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THE CENTAURS OF THE WEST
The centaurs of this herd have dwelled in this forest for as a long as anyone can remember. The centaurs history, as they know it, pits the first Ancestor as Migos the Tall, who first united the hoofed ones of the forest. Before this, for centuries, the Cervotaurs (deer and elk based 'taurs) and Centaurs all battled each other for rule of the forests' resources. They all had the same beliefs and he convinced them that working together would benefit them more than battling each other. He was the first King, taking Ethera the Noble as his Queen. She herself is rumored to be related to over half of all 'Taurs. After them, came many others. A hundred years after the alliance between them, as Arctic the Regal came into power, Hades the Bloodlustful began a rebellion against the Cervotaurs, as he believed they had become too powerful. The battling continued as peace was finally broken. This is believed to be where the Great Darkness began. Two decades of fighting continued, and much blood was spilled. It took the marriage of Reia, the princess of the Centaurs, and Umbrio II to unite the two once more. Still, to this day, an air of mistrust is seen between many Cervotaurs and Centaurs, especially those who are still alive and witnessed the First and Second Wars. They each blame the other for the being the cause of the Great Darkness. Since the ascendance of Titan III to king, he has been compassionate to many other 'Taurs, much more than his father, Titan II. This has allowed others to also join their herd, no matter their ancestry.
Centaurs - Horse/Human Hybrids
Cervotaurs - Elk or Deer/ Human Hybrids
Centauricorns - Rare one-horned Centaurs. Usually born witb powerful magical abilities, and are usually Medicine Keepers and Lyrics
Lupetaurs - Wolf/Human hybrids, usually cast from the herd and dwell in the Darkness
The 'Taurs have a subconscious connection to each other, being able to read each other's minds if the bond between them is strong. All 'Taurs have the capacity for magic, but some are better than others.
1 Human Year=3 'Taur years
TERRITORY
Because they are a fairly nomadic herd, they span many different types of terrain. The largest terrain, which is where the herd spends the most time, is an expansive pine forest. The tress are extremely tall, allowing ample hiding places from mountain lions and wolves. Bushes carry edible and poisonous berries, and it is up to the Gatherers to be able to distinguish the two. It also is a great area to stock up on medicinal herbs. Unfortunately, this is where the Great Darkness has populated, covering up to half of the forest. The plains, another common terrain, is vastly different from the forest, although not very far away. It looks as if it is an endless sea of grass, with little foliage, except grass, of course. The kind of grass that grows is edible, however, providing enough food for every member. This terrain, however, does not provide any protection from wolves or snakes. Mountain lions do not tred this far. At times, the herd may retreat to the mountains, especially if wolf packs become more of a threat at that time. This is the mountain lion's territory, though, and is only used as a last resort. It is very cold, and provides no food or medicine. This coldness could cause the Sickness, a pneumonia-like disease that can be deadly. Each of these surrounds a vast lake, which provides more than enough water for the entire herd. During the hot months, they will venture more so towards the lake.
RELIGION + BELIEFS
The 'Taurs have an animalistic belief system, believing that every living thing contains a spirit. Earth Herself is the mother of all spirits, and is worshiped wholeheartedly by most. The Ancestors are of utmost importance, and are preyed to often. They tend to show their signs or give advice through visions. There are two kinds of 'Taurs that have a spiritual connection to the Earth: the Medicine Keepers, and the Lyrics. The medicine keepers have spiritual connects to the Earth and her flora. They use healing magic to care for the sick or injured. Lyrics use the power of sound magic to connect with the Earth. They are masters of instruments, which include wind instruments, drums, and string instruments. It is considered lucky when Centauricorns are born.
THE GREAT DARKNESS
The Great Darkness is a plague placed upon the forest for unknown reasons. This plague causes many trees to die almost instantly, and renders most edible plants poisonous. In the Darkness, the only creatures that manage to survive are many snakes and bugs, as well as the ever feared Lupetaurs, which are half human, half wolf hybrids. If a 'Taur of the herd is caught there, he is most surely a goner. Little else is known about the Great Darkness, and the herd would prefer if it stayed that way. The Darkness has not spread for hundreds of years, but who knows when it will terrorize the forest once more...
POSITIONS I THOUGHT OF
King: Commander of the herd. Makes most if not all major decisions, and stands at the front when they become mobile. Not limited to just male.
Queen: Second commander of the herd. The mate of the King. Can make decisions in the King's absence. Not limited to just female.
Princes/Princesses: Children of the King and Queen. Next in Line for succession.
Head protector: Military commander. Trains young ones. Leads other protectors. Leads war if necessary.
Protectors: Guards of the herd. Protect Gatherers from predators. Form the Military. Are usually bigger than most other 'Taurs.
Medicine Keeper: Uses healing magic and herbs to heal the sick and injured. Has a connection to the Earth through plants. Interprets dreams.
Gatherers: Gather food for the herd and can help gather herbs for the Medicine Keeper. Are usually smaller than most 'Taurs.
Lyrics: Plays music for entertainment during down times. Can serve as Gatherers at other times. Has a connection to the Earth through sound.
The Young: Young 'Taurs under three 'Taur years of age. After one 'Taur year, they can begin learning their trade.
The Lowers: Distrustful, punished, or newer members of the herd. Can ascend status overtime, and learn a trade. Are usually made to carry supplies as they travel.
The centaurs of this herd have dwelled in this forest for as a long as anyone can remember. The centaurs history, as they know it, pits the first Ancestor as Migos the Tall, who first united the hoofed ones of the forest. Before this, for centuries, the Cervotaurs (deer and elk based 'taurs) and Centaurs all battled each other for rule of the forests' resources. They all had the same beliefs and he convinced them that working together would benefit them more than battling each other. He was the first King, taking Ethera the Noble as his Queen. She herself is rumored to be related to over half of all 'Taurs. After them, came many others. A hundred years after the alliance between them, as Arctic the Regal came into power, Hades the Bloodlustful began a rebellion against the Cervotaurs, as he believed they had become too powerful. The battling continued as peace was finally broken. This is believed to be where the Great Darkness began. Two decades of fighting continued, and much blood was spilled. It took the marriage of Reia, the princess of the Centaurs, and Umbrio II to unite the two once more. Still, to this day, an air of mistrust is seen between many Cervotaurs and Centaurs, especially those who are still alive and witnessed the First and Second Wars. They each blame the other for the being the cause of the Great Darkness. Since the ascendance of Titan III to king, he has been compassionate to many other 'Taurs, much more than his father, Titan II. This has allowed others to also join their herd, no matter their ancestry.
Centaurs - Horse/Human Hybrids
Cervotaurs - Elk or Deer/ Human Hybrids
Centauricorns - Rare one-horned Centaurs. Usually born witb powerful magical abilities, and are usually Medicine Keepers and Lyrics
Lupetaurs - Wolf/Human hybrids, usually cast from the herd and dwell in the Darkness
The 'Taurs have a subconscious connection to each other, being able to read each other's minds if the bond between them is strong. All 'Taurs have the capacity for magic, but some are better than others.
1 Human Year=3 'Taur years
TERRITORY
Because they are a fairly nomadic herd, they span many different types of terrain. The largest terrain, which is where the herd spends the most time, is an expansive pine forest. The tress are extremely tall, allowing ample hiding places from mountain lions and wolves. Bushes carry edible and poisonous berries, and it is up to the Gatherers to be able to distinguish the two. It also is a great area to stock up on medicinal herbs. Unfortunately, this is where the Great Darkness has populated, covering up to half of the forest. The plains, another common terrain, is vastly different from the forest, although not very far away. It looks as if it is an endless sea of grass, with little foliage, except grass, of course. The kind of grass that grows is edible, however, providing enough food for every member. This terrain, however, does not provide any protection from wolves or snakes. Mountain lions do not tred this far. At times, the herd may retreat to the mountains, especially if wolf packs become more of a threat at that time. This is the mountain lion's territory, though, and is only used as a last resort. It is very cold, and provides no food or medicine. This coldness could cause the Sickness, a pneumonia-like disease that can be deadly. Each of these surrounds a vast lake, which provides more than enough water for the entire herd. During the hot months, they will venture more so towards the lake.
RELIGION + BELIEFS
The 'Taurs have an animalistic belief system, believing that every living thing contains a spirit. Earth Herself is the mother of all spirits, and is worshiped wholeheartedly by most. The Ancestors are of utmost importance, and are preyed to often. They tend to show their signs or give advice through visions. There are two kinds of 'Taurs that have a spiritual connection to the Earth: the Medicine Keepers, and the Lyrics. The medicine keepers have spiritual connects to the Earth and her flora. They use healing magic to care for the sick or injured. Lyrics use the power of sound magic to connect with the Earth. They are masters of instruments, which include wind instruments, drums, and string instruments. It is considered lucky when Centauricorns are born.
THE GREAT DARKNESS
The Great Darkness is a plague placed upon the forest for unknown reasons. This plague causes many trees to die almost instantly, and renders most edible plants poisonous. In the Darkness, the only creatures that manage to survive are many snakes and bugs, as well as the ever feared Lupetaurs, which are half human, half wolf hybrids. If a 'Taur of the herd is caught there, he is most surely a goner. Little else is known about the Great Darkness, and the herd would prefer if it stayed that way. The Darkness has not spread for hundreds of years, but who knows when it will terrorize the forest once more...
POSITIONS I THOUGHT OF
King: Commander of the herd. Makes most if not all major decisions, and stands at the front when they become mobile. Not limited to just male.
Queen: Second commander of the herd. The mate of the King. Can make decisions in the King's absence. Not limited to just female.
Princes/Princesses: Children of the King and Queen. Next in Line for succession.
Head protector: Military commander. Trains young ones. Leads other protectors. Leads war if necessary.
Protectors: Guards of the herd. Protect Gatherers from predators. Form the Military. Are usually bigger than most other 'Taurs.
Medicine Keeper: Uses healing magic and herbs to heal the sick and injured. Has a connection to the Earth through plants. Interprets dreams.
Gatherers: Gather food for the herd and can help gather herbs for the Medicine Keeper. Are usually smaller than most 'Taurs.
Lyrics: Plays music for entertainment during down times. Can serve as Gatherers at other times. Has a connection to the Earth through sound.
The Young: Young 'Taurs under three 'Taur years of age. After one 'Taur year, they can begin learning their trade.
The Lowers: Distrustful, punished, or newer members of the herd. Can ascend status overtime, and learn a trade. Are usually made to carry supplies as they travel.