when going to their world as they tend to repeat the same scenario of their story over and over again. The technology for medicine tends to be advanced in all but the psychiatric and therapeutic areas. Because seriously, very abused characters with tragic pasts that get thrown into circumstances that will break them and go beyond that would need them. Badly. And they'd be swamped with work and wouldn't be able to treat them well if their Caretaker puts them into bad situations. Okay, I'm just about done answering these questions!
 
@Soulserenity20

Alright, answering questions time!

Wireframes tend to be more sickly because they aren't fully developed, you could say. Because they aren't fleshed out, or filled with color or have their characteristics elaborated on, their immune system is weaker, which leads to them getting sicker more often. Gah, hard to put it into words, but the gist is that they get sicker because as Wireframes, their immune system is weaker because they aren't fully developed.

…You make a very good point with there being different governments because different currency. Hm. I believe the first ones to discover city sites were the first to lay down the rules when it came to governing. And it's different for each city site on who discovers them, think of it like exploring unknown territory or, if you want to compare it to something historic, the journeys to the New World and colonization. War? Hm…There could've been wars? I haven't fully elaborated on that- plot bunny popped in my head. City sites could have skirmishes with trolls, art thieves and hackers, with the whole community banding together to eradicate (Not kill, you can't really kill people from Reality.) the threat. Okay, back to the question about city sites warring with each other. I feel as though the people from Reality have the say in whether or not there would be a war. Like, if they're facing competition with another site, I would imagine they are warring and use their Charges to do the fighting. They also recruit all kinds of Wisps to help fight in the war, with Wireframes usually on the front lines along with Palettes, and, possibly, some Charges sent by their Caretakers, as they are easily expendable due to being the weaker of Wisps. Charges can't really die during these wars, as they can be brought back via their Caretakers, but for Wisps it's curtain calls. As for government relationships, I imagine that they interact like how countries in our world interact. Some tense, some chummy. But in the end, wanting to start a war is up to the people from Reality, no matter how hostile the different governments are. I kinda imagine each city site having its own form of government, like how states have their own form of government.

Honestly, many view that as a fact of life and quickly grow used to it as time goes on. They do know about how the Caretaker system works because others will fill the just born in with the necessary information if need be. They do know what they are and where the people from Reality come from, along with the fact that they're living in the Internet. Honestly, it varies, how each Charge reacts to the whole thing. Some take it into stride, some might have some sort of identity crisis, some want to make themselves live in Reality to become "human," though that's impossible. Again, it varies how they're affected emotionally, but it's a fact of life that they have to live under their Caretaker's whim. And considering the fact that there's a bunch of people who love tacking on dark pasts and putting their characters/Charges through so much, they would probably be traumatized by it all, secretly. How they're able to handle it is generally decided by the Caretaker if they created their Charge, as they can input the kind of responses said Charge would have via personality and writing out their responses.

As for who gets to tell what the Caretaker can and cannot do, it's generally decided by the moderators and admins of the site, who are also the head of the governments in each city site. Some of them are also Caretakers, but there can be those from Reality that are just doing their job, without having Charges. As Wisp Catchers work directly under that government, they act as a police/detective force and work to enforce the rules laid out by the higher ups, at least, when it comes to Wisps. There might be a separate police/detective force that enforces what a Caretaker should do. They generally find out what they're doing through tipping offs by other Caretakers or Charges, or even Wisps. Hm…I need to work on that more.

Yep, considering that each country in Reality has access to the Internet because rich people, it's generally a global thing. It's generally a known thing among people from Reality that there's a bunch of imaginary people inside their Internet living their daily lives. I believe the government lets the people who own and created the site to enforce the rules, one less thing off their plate. Generally, it's only creative sites that have Charges and Wisps. Something like news websites wouldn't really have Charges, Wisps, or Caretakers, as it's not actively creating something to life. As for how it affects companies, governments, and the military, well, they generally use it for recreational things if they have access to the Internet. …Doubt the military would be able to access those creative sites though, pfft.

As for the manifestation of people from within the Internet into the real world. …Uh…Um…Honestly, I don't view it as magic, though that's one way of providing an explanation. …I think technology has advanced that much that such portals are created from the current technology to exist, along with imaginary people to manifest in the Internet. I remember something about thoughtforms, tulpas they call them, being alive and sentient in one's head from a different site that I go to, it was pretty interesting. And I believe it's like how the imaginary people come to life, through technology and the imagination people have.

The main character thing is usually decided by the story or plot the Caretaker writes or draws about. If they feature a certain Charge, then that Charge is the main character. People who read their stories would see the one being featured as the main character. Oh, I guess I should add that they don't relive the experience of their story or artwork over and over again as someone looks or reads about them, that would mess them up badly. Instead, it happens as the person from Reality does something with their Charges, through stories and artwork. Again, they tend to have it at the back of their mind and don't really think about it unless something triggers them or they start dwelling on it.

Alrighty, done answering these questions! Rip me a new one!
 
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@Kaga-kun

What are the influences from each of these in this roleplay?

  • tarot cards
  • avatar
  • zelda
  • astrology
  • religion, etc.
What different races, personality alignments, and elemental alignments. What will these do for the character? I'm most curious about the elemental part.

What other super natural entities?

What is the magick like in your world? Wands? Mana? Spells? Bending?

Race questions (Though this should be in my race-based player test lol)

  • How did the races come to be elemental?
  • What are the dragons like that are trained by the Pyrans?
  • Why do the Avians wear robes to cover their wings? How big are their wings? What is so identifiable about their clothing and how they carry themselves?
  • Are the Terrans bipedal?
  • What about the Terran lifestyle seems so primitive? What is their lifestyle?
  • What do the Aquans look like? Do they have cities under water? How do they breathe under water?
What determines which element one is aligned with? Is it like in avatar where your parents have to be benders of a certain element to be a bender yourself? Can the races interbreed?

The same question goes for the persuasions. What determines which an individual has? Can an individual have more than one? Why or why not?

Are there gods and goddesses for each persuasion and element?


General questions:

What is this world called? Is it earth? What region is being role played in? What is the world like? What role do the gods play in the world? Where do the gods reside?
 
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What are the influences from each of these in this roleplay?
Tbh I really only listed those influences to help convey what the general feel of the RP would be -- along with the message of "if you like any of these things, you might like this RP" -- but I'll gladly go into more info about the influences of each one. ^^

tarot cards
Firstly, the four persuasions (wands/swords/cups/pentacles) are based off of (and directly named after) the four suits in the minor arcana of a tarot card deck. In the context of a tarot deck, each suit is supposed to focus on a specific aspect of your life -- for example, the pentacles cards deal with physical things, such as wealth, possessions, and physical health, while cups cards deal with relationships, creative aspirations, and other emotional/mental things. However, for the RP, I re-tuned all of these into personality types, while still staying true to the spirit of each suit. That's why people of the pentacles persuasion are hard-workers who are interested in physical and/or monetary gain and tend to be somewhat out-of-touch with the spiritual, while cups people are more driven by emotion and deeply value relationships of all kinds with other people. The idea that each persuasion is connected to a certain element also comes from tarot cards, as each suit is represented by a specific element.

Secondly, many of the gods and other important parts of the mythology in this RP are based off of figures from the major arcana cards, some of them got combined together -- for example, I was originally going to have two gods based off of "The Emperor" and "The Empress", and also two gods based off of "The Sun" and "The Moon", but I eventually combined them into a single pair of gods because of all the overlapping themes between them. Speaking of which, the nature of the gods was inspired by the fact that tarot cards tend not to have one meaning, but multiple possible meanings depending on context -- so, the moon goddess isn't just a moon goddess -- she's also the goddess of creativity, irrationality, and mental instability, as those are all things that "the Moon" card in a tarot deck is associated with.

I don't have a comprehensive guide on all the gods written up yet, though, but you're welcome to give that a look once I do! ^^"

And lastly, the idea for the plot of the RP comes from a tarot-related concept called "the Fool's Journey", which is the idea that the cards of the major arcana, when viewed in order, tell a story about the Fool (which is the character in card #0) going on an epic quest, with all the other cards representing other characters/obstacles/events/etc that the Fool meets throughout his journey. The most interesting part about the Fool's Journey, to me, is that the story starts off with the Fool existing as a living person (starting in his youth and going all the way into old age), but then, upon reaching the "Death" card, the Fool essentially dies but then the story continues with him living on as a spirit. That was the main piece of inspiration for the plot -- I wanted the story to start out as an epic fantasy adventure in the physical world, until the characters eventually made it to the realm of the gods and continued the story there. But the details on all that are hush hush for now, I don't want to give out any spoilers. :P

Haha, well, this is the obvious one -- I liked the idea of people being born into one of four elements and having powers based on that. I was also mildly inspired by the way that each main culture (Fire Nation, Earth Kingdom, etc) had an overall personality that complimented its element (the most obvious one being fire -- all burning and ragey and all that). However, in this RP, elements don't influence personality directly -- persuasions do. It's just that each persuasion tends to correlate with a specific element.

Also, I expanded on the idea of things being element-based and basically made it the basis for virtually all magic in the RP, making the four elements more of an underlying force of the universe rather than a set of powers that a person may have.

This has a lot to do with the setting of the RP. I just liked the idea of a vaguely-medieval world that clearly wasn't heavily based off of real-world history, with magic everywhere, and humans (or "Hylians", in some games) definitely being the most prominent sapient race, but with other creatures like Gorons and Zoras still present and still being treated more-or-less like humans. I also thought it was interesting how the Gorons and Zoras always seemed to have their own self-sufficient society, while still technically being within Hyrule's borders -- they were sort of a part of the Hyrule kingdom, but also kind of their own thing. I imagined the demi-humans essentially fitting into this RP's world the same way.

astrology
This one I admit is the least fleshed out, because I still need to do more research on it. ^^" But, basically, I just wanted to add another layer to the possible categories that characters could be placed into -- namely, Zodiac signs. Also, since Zodiac signs are also divided by element ("fire signs", "water signs", etc), I wanted to play around with that and see how I could connect it to everything else.

Lastly, I wanted to create a goddess based off of "The Star" card from the tarot's major arcana -- and I thought that perhaps she could be the one in charge of the 12 "Zodiac spirits", especially if the star goddess is supposed to be the goddess of wishes, good fortune, hope, etc. It just seemed to go along well with everything that I already associate with astrology -- but, yeah, I need to tinker with this more. I found someone who was willing to help me with the astrology stuff, but they've been slow about getting back to me. :/

religion, etc.
This showed up in many of the specific gods and goddesses I was working on -- with me more-or-less basing them off of existing gods from other religions. Daius, for example, in addition to being based off of "The Devil" tarot card, is also easy to think of as being a combination of Satan and Dionysus. The sun and moon goddesses are named Apollo and Diana (which I admittedly straight-up copied from Roman mythology), and those two goddesses in particular, representing so many concepts and essentially being opposites of each other in most regards, made them into a sort of yin-yang thing -- the ebb and flow between those two represent the duality between some of the most important and most fundamental forces of the universe.

Additionally, I was largely inspired by religions such as Hinduism and Shintoism, which don't have any sort of specific text that they're based off of (such as the Bible or Quran) and are just a collection of different myths -- but they still have a very rich mythology, regardless.

The general vibe of Greco-Roman mythology was also an inspiration, especially in the way that many of the gods are related to each other and you could essentially create a family tree of how they all fit together.

What different races, personality alignments, and elemental alignments. What will these do for the character? I'm most curious about the elemental part.
The different races, in addition to describing your character's physical attributes, also determine what sort of culture they come from and how the surrounding culture treats them. For example, humans are the "majority" and the demi-humans are all minorities. Anyone playing a demi-human character has to bear in mind the culture that that character was born into, which would likely influence them in some way -- and they are also impacted in how they are subtly marginalized by the majority culture. A human character would have "human privilege", in that they already fit the mold of what society considers "normal" and "ideal", and they don't have to deal with being some sort of "other" that would have very different expectations.

The persuasions I think I already explained pretty well. They are general personality types that people can fall into. Let me know if there's anything specific you want me to clarify about that, as I already provided an explanation for them. o3o

The element types determine what type of magic people will be able to use. There's more about this in the magic guide (which I'll talk more about later).

What other super natural entities?
Magical Beasts. I have a whole guide on them if you'd like to take a look at that. Though I will admit that it's inconclusive and that there will likely be other magical beast guides, as I felt like I couldn't definitively describe all the magical creatures in this world in a single guide. o_o I'm sure I'll go back and add other things that ought to exist in the setting later.

What is the magick like in your world? Wands? Mana? Spells? Bending?
I have a guide on this as well, if you'd like to take a look at that. ^^

How did the races come to be elemental?
Each one of them was created specifically by one of the gods -- a god that was already thematically tied to a particular element. More detailed info on this is sure to come when I get into the creation story of the world.

What are the dragons like that are trained by the Pyrans?
They are similar to the greater fire dragons (as described in the "magical beasts" guide), except smaller and less powerful, and also typically fitted with a saddle and reigns so that they can be used as mounts.

Why do the Avians wear robes to cover their wings?
It's not that they need to cover their wings -- that's just the type of clothing that their culture is accustomed to. The robes cover more than their wings, as well -- essentially covering their whole bodies, save for their faces and hands. And besides, the robes make it easy for them to slip their wings out, making them visible when they're flying.

How big are their wings?
I'd say their average wingspan is about 1.5 to 2 times their height (and if you know that a person's armspan is approximately the same as their height, then hopefully this should give you a good idea of what their wings look like, proportional to the rest of their bodies).

What is so identifiable about their clothing and how they carry themselves?
The dark cloaks covering them head-to-toe are not exactly something that most other people wear on a regular basis. As for how they carry themselves, they just have a sort of dignified vibe about them -- though this could argue that this has more to do with the stereotypes regarding avians (that being their intelligence and mystique) than the way they intentionally carry themselves. They also typically travel in groups. And lastly, they're typically a bit taller and lankier than the average human. All that leads to them being fairly easy to spot in a crowd.

Basically, think of the reasons why Muslims -- or anyone who even looks like a Muslim, for that matter -- often have to go through extra screenings when trying to get through airport security. There's a certain look and attire that people associate with Muslims (or anyone who matches that stereotypical image -- like Sikhs, for example) that makes it easy for the TSA to spot them and mentally file them as 'high risk', just based on that appearance.
Are the Terrans bipedal?
Yes.

What about the Terran lifestyle seems so primitive? What is their lifestyle?
Their culture, compared to that of mainstream human culture, is comparable to the difference between Native American cultures and the cultures of European settlers in the Americas. The Terrans typically live in small, sustainable villages. They are not the least bit wasteful and have great respect for nature. They do not create any metal tools themselves -- and any metal tools they do have must have been obtained from humans. They also do not farm any animals -- only crops, and even then, their farms are much smaller than human farms -- and they occasionally hunt for what little amount of meat they consume. All of this makes them appear to be less technologically advanced than the humans, although this is more out of choice and culture than a lack of intelligence. Despite this, they are still often thought of (from the perspective of humans) as being less intelligent and more tribal than humans, despite the fact that they have the same capacity for intelligence.

What do the Aquans look like? Do they have cities under water? How do they breathe under water?
Their appearance is kind of hard to describe with words -- I plan on drawing some sketches of all the demi-humans later down the line. Basically, though, they are humanoids (with two arms and two legs -- no mermaid tails or anything) with pale, blue-green skin, and fins around their wrists and ankles that help them swim (the fins sort of shrink up when dry, so that they're still there, but not as large or prominent, therefore not getting in the way when they're walking around on land). They also don't have any hair, but they do have fins that sort of mimic the appearance of long, feminine hair.

I wouldn't say that they live in "cities", but they do have underwater settlements -- I'd say they're a bit like the Terran villages, except more loosely organized. Also, they hunt for their own food -- living pretty much entirely off of fish and other sea-dwelling life.

They have both lungs and gills, therefore allowing them to breath air and water, depending on what environment they're in at any given time.

What determines which element one is aligned with? Is it like in avatar where your parents have to be benders of a certain element to be a bender yourself?
It's essentially random.

Can the races interbreed?
I'm honestly still up-in-the-air on this one. I'm leaning towards -- yes, they can interbreed, but A) it is culturally taboo, and you can pretty much guarantee that the offspring will be treated as a freak and an outcast, at least as far as human culture is concerned. And B) it wouldn't exactly be a glamorous, no-side-effects crossbreeding. There would definitely be physical deformities that come along with it, particularly in areas where the two parent races differ. For example, a human-Avian hybrid would probably have tiny, underdeveloped wings with a sparse, uneven amount of feathers. A human-Aquan hybrid probably wouldn't have fully-functional gills and, despite still having a lot of fish-like characteristics, would be incapable of surviving underwater. A hybrid between any two demi-humans would require a lot more creativity on my part to even visualize and would probably look even more deformed. o_o And I think it's safe to say that any hybrids would probably be rather sickly and frail in general, probably having shorter life expectancies than their parents. They'd also probably be infertile, themselves.

The same question goes for the persuasions. What determines which an individual has? Can an individual have more than one? Why or why not?
Persuasions are also essentially random. A person can only have one -- just because... that's the way it works. Even if someone may sort of have traits of a secondary persuasion, people's understanding of it is that everyone only has one, and they'd probably more strongly relate to a single persuasion, anyway.

That being said, because persuasions are based on personality, a person doesn't really know what persuasion they are until they get a chance to grow up and understand themselves more, which can result in people "switching" persuasions as they mature and learn more about themselves.

Are there gods and goddesses for each persuasion and element?
There's a god that goes along with each persuasion (and it's corresponding element), but those gods are all associated with a number of other important things and aren't just the gods of a particular persuasion. There are also lots of gods that don't relate to any persuasion or element specifically.

What is this world called?
"Altera" -- but, it's in the same sense as the name "Hyrule" where it's technically the name of the human kingdom and not the name of the world as a whole, but... since Hyrule already extends to the edges of the game map, and there's never any mention of any kingdoms that lie beyond it, and all the other races already sort of exist within Hyrule, it can effectively be used as a shorthand for "the world as we know it". Altera is the same way.

Is it earth?
They still call it earth, yes, but it's definitely not the earth that we know. It's not concretely based off of any stage in real-world history or actual geographical region (although a lot of it is still vaguely European, I admit).

What is the world like?
:/ I'm not sure what this question is asking, specifically.

For general things, I go back to the Zelda comparison -- it's a sort of vaguely medieval, magic-filled world along the lines of Hyrule.

What role do the gods play in the world?
The gods each represent a whole bunch of different concepts (which means that (demi-)humans would pray to them for matters related to one of those concepts). They also control a lot of different forces that can influence people (for example, Diana is said to be the source of insanity, and therefore the cause of it). The world is also similar to Greco-Roman mythology in that the gods are said to interact with inhabitants of the physical world from time to time, disguising themselves as (demi-)humans or animals.

Some of the gods also play an important role in death and the afterlife. One of the gods, Corvenus -- in addition to being the god of air/swords -- is also the god of death, and the spirits that work for him retrieve the souls of (demi-)humans and bring them to the heavenly realm. A different god, Daius, is said to devour the souls of the sinful and unjust.

Where do the gods reside?
The gods reside in "the heavenly realm", which has a completely different landscape from "the physical realm", and runs entirely based on magic as opposed to any limitations of the physical (so, it's sort of similar to the spirit world from A:TLA). As stated, the heavenly realm also serves as the afterlife.


Phew, that's a lot of things! ^^ A lot of this is stuff that I already had thought out but just hadn't written up officially yet, but, still, this is good! I like answering questions. Helps me solidify things.
 
Sure thing! I'm making my way slowly down the thread and trying get to everyone :)
 
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Mine goes next (And it's the last one) if I'm not wrong :3 (No pressure though :) )


I still have second rounds of questions to toss up for some responses after yours